all repos — mgba @ 9efb41ecd5ea3e692fdf15ddc65999077f101eb2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11Bugfixes:
 12 - SDL: Fix axes being mapped wrong
 13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 14 - Util: Fix realloc semantics in utf16to8
 15 - PSP2: Fix GPU crash while exiting
 16 - PSP2: Fix VSync
 17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 18 - GBA Serialize: Savestates now properly store prefetch
 19 - PSP2: Fix accelerometer range
 20 - PSP2: Actually load screen mode setting
 21 - Qt: Fix bug in software renderer scaling
 22 - Debugger: Fix GDB breakpoints
 23 - Wii: Fix framelimiting after a slowdown
 24 - PSP2: Fix gyroscope direction
 25 - Qt: Fix hanging key press after disabling autofire
 26 - PSP2: Delete threads after they return
 27 - GBA Video: WIN0/1 take priority over OBJWIN
 28 - PSP2: Fix mapping/unmapping from not at 0
 29 - Wii: Fix garbage flash at startup
 30Misc:
 31 - 3DS: Use blip_add_delta_fast for a small speed improvement
 32 - OpenGL: Log shader compilation failure
 33 - Qt: Remove some C99isms from C++ code
 34 - Windows: Add native VDir support
 35 - All: Add QUIET parameter to silence CMake
 36 - ARM7: Support forcing Thumb mode via MSR
 37 - ARM7: Flush prefetch cache when loading CPSR via MSR
 38 - OpenGL: Add texSize uniform
 39 - ARM7: Clean up instruction decoding for future expandability
 40 - Qt: Make -g flag work in Qt build
 41 - Qt: Simplify OpenGL context creation
 42 - Debugger: Support register and memory writes via GDB stub
 43 - GBA Audio: Force audio DMAs to not increment destination
 44 - Qt: Thread startup improvements
 45 - 3DS: Allow UTF-16 filenames
 46 - 3DS: Port to using citro3D
 47 - 3DS: Use system font for menus
 48 - PSP2: Use system font for menus
 49 - All: Faster memory read/write
 50 - Qt: Make audio channel/video layer options shortcut mappable
 51 - GBA Memory: Optimize stalling behavior
 52 - 3DS: Attempt to use Core 2 for threads
 53 - GUI: Screenshot dimensions are now passed through
 54 - GUI: Add back logging
 55 - PSP2: Add rumble for PS TV
 56 - PSP2: Add fit-to-height screen mode
 57 - GBA Video: Remove old slow path fallback
 58 - GBA Video: Optimize sprite drawing
 59 - GBA BIOS: Use custom ArcTan, not relying on OS
 60 - PSP2: Sync files per descriptor
 61 - GBA Savedata: Add realistic timing for EEPROM
 62 - GBA Video: Optimize mode 0 rendering
 63 - Qt: Remove default autofire mappings
 64 - PSP2: Allow UTF-8 filenames
 65 - Util: Add Vector GetConstPointer
 66 - Util: Add rtrim
 67
 680.4.1: (2016-07-11)
 69Bugfixes:
 70 - All: Fix several file handle leaks
 71 - All: Fix instruction tables getting zeroed when linking sometimes
 72 - ARM7: Fix flags on SBC/RSC
 73 - ARM7: Fix setting spsr privilege bits when spsr is empty
 74 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 75 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 76 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 77 - GBA Memory: Fix executing code from OBJ region of VRAM
 78 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 79 - GBA Serialize: Fix loading savegames from savestates
 80 - OpenGL: Correct boolean vector strcmp strings for uniforms
 81 - Qt: Fix sending gameStopped twice
 82 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 83 - Qt: Fix initial state of key mapping
 84 - Qt: Initialize m_useBios
 85 - SDL: Fix joystick initialization on BSD
 86 - SDL: Fix potential joystick crash in games with rumble
 87 - SDL: Fix SDL 1.2 build
 88 - SDL: Fix sporadic crash when deinitializing audio
 89 - Shaders: Fix AGS-001 shader with some bad drivers
 90 - Util: Use closesocket on Windows
 91 - Util: Fix socket bind addresses
 92 - VFS: Fix reading 7z archives without rewinding first
 93 - VFS: VFileFromFD should not open directories
 94 - Wii: Fix tilting direction
 95 - Util: Fix realloc semantics in utf16to8
 96Misc:
 97 - All: Allow use of external minizip library
 98 - Debugger: CLI debugger now exits when end-of-stream is reached
 99 - FFmpeg: Update dependencies on Ubuntu
100 - GBA: Slightly optimize GBAProcessEvents
101 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
102 - GBA Video: Null renderer should return proper register values
103 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
104 - Qt: Add preset for DualShock 4
105 - Qt: Update 360 input profile on OS X to reflect newer drivers
106 - Qt: Remove use of NaN
107 - Qt: Canonicalize file paths when loading games
108 - Qt: Add refresh button to controller editing
109 - SDL: Remove default gamepad mappings
110 - Util: Fix intermittent build failure on OS X
111 - VFS: VFile.sync now updates modified time
112
1130.4.0: (2016-02-02)
114Features:
115 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
116 - I/O viewer
117 - Booting of multiboot images
118 - Customization of GIF recording
119 - Libretro: Cheat code support
120 - Support for GLSL shaders
121 - ROM information view
122 - Support for VBA-style cheat codes
123 - Savestates now store creation timestamps
124 - Key autofire
125 - Libretro: Allow blocking opposing directional input
126 - OpenEmu core for OS X
127 - Libretro: Settings for using BIOS and skipping intro
128 - Libretro: Customizable idle loop removal
129 - Implemented cycle counting for sprite rendering
130 - Cleaner, unified settings window
131 - Added a setting for pausing when the emulator is not in focus
132 - Customizable paths for save games, save states, screenshots and patches
133 - Controller hotplugging
134 - Ability to store save games and active cheats within savestates
135Bugfixes:
136 - ARM7: Fix sign of unaligned LDRSH
137 - ARM7: Fix decoding of some ARM ALU instructions with shifters
138 - Debugger: Fix watchpoints in gdb
139 - GBA: Fix warnings when creating and loading savestates
140 - GBA: Fix Iridion II savetype
141 - GBA BIOS: Fix misaligned CpuSet
142 - GBA Cheats: Fix cheats setting the Action Replay version
143 - GBA Hardware: Fix GPIO on big endian
144 - GBA Memory: Fix DMA register writing behavior
145 - GBA Memory: Fix DMAs triggering two cycles early
146 - Libretro: Fix aspect ratio
147 - Qt: Fix some potential crashes with the gamepad mapping
148 - Qt: Fix keys being mapped incorrectly when loading configuration file
149 - Util: Fix PowerPC PNG read/write pixel order
150 - Util: Fix excessive memory allocation when decoding a PNG
151 - VFS: Fix VFileReadline and remove _vfdReadline
152Misc:
153 - All: Improved PowerPC support
154 - All: Fix some undefined behavior warnings
155 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
156 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
157 - GBA: Implement bad I/O register loading
158 - GBA: Allow jumping to OAM and palette RAM
159 - GBA BIOS: Finish implementing RegisterRamReset
160 - GBA Config: Add "override" layer for better one-time configuration
161 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
162 - GBA Memory: Use a dynamically sized mask for ROM memory
163 - GBA Memory: Implement several unimplemented memory access types
164 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
165 - GBA RR: Starting from savestate now embeds the savegame
166 - GBA RR: Add preliminary SRAM support for VBM loading
167 - GBA RR: Add support for resets in movies
168 - GBA Video: Remove lastHblank, as it is implied
169 - Libretro: Use anonymous memory mappers for large blocks of memory
170 - Libretro: Add install target for libretro core
171 - Qt: Window size command line options are now supported
172 - Qt: Increase usability of key mapper
173 - Qt: Add 'Apply' button to settings window
174 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
175 - Qt: Allow use of modifier keys as input
176 - Qt: Optimize log viewer
177 - Qt: Added button for breaking into the GDB debugger
178 - Qt: Add box for showing duration of rewind
179 - SDL: Support fullscreen in SDL 1.2
180 - SDL: Allow GBASDLAudio to be used without a thread context
181 - Util: Use VFile for configuration
182 - Util: Add MutexTryLock
183
1840.3.2: (2015-12-16)
185Bugfixes:
186 - ARM7: Fix STRT/STRBT
187 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
188 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
189 - Libretro: Fix problems with rumble not turning off
190 - GBA: Fix idle skip state being retained between games
191 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
192 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
193 - GBA BIOS: Fix Sqrt sign
194 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
195 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
196 - GBA Memory: Fix DMA behavior for SRAM accesses
197 - GBA Memory: Fix Store8 to OBJ VRAM
198 - GBA Memory: Fix alignment of LDM/STM on SRAM
199 - GBA Memory: Fix unaligned out-of-bounds ROM loads
200 - GBA Memory: Fix timing of DMAs
201 - GBA Video: Fix _mix for 15-bit color
202 - GBA Video: Fix OAM and palette initialization
203 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
204 - Qt: Use safer isLoaded check in GameController
205 - Qt: Fix a race condition in PainterGL that could lead to a crash
206 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
207 - Qt: Fix font size in memory viewer
208 - Qt: Fix a crash in the memory viewer
209 - Qt: Add additional checks in CheatModel to prevent crashes
210 - Qt: Fix race condition with setting sample rate
211 - Qt: Fix crash when closing multiplayer windows
212 - Qt: Fix resetting while paused
213Misc:
214 - GBA Audio: Implement missing flags on SOUNDCNT_X register
215 - Qt: Add mute option to menu
216
2170.3.1: (2015-10-24)
218Bugfixes:
219 - ARM7: Fix instruction decoding of Thumb shifts
220 - GBA: Deinit savegame when unloading a ROM
221 - GBA: Fix BIOS check on big endian
222 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
223 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
224 - GBA Audio: Fix audio channels being silenced at the wrong time
225 - GBA Memory: Fix bad BIOS Load16 on big endian
226 - GBA Memory: Fix bad Load8 on big endian
227 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
228 - GBA Video: Fix edge case with sprite blend modes and semitransparency
229 - GBA Video: Fix objwin and blending interaction on sprites
230 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
231 - Libretro: Fix a memory leak with the render buffer
232 - Qt: Windows no longer spawn in the top left on first launch
233 - Qt: Fix install path of XDG desktop file with DESTDIR
234 - Qt: Fix drag and drop on Windows
235 - Qt: Reenable double buffering, as disabling it broke some Windows configs
236 - VFS: Fix return values of VFileFILE.read and .write
237Misc:
238 - All: Reset next event to cycles instead of zero to interrupt
239 - All: Add --version flag
240 - ARM7: Force disable LTO on two files to work around a GCC bug
241 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
242 - GBA: Better memory handling with PNG savestates
243 - GBA: Additional savestate sanity checks
244 - GBA: Check for cycle count being too high
245 - GBA Audio: Allow GBAAVStream to have no video callback
246 - GBA BIOS: Implement RegisterRamReset for SIO registers
247 - Qt: Remove useless help icons in dialogs
248 - Qt: Prevent savestate window from opening while in multiplayer
249 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
250 - Qt: Dropping multiplayer windows works more cleanly now
251
2520.3.0: (2015-08-16)
253Features:
254 - Ability to hide individual background layers, or OBJs
255 - Ability to mute individual audio channels
256 - Palette viewer and exporter
257 - Volume control
258 - More shortcuts are editable (e.g. quick save/load)
259 - Rewind now shows the frame after rewinding
260 - Import/Export of GameShark/Action Replay snapshots
261 - Add "Step backwards" item for single increment rewind
262 - Deadzone estimation for game controllers
263 - Analog inputs can be used for shortcuts
264 - Menu items for specific solar sensor brightness levels
265 - Remappable controls for tilt and gyroscope sensors
266 - Status messages for actions taken while a game is running (e.g. save/load state)
267 - Memory inspector
268 - Screensaver can now be suspended while a game is running
269 - Load/save the most recent savestate slot
270 - Support varible speed (PWM) rumble
271 - Ability to cap fast forward speed
272 - Finer control over FPS target
273 - Holdable shortcut for rewinding one frame at a time
274 - Ability to boot directly into the BIOS
275 - Preliminary support for yanking out the game pak while a game is running
276 - Thumb-drive mode by putting a file called portable.ini in the same folder
277 - Configurable display driver, between software and OpenGL
278 - Undo-able savestate loading and saving
279 - Controller profiles now store shortcut settings
280 - Default controller profiles for several common controllers
281 - Libretro now supports BIOS, rumble and solar sensor
282 - Implement BIOS call Stop, for sleep mode
283 - Automatically load patches, if found
284 - Improved video synchronization
285 - Configurable audio output sample rate
286Bugfixes:
287 - ARM7: Fix SWI and IRQ timings
288 - ARM7: Fix Thumb MUL timing
289 - ARM7: Fix timing of multiplies to use N cycles
290 - ARM7: ARMHotplugDetach should call deinit
291 - Debugger: Fix use-after-free in breakpoint clearing code
292 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
293 - GBA: Cap audio FIFO read size during deserialization
294 - GBA: Check for corrupted savestates when loading
295 - GBA: Check for improperly sized savestates when loading
296 - GBA: Check for savestates made from differently sized ROMs
297 - GBA: Fix calls to endian-independent loadstores
298 - GBA: Fix timing of reading from timer registers
299 - GBA: Ensure cycles never go negative
300 - GBA Audio: Force audio FIFOs to 32-bit
301 - GBA Audio: Fix audio pitch changing when adjusting buffer size
302 - GBA Audio: Fix sample order in audio channel 3
303 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
304 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
305 - GBA Memory: Improve Thumb open bus behavior
306 - GBA Memory: Fix potential DMA issue when loading a savestate
307 - GBA Memory: Fix load/store multiple video memory waitstates
308 - GBA SIO: Fix reseting when there are SIO devices attached
309 - GBA Video: Blended sprites should never have other effects applied
310 - GBA Video: Fix out-of-bounds tiles in mosaic
311 - GBA Video: Fix windows not affecting sprites
312 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
313 - GBA Video: Fix timing on first scanline
314 - Qt: Better cleanup when a game crashes
315 - Qt: Fix open ROM dialog filtering for archive formats
316 - Qt: Cap the maximum number of multiplayer windows
317 - Qt: Fix maximum year in sensor override
318 - Qt: Fix window being too tall after exiting fullscreen
319 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
320 - Qt: Fix analog buttons not getting unmapped
321 - Qt: Fix passing command line options
322 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
323 - SDL: Fix SDL build when OpenGL is missing
324 - Util: Allow loading IPS patches that grow the ROM
325 - VFS: Fix resource leaks if some allocations fail
326 - VFS: Fix line-reading to return proper values
327 - Video: Fix an issue with very long filenames
328 - Util: Fix formatting of floats
329Misc:
330 - All: Add --help flag for command line programs
331 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
332 - All: Enable static linking for Windows
333 - All: Enable static linking for OS X
334 - All: Threads are now named
335 - All: Proper handling of Unicode file paths
336 - ARM7: Add emulation for Undefined CPU mode
337 - ARM7: Reduce the size of the Thumb instruction table
338 - GBA: Add status log level
339 - GBA: GBARewind now returns how many states it has rewound
340 - GBA: SIO logging layer
341 - GBA BIOS: Stub out SoundBias
342 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
343 - GBA: Don't include GBACLIDebugger struct unless needed
344 - GBA: Savedata is now synced shortly after data finishes being written
345 - GBA: Process multiple timer events at once, if necessary
346 - GBA Audio: Implement audio reset for channels A/B
347 - GBA Audio: Process multiple audio events at once, if necessary
348 - GBA Hardware: Backport generic RTC source into core
349 - GBA Input: Allow axes and buttons to be mapped to the same key
350 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
351 - GBA SIO: Add a dummy driver for Normal mode
352 - GBA Thread: Add functionality for running callbacks on the GBA thread
353 - GBA Thread: Split GBASync into a separate file
354 - GBA Video: Refactor software renderer into separate files
355 - GBA Video: Slightly optimize mode 0 mosaic rendering
356 - Debugger: Free watchpoints in addition to breakpoints
357 - Qt: Handle saving input settings better
358 - Qt: Move GL frame drawing back onto its own thread
359 - Qt: Fast forward (held) option moved from Other to Emulation menu
360 - Qt: Show version info in window title
361 - Qt: Migrate multiplayer window handling into GBAApp
362 - Qt: Unified file opening and saving with last location
363 - Qt: Fix windows being resizable when they shouldn't have been
364 - Qt: Only hide cursor in full screen
365 - Qt: Replace pause-after-frame mutex with an atomic
366 - Qt: Add application icon and XDG desktop files
367 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
368 - Qt: Don't save window size when entering fullscreen
369 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
370 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
371 - Qt: Increase usability of key mapper
372 - Qt: Show checkmark for window sizes
373 - Qt: Set window path to loaded ROM
374 - Perf: Ability to load savestates immediately on launch
375 - SDL: Properly check for initialization
376 - SDL: Clean up initialization functions
377 - SDL: Clean up GL context
378 - Util: Allow disabling the threading code entirely
379 - VFS: Add sync method to force syncing with backing
380
3810.2.1: (2015-05-13)
382Bugfixes:
383 - All: Fix sanitize-deb script not cleaning up after itself
384 - All: Fix dependencies for libavcodec on Debian-derived platforms
385 - ARM7: Handle writeback for PC in addressing modes 2 and 3
386 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
387 - ARM7: Fix ARM multiply instructions when PC is a destination register
388 - Debugger: Fix use-after-free in breakpoint clearing code
389 - Debugger: Fix boundary conditions in tab completion
390 - GBA: Fix timers not updating timing when writing to only the reload register
391 - GBA: Fix rewind boundary conditions
392 - GBA: Add initial I/O register settings for background matrix registers
393 - GBA: Fix hang when loading a savestate if sync to video is enabled
394 - GBA: Handle out-of-bounds I/O access
395 - GBA: Fix bounds-checking on EEPROM access
396 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
397 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
398 - GBA Memory: Allow SRAM to be 64kB
399 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
400 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
401 - GBA Video: Fix second frame mode 5
402 - Perf: Fix race condition if a game crashes immediately on start
403 - Qt: Fix Display object leak when closing a window
404 - Qt: Fix .deb dependencies
405 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
406 - Qt: Fix window not regaining focus after exiting savestate window
407 - Qt: Fix regression where video would not record if the game had already started
408 - Qt: Fix potential crash if a gamepad causes focus to change
409 - Qt: Fix controller axis querying
410 - Qt: Fix multiplayer windows opening as the wrong size
411 - Qt: Fix controllers sometimes not loading the right profile
412 - SDL: Fix boundary conditions for joystick adjustments
413 - SDL: Allocate properly sized input maps
414 - SDL: Fix potential build issues when Qt and SDL2 are in use
415 - Util: Fix resource leak in UTF-8 handling code
416 - Util: Fix a null-pointer issue when attempting to delete a key
417 - VFS: Fix resource leaks if some allocations fail
418 - Video: Fix an issue with very long filenames
419Misc:
420 - GBA Memory: Soft-crash if jumping past the end of a ROM
421 - Qt: Show multiplayer numbers in window title
422 - Qt: Solar sensor can have shortcuts set
423
4240.2.0: (2015-04-03)
425Features:
426 - Support for gamepad axes, e.g. analog sticks or triggers
427 - Add scale presets for up to 6x
428 - Settings window
429 - Bilinear resampling option
430 - Add option to skip BIOS start screen
431 - List of recently opened games
432 - Support for games using the Solar Sensor
433 - Better audio resampling via blip-buf
434 - Game Pak overrides dialog for setting savetype and sensor values
435 - Support for games using the tilt sensor
436 - Remappable shortcuts for keyboard and gamepad
437 - Rewinding of emulation
438 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
439 - Support IPv6
440 - Save directory of last loaded file
441 - Support BPS patches
442 - Automatically detect and optimize out idle loops
443 - Configurable game overrides
444 - Support loading 7-Zip files
445 - Drag and drop game loading
446 - Cheat code support
447 - Runtime configurable audio driver
448 - Libretro core for use with RetroArch and other front-ends
449 - Controller profiles for setting different bindings for different controllers
450 - Ability to lock aspect ratio
451 - Local link cable support
452 - Ability to switch which game controller is in use per instance
453 - Ability to prevent opposing directional input
454 - Warning dialog if an unimplemented BIOS feature is called
455 - Debugger: Add CLI "frame", frame advance command
456 - Debugger: Add CLI functions for writing to memory
457 - Debugger: Add CLI functions for examining memory regions
458 - Debugger: Add CLI function for writing a register
459Bugfixes:
460 - ARM7: Extend prefetch by one stage
461 - ARM7: Fix cycle counting for loads
462 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
463 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
464 - GBA: Initialize gba.sync to null
465 - GBA: Fix timer initialization
466 - GBA Audio: Support 16-bit writes to FIFO audio
467 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
468 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
469 - GBA BIOS: Fix BIOS prefetch after reset
470 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
471 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
472 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
473 - GBA Memory: Fix I cycles that had been moved to ARM7 core
474 - GBA Memory: Fix cycle counting for 32-bit load/stores
475 - GBA RR: Fix fallthrough error when reading tags from a movie
476 - GBA Thread: Fix possible hang when loading an archive
477 - GBA Thread: Fix possible deadlock in video sync
478 - Perf: Fix crash when the GBA thread fails to start
479 - Qt: Fix crash starting a GDB stub if a game isn't loaded
480 - Qt: Fix crash when adjusting settings after closing a game
481 - Qt: Fix crash when starting GDB stub after closing a game
482 - Qt: Fix patch loading while a game is running
483 - Qt: Fix crash when loading a game after stopping GDB server
484 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
485 - Qt: Fix crash when attempting to pause if a game is not running
486 - SDL: Properly clean up if a game doesn't launch
487 - Util: Fix sockets on Windows
488Misc:
489 - All: Enable link-time optimization
490 - Debugger: Watchpoints now work on STM/LDM instructions
491 - Debugger: Clean up GDB stub network interfacing
492 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
493 - Debugger: Merge Thumb BL instructions when disassembling
494 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
495 - Debugger: Watchpoints now report address watched (fixes #68)
496 - Debugger: Add support for soft breakpoints
497 - Debugger: Make I/O register names be addresses instead of values
498 - Debugger: Rename read/write commands
499 - GBA: Improve accuracy of event timing
500 - GBA: Add API for getting Configuration structs for overrides and input
501 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
502 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
503 - GBA: Move A/V stream interface into core
504 - GBA: Savestates now take into account savedata state machines (fixes #109)
505 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
506 - GBA Memory: Simplify memory API and use fixed bus width
507 - GBA Thread: Make GBASyncWaitFrameStart time out
508 - GBA Video: Start video at the last scanline instead of the first
509 - Qt: Optimize logo drawing
510 - Qt: Move frame upload back onto main thread
511 - Qt: Remember window position
512 - Qt: Double-clicking on the window toggles full screen
513 - Util: Use proper locale for reading and writing float values
514
5150.1.1: (2015-01-24)
516Bugfixes:
517 - ARM7: Fix LDM writeback to a register already written
518 - GBA: Fix timers 2 and 3 updating incorrectly
519 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
520 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
521 - GBA Audio: Properly initialize audio FIFO channels
522 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
523 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
524 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
525 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
526 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
527 - GBA BIOS: Fix HuffUnComp boundary conditions
528 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
529 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
530 - GBA Memory: Filter out top nybble of DMA addresses
531 - GBA Memory: Properly bounds-check VRAM accesses
532 - GBA Memory: Fix initial DMA state
533 - GBA Thread: Allow halted games to exit cleanly
534 - GBA Video: Fix blend issues with obscured middle layers
535 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
536 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
537 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
538 - GBA Video: Fix sprite boundary conditions with mosaic
539 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
540 - Qt: Fix issue with set frame sizes being the wrong height
541 - Qt: Fix emulator crashing when full screen if a game is not running
542 - Qt: Fix window focus issues
543 - Qt: Properly set default video recording settings
544 - Qt: Fix a race condition when a game crashes immediately
545 - Qt: Fix some cases where key mapping can break if focus is adjusted
546 - Qt: Fix crash if a game pauses before any frames are shown
547 - Debugger: Negative PC-relative loads now properly subtract the offset
548 - Debugger: Align PC-relative loads in Thumb
549 - Debugger: Fix watchpoints triggering too late
550 - Debugger: Fix binary print putting spaces between digits
551 - Video: Ensure FFmpeg encoder has audio frames
552 - Video: Fix uncompressed PCM audio recording
553 - Video: Fix FFmpeg crashing when the file extension is wrong
554 - Util: Fix SOCKET_FAILED macro
555Misc:
556 - GBA: Exit cleanly on FATAL if the port supports it
557 - GBA Memory: Implement 16- and 32-bit loads from SRAM
558 - Qt: Disable sync to video by default
559 - Qt: Handle a game crash without crashing
560 - Qt: Set default log level to FATAL, ERROR and WARN
561 - Qt: Clarify some phrasing in the menus
562 - Qt: Clear active buttons when focus is lost
563
5640.1.0: (2014-12-13)
565 - Initial release