CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39Misc:
40 - GBA Timer: Use global cycles for timers
41 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
42 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
43 - Qt: Redo GameController into multiple classes
44 - Test: Restructure test suite into multiple executables
45 - Python: Integrate tests from cinema test suite
46 - Util: Don't build crc32 if the function already exists
47 - GBA: Implement display start DMAs
48 - Qt: Prevent window from being created off-screen
49 - Qt: Add option to disable FPS display
50 - GBA: Improve multiboot image detection
51 - GB MBC: Remove erroneous bank 0 wrapping
52 - GBA Cheats: Allow multiple ROM patches in the same slot
53 - GB: Skip BIOS option now works
54 - Libretro: Add frameskip option
55 - GBA Memory: 64 MiB GBA Video cartridge support
56 - PSP2: Use system enter key by default
57 - 3DS: Remove deprecated CSND interface
58 - Qt: Options to mess around with layer placement
59 - GBA Savedata: Remove ability to disable realistic timing
60 - Qt: Add load alternate save option
61 - GB Audio: Improved audio quality
62 - GB, GBA Audio: Increase max audio volume
63
640.6.3: (2017-04-14)
65Bugfixes:
66 - GB Audio: Revert unsigned audio changes
67 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
68 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
69
700.6.2: (2017-04-03)
71Bugfixes:
72 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
73 - 3DS: Fix opening files in directory names with trailing slashes
74 - LR35902: Fix watchpoints not reporting new value
75 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
76 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
77 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
78 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
79 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
80 - GBA: Fix SharkPort saves for EEPROM games
81 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
82 - GBA BIOS: Fix incorrect exit condition in LZ77
83 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
84 - GBA Cheats: Fix slide codes not initializing properly
85 - GBA DMA: ROM reads are forced to increment
86 - GBA Hardware: RTC accuracy improvements
87 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
88 - GBA Memory: Fix copy-on-write memory leak
89 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
90 - GBA Savedata: Fix crash when resizing flash
91 - GBA Video: Force align 256-color tiles
92 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
93 - PSP2: Fix issues causing poor audio
94 - Python: Fix package directory
95 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
96 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
97 - Wii: Fix screen tear when unpausing
98 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
99Misc:
100 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
101 - GB MBC: Remove erroneous bank 0 wrapping
102 - GBA: Improve multiboot image detection
103 - PSP2: Use system enter key by default
104
1050.6.1: (2017-10-01)
106Bugfixes:
107 - GB, GBA: Fix crashes when attempting to identify null VFiles
108 - GB, GBA: Fix sync to video with frameskip
109 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
110 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
111 - GB Core: Fix palette loading when loading a foreign config
112 - GB MBC: Pocket Cam memory should be accessible without enabling
113 - GB MBC: Fix SRAM sizes 4 and 5
114 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
115 - GB MBC: Fix RTC loading when file size is off
116 - GB Memory: Initialize peripheral pointers
117 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
118 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
119 - GB Memory: Actually load latch time from savestate
120 - GB Serialize: Fix deserializing video STAT
121 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
122 - GB Video: Fix potential hang when ending mode 0
123 - GB Video: Fix read mode when enabling LCD
124 - GBA: Reset active region as needed when loading a ROM
125 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
126 - GBA BIOS: Use core's VRAM variable instead of renderer's
127 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
128 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
129 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
130 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
131 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
132 - Python: Fix importing .gb or .gba before .core
133 - Qt: Fix command line debugger closing second game
134 - Qt: Fix LOG argument order
135 - Qt: Fix timezone issues with time overrides
136 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
137 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
138Misc:
139 - CMake: Fix CPack dependencies for libpng 1.6
140 - GBA: Detect hardware for Pokémon FireRed ROM hacks
141 - GBA Cheats: Improve detection of raw cheats
142 - Qt: Don't rebuild library view if style hasn't changed
143 - Qt: Allow overrides to be saved before a game is loaded
144 - Qt: Hide mouse immediately when loading
145 - SDL: Fix 2.0.5 build on macOS under some circumstances
146 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
147
1480.6.0: (2017-07-16)
149Features:
150 - Library view
151 - Sprite viewer
152 - Debugging console
153 - Improved memory viewer
154 - Memory search
155 - Command line ability to override configuration values
156 - Add option to allow preloading the entire ROM before running
157 - Add option for whether rewinding restores save games
158 - Savestates now contain any RTC override data
159 - Add option to lock video to integer scaling
160 - LR35902: Watchpoints
161 - LR35902/GB-Z80 disassembler
162 - GB: Tile viewer
163 - GB: Video/audio channel enabling/disabling
164 - GB: Symbol table support
165 - GB MBC: Add MBC1 multicart support
166 - GBA: Support printing debug strings from inside a game
167 - GBA: Better cheat type autodetection
168 - Implement keypad interrupts
169 - Configuration of gamepad hats
170 - Video log recording for testing and bug reporting
171 - Debugger: Segment/bank support
172 - Debugger: Execution tracing
173 - Qt: German translation (by Lothar Serra Mari)
174 - Qt: Spanish translation (by Kevin López)
175 - Qt: Italian translation (by theheroGAC)
176Bugfixes:
177 - ARM7: Fix MLA/*MULL/*MLAL timing
178 - Core: Fix crash with rewind if savestates shrink
179 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
180 - Core: Fix directory sets crashing on close if base isn't properly detached
181 - FFmpeg: Fix overflow and general issues with audio encoding
182 - GB: Fix flickering when screen is strobed quickly
183 - GB: Fix STAT blocking
184 - GB MBC: Fix ROM bank overflows getting set to bank 0
185 - GB MBC: Fix swapping carts not detect new MBC
186 - GB Timer: Improve DIV reset behavior
187 - GB Timer: Fix DIV batching if TAC changes
188 - GB Video: Reset renderer when loading state
189 - GBA: Fix multiboot ROM loading
190 - GBA: Fix multiboot loading resulting in too small WRAM
191 - GBA BIOS: Implement BitUnPack
192 - GBA BIOS: Fix ArcTan sign in HLE BIOS
193 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
194 - GBA BIOS: Fix INT_MIN/-1 crash
195 - GBA Hardware: Fix crash if a savestate lies about game hardware
196 - GBA I/O: Handle audio registers specially when deserializing
197 - GBA Memory: Improve initial skipped BIOS state
198 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
199 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
200 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
201 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
202 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
203 - LR35902: Fix core never exiting with certain event patterns
204 - LR35902: Fix pc overflowing current region off-by-one
205 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
206 - OpenGL: Fix some shaders causing offset graphics
207 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
208 - Qt: Fix window icon being stretched
209 - Qt: Fix data directory path
210 - Qt: Fix timing issues on high refresh rate monitors
211 - Qt: Fix linking after some windows have been closed
212 - Qt: Fix crash when changing audio settings after a game is closed
213 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
214 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
215 - Qt: Fix game unpausing after frame advancing and refocusing
216 - SDL: Fix game crash check
217 - SDL: Fix race condition with audio thread when starting
218 - SDL: Fix showing version number
219 - Test: Fix crash when loading invalid file
220 - Test: Fix crash when fuzzing fails to load a file
221 - Test: Don't rely on core for frames elapsed
222 - Test: Fix crash when loading invalid file
223 - Test: Fix crash when fuzzing fails to load a file
224 - Tools: Fix recurring multiple times over the same library
225 - Util: Fix overflow when loading invalid UPS patches
226 - Util: Fix highest-fd socket not being returned by SocketAccept
227 - Windows: Fix VDir.rewind
228Misc:
229 - All: Add C++ header guards
230 - All: Move time.h include to common.h
231 - 3DS, PSP2, Wii: Last directory loaded is saved
232 - CMake: Add ability to just print version string
233 - Core: New, faster event timing subsystem
234 - Core: Clean up some thread state checks
235 - Core: Add generic checksum function
236 - Core: Cores can now have multiple sets of callbacks
237 - Core: Restore sleep callback
238 - Core: Move rewind diffing to its own thread
239 - Core: Ability to enumerate and modify video and audio channels
240 - Core: List memory segments in the core
241 - Core: Move savestate creation time to extdata
242 - Core: Config values can now be hexadecimal
243 - Core: Improved threading interrupted detection
244 - Debugger: Modularize CLI debugger
245 - Debugger: Make building with debugging aspects optional
246 - Debugger: Add functions for read- or write-only watchpoints
247 - Debugger: Make attaching a backend idempotent
248 - Debugger: Add mDebuggerRunFrame convenience function
249 - Feature: Move game database from flatfile to SQLite3
250 - Feature: Support ImageMagick 7
251 - Feature: Make -l option explicit
252 - FFmpeg: Return false if a file fails to open
253 - FFmpeg: Force MP4 files to YUV420P
254 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
255 - GB: Reset with initial state of DIV register
256 - GB MBC: New MBC7 implementation
257 - GB Audio: Simplify envelope code
258 - GB Audio: Improve initial envelope samples
259 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
260 - GB Video: Improved video timings
261 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
262 - GBA, GB: ROM is now unloaded if a patch is applied
263 - GBA DMA: Refactor DMA out of memory.c
264 - GBA DMA: Move DMAs to using absolute timing
265 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
266 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
267 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
268 - GBA Memory: Support reading/writing POSTFLG
269 - GBA Memory: Remove unused prefetch cruft
270 - GBA Timer: Improve accuracy of timers
271 - GBA Video: Clean up unused timers
272 - GBA Video: Allow multiple handles into the same tile cache
273 - GBA Video, GB Video: Colors are now fully scaled
274 - GBA Video: Optimize when BLD* registers are written frequently
275 - OpenGL: Add xBR-lv2 shader
276 - Qt: Move last directory setting from qt.ini to config.ini
277 - Qt: Improved HiDPI support
278 - Qt: Expose configuration directory
279 - Qt: Merge "Save" and "OK" buttons in shader options
280 - Qt: Automatically load controller profile when plugged in
281 - Qt: Rename "Resample video" option to "Bilinear filtering"
282 - Qt: Remove audio thread
283 - Qt: Remove audio buffer sizing in AudioProcessorQt
284 - Qt: Re-enable QtMultimedia on Windows
285 - Qt: Make "Mute" able to be bound to a key
286 - Qt: Add .gb/.gbc files to the extension list in Info.plist
287 - Qt: Relax hard dependency on OpenGL
288 - Qt: Better highlight active key in control binding
289 - SDL: Remove scancode key input
290 - SDL: Automatically map controllers when plugged in
291 - Test: Add a basic test suite
292 - Util: Add size counting to Table
293 - Util: Add 8-bit PNG write support
294 - Util: Tune patch-fast extent sizes
295 - VFS: Call msync when syncing mapped data
296 - VFS: Allow truncating memory chunk VFiles
297 - VFS: Fix some minor VFile issues with FILEs
298 - VFS: Optimize expanding in-memory files
299 - VFS: Add VFileFIFO for operating on circle buffers
300Changes from beta 1:
301Features:
302 - Qt: Italian translation (by theheroGAC)
303 - Qt: Updated German translation
304Bugfixes:
305 - GB Audio: Fix incorrect channel 4 iteration
306 - GB Audio: Fix zombie mode bit masking
307 - GB Serialize: Fix timer serialization
308 - GB Video: Fix LYC regression
309 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
310 - GBA Timer: Fix count-up timing overflowing timer 3
311 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
312 - Qt: Fix memory search close button (fixes mgba.io/i/769)
313 - Qt: Fix window icon being stretched
314 - Qt: Fix initial window size (fixes mgba.io/i/766)
315 - Qt: Fix data directory path
316 - Qt: Fix controls not saving on non-SDL builds
317 - Qt: Fix translation initialization (fixes mgba.io/i/776)
318 - Qt: Fix patch loading while a game is running
319 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
320 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
321 - Qt: Fix GL-less build
322 - Qt: Fix Software renderer not handling alpha bits properly
323 - Qt: Fix screen background improperly stretching
324 - SDL: Fix cheats not loading
325Misc:
326 - GB Serialize: Add MBC state serialization
327 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
328 - GBA Timer: Improve accuracy of timers
329 - PSP2: Update toolchain to use vita.cmake
330 - Qt: Add language selector
331 - Qt: Minor test fixes
332 - Qt: Move shader settings into main settings window
333 - Qt: Dismiss game crashing/failing dialogs when a new game loads
334 - Qt: Properly ship Qt translations
335 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
336
3370.6 beta 1: (2017-06-29)
338 - Initial beta for 0.6
339
3400.5.2: (2016-12-31)
341Bugfixes:
342 - All: Fix fullscreen config option being ignored
343 - ARM7: PSR mode bits should not get sign extended
344 - GB: Fix audio not being deinitialized
345 - GB: Fix crash when masking savedata
346 - GB: Properly initialize sramRealVf variable
347 - GB Audio: Fix serialization of channel 3 and NR52 properties
348 - GB Audio: Reset envelope timer when reseting sound channel
349 - GB MBC: Fix SRAM dangling pointer with RTC games
350 - GB MBC: Fix initializing MBC when no ROM is loaded
351 - GB Memory: Fix patching ROM bank 0
352 - GB Memory: Fix starting HDMAs during mode 0
353 - GB Memory: Fix HDMA5 value after DMA completes
354 - GB Video: Initialize LCDC in renderer
355 - GB Video: Hblank IRQs should mask LYC=LY IRQs
356 - GBA: Fix IRQs firing after already being cleared
357 - GBA: Only unhalt CPU if appropriate bit is set in IE
358 - GBA: Add savegame override for Crash Bandicoot 2
359 - GBA BIOS: Fix MidiKey2Freq BIOS reads
360 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
361 - GBA Cheats: Fix GameShark ROM patches
362 - GBA I/O: Mask off WAITCNT bits that cannot be written
363 - GBA Memory: Fix misaligned BIOS reads
364 - GBA Memory: Fix VCOUNT being writable
365 - GBA Video: Fix out of bounds sprite transforms
366 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
367 - Libretro: Fix disabling BIOS
368 - Libretro: Fix Game Boy savestates and audio
369 - Qt: Fix changing resolution of software renderer
370 - Qt: Fix setting overrides
371 - Qt: Fix cut off tiles and alignment issues in tile viewer
372 - Qt: Only reset window dimensions when first shown
373 - Qt: Fix Qt Multimedia audio driver on big endian
374 - Qt: Fix Apply button for key and controller configurations
375 - VFS: Fix resizing memory chunks when not needed
376 - Windows: Fix Unicode directory handling
377Misc:
378 - GB, GBA: Prevent loading null ROMs
379 - GB Audio: Initialize wave RAM to GBC values
380 - GB Memory: Reset ROM bank when loading a ROM
381 - PSP2: Improved controller rumble
382
3830.5.1: (2016-10-05)
384Bugfixes:
385 - Core: Fix importing save games as read-only
386 - FFmpeg: Fix encoding AAC
387 - GB: Fix invalid STOP behavior on Game Boy Color
388 - GB: Initialize audio properly
389 - GB: Properly clear KEY1 bit 0 when switching speeds
390 - GB: Properly unload save files when unloading a ROM
391 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
392 - GB MBC: Fix MBC7 when size is incorrectly specified
393 - GB MBC: Fix RTC access when no save file is loaded
394 - GB SIO: Don't auto-clock external shift clock
395 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
396 - GB Video: Fix video frames getting missed when LCDC is off
397 - GB Video: Clear screen when LCDC is off
398 - GBA Cheats: Fix holding onto pointers that may get invalidated
399 - GBA Cheats: Fix key-activated CodeBreaker cheats
400 - GBA Cheats: Fix uninitialized memory getting freed when saving
401 - GBA Hardware: Improve Game Boy Player rumble behavior
402 - GBA Memory: Fix several unused I/O register read values
403 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
404 - LR35902: Fix events running with the wrong cycle active
405 - Qt: Fix "close" button on Overrides view
406 - Qt: Fix saving overrides
407 - Qt: Fix directory set unloading when replacing the ROM
408 - Qt: Fix patch loading
409 - Qt: Fix crash when saving an override if a game isn't loaded
410 - Qt: Fix showing default display driver as OpenGL (force 1.x)
411 - SDL: Attach rumble in SDL frontend
412 - Util: Fix PNG identification on files too small to be a PNG
413Misc:
414 - All: Only update version info if needed
415 - All: Split out install locations for Libretro and OpenEmu
416 - FFmpeg: Encoding cleanup
417 - GB: Reset active region when reloading ROM
418 - GB Memory: Initialize RAM pattern for GBC
419 - GB Video: Improved video timings
420 - Qt: Manage window sizes slightly better
421 - Qt: Remember scale option independent of core dimensions
422
4230.5.0: (2016-09-19)
424Features:
425 - Game Boy support
426 - Support for encrypted CodeBreaker GBA cheats
427 - Emulation of Vast Fame protected GBA carts (taizou)
428 - Tile viewer
429 - Threaded rendering mode
430 - Libretro: Memory map and achievement support (leiradel)
431 - GUI: Add UI control remapping
432 - GUI: Add fast-forward
433 - Wii: 240p support
434 - 3DS: Adjustable screen darkening
435 - Ability to temporarily load a savegame
436 - Load specific files out of archives
437 - Automatic BIOS detection
438Bugfixes:
439 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
440 - Debugger: Fix GDB breakpoints
441 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
442 - GBA: Fix filehandle leak with savegames
443 - GBA: Timer 0 cannot be count up
444 - GBA: Count up timers should not count themselves
445 - GBA Memory: Fix mirror on non-overdumped Classic NES games
446 - GBA Memory: Fix ldm {pc}
447 - GBA Savedata: Fix savedata sync timer
448 - GBA Savedata: Only unmap savedata if present
449 - GBA Serialize: Savestates now properly store prefetch
450 - GBA Video: WIN0/1 take priority over OBJWIN
451 - GBA Video: Fix out-of-order OBJWIN
452 - PSP2: Fix GPU crash while exiting
453 - PSP2: Fix VSync
454 - PSP2: Fix accelerometer range
455 - PSP2: Actually load screen mode setting
456 - PSP2: Fix gyroscope direction
457 - PSP2: Delete threads after they return
458 - PSP2: Fix mapping/unmapping from not at 0
459 - Qt: Fix bug in software renderer scaling
460 - Qt: Fix hanging key press after disabling autofire
461 - Qt: Fix being unable to pause manually when using auto-pausing
462 - SDL: Fix axes being mapped wrong
463 - Util: Fix realloc semantics in utf16to8
464 - Util: Fix inserting too many items into a hash table
465 - VFS: Fix uninitialized varaible reading from 7z
466 - VFS: Fix reading multiple files from a 7z archive
467 - Wii: Fix framelimiting after a slowdown
468 - Wii: Fix garbage flash at startup
469Misc:
470 - 3DS: Use blip_add_delta_fast for a small speed improvement
471 - 3DS: Allow UTF-16 filenames
472 - 3DS: Port to using citro3D
473 - 3DS: Use system font for menus
474 - 3DS: Attempt to use Core 2 for threads
475 - 3DS: Adjustable filering
476 - 3DS: 3D banner
477 - All: Add QUIET parameter to silence CMake
478 - All: Faster memory read/write
479 - ARM7: Support forcing Thumb mode via MSR
480 - ARM7: Flush prefetch cache when loading CPSR via MSR
481 - ARM7: Clean up instruction decoding for future expandability
482 - Debugger: Support register and memory writes via GDB stub
483 - Debugger: Add software breakpoint support to gdb
484 - FFmpeg: Full support for libavcodec 56+
485 - GBA: Better debug logging if event processing breaks
486 - GBA Audio: Force audio DMAs to not increment destination
487 - GBA BIOS: Use custom ArcTan, not relying on OS
488 - GBA Hardware: Clean up dead code in GBP
489 - GBA Memory: Optimize stalling behavior
490 - GBA Memory: Optimize Load-/StoreMultiple
491 - GBA Savedata: Add realistic timing for EEPROM
492 - GBA Serialize: Savestates now store if CPU was halted
493 - GBA Video: Remove old slow path fallback
494 - GBA Video: Optimize sprite drawing
495 - GBA Video: Optimize mode 0 rendering
496 - GBA Video: Optimize compositing cases slightly
497 - GUI: Screenshot dimensions are now passed through
498 - GUI: Add back logging
499 - GUI: Only reload config if manually saved
500 - GUI: Increase scrolling speed
501 - OpenGL: Log shader compilation failure
502 - OpenGL: Add texSize uniform
503 - Qt: Make -g flag work in Qt build
504 - Qt: Simplify OpenGL context creation
505 - Qt: Thread startup improvements
506 - Qt: Make audio channel/video layer options shortcut mappable
507 - Qt: Remove some C99isms from C++ code
508 - Qt: Remove default autofire mappings
509 - Qt: Make reseting when pasued frame-accurate
510 - Qt: Rearchitect game closing codepath
511 - PSP2: Use system font for menus
512 - PSP2: Add rumble for PS TV
513 - PSP2: Add fit-to-height screen mode
514 - PSP2: Sync files per descriptor
515 - PSP2: Allow UTF-8 filenames
516 - PSP2: Screenshots are now saved into the Photo Gallery
517 - PSP2: Stop underclocking when menuing
518 - SDL: Increase default audio buffer size to 1024 samples
519 - SDL: More responsive rumble
520 - Util: Add Vector GetConstPointer
521 - Util: Add rtrim
522 - Util: Add endswith
523 - VFS: Improve zip file detection
524 - Wii: Add pixelated resample filter
525 - Windows: Add native VDir support
526 - Util: Add PRIz macro for libc versions that don't support %z
527
5280.4.1: (2016-07-11)
529Bugfixes:
530 - All: Fix several file handle leaks
531 - All: Fix instruction tables getting zeroed when linking sometimes
532 - ARM7: Fix flags on SBC/RSC
533 - ARM7: Fix setting spsr privilege bits when spsr is empty
534 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
535 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
536 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
537 - GBA Memory: Fix executing code from OBJ region of VRAM
538 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
539 - GBA Serialize: Fix loading savegames from savestates
540 - OpenGL: Correct boolean vector strcmp strings for uniforms
541 - Qt: Fix sending gameStopped twice
542 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
543 - Qt: Fix initial state of key mapping
544 - Qt: Initialize m_useBios
545 - SDL: Fix joystick initialization on BSD
546 - SDL: Fix potential joystick crash in games with rumble
547 - SDL: Fix SDL 1.2 build
548 - SDL: Fix sporadic crash when deinitializing audio
549 - Shaders: Fix AGS-001 shader with some bad drivers
550 - Util: Use closesocket on Windows
551 - Util: Fix socket bind addresses
552 - VFS: Fix reading 7z archives without rewinding first
553 - VFS: VFileFromFD should not open directories
554 - Wii: Fix tilting direction
555 - Util: Fix realloc semantics in utf16to8
556Misc:
557 - All: Allow use of external minizip library
558 - Debugger: CLI debugger now exits when end-of-stream is reached
559 - FFmpeg: Update dependencies on Ubuntu
560 - GBA: Slightly optimize GBAProcessEvents
561 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
562 - GBA Video: Null renderer should return proper register values
563 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
564 - Qt: Add preset for DualShock 4
565 - Qt: Update 360 input profile on OS X to reflect newer drivers
566 - Qt: Remove use of NaN
567 - Qt: Canonicalize file paths when loading games
568 - Qt: Add refresh button to controller editing
569 - SDL: Remove default gamepad mappings
570 - Util: Fix intermittent build failure on OS X
571 - VFS: VFile.sync now updates modified time
572
5730.4.0: (2016-02-02)
574Features:
575 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
576 - I/O viewer
577 - Booting of multiboot images
578 - Customization of GIF recording
579 - Libretro: Cheat code support
580 - Support for GLSL shaders
581 - ROM information view
582 - Support for VBA-style cheat codes
583 - Savestates now store creation timestamps
584 - Key autofire
585 - Libretro: Allow blocking opposing directional input
586 - OpenEmu core for OS X
587 - Libretro: Settings for using BIOS and skipping intro
588 - Libretro: Customizable idle loop removal
589 - Implemented cycle counting for sprite rendering
590 - Cleaner, unified settings window
591 - Added a setting for pausing when the emulator is not in focus
592 - Customizable paths for save games, save states, screenshots and patches
593 - Controller hotplugging
594 - Ability to store save games and active cheats within savestates
595Bugfixes:
596 - ARM7: Fix sign of unaligned LDRSH
597 - ARM7: Fix decoding of some ARM ALU instructions with shifters
598 - Debugger: Fix watchpoints in gdb
599 - GBA: Fix warnings when creating and loading savestates
600 - GBA: Fix Iridion II savetype
601 - GBA BIOS: Fix misaligned CpuSet
602 - GBA Cheats: Fix cheats setting the Action Replay version
603 - GBA Hardware: Fix GPIO on big endian
604 - GBA Memory: Fix DMA register writing behavior
605 - GBA Memory: Fix DMAs triggering two cycles early
606 - Libretro: Fix aspect ratio
607 - Qt: Fix some potential crashes with the gamepad mapping
608 - Qt: Fix keys being mapped incorrectly when loading configuration file
609 - Util: Fix PowerPC PNG read/write pixel order
610 - Util: Fix excessive memory allocation when decoding a PNG
611 - VFS: Fix VFileReadline and remove _vfdReadline
612Misc:
613 - All: Improved PowerPC support
614 - All: Fix some undefined behavior warnings
615 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
616 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
617 - GBA: Implement bad I/O register loading
618 - GBA: Allow jumping to OAM and palette RAM
619 - GBA BIOS: Finish implementing RegisterRamReset
620 - GBA Config: Add "override" layer for better one-time configuration
621 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
622 - GBA Memory: Use a dynamically sized mask for ROM memory
623 - GBA Memory: Implement several unimplemented memory access types
624 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
625 - GBA RR: Starting from savestate now embeds the savegame
626 - GBA RR: Add preliminary SRAM support for VBM loading
627 - GBA RR: Add support for resets in movies
628 - GBA Video: Remove lastHblank, as it is implied
629 - Libretro: Use anonymous memory mappers for large blocks of memory
630 - Libretro: Add install target for libretro core
631 - Qt: Window size command line options are now supported
632 - Qt: Increase usability of key mapper
633 - Qt: Add 'Apply' button to settings window
634 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
635 - Qt: Allow use of modifier keys as input
636 - Qt: Optimize log viewer
637 - Qt: Added button for breaking into the GDB debugger
638 - Qt: Add box for showing duration of rewind
639 - SDL: Support fullscreen in SDL 1.2
640 - SDL: Allow GBASDLAudio to be used without a thread context
641 - Util: Use VFile for configuration
642 - Util: Add MutexTryLock
643
6440.3.2: (2015-12-16)
645Bugfixes:
646 - ARM7: Fix STRT/STRBT
647 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
648 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
649 - Libretro: Fix problems with rumble not turning off
650 - GBA: Fix idle skip state being retained between games
651 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
652 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
653 - GBA BIOS: Fix Sqrt sign
654 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
655 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
656 - GBA Memory: Fix DMA behavior for SRAM accesses
657 - GBA Memory: Fix Store8 to OBJ VRAM
658 - GBA Memory: Fix alignment of LDM/STM on SRAM
659 - GBA Memory: Fix unaligned out-of-bounds ROM loads
660 - GBA Memory: Fix timing of DMAs
661 - GBA Video: Fix _mix for 15-bit color
662 - GBA Video: Fix OAM and palette initialization
663 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
664 - Qt: Use safer isLoaded check in GameController
665 - Qt: Fix a race condition in PainterGL that could lead to a crash
666 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
667 - Qt: Fix font size in memory viewer
668 - Qt: Fix a crash in the memory viewer
669 - Qt: Add additional checks in CheatModel to prevent crashes
670 - Qt: Fix race condition with setting sample rate
671 - Qt: Fix crash when closing multiplayer windows
672 - Qt: Fix resetting while paused
673Misc:
674 - GBA Audio: Implement missing flags on SOUNDCNT_X register
675 - Qt: Add mute option to menu
676
6770.3.1: (2015-10-24)
678Bugfixes:
679 - ARM7: Fix instruction decoding of Thumb shifts
680 - GBA: Deinit savegame when unloading a ROM
681 - GBA: Fix BIOS check on big endian
682 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
683 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
684 - GBA Audio: Fix audio channels being silenced at the wrong time
685 - GBA Memory: Fix bad BIOS Load16 on big endian
686 - GBA Memory: Fix bad Load8 on big endian
687 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
688 - GBA Video: Fix edge case with sprite blend modes and semitransparency
689 - GBA Video: Fix objwin and blending interaction on sprites
690 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
691 - Libretro: Fix a memory leak with the render buffer
692 - Qt: Windows no longer spawn in the top left on first launch
693 - Qt: Fix install path of XDG desktop file with DESTDIR
694 - Qt: Fix drag and drop on Windows
695 - Qt: Reenable double buffering, as disabling it broke some Windows configs
696 - VFS: Fix return values of VFileFILE.read and .write
697Misc:
698 - All: Reset next event to cycles instead of zero to interrupt
699 - All: Add --version flag
700 - ARM7: Force disable LTO on two files to work around a GCC bug
701 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
702 - GBA: Better memory handling with PNG savestates
703 - GBA: Additional savestate sanity checks
704 - GBA: Check for cycle count being too high
705 - GBA Audio: Allow GBAAVStream to have no video callback
706 - GBA BIOS: Implement RegisterRamReset for SIO registers
707 - Qt: Remove useless help icons in dialogs
708 - Qt: Prevent savestate window from opening while in multiplayer
709 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
710 - Qt: Dropping multiplayer windows works more cleanly now
711
7120.3.0: (2015-08-16)
713Features:
714 - Ability to hide individual background layers, or OBJs
715 - Ability to mute individual audio channels
716 - Palette viewer and exporter
717 - Volume control
718 - More shortcuts are editable (e.g. quick save/load)
719 - Rewind now shows the frame after rewinding
720 - Import/Export of GameShark/Action Replay snapshots
721 - Add "Step backwards" item for single increment rewind
722 - Deadzone estimation for game controllers
723 - Analog inputs can be used for shortcuts
724 - Menu items for specific solar sensor brightness levels
725 - Remappable controls for tilt and gyroscope sensors
726 - Status messages for actions taken while a game is running (e.g. save/load state)
727 - Memory inspector
728 - Screensaver can now be suspended while a game is running
729 - Load/save the most recent savestate slot
730 - Support varible speed (PWM) rumble
731 - Ability to cap fast forward speed
732 - Finer control over FPS target
733 - Holdable shortcut for rewinding one frame at a time
734 - Ability to boot directly into the BIOS
735 - Preliminary support for yanking out the game pak while a game is running
736 - Thumb-drive mode by putting a file called portable.ini in the same folder
737 - Configurable display driver, between software and OpenGL
738 - Undo-able savestate loading and saving
739 - Controller profiles now store shortcut settings
740 - Default controller profiles for several common controllers
741 - Libretro now supports BIOS, rumble and solar sensor
742 - Implement BIOS call Stop, for sleep mode
743 - Automatically load patches, if found
744 - Improved video synchronization
745 - Configurable audio output sample rate
746Bugfixes:
747 - ARM7: Fix SWI and IRQ timings
748 - ARM7: Fix Thumb MUL timing
749 - ARM7: Fix timing of multiplies to use N cycles
750 - ARM7: ARMHotplugDetach should call deinit
751 - Debugger: Fix use-after-free in breakpoint clearing code
752 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
753 - GBA: Cap audio FIFO read size during deserialization
754 - GBA: Check for corrupted savestates when loading
755 - GBA: Check for improperly sized savestates when loading
756 - GBA: Check for savestates made from differently sized ROMs
757 - GBA: Fix calls to endian-independent loadstores
758 - GBA: Fix timing of reading from timer registers
759 - GBA: Ensure cycles never go negative
760 - GBA Audio: Force audio FIFOs to 32-bit
761 - GBA Audio: Fix audio pitch changing when adjusting buffer size
762 - GBA Audio: Fix sample order in audio channel 3
763 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
764 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
765 - GBA Memory: Improve Thumb open bus behavior
766 - GBA Memory: Fix potential DMA issue when loading a savestate
767 - GBA Memory: Fix load/store multiple video memory waitstates
768 - GBA SIO: Fix reseting when there are SIO devices attached
769 - GBA Video: Blended sprites should never have other effects applied
770 - GBA Video: Fix out-of-bounds tiles in mosaic
771 - GBA Video: Fix windows not affecting sprites
772 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
773 - GBA Video: Fix timing on first scanline
774 - Qt: Better cleanup when a game crashes
775 - Qt: Fix open ROM dialog filtering for archive formats
776 - Qt: Cap the maximum number of multiplayer windows
777 - Qt: Fix maximum year in sensor override
778 - Qt: Fix window being too tall after exiting fullscreen
779 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
780 - Qt: Fix analog buttons not getting unmapped
781 - Qt: Fix passing command line options
782 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
783 - SDL: Fix SDL build when OpenGL is missing
784 - Util: Allow loading IPS patches that grow the ROM
785 - VFS: Fix resource leaks if some allocations fail
786 - VFS: Fix line-reading to return proper values
787 - Video: Fix an issue with very long filenames
788 - Util: Fix formatting of floats
789Misc:
790 - All: Add --help flag for command line programs
791 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
792 - All: Enable static linking for Windows
793 - All: Enable static linking for OS X
794 - All: Threads are now named
795 - All: Proper handling of Unicode file paths
796 - ARM7: Add emulation for Undefined CPU mode
797 - ARM7: Reduce the size of the Thumb instruction table
798 - GBA: Add status log level
799 - GBA: GBARewind now returns how many states it has rewound
800 - GBA: SIO logging layer
801 - GBA BIOS: Stub out SoundBias
802 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
803 - GBA: Don't include GBACLIDebugger struct unless needed
804 - GBA: Savedata is now synced shortly after data finishes being written
805 - GBA: Process multiple timer events at once, if necessary
806 - GBA Audio: Implement audio reset for channels A/B
807 - GBA Audio: Process multiple audio events at once, if necessary
808 - GBA Hardware: Backport generic RTC source into core
809 - GBA Input: Allow axes and buttons to be mapped to the same key
810 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
811 - GBA SIO: Add a dummy driver for Normal mode
812 - GBA Thread: Add functionality for running callbacks on the GBA thread
813 - GBA Thread: Split GBASync into a separate file
814 - GBA Video: Refactor software renderer into separate files
815 - GBA Video: Slightly optimize mode 0 mosaic rendering
816 - Debugger: Free watchpoints in addition to breakpoints
817 - Qt: Handle saving input settings better
818 - Qt: Move GL frame drawing back onto its own thread
819 - Qt: Fast forward (held) option moved from Other to Emulation menu
820 - Qt: Show version info in window title
821 - Qt: Migrate multiplayer window handling into GBAApp
822 - Qt: Unified file opening and saving with last location
823 - Qt: Fix windows being resizable when they shouldn't have been
824 - Qt: Only hide cursor in full screen
825 - Qt: Replace pause-after-frame mutex with an atomic
826 - Qt: Add application icon and XDG desktop files
827 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
828 - Qt: Don't save window size when entering fullscreen
829 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
830 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
831 - Qt: Increase usability of key mapper
832 - Qt: Show checkmark for window sizes
833 - Qt: Set window path to loaded ROM
834 - Perf: Ability to load savestates immediately on launch
835 - SDL: Properly check for initialization
836 - SDL: Clean up initialization functions
837 - SDL: Clean up GL context
838 - Util: Allow disabling the threading code entirely
839 - VFS: Add sync method to force syncing with backing
840
8410.2.1: (2015-05-13)
842Bugfixes:
843 - All: Fix sanitize-deb script not cleaning up after itself
844 - All: Fix dependencies for libavcodec on Debian-derived platforms
845 - ARM7: Handle writeback for PC in addressing modes 2 and 3
846 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
847 - ARM7: Fix ARM multiply instructions when PC is a destination register
848 - Debugger: Fix use-after-free in breakpoint clearing code
849 - Debugger: Fix boundary conditions in tab completion
850 - GBA: Fix timers not updating timing when writing to only the reload register
851 - GBA: Fix rewind boundary conditions
852 - GBA: Add initial I/O register settings for background matrix registers
853 - GBA: Fix hang when loading a savestate if sync to video is enabled
854 - GBA: Handle out-of-bounds I/O access
855 - GBA: Fix bounds-checking on EEPROM access
856 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
857 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
858 - GBA Memory: Allow SRAM to be 64kB
859 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
860 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
861 - GBA Video: Fix second frame mode 5
862 - Perf: Fix race condition if a game crashes immediately on start
863 - Qt: Fix Display object leak when closing a window
864 - Qt: Fix .deb dependencies
865 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
866 - Qt: Fix window not regaining focus after exiting savestate window
867 - Qt: Fix regression where video would not record if the game had already started
868 - Qt: Fix potential crash if a gamepad causes focus to change
869 - Qt: Fix controller axis querying
870 - Qt: Fix multiplayer windows opening as the wrong size
871 - Qt: Fix controllers sometimes not loading the right profile
872 - SDL: Fix boundary conditions for joystick adjustments
873 - SDL: Allocate properly sized input maps
874 - SDL: Fix potential build issues when Qt and SDL2 are in use
875 - Util: Fix resource leak in UTF-8 handling code
876 - Util: Fix a null-pointer issue when attempting to delete a key
877 - VFS: Fix resource leaks if some allocations fail
878 - Video: Fix an issue with very long filenames
879Misc:
880 - GBA Memory: Soft-crash if jumping past the end of a ROM
881 - Qt: Show multiplayer numbers in window title
882 - Qt: Solar sensor can have shortcuts set
883
8840.2.0: (2015-04-03)
885Features:
886 - Support for gamepad axes, e.g. analog sticks or triggers
887 - Add scale presets for up to 6x
888 - Settings window
889 - Bilinear resampling option
890 - Add option to skip BIOS start screen
891 - List of recently opened games
892 - Support for games using the Solar Sensor
893 - Better audio resampling via blip-buf
894 - Game Pak overrides dialog for setting savetype and sensor values
895 - Support for games using the tilt sensor
896 - Remappable shortcuts for keyboard and gamepad
897 - Rewinding of emulation
898 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
899 - Support IPv6
900 - Save directory of last loaded file
901 - Support BPS patches
902 - Automatically detect and optimize out idle loops
903 - Configurable game overrides
904 - Support loading 7-Zip files
905 - Drag and drop game loading
906 - Cheat code support
907 - Runtime configurable audio driver
908 - Libretro core for use with RetroArch and other front-ends
909 - Controller profiles for setting different bindings for different controllers
910 - Ability to lock aspect ratio
911 - Local link cable support
912 - Ability to switch which game controller is in use per instance
913 - Ability to prevent opposing directional input
914 - Warning dialog if an unimplemented BIOS feature is called
915 - Debugger: Add CLI "frame", frame advance command
916 - Debugger: Add CLI functions for writing to memory
917 - Debugger: Add CLI functions for examining memory regions
918 - Debugger: Add CLI function for writing a register
919Bugfixes:
920 - ARM7: Extend prefetch by one stage
921 - ARM7: Fix cycle counting for loads
922 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
923 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
924 - GBA: Initialize gba.sync to null
925 - GBA: Fix timer initialization
926 - GBA Audio: Support 16-bit writes to FIFO audio
927 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
928 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
929 - GBA BIOS: Fix BIOS prefetch after reset
930 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
931 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
932 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
933 - GBA Memory: Fix I cycles that had been moved to ARM7 core
934 - GBA Memory: Fix cycle counting for 32-bit load/stores
935 - GBA RR: Fix fallthrough error when reading tags from a movie
936 - GBA Thread: Fix possible hang when loading an archive
937 - GBA Thread: Fix possible deadlock in video sync
938 - Perf: Fix crash when the GBA thread fails to start
939 - Qt: Fix crash starting a GDB stub if a game isn't loaded
940 - Qt: Fix crash when adjusting settings after closing a game
941 - Qt: Fix crash when starting GDB stub after closing a game
942 - Qt: Fix patch loading while a game is running
943 - Qt: Fix crash when loading a game after stopping GDB server
944 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
945 - Qt: Fix crash when attempting to pause if a game is not running
946 - SDL: Properly clean up if a game doesn't launch
947 - Util: Fix sockets on Windows
948Misc:
949 - All: Enable link-time optimization
950 - Debugger: Watchpoints now work on STM/LDM instructions
951 - Debugger: Clean up GDB stub network interfacing
952 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
953 - Debugger: Merge Thumb BL instructions when disassembling
954 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
955 - Debugger: Watchpoints now report address watched (fixes #68)
956 - Debugger: Add support for soft breakpoints
957 - Debugger: Make I/O register names be addresses instead of values
958 - Debugger: Rename read/write commands
959 - GBA: Improve accuracy of event timing
960 - GBA: Add API for getting Configuration structs for overrides and input
961 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
962 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
963 - GBA: Move A/V stream interface into core
964 - GBA: Savestates now take into account savedata state machines (fixes #109)
965 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
966 - GBA Memory: Simplify memory API and use fixed bus width
967 - GBA Thread: Make GBASyncWaitFrameStart time out
968 - GBA Video: Start video at the last scanline instead of the first
969 - Qt: Optimize logo drawing
970 - Qt: Move frame upload back onto main thread
971 - Qt: Remember window position
972 - Qt: Double-clicking on the window toggles full screen
973 - Util: Use proper locale for reading and writing float values
974
9750.1.1: (2015-01-24)
976Bugfixes:
977 - ARM7: Fix LDM writeback to a register already written
978 - GBA: Fix timers 2 and 3 updating incorrectly
979 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
980 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
981 - GBA Audio: Properly initialize audio FIFO channels
982 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
983 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
984 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
985 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
986 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
987 - GBA BIOS: Fix HuffUnComp boundary conditions
988 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
989 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
990 - GBA Memory: Filter out top nybble of DMA addresses
991 - GBA Memory: Properly bounds-check VRAM accesses
992 - GBA Memory: Fix initial DMA state
993 - GBA Thread: Allow halted games to exit cleanly
994 - GBA Video: Fix blend issues with obscured middle layers
995 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
996 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
997 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
998 - GBA Video: Fix sprite boundary conditions with mosaic
999 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1000 - Qt: Fix issue with set frame sizes being the wrong height
1001 - Qt: Fix emulator crashing when full screen if a game is not running
1002 - Qt: Fix window focus issues
1003 - Qt: Properly set default video recording settings
1004 - Qt: Fix a race condition when a game crashes immediately
1005 - Qt: Fix some cases where key mapping can break if focus is adjusted
1006 - Qt: Fix crash if a game pauses before any frames are shown
1007 - Debugger: Negative PC-relative loads now properly subtract the offset
1008 - Debugger: Align PC-relative loads in Thumb
1009 - Debugger: Fix watchpoints triggering too late
1010 - Debugger: Fix binary print putting spaces between digits
1011 - Video: Ensure FFmpeg encoder has audio frames
1012 - Video: Fix uncompressed PCM audio recording
1013 - Video: Fix FFmpeg crashing when the file extension is wrong
1014 - Util: Fix SOCKET_FAILED macro
1015Misc:
1016 - GBA: Exit cleanly on FATAL if the port supports it
1017 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1018 - Qt: Disable sync to video by default
1019 - Qt: Handle a game crash without crashing
1020 - Qt: Set default log level to FATAL, ERROR and WARN
1021 - Qt: Clarify some phrasing in the menus
1022 - Qt: Clear active buttons when focus is lost
1023
10240.1.0: (2014-12-13)
1025 - Initial release