all repos — mgba @ 9dfcef3f45efe580e252ec8bc3852257e9de9fd6

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES)
  9
 10#include <QApplication>
 11#include <QResizeEvent>
 12#include <QTimer>
 13
 14#include <mgba/core/core.h>
 15#include <mgba/core/thread.h>
 16#ifdef BUILD_GL
 17#include "platform/opengl/gl.h"
 18#endif
 19#if !defined(_WIN32) || defined(USE_EPOXY)
 20#include "platform/opengl/gles2.h"
 21#ifdef _WIN32
 22#include <epoxy/wgl.h>
 23#endif
 24#endif
 25
 26using namespace QGBA;
 27
 28DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 29	: Display(parent)
 30	, m_gl(new EmptyGLWidget(format, this))
 31{
 32	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 33	m_gl->setMouseTracking(true);
 34	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 35}
 36
 37DisplayGL::~DisplayGL() {
 38	delete m_painter;
 39}
 40
 41bool DisplayGL::supportsShaders() const {
 42	return m_painter->supportsShaders();
 43}
 44
 45VideoShader* DisplayGL::shaders() {
 46	VideoShader* shaders = nullptr;
 47	if (m_drawThread) {
 48		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 49	} else {
 50		shaders = m_painter->shaders();
 51	}
 52	return shaders;
 53}
 54
 55void DisplayGL::startDrawing(mCoreThread* thread) {
 56	if (m_drawThread) {
 57		return;
 58	}
 59	m_isDrawing = true;
 60	m_painter->setContext(thread);
 61	m_painter->setMessagePainter(messagePainter());
 62	m_context = thread;
 63	m_painter->resize(size());
 64	m_gl->move(0, 0);
 65	m_drawThread = new QThread(this);
 66	m_drawThread->setObjectName("Painter Thread");
 67	m_gl->context()->doneCurrent();
 68	m_gl->context()->moveToThread(m_drawThread);
 69	m_painter->moveToThread(m_drawThread);
 70	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 71	m_drawThread->start();
 72	mCoreSyncSetVideoSync(&m_context->impl->sync, false);
 73
 74	lockAspectRatio(isAspectRatioLocked());
 75	lockIntegerScaling(isIntegerScalingLocked());
 76
 77	unsigned width, height;
 78	thread->core->desiredVideoDimensions(thread->core, &width, &height);
 79	setSystemDimensions(width, height);
 80
 81	filter(isFiltered());
 82#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 83	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 84#else
 85	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 86#endif
 87	resizePainter();
 88}
 89
 90void DisplayGL::stopDrawing() {
 91	if (m_drawThread) {
 92		m_isDrawing = false;
 93		if (mCoreThreadIsActive(m_context)) {
 94			mCoreThreadInterrupt(m_context);
 95		}
 96		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 97		m_drawThread->exit();
 98		m_drawThread = nullptr;
 99		if (mCoreThreadIsActive(m_context)) {
100			mCoreThreadContinue(m_context);
101		}
102	}
103}
104
105void DisplayGL::pauseDrawing() {
106	if (m_drawThread) {
107		m_isDrawing = false;
108		if (mCoreThreadIsActive(m_context)) {
109			mCoreThreadInterrupt(m_context);
110		}
111		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
112		if (mCoreThreadIsActive(m_context)) {
113			mCoreThreadContinue(m_context);
114		}
115	}
116}
117
118void DisplayGL::unpauseDrawing() {
119	if (m_drawThread) {
120		m_isDrawing = true;
121		if (mCoreThreadIsActive(m_context)) {
122			mCoreThreadInterrupt(m_context);
123		}
124		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
125		if (mCoreThreadIsActive(m_context)) {
126			mCoreThreadContinue(m_context);
127		}
128	}
129}
130
131void DisplayGL::forceDraw() {
132	if (m_drawThread) {
133		QMetaObject::invokeMethod(m_painter, "forceDraw");
134	}
135}
136
137void DisplayGL::lockAspectRatio(bool lock) {
138	Display::lockAspectRatio(lock);
139	if (m_drawThread) {
140		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
141	}
142}
143
144void DisplayGL::lockIntegerScaling(bool lock) {
145	Display::lockIntegerScaling(lock);
146	if (m_drawThread) {
147		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
148	}
149}
150
151void DisplayGL::filter(bool filter) {
152	Display::filter(filter);
153	if (m_drawThread) {
154		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
155	}
156}
157
158void DisplayGL::framePosted(const uint32_t* buffer) {
159	if (m_drawThread && buffer) {
160		m_painter->enqueue(buffer);
161		QMetaObject::invokeMethod(m_painter, "draw");
162	}
163}
164
165void DisplayGL::setShaders(struct VDir* shaders) {
166	if (m_drawThread) {
167		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
168	} else {
169		m_painter->setShaders(shaders);
170	}
171}
172
173void DisplayGL::clearShaders() {
174	QMetaObject::invokeMethod(m_painter, "clearShaders");
175}
176
177void DisplayGL::resizeEvent(QResizeEvent* event) {
178	Display::resizeEvent(event);
179	resizePainter();
180}
181
182void DisplayGL::resizePainter() {
183	m_gl->resize(size());
184	if (m_drawThread) {
185		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
186	}
187}
188
189PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
190	: m_gl(parent)
191	, m_active(false)
192	, m_started(false)
193	, m_context(nullptr)
194	, m_shader{}
195	, m_backend(nullptr)
196	, m_messagePainter(nullptr)
197{
198#ifdef BUILD_GL
199	mGLContext* glBackend;
200#endif
201#if !defined(_WIN32) || defined(USE_EPOXY)
202	mGLES2Context* gl2Backend;
203#endif
204
205#if !defined(_WIN32) || defined(USE_EPOXY)
206	if (majorVersion >= 2) {
207		gl2Backend = new mGLES2Context;
208		mGLES2ContextCreate(gl2Backend);
209		m_backend = &gl2Backend->d;
210		m_supportsShaders = true;
211	}
212#endif
213
214#ifdef BUILD_GL
215	 if (!m_backend) {
216		glBackend = new mGLContext;
217		mGLContextCreate(glBackend);
218		m_backend = &glBackend->d;
219		m_supportsShaders = false;
220	}
221#endif
222	m_backend->swap = [](VideoBackend* v) {
223		PainterGL* painter = static_cast<PainterGL*>(v->user);
224		painter->m_gl->swapBuffers();
225	};
226
227	m_gl->makeCurrent();
228#if defined(_WIN32) && defined(USE_EPOXY)
229	epoxy_handle_external_wglMakeCurrent();
230#endif
231	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
232#if !defined(_WIN32) || defined(USE_EPOXY)
233	if (m_supportsShaders) {
234		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
235	}
236#endif
237	m_gl->doneCurrent();
238
239	m_backend->user = this;
240	m_backend->filter = false;
241	m_backend->lockAspectRatio = false;
242
243	for (int i = 0; i < 2; ++i) {
244		m_free.append(new uint32_t[256 * 384]);
245	}
246}
247
248PainterGL::~PainterGL() {
249	while (!m_queue.isEmpty()) {
250		delete[] m_queue.dequeue();
251	}
252	for (auto item : m_free) {
253		delete[] item;
254	}
255	m_gl->makeCurrent();
256#if defined(_WIN32) && defined(USE_EPOXY)
257	epoxy_handle_external_wglMakeCurrent();
258#endif
259#if !defined(_WIN32) || defined(USE_EPOXY)
260	if (m_shader.passes) {
261		mGLES2ShaderFree(&m_shader);
262	}
263#endif
264	m_backend->deinit(m_backend);
265	m_gl->doneCurrent();
266	delete m_backend;
267	m_backend = nullptr;
268}
269
270void PainterGL::setContext(mCoreThread* context) {
271	m_context = context;
272
273	if (!context) {
274		return;
275	}
276
277	m_gl->makeCurrent();
278#if defined(_WIN32) && defined(USE_EPOXY)
279	epoxy_handle_external_wglMakeCurrent();
280#endif
281	unsigned width, height;
282	context->core->desiredVideoDimensions(context->core, &width, &height);
283	m_backend->setDimensions(m_backend, width, height);
284	m_gl->doneCurrent();
285}
286
287void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
288	m_messagePainter = messagePainter;
289}
290
291void PainterGL::resize(const QSize& size) {
292	m_size = size;
293	if (m_started && !m_active) {
294		forceDraw();
295	}
296}
297
298void PainterGL::lockAspectRatio(bool lock) {
299	m_backend->lockAspectRatio = lock;
300	if (m_started && !m_active) {
301		forceDraw();
302	}
303}
304
305void PainterGL::lockIntegerScaling(bool lock) {
306	m_backend->lockIntegerScaling = lock;
307	if (m_started && !m_active) {
308		forceDraw();
309	}
310}
311
312void PainterGL::filter(bool filter) {
313	m_backend->filter = filter;
314	if (m_started && !m_active) {
315		forceDraw();
316	}
317}
318
319void PainterGL::start() {
320	m_gl->makeCurrent();
321#if defined(_WIN32) && defined(USE_EPOXY)
322	epoxy_handle_external_wglMakeCurrent();
323#endif
324
325#if !defined(_WIN32) || defined(USE_EPOXY)
326	if (m_supportsShaders && m_shader.passes) {
327		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
328	}
329#endif
330
331	m_gl->doneCurrent();
332	m_active = true;
333	m_started = true;
334}
335
336void PainterGL::draw() {
337	if (m_queue.isEmpty() || !mCoreThreadIsActive(m_context)) {
338		return;
339	}
340
341	if (mCoreSyncWaitFrameStart(&m_context->impl->sync) || !m_queue.isEmpty()) {
342		dequeue();
343		mCoreSyncWaitFrameEnd(&m_context->impl->sync);
344		m_painter.begin(m_gl->context()->device());
345		performDraw();
346		m_painter.end();
347		m_backend->swap(m_backend);
348		if (!m_delayTimer.isValid()) {
349			m_delayTimer.start();
350		} else {
351			while (m_delayTimer.elapsed() < 15) {
352				QThread::usleep(100);
353			}
354			m_delayTimer.restart();
355		}
356	} else {
357		mCoreSyncWaitFrameEnd(&m_context->impl->sync);
358	}
359	if (!m_queue.isEmpty()) {
360		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
361	}
362}
363
364void PainterGL::forceDraw() {
365	m_painter.begin(m_gl->context()->device());
366	performDraw();
367	m_painter.end();
368	m_backend->swap(m_backend);
369}
370
371void PainterGL::stop() {
372	m_active = false;
373	m_started = false;
374	m_gl->makeCurrent();
375#if defined(_WIN32) && defined(USE_EPOXY)
376	epoxy_handle_external_wglMakeCurrent();
377#endif
378	dequeueAll();
379	m_backend->clear(m_backend);
380	m_backend->swap(m_backend);
381	m_gl->doneCurrent();
382	m_gl->context()->moveToThread(m_gl->thread());
383	moveToThread(m_gl->thread());
384}
385
386void PainterGL::pause() {
387	m_active = false;
388}
389
390void PainterGL::unpause() {
391	m_active = true;
392}
393
394void PainterGL::performDraw() {
395	m_painter.beginNativePainting();
396#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
397	float r = m_gl->devicePixelRatioF();
398#else
399	float r = m_gl->devicePixelRatio();
400#endif
401	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
402	m_backend->drawFrame(m_backend);
403	m_painter.endNativePainting();
404	if (m_messagePainter) {
405		m_messagePainter->paint(&m_painter);
406	}
407}
408
409void PainterGL::enqueue(const uint32_t* backing) {
410	m_mutex.lock();
411	uint32_t* buffer;
412	if (m_free.isEmpty()) {
413		buffer = m_queue.dequeue();
414	} else {
415		buffer = m_free.takeLast();
416	}
417	unsigned width, height;
418	m_context->core->desiredVideoDimensions(m_context->core, &width, &height);
419	memcpy(buffer, backing, width * height * BYTES_PER_PIXEL);
420	m_queue.enqueue(buffer);
421	m_mutex.unlock();
422}
423
424void PainterGL::dequeue() {
425	m_mutex.lock();
426	if (m_queue.isEmpty()) {
427		m_mutex.unlock();
428		return;
429	}
430	uint32_t* buffer = m_queue.dequeue();
431	m_backend->postFrame(m_backend, buffer);
432	m_free.append(buffer);
433	m_mutex.unlock();
434}
435
436void PainterGL::dequeueAll() {
437	uint32_t* buffer = 0;
438	m_mutex.lock();
439	while (!m_queue.isEmpty()) {
440		buffer = m_queue.dequeue();
441		m_free.append(buffer);
442	}
443	if (buffer) {
444		m_backend->postFrame(m_backend, buffer);
445	}
446	m_mutex.unlock();
447}
448
449void PainterGL::setShaders(struct VDir* dir) {
450	if (!supportsShaders()) {
451		return;
452	}
453#if !defined(_WIN32) || defined(USE_EPOXY)
454	m_gl->makeCurrent();
455#if defined(_WIN32) && defined(USE_EPOXY)
456	epoxy_handle_external_wglMakeCurrent();
457#endif
458	if (m_shader.passes) {
459		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
460		mGLES2ShaderFree(&m_shader);
461	}
462	mGLES2ShaderLoad(&m_shader, dir);
463	if (m_started) {
464		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
465	}
466	m_gl->doneCurrent();
467#endif
468}
469
470void PainterGL::clearShaders() {
471	if (!supportsShaders()) {
472		return;
473	}
474#if !defined(_WIN32) || defined(USE_EPOXY)
475	m_gl->makeCurrent();
476#if defined(_WIN32) && defined(USE_EPOXY)
477	epoxy_handle_external_wglMakeCurrent();
478#endif
479	if (m_shader.passes) {
480		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
481		mGLES2ShaderFree(&m_shader);
482	}
483	m_gl->doneCurrent();
484#endif
485}
486
487VideoShader* PainterGL::shaders() {
488	return &m_shader;
489}
490
491#endif