all repos — mgba @ 9dc8b9e854e52de22ee0db240e017f6bfd939f60

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "IOViewer.h"
  36#include "LoadSaveState.h"
  37#include "LogView.h"
  38#include "MultiplayerController.h"
  39#include "MemorySearch.h"
  40#include "MemoryView.h"
  41#include "OverrideView.h"
  42#include "ObjView.h"
  43#include "PaletteView.h"
  44#include "ROMInfo.h"
  45#include "SensorView.h"
  46#include "SettingsView.h"
  47#include "ShaderSelector.h"
  48#include "ShortcutController.h"
  49#include "TileView.h"
  50#include "VideoView.h"
  51
  52#include <mgba/core/version.h>
  53#ifdef M_CORE_GB
  54#include <mgba/internal/gb/gb.h>
  55#include <mgba/internal/gb/video.h>
  56#endif
  57#ifdef M_CORE_GBA
  58#include <mgba/internal/gba/gba.h>
  59#include <mgba/internal/gba/video.h>
  60#endif
  61#include <mgba/feature/commandline.h>
  62#include "feature/sqlite3/no-intro.h"
  63#include <mgba-util/vfs.h>
  64
  65using namespace QGBA;
  66
  67Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  68	: QMainWindow(parent)
  69	, m_manager(manager)
  70	, m_logView(new LogView(&m_log))
  71	, m_screenWidget(new WindowBackground())
  72	, m_config(config)
  73	, m_inputController(playerId, this)
  74	, m_shortcutController(new ShortcutController(this))
  75{
  76	setFocusPolicy(Qt::StrongFocus);
  77	setAcceptDrops(true);
  78	setAttribute(Qt::WA_DeleteOnClose);
  79	updateTitle();
  80	reloadDisplayDriver();
  81
  82	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  83	m_logo = m_logo; // Free memory left over in old pixmap
  84
  85#if defined(M_CORE_GBA)
  86	float i = 2;
  87#elif defined(M_CORE_GB)
  88	float i = 3;
  89#endif
  90	QVariant multiplier = m_config->getOption("scaleMultiplier");
  91	if (!multiplier.isNull()) {
  92		m_savedScale = multiplier.toInt();
  93		i = m_savedScale;
  94	}
  95#ifdef USE_SQLITE3
  96	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
  97	ConfigOption* showLibrary = m_config->addOption("showLibrary");
  98	showLibrary->connect([this](const QVariant& value) {
  99		if (value.toBool()) {
 100			if (m_controller) {
 101				m_screenWidget->layout()->addWidget(m_libraryView);
 102			} else {
 103				attachWidget(m_libraryView);
 104			}
 105		} else {
 106			detachWidget(m_libraryView);
 107		}
 108	}, this);
 109	m_config->updateOption("showLibrary");
 110	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 111	libraryStyle->connect([this](const QVariant& value) {
 112		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 113	}, this);
 114	m_config->updateOption("libraryStyle");
 115
 116	connect(m_libraryView, &LibraryController::startGame, [this]() {
 117		VFile* output = m_libraryView->selectedVFile();
 118		if (output) {
 119			QPair<QString, QString> path = m_libraryView->selectedPath();
 120			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 121		}
 122	});
 123#endif
 124#if defined(M_CORE_GBA)
 125	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 126#elif defined(M_CORE_GB)
 127	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 128#endif
 129	m_screenWidget->setPixmap(m_logo);
 130	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 131	m_screenWidget->setLockIntegerScaling(false);
 132	m_screenWidget->setLockAspectRatio(true);
 133	setCentralWidget(m_screenWidget);
 134
 135	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 136	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 137	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 138	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 139
 140	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 141	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 142	m_focusCheck.setInterval(200);
 143
 144	m_shortcutController->setConfigController(m_config);
 145	setupMenu(menuBar());
 146}
 147
 148Window::~Window() {
 149	delete m_logView;
 150	delete m_overrideView;
 151
 152#ifdef USE_FFMPEG
 153	delete m_videoView;
 154#endif
 155
 156#ifdef USE_MAGICK
 157	delete m_gifView;
 158#endif
 159
 160#ifdef USE_SQLITE3
 161	delete m_libraryView;
 162#endif
 163}
 164
 165void Window::argumentsPassed(mArguments* args) {
 166	loadConfig();
 167
 168	if (args->fname) {
 169		setController(m_manager->loadGame(args->fname), args->fname);
 170	}
 171
 172#ifdef USE_GDB_STUB
 173	if (args->debuggerType == DEBUGGER_GDB) {
 174		if (!m_gdbController) {
 175			m_gdbController = new GDBController(this);
 176			m_gdbController->listen();
 177		}
 178	}
 179#endif
 180}
 181
 182void Window::resizeFrame(const QSize& size) {
 183	QSize newSize(size);
 184	m_screenWidget->setSizeHint(newSize);
 185	newSize -= m_screenWidget->size();
 186	newSize += this->size();
 187	resize(newSize);
 188}
 189
 190void Window::setConfig(ConfigController* config) {
 191	m_config = config;
 192}
 193
 194void Window::loadConfig() {
 195	const mCoreOptions* opts = m_config->options();
 196	reloadConfig();
 197
 198	if (opts->width && opts->height) {
 199		resizeFrame(QSize(opts->width, opts->height));
 200	}
 201
 202	if (opts->fullscreen) {
 203		enterFullScreen();
 204	}
 205
 206	m_mruFiles = m_config->getMRU();
 207	updateMRU();
 208
 209	m_inputController.setConfiguration(m_config);
 210}
 211
 212void Window::reloadConfig() {
 213	const mCoreOptions* opts = m_config->options();
 214
 215	m_log.setLevels(opts->logLevel);
 216
 217	if (m_controller) {
 218		m_controller->loadConfig(m_config);
 219		if (m_audioProcessor) {
 220			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 221			m_audioProcessor->requestSampleRate(opts->sampleRate);
 222		}
 223	}
 224	m_display->lockAspectRatio(opts->lockAspectRatio);
 225	m_display->filter(opts->resampleVideo);
 226
 227	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 228}
 229
 230void Window::saveConfig() {
 231	m_inputController.saveConfiguration();
 232	m_config->write();
 233}
 234
 235QString Window::getFilters() const {
 236	QStringList filters;
 237	QStringList formats;
 238
 239#ifdef M_CORE_GBA
 240	QStringList gbaFormats{
 241		"*.gba",
 242#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 243		"*.zip",
 244#endif
 245#ifdef USE_LZMA
 246		"*.7z",
 247#endif
 248		"*.agb",
 249		"*.mb",
 250		"*.rom",
 251		"*.bin"};
 252	formats.append(gbaFormats);
 253	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 254#endif
 255
 256#ifdef M_CORE_GB
 257	QStringList gbFormats{
 258		"*.gb",
 259		"*.gbc",
 260#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 261		"*.zip",
 262#endif
 263#ifdef USE_LZMA
 264		"*.7z",
 265#endif
 266		"*.rom",
 267		"*.bin"};
 268	formats.append(gbFormats);
 269	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 270#endif
 271
 272	formats.removeDuplicates();
 273	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 274	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 275	return filters.join(";;");
 276}
 277
 278QString Window::getFiltersArchive() const {
 279	QStringList filters;
 280
 281	QStringList formats{
 282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 283		"*.zip",
 284#endif
 285#ifdef USE_LZMA
 286		"*.7z",
 287#endif
 288	};
 289	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 290	return filters.join(";;");
 291}
 292
 293void Window::selectROM() {
 294	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 295	if (!filename.isEmpty()) {
 296		setController(m_manager->loadGame(filename), filename);
 297	}
 298}
 299
 300#ifdef USE_SQLITE3
 301void Window::selectROMInArchive() {
 302	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 303	if (filename.isEmpty()) {
 304		return;
 305	}
 306	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 307	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 308		VFile* output = archiveInspector->selectedVFile();
 309		QPair<QString, QString> path = archiveInspector->selectedPath();
 310		if (output) {
 311			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 312		}
 313		archiveInspector->close();
 314	});
 315	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 316	archiveInspector->show();
 317}
 318
 319void Window::addDirToLibrary() {
 320	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 321	if (filename.isEmpty()) {
 322		return;
 323	}
 324	m_libraryView->addDirectory(filename);
 325}
 326#endif
 327
 328void Window::replaceROM() {
 329	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 330	if (!filename.isEmpty()) {
 331		m_controller->replaceGame(filename);
 332	}
 333}
 334
 335void Window::selectSave(bool temporary) {
 336	QStringList formats{"*.sav"};
 337	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 338	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 339	if (!filename.isEmpty()) {
 340		m_controller->loadSave(filename, temporary);
 341	}
 342}
 343
 344void Window::multiplayerChanged() {
 345	if (!m_controller) {
 346		return;
 347	}
 348	int attached = 1;
 349	MultiplayerController* multiplayer = m_controller->multiplayerController();
 350	if (multiplayer) {
 351		attached = multiplayer->attached();
 352	}
 353	for (QAction* action : m_nonMpActions) {
 354		action->setDisabled(attached > 1);
 355	}
 356}
 357
 358void Window::selectPatch() {
 359	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 360	if (!filename.isEmpty()) {
 361		if (m_controller) {
 362			m_controller->loadPatch(filename);
 363		} else {
 364			m_pendingPatch = filename;
 365		}
 366	}
 367}
 368
 369void Window::openView(QWidget* widget) {
 370	connect(this, &Window::shutdown, widget, &QWidget::close);
 371	widget->setAttribute(Qt::WA_DeleteOnClose);
 372	widget->show();
 373}
 374
 375void Window::loadCamImage() {
 376	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 377	if (!filename.isEmpty()) {
 378		m_inputController.loadCamImage(filename);
 379	}
 380}
 381
 382void Window::importSharkport() {
 383	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 384	if (!filename.isEmpty()) {
 385		m_controller->importSharkport(filename);
 386	}
 387}
 388
 389void Window::exportSharkport() {
 390	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 391	if (!filename.isEmpty()) {
 392		m_controller->exportSharkport(filename);
 393	}
 394}
 395
 396void Window::openSettingsWindow() {
 397	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 398#if defined(BUILD_GL) || defined(BUILD_GLES)
 399	if (m_display->supportsShaders()) {
 400		settingsWindow->setShaderSelector(m_shaderView.get());
 401	}
 402#endif
 403	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 404	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 405	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 406	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 407	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 408	openView(settingsWindow);
 409}
 410
 411void Window::startVideoLog() {
 412	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 413	if (!filename.isEmpty()) {
 414		m_controller->startVideoLog(filename);
 415	}
 416}
 417
 418template <typename T, typename... A>
 419std::function<void()> Window::openTView(A... arg) {
 420	return [=]() {
 421		T* view = new T(arg...);
 422		openView(view);
 423	};
 424}
 425
 426
 427template <typename T, typename... A>
 428std::function<void()> Window::openControllerTView(A... arg) {
 429	return [=]() {
 430		T* view = new T(m_controller, arg...);
 431		openView(view);
 432	};
 433}
 434
 435#ifdef USE_FFMPEG
 436void Window::openVideoWindow() {
 437	if (!m_videoView) {
 438		m_videoView = new VideoView();
 439		if (m_controller) {
 440			m_videoView->setController(m_controller);
 441		}
 442		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 443	}
 444	m_videoView->show();
 445}
 446#endif
 447
 448#ifdef USE_MAGICK
 449void Window::openGIFWindow() {
 450	if (!m_gifView) {
 451		m_gifView = new GIFView();
 452		if (m_controller) {
 453			m_gifView->setController(m_controller);
 454		}
 455		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 456	}
 457	m_gifView->show();
 458}
 459#endif
 460
 461#ifdef USE_GDB_STUB
 462void Window::gdbOpen() {
 463	if (!m_gdbController) {
 464		m_gdbController = new GDBController(this);
 465	}
 466	GDBWindow* window = new GDBWindow(m_gdbController);
 467	m_gdbController->setController(m_controller);
 468	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 469	openView(window);
 470}
 471#endif
 472
 473#ifdef USE_DEBUGGERS
 474void Window::consoleOpen() {
 475	if (!m_console) {
 476		m_console = new DebuggerConsoleController(this);
 477	}
 478	DebuggerConsole* window = new DebuggerConsole(m_console);
 479	if (m_controller) {
 480		m_console->setController(m_controller);
 481	}
 482	openView(window);
 483}
 484#endif
 485
 486void Window::keyPressEvent(QKeyEvent* event) {
 487	if (event->isAutoRepeat()) {
 488		QWidget::keyPressEvent(event);
 489		return;
 490	}
 491	GBAKey key = m_inputController.mapKeyboard(event->key());
 492	if (key == GBA_KEY_NONE) {
 493		QWidget::keyPressEvent(event);
 494		return;
 495	}
 496	if (m_controller) {
 497		m_controller->addKey(key);
 498	}
 499	event->accept();
 500}
 501
 502void Window::keyReleaseEvent(QKeyEvent* event) {
 503	if (event->isAutoRepeat()) {
 504		QWidget::keyReleaseEvent(event);
 505		return;
 506	}
 507	GBAKey key = m_inputController.mapKeyboard(event->key());
 508	if (key == GBA_KEY_NONE) {
 509		QWidget::keyPressEvent(event);
 510		return;
 511	}
 512	if (m_controller) {
 513		m_controller->clearKey(key);
 514	}
 515	event->accept();
 516}
 517
 518void Window::resizeEvent(QResizeEvent* event) {
 519	if (!isFullScreen()) {
 520		m_config->setOption("height", m_screenWidget->height());
 521		m_config->setOption("width", m_screenWidget->width());
 522	}
 523
 524	int factor = 0;
 525	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 526	if (m_controller) {
 527		size = m_controller->screenDimensions();
 528	}
 529	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 530	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 531		factor = m_screenWidget->width() / size.width();
 532	} else {
 533		m_savedScale = 0;
 534	}
 535	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 536		bool enableSignals = iter.value()->blockSignals(true);
 537		iter.value()->setChecked(iter.key() == factor);
 538		iter.value()->blockSignals(enableSignals);
 539	}
 540
 541	m_config->setOption("fullscreen", isFullScreen());
 542}
 543
 544void Window::showEvent(QShowEvent* event) {
 545	if (m_wasOpened) {
 546		return;
 547	}
 548	m_wasOpened = true;
 549	resizeFrame(m_screenWidget->sizeHint());
 550	QVariant windowPos = m_config->getQtOption("windowPos");
 551	if (!windowPos.isNull()) {
 552		move(windowPos.toPoint());
 553	} else {
 554		QRect rect = frameGeometry();
 555		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 556		move(rect.topLeft());
 557	}
 558	if (m_fullscreenOnStart) {
 559		enterFullScreen();
 560		m_fullscreenOnStart = false;
 561	}
 562}
 563
 564void Window::closeEvent(QCloseEvent* event) {
 565	emit shutdown();
 566	m_config->setQtOption("windowPos", pos());
 567
 568	if (m_savedScale > 0) {
 569		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 570		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 571	}
 572	saveConfig();
 573	QMainWindow::closeEvent(event);
 574}
 575
 576void Window::focusInEvent(QFocusEvent*) {
 577	m_display->forceDraw();
 578}
 579
 580void Window::focusOutEvent(QFocusEvent*) {
 581}
 582
 583void Window::dragEnterEvent(QDragEnterEvent* event) {
 584	if (event->mimeData()->hasFormat("text/uri-list")) {
 585		event->acceptProposedAction();
 586	}
 587}
 588
 589void Window::dropEvent(QDropEvent* event) {
 590	QString uris = event->mimeData()->data("text/uri-list");
 591	uris = uris.trimmed();
 592	if (uris.contains("\n")) {
 593		// Only one file please
 594		return;
 595	}
 596	QUrl url(uris);
 597	if (!url.isLocalFile()) {
 598		// No remote loading
 599		return;
 600	}
 601	event->accept();
 602	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 603}
 604
 605void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 606	if (event->button() != Qt::LeftButton) {
 607		return;
 608	}
 609	toggleFullScreen();
 610}
 611
 612void Window::enterFullScreen() {
 613	if (!isVisible()) {
 614		m_fullscreenOnStart = true;
 615		return;
 616	}
 617	if (isFullScreen()) {
 618		return;
 619	}
 620	showFullScreen();
 621#ifndef Q_OS_MAC
 622	if (m_controller && !m_controller->isPaused()) {
 623		menuBar()->hide();
 624	}
 625#endif
 626}
 627
 628void Window::exitFullScreen() {
 629	if (!isFullScreen()) {
 630		return;
 631	}
 632	m_screenWidget->unsetCursor();
 633	menuBar()->show();
 634	showNormal();
 635}
 636
 637void Window::toggleFullScreen() {
 638	if (isFullScreen()) {
 639		exitFullScreen();
 640	} else {
 641		enterFullScreen();
 642	}
 643}
 644
 645void Window::gameStarted() {
 646	for (QAction* action : m_gameActions) {
 647		action->setDisabled(false);
 648	}
 649#ifdef M_CORE_GBA
 650	for (QAction* action : m_gbaActions) {
 651		action->setDisabled(m_controller->platform() != PLATFORM_GBA);
 652	}
 653#endif
 654	multiplayerChanged();
 655	updateTitle();
 656	QSize size = m_controller->screenDimensions();
 657	m_display->setMinimumSize(size);
 658	m_screenWidget->setMinimumSize(m_display->minimumSize());
 659	m_screenWidget->setDimensions(size.width(), size.height());
 660	m_config->updateOption("lockIntegerScaling");
 661	m_config->updateOption("lockAspectRatio");
 662	if (m_savedScale > 0) {
 663		resizeFrame(size * m_savedScale);
 664	}
 665	attachWidget(m_display.get());
 666
 667#ifndef Q_OS_MAC
 668	if (isFullScreen()) {
 669		menuBar()->hide();
 670	}
 671#endif
 672
 673	m_hitUnimplementedBiosCall = false;
 674	m_fpsTimer.start();
 675	m_focusCheck.start();
 676
 677	CoreController::Interrupter interrupter(m_controller, true);
 678	mCore* core = m_controller->thread()->core;
 679	m_videoLayers->clear();
 680	m_audioChannels->clear();
 681	const mCoreChannelInfo* videoLayers;
 682	const mCoreChannelInfo* audioChannels;
 683	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 684	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 685
 686	if (nVideo) {
 687		for (size_t i = 0; i < nVideo; ++i) {
 688			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 689			action->setCheckable(true);
 690			action->setChecked(true);
 691			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 692				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 693			});
 694			m_videoLayers->addAction(action);
 695		}
 696	}
 697	if (nAudio) {
 698		for (size_t i = 0; i < nAudio; ++i) {
 699			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 700			action->setCheckable(true);
 701			action->setChecked(true);
 702			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 703				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 704			});
 705			m_audioChannels->addAction(action);
 706		}
 707	}
 708	m_display->startDrawing(m_controller);
 709
 710	reloadAudioDriver();
 711}
 712
 713void Window::gameStopped() {
 714#ifdef M_CORE_GBA
 715	for (QAction* action : m_gbaActions) {
 716		action->setDisabled(false);
 717	}
 718#endif
 719	for (QAction* action : m_gameActions) {
 720		action->setDisabled(true);
 721	}
 722	setWindowFilePath(QString());
 723	updateTitle();
 724	detachWidget(m_display.get());
 725	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 726	m_screenWidget->setLockIntegerScaling(false);
 727	m_screenWidget->setLockAspectRatio(true);
 728	m_screenWidget->setPixmap(m_logo);
 729	m_screenWidget->unsetCursor();
 730#ifdef M_CORE_GB
 731	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 732#elif defined(M_CORE_GBA)
 733	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 734#endif
 735	m_screenWidget->setMinimumSize(m_display->minimumSize());
 736
 737	m_videoLayers->clear();
 738	m_audioChannels->clear();
 739
 740	m_fpsTimer.stop();
 741	m_focusCheck.stop();
 742
 743	emit paused(false);
 744}
 745
 746void Window::gameCrashed(const QString& errorMessage) {
 747	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 748	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 749	                                     QMessageBox::Ok, this, Qt::Sheet);
 750	crash->setAttribute(Qt::WA_DeleteOnClose);
 751	crash->show();
 752	m_controller->stop();
 753}
 754
 755void Window::gameFailed() {
 756	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 757	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 758	                                    QMessageBox::Ok, this, Qt::Sheet);
 759	fail->setAttribute(Qt::WA_DeleteOnClose);
 760	fail->show();
 761}
 762
 763void Window::unimplementedBiosCall(int call) {
 764	if (m_hitUnimplementedBiosCall) {
 765		return;
 766	}
 767	m_hitUnimplementedBiosCall = true;
 768
 769	QMessageBox* fail = new QMessageBox(
 770	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 771	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 772	    QMessageBox::Ok, this, Qt::Sheet);
 773	fail->setAttribute(Qt::WA_DeleteOnClose);
 774	fail->show();
 775}
 776
 777void Window::reloadDisplayDriver() {
 778	if (m_controller) {
 779		m_display->stopDrawing();
 780		detachWidget(m_display.get());
 781	}
 782	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 783#if defined(BUILD_GL) || defined(BUILD_GLES)
 784	m_shaderView.reset();
 785	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 786#endif
 787	m_screenWidget->setMinimumSize(m_display->minimumSize());
 788	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 789	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 790	connect(m_display.get(), &Display::hideCursor, [this]() {
 791		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 792			m_screenWidget->setCursor(Qt::BlankCursor);
 793		}
 794	});
 795	connect(m_display.get(), &Display::showCursor, [this]() {
 796		m_screenWidget->unsetCursor();
 797	});
 798
 799	const mCoreOptions* opts = m_config->options();
 800	m_display->lockAspectRatio(opts->lockAspectRatio);
 801	m_display->filter(opts->resampleVideo);
 802#if defined(BUILD_GL) || defined(BUILD_GLES)
 803	if (opts->shader) {
 804		struct VDir* shader = VDirOpen(opts->shader);
 805		if (shader && m_display->supportsShaders()) {
 806			m_display->setShaders(shader);
 807			m_shaderView->refreshShaders();
 808			shader->close(shader);
 809		}
 810	}
 811#endif
 812
 813	if (m_controller) {
 814		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 815		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 816		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 817		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 818		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 819		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 820		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 821
 822		attachWidget(m_display.get());
 823		m_display->startDrawing(m_controller);
 824	}
 825}
 826
 827void Window::reloadAudioDriver() {
 828	if (!m_controller) {
 829		return;
 830	}
 831	if (m_audioProcessor) {
 832		m_audioProcessor->stop();
 833		m_audioProcessor.reset();
 834	}
 835
 836	const mCoreOptions* opts = m_config->options();
 837	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 838	m_audioProcessor->setInput(m_controller);
 839	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 840	m_audioProcessor->requestSampleRate(opts->sampleRate);
 841	m_audioProcessor->start();
 842	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 843}
 844
 845void Window::tryMakePortable() {
 846	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 847	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 848	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 849	confirm->setAttribute(Qt::WA_DeleteOnClose);
 850	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 851	confirm->show();
 852}
 853
 854void Window::mustRestart() {
 855	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 856	                                      tr("Some changes will not take effect until the emulator is restarted."),
 857	                                      QMessageBox::Ok, this, Qt::Sheet);
 858	dialog->setAttribute(Qt::WA_DeleteOnClose);
 859	dialog->show();
 860}
 861
 862void Window::recordFrame() {
 863	m_frameList.append(QDateTime::currentDateTime());
 864	while (m_frameList.count() > FRAME_LIST_SIZE) {
 865		m_frameList.removeFirst();
 866	}
 867}
 868
 869void Window::showFPS() {
 870	if (m_frameList.isEmpty()) {
 871		updateTitle();
 872		return;
 873	}
 874	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 875	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 876	fps = round(fps) / 10.f;
 877	updateTitle(fps);
 878}
 879
 880void Window::updateTitle(float fps) {
 881	QString title;
 882
 883	if (m_controller) {
 884		CoreController::Interrupter interrupter(m_controller);
 885		const NoIntroDB* db = GBAApp::app()->gameDB();
 886		NoIntroGame game{};
 887		uint32_t crc32 = 0;
 888		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 889
 890		char gameTitle[17] = { '\0' };
 891		mCore* core = m_controller->thread()->core;
 892		core->getGameTitle(core, gameTitle);
 893		title = gameTitle;
 894
 895#ifdef USE_SQLITE3
 896		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 897			title = QLatin1String(game.name);
 898		}
 899#endif
 900		MultiplayerController* multiplayer = m_controller->multiplayerController();
 901		if (multiplayer && multiplayer->attached() > 1) {
 902			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 903			for (QAction* action : m_nonMpActions) {
 904				action->setDisabled(true);
 905			}
 906		} else {
 907			for (QAction* action : m_nonMpActions) {
 908				action->setDisabled(false);
 909			}
 910		}
 911	}
 912	if (title.isNull()) {
 913		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 914	} else if (fps < 0) {
 915		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 916	} else {
 917		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 918	}
 919}
 920
 921void Window::openStateWindow(LoadSave ls) {
 922	if (m_stateWindow) {
 923		return;
 924	}
 925	MultiplayerController* multiplayer = m_controller->multiplayerController();
 926	if (multiplayer && multiplayer->attached() > 1) {
 927		return;
 928	}
 929	bool wasPaused = m_controller->isPaused();
 930	m_stateWindow = new LoadSaveState(m_controller);
 931	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
 932	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 933		detachWidget(m_stateWindow);
 934		m_stateWindow = nullptr;
 935		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 936	});
 937	if (!wasPaused) {
 938		m_controller->setPaused(true);
 939		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 940			if (m_controller) {
 941				m_controller->setPaused(false);
 942			}
 943		});
 944	}
 945	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 946	m_stateWindow->setMode(ls);
 947	attachWidget(m_stateWindow);
 948}
 949
 950void Window::setupMenu(QMenuBar* menubar) {
 951	menubar->clear();
 952	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 953	m_shortcutController->addMenu(fileMenu);
 954	installEventFilter(m_shortcutController);
 955	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 956	                    "loadROM");
 957#ifdef USE_SQLITE3
 958	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 959	                    "loadROMInArchive");
 960	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 961	                    "addDirToLibrary");
 962#endif
 963
 964	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 965	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 966	m_gameActions.append(loadTemporarySave);
 967	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 968
 969	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 970
 971#ifdef M_CORE_GBA
 972	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 973	connect(bootBIOS, &QAction::triggered, [this]() {
 974		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
 975	});
 976	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 977#endif
 978
 979	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 980
 981	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 982	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
 983	m_gameActions.append(romInfo);
 984	addControlledAction(fileMenu, romInfo, "romInfo");
 985
 986	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 987
 988	fileMenu->addSeparator();
 989
 990	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 991
 992	fileMenu->addSeparator();
 993
 994	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 995	loadState->setShortcut(tr("F10"));
 996	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 997	m_gameActions.append(loadState);
 998	m_nonMpActions.append(loadState);
 999	addControlledAction(fileMenu, loadState, "loadState");
1000
1001	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1002	saveState->setShortcut(tr("Shift+F10"));
1003	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1004	m_gameActions.append(saveState);
1005	m_nonMpActions.append(saveState);
1006	addControlledAction(fileMenu, saveState, "saveState");
1007
1008	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1009	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1010	m_shortcutController->addMenu(quickLoadMenu);
1011	m_shortcutController->addMenu(quickSaveMenu);
1012
1013	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1014	connect(quickLoad, &QAction::triggered, [this] {
1015		m_controller->loadState();
1016	});
1017	m_gameActions.append(quickLoad);
1018	m_nonMpActions.append(quickLoad);
1019	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1020
1021	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1022	connect(quickLoad, &QAction::triggered, [this] {
1023		m_controller->saveState();
1024	});
1025	m_gameActions.append(quickSave);
1026	m_nonMpActions.append(quickSave);
1027	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1028
1029	quickLoadMenu->addSeparator();
1030	quickSaveMenu->addSeparator();
1031
1032	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1033	undoLoadState->setShortcut(tr("F11"));
1034	connect(undoLoadState, &QAction::triggered, [this]() {
1035		m_controller->loadBackupState();
1036	});
1037	m_gameActions.append(undoLoadState);
1038	m_nonMpActions.append(undoLoadState);
1039	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1040
1041	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1042	undoSaveState->setShortcut(tr("Shift+F11"));
1043	connect(undoSaveState, &QAction::triggered, [this]() {
1044		m_controller->saveBackupState();
1045	});
1046	m_gameActions.append(undoSaveState);
1047	m_nonMpActions.append(undoSaveState);
1048	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1049
1050	quickLoadMenu->addSeparator();
1051	quickSaveMenu->addSeparator();
1052
1053	int i;
1054	for (i = 1; i < 10; ++i) {
1055		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1056		quickLoad->setShortcut(tr("F%1").arg(i));
1057		connect(quickLoad, &QAction::triggered, [this, i]() {
1058			m_controller->loadState(i);
1059		});
1060		m_gameActions.append(quickLoad);
1061		m_nonMpActions.append(quickLoad);
1062		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1063
1064		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1065		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1066		connect(quickSave, &QAction::triggered, [this, i]() {
1067			m_controller->saveState(i);
1068		});
1069		m_gameActions.append(quickSave);
1070		m_nonMpActions.append(quickSave);
1071		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1072	}
1073
1074	fileMenu->addSeparator();
1075	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1076	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1077	addControlledAction(fileMenu, camImage, "loadCamImage");
1078
1079#ifdef M_CORE_GBA
1080	fileMenu->addSeparator();
1081	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1082	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1083	m_gameActions.append(importShark);
1084	m_gbaActions.append(importShark);
1085	addControlledAction(fileMenu, importShark, "importShark");
1086
1087	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1088	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1089	m_gameActions.append(exportShark);
1090	m_gbaActions.append(exportShark);
1091	addControlledAction(fileMenu, exportShark, "exportShark");
1092#endif
1093
1094	fileMenu->addSeparator();
1095	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1096	connect(m_multiWindow, &QAction::triggered, [this]() {
1097		GBAApp::app()->newWindow();
1098	});
1099	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1100
1101#ifndef Q_OS_MAC
1102	fileMenu->addSeparator();
1103#endif
1104
1105	QAction* about = new QAction(tr("About"), fileMenu);
1106	connect(about, &QAction::triggered, openTView<AboutScreen>());
1107	fileMenu->addAction(about);
1108
1109#ifndef Q_OS_MAC
1110	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1111#endif
1112
1113	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1114	m_shortcutController->addMenu(emulationMenu);
1115	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1116	reset->setShortcut(tr("Ctrl+R"));
1117	connect(reset, &QAction::triggered, [this]() {
1118		m_controller->reset();
1119	});
1120	m_gameActions.append(reset);
1121	addControlledAction(emulationMenu, reset, "reset");
1122
1123	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1124	connect(shutdown, &QAction::triggered, [this]() {
1125		m_controller->stop();
1126	});
1127	m_gameActions.append(shutdown);
1128	addControlledAction(emulationMenu, shutdown, "shutdown");
1129
1130#ifdef M_CORE_GBA
1131	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1132	connect(yank, &QAction::triggered, [this]() {
1133		m_controller->yankPak();
1134	});
1135	m_gameActions.append(yank);
1136	m_gbaActions.append(yank);
1137	addControlledAction(emulationMenu, yank, "yank");
1138#endif
1139	emulationMenu->addSeparator();
1140
1141	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1142	pause->setChecked(false);
1143	pause->setCheckable(true);
1144	pause->setShortcut(tr("Ctrl+P"));
1145	connect(pause, &QAction::triggered, [this](bool paused) {
1146		m_controller->setPaused(paused);
1147	});
1148	connect(this, &Window::paused, [pause](bool paused) {
1149		pause->setChecked(paused);
1150	});
1151	m_gameActions.append(pause);
1152	addControlledAction(emulationMenu, pause, "pause");
1153
1154	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1155	frameAdvance->setShortcut(tr("Ctrl+N"));
1156	connect(frameAdvance, &QAction::triggered, [this]() {
1157		m_controller->frameAdvance();
1158	});
1159	m_gameActions.append(frameAdvance);
1160	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1161
1162	emulationMenu->addSeparator();
1163
1164	m_shortcutController->addFunctions(emulationMenu, [this]() {
1165		m_controller->setFastForward(true);
1166	}, [this]() {
1167		m_controller->setFastForward(false);
1168	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1169
1170	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1171	turbo->setCheckable(true);
1172	turbo->setChecked(false);
1173	turbo->setShortcut(tr("Shift+Tab"));
1174	connect(turbo, &QAction::triggered, [this](bool value) {
1175		m_controller->forceFastForward(value);
1176	});
1177	addControlledAction(emulationMenu, turbo, "fastForward");
1178	m_gameActions.append(turbo);
1179
1180	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1181	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1182	ffspeed->connect([this](const QVariant& value) {
1183		reloadConfig();
1184	}, this);
1185	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1186	ffspeed->setValue(QVariant(-1.0f));
1187	ffspeedMenu->addSeparator();
1188	for (i = 2; i < 11; ++i) {
1189		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1190	}
1191	m_config->updateOption("fastForwardRatio");
1192
1193	m_shortcutController->addFunctions(emulationMenu, [this]() {
1194		if (m_controller) {
1195			m_controller->setRewinding(true);
1196		}
1197	}, [this]() {
1198		if (m_controller) {
1199			m_controller->setRewinding(false);
1200		}
1201	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1202
1203	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1204	rewind->setShortcut(tr("~"));
1205	connect(rewind, &QAction::triggered, [this]() {
1206		m_controller->rewind();
1207	});
1208	m_gameActions.append(rewind);
1209	m_nonMpActions.append(rewind);
1210	addControlledAction(emulationMenu, rewind, "rewind");
1211
1212	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1213	frameRewind->setShortcut(tr("Ctrl+B"));
1214	connect(frameRewind, &QAction::triggered, [this] () {
1215		m_controller->rewind(1);
1216	});
1217	m_gameActions.append(frameRewind);
1218	m_nonMpActions.append(frameRewind);
1219	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1220
1221	ConfigOption* videoSync = m_config->addOption("videoSync");
1222	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1223	videoSync->connect([this](const QVariant& value) {
1224		reloadConfig();
1225	}, this);
1226	m_config->updateOption("videoSync");
1227
1228	ConfigOption* audioSync = m_config->addOption("audioSync");
1229	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1230	audioSync->connect([this](const QVariant& value) {
1231		reloadConfig();
1232	}, this);
1233	m_config->updateOption("audioSync");
1234
1235	emulationMenu->addSeparator();
1236
1237	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1238	m_shortcutController->addMenu(solarMenu);
1239	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1240	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1241	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1242
1243	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1244	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1245	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1246
1247	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1248	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1249	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1250
1251	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1252	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1253	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1254
1255	solarMenu->addSeparator();
1256	for (int i = 0; i <= 10; ++i) {
1257		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1258		connect(setSolar, &QAction::triggered, [this, i]() {
1259			m_inputController.setLuminanceLevel(i);
1260		});
1261		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1262	}
1263
1264	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1265	m_shortcutController->addMenu(avMenu);
1266	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1267	m_shortcutController->addMenu(frameMenu, avMenu);
1268	for (int i = 1; i <= 6; ++i) {
1269		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1270		setSize->setCheckable(true);
1271		if (m_savedScale == i) {
1272			setSize->setChecked(true);
1273		}
1274		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1275			showNormal();
1276			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1277			if (m_controller) {
1278				size = m_controller->screenDimensions();
1279			}
1280			size *= i;
1281			m_savedScale = i;
1282			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1283			resizeFrame(size);
1284			bool enableSignals = setSize->blockSignals(true);
1285			setSize->setChecked(true);
1286			setSize->blockSignals(enableSignals);
1287		});
1288		m_frameSizes[i] = setSize;
1289		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1290	}
1291	QKeySequence fullscreenKeys;
1292#ifdef Q_OS_WIN
1293	fullscreenKeys = QKeySequence("Alt+Return");
1294#else
1295	fullscreenKeys = QKeySequence("Ctrl+F");
1296#endif
1297	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1298
1299	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1300	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1301	lockAspectRatio->connect([this](const QVariant& value) {
1302		m_display->lockAspectRatio(value.toBool());
1303		if (m_controller) {
1304			m_screenWidget->setLockAspectRatio(value.toBool());
1305		}
1306	}, this);
1307	m_config->updateOption("lockAspectRatio");
1308
1309	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1310	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1311	lockIntegerScaling->connect([this](const QVariant& value) {
1312		m_display->lockIntegerScaling(value.toBool());
1313		if (m_controller) {
1314			m_screenWidget->setLockIntegerScaling(value.toBool());
1315		}
1316	}, this);
1317	m_config->updateOption("lockIntegerScaling");
1318
1319	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1320	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1321	resampleVideo->connect([this](const QVariant& value) {
1322		m_display->filter(value.toBool());
1323	}, this);
1324	m_config->updateOption("resampleVideo");
1325
1326	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1327	ConfigOption* skip = m_config->addOption("frameskip");
1328	skip->connect([this](const QVariant& value) {
1329		reloadConfig();
1330	}, this);
1331	for (int i = 0; i <= 10; ++i) {
1332		skip->addValue(QString::number(i), i, skipMenu);
1333	}
1334	m_config->updateOption("frameskip");
1335
1336	avMenu->addSeparator();
1337
1338	ConfigOption* mute = m_config->addOption("mute");
1339	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1340	mute->connect([this](const QVariant& value) {
1341		reloadConfig();
1342	}, this);
1343	m_config->updateOption("mute");
1344	addControlledAction(avMenu, muteAction, "mute");
1345
1346	QMenu* target = avMenu->addMenu(tr("FPS target"));
1347	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1348	fpsTargetOption->connect([this](const QVariant& value) {
1349		reloadConfig();
1350	}, this);
1351	fpsTargetOption->addValue(tr("15"), 15, target);
1352	fpsTargetOption->addValue(tr("30"), 30, target);
1353	fpsTargetOption->addValue(tr("45"), 45, target);
1354	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1355	fpsTargetOption->addValue(tr("60"), 60, target);
1356	fpsTargetOption->addValue(tr("90"), 90, target);
1357	fpsTargetOption->addValue(tr("120"), 120, target);
1358	fpsTargetOption->addValue(tr("240"), 240, target);
1359	m_config->updateOption("fpsTarget");
1360
1361#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1362	avMenu->addSeparator();
1363#endif
1364
1365#ifdef USE_PNG
1366	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1367	screenshot->setShortcut(tr("F12"));
1368	connect(screenshot, &QAction::triggered, [this]() {
1369		m_controller->screenshot();
1370	});
1371	m_gameActions.append(screenshot);
1372	addControlledAction(avMenu, screenshot, "screenshot");
1373#endif
1374
1375#ifdef USE_FFMPEG
1376	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1377	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1378	addControlledAction(avMenu, recordOutput, "recordOutput");
1379	m_gameActions.append(recordOutput);
1380#endif
1381
1382#ifdef USE_MAGICK
1383	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1384	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1385	addControlledAction(avMenu, recordGIF, "recordGIF");
1386#endif
1387
1388	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1389	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1390	addControlledAction(avMenu, recordVL, "recordVL");
1391	m_gameActions.append(recordVL);
1392
1393	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1394	connect(stopVL, &QAction::triggered, [this]() {
1395		m_controller->endVideoLog();
1396	});
1397	addControlledAction(avMenu, stopVL, "stopVL");
1398	m_gameActions.append(stopVL);
1399
1400	avMenu->addSeparator();
1401	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1402	m_shortcutController->addMenu(m_videoLayers, avMenu);
1403
1404	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1405	m_shortcutController->addMenu(m_audioChannels, avMenu);
1406
1407	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1408	m_shortcutController->addMenu(toolsMenu);
1409	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1410	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1411	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1412
1413	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1414	connect(overrides, &QAction::triggered, [this]() {
1415		if (!m_overrideView) {
1416			m_overrideView = new OverrideView(m_config);
1417			if (m_controller) {
1418				m_overrideView->setController(m_controller);
1419			}
1420			connect(this, &Window::shutdown, m_overrideView, &QWidget::close);
1421		}
1422		m_overrideView->show();
1423	});
1424	addControlledAction(toolsMenu, overrides, "overrideWindow");
1425
1426	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1427	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1428	addControlledAction(toolsMenu, sensors, "sensorWindow");
1429
1430	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1431	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1432	m_gameActions.append(cheats);
1433	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1434
1435	toolsMenu->addSeparator();
1436	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1437	                    "settings");
1438
1439	toolsMenu->addSeparator();
1440
1441#ifdef USE_DEBUGGERS
1442	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1443	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1444	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1445#endif
1446
1447#ifdef USE_GDB_STUB
1448	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1449	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1450	m_gbaActions.append(gdbWindow);
1451	m_gameActions.append(gdbWindow);
1452	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1453#endif
1454	toolsMenu->addSeparator();
1455
1456	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1457	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1458	m_gameActions.append(paletteView);
1459	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1460
1461	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1462	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1463	m_gameActions.append(objView);
1464	addControlledAction(toolsMenu, objView, "spriteWindow");
1465
1466	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1467	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1468	m_gameActions.append(tileView);
1469	addControlledAction(toolsMenu, tileView, "tileWindow");
1470
1471	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1472	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1473	m_gameActions.append(memoryView);
1474	addControlledAction(toolsMenu, memoryView, "memoryView");
1475
1476	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1477	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1478	m_gameActions.append(memorySearch);
1479	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1480
1481#ifdef M_CORE_GBA
1482	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1483	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1484	m_gameActions.append(ioViewer);
1485	m_gbaActions.append(ioViewer);
1486	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1487#endif
1488
1489	ConfigOption* skipBios = m_config->addOption("skipBios");
1490	skipBios->connect([this](const QVariant& value) {
1491		reloadConfig();
1492	}, this);
1493
1494	ConfigOption* useBios = m_config->addOption("useBios");
1495	useBios->connect([this](const QVariant& value) {
1496		reloadConfig();
1497	}, this);
1498
1499	ConfigOption* buffers = m_config->addOption("audioBuffers");
1500	buffers->connect([this](const QVariant& value) {
1501		reloadConfig();
1502	}, this);
1503
1504	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1505	sampleRate->connect([this](const QVariant& value) {
1506		reloadConfig();
1507	}, this);
1508
1509	ConfigOption* volume = m_config->addOption("volume");
1510	volume->connect([this](const QVariant& value) {
1511		reloadConfig();
1512	}, this);
1513
1514	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1515	rewindEnable->connect([this](const QVariant& value) {
1516		reloadConfig();
1517	}, this);
1518
1519	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1520	rewindBufferCapacity->connect([this](const QVariant& value) {
1521		reloadConfig();
1522	}, this);
1523
1524	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1525	rewindBufferCapacity->connect([this](const QVariant& value) {
1526		reloadConfig();
1527	}, this);
1528
1529	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1530	allowOpposingDirections->connect([this](const QVariant& value) {
1531		reloadConfig();
1532	}, this);
1533
1534	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1535	saveStateExtdata->connect([this](const QVariant& value) {
1536		reloadConfig();
1537	}, this);
1538
1539	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1540	loadStateExtdata->connect([this](const QVariant& value) {
1541		reloadConfig();
1542	}, this);
1543
1544	ConfigOption* preload = m_config->addOption("preload");
1545	preload->connect([this](const QVariant& value) {
1546		m_manager->setPreload(value.toBool());
1547	}, this);
1548	m_config->updateOption("preload");
1549
1550	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1551	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1552	exitFullScreen->setShortcut(QKeySequence("Esc"));
1553	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1554
1555	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1556	m_shortcutController->addMenu(autofireMenu);
1557
1558	m_shortcutController->addFunctions(autofireMenu, [this]() {
1559		m_controller->setAutofire(GBA_KEY_A, true);
1560	}, [this]() {
1561		m_controller->setAutofire(GBA_KEY_A, false);
1562	}, QKeySequence(), tr("Autofire A"), "autofireA");
1563
1564	m_shortcutController->addFunctions(autofireMenu, [this]() {
1565		m_controller->setAutofire(GBA_KEY_B, true);
1566	}, [this]() {
1567		m_controller->setAutofire(GBA_KEY_B, false);
1568	}, QKeySequence(), tr("Autofire B"), "autofireB");
1569
1570	m_shortcutController->addFunctions(autofireMenu, [this]() {
1571		m_controller->setAutofire(GBA_KEY_L, true);
1572	}, [this]() {
1573		m_controller->setAutofire(GBA_KEY_L, false);
1574	}, QKeySequence(), tr("Autofire L"), "autofireL");
1575
1576	m_shortcutController->addFunctions(autofireMenu, [this]() {
1577		m_controller->setAutofire(GBA_KEY_R, true);
1578	}, [this]() {
1579		m_controller->setAutofire(GBA_KEY_R, false);
1580	}, QKeySequence(), tr("Autofire R"), "autofireR");
1581
1582	m_shortcutController->addFunctions(autofireMenu, [this]() {
1583		m_controller->setAutofire(GBA_KEY_START, true);
1584	}, [this]() {
1585		m_controller->setAutofire(GBA_KEY_START, false);
1586	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1587
1588	m_shortcutController->addFunctions(autofireMenu, [this]() {
1589		m_controller->setAutofire(GBA_KEY_SELECT, true);
1590	}, [this]() {
1591		m_controller->setAutofire(GBA_KEY_SELECT, false);
1592	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1593
1594	m_shortcutController->addFunctions(autofireMenu, [this]() {
1595		m_controller->setAutofire(GBA_KEY_UP, true);
1596	}, [this]() {
1597		m_controller->setAutofire(GBA_KEY_UP, false);
1598	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1599
1600	m_shortcutController->addFunctions(autofireMenu, [this]() {
1601		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1602	}, [this]() {
1603		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1604	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1605
1606	m_shortcutController->addFunctions(autofireMenu, [this]() {
1607		m_controller->setAutofire(GBA_KEY_DOWN, true);
1608	}, [this]() {
1609		m_controller->setAutofire(GBA_KEY_DOWN, false);
1610	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1611
1612	m_shortcutController->addFunctions(autofireMenu, [this]() {
1613		m_controller->setAutofire(GBA_KEY_LEFT, true);
1614	}, [this]() {
1615		m_controller->setAutofire(GBA_KEY_LEFT, false);
1616	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1617
1618	for (QAction* action : m_gameActions) {
1619		action->setDisabled(true);
1620	}
1621}
1622
1623void Window::attachWidget(QWidget* widget) {
1624	m_screenWidget->layout()->addWidget(widget);
1625	m_screenWidget->unsetCursor();
1626	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1627}
1628
1629void Window::detachWidget(QWidget* widget) {
1630	m_screenWidget->layout()->removeWidget(widget);
1631}
1632
1633void Window::appendMRU(const QString& fname) {
1634	int index = m_mruFiles.indexOf(fname);
1635	if (index >= 0) {
1636		m_mruFiles.removeAt(index);
1637	}
1638	m_mruFiles.prepend(fname);
1639	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1640		m_mruFiles.removeLast();
1641	}
1642	updateMRU();
1643}
1644
1645void Window::updateMRU() {
1646	if (!m_mruMenu) {
1647		return;
1648	}
1649	for (QAction* action : m_mruMenu->actions()) {
1650		delete action;
1651	}
1652	m_mruMenu->clear();
1653	int i = 0;
1654	for (const QString& file : m_mruFiles) {
1655		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1656		item->setShortcut(QString("Ctrl+%1").arg(i));
1657		connect(item, &QAction::triggered, [this, file]() {
1658			setController(m_manager->loadGame(file), file);
1659		});
1660		m_mruMenu->addAction(item);
1661		++i;
1662	}
1663	m_config->setMRU(m_mruFiles);
1664	m_config->write();
1665	m_mruMenu->setEnabled(i > 0);
1666}
1667
1668QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1669	addHiddenAction(menu, action, name);
1670	menu->addAction(action);
1671	return action;
1672}
1673
1674QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1675	m_shortcutController->addAction(menu, action, name);
1676	action->setShortcutContext(Qt::WidgetShortcut);
1677	addAction(action);
1678	return action;
1679}
1680
1681void Window::focusCheck() {
1682	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1683		return;
1684	}
1685	if (QGuiApplication::focusWindow() && m_autoresume) {
1686		m_controller->setPaused(false);
1687		m_autoresume = false;
1688	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1689		m_autoresume = true;
1690		m_controller->setPaused(true);
1691	}
1692}
1693
1694void Window::setController(CoreController* controller, const QString& fname) {
1695	if (!controller) {
1696		return;
1697	}
1698	if (!fname.isEmpty()) {
1699		setWindowFilePath(fname);
1700		appendMRU(fname);
1701	}
1702
1703	if (m_controller) {
1704		m_controller->disconnect(this);
1705		m_controller->stop();
1706		m_controller.reset();
1707	}
1708
1709	m_controller = std::shared_ptr<CoreController>(controller);
1710	m_inputController.recalibrateAxes();
1711	m_controller->setInputController(&m_inputController);
1712	m_controller->setLogger(&m_log);
1713
1714	connect(this, &Window::shutdown, [this]() {
1715		if (!m_controller) {
1716			return;
1717		}
1718		m_controller->stop();
1719	});
1720
1721	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1722	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1723	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1724	{
1725		connect(m_controller.get(), &CoreController::stopping, [this]() {
1726			m_controller.reset();
1727		});
1728	}
1729	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1730	connect(m_controller.get(), &CoreController::paused, [this]() {
1731		QSize size = m_controller->screenDimensions();
1732		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1733		                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1734		QPixmap pixmap;
1735		pixmap.convertFromImage(currentImage);
1736		m_screenWidget->setPixmap(pixmap);
1737		emit paused(true);
1738	});
1739#ifndef Q_OS_MAC
1740	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1741	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1742		if(isFullScreen()) {
1743			menuBar()->hide();
1744		}
1745	});
1746#endif
1747
1748	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1749	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1750		emit paused(false);
1751	});
1752
1753	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1754	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1755	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1756	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1757	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1758	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1759	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1760
1761	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1762	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1763	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1764	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1765	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1766
1767	if (m_gdbController) {
1768		m_gdbController->setController(m_controller);
1769	}
1770
1771	if (m_console) {
1772		m_console->setController(m_controller);
1773	}
1774
1775#ifdef USE_MAGICK
1776	if (m_gifView) {
1777		m_gifView->setController(m_controller);
1778	}
1779#endif
1780
1781#ifdef USE_FFMPEG
1782	if (m_videoView) {
1783		m_videoView->setController(m_controller);
1784	}
1785#endif
1786
1787	if (m_overrideView) {
1788		m_overrideView->setController(m_controller);
1789	}
1790
1791	if (!m_pendingPatch.isEmpty()) {
1792		m_controller->loadPatch(m_pendingPatch);
1793		m_pendingPatch = QString();
1794	}
1795
1796	m_controller->start();
1797}
1798
1799WindowBackground::WindowBackground(QWidget* parent)
1800	: QLabel(parent)
1801{
1802	setLayout(new QStackedLayout());
1803	layout()->setContentsMargins(0, 0, 0, 0);
1804	setAlignment(Qt::AlignCenter);
1805}
1806
1807void WindowBackground::setSizeHint(const QSize& hint) {
1808	m_sizeHint = hint;
1809}
1810
1811QSize WindowBackground::sizeHint() const {
1812	return m_sizeHint;
1813}
1814
1815void WindowBackground::setDimensions(int width, int height) {
1816	m_aspectWidth = width;
1817	m_aspectHeight = height;
1818}
1819
1820void WindowBackground::setLockIntegerScaling(bool lock) {
1821	m_lockIntegerScaling = lock;
1822}
1823
1824void WindowBackground::setLockAspectRatio(bool lock) {
1825	m_lockAspectRatio = lock;
1826}
1827
1828void WindowBackground::paintEvent(QPaintEvent*) {
1829	const QPixmap* logo = pixmap();
1830	if (!logo) {
1831		return;
1832	}
1833	QPainter painter(this);
1834	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1835	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1836	QSize s = size();
1837	QSize ds = s;
1838	if (m_lockAspectRatio) {
1839		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1840			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1841		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1842			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1843		}
1844	}
1845	if (m_lockIntegerScaling) {
1846		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1847		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1848	}
1849	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1850	QRect full(origin, ds);
1851	painter.drawPixmap(full, *logo);
1852}