all repos — mgba @ 9ec24a5b97308d6cf413a978dd83f944b33214fb

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QKeyEvent>
 10#include <QKeySequence>
 11#include <QMenuBar>
 12#include <QMessageBox>
 13#include <QStackedLayout>
 14
 15#include "ConfigController.h"
 16#include "GameController.h"
 17#include "GBAKeyEditor.h"
 18#include "GDBController.h"
 19#include "GDBWindow.h"
 20#include "GIFView.h"
 21#include "GamePakView.h"
 22#include "LoadSaveState.h"
 23#include "LogView.h"
 24#include "SettingsView.h"
 25#include "VideoView.h"
 26
 27extern "C" {
 28#include "platform/commandline.h"
 29}
 30
 31using namespace QGBA;
 32
 33Window::Window(ConfigController* config, QWidget* parent)
 34	: QMainWindow(parent)
 35	, m_logView(new LogView())
 36	, m_stateWindow(nullptr)
 37	, m_screenWidget(new WindowBackground())
 38	, m_logo(":/res/mgba-1024.png")
 39	, m_config(config)
 40#ifdef USE_FFMPEG
 41	, m_videoView(nullptr)
 42#endif
 43#ifdef USE_MAGICK
 44	, m_gifView(nullptr)
 45#endif
 46#ifdef USE_GDB_STUB
 47	, m_gdbController(nullptr)
 48#endif
 49	, m_mruMenu(nullptr)
 50{
 51	setWindowTitle(PROJECT_NAME);
 52	setFocusPolicy(Qt::StrongFocus);
 53	m_controller = new GameController(this);
 54	m_controller->setInputController(&m_inputController);
 55
 56	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 57	format.setSwapInterval(1);
 58	m_display = new Display(format);
 59
 60	m_screenWidget->setMinimumSize(m_display->minimumSize());
 61	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 62	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 63	setCentralWidget(m_screenWidget);
 64
 65	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 66	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 67	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 68	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 69	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 70#ifndef Q_OS_MAC
 71	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 72	connect(m_controller, &GameController::gameUnpaused, [this]() {
 73		if(isFullScreen()) {
 74			menuBar()->hide();
 75		}
 76	});
 77#endif
 78	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 79	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 80	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 81	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 82	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 83	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 84	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 85	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 86	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 87	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 88	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 89	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 90	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 91	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 92
 93	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
 94	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 95
 96	setupMenu(menuBar());
 97}
 98
 99Window::~Window() {
100	delete m_logView;
101
102#ifdef USE_FFMPEG
103	delete m_videoView;
104#endif
105
106#ifdef USE_MAGICK
107	delete m_gifView;
108#endif
109}
110
111void Window::argumentsPassed(GBAArguments* args) {
112	loadConfig();
113
114	if (args->patch) {
115		m_controller->loadPatch(args->patch);
116	}
117
118	if (args->fname) {
119		m_controller->loadGame(args->fname, args->dirmode);
120	}
121}
122
123void Window::resizeFrame(int width, int height) {
124	QSize newSize(width, height);
125	newSize -= m_screenWidget->size();
126	newSize += size();
127	resize(newSize);
128}
129
130void Window::setConfig(ConfigController* config) {
131	m_config = config;
132}
133
134void Window::loadConfig() {
135	const GBAOptions* opts = m_config->options();
136
137	m_logView->setLevels(opts->logLevel);
138
139	m_controller->setFrameskip(opts->frameskip);
140	m_controller->setAudioSync(opts->audioSync);
141	m_controller->setVideoSync(opts->videoSync);
142	m_controller->setSkipBIOS(opts->skipBios);
143	m_display->lockAspectRatio(opts->lockAspectRatio);
144	m_display->filter(opts->resampleVideo);
145
146	if (opts->bios) {
147		m_controller->loadBIOS(opts->bios);
148	}
149
150	if (opts->fpsTarget) {
151		emit fpsTargetChanged(opts->fpsTarget);
152	}
153
154	if (opts->audioBuffers) {
155		emit audioBufferSamplesChanged(opts->audioBuffers);
156	}
157
158	if (opts->width && opts->height) {
159		resizeFrame(opts->width, opts->height);
160	}
161
162	m_mruFiles = m_config->getMRU();
163	updateMRU();
164
165	m_inputController.setConfiguration(m_config);
166}
167
168void Window::saveConfig() {
169	m_config->write();
170}
171
172void Window::selectROM() {
173	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
174	if (!filename.isEmpty()) {
175		m_controller->loadGame(filename);
176	}
177}
178
179void Window::selectBIOS() {
180	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
181	if (!filename.isEmpty()) {
182		m_config->setOption("bios", filename);
183		m_config->updateOption("bios");
184		m_controller->loadBIOS(filename);
185	}
186}
187
188void Window::selectPatch() {
189	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
190	if (!filename.isEmpty()) {
191		m_controller->loadPatch(filename);
192	}
193}
194
195void Window::openKeymapWindow() {
196	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
197	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
198	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
199	keyEditor->show();
200}
201
202void Window::openSettingsWindow() {
203	SettingsView* settingsWindow = new SettingsView(m_config);
204	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
205	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
206	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
207	settingsWindow->show();
208}
209
210void Window::openGamePakWindow() {
211	GamePakView* gamePakWindow = new GamePakView(m_controller);
212	connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
213	gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
214	gamePakWindow->show();
215}
216
217#ifdef BUILD_SDL
218void Window::openGamepadWindow() {
219	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
220	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
221	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
222	keyEditor->show();
223}
224#endif
225
226#ifdef USE_FFMPEG
227void Window::openVideoWindow() {
228	if (!m_videoView) {
229		m_videoView = new VideoView();
230		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
231		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
232		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
233		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
234		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
235	}
236	m_videoView->show();
237}
238#endif
239
240#ifdef USE_MAGICK
241void Window::openGIFWindow() {
242	if (!m_gifView) {
243		m_gifView = new GIFView();
244		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
245		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
246		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
247		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
248		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
249	}
250	m_gifView->show();
251}
252#endif
253
254#ifdef USE_GDB_STUB
255void Window::gdbOpen() {
256	if (!m_gdbController) {
257		m_gdbController = new GDBController(m_controller, this);
258	}
259	GDBWindow* window = new GDBWindow(m_gdbController);
260	window->show();
261}
262#endif
263
264void Window::keyPressEvent(QKeyEvent* event) {
265	if (event->isAutoRepeat()) {
266		QWidget::keyPressEvent(event);
267		return;
268	}
269	if (event->key() == Qt::Key_Tab) {
270		m_controller->setTurbo(true, false);
271	}
272	GBAKey key = m_inputController.mapKeyboard(event->key());
273	if (key == GBA_KEY_NONE) {
274		QWidget::keyPressEvent(event);
275		return;
276	}
277	m_controller->keyPressed(key);
278	event->accept();
279}
280
281void Window::keyReleaseEvent(QKeyEvent* event) {
282	if (event->isAutoRepeat()) {
283		QWidget::keyReleaseEvent(event);
284		return;
285	}
286	if (event->key() == Qt::Key_Tab) {
287		m_controller->setTurbo(false, false);
288	}
289	GBAKey key = m_inputController.mapKeyboard(event->key());
290	if (key == GBA_KEY_NONE) {
291		QWidget::keyPressEvent(event);
292		return;
293	}
294	m_controller->keyReleased(key);
295	event->accept();
296}
297
298void Window::resizeEvent(QResizeEvent*) {
299	redoLogo();
300	m_config->setOption("height", m_screenWidget->height());
301	m_config->setOption("width", m_screenWidget->width());
302}
303
304void Window::closeEvent(QCloseEvent* event) {
305	emit shutdown();
306	QMainWindow::closeEvent(event);
307}
308
309void Window::focusOutEvent(QFocusEvent*) {
310	m_controller->setTurbo(false, false);
311	m_controller->clearKeys();
312}
313
314void Window::toggleFullScreen() {
315	if (isFullScreen()) {
316		showNormal();
317		menuBar()->show();
318	} else {
319		showFullScreen();
320#ifndef Q_OS_MAC
321		if (m_controller->isLoaded() && !m_controller->isPaused()) {
322			menuBar()->hide();
323		}
324#endif
325	}
326}
327
328void Window::gameStarted(GBAThread* context) {
329	emit startDrawing(m_controller->drawContext(), context);
330	foreach (QAction* action, m_gameActions) {
331		action->setDisabled(false);
332	}
333	appendMRU(context->fname);
334	char title[13] = { '\0' };
335	GBAGetGameTitle(context->gba, title);
336	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
337	attachWidget(m_display);
338	m_screenWidget->setScaledContents(true);
339
340#ifndef Q_OS_MAC
341	if(isFullScreen()) {
342		menuBar()->hide();
343	}
344#endif
345
346	m_fpsTimer.start();
347}
348
349void Window::gameStopped() {
350	foreach (QAction* action, m_gameActions) {
351		action->setDisabled(true);
352	}
353	setWindowTitle(tr(PROJECT_NAME));
354	detachWidget(m_display);
355	m_screenWidget->setScaledContents(false);
356	redoLogo();
357
358	m_fpsTimer.stop();
359}
360
361void Window::gameCrashed(const QString& errorMessage) {
362	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
363		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
364		QMessageBox::Ok, this,  Qt::Sheet);
365	crash->setAttribute(Qt::WA_DeleteOnClose);
366	crash->show();
367}
368
369void Window::redoLogo() {
370	if (m_controller->isLoaded()) {
371		return;
372	}
373	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
374	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
375	m_screenWidget->setPixmap(logo);
376}
377
378void Window::recordFrame() {
379	m_frameList.append(QDateTime::currentDateTime());
380	while (m_frameList.count() > FRAME_LIST_SIZE) {
381		m_frameList.removeFirst();
382	}
383}
384
385void Window::showFPS() {
386	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
387	float fps = (m_frameList.count() - 1) * 10000.f / interval;
388	fps = round(fps) / 10.f;
389	char title[13] = { '\0' };
390	GBAGetGameTitle(m_controller->thread()->gba, title);
391	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
392}
393
394void Window::openStateWindow(LoadSave ls) {
395	if (m_stateWindow) {
396		return;
397	}
398	bool wasPaused = m_controller->isPaused();
399	m_stateWindow = new LoadSaveState(m_controller);
400	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
401	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
402	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
403		m_screenWidget->layout()->removeWidget(m_stateWindow);
404		m_stateWindow = nullptr;
405		setFocus();
406	});
407	if (!wasPaused) {
408		m_controller->setPaused(true);
409		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
410	}
411	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
412	m_stateWindow->setMode(ls);
413	attachWidget(m_stateWindow);
414}
415
416void Window::setupMenu(QMenuBar* menubar) {
417	menubar->clear();
418	QMenu* fileMenu = menubar->addMenu(tr("&File"));
419	addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
420	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
421	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
422
423	m_mruMenu = fileMenu->addMenu(tr("Recent"));
424
425	fileMenu->addSeparator();
426
427	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
428	loadState->setShortcut(tr("F10"));
429	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
430	m_gameActions.append(loadState);
431	addAction(loadState);
432	fileMenu->addAction(loadState);
433
434	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
435	saveState->setShortcut(tr("Shift+F10"));
436	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
437	m_gameActions.append(saveState);
438	addAction(saveState);
439	fileMenu->addAction(saveState);
440
441	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
442	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
443	int i;
444	for (i = 1; i < 10; ++i) {
445		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
446		quickLoad->setShortcut(tr("F%1").arg(i));
447		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
448		m_gameActions.append(quickLoad);
449		addAction(quickLoad);
450		quickLoadMenu->addAction(quickLoad);
451
452		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
453		quickSave->setShortcut(tr("Shift+F%1").arg(i));
454		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
455		m_gameActions.append(quickSave);
456		addAction(quickSave);
457		quickSaveMenu->addAction(quickSave);
458	}
459
460#ifndef Q_OS_MAC
461	fileMenu->addSeparator();
462#endif
463      fileMenu->addAction(tr("Settings"), this, SLOT(openSettingsWindow()));
464
465#ifndef Q_OS_MAC
466      fileMenu->addSeparator();
467	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
468#endif
469
470	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
471	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
472	reset->setShortcut(tr("Ctrl+R"));
473	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
474	m_gameActions.append(reset);
475	addAction(reset);
476	emulationMenu->addAction(reset);
477
478	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
479	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
480	m_gameActions.append(shutdown);
481	emulationMenu->addAction(shutdown);
482	emulationMenu->addSeparator();
483
484	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
485	pause->setChecked(false);
486	pause->setCheckable(true);
487	pause->setShortcut(tr("Ctrl+P"));
488	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
489	connect(m_controller, &GameController::gamePaused, [this, pause]() {
490		pause->setChecked(true);
491
492		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
493		QPixmap pixmap;
494		pixmap.convertFromImage(currentImage.rgbSwapped());
495		m_screenWidget->setPixmap(pixmap);
496	});
497	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
498	m_gameActions.append(pause);
499	addAction(pause);
500	emulationMenu->addAction(pause);
501
502	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
503	frameAdvance->setShortcut(tr("Ctrl+N"));
504	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
505	m_gameActions.append(frameAdvance);
506	addAction(frameAdvance);
507	emulationMenu->addAction(frameAdvance);
508
509	emulationMenu->addSeparator();
510
511	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
512	turbo->setCheckable(true);
513	turbo->setChecked(false);
514	turbo->setShortcut(tr("Shift+Tab"));
515	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
516	addAction(turbo);
517	emulationMenu->addAction(turbo);
518
519	ConfigOption* videoSync = m_config->addOption("videoSync");
520	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
521	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
522	m_config->updateOption("videoSync");
523
524	ConfigOption* audioSync = m_config->addOption("audioSync");
525	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
526	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
527	m_config->updateOption("audioSync");
528
529	emulationMenu->addSeparator();
530	QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
531	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
532	emulationMenu->addAction(keymap);
533
534#ifdef BUILD_SDL
535	QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
536	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
537	emulationMenu->addAction(gamepad);
538#endif
539
540	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
541	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
542	for (int i = 1; i <= 6; ++i) {
543		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
544		connect(setSize, &QAction::triggered, [this, i]() {
545			showNormal();
546			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
547		});
548		frameMenu->addAction(setSize);
549	}
550	addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
551
552	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
553	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
554	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
555	m_config->updateOption("lockAspectRatio");
556
557	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
558	resampleVideo->addBoolean(tr("Resample video"), avMenu);
559	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
560	m_config->updateOption("resampleVideo");
561
562	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
563	ConfigOption* skip = m_config->addOption("frameskip");
564	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
565	for (int i = 0; i <= 10; ++i) {
566		skip->addValue(QString::number(i), i, skipMenu);
567	}
568	m_config->updateOption("frameskip");
569
570	avMenu->addSeparator();
571
572	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
573	ConfigOption* buffers = m_config->addOption("audioBuffers");
574	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
575	buffers->addValue(tr("512"), 512, buffersMenu);
576	buffers->addValue(tr("768"), 768, buffersMenu);
577	buffers->addValue(tr("1024"), 1024, buffersMenu);
578	buffers->addValue(tr("2048"), 2048, buffersMenu);
579	buffers->addValue(tr("4096"), 4096, buffersMenu);
580	m_config->updateOption("audioBuffers");
581
582	avMenu->addSeparator();
583
584	QMenu* target = avMenu->addMenu("FPS target");
585	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
586	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
587	fpsTargetOption->addValue(tr("15"), 15, target);
588	fpsTargetOption->addValue(tr("30"), 30, target);
589	fpsTargetOption->addValue(tr("45"), 45, target);
590	fpsTargetOption->addValue(tr("60"), 60, target);
591	fpsTargetOption->addValue(tr("90"), 90, target);
592	fpsTargetOption->addValue(tr("120"), 120, target);
593	fpsTargetOption->addValue(tr("240"), 240, target);
594	m_config->updateOption("fpsTarget");
595
596#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
597	avMenu->addSeparator();
598#endif
599
600#ifdef USE_PNG
601	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
602	screenshot->setShortcut(tr("F12"));
603	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
604	m_gameActions.append(screenshot);
605	addAction(screenshot);
606	avMenu->addAction(screenshot);
607#endif
608
609#ifdef USE_FFMPEG
610	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
611	recordOutput->setShortcut(tr("F11"));
612	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
613	addAction(recordOutput);
614	avMenu->addAction(recordOutput);
615#endif
616
617#ifdef USE_MAGICK
618	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
619	recordGIF->setShortcut(tr("Shift+F11"));
620	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
621	addAction(recordGIF);
622	avMenu->addAction(recordGIF);
623#endif
624
625	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
626	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
627	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
628	toolsMenu->addAction(viewLogs);
629
630	QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
631	connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
632	toolsMenu->addAction(gamePak);
633
634#ifdef USE_GDB_STUB
635	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
636	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
637	toolsMenu->addAction(gdbWindow);
638#endif
639
640	ConfigOption* skipBios = m_config->addOption("skipBios");
641	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
642
643	foreach (QAction* action, m_gameActions) {
644		action->setDisabled(true);
645	}
646}
647
648void Window::attachWidget(QWidget* widget) {
649	m_screenWidget->layout()->addWidget(widget);
650	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
651}
652
653void Window::detachWidget(QWidget* widget) {
654	m_screenWidget->layout()->removeWidget(widget);
655}
656
657void Window::appendMRU(const QString& fname) {
658	int index = m_mruFiles.indexOf(fname);
659	if (index >= 0) {
660		m_mruFiles.removeAt(index);
661	}
662	m_mruFiles.prepend(fname);
663	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
664		m_mruFiles.removeLast();
665	}
666	updateMRU();
667}
668
669void Window::updateMRU() {
670	if (!m_mruMenu) {
671		return;
672	}
673	m_mruMenu->clear();
674	int i = 0;
675	for (const QString& file : m_mruFiles) {
676		QAction* item = new QAction(file, m_mruMenu);
677		item->setShortcut(QString("Ctrl+%1").arg(i));
678		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
679		m_mruMenu->addAction(item);
680		++i;
681	}
682	m_config->setMRU(m_mruFiles);
683	m_config->write();
684	m_mruMenu->setEnabled(i > 0);
685}
686
687WindowBackground::WindowBackground(QWidget* parent)
688	: QLabel(parent)
689{
690	setLayout(new QStackedLayout());
691	layout()->setContentsMargins(0, 0, 0, 0);
692	setAlignment(Qt::AlignCenter);
693	QPalette p = palette();
694	p.setColor(backgroundRole(), Qt::black);
695	setPalette(p);
696	setAutoFillBackground(true);
697}
698
699void WindowBackground::setSizeHint(const QSize& hint) {
700	m_sizeHint = hint;
701}
702
703QSize WindowBackground::sizeHint() const {
704	return m_sizeHint;
705}