all repos — mgba @ 9d351d4a5835da48fd7a4ed24f7cba27adf0ce74

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

  1#include "gba-serialize.h"
  2
  3#include "gba-audio.h"
  4#include "gba-io.h"
  5#include "gba-thread.h"
  6#include "memory.h"
  7
  8#include <fcntl.h>
  9#include <limits.h>
 10#include <stdio.h>
 11#include <string.h>
 12#include <unistd.h>
 13
 14const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 15
 16void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 17	state->versionMagic = GBA_SAVESTATE_MAGIC;
 18	state->biosChecksum = gba->biosChecksum;
 19	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 20	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 21
 22	memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
 23	state->cpu.cpsr = gba->cpu.cpsr;
 24	state->cpu.spsr = gba->cpu.spsr;
 25	state->cpu.cycles = gba->cpu.cycles;
 26	state->cpu.nextEvent = gba->cpu.nextEvent;
 27	memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 28	memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 29
 30	GBAMemorySerialize(&gba->memory, state);
 31	GBAIOSerialize(gba, state);
 32	GBAVideoSerialize(&gba->video, state);
 33	GBAAudioSerialize(&gba->audio, state);
 34}
 35
 36void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
 37	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 38		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 39		return;
 40	}
 41	if (state->biosChecksum != gba->biosChecksum) {
 42		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 43		return;
 44	}
 45	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 46		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 47		return;
 48	}
 49	memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
 50	gba->cpu.cpsr = state->cpu.cpsr;
 51	gba->cpu.spsr = state->cpu.spsr;
 52	gba->cpu.cycles = state->cpu.cycles;
 53	gba->cpu.nextEvent = state->cpu.nextEvent;
 54	memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 55	memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 56	gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
 57	gba->cpu.privilegeMode = gba->cpu.cpsr.priv;
 58	gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
 59
 60	GBAMemoryDeserialize(&gba->memory, state);
 61	GBAIODeserialize(gba, state);
 62	GBAVideoDeserialize(&gba->video, state);
 63	GBAAudioDeserialize(&gba->audio, state);
 64}
 65
 66static int _getStateFd(struct GBA* gba, int slot) {
 67	char path[PATH_MAX];
 68	path[PATH_MAX - 1] = '\0';
 69	snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
 70	int fd = open(path, O_CREAT | O_RDWR, 0777);
 71	if (fd >= 0) {
 72		ftruncate(fd, sizeof(struct GBASerializedState));
 73	}
 74	return fd;
 75}
 76
 77int GBASaveState(struct GBA* gba, int slot) {
 78	int fd = _getStateFd(gba, slot);
 79	if (fd < 0) {
 80		return 0;
 81	}
 82	struct GBASerializedState* state = GBAMapState(fd);
 83	GBASerialize(gba, state);
 84	GBADeallocateState(state);
 85	close(fd);
 86	return 1;
 87}
 88
 89int GBALoadState(struct GBA* gba, int slot) {
 90	int fd = _getStateFd(gba, slot);
 91	if (fd < 0) {
 92		return 0;
 93	}
 94	struct GBASerializedState* state = GBAMapState(fd);
 95	GBADeserialize(gba, state);
 96	GBADeallocateState(state);
 97	close(fd);
 98	return 1;
 99}
100
101struct GBASerializedState* GBAMapState(int fd) {
102	return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
103}
104
105struct GBASerializedState* GBAAllocateState(void) {
106	return anonymousMemoryMap(sizeof(struct GBASerializedState));
107}
108
109void GBADeallocateState(struct GBASerializedState* state) {
110	mappedMemoryFree(state, sizeof(struct GBASerializedState));
111}
112
113void GBARecordFrame(struct GBAThread* thread) {
114	int offset = thread->rewindBufferWriteOffset;
115	struct GBASerializedState* state = thread->rewindBuffer[offset];
116	if (!state) {
117		state = GBAAllocateState();
118		thread->rewindBuffer[offset] = state;
119	}
120	GBASerialize(thread->gba, state);
121	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
122	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
123}
124
125void GBARewind(struct GBAThread* thread, int nStates) {
126	if (nStates > thread->rewindBufferSize || nStates < 0) {
127		nStates = thread->rewindBufferSize;
128	}
129	if (nStates == 0) {
130		return;
131	}
132	int offset = thread->rewindBufferWriteOffset - nStates;
133	if (offset < 0) {
134		offset += thread->rewindBufferSize;
135	}
136	struct GBASerializedState* state = thread->rewindBuffer[offset];
137	if (!state) {
138		return;
139	}
140	thread->rewindBufferSize -= nStates;
141	thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity;
142	GBADeserialize(thread->gba, state);
143}