CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB: Fix GBC game registers after skipping BIOS
9 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
10 - GBA: Add missing RTC overrides for Legendz games
11 - GBA BIOS: Implement dummy sound driver calls
12 - GBA BIOS: Improve HLE BIOS timing
13 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
14 - GBA Memory: Improve gamepak prefetch timing
15 - GBA SIO: Fix Multiplayer busy bit
16 - GBA SIO: Fix double-unloading active driver
17 - GBA SIO: Fix copying Normal mode transfer values
18 - GBA Timers: Fix deserializing count-up timers
19 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
20 - GBA Video: Fix Hblank timing
21Other fixes:
22 - Core: Ensure ELF regions can be written before trying
23 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
24 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
25 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
26 - GBA: Reject incorrectly sized BIOSes
27 - Debugger: Don't skip undefined instructions when debugger attached
28 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
29 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
30Misc:
31 - FFmpeg: Add looping option for GIF/APNG
32 - Qt: Renderer can be changed while a game is running
33 - Qt: Add hex index to palette view
34 - Qt: Add transformation matrix info to sprite view
35 - Qt: Disable Replace ROM option when no game loaded
36 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
37 - Qt: Set icon for Discord Rich Presence
38
390.8.1: (2020-02-16)
40Emulation fixes:
41 - GB Serialize: Fix timing bug loading channel 4 timing
42 - GBA: Fix multiboot entry point while skipping BIOS
43 - GBA BIOS: Fix undefined instruction HLE behavior
44 - GBA DMA: Fix invalid audio DMA parameters
45 - GBA Memory: Misaligned SRAM writes are ignored
46 - GBA Serialize: Fix serializing DMA transfer register
47 - GBA Serialize: Fix audio DMA timing deserialization
48 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
49 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
50 - GBA Video: Fix OpenGL sprite flag priority
51Other fixes:
52 - Core: Fix race condition initializing thread proxy
53 - Core: Fix integer overflow in ELF loading
54 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
55 - FFmpeg: Disallow recording video with no audio nor video
56 - GBA: Automatically skip BIOS for multiboot ROMs
57 - Qt: Only dynamically reset video scale if a game is running
58 - Qt: Fix race condition with proxied video events
59 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
60 - Qt: Fix missing OSD messages
61 - Qt: Fix crash unloading shaders
62 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
63 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
64 - Qt: Fix window title not updating after shutting down game
65 - Qt: Fix GIF view not allowing manual filename entry
66 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
67 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
68 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
69 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
70 - Util: Fix crash reading invalid ELFs
71 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
72Misc:
73 - FFmpeg: Add more presets
74 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
75 - SDL: Use DirectSound audio driver by default on Windows
76 - Switch: Make OpenGL scale adjustable while running
77
780.8.0: (2020-01-21)
79Features:
80 - Improved logging configuration
81 - One-Player BattleChip/Progress/Beast Link Gate support
82 - Add Game Boy Color palettes for original Game Boy games
83 - Debugger: Add unary operators and memory dereferencing
84 - GB: Expose platform information to CLI debugger
85 - Support Discord Rich Presence
86 - Debugger: Add tracing to file
87 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
88 - OpenGL renderer with high-resolution upscaling support
89 - Experimental high level "XQ" audio for most GBA games
90 - Interframe blending for games that use flicker effects
91 - Frame inspector for dissecting and debugging rendering
92 - Switch: Option to use built-in brightness sensor for Boktai
93 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
94 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
95 - Cheats: Add support for loading Libretro-style cht files
96 - GBA Cheats: Add support for loading EZ Flash-style cht files
97 - Support for unlicensed Wisdom Tree Game Boy mapper
98 - Qt: Add export button for tile view (closes mgba.io/i/1507)
99 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
100 - GB: Yanking gamepak now supported
101 - Qt: Memory range dumping (closes mgba.io/i/1298)
102Emulation fixes:
103 - GB: Fix using boot ROM with MMM01 games
104 - GB Audio: Only reset channel 3 sample in DMG mode
105 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
106 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
107 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
108 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
109 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
110 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
111 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
112 - GB Video: Fix color scaling in AGB mode
113 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
114 - GBA: Reset now reloads multiboot ROMs
115 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
116Other fixes:
117 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
118 - FFmpeg: Drain recording buffers
119 - GB: Fix reading ROM immediately after unmapping BIOS
120 - GB SIO: Fix lockstep failing games aren't reloaded
121 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
122 - Libretro: Fix crash changing allowing opposing directions (hhromic)
123 - Qt: Fix some Qt display driver race conditions
124 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
125 - Qt: Only show emulator restart warning once per settings saving
126 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
127 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
128 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
129Misc:
130 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
131 - Core: Add keysRead callback
132 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
133 - Core: Add more memory search ops (closes mgba.io/i/1510)
134 - Debugger: Make tracing compatible with breakpoints/watchpoints
135 - Debugger: Print breakpoint/watchpoint number when inserting
136 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
137 - FFmpeg: Support audio-only recording
138 - GB Memory: Support running from blocked memory
139 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
140 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
141 - GBA Savedata: EEPROM performance fixes
142 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
143 - Debugger: Add breakpoint and watchpoint listing
144 - mGUI: Remember name and position of last loaded game
145 - OpenGL: Only resize textures when needed
146 - Qt: Don't unload ROM immediately if it crashes
147 - Qt: Support switching webcams
148 - Qt: Cap window size on start to monitor size
149 - Qt: Open a message box for Qt frontend errors
150 - Qt: Increase maximum magnifications and scaling
151 - Qt: Add native FPS button to settings view
152 - Qt: Improve sync code
153 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
154 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
155 - Qt: Remove What's This icon from dialogs
156 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
157 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
158 - Qt: Show list of all sprites in sprite view
159 - Qt: Add option for disabling OSD messages
160 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
161 - SM83: Support PC-relative opcode decoding
162 - Switch: Dynamic display resizing
163 - Switch: Support file associations
164 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
165Changes from beta 1:
166Emulation fixes:
167 - ARM: Fix STR writeback pipeline stage
168 - ARM: Partially fix LDM/STM writeback with empty register list
169 - ARM: Fix stepping when events are pending
170 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
171 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
172 - GBA Timers: Improve timer startup emulation
173 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
174 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
175 - GBA Video: Fix effects blending improperly in some non-last windows
176 - GBA Video: Copy higher priority target 1 flag
177Other fixes:
178 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
179 - Core: Fix uninitialized memory issues with graphics caches
180 - Core: Return null for out of bounds cached tile VRAM querying
181 - GBA Video: Fix OpenGL fragment data binding
182 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
183 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
184 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
185 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
186 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
187 - Qt: Fix several cases where shader selections don't get saved
188 - Qt: Fix division by zero error in invalid TilePainter state
189 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
190 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
191 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
192 - Qt: Fix inability to clear default keybindings
193 - Qt: Release held actions if they get rebound
194 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
195 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
196 - Vita: Fix analog controls (fixes mgba.io/i/1554)
197 - Wii: Fix game fast-forwarding after slowing down
198 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
199Misc:
200 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
201 - GBA: Trim non-movie ROMs to 32 MiB if applicable
202 - GBA Audio: Redo channel 4 batching for GBA only
203 - GBA I/O: Stop logging several harmless invalid register reads
204 - GBA Video: Changing OpenGL scaling no longer requires restart
205 - Debugger: Separate aliases from main commands
206 - Debugger: Print break-/watchpoint ID when breaking in CLI
207 - Debugger: Minor interface cleanup
208 - SDL: Use controller GUID instead of name
209 - SM83: Rename LR35902 to SM83
210 - Tools: Allow using threaded renderer in perf.py
211 - Tools: Clean up unused argument in mgba-perf
212
2130.8 beta 1: (2019-10-20)
214- Initial beta for 0.8
215
2160.7.3: (2019-09-15)
217Emulation fixes:
218 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
219 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
220 - GB Audio: Improve channel 4 supersampling
221 - GB Printer: Reset printer buffer index after printing
222 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
223 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
224 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
225 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
226 - GBA Memory: Fix STM/LDM to invalid VRAM
227 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
228 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
229Other fixes:
230 - Core: Fix crashes if core directories aren't set
231 - Core: Fix crash when exiting game with cheats loaded
232 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
233 - GBA Cheats: Fix PARv3 Thumb hooks
234 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
235 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
236 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
237 - Qt: Fix race conditions initializing GDB stub
238 - Qt: Improve cheat view UX
239 - Libretro: Fix crash changing allowing opposing directions (hhromic)
240 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
241 - Switch: Fix threading-related crash on second launch
242Misc:
243 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
244 - Qt: Show error message if file failed to load
245
2460.7.2: (2019-05-25)
247Emulation fixes:
248 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
249 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
250 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
251 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
252 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
253 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
254 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
255 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
256 - GBA Video: Fix scanline cache with scale factor change edge cases
257 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
258 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
259Other fixes:
260 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
261 - All: Fix several memory leaks
262 - GB Core: Fix toggling WIN and OBJ being swapped
263 - GBA: Fix skipping BIOS on irregularly sized ROMs
264 - CMake: Fix .deb imagemagick dependencies
265 - FFmpeg: Improve initialization reliability and cleanup
266 - FFmpeg: Fix audio conversion producing gaps
267 - LR35902: Fix disassembly of several CB-prefix instructions
268 - LR35902: Fix trailing whitespace in disassembly
269 - Qt: More app metadata fixes
270 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
271 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
272 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
273 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
274 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
275 - Qt: Fix bounded fast forward with Qt Multimedia
276 - Qt: Fix saving settings with native FPS target
277 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
278Misc:
279 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
280 - Qt: Improve camera initialization
281 - Vita: Improved frame drawing speed
282
2830.7.1: (2019-02-24)
284Bugfixes:
285 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
286 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
287 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
288 - GB, GBA Serialize: Fix loading two states in a row
289 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
290 - GBA DMA: Fix Display Start DMAs
291 - GBA DMA: Fix DMA start/end timing
292 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
293 - GBA Memory: Fix a few AGBPrint crashes
294 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
295 - GBA SIO: Prevent writing read-only multiplayer bits
296 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
297 - Python: Fix crash when deleting files owned by library
298 - Python: Make sure GB link object isn't GC'd before GB object
299 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
300 - Qt: Fix tile and sprite views not always displaying at first
301 - Qt: Fix audio context holding onto closed game controller
302 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
303 - Qt: Fix window icon on X11
304 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
305 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
306 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
307Misc:
308 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
309 - Qt: Updated Italian translation (by Vecna)
310
3110.7.0: (2019-01-26)
312Features:
313 - ELF support
314 - Game Boy Camera support
315 - Qt: Set default Game Boy colors
316 - Game Boy Printer support
317 - Super Game Boy support
318 - Customizable autofire speed
319 - Ability to set default Game Boy model
320 - Map viewer
321 - Automatic cheat loading and saving
322 - GameShark and Action Replay button support
323 - AGBPrint support
324 - Debugger: Conditional breakpoints and watchpoints
325 - Ability to select GB/GBC/SGB BIOS on console ports
326 - Optional automatic state saving/loading
327 - Access to ur0 and uma0 partitions on the Vita
328 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
329 - GBA: ARMIPS/A22i-style and ELF symbol table support
330 - Initial Switch port
331Bugfixes:
332 - ARM: Fix MSR when T bit is set
333 - Core: Fix audio sync breaking when interrupted
334 - Core: Fix ordering events when scheduling during events
335 - FFmpeg: Fix encoding audio/video queue issues
336 - GB: Revamp IRQ handling based on new information
337 - GB: Fix IRQ disabling on the same T-cycle as an assert
338 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
339 - GB Audio: Clock frame events on DIV
340 - GB Audio: Fix channel 3 reset value
341 - GB Audio: Fix channel 4 initial LFSR
342 - GB Audio: Fix channel 1, 2 and 4 reset timing
343 - GB I/O: DMA register is R/W
344 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
345 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
346 - GB, GBA Savedata: Fix unmasking savedata crash
347 - GB Serialize: Fix audio state loading
348 - GB Serialize: Fix game title check
349 - GB Serialize: Fix IRQ pending/EI pending confusion
350 - GB Timer: Minor accuracy improvements
351 - GB Video: Fix dot clock timing being slightly wrong
352 - GB Video: Fix loading states while in mode 3
353 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
354 - GB Video: Fix SCX timing
355 - GB, GBA Video: Don't call finishFrame twice in thread proxy
356 - GBA: Reset WAITCNT properly
357 - GBA BIOS: Fix BitUnPack final byte
358 - GBA BIOS: Fix BitUnPack narrowing
359 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
360 - GBA DMA: Fix temporal sorting of DMAs of different priorities
361 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
362 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
363 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
364 - GBA Savedata: Fix savedata modified time updating when read-only
365 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
366 - GBA Serialize: Fix loading states in Hblank
367 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
368 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
369 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
370 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
371 - GBA Video: Start timing mid-scanline when skipping BIOS
372 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
373 - GBA Video: Make layer disabling work consistently
374 - PSP2: Fix more issues causing poor audio
375 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
376 - Qt: Improve FPS timer stability
377 - Util: Fix wrapping edge cases in RingFIFO
378Misc:
379 - 3DS: Remove deprecated CSND interface
380 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
381 - Core: Remove broken option for whether rewinding restores save games
382 - Feature: Added loading savestates from command line
383 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
384 - FFmpeg: Support lossless h.264 encoding
385 - FFmpeg: Support lossless VP9 encoding
386 - GBA Cheats: Allow multiple ROM patches in the same slot
387 - GB: Skip BIOS option now works
388 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
389 - GB Audio: Improved audio quality
390 - GB, GBA Audio: Increase max audio volume
391 - GB MBC: Remove erroneous bank 0 wrapping
392 - GB Video: Darken colors in GBA mode
393 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
394 - GBA: Implement display start DMAs
395 - GBA: Improve multiboot image detection
396 - GBA Memory: 64 MiB GBA Video cartridge support
397 - GBA Savedata: Remove ability to disable realistic timing
398 - GBA Timer: Use global cycles for timers
399 - Libretro: Add frameskip option
400 - mGUI: Add fast forward toggle
401 - PSP2: Use system enter key by default
402 - Python: Integrate tests from cinema test suite
403 - Qt: Redo GameController into multiple classes
404 - Qt: Prevent window from being created off-screen
405 - Qt: Add option to disable FPS display
406 - Qt: Options to mess around with layer placement
407 - Qt: Add load alternate save option
408 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
409 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
410 - Test: Restructure test suite into multiple executables
411 - Util: Don't build crc32 if the function already exists
412 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
413Changes from beta 1:
414Features:
415 - Libretro: Add Game Boy cheat support
416 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
417 - Switch: Rumble support
418 - Switch: Rotation support
419 - Switch: Screen stretching options
420 - Qt: State file load/save menu options
421 - Windows installer
422 - Tile viewer now has adjustable width
423 - Python: Experimental audio API
424Bugfixes:
425 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
426 - Core: Remember to deinit proxy ring FIFO
427 - Core: Reroot timing list when (de)scheduling
428 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
429 - GB MBC: Fix MBC30 SRAM
430 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
431 - GB Video: Fix SGB border hole size
432 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
433 - GBA: Fix GB Player features
434 - GBA I/O: SOUNDCNT_HI is readable when sound is off
435 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
436 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
437 - Libretro: Fix adding codes with hooks
438 - PSP2: Fix audio crackling after fast forward
439 - PSP2: Fix audio crackling when buffer is full
440 - Qt: Fix jumbled background when paused
441 - Qt: Fix FPS counter on Windows
442 - Qt: Fix focus issues with load/save state overlay
443 - Switch: Fix incorrect mapping for fast forward cap
444 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
445 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
446 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
447 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
448 - Qt: Ensure FATAL logs reach log view
449 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
450Misc:
451 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
452 - Debugger: Minor text fixes
453 - Debugger: Readability improvements (fixes mgba.io/i/1238)
454 - GB: Improved SGB2 support
455 - GB Audio: Skip frame if enabled when clock is high
456 - Libretro: Reduce rumble callbacks
457 - mGUI: Add SGB border configuration option
458 - mGUI: Add support for different settings types
459 - Python: Minor API improvements
460 - Qt: Ensure camera image is valid
461 - Qt: Debugger console history
462 - Qt: Detect presence of GL_ARB_framebuffer_object
463 - Qt: Minor memory view tweaks
464 - Res: Improve modeling of AGB/AGS screen in shaders
465 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
466 - Wii: Expose stretch configuration in settings
467 - Wii: Stretch now sets pixel-accurate mode size cap
468
4690.7 beta 1: (2018-09-24)
470- Initial beta for 0.7
471
4720.6.3: (2018-04-14)
473Bugfixes:
474 - GB Audio: Revert unsigned audio changes
475 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
476 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
477
4780.6.2: (2018-04-03)
479Bugfixes:
480 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
481 - 3DS: Fix opening files in directory names with trailing slashes
482 - LR35902: Fix watchpoints not reporting new value
483 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
484 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
485 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
486 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
487 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
488 - GBA: Fix SharkPort saves for EEPROM games
489 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
490 - GBA BIOS: Fix incorrect exit condition in LZ77
491 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
492 - GBA Cheats: Fix slide codes not initializing properly
493 - GBA DMA: ROM reads are forced to increment
494 - GBA Hardware: RTC accuracy improvements
495 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
496 - GBA Memory: Fix copy-on-write memory leak
497 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
498 - GBA Savedata: Fix crash when resizing flash
499 - GBA Video: Force align 256-color tiles
500 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
501 - PSP2: Fix issues causing poor audio
502 - Python: Fix package directory
503 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
504 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
505 - Wii: Fix screen tear when unpausing
506 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
507Misc:
508 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
509 - GB MBC: Remove erroneous bank 0 wrapping
510 - GBA: Improve multiboot image detection
511 - PSP2: Use system enter key by default
512
5130.6.1: (2017-10-01)
514Bugfixes:
515 - GB, GBA: Fix crashes when attempting to identify null VFiles
516 - GB, GBA: Fix sync to video with frameskip
517 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
518 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
519 - GB Core: Fix palette loading when loading a foreign config
520 - GB MBC: Pocket Cam memory should be accessible without enabling
521 - GB MBC: Fix SRAM sizes 4 and 5
522 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
523 - GB MBC: Fix RTC loading when file size is off
524 - GB Memory: Initialize peripheral pointers
525 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
526 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
527 - GB Memory: Actually load latch time from savestate
528 - GB Serialize: Fix deserializing video STAT
529 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
530 - GB Video: Fix potential hang when ending mode 0
531 - GB Video: Fix read mode when enabling LCD
532 - GBA: Reset active region as needed when loading a ROM
533 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
534 - GBA BIOS: Use core's VRAM variable instead of renderer's
535 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
536 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
537 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
538 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
539 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
540 - Python: Fix importing .gb or .gba before .core
541 - Qt: Fix command line debugger closing second game
542 - Qt: Fix LOG argument order
543 - Qt: Fix timezone issues with time overrides
544 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
545 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
546Misc:
547 - CMake: Fix CPack dependencies for libpng 1.6
548 - GBA: Detect hardware for Pokémon FireRed ROM hacks
549 - GBA Cheats: Improve detection of raw cheats
550 - Qt: Don't rebuild library view if style hasn't changed
551 - Qt: Allow overrides to be saved before a game is loaded
552 - Qt: Hide mouse immediately when loading
553 - SDL: Fix 2.0.5 build on macOS under some circumstances
554 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
555
5560.6.0: (2017-07-16)
557Features:
558 - Library view
559 - Sprite viewer
560 - Debugging console
561 - Improved memory viewer
562 - Memory search
563 - Command line ability to override configuration values
564 - Add option to allow preloading the entire ROM before running
565 - Add option for whether rewinding restores save games
566 - Savestates now contain any RTC override data
567 - Add option to lock video to integer scaling
568 - LR35902: Watchpoints
569 - LR35902/GB-Z80 disassembler
570 - GB: Tile viewer
571 - GB: Video/audio channel enabling/disabling
572 - GB: Symbol table support
573 - GB MBC: Add MBC1 multicart support
574 - GBA: Support printing debug strings from inside a game
575 - GBA: Better cheat type autodetection
576 - Implement keypad interrupts
577 - Configuration of gamepad hats
578 - Video log recording for testing and bug reporting
579 - Debugger: Segment/bank support
580 - Debugger: Execution tracing
581 - Qt: German translation (by Lothar Serra Mari)
582 - Qt: Spanish translation (by Kevin López)
583 - Qt: Italian translation (by theheroGAC)
584Bugfixes:
585 - ARM7: Fix MLA/*MULL/*MLAL timing
586 - Core: Fix crash with rewind if savestates shrink
587 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
588 - Core: Fix directory sets crashing on close if base isn't properly detached
589 - FFmpeg: Fix overflow and general issues with audio encoding
590 - GB: Fix flickering when screen is strobed quickly
591 - GB: Fix STAT blocking
592 - GB MBC: Fix ROM bank overflows getting set to bank 0
593 - GB MBC: Fix swapping carts not detect new MBC
594 - GB Timer: Improve DIV reset behavior
595 - GB Timer: Fix DIV batching if TAC changes
596 - GB Video: Reset renderer when loading state
597 - GBA: Fix multiboot ROM loading
598 - GBA: Fix multiboot loading resulting in too small WRAM
599 - GBA BIOS: Implement BitUnPack
600 - GBA BIOS: Fix ArcTan sign in HLE BIOS
601 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
602 - GBA BIOS: Fix INT_MIN/-1 crash
603 - GBA Hardware: Fix crash if a savestate lies about game hardware
604 - GBA I/O: Handle audio registers specially when deserializing
605 - GBA Memory: Improve initial skipped BIOS state
606 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
607 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
608 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
609 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
610 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
611 - LR35902: Fix core never exiting with certain event patterns
612 - LR35902: Fix pc overflowing current region off-by-one
613 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
614 - OpenGL: Fix some shaders causing offset graphics
615 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
616 - Qt: Fix window icon being stretched
617 - Qt: Fix data directory path
618 - Qt: Fix timing issues on high refresh rate monitors
619 - Qt: Fix linking after some windows have been closed
620 - Qt: Fix crash when changing audio settings after a game is closed
621 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
622 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
623 - Qt: Fix game unpausing after frame advancing and refocusing
624 - SDL: Fix game crash check
625 - SDL: Fix race condition with audio thread when starting
626 - SDL: Fix showing version number
627 - Test: Fix crash when loading invalid file
628 - Test: Fix crash when fuzzing fails to load a file
629 - Test: Don't rely on core for frames elapsed
630 - Test: Fix crash when loading invalid file
631 - Test: Fix crash when fuzzing fails to load a file
632 - Tools: Fix recurring multiple times over the same library
633 - Util: Fix overflow when loading invalid UPS patches
634 - Util: Fix highest-fd socket not being returned by SocketAccept
635 - Windows: Fix VDir.rewind
636Misc:
637 - All: Add C++ header guards
638 - All: Move time.h include to common.h
639 - 3DS, PSP2, Wii: Last directory loaded is saved
640 - CMake: Add ability to just print version string
641 - Core: New, faster event timing subsystem
642 - Core: Clean up some thread state checks
643 - Core: Add generic checksum function
644 - Core: Cores can now have multiple sets of callbacks
645 - Core: Restore sleep callback
646 - Core: Move rewind diffing to its own thread
647 - Core: Ability to enumerate and modify video and audio channels
648 - Core: List memory segments in the core
649 - Core: Move savestate creation time to extdata
650 - Core: Config values can now be hexadecimal
651 - Core: Improved threading interrupted detection
652 - Debugger: Modularize CLI debugger
653 - Debugger: Make building with debugging aspects optional
654 - Debugger: Add functions for read- or write-only watchpoints
655 - Debugger: Make attaching a backend idempotent
656 - Debugger: Add mDebuggerRunFrame convenience function
657 - Feature: Move game database from flatfile to SQLite3
658 - Feature: Support ImageMagick 7
659 - Feature: Make -l option explicit
660 - FFmpeg: Return false if a file fails to open
661 - FFmpeg: Force MP4 files to YUV420P
662 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
663 - GB: Reset with initial state of DIV register
664 - GB MBC: New MBC7 implementation
665 - GB Audio: Simplify envelope code
666 - GB Audio: Improve initial envelope samples
667 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
668 - GB Video: Improved video timings
669 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
670 - GBA, GB: ROM is now unloaded if a patch is applied
671 - GBA DMA: Refactor DMA out of memory.c
672 - GBA DMA: Move DMAs to using absolute timing
673 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
674 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
675 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
676 - GBA Memory: Support reading/writing POSTFLG
677 - GBA Memory: Remove unused prefetch cruft
678 - GBA Timer: Improve accuracy of timers
679 - GBA Video: Clean up unused timers
680 - GBA Video: Allow multiple handles into the same tile cache
681 - GBA Video, GB Video: Colors are now fully scaled
682 - GBA Video: Optimize when BLD* registers are written frequently
683 - OpenGL: Add xBR-lv2 shader
684 - Qt: Move last directory setting from qt.ini to config.ini
685 - Qt: Improved HiDPI support
686 - Qt: Expose configuration directory
687 - Qt: Merge "Save" and "OK" buttons in shader options
688 - Qt: Automatically load controller profile when plugged in
689 - Qt: Rename "Resample video" option to "Bilinear filtering"
690 - Qt: Remove audio thread
691 - Qt: Remove audio buffer sizing in AudioProcessorQt
692 - Qt: Re-enable QtMultimedia on Windows
693 - Qt: Make "Mute" able to be bound to a key
694 - Qt: Add .gb/.gbc files to the extension list in Info.plist
695 - Qt: Relax hard dependency on OpenGL
696 - Qt: Better highlight active key in control binding
697 - SDL: Remove scancode key input
698 - SDL: Automatically map controllers when plugged in
699 - Test: Add a basic test suite
700 - Util: Add size counting to Table
701 - Util: Add 8-bit PNG write support
702 - Util: Tune patch-fast extent sizes
703 - VFS: Call msync when syncing mapped data
704 - VFS: Allow truncating memory chunk VFiles
705 - VFS: Fix some minor VFile issues with FILEs
706 - VFS: Optimize expanding in-memory files
707 - VFS: Add VFileFIFO for operating on circle buffers
708Changes from beta 1:
709Features:
710 - Qt: Italian translation (by theheroGAC)
711 - Qt: Updated German translation
712Bugfixes:
713 - GB Audio: Fix incorrect channel 4 iteration
714 - GB Audio: Fix zombie mode bit masking
715 - GB Serialize: Fix timer serialization
716 - GB Video: Fix LYC regression
717 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
718 - GBA Timer: Fix count-up timing overflowing timer 3
719 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
720 - Qt: Fix memory search close button (fixes mgba.io/i/769)
721 - Qt: Fix window icon being stretched
722 - Qt: Fix initial window size (fixes mgba.io/i/766)
723 - Qt: Fix data directory path
724 - Qt: Fix controls not saving on non-SDL builds
725 - Qt: Fix translation initialization (fixes mgba.io/i/776)
726 - Qt: Fix patch loading while a game is running
727 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
728 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
729 - Qt: Fix GL-less build
730 - Qt: Fix Software renderer not handling alpha bits properly
731 - Qt: Fix screen background improperly stretching
732 - SDL: Fix cheats not loading
733Misc:
734 - GB Serialize: Add MBC state serialization
735 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
736 - GBA Timer: Improve accuracy of timers
737 - PSP2: Update toolchain to use vita.cmake
738 - Qt: Add language selector
739 - Qt: Minor test fixes
740 - Qt: Move shader settings into main settings window
741 - Qt: Dismiss game crashing/failing dialogs when a new game loads
742 - Qt: Properly ship Qt translations
743 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
744
7450.6 beta 1: (2017-06-29)
746 - Initial beta for 0.6
747
7480.5.2: (2016-12-31)
749Bugfixes:
750 - All: Fix fullscreen config option being ignored
751 - ARM7: PSR mode bits should not get sign extended
752 - GB: Fix audio not being deinitialized
753 - GB: Fix crash when masking savedata
754 - GB: Properly initialize sramRealVf variable
755 - GB Audio: Fix serialization of channel 3 and NR52 properties
756 - GB Audio: Reset envelope timer when reseting sound channel
757 - GB MBC: Fix SRAM dangling pointer with RTC games
758 - GB MBC: Fix initializing MBC when no ROM is loaded
759 - GB Memory: Fix patching ROM bank 0
760 - GB Memory: Fix starting HDMAs during mode 0
761 - GB Memory: Fix HDMA5 value after DMA completes
762 - GB Video: Initialize LCDC in renderer
763 - GB Video: Hblank IRQs should mask LYC=LY IRQs
764 - GBA: Fix IRQs firing after already being cleared
765 - GBA: Only unhalt CPU if appropriate bit is set in IE
766 - GBA: Add savegame override for Crash Bandicoot 2
767 - GBA BIOS: Fix MidiKey2Freq BIOS reads
768 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
769 - GBA Cheats: Fix GameShark ROM patches
770 - GBA I/O: Mask off WAITCNT bits that cannot be written
771 - GBA Memory: Fix misaligned BIOS reads
772 - GBA Memory: Fix VCOUNT being writable
773 - GBA Video: Fix out of bounds sprite transforms
774 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
775 - Libretro: Fix disabling BIOS
776 - Libretro: Fix Game Boy savestates and audio
777 - Qt: Fix changing resolution of software renderer
778 - Qt: Fix setting overrides
779 - Qt: Fix cut off tiles and alignment issues in tile viewer
780 - Qt: Only reset window dimensions when first shown
781 - Qt: Fix Qt Multimedia audio driver on big endian
782 - Qt: Fix Apply button for key and controller configurations
783 - VFS: Fix resizing memory chunks when not needed
784 - Windows: Fix Unicode directory handling
785Misc:
786 - GB, GBA: Prevent loading null ROMs
787 - GB Audio: Initialize wave RAM to GBC values
788 - GB Memory: Reset ROM bank when loading a ROM
789 - PSP2: Improved controller rumble
790
7910.5.1: (2016-10-05)
792Bugfixes:
793 - Core: Fix importing save games as read-only
794 - FFmpeg: Fix encoding AAC
795 - GB: Fix invalid STOP behavior on Game Boy Color
796 - GB: Initialize audio properly
797 - GB: Properly clear KEY1 bit 0 when switching speeds
798 - GB: Properly unload save files when unloading a ROM
799 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
800 - GB MBC: Fix MBC7 when size is incorrectly specified
801 - GB MBC: Fix RTC access when no save file is loaded
802 - GB SIO: Don't auto-clock external shift clock
803 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
804 - GB Video: Fix video frames getting missed when LCDC is off
805 - GB Video: Clear screen when LCDC is off
806 - GBA Cheats: Fix holding onto pointers that may get invalidated
807 - GBA Cheats: Fix key-activated CodeBreaker cheats
808 - GBA Cheats: Fix uninitialized memory getting freed when saving
809 - GBA Hardware: Improve Game Boy Player rumble behavior
810 - GBA Memory: Fix several unused I/O register read values
811 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
812 - LR35902: Fix events running with the wrong cycle active
813 - Qt: Fix "close" button on Overrides view
814 - Qt: Fix saving overrides
815 - Qt: Fix directory set unloading when replacing the ROM
816 - Qt: Fix patch loading
817 - Qt: Fix crash when saving an override if a game isn't loaded
818 - Qt: Fix showing default display driver as OpenGL (force 1.x)
819 - SDL: Attach rumble in SDL frontend
820 - Util: Fix PNG identification on files too small to be a PNG
821Misc:
822 - All: Only update version info if needed
823 - All: Split out install locations for Libretro and OpenEmu
824 - FFmpeg: Encoding cleanup
825 - GB: Reset active region when reloading ROM
826 - GB Memory: Initialize RAM pattern for GBC
827 - GB Video: Improved video timings
828 - Qt: Manage window sizes slightly better
829 - Qt: Remember scale option independent of core dimensions
830
8310.5.0: (2016-09-19)
832Features:
833 - Game Boy support
834 - Support for encrypted CodeBreaker GBA cheats
835 - Emulation of Vast Fame protected GBA carts (taizou)
836 - Tile viewer
837 - Threaded rendering mode
838 - Libretro: Memory map and achievement support (leiradel)
839 - GUI: Add UI control remapping
840 - GUI: Add fast-forward
841 - Wii: 240p support
842 - 3DS: Adjustable screen darkening
843 - Ability to temporarily load a savegame
844 - Load specific files out of archives
845 - Automatic BIOS detection
846Bugfixes:
847 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
848 - Debugger: Fix GDB breakpoints
849 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
850 - GBA: Fix filehandle leak with savegames
851 - GBA: Timer 0 cannot be count up
852 - GBA: Count up timers should not count themselves
853 - GBA Memory: Fix mirror on non-overdumped Classic NES games
854 - GBA Memory: Fix ldm {pc}
855 - GBA Savedata: Fix savedata sync timer
856 - GBA Savedata: Only unmap savedata if present
857 - GBA Serialize: Savestates now properly store prefetch
858 - GBA Video: WIN0/1 take priority over OBJWIN
859 - GBA Video: Fix out-of-order OBJWIN
860 - PSP2: Fix GPU crash while exiting
861 - PSP2: Fix VSync
862 - PSP2: Fix accelerometer range
863 - PSP2: Actually load screen mode setting
864 - PSP2: Fix gyroscope direction
865 - PSP2: Delete threads after they return
866 - PSP2: Fix mapping/unmapping from not at 0
867 - Qt: Fix bug in software renderer scaling
868 - Qt: Fix hanging key press after disabling autofire
869 - Qt: Fix being unable to pause manually when using auto-pausing
870 - SDL: Fix axes being mapped wrong
871 - Util: Fix realloc semantics in utf16to8
872 - Util: Fix inserting too many items into a hash table
873 - VFS: Fix uninitialized varaible reading from 7z
874 - VFS: Fix reading multiple files from a 7z archive
875 - Wii: Fix framelimiting after a slowdown
876 - Wii: Fix garbage flash at startup
877Misc:
878 - 3DS: Use blip_add_delta_fast for a small speed improvement
879 - 3DS: Allow UTF-16 filenames
880 - 3DS: Port to using citro3D
881 - 3DS: Use system font for menus
882 - 3DS: Attempt to use Core 2 for threads
883 - 3DS: Adjustable filering
884 - 3DS: 3D banner
885 - All: Add QUIET parameter to silence CMake
886 - All: Faster memory read/write
887 - ARM7: Support forcing Thumb mode via MSR
888 - ARM7: Flush prefetch cache when loading CPSR via MSR
889 - ARM7: Clean up instruction decoding for future expandability
890 - Debugger: Support register and memory writes via GDB stub
891 - Debugger: Add software breakpoint support to gdb
892 - FFmpeg: Full support for libavcodec 56+
893 - GBA: Better debug logging if event processing breaks
894 - GBA Audio: Force audio DMAs to not increment destination
895 - GBA BIOS: Use custom ArcTan, not relying on OS
896 - GBA Hardware: Clean up dead code in GBP
897 - GBA Memory: Optimize stalling behavior
898 - GBA Memory: Optimize Load-/StoreMultiple
899 - GBA Savedata: Add realistic timing for EEPROM
900 - GBA Serialize: Savestates now store if CPU was halted
901 - GBA Video: Remove old slow path fallback
902 - GBA Video: Optimize sprite drawing
903 - GBA Video: Optimize mode 0 rendering
904 - GBA Video: Optimize compositing cases slightly
905 - GUI: Screenshot dimensions are now passed through
906 - GUI: Add back logging
907 - GUI: Only reload config if manually saved
908 - GUI: Increase scrolling speed
909 - OpenGL: Log shader compilation failure
910 - OpenGL: Add texSize uniform
911 - Qt: Make -g flag work in Qt build
912 - Qt: Simplify OpenGL context creation
913 - Qt: Thread startup improvements
914 - Qt: Make audio channel/video layer options shortcut mappable
915 - Qt: Remove some C99isms from C++ code
916 - Qt: Remove default autofire mappings
917 - Qt: Make reseting when pasued frame-accurate
918 - Qt: Rearchitect game closing codepath
919 - PSP2: Use system font for menus
920 - PSP2: Add rumble for PS TV
921 - PSP2: Add fit-to-height screen mode
922 - PSP2: Sync files per descriptor
923 - PSP2: Allow UTF-8 filenames
924 - PSP2: Screenshots are now saved into the Photo Gallery
925 - PSP2: Stop underclocking when menuing
926 - SDL: Increase default audio buffer size to 1024 samples
927 - SDL: More responsive rumble
928 - Util: Add Vector GetConstPointer
929 - Util: Add rtrim
930 - Util: Add endswith
931 - VFS: Improve zip file detection
932 - Wii: Add pixelated resample filter
933 - Windows: Add native VDir support
934 - Util: Add PRIz macro for libc versions that don't support %z
935
9360.4.1: (2016-07-11)
937Bugfixes:
938 - All: Fix several file handle leaks
939 - All: Fix instruction tables getting zeroed when linking sometimes
940 - ARM7: Fix flags on SBC/RSC
941 - ARM7: Fix setting spsr privilege bits when spsr is empty
942 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
943 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
944 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
945 - GBA Memory: Fix executing code from OBJ region of VRAM
946 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
947 - GBA Serialize: Fix loading savegames from savestates
948 - OpenGL: Correct boolean vector strcmp strings for uniforms
949 - Qt: Fix sending gameStopped twice
950 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
951 - Qt: Fix initial state of key mapping
952 - Qt: Initialize m_useBios
953 - SDL: Fix joystick initialization on BSD
954 - SDL: Fix potential joystick crash in games with rumble
955 - SDL: Fix SDL 1.2 build
956 - SDL: Fix sporadic crash when deinitializing audio
957 - Shaders: Fix AGS-001 shader with some bad drivers
958 - Util: Use closesocket on Windows
959 - Util: Fix socket bind addresses
960 - VFS: Fix reading 7z archives without rewinding first
961 - VFS: VFileFromFD should not open directories
962 - Wii: Fix tilting direction
963 - Util: Fix realloc semantics in utf16to8
964Misc:
965 - All: Allow use of external minizip library
966 - Debugger: CLI debugger now exits when end-of-stream is reached
967 - FFmpeg: Update dependencies on Ubuntu
968 - GBA: Slightly optimize GBAProcessEvents
969 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
970 - GBA Video: Null renderer should return proper register values
971 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
972 - Qt: Add preset for DualShock 4
973 - Qt: Update 360 input profile on OS X to reflect newer drivers
974 - Qt: Remove use of NaN
975 - Qt: Canonicalize file paths when loading games
976 - Qt: Add refresh button to controller editing
977 - SDL: Remove default gamepad mappings
978 - Util: Fix intermittent build failure on OS X
979 - VFS: VFile.sync now updates modified time
980
9810.4.0: (2016-02-02)
982Features:
983 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
984 - I/O viewer
985 - Booting of multiboot images
986 - Customization of GIF recording
987 - Libretro: Cheat code support
988 - Support for GLSL shaders
989 - ROM information view
990 - Support for VBA-style cheat codes
991 - Savestates now store creation timestamps
992 - Key autofire
993 - Libretro: Allow blocking opposing directional input
994 - OpenEmu core for OS X
995 - Libretro: Settings for using BIOS and skipping intro
996 - Libretro: Customizable idle loop removal
997 - Implemented cycle counting for sprite rendering
998 - Cleaner, unified settings window
999 - Added a setting for pausing when the emulator is not in focus
1000 - Customizable paths for save games, save states, screenshots and patches
1001 - Controller hotplugging
1002 - Ability to store save games and active cheats within savestates
1003Bugfixes:
1004 - ARM7: Fix sign of unaligned LDRSH
1005 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1006 - Debugger: Fix watchpoints in gdb
1007 - GBA: Fix warnings when creating and loading savestates
1008 - GBA: Fix Iridion II savetype
1009 - GBA BIOS: Fix misaligned CpuSet
1010 - GBA Cheats: Fix cheats setting the Action Replay version
1011 - GBA Hardware: Fix GPIO on big endian
1012 - GBA Memory: Fix DMA register writing behavior
1013 - GBA Memory: Fix DMAs triggering two cycles early
1014 - Libretro: Fix aspect ratio
1015 - Qt: Fix some potential crashes with the gamepad mapping
1016 - Qt: Fix keys being mapped incorrectly when loading configuration file
1017 - Util: Fix PowerPC PNG read/write pixel order
1018 - Util: Fix excessive memory allocation when decoding a PNG
1019 - VFS: Fix VFileReadline and remove _vfdReadline
1020Misc:
1021 - All: Improved PowerPC support
1022 - All: Fix some undefined behavior warnings
1023 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1024 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1025 - GBA: Implement bad I/O register loading
1026 - GBA: Allow jumping to OAM and palette RAM
1027 - GBA BIOS: Finish implementing RegisterRamReset
1028 - GBA Config: Add "override" layer for better one-time configuration
1029 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1030 - GBA Memory: Use a dynamically sized mask for ROM memory
1031 - GBA Memory: Implement several unimplemented memory access types
1032 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1033 - GBA RR: Starting from savestate now embeds the savegame
1034 - GBA RR: Add preliminary SRAM support for VBM loading
1035 - GBA RR: Add support for resets in movies
1036 - GBA Video: Remove lastHblank, as it is implied
1037 - Libretro: Use anonymous memory mappers for large blocks of memory
1038 - Libretro: Add install target for libretro core
1039 - Qt: Window size command line options are now supported
1040 - Qt: Increase usability of key mapper
1041 - Qt: Add 'Apply' button to settings window
1042 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1043 - Qt: Allow use of modifier keys as input
1044 - Qt: Optimize log viewer
1045 - Qt: Added button for breaking into the GDB debugger
1046 - Qt: Add box for showing duration of rewind
1047 - SDL: Support fullscreen in SDL 1.2
1048 - SDL: Allow GBASDLAudio to be used without a thread context
1049 - Util: Use VFile for configuration
1050 - Util: Add MutexTryLock
1051
10520.3.2: (2015-12-16)
1053Bugfixes:
1054 - ARM7: Fix STRT/STRBT
1055 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1056 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1057 - Libretro: Fix problems with rumble not turning off
1058 - GBA: Fix idle skip state being retained between games
1059 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1060 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1061 - GBA BIOS: Fix Sqrt sign
1062 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1063 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1064 - GBA Memory: Fix DMA behavior for SRAM accesses
1065 - GBA Memory: Fix Store8 to OBJ VRAM
1066 - GBA Memory: Fix alignment of LDM/STM on SRAM
1067 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1068 - GBA Memory: Fix timing of DMAs
1069 - GBA Video: Fix _mix for 15-bit color
1070 - GBA Video: Fix OAM and palette initialization
1071 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1072 - Qt: Use safer isLoaded check in GameController
1073 - Qt: Fix a race condition in PainterGL that could lead to a crash
1074 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1075 - Qt: Fix font size in memory viewer
1076 - Qt: Fix a crash in the memory viewer
1077 - Qt: Add additional checks in CheatModel to prevent crashes
1078 - Qt: Fix race condition with setting sample rate
1079 - Qt: Fix crash when closing multiplayer windows
1080 - Qt: Fix resetting while paused
1081Misc:
1082 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1083 - Qt: Add mute option to menu
1084
10850.3.1: (2015-10-24)
1086Bugfixes:
1087 - ARM7: Fix instruction decoding of Thumb shifts
1088 - GBA: Deinit savegame when unloading a ROM
1089 - GBA: Fix BIOS check on big endian
1090 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1091 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1092 - GBA Audio: Fix audio channels being silenced at the wrong time
1093 - GBA Memory: Fix bad BIOS Load16 on big endian
1094 - GBA Memory: Fix bad Load8 on big endian
1095 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1096 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1097 - GBA Video: Fix objwin and blending interaction on sprites
1098 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1099 - Libretro: Fix a memory leak with the render buffer
1100 - Qt: Windows no longer spawn in the top left on first launch
1101 - Qt: Fix install path of XDG desktop file with DESTDIR
1102 - Qt: Fix drag and drop on Windows
1103 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1104 - VFS: Fix return values of VFileFILE.read and .write
1105Misc:
1106 - All: Reset next event to cycles instead of zero to interrupt
1107 - All: Add --version flag
1108 - ARM7: Force disable LTO on two files to work around a GCC bug
1109 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1110 - GBA: Better memory handling with PNG savestates
1111 - GBA: Additional savestate sanity checks
1112 - GBA: Check for cycle count being too high
1113 - GBA Audio: Allow GBAAVStream to have no video callback
1114 - GBA BIOS: Implement RegisterRamReset for SIO registers
1115 - Qt: Remove useless help icons in dialogs
1116 - Qt: Prevent savestate window from opening while in multiplayer
1117 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1118 - Qt: Dropping multiplayer windows works more cleanly now
1119
11200.3.0: (2015-08-16)
1121Features:
1122 - Ability to hide individual background layers, or OBJs
1123 - Ability to mute individual audio channels
1124 - Palette viewer and exporter
1125 - Volume control
1126 - More shortcuts are editable (e.g. quick save/load)
1127 - Rewind now shows the frame after rewinding
1128 - Import/Export of GameShark/Action Replay snapshots
1129 - Add "Step backwards" item for single increment rewind
1130 - Deadzone estimation for game controllers
1131 - Analog inputs can be used for shortcuts
1132 - Menu items for specific solar sensor brightness levels
1133 - Remappable controls for tilt and gyroscope sensors
1134 - Status messages for actions taken while a game is running (e.g. save/load state)
1135 - Memory inspector
1136 - Screensaver can now be suspended while a game is running
1137 - Load/save the most recent savestate slot
1138 - Support varible speed (PWM) rumble
1139 - Ability to cap fast forward speed
1140 - Finer control over FPS target
1141 - Holdable shortcut for rewinding one frame at a time
1142 - Ability to boot directly into the BIOS
1143 - Preliminary support for yanking out the game pak while a game is running
1144 - Thumb-drive mode by putting a file called portable.ini in the same folder
1145 - Configurable display driver, between software and OpenGL
1146 - Undo-able savestate loading and saving
1147 - Controller profiles now store shortcut settings
1148 - Default controller profiles for several common controllers
1149 - Libretro now supports BIOS, rumble and solar sensor
1150 - Implement BIOS call Stop, for sleep mode
1151 - Automatically load patches, if found
1152 - Improved video synchronization
1153 - Configurable audio output sample rate
1154Bugfixes:
1155 - ARM7: Fix SWI and IRQ timings
1156 - ARM7: Fix Thumb MUL timing
1157 - ARM7: Fix timing of multiplies to use N cycles
1158 - ARM7: ARMHotplugDetach should call deinit
1159 - Debugger: Fix use-after-free in breakpoint clearing code
1160 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1161 - GBA: Cap audio FIFO read size during deserialization
1162 - GBA: Check for corrupted savestates when loading
1163 - GBA: Check for improperly sized savestates when loading
1164 - GBA: Check for savestates made from differently sized ROMs
1165 - GBA: Fix calls to endian-independent loadstores
1166 - GBA: Fix timing of reading from timer registers
1167 - GBA: Ensure cycles never go negative
1168 - GBA Audio: Force audio FIFOs to 32-bit
1169 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1170 - GBA Audio: Fix sample order in audio channel 3
1171 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1172 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1173 - GBA Memory: Improve Thumb open bus behavior
1174 - GBA Memory: Fix potential DMA issue when loading a savestate
1175 - GBA Memory: Fix load/store multiple video memory waitstates
1176 - GBA SIO: Fix reseting when there are SIO devices attached
1177 - GBA Video: Blended sprites should never have other effects applied
1178 - GBA Video: Fix out-of-bounds tiles in mosaic
1179 - GBA Video: Fix windows not affecting sprites
1180 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1181 - GBA Video: Fix timing on first scanline
1182 - Qt: Better cleanup when a game crashes
1183 - Qt: Fix open ROM dialog filtering for archive formats
1184 - Qt: Cap the maximum number of multiplayer windows
1185 - Qt: Fix maximum year in sensor override
1186 - Qt: Fix window being too tall after exiting fullscreen
1187 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1188 - Qt: Fix analog buttons not getting unmapped
1189 - Qt: Fix passing command line options
1190 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1191 - SDL: Fix SDL build when OpenGL is missing
1192 - Util: Allow loading IPS patches that grow the ROM
1193 - VFS: Fix resource leaks if some allocations fail
1194 - VFS: Fix line-reading to return proper values
1195 - Video: Fix an issue with very long filenames
1196 - Util: Fix formatting of floats
1197Misc:
1198 - All: Add --help flag for command line programs
1199 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1200 - All: Enable static linking for Windows
1201 - All: Enable static linking for OS X
1202 - All: Threads are now named
1203 - All: Proper handling of Unicode file paths
1204 - ARM7: Add emulation for Undefined CPU mode
1205 - ARM7: Reduce the size of the Thumb instruction table
1206 - GBA: Add status log level
1207 - GBA: GBARewind now returns how many states it has rewound
1208 - GBA: SIO logging layer
1209 - GBA BIOS: Stub out SoundBias
1210 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1211 - GBA: Don't include GBACLIDebugger struct unless needed
1212 - GBA: Savedata is now synced shortly after data finishes being written
1213 - GBA: Process multiple timer events at once, if necessary
1214 - GBA Audio: Implement audio reset for channels A/B
1215 - GBA Audio: Process multiple audio events at once, if necessary
1216 - GBA Hardware: Backport generic RTC source into core
1217 - GBA Input: Allow axes and buttons to be mapped to the same key
1218 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1219 - GBA SIO: Add a dummy driver for Normal mode
1220 - GBA Thread: Add functionality for running callbacks on the GBA thread
1221 - GBA Thread: Split GBASync into a separate file
1222 - GBA Video: Refactor software renderer into separate files
1223 - GBA Video: Slightly optimize mode 0 mosaic rendering
1224 - Debugger: Free watchpoints in addition to breakpoints
1225 - Qt: Handle saving input settings better
1226 - Qt: Move GL frame drawing back onto its own thread
1227 - Qt: Fast forward (held) option moved from Other to Emulation menu
1228 - Qt: Show version info in window title
1229 - Qt: Migrate multiplayer window handling into GBAApp
1230 - Qt: Unified file opening and saving with last location
1231 - Qt: Fix windows being resizable when they shouldn't have been
1232 - Qt: Only hide cursor in full screen
1233 - Qt: Replace pause-after-frame mutex with an atomic
1234 - Qt: Add application icon and XDG desktop files
1235 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1236 - Qt: Don't save window size when entering fullscreen
1237 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1238 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1239 - Qt: Increase usability of key mapper
1240 - Qt: Show checkmark for window sizes
1241 - Qt: Set window path to loaded ROM
1242 - Perf: Ability to load savestates immediately on launch
1243 - SDL: Properly check for initialization
1244 - SDL: Clean up initialization functions
1245 - SDL: Clean up GL context
1246 - Util: Allow disabling the threading code entirely
1247 - VFS: Add sync method to force syncing with backing
1248
12490.2.1: (2015-05-13)
1250Bugfixes:
1251 - All: Fix sanitize-deb script not cleaning up after itself
1252 - All: Fix dependencies for libavcodec on Debian-derived platforms
1253 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1254 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1255 - ARM7: Fix ARM multiply instructions when PC is a destination register
1256 - Debugger: Fix use-after-free in breakpoint clearing code
1257 - Debugger: Fix boundary conditions in tab completion
1258 - GBA: Fix timers not updating timing when writing to only the reload register
1259 - GBA: Fix rewind boundary conditions
1260 - GBA: Add initial I/O register settings for background matrix registers
1261 - GBA: Fix hang when loading a savestate if sync to video is enabled
1262 - GBA: Handle out-of-bounds I/O access
1263 - GBA: Fix bounds-checking on EEPROM access
1264 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1265 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1266 - GBA Memory: Allow SRAM to be 64kB
1267 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1268 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1269 - GBA Video: Fix second frame mode 5
1270 - Perf: Fix race condition if a game crashes immediately on start
1271 - Qt: Fix Display object leak when closing a window
1272 - Qt: Fix .deb dependencies
1273 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1274 - Qt: Fix window not regaining focus after exiting savestate window
1275 - Qt: Fix regression where video would not record if the game had already started
1276 - Qt: Fix potential crash if a gamepad causes focus to change
1277 - Qt: Fix controller axis querying
1278 - Qt: Fix multiplayer windows opening as the wrong size
1279 - Qt: Fix controllers sometimes not loading the right profile
1280 - SDL: Fix boundary conditions for joystick adjustments
1281 - SDL: Allocate properly sized input maps
1282 - SDL: Fix potential build issues when Qt and SDL2 are in use
1283 - Util: Fix resource leak in UTF-8 handling code
1284 - Util: Fix a null-pointer issue when attempting to delete a key
1285 - VFS: Fix resource leaks if some allocations fail
1286 - Video: Fix an issue with very long filenames
1287Misc:
1288 - GBA Memory: Soft-crash if jumping past the end of a ROM
1289 - Qt: Show multiplayer numbers in window title
1290 - Qt: Solar sensor can have shortcuts set
1291
12920.2.0: (2015-04-03)
1293Features:
1294 - Support for gamepad axes, e.g. analog sticks or triggers
1295 - Add scale presets for up to 6x
1296 - Settings window
1297 - Bilinear resampling option
1298 - Add option to skip BIOS start screen
1299 - List of recently opened games
1300 - Support for games using the Solar Sensor
1301 - Better audio resampling via blip-buf
1302 - Game Pak overrides dialog for setting savetype and sensor values
1303 - Support for games using the tilt sensor
1304 - Remappable shortcuts for keyboard and gamepad
1305 - Rewinding of emulation
1306 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1307 - Support IPv6
1308 - Save directory of last loaded file
1309 - Support BPS patches
1310 - Automatically detect and optimize out idle loops
1311 - Configurable game overrides
1312 - Support loading 7-Zip files
1313 - Drag and drop game loading
1314 - Cheat code support
1315 - Runtime configurable audio driver
1316 - Libretro core for use with RetroArch and other front-ends
1317 - Controller profiles for setting different bindings for different controllers
1318 - Ability to lock aspect ratio
1319 - Local link cable support
1320 - Ability to switch which game controller is in use per instance
1321 - Ability to prevent opposing directional input
1322 - Warning dialog if an unimplemented BIOS feature is called
1323 - Debugger: Add CLI "frame", frame advance command
1324 - Debugger: Add CLI functions for writing to memory
1325 - Debugger: Add CLI functions for examining memory regions
1326 - Debugger: Add CLI function for writing a register
1327Bugfixes:
1328 - ARM7: Extend prefetch by one stage
1329 - ARM7: Fix cycle counting for loads
1330 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1331 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1332 - GBA: Initialize gba.sync to null
1333 - GBA: Fix timer initialization
1334 - GBA Audio: Support 16-bit writes to FIFO audio
1335 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1336 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1337 - GBA BIOS: Fix BIOS prefetch after reset
1338 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1339 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1340 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1341 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1342 - GBA Memory: Fix cycle counting for 32-bit load/stores
1343 - GBA RR: Fix fallthrough error when reading tags from a movie
1344 - GBA Thread: Fix possible hang when loading an archive
1345 - GBA Thread: Fix possible deadlock in video sync
1346 - Perf: Fix crash when the GBA thread fails to start
1347 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1348 - Qt: Fix crash when adjusting settings after closing a game
1349 - Qt: Fix crash when starting GDB stub after closing a game
1350 - Qt: Fix patch loading while a game is running
1351 - Qt: Fix crash when loading a game after stopping GDB server
1352 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1353 - Qt: Fix crash when attempting to pause if a game is not running
1354 - SDL: Properly clean up if a game doesn't launch
1355 - Util: Fix sockets on Windows
1356Misc:
1357 - All: Enable link-time optimization
1358 - Debugger: Watchpoints now work on STM/LDM instructions
1359 - Debugger: Clean up GDB stub network interfacing
1360 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1361 - Debugger: Merge Thumb BL instructions when disassembling
1362 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1363 - Debugger: Watchpoints now report address watched (fixes #68)
1364 - Debugger: Add support for soft breakpoints
1365 - Debugger: Make I/O register names be addresses instead of values
1366 - Debugger: Rename read/write commands
1367 - GBA: Improve accuracy of event timing
1368 - GBA: Add API for getting Configuration structs for overrides and input
1369 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1370 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1371 - GBA: Move A/V stream interface into core
1372 - GBA: Savestates now take into account savedata state machines (fixes #109)
1373 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1374 - GBA Memory: Simplify memory API and use fixed bus width
1375 - GBA Thread: Make GBASyncWaitFrameStart time out
1376 - GBA Video: Start video at the last scanline instead of the first
1377 - Qt: Optimize logo drawing
1378 - Qt: Move frame upload back onto main thread
1379 - Qt: Remember window position
1380 - Qt: Double-clicking on the window toggles full screen
1381 - Util: Use proper locale for reading and writing float values
1382
13830.1.1: (2015-01-24)
1384Bugfixes:
1385 - ARM7: Fix LDM writeback to a register already written
1386 - GBA: Fix timers 2 and 3 updating incorrectly
1387 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1388 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1389 - GBA Audio: Properly initialize audio FIFO channels
1390 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1391 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1392 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1393 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1394 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1395 - GBA BIOS: Fix HuffUnComp boundary conditions
1396 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1397 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1398 - GBA Memory: Filter out top nybble of DMA addresses
1399 - GBA Memory: Properly bounds-check VRAM accesses
1400 - GBA Memory: Fix initial DMA state
1401 - GBA Thread: Allow halted games to exit cleanly
1402 - GBA Video: Fix blend issues with obscured middle layers
1403 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1404 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1405 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1406 - GBA Video: Fix sprite boundary conditions with mosaic
1407 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1408 - Qt: Fix issue with set frame sizes being the wrong height
1409 - Qt: Fix emulator crashing when full screen if a game is not running
1410 - Qt: Fix window focus issues
1411 - Qt: Properly set default video recording settings
1412 - Qt: Fix a race condition when a game crashes immediately
1413 - Qt: Fix some cases where key mapping can break if focus is adjusted
1414 - Qt: Fix crash if a game pauses before any frames are shown
1415 - Debugger: Negative PC-relative loads now properly subtract the offset
1416 - Debugger: Align PC-relative loads in Thumb
1417 - Debugger: Fix watchpoints triggering too late
1418 - Debugger: Fix binary print putting spaces between digits
1419 - Video: Ensure FFmpeg encoder has audio frames
1420 - Video: Fix uncompressed PCM audio recording
1421 - Video: Fix FFmpeg crashing when the file extension is wrong
1422 - Util: Fix SOCKET_FAILED macro
1423Misc:
1424 - GBA: Exit cleanly on FATAL if the port supports it
1425 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1426 - Qt: Disable sync to video by default
1427 - Qt: Handle a game crash without crashing
1428 - Qt: Set default log level to FATAL, ERROR and WARN
1429 - Qt: Clarify some phrasing in the menus
1430 - Qt: Clear active buttons when focus is lost
1431
14320.1.0: (2014-12-13)
1433 - Initial release