all repos — mgba @ 9d8f99295b0864543599724814228d2767831494

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4Bugfixes:
  5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  6 - Python: Fix importing .gb or .gba before .core
  7 - GBA: Reset active region as needed when loading a ROM
  8Misc:
  9 - GBA Timer: Use global cycles for timers
 10 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 11 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 12 - Qt: Don't rebuild library view if style hasn't changed
 13
 140.6.0: (2017-07-16)
 15Features:
 16 - Library view
 17 - Sprite viewer
 18 - Debugging console
 19 - Improved memory viewer
 20 - Memory search
 21 - Command line ability to override configuration values
 22 - Add option to allow preloading the entire ROM before running
 23 - Add option for whether rewinding restores save games
 24 - Savestates now contain any RTC override data
 25 - Add option to lock video to integer scaling
 26 - LR35902: Watchpoints
 27 - LR35902/GB-Z80 disassembler
 28 - GB: Tile viewer
 29 - GB: Video/audio channel enabling/disabling
 30 - GB: Symbol table support
 31 - GB MBC: Add MBC1 multicart support
 32 - GBA: Support printing debug strings from inside a game
 33 - GBA: Better cheat type autodetection
 34 - Implement keypad interrupts
 35 - Configuration of gamepad hats
 36 - Video log recording for testing and bug reporting
 37 - Debugger: Segment/bank support
 38 - Debugger: Execution tracing
 39 - Qt: German translation (by Lothar Serra Mari)
 40 - Qt: Spanish translation (by Kevin López)
 41 - Qt: Italian translation (by theheroGAC)
 42Bugfixes:
 43 - ARM7: Fix MLA/*MULL/*MLAL timing
 44 - Core: Fix crash with rewind if savestates shrink
 45 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 46 - Core: Fix directory sets crashing on close if base isn't properly detached
 47 - FFmpeg: Fix overflow and general issues with audio encoding
 48 - GB: Fix flickering when screen is strobed quickly
 49 - GB: Fix STAT blocking
 50 - GB MBC: Fix ROM bank overflows getting set to bank 0
 51 - GB MBC: Fix swapping carts not detect new MBC
 52 - GB Timer: Improve DIV reset behavior
 53 - GB Timer: Fix DIV batching if TAC changes
 54 - GB Video: Reset renderer when loading state
 55 - GBA: Fix multiboot ROM loading
 56 - GBA: Fix multiboot loading resulting in too small WRAM
 57 - GBA BIOS: Implement BitUnPack
 58 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 59 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 60 - GBA BIOS: Fix INT_MIN/-1 crash
 61 - GBA Hardware: Fix crash if a savestate lies about game hardware
 62 - GBA I/O: Handle audio registers specially when deserializing
 63 - GBA Memory: Improve initial skipped BIOS state
 64 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 65 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 66 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 67 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 68 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 69 - LR35902: Fix core never exiting with certain event patterns
 70 - LR35902: Fix pc overflowing current region off-by-one
 71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 72 - OpenGL: Fix some shaders causing offset graphics
 73 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 74 - Qt: Fix window icon being stretched
 75 - Qt: Fix data directory path
 76 - Qt: Fix timing issues on high refresh rate monitors
 77 - Qt: Fix linking after some windows have been closed
 78 - Qt: Fix crash when changing audio settings after a game is closed
 79 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 80 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 81 - Qt: Fix game unpausing after frame advancing and refocusing
 82 - SDL: Fix game crash check
 83 - SDL: Fix race condition with audio thread when starting
 84 - SDL: Fix showing version number
 85 - Test: Fix crash when loading invalid file
 86 - Test: Fix crash when fuzzing fails to load a file
 87 - Test: Don't rely on core for frames elapsed
 88 - Test: Fix crash when loading invalid file
 89 - Test: Fix crash when fuzzing fails to load a file
 90 - Tools: Fix recurring multiple times over the same library
 91 - Util: Fix overflow when loading invalid UPS patches
 92 - Util: Fix highest-fd socket not being returned by SocketAccept
 93 - Windows: Fix VDir.rewind
 94Misc:
 95 - All: Add C++ header guards
 96 - All: Move time.h include to common.h
 97 - 3DS, PSP2, Wii: Last directory loaded is saved
 98 - CMake: Add ability to just print version string
 99 - Core: New, faster event timing subsystem
100 - Core: Clean up some thread state checks
101 - Core: Add generic checksum function
102 - Core: Cores can now have multiple sets of callbacks
103 - Core: Restore sleep callback
104 - Core: Move rewind diffing to its own thread
105 - Core: Ability to enumerate and modify video and audio channels
106 - Core: List memory segments in the core
107 - Core: Move savestate creation time to extdata
108 - Core: Config values can now be hexadecimal
109 - Core: Improved threading interrupted detection
110 - Debugger: Modularize CLI debugger
111 - Debugger: Make building with debugging aspects optional
112 - Debugger: Add functions for read- or write-only watchpoints
113 - Debugger: Make attaching a backend idempotent
114 - Debugger: Add mDebuggerRunFrame convenience function
115 - Feature: Move game database from flatfile to SQLite3
116 - Feature: Support ImageMagick 7
117 - Feature: Make -l option explicit
118 - FFmpeg: Return false if a file fails to open
119 - FFmpeg: Force MP4 files to YUV420P
120 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
121 - GB: Reset with initial state of DIV register
122 - GB MBC: New MBC7 implementation
123 - GB Audio: Simplify envelope code
124 - GB Audio: Improve initial envelope samples
125 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
126 - GB Video: Improved video timings
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - GBA, GB: ROM is now unloaded if a patch is applied
129 - GBA DMA: Refactor DMA out of memory.c
130 - GBA DMA: Move DMAs to using absolute timing
131 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
132 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
133 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
134 - GBA Memory: Support reading/writing POSTFLG
135 - GBA Memory: Remove unused prefetch cruft
136 - GBA Timer: Improve accuracy of timers
137 - GBA Video: Clean up unused timers
138 - GBA Video: Allow multiple handles into the same tile cache
139 - GBA Video, GB Video: Colors are now fully scaled
140 - GBA Video: Optimize when BLD* registers are written frequently
141 - OpenGL: Add xBR-lv2 shader
142 - Qt: Move last directory setting from qt.ini to config.ini
143 - Qt: Improved HiDPI support
144 - Qt: Expose configuration directory
145 - Qt: Merge "Save" and "OK" buttons in shader options
146 - Qt: Automatically load controller profile when plugged in
147 - Qt: Rename "Resample video" option to "Bilinear filtering"
148 - Qt: Remove audio thread
149 - Qt: Remove audio buffer sizing in AudioProcessorQt
150 - Qt: Re-enable QtMultimedia on Windows
151 - Qt: Make "Mute" able to be bound to a key
152 - Qt: Add .gb/.gbc files to the extension list in Info.plist
153 - Qt: Relax hard dependency on OpenGL
154 - Qt: Better highlight active key in control binding
155 - SDL: Remove scancode key input
156 - SDL: Automatically map controllers when plugged in
157 - Test: Add a basic test suite
158 - Util: Add size counting to Table
159 - Util: Add 8-bit PNG write support
160 - Util: Tune patch-fast extent sizes
161 - VFS: Call msync when syncing mapped data
162 - VFS: Allow truncating memory chunk VFiles
163 - VFS: Fix some minor VFile issues with FILEs
164 - VFS: Optimize expanding in-memory files
165 - VFS: Add VFileFIFO for operating on circle buffers
166Changes from beta 1:
167Features:
168 - Qt: Italian translation (by theheroGAC)
169 - Qt: Updated German translation
170Bugfixes:
171 - GB Audio: Fix incorrect channel 4 iteration
172 - GB Audio: Fix zombie mode bit masking
173 - GB Serialize: Fix timer serialization
174 - GB Video: Fix LYC regression
175 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
176 - GBA Timer: Fix count-up timing overflowing timer 3
177 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
178 - Qt: Fix memory search close button (fixes mgba.io/i/769)
179 - Qt: Fix window icon being stretched
180 - Qt: Fix initial window size (fixes mgba.io/i/766)
181 - Qt: Fix data directory path
182 - Qt: Fix controls not saving on non-SDL builds
183 - Qt: Fix translation initialization (fixes mgba.io/i/776)
184 - Qt: Fix patch loading while a game is running
185 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
186 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
187 - Qt: Fix GL-less build
188 - Qt: Fix Software renderer not handling alpha bits properly
189 - Qt: Fix screen background improperly stretching
190 - SDL: Fix cheats not loading
191Misc:
192 - GB Serialize: Add MBC state serialization
193 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
194 - GBA Timer: Improve accuracy of timers
195 - PSP2: Update toolchain to use vita.cmake
196 - Qt: Add language selector
197 - Qt: Minor test fixes
198 - Qt: Move shader settings into main settings window
199 - Qt: Dismiss game crashing/failing dialogs when a new game loads
200 - Qt: Properly ship Qt translations
201 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
202
2030.6 beta 1: (2017-06-29)
204 - Initial beta for 0.6
205
2060.5.2: (2016-12-31)
207Bugfixes:
208 - All: Fix fullscreen config option being ignored
209 - ARM7: PSR mode bits should not get sign extended
210 - GB: Fix audio not being deinitialized
211 - GB: Fix crash when masking savedata
212 - GB: Properly initialize sramRealVf variable
213 - GB Audio: Fix serialization of channel 3 and NR52 properties
214 - GB Audio: Reset envelope timer when reseting sound channel
215 - GB MBC: Fix SRAM dangling pointer with RTC games
216 - GB MBC: Fix initializing MBC when no ROM is loaded
217 - GB Memory: Fix patching ROM bank 0
218 - GB Memory: Fix starting HDMAs during mode 0
219 - GB Memory: Fix HDMA5 value after DMA completes
220 - GB Video: Initialize LCDC in renderer
221 - GB Video: Hblank IRQs should mask LYC=LY IRQs
222 - GBA: Fix IRQs firing after already being cleared
223 - GBA: Only unhalt CPU if appropriate bit is set in IE
224 - GBA: Add savegame override for Crash Bandicoot 2
225 - GBA BIOS: Fix MidiKey2Freq BIOS reads
226 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
227 - GBA Cheats: Fix GameShark ROM patches
228 - GBA I/O: Mask off WAITCNT bits that cannot be written
229 - GBA Memory: Fix misaligned BIOS reads
230 - GBA Memory: Fix VCOUNT being writable
231 - GBA Video: Fix out of bounds sprite transforms
232 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
233 - Libretro: Fix disabling BIOS
234 - Libretro: Fix Game Boy savestates and audio
235 - Qt: Fix changing resolution of software renderer
236 - Qt: Fix setting overrides
237 - Qt: Fix cut off tiles and alignment issues in tile viewer
238 - Qt: Only reset window dimensions when first shown
239 - Qt: Fix Qt Multimedia audio driver on big endian
240 - Qt: Fix Apply button for key and controller configurations
241 - VFS: Fix resizing memory chunks when not needed
242 - Windows: Fix Unicode directory handling
243Misc:
244 - GB, GBA: Prevent loading null ROMs
245 - GB Audio: Initialize wave RAM to GBC values
246 - GB Memory: Reset ROM bank when loading a ROM
247 - PSP2: Improved controller rumble
248
2490.5.1: (2016-10-05)
250Bugfixes:
251 - Core: Fix importing save games as read-only
252 - FFmpeg: Fix encoding AAC
253 - GB: Fix invalid STOP behavior on Game Boy Color
254 - GB: Initialize audio properly
255 - GB: Properly clear KEY1 bit 0 when switching speeds
256 - GB: Properly unload save files when unloading a ROM
257 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
258 - GB MBC: Fix MBC7 when size is incorrectly specified
259 - GB MBC: Fix RTC access when no save file is loaded
260 - GB SIO: Don't auto-clock external shift clock
261 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
262 - GB Video: Fix video frames getting missed when LCDC is off
263 - GB Video: Clear screen when LCDC is off
264 - GBA Cheats: Fix holding onto pointers that may get invalidated
265 - GBA Cheats: Fix key-activated CodeBreaker cheats
266 - GBA Cheats: Fix uninitialized memory getting freed when saving
267 - GBA Hardware: Improve Game Boy Player rumble behavior
268 - GBA Memory: Fix several unused I/O register read values
269 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
270 - LR35902: Fix events running with the wrong cycle active
271 - Qt: Fix "close" button on Overrides view
272 - Qt: Fix saving overrides
273 - Qt: Fix directory set unloading when replacing the ROM
274 - Qt: Fix patch loading
275 - Qt: Fix crash when saving an override if a game isn't loaded
276 - Qt: Fix showing default display driver as OpenGL (force 1.x)
277 - SDL: Attach rumble in SDL frontend
278 - Util: Fix PNG identification on files too small to be a PNG
279Misc:
280 - All: Only update version info if needed
281 - All: Split out install locations for Libretro and OpenEmu
282 - FFmpeg: Encoding cleanup
283 - GB: Reset active region when reloading ROM
284 - GB Memory: Initialize RAM pattern for GBC
285 - GB Video: Improved video timings
286 - Qt: Manage window sizes slightly better
287 - Qt: Remember scale option independent of core dimensions
288
2890.5.0: (2016-09-19)
290Features:
291 - Game Boy support
292 - Support for encrypted CodeBreaker GBA cheats
293 - Emulation of Vast Fame protected GBA carts (taizou)
294 - Tile viewer
295 - Threaded rendering mode
296 - Libretro: Memory map and achievement support (leiradel)
297 - GUI: Add UI control remapping
298 - GUI: Add fast-forward
299 - Wii: 240p support
300 - 3DS: Adjustable screen darkening
301 - Ability to temporarily load a savegame
302 - Load specific files out of archives
303 - Automatic BIOS detection
304Bugfixes:
305 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
306 - Debugger: Fix GDB breakpoints
307 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
308 - GBA: Fix filehandle leak with savegames
309 - GBA: Timer 0 cannot be count up
310 - GBA: Count up timers should not count themselves
311 - GBA Memory: Fix mirror on non-overdumped Classic NES games
312 - GBA Memory: Fix ldm {pc}
313 - GBA Savedata: Fix savedata sync timer
314 - GBA Savedata: Only unmap savedata if present
315 - GBA Serialize: Savestates now properly store prefetch
316 - GBA Video: WIN0/1 take priority over OBJWIN
317 - GBA Video: Fix out-of-order OBJWIN
318 - PSP2: Fix GPU crash while exiting
319 - PSP2: Fix VSync
320 - PSP2: Fix accelerometer range
321 - PSP2: Actually load screen mode setting
322 - PSP2: Fix gyroscope direction
323 - PSP2: Delete threads after they return
324 - PSP2: Fix mapping/unmapping from not at 0
325 - Qt: Fix bug in software renderer scaling
326 - Qt: Fix hanging key press after disabling autofire
327 - Qt: Fix being unable to pause manually when using auto-pausing
328 - SDL: Fix axes being mapped wrong
329 - Util: Fix realloc semantics in utf16to8
330 - Util: Fix inserting too many items into a hash table
331 - VFS: Fix uninitialized varaible reading from 7z
332 - VFS: Fix reading multiple files from a 7z archive
333 - Wii: Fix framelimiting after a slowdown
334 - Wii: Fix garbage flash at startup
335Misc:
336 - 3DS: Use blip_add_delta_fast for a small speed improvement
337 - 3DS: Allow UTF-16 filenames
338 - 3DS: Port to using citro3D
339 - 3DS: Use system font for menus
340 - 3DS: Attempt to use Core 2 for threads
341 - 3DS: Adjustable filering
342 - 3DS: 3D banner
343 - All: Add QUIET parameter to silence CMake
344 - All: Faster memory read/write
345 - ARM7: Support forcing Thumb mode via MSR
346 - ARM7: Flush prefetch cache when loading CPSR via MSR
347 - ARM7: Clean up instruction decoding for future expandability
348 - Debugger: Support register and memory writes via GDB stub
349 - Debugger: Add software breakpoint support to gdb
350 - FFmpeg: Full support for libavcodec 56+
351 - GBA: Better debug logging if event processing breaks
352 - GBA Audio: Force audio DMAs to not increment destination
353 - GBA BIOS: Use custom ArcTan, not relying on OS
354 - GBA Hardware: Clean up dead code in GBP
355 - GBA Memory: Optimize stalling behavior
356 - GBA Memory: Optimize Load-/StoreMultiple
357 - GBA Savedata: Add realistic timing for EEPROM
358 - GBA Serialize: Savestates now store if CPU was halted
359 - GBA Video: Remove old slow path fallback
360 - GBA Video: Optimize sprite drawing
361 - GBA Video: Optimize mode 0 rendering
362 - GBA Video: Optimize compositing cases slightly
363 - GUI: Screenshot dimensions are now passed through
364 - GUI: Add back logging
365 - GUI: Only reload config if manually saved
366 - GUI: Increase scrolling speed
367 - OpenGL: Log shader compilation failure
368 - OpenGL: Add texSize uniform
369 - Qt: Make -g flag work in Qt build
370 - Qt: Simplify OpenGL context creation
371 - Qt: Thread startup improvements
372 - Qt: Make audio channel/video layer options shortcut mappable
373 - Qt: Remove some C99isms from C++ code
374 - Qt: Remove default autofire mappings
375 - Qt: Make reseting when pasued frame-accurate
376 - Qt: Rearchitect game closing codepath
377 - PSP2: Use system font for menus
378 - PSP2: Add rumble for PS TV
379 - PSP2: Add fit-to-height screen mode
380 - PSP2: Sync files per descriptor
381 - PSP2: Allow UTF-8 filenames
382 - PSP2: Screenshots are now saved into the Photo Gallery
383 - PSP2: Stop underclocking when menuing
384 - SDL: Increase default audio buffer size to 1024 samples
385 - SDL: More responsive rumble
386 - Util: Add Vector GetConstPointer
387 - Util: Add rtrim
388 - Util: Add endswith
389 - VFS: Improve zip file detection
390 - Wii: Add pixelated resample filter
391 - Windows: Add native VDir support
392 - Util: Add PRIz macro for libc versions that don't support %z
393
3940.4.1: (2016-07-11)
395Bugfixes:
396 - All: Fix several file handle leaks
397 - All: Fix instruction tables getting zeroed when linking sometimes
398 - ARM7: Fix flags on SBC/RSC
399 - ARM7: Fix setting spsr privilege bits when spsr is empty
400 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
401 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
402 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
403 - GBA Memory: Fix executing code from OBJ region of VRAM
404 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
405 - GBA Serialize: Fix loading savegames from savestates
406 - OpenGL: Correct boolean vector strcmp strings for uniforms
407 - Qt: Fix sending gameStopped twice
408 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
409 - Qt: Fix initial state of key mapping
410 - Qt: Initialize m_useBios
411 - SDL: Fix joystick initialization on BSD
412 - SDL: Fix potential joystick crash in games with rumble
413 - SDL: Fix SDL 1.2 build
414 - SDL: Fix sporadic crash when deinitializing audio
415 - Shaders: Fix AGS-001 shader with some bad drivers
416 - Util: Use closesocket on Windows
417 - Util: Fix socket bind addresses
418 - VFS: Fix reading 7z archives without rewinding first
419 - VFS: VFileFromFD should not open directories
420 - Wii: Fix tilting direction
421 - Util: Fix realloc semantics in utf16to8
422Misc:
423 - All: Allow use of external minizip library
424 - Debugger: CLI debugger now exits when end-of-stream is reached
425 - FFmpeg: Update dependencies on Ubuntu
426 - GBA: Slightly optimize GBAProcessEvents
427 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
428 - GBA Video: Null renderer should return proper register values
429 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
430 - Qt: Add preset for DualShock 4
431 - Qt: Update 360 input profile on OS X to reflect newer drivers
432 - Qt: Remove use of NaN
433 - Qt: Canonicalize file paths when loading games
434 - Qt: Add refresh button to controller editing
435 - SDL: Remove default gamepad mappings
436 - Util: Fix intermittent build failure on OS X
437 - VFS: VFile.sync now updates modified time
438
4390.4.0: (2016-02-02)
440Features:
441 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
442 - I/O viewer
443 - Booting of multiboot images
444 - Customization of GIF recording
445 - Libretro: Cheat code support
446 - Support for GLSL shaders
447 - ROM information view
448 - Support for VBA-style cheat codes
449 - Savestates now store creation timestamps
450 - Key autofire
451 - Libretro: Allow blocking opposing directional input
452 - OpenEmu core for OS X
453 - Libretro: Settings for using BIOS and skipping intro
454 - Libretro: Customizable idle loop removal
455 - Implemented cycle counting for sprite rendering
456 - Cleaner, unified settings window
457 - Added a setting for pausing when the emulator is not in focus
458 - Customizable paths for save games, save states, screenshots and patches
459 - Controller hotplugging
460 - Ability to store save games and active cheats within savestates
461Bugfixes:
462 - ARM7: Fix sign of unaligned LDRSH
463 - ARM7: Fix decoding of some ARM ALU instructions with shifters
464 - Debugger: Fix watchpoints in gdb
465 - GBA: Fix warnings when creating and loading savestates
466 - GBA: Fix Iridion II savetype
467 - GBA BIOS: Fix misaligned CpuSet
468 - GBA Cheats: Fix cheats setting the Action Replay version
469 - GBA Hardware: Fix GPIO on big endian
470 - GBA Memory: Fix DMA register writing behavior
471 - GBA Memory: Fix DMAs triggering two cycles early
472 - Libretro: Fix aspect ratio
473 - Qt: Fix some potential crashes with the gamepad mapping
474 - Qt: Fix keys being mapped incorrectly when loading configuration file
475 - Util: Fix PowerPC PNG read/write pixel order
476 - Util: Fix excessive memory allocation when decoding a PNG
477 - VFS: Fix VFileReadline and remove _vfdReadline
478Misc:
479 - All: Improved PowerPC support
480 - All: Fix some undefined behavior warnings
481 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
482 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
483 - GBA: Implement bad I/O register loading
484 - GBA: Allow jumping to OAM and palette RAM
485 - GBA BIOS: Finish implementing RegisterRamReset
486 - GBA Config: Add "override" layer for better one-time configuration
487 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
488 - GBA Memory: Use a dynamically sized mask for ROM memory
489 - GBA Memory: Implement several unimplemented memory access types
490 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
491 - GBA RR: Starting from savestate now embeds the savegame
492 - GBA RR: Add preliminary SRAM support for VBM loading
493 - GBA RR: Add support for resets in movies
494 - GBA Video: Remove lastHblank, as it is implied
495 - Libretro: Use anonymous memory mappers for large blocks of memory
496 - Libretro: Add install target for libretro core
497 - Qt: Window size command line options are now supported
498 - Qt: Increase usability of key mapper
499 - Qt: Add 'Apply' button to settings window
500 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
501 - Qt: Allow use of modifier keys as input
502 - Qt: Optimize log viewer
503 - Qt: Added button for breaking into the GDB debugger
504 - Qt: Add box for showing duration of rewind
505 - SDL: Support fullscreen in SDL 1.2
506 - SDL: Allow GBASDLAudio to be used without a thread context
507 - Util: Use VFile for configuration
508 - Util: Add MutexTryLock
509
5100.3.2: (2015-12-16)
511Bugfixes:
512 - ARM7: Fix STRT/STRBT
513 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
514 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
515 - Libretro: Fix problems with rumble not turning off
516 - GBA: Fix idle skip state being retained between games
517 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
518 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
519 - GBA BIOS: Fix Sqrt sign
520 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
521 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
522 - GBA Memory: Fix DMA behavior for SRAM accesses
523 - GBA Memory: Fix Store8 to OBJ VRAM
524 - GBA Memory: Fix alignment of LDM/STM on SRAM
525 - GBA Memory: Fix unaligned out-of-bounds ROM loads
526 - GBA Memory: Fix timing of DMAs
527 - GBA Video: Fix _mix for 15-bit color
528 - GBA Video: Fix OAM and palette initialization
529 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
530 - Qt: Use safer isLoaded check in GameController
531 - Qt: Fix a race condition in PainterGL that could lead to a crash
532 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
533 - Qt: Fix font size in memory viewer
534 - Qt: Fix a crash in the memory viewer
535 - Qt: Add additional checks in CheatModel to prevent crashes
536 - Qt: Fix race condition with setting sample rate
537 - Qt: Fix crash when closing multiplayer windows
538 - Qt: Fix resetting while paused
539Misc:
540 - GBA Audio: Implement missing flags on SOUNDCNT_X register
541 - Qt: Add mute option to menu
542
5430.3.1: (2015-10-24)
544Bugfixes:
545 - ARM7: Fix instruction decoding of Thumb shifts
546 - GBA: Deinit savegame when unloading a ROM
547 - GBA: Fix BIOS check on big endian
548 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
549 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
550 - GBA Audio: Fix audio channels being silenced at the wrong time
551 - GBA Memory: Fix bad BIOS Load16 on big endian
552 - GBA Memory: Fix bad Load8 on big endian
553 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
554 - GBA Video: Fix edge case with sprite blend modes and semitransparency
555 - GBA Video: Fix objwin and blending interaction on sprites
556 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
557 - Libretro: Fix a memory leak with the render buffer
558 - Qt: Windows no longer spawn in the top left on first launch
559 - Qt: Fix install path of XDG desktop file with DESTDIR
560 - Qt: Fix drag and drop on Windows
561 - Qt: Reenable double buffering, as disabling it broke some Windows configs
562 - VFS: Fix return values of VFileFILE.read and .write
563Misc:
564 - All: Reset next event to cycles instead of zero to interrupt
565 - All: Add --version flag
566 - ARM7: Force disable LTO on two files to work around a GCC bug
567 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
568 - GBA: Better memory handling with PNG savestates
569 - GBA: Additional savestate sanity checks
570 - GBA: Check for cycle count being too high
571 - GBA Audio: Allow GBAAVStream to have no video callback
572 - GBA BIOS: Implement RegisterRamReset for SIO registers
573 - Qt: Remove useless help icons in dialogs
574 - Qt: Prevent savestate window from opening while in multiplayer
575 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
576 - Qt: Dropping multiplayer windows works more cleanly now
577
5780.3.0: (2015-08-16)
579Features:
580 - Ability to hide individual background layers, or OBJs
581 - Ability to mute individual audio channels
582 - Palette viewer and exporter
583 - Volume control
584 - More shortcuts are editable (e.g. quick save/load)
585 - Rewind now shows the frame after rewinding
586 - Import/Export of GameShark/Action Replay snapshots
587 - Add "Step backwards" item for single increment rewind
588 - Deadzone estimation for game controllers
589 - Analog inputs can be used for shortcuts
590 - Menu items for specific solar sensor brightness levels
591 - Remappable controls for tilt and gyroscope sensors
592 - Status messages for actions taken while a game is running (e.g. save/load state)
593 - Memory inspector
594 - Screensaver can now be suspended while a game is running
595 - Load/save the most recent savestate slot
596 - Support varible speed (PWM) rumble
597 - Ability to cap fast forward speed
598 - Finer control over FPS target
599 - Holdable shortcut for rewinding one frame at a time
600 - Ability to boot directly into the BIOS
601 - Preliminary support for yanking out the game pak while a game is running
602 - Thumb-drive mode by putting a file called portable.ini in the same folder
603 - Configurable display driver, between software and OpenGL
604 - Undo-able savestate loading and saving
605 - Controller profiles now store shortcut settings
606 - Default controller profiles for several common controllers
607 - Libretro now supports BIOS, rumble and solar sensor
608 - Implement BIOS call Stop, for sleep mode
609 - Automatically load patches, if found
610 - Improved video synchronization
611 - Configurable audio output sample rate
612Bugfixes:
613 - ARM7: Fix SWI and IRQ timings
614 - ARM7: Fix Thumb MUL timing
615 - ARM7: Fix timing of multiplies to use N cycles
616 - ARM7: ARMHotplugDetach should call deinit
617 - Debugger: Fix use-after-free in breakpoint clearing code
618 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
619 - GBA: Cap audio FIFO read size during deserialization
620 - GBA: Check for corrupted savestates when loading
621 - GBA: Check for improperly sized savestates when loading
622 - GBA: Check for savestates made from differently sized ROMs
623 - GBA: Fix calls to endian-independent loadstores
624 - GBA: Fix timing of reading from timer registers
625 - GBA: Ensure cycles never go negative
626 - GBA Audio: Force audio FIFOs to 32-bit
627 - GBA Audio: Fix audio pitch changing when adjusting buffer size
628 - GBA Audio: Fix sample order in audio channel 3
629 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
630 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
631 - GBA Memory: Improve Thumb open bus behavior
632 - GBA Memory: Fix potential DMA issue when loading a savestate
633 - GBA Memory: Fix load/store multiple video memory waitstates
634 - GBA SIO: Fix reseting when there are SIO devices attached
635 - GBA Video: Blended sprites should never have other effects applied
636 - GBA Video: Fix out-of-bounds tiles in mosaic
637 - GBA Video: Fix windows not affecting sprites
638 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
639 - GBA Video: Fix timing on first scanline
640 - Qt: Better cleanup when a game crashes
641 - Qt: Fix open ROM dialog filtering for archive formats
642 - Qt: Cap the maximum number of multiplayer windows
643 - Qt: Fix maximum year in sensor override
644 - Qt: Fix window being too tall after exiting fullscreen
645 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
646 - Qt: Fix analog buttons not getting unmapped
647 - Qt: Fix passing command line options
648 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
649 - SDL: Fix SDL build when OpenGL is missing
650 - Util: Allow loading IPS patches that grow the ROM
651 - VFS: Fix resource leaks if some allocations fail
652 - VFS: Fix line-reading to return proper values
653 - Video: Fix an issue with very long filenames
654 - Util: Fix formatting of floats
655Misc:
656 - All: Add --help flag for command line programs
657 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
658 - All: Enable static linking for Windows
659 - All: Enable static linking for OS X
660 - All: Threads are now named
661 - All: Proper handling of Unicode file paths
662 - ARM7: Add emulation for Undefined CPU mode
663 - ARM7: Reduce the size of the Thumb instruction table
664 - GBA: Add status log level
665 - GBA: GBARewind now returns how many states it has rewound
666 - GBA: SIO logging layer
667 - GBA BIOS: Stub out SoundBias
668 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
669 - GBA: Don't include GBACLIDebugger struct unless needed
670 - GBA: Savedata is now synced shortly after data finishes being written
671 - GBA: Process multiple timer events at once, if necessary
672 - GBA Audio: Implement audio reset for channels A/B
673 - GBA Audio: Process multiple audio events at once, if necessary
674 - GBA Hardware: Backport generic RTC source into core
675 - GBA Input: Allow axes and buttons to be mapped to the same key
676 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
677 - GBA SIO: Add a dummy driver for Normal mode
678 - GBA Thread: Add functionality for running callbacks on the GBA thread
679 - GBA Thread: Split GBASync into a separate file
680 - GBA Video: Refactor software renderer into separate files
681 - GBA Video: Slightly optimize mode 0 mosaic rendering
682 - Debugger: Free watchpoints in addition to breakpoints
683 - Qt: Handle saving input settings better
684 - Qt: Move GL frame drawing back onto its own thread
685 - Qt: Fast forward (held) option moved from Other to Emulation menu
686 - Qt: Show version info in window title
687 - Qt: Migrate multiplayer window handling into GBAApp
688 - Qt: Unified file opening and saving with last location
689 - Qt: Fix windows being resizable when they shouldn't have been
690 - Qt: Only hide cursor in full screen
691 - Qt: Replace pause-after-frame mutex with an atomic
692 - Qt: Add application icon and XDG desktop files
693 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
694 - Qt: Don't save window size when entering fullscreen
695 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
696 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
697 - Qt: Increase usability of key mapper
698 - Qt: Show checkmark for window sizes
699 - Qt: Set window path to loaded ROM
700 - Perf: Ability to load savestates immediately on launch
701 - SDL: Properly check for initialization
702 - SDL: Clean up initialization functions
703 - SDL: Clean up GL context
704 - Util: Allow disabling the threading code entirely
705 - VFS: Add sync method to force syncing with backing
706
7070.2.1: (2015-05-13)
708Bugfixes:
709 - All: Fix sanitize-deb script not cleaning up after itself
710 - All: Fix dependencies for libavcodec on Debian-derived platforms
711 - ARM7: Handle writeback for PC in addressing modes 2 and 3
712 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
713 - ARM7: Fix ARM multiply instructions when PC is a destination register
714 - Debugger: Fix use-after-free in breakpoint clearing code
715 - Debugger: Fix boundary conditions in tab completion
716 - GBA: Fix timers not updating timing when writing to only the reload register
717 - GBA: Fix rewind boundary conditions
718 - GBA: Add initial I/O register settings for background matrix registers
719 - GBA: Fix hang when loading a savestate if sync to video is enabled
720 - GBA: Handle out-of-bounds I/O access
721 - GBA: Fix bounds-checking on EEPROM access
722 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
723 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
724 - GBA Memory: Allow SRAM to be 64kB
725 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
726 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
727 - GBA Video: Fix second frame mode 5
728 - Perf: Fix race condition if a game crashes immediately on start
729 - Qt: Fix Display object leak when closing a window
730 - Qt: Fix .deb dependencies
731 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
732 - Qt: Fix window not regaining focus after exiting savestate window
733 - Qt: Fix regression where video would not record if the game had already started
734 - Qt: Fix potential crash if a gamepad causes focus to change
735 - Qt: Fix controller axis querying
736 - Qt: Fix multiplayer windows opening as the wrong size
737 - Qt: Fix controllers sometimes not loading the right profile
738 - SDL: Fix boundary conditions for joystick adjustments
739 - SDL: Allocate properly sized input maps
740 - SDL: Fix potential build issues when Qt and SDL2 are in use
741 - Util: Fix resource leak in UTF-8 handling code
742 - Util: Fix a null-pointer issue when attempting to delete a key
743 - VFS: Fix resource leaks if some allocations fail
744 - Video: Fix an issue with very long filenames
745Misc:
746 - GBA Memory: Soft-crash if jumping past the end of a ROM
747 - Qt: Show multiplayer numbers in window title
748 - Qt: Solar sensor can have shortcuts set
749
7500.2.0: (2015-04-03)
751Features:
752 - Support for gamepad axes, e.g. analog sticks or triggers
753 - Add scale presets for up to 6x
754 - Settings window
755 - Bilinear resampling option
756 - Add option to skip BIOS start screen
757 - List of recently opened games
758 - Support for games using the Solar Sensor
759 - Better audio resampling via blip-buf
760 - Game Pak overrides dialog for setting savetype and sensor values
761 - Support for games using the tilt sensor
762 - Remappable shortcuts for keyboard and gamepad
763 - Rewinding of emulation
764 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
765 - Support IPv6
766 - Save directory of last loaded file
767 - Support BPS patches
768 - Automatically detect and optimize out idle loops
769 - Configurable game overrides
770 - Support loading 7-Zip files
771 - Drag and drop game loading
772 - Cheat code support
773 - Runtime configurable audio driver
774 - Libretro core for use with RetroArch and other front-ends
775 - Controller profiles for setting different bindings for different controllers
776 - Ability to lock aspect ratio
777 - Local link cable support
778 - Ability to switch which game controller is in use per instance
779 - Ability to prevent opposing directional input
780 - Warning dialog if an unimplemented BIOS feature is called
781 - Debugger: Add CLI "frame", frame advance command
782 - Debugger: Add CLI functions for writing to memory
783 - Debugger: Add CLI functions for examining memory regions
784 - Debugger: Add CLI function for writing a register
785Bugfixes:
786 - ARM7: Extend prefetch by one stage
787 - ARM7: Fix cycle counting for loads
788 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
789 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
790 - GBA: Initialize gba.sync to null
791 - GBA: Fix timer initialization
792 - GBA Audio: Support 16-bit writes to FIFO audio
793 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
794 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
795 - GBA BIOS: Fix BIOS prefetch after reset
796 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
797 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
798 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
799 - GBA Memory: Fix I cycles that had been moved to ARM7 core
800 - GBA Memory: Fix cycle counting for 32-bit load/stores
801 - GBA RR: Fix fallthrough error when reading tags from a movie
802 - GBA Thread: Fix possible hang when loading an archive
803 - GBA Thread: Fix possible deadlock in video sync
804 - Perf: Fix crash when the GBA thread fails to start
805 - Qt: Fix crash starting a GDB stub if a game isn't loaded
806 - Qt: Fix crash when adjusting settings after closing a game
807 - Qt: Fix crash when starting GDB stub after closing a game
808 - Qt: Fix patch loading while a game is running
809 - Qt: Fix crash when loading a game after stopping GDB server
810 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
811 - Qt: Fix crash when attempting to pause if a game is not running
812 - SDL: Properly clean up if a game doesn't launch
813 - Util: Fix sockets on Windows
814Misc:
815 - All: Enable link-time optimization
816 - Debugger: Watchpoints now work on STM/LDM instructions
817 - Debugger: Clean up GDB stub network interfacing
818 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
819 - Debugger: Merge Thumb BL instructions when disassembling
820 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
821 - Debugger: Watchpoints now report address watched (fixes #68)
822 - Debugger: Add support for soft breakpoints
823 - Debugger: Make I/O register names be addresses instead of values
824 - Debugger: Rename read/write commands
825 - GBA: Improve accuracy of event timing
826 - GBA: Add API for getting Configuration structs for overrides and input
827 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
828 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
829 - GBA: Move A/V stream interface into core
830 - GBA: Savestates now take into account savedata state machines (fixes #109)
831 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
832 - GBA Memory: Simplify memory API and use fixed bus width
833 - GBA Thread: Make GBASyncWaitFrameStart time out
834 - GBA Video: Start video at the last scanline instead of the first
835 - Qt: Optimize logo drawing
836 - Qt: Move frame upload back onto main thread
837 - Qt: Remember window position
838 - Qt: Double-clicking on the window toggles full screen
839 - Util: Use proper locale for reading and writing float values
840
8410.1.1: (2015-01-24)
842Bugfixes:
843 - ARM7: Fix LDM writeback to a register already written
844 - GBA: Fix timers 2 and 3 updating incorrectly
845 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
846 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
847 - GBA Audio: Properly initialize audio FIFO channels
848 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
849 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
850 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
851 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
852 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
853 - GBA BIOS: Fix HuffUnComp boundary conditions
854 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
855 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
856 - GBA Memory: Filter out top nybble of DMA addresses
857 - GBA Memory: Properly bounds-check VRAM accesses
858 - GBA Memory: Fix initial DMA state
859 - GBA Thread: Allow halted games to exit cleanly
860 - GBA Video: Fix blend issues with obscured middle layers
861 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
862 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
863 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
864 - GBA Video: Fix sprite boundary conditions with mosaic
865 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
866 - Qt: Fix issue with set frame sizes being the wrong height
867 - Qt: Fix emulator crashing when full screen if a game is not running
868 - Qt: Fix window focus issues
869 - Qt: Properly set default video recording settings
870 - Qt: Fix a race condition when a game crashes immediately
871 - Qt: Fix some cases where key mapping can break if focus is adjusted
872 - Qt: Fix crash if a game pauses before any frames are shown
873 - Debugger: Negative PC-relative loads now properly subtract the offset
874 - Debugger: Align PC-relative loads in Thumb
875 - Debugger: Fix watchpoints triggering too late
876 - Debugger: Fix binary print putting spaces between digits
877 - Video: Ensure FFmpeg encoder has audio frames
878 - Video: Fix uncompressed PCM audio recording
879 - Video: Fix FFmpeg crashing when the file extension is wrong
880 - Util: Fix SOCKET_FAILED macro
881Misc:
882 - GBA: Exit cleanly on FATAL if the port supports it
883 - GBA Memory: Implement 16- and 32-bit loads from SRAM
884 - Qt: Disable sync to video by default
885 - Qt: Handle a game crash without crashing
886 - Qt: Set default log level to FATAL, ERROR and WARN
887 - Qt: Clarify some phrasing in the menus
888 - Qt: Clear active buttons when focus is lost
889
8900.1.0: (2014-12-13)
891 - Initial release