all repos — mgba @ 9e5070acf8034cf55541adf7d58c3ca51820c6ad

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/rr/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	int32_t check;
 67	uint32_t ucheck;
 68	LOAD_32(ucheck, 0, &state->versionMagic);
 69	if (ucheck != GBA_SAVESTATE_MAGIC) {
 70		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate: expected %08X, got %08X", GBA_SAVESTATE_MAGIC, ucheck);
 71		error = true;
 72	}
 73	LOAD_32(ucheck, 0, &state->biosChecksum);
 74	if (ucheck != gba->biosChecksum) {
 75		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS: expected %08X, got %08X", gba->biosChecksum, ucheck);
 76		uint32_t pc;
 77		LOAD_32(pc, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
 78		if (pc < SIZE_BIOS && pc >= 0x20) {
 79			error = true;
 80		}
 81	}
 82	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 83		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 84		error = true;
 85	} else if (!gba->memory.rom && state->id != 0) {
 86		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 87		error = true;
 88	}
 89	LOAD_32(ucheck, 0, &state->romCrc32);
 90	if (ucheck != gba->romCrc32) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 92	}
 93	LOAD_32(check, 0, &state->cpu.cycles);
 94	if (check < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 96		error = true;
 97	}
 98	if (check >= (int32_t) GBA_ARM7TDMI_FREQUENCY) {
 99		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are too high");
100		error = true;
101	}
102	LOAD_32(check, 0, &state->video.eventDiff);
103	if (check < 0) {
104		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
105		error = true;
106	}
107	LOAD_32(check, ARM_PC * sizeof(state->cpu.gprs[0]), state->cpu.gprs);
108	int region = (check >> BASE_OFFSET);
109	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((check - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
110		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
111		error = true;
112	}
113	if (error) {
114		return false;
115	}
116	size_t i;
117	for (i = 0; i < 16; ++i) {
118		LOAD_32(gba->cpu->gprs[i], i * sizeof(gba->cpu->gprs[0]), state->cpu.gprs);
119	}
120	LOAD_32(gba->cpu->cpsr.packed, 0, &state->cpu.cpsr.packed);
121	LOAD_32(gba->cpu->spsr.packed, 0, &state->cpu.spsr.packed);
122	LOAD_32(gba->cpu->cycles, 0, &state->cpu.cycles);
123	LOAD_32(gba->cpu->nextEvent, 0, &state->cpu.nextEvent);
124	for (i = 0; i < 6; ++i) {
125		int j;
126		for (j = 0; j < 7; ++j) {
127			LOAD_32(gba->cpu->bankedRegisters[i][j], (i * 7 + j) * sizeof(gba->cpu->bankedRegisters[0][0]), state->cpu.bankedRegisters);
128		}
129		LOAD_32(gba->cpu->bankedSPSRs[i], i * sizeof(gba->cpu->bankedSPSRs[0]), state->cpu.bankedSPSRs);
130	}
131	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
132	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
133	if (state->biosPrefetch) {
134		LOAD_32(gba->memory.biosPrefetch, 0, &state->biosPrefetch);
135	}
136	if (gba->cpu->cpsr.t) {
137		gba->cpu->executionMode = MODE_THUMB;
138		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
139			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
140			LOAD_32(gba->cpu->prefetch[1], 2, state->cpuPrefetch);
141			gba->cpu->prefetch[0] &= 0xFFFF;
142			gba->cpu->prefetch[1] &= 0xFFFF;
143		} else {
144			// Maintain backwards compat
145			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
146			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
147		}
148	} else {
149		gba->cpu->executionMode = MODE_ARM;
150		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
151			LOAD_32(gba->cpu->prefetch[0], 0, state->cpuPrefetch);
152			LOAD_32(gba->cpu->prefetch[1], 2, state->cpuPrefetch);
153		} else {
154			// Maintain backwards compat
155			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
156			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
157		}
158	}
159
160	GBAMemoryDeserialize(&gba->memory, state);
161	GBAIODeserialize(gba, state);
162	GBAVideoDeserialize(&gba->video, state);
163	GBAAudioDeserialize(&gba->audio, state);
164	GBASavedataDeserialize(&gba->memory.savedata, state, false);
165
166	if (gba->rr) {
167		gba->rr->stateLoaded(gba->rr, state);
168	}
169	return true;
170}
171
172struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
173	char suffix[5] = { '\0' };
174	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
175	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
176}
177
178#ifdef USE_PNG
179static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
180	unsigned stride;
181	const void* pixels = 0;
182	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
183	if (!pixels) {
184		return false;
185	}
186
187	struct GBASerializedState* state = GBAAllocateState();
188	if (!state) {
189		return false;
190	}
191	GBASerialize(gba, state);
192	uLongf len = compressBound(sizeof(*state));
193	void* buffer = malloc(len);
194	if (!buffer) {
195		GBADeallocateState(state);
196		return false;
197	}
198	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
199	GBADeallocateState(state);
200
201	png_structp png = PNGWriteOpen(vf);
202	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
203	if (!png || !info) {
204		PNGWriteClose(png, info);
205		free(buffer);
206		return false;
207	}
208	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
209	PNGWriteCustomChunk(png, "gbAs", len, buffer);
210	PNGWriteClose(png, info);
211	free(buffer);
212	return true;
213}
214
215static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
216	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
217		return 0;
218	}
219	struct GBASerializedState* state = GBAAllocateState();
220	uLongf len = sizeof(*state);
221	uncompress((Bytef*) state, &len, chunk->data, chunk->size);
222	if (!GBADeserialize(png_get_user_chunk_ptr(png), state)) {
223		GBADeallocateState(state);
224		longjmp(png_jmpbuf(png), 1);
225	}
226	GBADeallocateState(state);
227	return 1;
228}
229
230static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
231	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
232	png_infop info = png_create_info_struct(png);
233	png_infop end = png_create_info_struct(png);
234	if (!png || !info || !end) {
235		PNGReadClose(png, info, end);
236		return false;
237	}
238	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
239	if (!pixels) {
240		PNGReadClose(png, info, end);
241		return false;
242	}
243
244	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
245	bool success = PNGReadHeader(png, info);
246	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
247	success = success && PNGReadFooter(png, end);
248	PNGReadClose(png, info, end);
249	if (success) {
250		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
251		GBASyncForceFrame(gba->sync);
252	}
253
254	free(pixels);
255	return success;
256}
257#endif
258
259#ifndef _3DS
260bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
261	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
262	if (!vf) {
263		return false;
264	}
265	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
266	vf->close(vf);
267	if (success) {
268#if SAVESTATE_DEBUG
269		vf = GBAGetState(threadContext->gba, dir, slot, false);
270		if (vf) {
271			struct GBA* backup = anonymousMemoryMap(sizeof(*backup));
272			memcpy(backup, threadContext->gba, sizeof(*backup));
273			memset(threadContext->gba->memory.io, 0, sizeof(threadContext->gba->memory.io));
274			memset(threadContext->gba->timers, 0, sizeof(threadContext->gba->timers));
275			GBALoadStateNamed(threadContext->gba, vf);
276			if (memcmp(backup, threadContext->gba, sizeof(*backup))) {
277				char suffix[16] = { '\0' };
278				struct VFile* vf2;
279				snprintf(suffix, sizeof(suffix), ".dump.0.%d", slot);
280				vf2 = VDirOptionalOpenFile(dir, threadContext->gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
281				if (vf2) {
282					vf2->write(vf2, backup, sizeof(*backup));
283					vf2->close(vf2);
284				}
285				snprintf(suffix, sizeof(suffix), ".dump.1.%d", slot);
286				vf2 = VDirOptionalOpenFile(dir, threadContext->gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
287				if (vf2) {
288					vf2->write(vf2, threadContext->gba, sizeof(*threadContext->gba));
289					vf2->close(vf2);
290				}
291			}
292			mappedMemoryFree(backup, sizeof(*backup));
293			vf->close(vf);
294		}
295#endif
296		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
297	} else {
298		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
299	}
300
301	return success;
302}
303
304bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
305	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
306	if (!vf) {
307		return false;
308	}
309	threadContext->rewindBufferSize = 0;
310	bool success = GBALoadStateNamed(threadContext->gba, vf);
311	vf->close(vf);
312	if (success) {
313		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
314	} else {
315		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
316	}
317	return success;
318}
319#endif
320
321bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
322#ifdef USE_PNG
323	if (!screenshot) {
324#else
325	UNUSED(screenshot);
326#endif
327		vf->truncate(vf, sizeof(struct GBASerializedState));
328		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
329		if (!state) {
330			return false;
331		}
332		GBASerialize(gba, state);
333		vf->unmap(vf, state, sizeof(struct GBASerializedState));
334		return true;
335#ifdef USE_PNG
336	}
337	else {
338		return _savePNGState(gba, vf);
339	}
340#endif
341	return false;
342}
343
344bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
345#ifdef USE_PNG
346	if (isPNG(vf)) {
347		return _loadPNGState(gba, vf);
348	}
349#endif
350	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
351		return false;
352	}
353	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
354	if (!state) {
355		return false;
356	}
357	bool success = GBADeserialize(gba, state);
358	vf->unmap(vf, state, sizeof(struct GBASerializedState));
359	return success;
360}
361
362struct GBASerializedState* GBAAllocateState(void) {
363	return anonymousMemoryMap(sizeof(struct GBASerializedState));
364}
365
366void GBADeallocateState(struct GBASerializedState* state) {
367	mappedMemoryFree(state, sizeof(struct GBASerializedState));
368}
369
370void GBARecordFrame(struct GBAThread* thread) {
371	int offset = thread->rewindBufferWriteOffset;
372	struct GBASerializedState* state = thread->rewindBuffer[offset];
373	if (!state) {
374		state = GBAAllocateState();
375		thread->rewindBuffer[offset] = state;
376	}
377	GBASerialize(thread->gba, state);
378
379	if (thread->rewindScreenBuffer) {
380		unsigned stride;
381		const uint8_t* pixels = 0;
382		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (const void**) &pixels);
383		if (pixels) {
384			size_t y;
385			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
386				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
387			}
388		}
389	}
390	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
391	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
392}
393
394void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
395	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
396		return;
397	}
398	threadContext->rewindBufferInterval = newInterval;
399	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
400	threadContext->rewindBufferSize = 0;
401	if (threadContext->rewindBuffer) {
402		int i;
403		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
404			GBADeallocateState(threadContext->rewindBuffer[i]);
405		}
406		free(threadContext->rewindBuffer);
407		free(threadContext->rewindScreenBuffer);
408	}
409	threadContext->rewindBufferCapacity = newCapacity;
410	if (threadContext->rewindBufferCapacity > 0) {
411		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
412		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
413	} else {
414		threadContext->rewindBuffer = 0;
415		threadContext->rewindScreenBuffer = 0;
416	}
417}
418
419int GBARewind(struct GBAThread* thread, int nStates) {
420	if (nStates > thread->rewindBufferSize || nStates < 0) {
421		nStates = thread->rewindBufferSize;
422	}
423	if (nStates == 0) {
424		return 0;
425	}
426	int offset = thread->rewindBufferWriteOffset - nStates;
427	if (offset < 0) {
428		offset += thread->rewindBufferCapacity;
429	}
430	struct GBASerializedState* state = thread->rewindBuffer[offset];
431	if (!state) {
432		return 0;
433	}
434	thread->rewindBufferSize -= nStates;
435	thread->rewindBufferWriteOffset = offset;
436	GBADeserialize(thread->gba, state);
437	if (thread->rewindScreenBuffer) {
438		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
439	}
440	return nStates;
441}
442
443void GBARewindAll(struct GBAThread* thread) {
444	GBARewind(thread, thread->rewindBufferSize);
445}
446
447void GBATakeScreenshot(struct GBA* gba, struct VDir* dir) {
448#ifdef USE_PNG
449	unsigned stride;
450	const void* pixels = 0;
451	struct VFile* vf = VDirOptionalOpenIncrementFile(dir, gba->activeFile, "screenshot", "-", ".png", O_CREAT | O_TRUNC | O_WRONLY);
452	bool success = false;
453	if (vf) {
454		gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
455		png_structp png = PNGWriteOpen(vf);
456		png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
457		success = PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
458		PNGWriteClose(png, info);
459		vf->close(vf);
460	}
461	if (success) {
462		GBALog(gba, GBA_LOG_STATUS, "Screenshot saved");
463		return;
464	}
465#endif
466	GBALog(gba, GBA_LOG_STATUS, "Failed to take screenshot");
467}