src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MultiplayerController.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "OverrideView.h"
42#include "ObjView.h"
43#include "PaletteView.h"
44#include "ROMInfo.h"
45#include "SensorView.h"
46#include "SettingsView.h"
47#include "ShaderSelector.h"
48#include "ShortcutController.h"
49#include "TileView.h"
50#include "VideoView.h"
51
52#include <mgba/core/version.h>
53#ifdef M_CORE_GB
54#include <mgba/internal/gb/gb.h>
55#include <mgba/internal/gb/video.h>
56#endif
57#ifdef M_CORE_GBA
58#include <mgba/internal/gba/gba.h>
59#include <mgba/internal/gba/video.h>
60#endif
61#include <mgba/feature/commandline.h>
62#include "feature/sqlite3/no-intro.h"
63#include <mgba-util/vfs.h>
64
65using namespace QGBA;
66
67Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
68 : QMainWindow(parent)
69 , m_manager(manager)
70 , m_logView(new LogView(&m_log))
71 , m_screenWidget(new WindowBackground())
72 , m_config(config)
73 , m_inputController(playerId, this)
74 , m_shortcutController(new ShortcutController(this))
75{
76 setFocusPolicy(Qt::StrongFocus);
77 setAcceptDrops(true);
78 setAttribute(Qt::WA_DeleteOnClose);
79 updateTitle();
80 reloadDisplayDriver();
81
82 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
83 m_logo = m_logo; // Free memory left over in old pixmap
84
85#if defined(M_CORE_GBA)
86 float i = 2;
87#elif defined(M_CORE_GB)
88 float i = 3;
89#endif
90 QVariant multiplier = m_config->getOption("scaleMultiplier");
91 if (!multiplier.isNull()) {
92 m_savedScale = multiplier.toInt();
93 i = m_savedScale;
94 }
95#ifdef USE_SQLITE3
96 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
97 ConfigOption* showLibrary = m_config->addOption("showLibrary");
98 showLibrary->connect([this](const QVariant& value) {
99 if (value.toBool()) {
100 if (m_controller) {
101 m_screenWidget->layout()->addWidget(m_libraryView);
102 } else {
103 attachWidget(m_libraryView);
104 }
105 } else {
106 detachWidget(m_libraryView);
107 }
108 }, this);
109 m_config->updateOption("showLibrary");
110 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
111 libraryStyle->connect([this](const QVariant& value) {
112 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
113 }, this);
114 m_config->updateOption("libraryStyle");
115
116 connect(m_libraryView, &LibraryController::startGame, [this]() {
117 VFile* output = m_libraryView->selectedVFile();
118 if (output) {
119 QPair<QString, QString> path = m_libraryView->selectedPath();
120 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
121 }
122 });
123#endif
124#if defined(M_CORE_GBA)
125 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
126#elif defined(M_CORE_GB)
127 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
128#endif
129 m_screenWidget->setPixmap(m_logo);
130 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
131 m_screenWidget->setLockIntegerScaling(false);
132 m_screenWidget->setLockAspectRatio(true);
133 setCentralWidget(m_screenWidget);
134
135 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
136 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
137 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
138 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
139
140 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
141 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
142 m_focusCheck.setInterval(200);
143
144 m_shortcutController->setConfigController(m_config);
145 setupMenu(menuBar());
146}
147
148Window::~Window() {
149 delete m_logView;
150 delete m_overrideView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159
160#ifdef USE_SQLITE3
161 delete m_libraryView;
162#endif
163}
164
165void Window::argumentsPassed(mArguments* args) {
166 loadConfig();
167
168 if (args->fname) {
169 setController(m_manager->loadGame(args->fname), args->fname);
170 }
171
172#ifdef USE_GDB_STUB
173 if (args->debuggerType == DEBUGGER_GDB) {
174 if (!m_gdbController) {
175 m_gdbController = new GDBController(this);
176 m_gdbController->listen();
177 }
178 }
179#endif
180}
181
182void Window::resizeFrame(const QSize& size) {
183 QSize newSize(size);
184 m_screenWidget->setSizeHint(newSize);
185 newSize -= m_screenWidget->size();
186 newSize += this->size();
187 resize(newSize);
188}
189
190void Window::setConfig(ConfigController* config) {
191 m_config = config;
192}
193
194void Window::loadConfig() {
195 const mCoreOptions* opts = m_config->options();
196 reloadConfig();
197
198 if (opts->width && opts->height) {
199 resizeFrame(QSize(opts->width, opts->height));
200 }
201
202 if (opts->fullscreen) {
203 enterFullScreen();
204 }
205
206 m_mruFiles = m_config->getMRU();
207 updateMRU();
208
209 m_inputController.setConfiguration(m_config);
210}
211
212void Window::reloadConfig() {
213 const mCoreOptions* opts = m_config->options();
214
215 m_log.setLevels(opts->logLevel);
216
217 if (m_controller) {
218 m_controller->loadConfig(m_config);
219 if (m_audioProcessor) {
220 m_audioProcessor->setBufferSamples(opts->audioBuffers);
221 m_audioProcessor->requestSampleRate(opts->sampleRate);
222 }
223 }
224 m_display->lockAspectRatio(opts->lockAspectRatio);
225 m_display->filter(opts->resampleVideo);
226
227 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
228}
229
230void Window::saveConfig() {
231 m_inputController.saveConfiguration();
232 m_config->write();
233}
234
235QString Window::getFilters() const {
236 QStringList filters;
237 QStringList formats;
238
239#ifdef M_CORE_GBA
240 QStringList gbaFormats{
241 "*.gba",
242#if defined(USE_LIBZIP) || defined(USE_ZLIB)
243 "*.zip",
244#endif
245#ifdef USE_LZMA
246 "*.7z",
247#endif
248 "*.agb",
249 "*.mb",
250 "*.rom",
251 "*.bin"};
252 formats.append(gbaFormats);
253 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
254#endif
255
256#ifdef M_CORE_GB
257 QStringList gbFormats{
258 "*.gb",
259 "*.gbc",
260#if defined(USE_LIBZIP) || defined(USE_ZLIB)
261 "*.zip",
262#endif
263#ifdef USE_LZMA
264 "*.7z",
265#endif
266 "*.rom",
267 "*.bin"};
268 formats.append(gbFormats);
269 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
270#endif
271
272 formats.removeDuplicates();
273 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
274 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
275 return filters.join(";;");
276}
277
278QString Window::getFiltersArchive() const {
279 QStringList filters;
280
281 QStringList formats{
282#if defined(USE_LIBZIP) || defined(USE_ZLIB)
283 "*.zip",
284#endif
285#ifdef USE_LZMA
286 "*.7z",
287#endif
288 };
289 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
290 return filters.join(";;");
291}
292
293void Window::selectROM() {
294 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
295 if (!filename.isEmpty()) {
296 setController(m_manager->loadGame(filename), filename);
297 }
298}
299
300#ifdef USE_SQLITE3
301void Window::selectROMInArchive() {
302 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
303 if (filename.isEmpty()) {
304 return;
305 }
306 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
307 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
308 VFile* output = archiveInspector->selectedVFile();
309 QPair<QString, QString> path = archiveInspector->selectedPath();
310 if (output) {
311 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
312 }
313 archiveInspector->close();
314 });
315 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
316 archiveInspector->show();
317}
318
319void Window::addDirToLibrary() {
320 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
321 if (filename.isEmpty()) {
322 return;
323 }
324 m_libraryView->addDirectory(filename);
325}
326#endif
327
328void Window::replaceROM() {
329 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
330 if (!filename.isEmpty()) {
331 m_controller->replaceGame(filename);
332 }
333}
334
335void Window::selectSave(bool temporary) {
336 QStringList formats{"*.sav"};
337 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
338 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
339 if (!filename.isEmpty()) {
340 m_controller->loadSave(filename, temporary);
341 }
342}
343
344void Window::multiplayerChanged() {
345 if (!m_controller) {
346 return;
347 }
348 int attached = 1;
349 MultiplayerController* multiplayer = m_controller->multiplayerController();
350 if (multiplayer) {
351 attached = multiplayer->attached();
352 }
353 for (QAction* action : m_nonMpActions) {
354 action->setDisabled(attached > 1);
355 }
356}
357
358void Window::selectPatch() {
359 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
360 if (!filename.isEmpty()) {
361 if (m_controller) {
362 m_controller->loadPatch(filename);
363 } else {
364 m_pendingPatch = filename;
365 }
366 }
367}
368
369void Window::openView(QWidget* widget) {
370 connect(this, &Window::shutdown, widget, &QWidget::close);
371 widget->setAttribute(Qt::WA_DeleteOnClose);
372 widget->show();
373}
374
375void Window::importSharkport() {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
377 if (!filename.isEmpty()) {
378 m_controller->importSharkport(filename);
379 }
380}
381
382void Window::exportSharkport() {
383 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
384 if (!filename.isEmpty()) {
385 m_controller->exportSharkport(filename);
386 }
387}
388
389void Window::openSettingsWindow() {
390 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
391#if defined(BUILD_GL) || defined(BUILD_GLES)
392 if (m_display->supportsShaders()) {
393 settingsWindow->setShaderSelector(m_shaderView.get());
394 }
395#endif
396 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
397 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
398 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
399 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
400 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
401 openView(settingsWindow);
402}
403
404void Window::startVideoLog() {
405 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
406 if (!filename.isEmpty()) {
407 m_controller->startVideoLog(filename);
408 }
409}
410
411template <typename T, typename... A>
412std::function<void()> Window::openTView(A... arg) {
413 return [=]() {
414 T* view = new T(arg...);
415 openView(view);
416 };
417}
418
419
420template <typename T, typename... A>
421std::function<void()> Window::openControllerTView(A... arg) {
422 return [=]() {
423 T* view = new T(m_controller, arg...);
424 openView(view);
425 };
426}
427
428#ifdef USE_FFMPEG
429void Window::openVideoWindow() {
430 if (!m_videoView) {
431 m_videoView = new VideoView();
432 if (m_controller) {
433 m_videoView->setController(m_controller);
434 }
435 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
436 }
437 m_videoView->show();
438}
439#endif
440
441#ifdef USE_MAGICK
442void Window::openGIFWindow() {
443 if (!m_gifView) {
444 m_gifView = new GIFView();
445 if (m_controller) {
446 m_gifView->setController(m_controller);
447 }
448 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
449 }
450 m_gifView->show();
451}
452#endif
453
454#ifdef USE_GDB_STUB
455void Window::gdbOpen() {
456 if (!m_gdbController) {
457 m_gdbController = new GDBController(this);
458 }
459 GDBWindow* window = new GDBWindow(m_gdbController);
460 m_gdbController->setController(m_controller);
461 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
462 openView(window);
463}
464#endif
465
466#ifdef USE_DEBUGGERS
467void Window::consoleOpen() {
468 if (!m_console) {
469 m_console = new DebuggerConsoleController(this);
470 }
471 DebuggerConsole* window = new DebuggerConsole(m_console);
472 if (m_controller) {
473 m_console->setController(m_controller);
474 }
475 openView(window);
476}
477#endif
478
479void Window::keyPressEvent(QKeyEvent* event) {
480 if (event->isAutoRepeat()) {
481 QWidget::keyPressEvent(event);
482 return;
483 }
484 GBAKey key = m_inputController.mapKeyboard(event->key());
485 if (key == GBA_KEY_NONE) {
486 QWidget::keyPressEvent(event);
487 return;
488 }
489 if (m_controller) {
490 m_controller->addKey(key);
491 }
492 event->accept();
493}
494
495void Window::keyReleaseEvent(QKeyEvent* event) {
496 if (event->isAutoRepeat()) {
497 QWidget::keyReleaseEvent(event);
498 return;
499 }
500 GBAKey key = m_inputController.mapKeyboard(event->key());
501 if (key == GBA_KEY_NONE) {
502 QWidget::keyPressEvent(event);
503 return;
504 }
505 if (m_controller) {
506 m_controller->clearKey(key);
507 }
508 event->accept();
509}
510
511void Window::resizeEvent(QResizeEvent* event) {
512 if (!isFullScreen()) {
513 m_config->setOption("height", m_screenWidget->height());
514 m_config->setOption("width", m_screenWidget->width());
515 }
516
517 int factor = 0;
518 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
519 if (m_controller) {
520 size = m_controller->screenDimensions();
521 }
522 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
523 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
524 factor = m_screenWidget->width() / size.width();
525 } else {
526 m_savedScale = 0;
527 }
528 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
529 bool enableSignals = iter.value()->blockSignals(true);
530 iter.value()->setChecked(iter.key() == factor);
531 iter.value()->blockSignals(enableSignals);
532 }
533
534 m_config->setOption("fullscreen", isFullScreen());
535}
536
537void Window::showEvent(QShowEvent* event) {
538 if (m_wasOpened) {
539 return;
540 }
541 m_wasOpened = true;
542 resizeFrame(m_screenWidget->sizeHint());
543 QVariant windowPos = m_config->getQtOption("windowPos");
544 if (!windowPos.isNull()) {
545 move(windowPos.toPoint());
546 } else {
547 QRect rect = frameGeometry();
548 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
549 move(rect.topLeft());
550 }
551 if (m_fullscreenOnStart) {
552 enterFullScreen();
553 m_fullscreenOnStart = false;
554 }
555}
556
557void Window::closeEvent(QCloseEvent* event) {
558 emit shutdown();
559 m_config->setQtOption("windowPos", pos());
560
561 if (m_savedScale > 0) {
562 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
563 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
564 }
565 saveConfig();
566 QMainWindow::closeEvent(event);
567}
568
569void Window::focusInEvent(QFocusEvent*) {
570 m_display->forceDraw();
571}
572
573void Window::focusOutEvent(QFocusEvent*) {
574}
575
576void Window::dragEnterEvent(QDragEnterEvent* event) {
577 if (event->mimeData()->hasFormat("text/uri-list")) {
578 event->acceptProposedAction();
579 }
580}
581
582void Window::dropEvent(QDropEvent* event) {
583 QString uris = event->mimeData()->data("text/uri-list");
584 uris = uris.trimmed();
585 if (uris.contains("\n")) {
586 // Only one file please
587 return;
588 }
589 QUrl url(uris);
590 if (!url.isLocalFile()) {
591 // No remote loading
592 return;
593 }
594 event->accept();
595 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
596}
597
598void Window::mouseDoubleClickEvent(QMouseEvent* event) {
599 if (event->button() != Qt::LeftButton) {
600 return;
601 }
602 toggleFullScreen();
603}
604
605void Window::enterFullScreen() {
606 if (!isVisible()) {
607 m_fullscreenOnStart = true;
608 return;
609 }
610 if (isFullScreen()) {
611 return;
612 }
613 showFullScreen();
614#ifndef Q_OS_MAC
615 if (m_controller && !m_controller->isPaused()) {
616 menuBar()->hide();
617 }
618#endif
619}
620
621void Window::exitFullScreen() {
622 if (!isFullScreen()) {
623 return;
624 }
625 m_screenWidget->unsetCursor();
626 menuBar()->show();
627 showNormal();
628}
629
630void Window::toggleFullScreen() {
631 if (isFullScreen()) {
632 exitFullScreen();
633 } else {
634 enterFullScreen();
635 }
636}
637
638void Window::gameStarted() {
639 for (QAction* action : m_gameActions) {
640 action->setDisabled(false);
641 }
642#ifdef M_CORE_GBA
643 for (QAction* action : m_gbaActions) {
644 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
645 }
646#endif
647 multiplayerChanged();
648 updateTitle();
649 QSize size = m_controller->screenDimensions();
650 m_display->setMinimumSize(size);
651 m_screenWidget->setMinimumSize(m_display->minimumSize());
652 m_screenWidget->setDimensions(size.width(), size.height());
653 m_config->updateOption("lockIntegerScaling");
654 m_config->updateOption("lockAspectRatio");
655 if (m_savedScale > 0) {
656 resizeFrame(size * m_savedScale);
657 }
658 attachWidget(m_display.get());
659
660#ifndef Q_OS_MAC
661 if (isFullScreen()) {
662 menuBar()->hide();
663 }
664#endif
665
666 m_hitUnimplementedBiosCall = false;
667 m_fpsTimer.start();
668 m_focusCheck.start();
669
670 CoreController::Interrupter interrupter(m_controller, true);
671 mCore* core = m_controller->thread()->core;
672 m_videoLayers->clear();
673 m_audioChannels->clear();
674 const mCoreChannelInfo* videoLayers;
675 const mCoreChannelInfo* audioChannels;
676 size_t nVideo = core->listVideoLayers(core, &videoLayers);
677 size_t nAudio = core->listAudioChannels(core, &audioChannels);
678
679 if (nVideo) {
680 for (size_t i = 0; i < nVideo; ++i) {
681 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
682 action->setCheckable(true);
683 action->setChecked(true);
684 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
685 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
686 });
687 m_videoLayers->addAction(action);
688 }
689 }
690 if (nAudio) {
691 for (size_t i = 0; i < nAudio; ++i) {
692 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
693 action->setCheckable(true);
694 action->setChecked(true);
695 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
696 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
697 });
698 m_audioChannels->addAction(action);
699 }
700 }
701 m_display->startDrawing(m_controller);
702
703 reloadAudioDriver();
704}
705
706void Window::gameStopped() {
707#ifdef M_CORE_GBA
708 for (QAction* action : m_gbaActions) {
709 action->setDisabled(false);
710 }
711#endif
712 for (QAction* action : m_gameActions) {
713 action->setDisabled(true);
714 }
715 setWindowFilePath(QString());
716 updateTitle();
717 detachWidget(m_display.get());
718 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
719 m_screenWidget->setLockIntegerScaling(false);
720 m_screenWidget->setLockAspectRatio(true);
721 m_screenWidget->setPixmap(m_logo);
722 m_screenWidget->unsetCursor();
723#ifdef M_CORE_GB
724 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
725#elif defined(M_CORE_GBA)
726 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
727#endif
728 m_screenWidget->setMinimumSize(m_display->minimumSize());
729
730 m_videoLayers->clear();
731 m_audioChannels->clear();
732
733 m_fpsTimer.stop();
734 m_focusCheck.stop();
735
736 emit paused(false);
737}
738
739void Window::gameCrashed(const QString& errorMessage) {
740 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
741 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
742 QMessageBox::Ok, this, Qt::Sheet);
743 crash->setAttribute(Qt::WA_DeleteOnClose);
744 crash->show();
745 m_controller->stop();
746}
747
748void Window::gameFailed() {
749 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
750 tr("Could not load game. Are you sure it's in the correct format?"),
751 QMessageBox::Ok, this, Qt::Sheet);
752 fail->setAttribute(Qt::WA_DeleteOnClose);
753 fail->show();
754}
755
756void Window::unimplementedBiosCall(int call) {
757 if (m_hitUnimplementedBiosCall) {
758 return;
759 }
760 m_hitUnimplementedBiosCall = true;
761
762 QMessageBox* fail = new QMessageBox(
763 QMessageBox::Warning, tr("Unimplemented BIOS call"),
764 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
765 QMessageBox::Ok, this, Qt::Sheet);
766 fail->setAttribute(Qt::WA_DeleteOnClose);
767 fail->show();
768}
769
770void Window::reloadDisplayDriver() {
771 if (m_controller) {
772 m_display->stopDrawing();
773 detachWidget(m_display.get());
774 }
775 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
776#if defined(BUILD_GL) || defined(BUILD_GLES)
777 m_shaderView.reset();
778 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
779#endif
780 m_screenWidget->setMinimumSize(m_display->minimumSize());
781 m_screenWidget->setSizePolicy(m_display->sizePolicy());
782 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
783 connect(m_display.get(), &Display::hideCursor, [this]() {
784 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
785 m_screenWidget->setCursor(Qt::BlankCursor);
786 }
787 });
788 connect(m_display.get(), &Display::showCursor, [this]() {
789 m_screenWidget->unsetCursor();
790 });
791
792 const mCoreOptions* opts = m_config->options();
793 m_display->lockAspectRatio(opts->lockAspectRatio);
794 m_display->filter(opts->resampleVideo);
795#if defined(BUILD_GL) || defined(BUILD_GLES)
796 if (opts->shader) {
797 struct VDir* shader = VDirOpen(opts->shader);
798 if (shader && m_display->supportsShaders()) {
799 m_display->setShaders(shader);
800 m_shaderView->refreshShaders();
801 shader->close(shader);
802 }
803 }
804#endif
805
806 if (m_controller) {
807 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
808 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
809 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
810 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
811 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
812 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
813 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
814
815 attachWidget(m_display.get());
816 m_display->startDrawing(m_controller);
817 }
818}
819
820void Window::reloadAudioDriver() {
821 if (!m_controller) {
822 return;
823 }
824 if (m_audioProcessor) {
825 m_audioProcessor->stop();
826 m_audioProcessor.reset();
827 }
828
829 const mCoreOptions* opts = m_config->options();
830 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
831 m_audioProcessor->setInput(m_controller);
832 m_audioProcessor->setBufferSamples(opts->audioBuffers);
833 m_audioProcessor->requestSampleRate(opts->sampleRate);
834 m_audioProcessor->start();
835 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
836}
837
838void Window::tryMakePortable() {
839 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
840 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
841 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
842 confirm->setAttribute(Qt::WA_DeleteOnClose);
843 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
844 confirm->show();
845}
846
847void Window::mustRestart() {
848 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
849 tr("Some changes will not take effect until the emulator is restarted."),
850 QMessageBox::Ok, this, Qt::Sheet);
851 dialog->setAttribute(Qt::WA_DeleteOnClose);
852 dialog->show();
853}
854
855void Window::recordFrame() {
856 m_frameList.append(QDateTime::currentDateTime());
857 while (m_frameList.count() > FRAME_LIST_SIZE) {
858 m_frameList.removeFirst();
859 }
860}
861
862void Window::showFPS() {
863 if (m_frameList.isEmpty()) {
864 updateTitle();
865 return;
866 }
867 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
868 float fps = (m_frameList.count() - 1) * 10000.f / interval;
869 fps = round(fps) / 10.f;
870 updateTitle(fps);
871}
872
873void Window::updateTitle(float fps) {
874 QString title;
875
876 if (m_controller) {
877 CoreController::Interrupter interrupter(m_controller);
878 const NoIntroDB* db = GBAApp::app()->gameDB();
879 NoIntroGame game{};
880 uint32_t crc32 = 0;
881 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
882
883 char gameTitle[17] = { '\0' };
884 mCore* core = m_controller->thread()->core;
885 core->getGameTitle(core, gameTitle);
886 title = gameTitle;
887
888#ifdef USE_SQLITE3
889 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
890 title = QLatin1String(game.name);
891 }
892#endif
893 MultiplayerController* multiplayer = m_controller->multiplayerController();
894 if (multiplayer && multiplayer->attached() > 1) {
895 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
896 for (QAction* action : m_nonMpActions) {
897 action->setDisabled(true);
898 }
899 } else {
900 for (QAction* action : m_nonMpActions) {
901 action->setDisabled(false);
902 }
903 }
904 }
905 if (title.isNull()) {
906 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
907 } else if (fps < 0) {
908 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
909 } else {
910 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
911 }
912}
913
914void Window::openStateWindow(LoadSave ls) {
915 if (m_stateWindow) {
916 return;
917 }
918 MultiplayerController* multiplayer = m_controller->multiplayerController();
919 if (multiplayer && multiplayer->attached() > 1) {
920 return;
921 }
922 bool wasPaused = m_controller->isPaused();
923 m_stateWindow = new LoadSaveState(m_controller);
924 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
925 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
926 detachWidget(m_stateWindow);
927 m_stateWindow = nullptr;
928 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
929 });
930 if (!wasPaused) {
931 m_controller->setPaused(true);
932 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
933 if (m_controller) {
934 m_controller->setPaused(false);
935 }
936 });
937 }
938 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
939 m_stateWindow->setMode(ls);
940 attachWidget(m_stateWindow);
941}
942
943void Window::setupMenu(QMenuBar* menubar) {
944 menubar->clear();
945 QMenu* fileMenu = menubar->addMenu(tr("&File"));
946 m_shortcutController->addMenu(fileMenu);
947 installEventFilter(m_shortcutController);
948 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
949 "loadROM");
950#ifdef USE_SQLITE3
951 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
952 "loadROMInArchive");
953 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
954 "addDirToLibrary");
955#endif
956
957 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
958 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
959 m_gameActions.append(loadTemporarySave);
960 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
961
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
963
964#ifdef M_CORE_GBA
965 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
966 connect(bootBIOS, &QAction::triggered, [this]() {
967 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
968 });
969 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
970#endif
971
972 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
973
974 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
975 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
976 m_gameActions.append(romInfo);
977 addControlledAction(fileMenu, romInfo, "romInfo");
978
979 m_mruMenu = fileMenu->addMenu(tr("Recent"));
980
981 fileMenu->addSeparator();
982
983 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
984
985 fileMenu->addSeparator();
986
987 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
988 loadState->setShortcut(tr("F10"));
989 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
990 m_gameActions.append(loadState);
991 m_nonMpActions.append(loadState);
992 addControlledAction(fileMenu, loadState, "loadState");
993
994 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
995 saveState->setShortcut(tr("Shift+F10"));
996 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
997 m_gameActions.append(saveState);
998 m_nonMpActions.append(saveState);
999 addControlledAction(fileMenu, saveState, "saveState");
1000
1001 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1002 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1003 m_shortcutController->addMenu(quickLoadMenu);
1004 m_shortcutController->addMenu(quickSaveMenu);
1005
1006 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1007 connect(quickLoad, &QAction::triggered, [this] {
1008 m_controller->loadState();
1009 });
1010 m_gameActions.append(quickLoad);
1011 m_nonMpActions.append(quickLoad);
1012 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1013
1014 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1015 connect(quickLoad, &QAction::triggered, [this] {
1016 m_controller->saveState();
1017 });
1018 m_gameActions.append(quickSave);
1019 m_nonMpActions.append(quickSave);
1020 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1021
1022 quickLoadMenu->addSeparator();
1023 quickSaveMenu->addSeparator();
1024
1025 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1026 undoLoadState->setShortcut(tr("F11"));
1027 connect(undoLoadState, &QAction::triggered, [this]() {
1028 m_controller->loadBackupState();
1029 });
1030 m_gameActions.append(undoLoadState);
1031 m_nonMpActions.append(undoLoadState);
1032 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1033
1034 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1035 undoSaveState->setShortcut(tr("Shift+F11"));
1036 connect(undoSaveState, &QAction::triggered, [this]() {
1037 m_controller->saveBackupState();
1038 });
1039 m_gameActions.append(undoSaveState);
1040 m_nonMpActions.append(undoSaveState);
1041 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1042
1043 quickLoadMenu->addSeparator();
1044 quickSaveMenu->addSeparator();
1045
1046 int i;
1047 for (i = 1; i < 10; ++i) {
1048 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1049 quickLoad->setShortcut(tr("F%1").arg(i));
1050 connect(quickLoad, &QAction::triggered, [this, i]() {
1051 m_controller->loadState(i);
1052 });
1053 m_gameActions.append(quickLoad);
1054 m_nonMpActions.append(quickLoad);
1055 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1056
1057 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1058 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1059 connect(quickSave, &QAction::triggered, [this, i]() {
1060 m_controller->saveState(i);
1061 });
1062 m_gameActions.append(quickSave);
1063 m_nonMpActions.append(quickSave);
1064 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1065 }
1066
1067#ifdef M_CORE_GBA
1068 fileMenu->addSeparator();
1069 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1070 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1071 m_gameActions.append(importShark);
1072 m_gbaActions.append(importShark);
1073 addControlledAction(fileMenu, importShark, "importShark");
1074
1075 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1076 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1077 m_gameActions.append(exportShark);
1078 m_gbaActions.append(exportShark);
1079 addControlledAction(fileMenu, exportShark, "exportShark");
1080#endif
1081
1082 fileMenu->addSeparator();
1083 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1084 connect(m_multiWindow, &QAction::triggered, [this]() {
1085 GBAApp::app()->newWindow();
1086 });
1087 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1088
1089#ifndef Q_OS_MAC
1090 fileMenu->addSeparator();
1091#endif
1092
1093 QAction* about = new QAction(tr("About"), fileMenu);
1094 connect(about, &QAction::triggered, openTView<AboutScreen>());
1095 fileMenu->addAction(about);
1096
1097#ifndef Q_OS_MAC
1098 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1099#endif
1100
1101 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1102 m_shortcutController->addMenu(emulationMenu);
1103 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1104 reset->setShortcut(tr("Ctrl+R"));
1105 connect(reset, &QAction::triggered, [this]() {
1106 m_controller->reset();
1107 });
1108 m_gameActions.append(reset);
1109 addControlledAction(emulationMenu, reset, "reset");
1110
1111 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1112 connect(shutdown, &QAction::triggered, [this]() {
1113 m_controller->stop();
1114 });
1115 m_gameActions.append(shutdown);
1116 addControlledAction(emulationMenu, shutdown, "shutdown");
1117
1118#ifdef M_CORE_GBA
1119 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1120 connect(yank, &QAction::triggered, [this]() {
1121 m_controller->yankPak();
1122 });
1123 m_gameActions.append(yank);
1124 m_gbaActions.append(yank);
1125 addControlledAction(emulationMenu, yank, "yank");
1126#endif
1127 emulationMenu->addSeparator();
1128
1129 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1130 pause->setChecked(false);
1131 pause->setCheckable(true);
1132 pause->setShortcut(tr("Ctrl+P"));
1133 connect(pause, &QAction::triggered, [this](bool paused) {
1134 m_controller->setPaused(paused);
1135 });
1136 connect(this, &Window::paused, [pause](bool paused) {
1137 pause->setChecked(paused);
1138 });
1139 m_gameActions.append(pause);
1140 addControlledAction(emulationMenu, pause, "pause");
1141
1142 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1143 frameAdvance->setShortcut(tr("Ctrl+N"));
1144 connect(frameAdvance, &QAction::triggered, [this]() {
1145 m_controller->frameAdvance();
1146 });
1147 m_gameActions.append(frameAdvance);
1148 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1149
1150 emulationMenu->addSeparator();
1151
1152 m_shortcutController->addFunctions(emulationMenu, [this]() {
1153 m_controller->setFastForward(true);
1154 }, [this]() {
1155 m_controller->setFastForward(false);
1156 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1157
1158 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1159 turbo->setCheckable(true);
1160 turbo->setChecked(false);
1161 turbo->setShortcut(tr("Shift+Tab"));
1162 connect(turbo, &QAction::triggered, [this](bool value) {
1163 m_controller->forceFastForward(value);
1164 });
1165 addControlledAction(emulationMenu, turbo, "fastForward");
1166
1167 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1168 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1169 ffspeed->connect([this](const QVariant& value) {
1170 reloadConfig();
1171 }, this);
1172 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1173 ffspeed->setValue(QVariant(-1.0f));
1174 ffspeedMenu->addSeparator();
1175 for (i = 2; i < 11; ++i) {
1176 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1177 }
1178 m_config->updateOption("fastForwardRatio");
1179
1180 m_shortcutController->addFunctions(emulationMenu, [this]() {
1181 m_controller->setRewinding(true);
1182 }, [this]() {
1183 m_controller->setRewinding(false);
1184 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1185
1186 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1187 rewind->setShortcut(tr("~"));
1188 connect(rewind, &QAction::triggered, [this]() {
1189 m_controller->rewind();
1190 });
1191 m_gameActions.append(rewind);
1192 m_nonMpActions.append(rewind);
1193 addControlledAction(emulationMenu, rewind, "rewind");
1194
1195 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1196 frameRewind->setShortcut(tr("Ctrl+B"));
1197 connect(frameRewind, &QAction::triggered, [this] () {
1198 m_controller->rewind(1);
1199 });
1200 m_gameActions.append(frameRewind);
1201 m_nonMpActions.append(frameRewind);
1202 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1203
1204 ConfigOption* videoSync = m_config->addOption("videoSync");
1205 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1206 videoSync->connect([this](const QVariant& value) {
1207 reloadConfig();
1208 }, this);
1209 m_config->updateOption("videoSync");
1210
1211 ConfigOption* audioSync = m_config->addOption("audioSync");
1212 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1213 audioSync->connect([this](const QVariant& value) {
1214 reloadConfig();
1215 }, this);
1216 m_config->updateOption("audioSync");
1217
1218 emulationMenu->addSeparator();
1219
1220 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1221 m_shortcutController->addMenu(solarMenu);
1222 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1223 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1224 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1225
1226 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1227 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1228 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1229
1230 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1231 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1232 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1233
1234 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1235 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1236 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1237
1238 solarMenu->addSeparator();
1239 for (int i = 0; i <= 10; ++i) {
1240 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1241 connect(setSolar, &QAction::triggered, [this, i]() {
1242 m_inputController.setLuminanceLevel(i);
1243 });
1244 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1245 }
1246
1247 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1248 m_shortcutController->addMenu(avMenu);
1249 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1250 m_shortcutController->addMenu(frameMenu, avMenu);
1251 for (int i = 1; i <= 6; ++i) {
1252 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1253 setSize->setCheckable(true);
1254 if (m_savedScale == i) {
1255 setSize->setChecked(true);
1256 }
1257 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1258 showNormal();
1259 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1260 if (m_controller) {
1261 size = m_controller->screenDimensions();
1262 }
1263 size *= i;
1264 m_savedScale = i;
1265 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1266 resizeFrame(size);
1267 bool enableSignals = setSize->blockSignals(true);
1268 setSize->setChecked(true);
1269 setSize->blockSignals(enableSignals);
1270 });
1271 m_frameSizes[i] = setSize;
1272 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1273 }
1274 QKeySequence fullscreenKeys;
1275#ifdef Q_OS_WIN
1276 fullscreenKeys = QKeySequence("Alt+Return");
1277#else
1278 fullscreenKeys = QKeySequence("Ctrl+F");
1279#endif
1280 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1281
1282 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1283 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1284 lockAspectRatio->connect([this](const QVariant& value) {
1285 m_display->lockAspectRatio(value.toBool());
1286 if (m_controller) {
1287 m_screenWidget->setLockAspectRatio(value.toBool());
1288 }
1289 }, this);
1290 m_config->updateOption("lockAspectRatio");
1291
1292 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1293 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1294 lockIntegerScaling->connect([this](const QVariant& value) {
1295 m_display->lockIntegerScaling(value.toBool());
1296 if (m_controller) {
1297 m_screenWidget->setLockIntegerScaling(value.toBool());
1298 }
1299 }, this);
1300 m_config->updateOption("lockIntegerScaling");
1301
1302 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1303 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1304 resampleVideo->connect([this](const QVariant& value) {
1305 m_display->filter(value.toBool());
1306 }, this);
1307 m_config->updateOption("resampleVideo");
1308
1309 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1310 ConfigOption* skip = m_config->addOption("frameskip");
1311 skip->connect([this](const QVariant& value) {
1312 reloadConfig();
1313 }, this);
1314 for (int i = 0; i <= 10; ++i) {
1315 skip->addValue(QString::number(i), i, skipMenu);
1316 }
1317 m_config->updateOption("frameskip");
1318
1319 avMenu->addSeparator();
1320
1321 ConfigOption* mute = m_config->addOption("mute");
1322 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1323 mute->connect([this](const QVariant& value) {
1324 reloadConfig();
1325 }, this);
1326 m_config->updateOption("mute");
1327 addControlledAction(avMenu, muteAction, "mute");
1328
1329 QMenu* target = avMenu->addMenu(tr("FPS target"));
1330 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1331 fpsTargetOption->connect([this](const QVariant& value) {
1332 reloadConfig();
1333 }, this);
1334 fpsTargetOption->addValue(tr("15"), 15, target);
1335 fpsTargetOption->addValue(tr("30"), 30, target);
1336 fpsTargetOption->addValue(tr("45"), 45, target);
1337 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1338 fpsTargetOption->addValue(tr("60"), 60, target);
1339 fpsTargetOption->addValue(tr("90"), 90, target);
1340 fpsTargetOption->addValue(tr("120"), 120, target);
1341 fpsTargetOption->addValue(tr("240"), 240, target);
1342 m_config->updateOption("fpsTarget");
1343
1344#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1345 avMenu->addSeparator();
1346#endif
1347
1348#ifdef USE_PNG
1349 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1350 screenshot->setShortcut(tr("F12"));
1351 connect(screenshot, &QAction::triggered, [this]() {
1352 m_controller->screenshot();
1353 });
1354 m_gameActions.append(screenshot);
1355 addControlledAction(avMenu, screenshot, "screenshot");
1356#endif
1357
1358#ifdef USE_FFMPEG
1359 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1360 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1361 addControlledAction(avMenu, recordOutput, "recordOutput");
1362 m_gameActions.append(recordOutput);
1363#endif
1364
1365#ifdef USE_MAGICK
1366 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1367 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1368 addControlledAction(avMenu, recordGIF, "recordGIF");
1369#endif
1370
1371 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1372 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1373 addControlledAction(avMenu, recordVL, "recordVL");
1374 m_gameActions.append(recordVL);
1375
1376 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1377 connect(stopVL, &QAction::triggered, [this]() {
1378 m_controller->endVideoLog();
1379 });
1380 addControlledAction(avMenu, stopVL, "stopVL");
1381 m_gameActions.append(stopVL);
1382
1383 avMenu->addSeparator();
1384 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1385 m_shortcutController->addMenu(m_videoLayers, avMenu);
1386
1387 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1388 m_shortcutController->addMenu(m_audioChannels, avMenu);
1389
1390 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1391 m_shortcutController->addMenu(toolsMenu);
1392 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1393 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1394 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1395
1396 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1397 connect(overrides, &QAction::triggered, [this]() {
1398 if (!m_overrideView) {
1399 m_overrideView = new OverrideView(m_config);
1400 if (m_controller) {
1401 m_overrideView->setController(m_controller);
1402 }
1403 connect(this, &Window::shutdown, m_overrideView, &QWidget::close);
1404 }
1405 m_overrideView->show();
1406 });
1407 addControlledAction(toolsMenu, overrides, "overrideWindow");
1408
1409 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1410 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1411 addControlledAction(toolsMenu, sensors, "sensorWindow");
1412
1413 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1414 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1415 m_gameActions.append(cheats);
1416 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1417
1418 toolsMenu->addSeparator();
1419 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1420 "settings");
1421
1422 toolsMenu->addSeparator();
1423
1424#ifdef USE_DEBUGGERS
1425 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1426 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1427 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1428#endif
1429
1430#ifdef USE_GDB_STUB
1431 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1432 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1433 m_gbaActions.append(gdbWindow);
1434 m_gameActions.append(gdbWindow);
1435 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1436#endif
1437 toolsMenu->addSeparator();
1438
1439 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1440 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1441 m_gameActions.append(paletteView);
1442 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1443
1444 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1445 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1446 m_gameActions.append(objView);
1447 addControlledAction(toolsMenu, objView, "spriteWindow");
1448
1449 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1450 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1451 m_gameActions.append(tileView);
1452 addControlledAction(toolsMenu, tileView, "tileWindow");
1453
1454 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1455 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1456 m_gameActions.append(memoryView);
1457 addControlledAction(toolsMenu, memoryView, "memoryView");
1458
1459 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1460 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1461 m_gameActions.append(memorySearch);
1462 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1463
1464#ifdef M_CORE_GBA
1465 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1466 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1467 m_gameActions.append(ioViewer);
1468 m_gbaActions.append(ioViewer);
1469 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1470#endif
1471
1472 ConfigOption* skipBios = m_config->addOption("skipBios");
1473 skipBios->connect([this](const QVariant& value) {
1474 reloadConfig();
1475 }, this);
1476
1477 ConfigOption* useBios = m_config->addOption("useBios");
1478 useBios->connect([this](const QVariant& value) {
1479 reloadConfig();
1480 }, this);
1481
1482 ConfigOption* buffers = m_config->addOption("audioBuffers");
1483 buffers->connect([this](const QVariant& value) {
1484 reloadConfig();
1485 }, this);
1486
1487 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1488 sampleRate->connect([this](const QVariant& value) {
1489 reloadConfig();
1490 }, this);
1491
1492 ConfigOption* volume = m_config->addOption("volume");
1493 volume->connect([this](const QVariant& value) {
1494 reloadConfig();
1495 }, this);
1496
1497 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1498 rewindEnable->connect([this](const QVariant& value) {
1499 reloadConfig();
1500 }, this);
1501
1502 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1503 rewindBufferCapacity->connect([this](const QVariant& value) {
1504 reloadConfig();
1505 }, this);
1506
1507 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1508 rewindBufferCapacity->connect([this](const QVariant& value) {
1509 reloadConfig();
1510 }, this);
1511
1512 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1513 allowOpposingDirections->connect([this](const QVariant& value) {
1514 reloadConfig();
1515 }, this);
1516
1517 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1518 saveStateExtdata->connect([this](const QVariant& value) {
1519 reloadConfig();
1520 }, this);
1521
1522 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1523 loadStateExtdata->connect([this](const QVariant& value) {
1524 reloadConfig();
1525 }, this);
1526
1527 ConfigOption* preload = m_config->addOption("preload");
1528 preload->connect([this](const QVariant& value) {
1529 m_manager->setPreload(value.toBool());
1530 }, this);
1531 m_config->updateOption("preload");
1532
1533 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1534 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1535 exitFullScreen->setShortcut(QKeySequence("Esc"));
1536 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1537
1538 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1539 m_shortcutController->addMenu(autofireMenu);
1540
1541 m_shortcutController->addFunctions(autofireMenu, [this]() {
1542 m_controller->setAutofire(GBA_KEY_A, true);
1543 }, [this]() {
1544 m_controller->setAutofire(GBA_KEY_A, false);
1545 }, QKeySequence(), tr("Autofire A"), "autofireA");
1546
1547 m_shortcutController->addFunctions(autofireMenu, [this]() {
1548 m_controller->setAutofire(GBA_KEY_B, true);
1549 }, [this]() {
1550 m_controller->setAutofire(GBA_KEY_B, false);
1551 }, QKeySequence(), tr("Autofire B"), "autofireB");
1552
1553 m_shortcutController->addFunctions(autofireMenu, [this]() {
1554 m_controller->setAutofire(GBA_KEY_L, true);
1555 }, [this]() {
1556 m_controller->setAutofire(GBA_KEY_L, false);
1557 }, QKeySequence(), tr("Autofire L"), "autofireL");
1558
1559 m_shortcutController->addFunctions(autofireMenu, [this]() {
1560 m_controller->setAutofire(GBA_KEY_R, true);
1561 }, [this]() {
1562 m_controller->setAutofire(GBA_KEY_R, false);
1563 }, QKeySequence(), tr("Autofire R"), "autofireR");
1564
1565 m_shortcutController->addFunctions(autofireMenu, [this]() {
1566 m_controller->setAutofire(GBA_KEY_START, true);
1567 }, [this]() {
1568 m_controller->setAutofire(GBA_KEY_START, false);
1569 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1570
1571 m_shortcutController->addFunctions(autofireMenu, [this]() {
1572 m_controller->setAutofire(GBA_KEY_SELECT, true);
1573 }, [this]() {
1574 m_controller->setAutofire(GBA_KEY_SELECT, false);
1575 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1576
1577 m_shortcutController->addFunctions(autofireMenu, [this]() {
1578 m_controller->setAutofire(GBA_KEY_UP, true);
1579 }, [this]() {
1580 m_controller->setAutofire(GBA_KEY_UP, false);
1581 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1582
1583 m_shortcutController->addFunctions(autofireMenu, [this]() {
1584 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1585 }, [this]() {
1586 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1587 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1588
1589 m_shortcutController->addFunctions(autofireMenu, [this]() {
1590 m_controller->setAutofire(GBA_KEY_DOWN, true);
1591 }, [this]() {
1592 m_controller->setAutofire(GBA_KEY_DOWN, false);
1593 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1594
1595 m_shortcutController->addFunctions(autofireMenu, [this]() {
1596 m_controller->setAutofire(GBA_KEY_LEFT, true);
1597 }, [this]() {
1598 m_controller->setAutofire(GBA_KEY_LEFT, false);
1599 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1600
1601 for (QAction* action : m_gameActions) {
1602 action->setDisabled(true);
1603 }
1604}
1605
1606void Window::attachWidget(QWidget* widget) {
1607 m_screenWidget->layout()->addWidget(widget);
1608 m_screenWidget->unsetCursor();
1609 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1610}
1611
1612void Window::detachWidget(QWidget* widget) {
1613 m_screenWidget->layout()->removeWidget(widget);
1614}
1615
1616void Window::appendMRU(const QString& fname) {
1617 int index = m_mruFiles.indexOf(fname);
1618 if (index >= 0) {
1619 m_mruFiles.removeAt(index);
1620 }
1621 m_mruFiles.prepend(fname);
1622 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1623 m_mruFiles.removeLast();
1624 }
1625 updateMRU();
1626}
1627
1628void Window::updateMRU() {
1629 if (!m_mruMenu) {
1630 return;
1631 }
1632 for (QAction* action : m_mruMenu->actions()) {
1633 delete action;
1634 }
1635 m_mruMenu->clear();
1636 int i = 0;
1637 for (const QString& file : m_mruFiles) {
1638 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1639 item->setShortcut(QString("Ctrl+%1").arg(i));
1640 connect(item, &QAction::triggered, [this, file]() {
1641 setController(m_manager->loadGame(file), file);
1642 });
1643 m_mruMenu->addAction(item);
1644 ++i;
1645 }
1646 m_config->setMRU(m_mruFiles);
1647 m_config->write();
1648 m_mruMenu->setEnabled(i > 0);
1649}
1650
1651QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1652 addHiddenAction(menu, action, name);
1653 menu->addAction(action);
1654 return action;
1655}
1656
1657QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1658 m_shortcutController->addAction(menu, action, name);
1659 action->setShortcutContext(Qt::WidgetShortcut);
1660 addAction(action);
1661 return action;
1662}
1663
1664void Window::focusCheck() {
1665 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1666 return;
1667 }
1668 if (QGuiApplication::focusWindow() && m_autoresume) {
1669 m_controller->setPaused(false);
1670 m_autoresume = false;
1671 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1672 m_autoresume = true;
1673 m_controller->setPaused(true);
1674 }
1675}
1676
1677void Window::setController(CoreController* controller, const QString& fname) {
1678 if (!controller) {
1679 return;
1680 }
1681 if (!fname.isEmpty()) {
1682 setWindowFilePath(fname);
1683 appendMRU(fname);
1684 }
1685
1686 if (m_controller) {
1687 m_controller->disconnect(this);
1688 m_controller->stop();
1689 m_controller.reset();
1690 }
1691
1692 m_controller = std::shared_ptr<CoreController>(controller);
1693 m_inputController.recalibrateAxes();
1694 m_controller->setInputController(&m_inputController);
1695 m_controller->setLogger(&m_log);
1696
1697 connect(this, &Window::shutdown, [this]() {
1698 if (!m_controller) {
1699 return;
1700 }
1701 m_controller->stop();
1702 });
1703
1704 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1705 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1706 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1707 {
1708 std::shared_ptr<CoreController> controller(m_controller);
1709 connect(m_controller.get(), &CoreController::stopping, [this, controller]() {
1710 if (m_controller == controller) {
1711 m_controller.reset();
1712 }
1713 });
1714 }
1715 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1716 connect(m_controller.get(), &CoreController::paused, [this]() {
1717 QSize size = m_controller->screenDimensions();
1718 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1719 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1720 QPixmap pixmap;
1721 pixmap.convertFromImage(currentImage);
1722 m_screenWidget->setPixmap(pixmap);
1723 emit paused(true);
1724 });
1725#ifndef Q_OS_MAC
1726 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1727 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1728 if(isFullScreen()) {
1729 menuBar()->hide();
1730 }
1731 });
1732#endif
1733
1734 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1735 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1736 emit paused(false);
1737 });
1738
1739 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1740 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1741 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1742 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1743 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1744 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1745 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1746
1747 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1748 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1749 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1750 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1751 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1752
1753 if (m_gdbController) {
1754 m_gdbController->setController(m_controller);
1755 }
1756
1757 if (m_console) {
1758 m_console->setController(m_controller);
1759 }
1760
1761#ifdef USE_MAGICK
1762 if (m_gifView) {
1763 m_gifView->setController(m_controller);
1764 }
1765#endif
1766
1767#ifdef USE_FFMPEG
1768 if (m_videoView) {
1769 m_videoView->setController(m_controller);
1770 }
1771#endif
1772
1773 if (m_overrideView) {
1774 m_overrideView->setController(m_controller);
1775 }
1776
1777 if (!m_pendingPatch.isEmpty()) {
1778 m_controller->loadPatch(m_pendingPatch);
1779 m_pendingPatch = QString();
1780 }
1781
1782 m_controller->start();
1783}
1784
1785WindowBackground::WindowBackground(QWidget* parent)
1786 : QLabel(parent)
1787{
1788 setLayout(new QStackedLayout());
1789 layout()->setContentsMargins(0, 0, 0, 0);
1790 setAlignment(Qt::AlignCenter);
1791}
1792
1793void WindowBackground::setSizeHint(const QSize& hint) {
1794 m_sizeHint = hint;
1795}
1796
1797QSize WindowBackground::sizeHint() const {
1798 return m_sizeHint;
1799}
1800
1801void WindowBackground::setDimensions(int width, int height) {
1802 m_aspectWidth = width;
1803 m_aspectHeight = height;
1804}
1805
1806void WindowBackground::setLockIntegerScaling(bool lock) {
1807 m_lockIntegerScaling = lock;
1808}
1809
1810void WindowBackground::setLockAspectRatio(bool lock) {
1811 m_lockAspectRatio = lock;
1812}
1813
1814void WindowBackground::paintEvent(QPaintEvent*) {
1815 const QPixmap* logo = pixmap();
1816 if (!logo) {
1817 return;
1818 }
1819 QPainter painter(this);
1820 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1821 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1822 QSize s = size();
1823 QSize ds = s;
1824 if (m_lockAspectRatio) {
1825 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1826 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1827 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1828 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1829 }
1830 }
1831 if (m_lockIntegerScaling) {
1832 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1833 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1834 }
1835 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1836 QRect full(origin, ds);
1837 painter.drawPixmap(full, *logo);
1838}