src/platform/qt/SettingsView.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "SettingsView.h"
7
8#include "AudioProcessor.h"
9#include "ConfigController.h"
10#include "Display.h"
11#include "GBAApp.h"
12#include "InputController.h"
13#include "ShaderSelector.h"
14#include "ShortcutView.h"
15
16#include <mgba/core/serialize.h>
17#include <mgba/core/version.h>
18#include <mgba/internal/gba/gba.h>
19
20using namespace QGBA;
21
22SettingsView::SettingsView(ConfigController* controller, InputController* inputController, QWidget* parent)
23 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
24 , m_controller(controller)
25 , m_input(inputController)
26{
27 m_ui.setupUi(this);
28
29 reloadConfig();
30
31 if (m_ui.savegamePath->text().isEmpty()) {
32 m_ui.savegameSameDir->setChecked(true);
33 }
34 connect(m_ui.savegameSameDir, &QAbstractButton::toggled, [this] (bool e) {
35 if (e) {
36 m_ui.savegamePath->clear();
37 }
38 });
39 connect(m_ui.savegameBrowse, &QAbstractButton::pressed, [this] () {
40 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
41 if (!path.isNull()) {
42 m_ui.savegameSameDir->setChecked(false);
43 m_ui.savegamePath->setText(path);
44 }
45 });
46
47 if (m_ui.savestatePath->text().isEmpty()) {
48 m_ui.savestateSameDir->setChecked(true);
49 }
50 connect(m_ui.savestateSameDir, &QAbstractButton::toggled, [this] (bool e) {
51 if (e) {
52 m_ui.savestatePath->clear();
53 }
54 });
55 connect(m_ui.savestateBrowse, &QAbstractButton::pressed, [this] () {
56 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
57 if (!path.isNull()) {
58 m_ui.savestateSameDir->setChecked(false);
59 m_ui.savestatePath->setText(path);
60 }
61 });
62
63 if (m_ui.screenshotPath->text().isEmpty()) {
64 m_ui.screenshotSameDir->setChecked(true);
65 }
66 connect(m_ui.screenshotSameDir, &QAbstractButton::toggled, [this] (bool e) {
67 if (e) {
68 m_ui.screenshotPath->clear();
69 }
70 });
71 connect(m_ui.screenshotBrowse, &QAbstractButton::pressed, [this] () {
72 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
73 if (!path.isNull()) {
74 m_ui.screenshotSameDir->setChecked(false);
75 m_ui.screenshotPath->setText(path);
76 }
77 });
78
79 if (m_ui.patchPath->text().isEmpty()) {
80 m_ui.patchSameDir->setChecked(true);
81 }
82 connect(m_ui.patchSameDir, &QAbstractButton::toggled, [this] (bool e) {
83 if (e) {
84 m_ui.patchPath->clear();
85 }
86 });
87 connect(m_ui.patchBrowse, &QAbstractButton::pressed, [this] () {
88 QString path = GBAApp::app()->getOpenDirectoryName(this, "Select directory");
89 if (!path.isNull()) {
90 m_ui.patchSameDir->setChecked(false);
91 m_ui.patchPath->setText(path);
92 }
93 });
94 connect(m_ui.clearCache, &QAbstractButton::pressed, this, &SettingsView::libraryCleared);
95
96 // TODO: Move to reloadConfig()
97 QVariant audioDriver = m_controller->getQtOption("audioDriver");
98#ifdef BUILD_QT_MULTIMEDIA
99 m_ui.audioDriver->addItem(tr("Qt Multimedia"), static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA));
100 if (!audioDriver.isNull() && audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::QT_MULTIMEDIA)) {
101 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
102 }
103#endif
104
105#ifdef BUILD_SDL
106 m_ui.audioDriver->addItem(tr("SDL"), static_cast<int>(AudioProcessor::Driver::SDL));
107 if (audioDriver.isNull() || audioDriver.toInt() == static_cast<int>(AudioProcessor::Driver::SDL)) {
108 m_ui.audioDriver->setCurrentIndex(m_ui.audioDriver->count() - 1);
109 }
110#endif
111
112 // TODO: Move to reloadConfig()
113 QVariant displayDriver = m_controller->getQtOption("displayDriver");
114 m_ui.displayDriver->addItem(tr("Software (Qt)"), static_cast<int>(Display::Driver::QT));
115 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::QT)) {
116 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
117 }
118
119#if defined(BUILD_GL) || defined(BUILD_GLES2) || defined(USE_EPOXY)
120 m_ui.displayDriver->addItem(tr("OpenGL"), static_cast<int>(Display::Driver::OPENGL));
121 if (displayDriver.isNull() || displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL)) {
122 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
123 }
124#endif
125
126#ifdef BUILD_GL
127 m_ui.displayDriver->addItem(tr("OpenGL (force version 1.x)"), static_cast<int>(Display::Driver::OPENGL1));
128 if (!displayDriver.isNull() && displayDriver.toInt() == static_cast<int>(Display::Driver::OPENGL1)) {
129 m_ui.displayDriver->setCurrentIndex(m_ui.displayDriver->count() - 1);
130 }
131#endif
132
133 connect(m_ui.gbaBiosBrowse, &QPushButton::clicked, [this]() {
134 selectBios(m_ui.gbaBios);
135 });
136 connect(m_ui.dsBios7Browse, &QPushButton::clicked, [this]() {
137 selectBios(m_ui.dsBios7);
138 });
139 connect(m_ui.dsBios9Browse, &QPushButton::clicked, [this]() {
140 selectBios(m_ui.dsBios9);
141 });
142 connect(m_ui.dsFirmwareBrowse, &QPushButton::clicked, [this]() {
143 selectBios(m_ui.dsFirmware);
144 });
145 connect(m_ui.gbBiosBrowse, &QPushButton::clicked, [this]() {
146 selectBios(m_ui.gbBios);
147 });
148 connect(m_ui.gbcBiosBrowse, &QPushButton::clicked, [this]() {
149 selectBios(m_ui.gbcBios);
150 });
151
152 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig);
153 connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this](QAbstractButton* button) {
154 if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) {
155 updateConfig();
156 }
157 });
158
159 m_ui.languages->setItemData(0, QLocale("en"));
160 QDir ts(":/translations/");
161 for (auto name : ts.entryList()) {
162 if (!name.endsWith(".qm") || !name.startsWith(binaryName)) {
163 continue;
164 }
165 QLocale locale(name.remove(QString("%0-").arg(binaryName)).remove(".qm"));
166 m_ui.languages->addItem(locale.nativeLanguageName(), locale);
167 if (locale == QLocale()) {
168 m_ui.languages->setCurrentIndex(m_ui.languages->count() - 1);
169 }
170 }
171
172 m_keyView = new ShortcutView();
173 m_keyView->setModel(inputController->keyIndex());
174 m_keyView->setInputController(inputController);
175 m_shortcutView = new ShortcutView();
176 m_shortcutView->setModel(inputController->inputIndex());
177 m_shortcutView->setInputController(inputController);
178 m_ui.stackedWidget->addWidget(m_keyView);
179 m_ui.tabs->addItem(tr("Controls"));
180 m_ui.stackedWidget->addWidget(m_shortcutView);
181 m_ui.tabs->addItem(tr("Shortcuts"));
182}
183
184SettingsView::~SettingsView() {
185#if defined(BUILD_GL) || defined(BUILD_GLES)
186 if (m_shader) {
187 m_ui.stackedWidget->removeWidget(m_shader);
188 m_shader->setParent(nullptr);
189 }
190#endif
191}
192
193void SettingsView::setShaderSelector(ShaderSelector* shaderSelector) {
194#if defined(BUILD_GL) || defined(BUILD_GLES)
195 m_shader = shaderSelector;
196 m_ui.stackedWidget->addWidget(m_shader);
197 m_ui.tabs->addItem(tr("Shaders"));
198 connect(m_ui.buttonBox, &QDialogButtonBox::accepted, m_shader, &ShaderSelector::saved);
199#endif
200}
201
202void SettingsView::selectBios(QLineEdit* bios) {
203 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
204 if (!filename.isEmpty()) {
205 bios->setText(filename);
206 }
207}
208
209void SettingsView::updateConfig() {
210 saveSetting("gba.bios", m_ui.gbaBios);
211 saveSetting("gb.bios", m_ui.gbBios);
212 saveSetting("gbc.bios", m_ui.gbcBios);
213 saveSetting("ds.bios7", m_ui.dsBios7);
214 saveSetting("ds.bios9", m_ui.dsBios9);
215 saveSetting("ds.firmware", m_ui.dsFirmware);
216 saveSetting("useBios", m_ui.useBios);
217 saveSetting("skipBios", m_ui.skipBios);
218 saveSetting("audioBuffers", m_ui.audioBufferSize);
219 saveSetting("sampleRate", m_ui.sampleRate);
220 saveSetting("videoSync", m_ui.videoSync);
221 saveSetting("audioSync", m_ui.audioSync);
222 saveSetting("frameskip", m_ui.frameskip);
223 saveSetting("fpsTarget", m_ui.fpsTarget);
224 saveSetting("lockAspectRatio", m_ui.lockAspectRatio);
225 saveSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
226 saveSetting("volume", m_ui.volume);
227 saveSetting("mute", m_ui.mute);
228 saveSetting("rewindEnable", m_ui.rewind);
229 saveSetting("rewindBufferCapacity", m_ui.rewindCapacity);
230 saveSetting("rewindSave", m_ui.rewindSave);
231 saveSetting("resampleVideo", m_ui.resampleVideo);
232 saveSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
233 saveSetting("suspendScreensaver", m_ui.suspendScreensaver);
234 saveSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
235 saveSetting("savegamePath", m_ui.savegamePath);
236 saveSetting("savestatePath", m_ui.savestatePath);
237 saveSetting("screenshotPath", m_ui.screenshotPath);
238 saveSetting("patchPath", m_ui.patchPath);
239 saveSetting("libraryStyle", m_ui.libraryStyle->currentIndex());
240 saveSetting("showLibrary", m_ui.showLibrary);
241 saveSetting("preload", m_ui.preload);
242
243 if (m_ui.fastForwardUnbounded->isChecked()) {
244 saveSetting("fastForwardRatio", "-1");
245 } else {
246 saveSetting("fastForwardRatio", m_ui.fastForwardRatio);
247 }
248
249 switch (m_ui.idleOptimization->currentIndex() + IDLE_LOOP_IGNORE) {
250 case IDLE_LOOP_IGNORE:
251 saveSetting("idleOptimization", "ignore");
252 break;
253 case IDLE_LOOP_REMOVE:
254 saveSetting("idleOptimization", "remove");
255 break;
256 case IDLE_LOOP_DETECT:
257 saveSetting("idleOptimization", "detect");
258 break;
259 }
260
261 int loadState = SAVESTATE_RTC;
262 loadState |= m_ui.loadStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
263 loadState |= m_ui.loadStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
264 loadState |= m_ui.loadStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
265 saveSetting("loadStateExtdata", loadState);
266
267 int saveState = SAVESTATE_RTC | SAVESTATE_METADATA;
268 saveState |= m_ui.saveStateScreenshot->isChecked() ? SAVESTATE_SCREENSHOT : 0;
269 saveState |= m_ui.saveStateSave->isChecked() ? SAVESTATE_SAVEDATA : 0;
270 saveState |= m_ui.saveStateCheats->isChecked() ? SAVESTATE_CHEATS : 0;
271 saveSetting("saveStateExtdata", saveState);
272
273 QVariant audioDriver = m_ui.audioDriver->itemData(m_ui.audioDriver->currentIndex());
274 if (audioDriver != m_controller->getQtOption("audioDriver")) {
275 m_controller->setQtOption("audioDriver", audioDriver);
276 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(audioDriver.toInt()));
277 emit audioDriverChanged();
278 }
279
280 QVariant displayDriver = m_ui.displayDriver->itemData(m_ui.displayDriver->currentIndex());
281 if (displayDriver != m_controller->getQtOption("displayDriver")) {
282 m_controller->setQtOption("displayDriver", displayDriver);
283 Display::setDriver(static_cast<Display::Driver>(displayDriver.toInt()));
284 emit displayDriverChanged();
285 }
286
287 QLocale language = m_ui.languages->itemData(m_ui.languages->currentIndex()).toLocale();
288 if (language != m_controller->getQtOption("language").toLocale() && !(language.bcp47Name() == QLocale::system().bcp47Name() && m_controller->getQtOption("language").isNull())) {
289 m_controller->setQtOption("language", language.bcp47Name());
290 emit languageChanged();
291 }
292
293 m_controller->write();
294
295 m_input->rebuildIndex(m_shortcutView->root());
296 m_input->rebuildKeyIndex(m_keyView->root());
297 m_input->saveConfiguration();
298
299 emit pathsChanged();
300 emit biosLoaded(PLATFORM_GBA, m_ui.gbaBios->text());
301}
302
303void SettingsView::reloadConfig() {
304 loadSetting("bios", m_ui.gbaBios);
305 loadSetting("gba.bios", m_ui.gbaBios);
306 loadSetting("gb.bios", m_ui.gbBios);
307 loadSetting("gbc.bios", m_ui.gbcBios);
308 loadSetting("ds.bios7", m_ui.dsBios7);
309 loadSetting("ds.bios9", m_ui.dsBios9);
310 loadSetting("ds.firmware", m_ui.dsFirmware);
311 loadSetting("useBios", m_ui.useBios);
312 loadSetting("skipBios", m_ui.skipBios);
313 loadSetting("audioBuffers", m_ui.audioBufferSize);
314 loadSetting("sampleRate", m_ui.sampleRate);
315 loadSetting("videoSync", m_ui.videoSync);
316 loadSetting("audioSync", m_ui.audioSync);
317 loadSetting("frameskip", m_ui.frameskip);
318 loadSetting("fpsTarget", m_ui.fpsTarget);
319 loadSetting("lockAspectRatio", m_ui.lockAspectRatio);
320 loadSetting("lockIntegerScaling", m_ui.lockIntegerScaling);
321 loadSetting("volume", m_ui.volume);
322 loadSetting("mute", m_ui.mute);
323 loadSetting("rewindEnable", m_ui.rewind);
324 loadSetting("rewindBufferCapacity", m_ui.rewindCapacity);
325 loadSetting("rewindSave", m_ui.rewindSave);
326 loadSetting("resampleVideo", m_ui.resampleVideo);
327 loadSetting("allowOpposingDirections", m_ui.allowOpposingDirections);
328 loadSetting("suspendScreensaver", m_ui.suspendScreensaver);
329 loadSetting("pauseOnFocusLost", m_ui.pauseOnFocusLost);
330 loadSetting("savegamePath", m_ui.savegamePath);
331 loadSetting("savestatePath", m_ui.savestatePath);
332 loadSetting("screenshotPath", m_ui.screenshotPath);
333 loadSetting("patchPath", m_ui.patchPath);
334 loadSetting("showLibrary", m_ui.showLibrary);
335 loadSetting("preload", m_ui.preload);
336
337 m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
338
339 double fastForwardRatio = loadSetting("fastForwardRatio").toDouble();
340 if (fastForwardRatio <= 0) {
341 m_ui.fastForwardUnbounded->setChecked(true);
342 m_ui.fastForwardRatio->setEnabled(false);
343 } else {
344 m_ui.fastForwardUnbounded->setChecked(false);
345 m_ui.fastForwardRatio->setEnabled(true);
346 m_ui.fastForwardRatio->setValue(fastForwardRatio);
347 }
348
349 QString idleOptimization = loadSetting("idleOptimization");
350 if (idleOptimization == "ignore") {
351 m_ui.idleOptimization->setCurrentIndex(0);
352 } else if (idleOptimization == "remove") {
353 m_ui.idleOptimization->setCurrentIndex(1);
354 } else if (idleOptimization == "detect") {
355 m_ui.idleOptimization->setCurrentIndex(2);
356 }
357
358 bool ok;
359 int loadState = loadSetting("loadStateExtdata").toInt(&ok);
360 if (!ok) {
361 loadState = SAVESTATE_SCREENSHOT | SAVESTATE_RTC;
362 }
363 m_ui.loadStateScreenshot->setChecked(loadState & SAVESTATE_SCREENSHOT);
364 m_ui.loadStateSave->setChecked(loadState & SAVESTATE_SAVEDATA);
365 m_ui.loadStateCheats->setChecked(loadState & SAVESTATE_CHEATS);
366
367 int saveState = loadSetting("saveStateExtdata").toInt(&ok);
368 if (!ok) {
369 saveState = SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC | SAVESTATE_METADATA;
370 }
371 m_ui.saveStateScreenshot->setChecked(saveState & SAVESTATE_SCREENSHOT);
372 m_ui.saveStateSave->setChecked(saveState & SAVESTATE_SAVEDATA);
373 m_ui.saveStateCheats->setChecked(saveState & SAVESTATE_CHEATS);
374}
375
376void SettingsView::saveSetting(const char* key, const QAbstractButton* field) {
377 m_controller->setOption(key, field->isChecked());
378 m_controller->updateOption(key);
379}
380
381void SettingsView::saveSetting(const char* key, const QComboBox* field) {
382 saveSetting(key, field->lineEdit());
383}
384
385void SettingsView::saveSetting(const char* key, const QDoubleSpinBox* field) {
386 saveSetting(key, field->value());
387}
388
389void SettingsView::saveSetting(const char* key, const QLineEdit* field) {
390 saveSetting(key, field->text());
391}
392
393void SettingsView::saveSetting(const char* key, const QSlider* field) {
394 saveSetting(key, field->value());
395}
396
397void SettingsView::saveSetting(const char* key, const QSpinBox* field) {
398 saveSetting(key, field->value());
399}
400
401void SettingsView::saveSetting(const char* key, const QVariant& field) {
402 m_controller->setOption(key, field);
403 m_controller->updateOption(key);
404}
405
406void SettingsView::loadSetting(const char* key, QAbstractButton* field) {
407 QString option = loadSetting(key);
408 field->setChecked(!option.isNull() && option != "0");
409}
410
411void SettingsView::loadSetting(const char* key, QComboBox* field) {
412 loadSetting(key, field->lineEdit());
413}
414
415void SettingsView::loadSetting(const char* key, QDoubleSpinBox* field) {
416 QString option = loadSetting(key);
417 field->setValue(option.toDouble());
418}
419
420void SettingsView::loadSetting(const char* key, QLineEdit* field) {
421 QString option = loadSetting(key);
422 field->setText(option);
423}
424
425void SettingsView::loadSetting(const char* key, QSlider* field) {
426 QString option = loadSetting(key);
427 field->setValue(option.toInt());
428}
429
430void SettingsView::loadSetting(const char* key, QSpinBox* field) {
431 QString option = loadSetting(key);
432 field->setValue(option.toInt());
433}
434
435QString SettingsView::loadSetting(const char* key) {
436 return m_controller->getOption(key);
437}