src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoView.h"
56
57#ifdef USE_DISCORD_RPC
58#include "DiscordCoordinator.h"
59#endif
60
61#include <mgba/core/version.h>
62#include <mgba/core/cheats.h>
63#ifdef M_CORE_GB
64#include <mgba/internal/gb/gb.h>
65#include <mgba/internal/gb/video.h>
66#endif
67#ifdef M_CORE_GBA
68#include <mgba/gba/interface.h>
69#include <mgba/internal/gba/gba.h>
70#endif
71#include <mgba/feature/commandline.h>
72#include "feature/sqlite3/no-intro.h"
73#include <mgba-util/vfs.h>
74
75using namespace QGBA;
76
77Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
78 : QMainWindow(parent)
79 , m_manager(manager)
80 , m_logView(new LogView(&m_log))
81 , m_screenWidget(new WindowBackground())
82 , m_config(config)
83 , m_inputController(playerId, this)
84 , m_shortcutController(new ShortcutController(this))
85{
86 setFocusPolicy(Qt::StrongFocus);
87 setAcceptDrops(true);
88 setAttribute(Qt::WA_DeleteOnClose);
89 updateTitle();
90
91 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
92 m_logo = m_logo; // Free memory left over in old pixmap
93
94#if defined(M_CORE_GBA)
95 float i = 2;
96#elif defined(M_CORE_GB)
97 float i = 3;
98#endif
99 QVariant multiplier = m_config->getOption("scaleMultiplier");
100 if (!multiplier.isNull()) {
101 m_savedScale = multiplier.toInt();
102 i = m_savedScale;
103 }
104#ifdef USE_SQLITE3
105 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
106 ConfigOption* showLibrary = m_config->addOption("showLibrary");
107 showLibrary->connect([this](const QVariant& value) {
108 if (value.toBool()) {
109 if (m_controller) {
110 m_screenWidget->layout()->addWidget(m_libraryView);
111 } else {
112 attachWidget(m_libraryView);
113 }
114 } else {
115 detachWidget(m_libraryView);
116 }
117 }, this);
118 m_config->updateOption("showLibrary");
119 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
120 libraryStyle->connect([this](const QVariant& value) {
121 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
122 }, this);
123 m_config->updateOption("libraryStyle");
124
125 connect(m_libraryView, &LibraryController::startGame, [this]() {
126 VFile* output = m_libraryView->selectedVFile();
127 if (output) {
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
130 }
131 });
132#endif
133#if defined(M_CORE_GBA)
134 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
135#elif defined(M_CORE_GB)
136 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
137#endif
138 m_screenWidget->setPixmap(m_logo);
139 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
140 m_screenWidget->setLockIntegerScaling(false);
141 m_screenWidget->setLockAspectRatio(true);
142 setCentralWidget(m_screenWidget);
143
144 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
145 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
146 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
147 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
148
149 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
150 m_log.load(m_config);
151 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
152 m_focusCheck.setInterval(200);
153
154 m_shortcutController->setConfigController(m_config);
155 m_shortcutController->setActionMapper(&m_actions);
156 setupMenu(menuBar());
157}
158
159Window::~Window() {
160 delete m_logView;
161
162#ifdef USE_FFMPEG
163 delete m_videoView;
164#endif
165
166#ifdef USE_MAGICK
167 delete m_gifView;
168#endif
169
170#ifdef USE_SQLITE3
171 delete m_libraryView;
172#endif
173}
174
175void Window::argumentsPassed(mArguments* args) {
176 loadConfig();
177
178 if (args->patch) {
179 m_pendingPatch = args->patch;
180 }
181
182 if (args->savestate) {
183 m_pendingState = args->savestate;
184 }
185
186 if (args->fname) {
187 setController(m_manager->loadGame(args->fname), args->fname);
188 }
189
190#ifdef USE_GDB_STUB
191 if (args->debuggerType == DEBUGGER_GDB) {
192 if (!m_gdbController) {
193 m_gdbController = new GDBController(this);
194 if (m_controller) {
195 m_gdbController->setController(m_controller);
196 }
197 m_gdbController->listen();
198 }
199 }
200#endif
201}
202
203void Window::resizeFrame(const QSize& size) {
204 QSize newSize(size);
205 if (windowHandle()) {
206 QRect geom = windowHandle()->screen()->availableGeometry();
207 if (newSize.width() > geom.width()) {
208 newSize.setWidth(geom.width());
209 }
210 if (newSize.height() > geom.height()) {
211 newSize.setHeight(geom.height());
212 }
213 }
214 m_screenWidget->setSizeHint(newSize);
215 newSize -= m_screenWidget->size();
216 newSize += this->size();
217 if (!isFullScreen()) {
218 resize(newSize);
219 }
220}
221
222void Window::setConfig(ConfigController* config) {
223 m_config = config;
224}
225
226void Window::loadConfig() {
227 const mCoreOptions* opts = m_config->options();
228 reloadConfig();
229
230 if (opts->width && opts->height) {
231 resizeFrame(QSize(opts->width, opts->height));
232 }
233
234 if (opts->fullscreen) {
235 enterFullScreen();
236 }
237
238 m_mruFiles = m_config->getMRU();
239 updateMRU();
240
241 m_inputController.setConfiguration(m_config);
242}
243
244void Window::reloadConfig() {
245 const mCoreOptions* opts = m_config->options();
246
247 m_log.setLevels(opts->logLevel);
248
249 if (m_controller) {
250 m_controller->loadConfig(m_config);
251 if (m_audioProcessor) {
252 m_audioProcessor->setBufferSamples(opts->audioBuffers);
253 m_audioProcessor->requestSampleRate(opts->sampleRate);
254 }
255 m_display->resizeContext();
256 }
257 if (m_display) {
258 m_display->lockAspectRatio(opts->lockAspectRatio);
259 m_display->filter(opts->resampleVideo);
260 }
261
262 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
263}
264
265void Window::saveConfig() {
266 m_inputController.saveConfiguration();
267 m_config->write();
268}
269
270QString Window::getFilters() const {
271 QStringList filters;
272 QStringList formats;
273
274#ifdef M_CORE_GBA
275 QStringList gbaFormats{
276 "*.gba",
277#if defined(USE_LIBZIP) || defined(USE_ZLIB)
278 "*.zip",
279#endif
280#ifdef USE_LZMA
281 "*.7z",
282#endif
283#ifdef USE_ELF
284 "*.elf",
285#endif
286 "*.agb",
287 "*.mb",
288 "*.rom",
289 "*.bin"};
290 formats.append(gbaFormats);
291 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
292#endif
293
294#ifdef M_CORE_GB
295 QStringList gbFormats{
296 "*.gb",
297 "*.gbc",
298 "*.sgb",
299#if defined(USE_LIBZIP) || defined(USE_ZLIB)
300 "*.zip",
301#endif
302#ifdef USE_LZMA
303 "*.7z",
304#endif
305 "*.rom",
306 "*.bin"};
307 formats.append(gbFormats);
308 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
309#endif
310
311 formats.removeDuplicates();
312 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
313 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
314 return filters.join(";;");
315}
316
317QString Window::getFiltersArchive() const {
318 QStringList filters;
319
320 QStringList formats{
321#if defined(USE_LIBZIP) || defined(USE_ZLIB)
322 "*.zip",
323#endif
324#ifdef USE_LZMA
325 "*.7z",
326#endif
327 };
328 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
329 return filters.join(";;");
330}
331
332void Window::selectROM() {
333 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
334 if (!filename.isEmpty()) {
335 setController(m_manager->loadGame(filename), filename);
336 }
337}
338
339#ifdef USE_SQLITE3
340void Window::selectROMInArchive() {
341 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
342 if (filename.isEmpty()) {
343 return;
344 }
345 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
346 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
347 VFile* output = archiveInspector->selectedVFile();
348 QPair<QString, QString> path = archiveInspector->selectedPath();
349 if (output) {
350 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
351 }
352 archiveInspector->close();
353 });
354 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
355 archiveInspector->show();
356}
357
358void Window::addDirToLibrary() {
359 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
360 if (filename.isEmpty()) {
361 return;
362 }
363 m_libraryView->addDirectory(filename);
364}
365#endif
366
367void Window::replaceROM() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
369 if (!filename.isEmpty()) {
370 m_controller->replaceGame(filename);
371 }
372}
373
374void Window::selectSave(bool temporary) {
375 QStringList formats{"*.sav"};
376 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
378 if (!filename.isEmpty()) {
379 m_controller->loadSave(filename, temporary);
380 }
381}
382
383void Window::selectState(bool load) {
384 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
385 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
386 if (load) {
387 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
388 if (!filename.isEmpty()) {
389 m_controller->loadState(filename);
390 }
391 } else {
392 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
393 if (!filename.isEmpty()) {
394 m_controller->saveState(filename);
395 }
396 }
397}
398
399void Window::multiplayerChanged() {
400 if (!m_controller) {
401 return;
402 }
403 int attached = 1;
404 MultiplayerController* multiplayer = m_controller->multiplayerController();
405 if (multiplayer) {
406 attached = multiplayer->attached();
407 }
408 for (Action* action : m_nonMpActions) {
409 action->setEnabled(attached < 2);
410 }
411}
412
413void Window::selectPatch() {
414 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
415 if (!filename.isEmpty()) {
416 if (m_controller) {
417 m_controller->loadPatch(filename);
418 } else {
419 m_pendingPatch = filename;
420 }
421 }
422}
423
424void Window::openView(QWidget* widget) {
425 connect(this, &Window::shutdown, widget, &QWidget::close);
426 widget->setAttribute(Qt::WA_DeleteOnClose);
427 widget->show();
428}
429
430void Window::loadCamImage() {
431 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
432 if (!filename.isEmpty()) {
433 m_inputController.loadCamImage(filename);
434 }
435}
436
437void Window::importSharkport() {
438 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
439 if (!filename.isEmpty()) {
440 m_controller->importSharkport(filename);
441 }
442}
443
444void Window::exportSharkport() {
445 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
446 if (!filename.isEmpty()) {
447 m_controller->exportSharkport(filename);
448 }
449}
450
451void Window::openSettingsWindow() {
452 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
453#if defined(BUILD_GL) || defined(BUILD_GLES2)
454 if (m_display->supportsShaders()) {
455 settingsWindow->setShaderSelector(m_shaderView.get());
456 }
457#endif
458 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
459 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
460 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
461 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
462 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
463 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
464#ifdef USE_SQLITE3
465 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
466#endif
467 openView(settingsWindow);
468}
469
470void Window::startVideoLog() {
471 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
472 if (!filename.isEmpty()) {
473 m_controller->startVideoLog(filename);
474 }
475}
476
477template <typename T, typename... A>
478std::function<void()> Window::openTView(A... arg) {
479 return [=]() {
480 T* view = new T(arg...);
481 openView(view);
482 };
483}
484
485
486template <typename T, typename... A>
487std::function<void()> Window::openControllerTView(A... arg) {
488 return [=]() {
489 T* view = new T(m_controller, arg...);
490 openView(view);
491 };
492}
493
494#ifdef USE_FFMPEG
495void Window::openVideoWindow() {
496 if (!m_videoView) {
497 m_videoView = new VideoView();
498 if (m_controller) {
499 m_videoView->setController(m_controller);
500 }
501 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
502 }
503 m_videoView->show();
504}
505#endif
506
507#ifdef USE_MAGICK
508void Window::openGIFWindow() {
509 if (!m_gifView) {
510 m_gifView = new GIFView();
511 if (m_controller) {
512 m_gifView->setController(m_controller);
513 }
514 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
515 }
516 m_gifView->show();
517}
518#endif
519
520#ifdef USE_GDB_STUB
521void Window::gdbOpen() {
522 if (!m_gdbController) {
523 m_gdbController = new GDBController(this);
524 }
525 GDBWindow* window = new GDBWindow(m_gdbController);
526 m_gdbController->setController(m_controller);
527 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
528 openView(window);
529}
530#endif
531
532#ifdef USE_DEBUGGERS
533void Window::consoleOpen() {
534 if (!m_console) {
535 m_console = new DebuggerConsoleController(this);
536 }
537 DebuggerConsole* window = new DebuggerConsole(m_console);
538 if (m_controller) {
539 m_console->setController(m_controller);
540 }
541 openView(window);
542}
543#endif
544
545void Window::keyPressEvent(QKeyEvent* event) {
546 if (event->isAutoRepeat()) {
547 QWidget::keyPressEvent(event);
548 return;
549 }
550 GBAKey key = m_inputController.mapKeyboard(event->key());
551 if (key == GBA_KEY_NONE) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 if (m_controller) {
556 m_controller->addKey(key);
557 }
558 event->accept();
559}
560
561void Window::keyReleaseEvent(QKeyEvent* event) {
562 if (event->isAutoRepeat()) {
563 QWidget::keyReleaseEvent(event);
564 return;
565 }
566 GBAKey key = m_inputController.mapKeyboard(event->key());
567 if (key == GBA_KEY_NONE) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 if (m_controller) {
572 m_controller->clearKey(key);
573 }
574 event->accept();
575}
576
577void Window::resizeEvent(QResizeEvent* event) {
578 if (!isFullScreen()) {
579 m_config->setOption("height", m_screenWidget->height());
580 m_config->setOption("width", m_screenWidget->width());
581 }
582
583 int factor = 0;
584 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
585 if (m_controller) {
586 size = m_controller->screenDimensions();
587 }
588 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
589 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
590 factor = m_screenWidget->width() / size.width();
591 }
592 m_savedScale = factor;
593 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
594 iter.value()->setActive(iter.key() == factor);
595 }
596
597 m_config->setOption("fullscreen", isFullScreen());
598}
599
600void Window::showEvent(QShowEvent* event) {
601 if (m_wasOpened) {
602 return;
603 }
604 m_wasOpened = true;
605 resizeFrame(m_screenWidget->sizeHint());
606 QVariant windowPos = m_config->getQtOption("windowPos");
607 QRect geom = windowHandle()->screen()->availableGeometry();
608 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
609 move(windowPos.toPoint());
610 } else {
611 QRect rect = frameGeometry();
612 rect.moveCenter(geom.center());
613 move(rect.topLeft());
614 }
615 if (m_fullscreenOnStart) {
616 enterFullScreen();
617 m_fullscreenOnStart = false;
618 }
619 reloadDisplayDriver();
620}
621
622void Window::closeEvent(QCloseEvent* event) {
623 emit shutdown();
624 m_config->setQtOption("windowPos", pos());
625
626 if (m_savedScale > 0) {
627 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
628 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
629 }
630 saveConfig();
631 m_display.reset();
632 QMainWindow::closeEvent(event);
633}
634
635void Window::focusInEvent(QFocusEvent*) {
636 m_display->forceDraw();
637}
638
639void Window::focusOutEvent(QFocusEvent*) {
640}
641
642void Window::dragEnterEvent(QDragEnterEvent* event) {
643 if (event->mimeData()->hasFormat("text/uri-list")) {
644 event->acceptProposedAction();
645 }
646}
647
648void Window::dropEvent(QDropEvent* event) {
649 QString uris = event->mimeData()->data("text/uri-list");
650 uris = uris.trimmed();
651 if (uris.contains("\n")) {
652 // Only one file please
653 return;
654 }
655 QUrl url(uris);
656 if (!url.isLocalFile()) {
657 // No remote loading
658 return;
659 }
660 event->accept();
661 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
662}
663
664void Window::mouseDoubleClickEvent(QMouseEvent* event) {
665 if (event->button() != Qt::LeftButton) {
666 return;
667 }
668 toggleFullScreen();
669}
670
671void Window::enterFullScreen() {
672 if (!isVisible()) {
673 m_fullscreenOnStart = true;
674 return;
675 }
676 if (isFullScreen()) {
677 return;
678 }
679 showFullScreen();
680#ifndef Q_OS_MAC
681 if (m_controller && !m_controller->isPaused()) {
682 menuBar()->hide();
683 }
684#endif
685}
686
687void Window::exitFullScreen() {
688 if (!isFullScreen()) {
689 return;
690 }
691 m_screenWidget->unsetCursor();
692 menuBar()->show();
693 showNormal();
694}
695
696void Window::toggleFullScreen() {
697 if (isFullScreen()) {
698 exitFullScreen();
699 } else {
700 enterFullScreen();
701 }
702}
703
704void Window::gameStarted() {
705 for (Action* action : m_gameActions) {
706 action->setEnabled(true);
707 }
708 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
709 action.value()->setEnabled(m_controller->platform() == action.key());
710 }
711 QSize size = m_controller->screenDimensions();
712 m_screenWidget->setDimensions(size.width(), size.height());
713 m_config->updateOption("lockIntegerScaling");
714 m_config->updateOption("lockAspectRatio");
715 if (m_savedScale > 0) {
716 resizeFrame(size * m_savedScale);
717 }
718 if (!m_display) {
719 reloadDisplayDriver();
720 }
721 attachWidget(m_display.get());
722 m_display->setMinimumSize(size);
723 setFocus();
724
725#ifndef Q_OS_MAC
726 if (isFullScreen()) {
727 menuBar()->hide();
728 }
729#endif
730 m_display->startDrawing(m_controller);
731
732 reloadAudioDriver();
733 multiplayerChanged();
734 updateTitle();
735
736 m_hitUnimplementedBiosCall = false;
737 if (m_config->getOption("showFps", "1").toInt()) {
738 m_fpsTimer.start();
739 m_frameTimer.start();
740 }
741 m_focusCheck.start();
742 if (m_display->underMouse()) {
743 m_screenWidget->setCursor(Qt::BlankCursor);
744 }
745
746 CoreController::Interrupter interrupter(m_controller, true);
747 mCore* core = m_controller->thread()->core;
748 m_actions.clearMenu("videoLayers");
749 m_actions.clearMenu("audioChannels");
750 const mCoreChannelInfo* videoLayers;
751 const mCoreChannelInfo* audioChannels;
752 size_t nVideo = core->listVideoLayers(core, &videoLayers);
753 size_t nAudio = core->listAudioChannels(core, &audioChannels);
754
755 if (nVideo) {
756 for (size_t i = 0; i < nVideo; ++i) {
757 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
758 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
759 }, "videoLayers");
760 action->setActive(true);
761 }
762 }
763 if (nAudio) {
764 for (size_t i = 0; i < nAudio; ++i) {
765 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
766 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
767 }, "audioChannels");
768 action->setActive(true);
769 }
770 }
771 m_actions.rebuildMenu(menuBar(), *m_shortcutController);
772
773
774#ifdef USE_DISCORD_RPC
775 DiscordCoordinator::gameStarted(m_controller);
776#endif
777}
778
779void Window::gameStopped() {
780 m_controller.reset();
781#ifdef M_CORE_GBA
782 for (Action* action : m_platformActions) {
783 action->setEnabled(true);
784 }
785#endif
786 for (Action* action : m_gameActions) {
787 action->setEnabled(false);
788 }
789 setWindowFilePath(QString());
790 updateTitle();
791 detachWidget(m_display.get());
792 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
793 m_screenWidget->setLockIntegerScaling(false);
794 m_screenWidget->setLockAspectRatio(true);
795 m_screenWidget->setPixmap(m_logo);
796 m_screenWidget->unsetCursor();
797 if (m_display) {
798#ifdef M_CORE_GB
799 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
800#elif defined(M_CORE_GBA)
801 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
802#endif
803 }
804
805 m_actions.clearMenu("videoLayers");
806 m_actions.clearMenu("audioChannels");
807
808 m_fpsTimer.stop();
809 m_focusCheck.stop();
810
811 if (m_audioProcessor) {
812 m_audioProcessor->stop();
813 m_audioProcessor.reset();
814 }
815
816#ifdef USE_DISCORD_RPC
817 DiscordCoordinator::gameStopped();
818#endif
819
820 emit paused(false);
821}
822
823void Window::gameCrashed(const QString& errorMessage) {
824 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
825 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
826 QMessageBox::Ok, this, Qt::Sheet);
827 crash->setAttribute(Qt::WA_DeleteOnClose);
828 crash->show();
829}
830
831void Window::gameFailed() {
832 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
833 tr("Could not load game. Are you sure it's in the correct format?"),
834 QMessageBox::Ok, this, Qt::Sheet);
835 fail->setAttribute(Qt::WA_DeleteOnClose);
836 fail->show();
837}
838
839void Window::unimplementedBiosCall(int call) {
840 if (m_hitUnimplementedBiosCall) {
841 return;
842 }
843 m_hitUnimplementedBiosCall = true;
844
845 QMessageBox* fail = new QMessageBox(
846 QMessageBox::Warning, tr("Unimplemented BIOS call"),
847 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
848 QMessageBox::Ok, this, Qt::Sheet);
849 fail->setAttribute(Qt::WA_DeleteOnClose);
850 fail->show();
851}
852
853void Window::reloadDisplayDriver() {
854 if (m_controller) {
855 m_display->stopDrawing();
856 detachWidget(m_display.get());
857 }
858 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
859#if defined(BUILD_GL) || defined(BUILD_GLES2)
860 m_shaderView.reset();
861 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
862#endif
863
864 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
865 connect(m_display.get(), &Display::hideCursor, [this]() {
866 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
867 m_screenWidget->setCursor(Qt::BlankCursor);
868 }
869 });
870 connect(m_display.get(), &Display::showCursor, [this]() {
871 m_screenWidget->unsetCursor();
872 });
873
874 const mCoreOptions* opts = m_config->options();
875 m_display->lockAspectRatio(opts->lockAspectRatio);
876 m_display->filter(opts->resampleVideo);
877#if defined(BUILD_GL) || defined(BUILD_GLES2)
878 if (opts->shader) {
879 struct VDir* shader = VDirOpen(opts->shader);
880 if (shader && m_display->supportsShaders()) {
881 m_display->setShaders(shader);
882 m_shaderView->refreshShaders();
883 shader->close(shader);
884 }
885 }
886#endif
887
888 if (m_controller) {
889 m_display->setMinimumSize(m_controller->screenDimensions());
890 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
891 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
892 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
893 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
894 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
895 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
896 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
897 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
898
899 attachWidget(m_display.get());
900 m_display->startDrawing(m_controller);
901 } else {
902#ifdef M_CORE_GB
903 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
904#elif defined(M_CORE_GBA)
905 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
906#endif
907 }
908}
909
910void Window::reloadAudioDriver() {
911 if (!m_controller) {
912 return;
913 }
914 if (m_audioProcessor) {
915 m_audioProcessor->stop();
916 m_audioProcessor.reset();
917 }
918
919 const mCoreOptions* opts = m_config->options();
920 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
921 m_audioProcessor->setInput(m_controller);
922 m_audioProcessor->setBufferSamples(opts->audioBuffers);
923 m_audioProcessor->requestSampleRate(opts->sampleRate);
924 m_audioProcessor->start();
925 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
926}
927
928void Window::tryMakePortable() {
929 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
930 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
931 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
932 confirm->setAttribute(Qt::WA_DeleteOnClose);
933 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
934 confirm->show();
935}
936
937void Window::mustRestart() {
938 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
939 tr("Some changes will not take effect until the emulator is restarted."),
940 QMessageBox::Ok, this, Qt::Sheet);
941 dialog->setAttribute(Qt::WA_DeleteOnClose);
942 dialog->show();
943}
944
945void Window::recordFrame() {
946 m_frameList.append(m_frameTimer.nsecsElapsed());
947 m_frameTimer.restart();
948}
949
950void Window::showFPS() {
951 if (m_frameList.isEmpty()) {
952 updateTitle();
953 return;
954 }
955 qint64 total = 0;
956 for (qint64 t : m_frameList) {
957 total += t;
958 }
959 double fps = (m_frameList.size() * 1e10) / total;
960 m_frameList.clear();
961 fps = round(fps) / 10.f;
962 updateTitle(fps);
963}
964
965void Window::updateTitle(float fps) {
966 QString title;
967
968 if (m_controller) {
969 CoreController::Interrupter interrupter(m_controller);
970 const NoIntroDB* db = GBAApp::app()->gameDB();
971 NoIntroGame game{};
972 uint32_t crc32 = 0;
973 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
974
975 char gameTitle[17] = { '\0' };
976 mCore* core = m_controller->thread()->core;
977 core->getGameTitle(core, gameTitle);
978 title = gameTitle;
979
980#ifdef USE_SQLITE3
981 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
982 title = QLatin1String(game.name);
983 }
984#endif
985 MultiplayerController* multiplayer = m_controller->multiplayerController();
986 if (multiplayer && multiplayer->attached() > 1) {
987 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
988 for (Action* action : m_nonMpActions) {
989 action->setEnabled(false);
990 }
991 } else {
992 for (Action* action : m_nonMpActions) {
993 action->setEnabled(true);
994 }
995 }
996 }
997 if (title.isNull()) {
998 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
999 } else if (fps < 0) {
1000 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1001 } else {
1002 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1003 }
1004}
1005
1006void Window::openStateWindow(LoadSave ls) {
1007 if (m_stateWindow) {
1008 return;
1009 }
1010 MultiplayerController* multiplayer = m_controller->multiplayerController();
1011 if (multiplayer && multiplayer->attached() > 1) {
1012 return;
1013 }
1014 bool wasPaused = m_controller->isPaused();
1015 m_stateWindow = new LoadSaveState(m_controller);
1016 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1017 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1018 detachWidget(m_stateWindow);
1019 m_stateWindow = nullptr;
1020 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1021 });
1022 if (!wasPaused) {
1023 m_controller->setPaused(true);
1024 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1025 if (m_controller) {
1026 m_controller->setPaused(false);
1027 }
1028 });
1029 }
1030 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1031 m_stateWindow->setMode(ls);
1032 updateFrame();
1033 attachWidget(m_stateWindow);
1034}
1035
1036void Window::setupMenu(QMenuBar* menubar) {
1037 installEventFilter(m_shortcutController);
1038
1039 menubar->clear();
1040 m_actions.addMenu(tr("&File"), "file");
1041
1042 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1043
1044#ifdef USE_SQLITE3
1045 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1046 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1047#endif
1048
1049 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1050 this->selectSave(false);
1051 }, "file");
1052 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1053 this->selectSave(true);
1054 }, "file");
1055
1056 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1057
1058#ifdef M_CORE_GBA
1059 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1060 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1061 }, "file");
1062#endif
1063
1064 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1065
1066 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1067
1068 m_actions.addMenu(tr("Recent"), "mru", "file");
1069 m_actions.addSeparator("file");
1070
1071 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1072 m_actions.addSeparator("file");
1073
1074 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1075 this->openStateWindow(LoadSave::LOAD);
1076 }, "file", QKeySequence("F10"));
1077 m_nonMpActions.append(loadState);
1078
1079 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1080 this->selectState(true);
1081 }, "file");
1082 m_nonMpActions.append(loadStateFile);
1083
1084 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1085 this->openStateWindow(LoadSave::SAVE);
1086 }, "file", QKeySequence("Shift+F10"));
1087 m_nonMpActions.append(saveState);
1088
1089 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1090 this->selectState(false);
1091 }, "file");
1092 m_nonMpActions.append(saveStateFile);
1093
1094 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1095 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1096
1097 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1098 m_controller->loadState();
1099 }, "quickLoad");
1100 m_nonMpActions.append(quickLoad);
1101
1102 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1103 m_controller->saveState();
1104 }, "quickSave");
1105 m_nonMpActions.append(quickSave);
1106
1107 m_actions.addSeparator("quickLoad");
1108 m_actions.addSeparator("quickSave");
1109
1110 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1111 m_controller->loadBackupState();
1112 }, "quickLoad", QKeySequence("F11"));
1113 m_nonMpActions.append(undoLoadState);
1114
1115 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1116 m_controller->saveBackupState();
1117 }, "quickSave", QKeySequence("Shift+F11"));
1118 m_nonMpActions.append(undoSaveState);
1119
1120 m_actions.addSeparator("quickLoad");
1121 m_actions.addSeparator("quickSave");
1122
1123 for (int i = 1; i < 10; ++i) {
1124 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1125 m_controller->loadState(i);
1126 }, "quickLoad", QString("F%1").arg(i));
1127 m_nonMpActions.append(quickLoad);
1128
1129 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1130 m_controller->saveState(i);
1131 }, "quickSave", QString("Shift+F%1").arg(i));
1132 m_nonMpActions.append(quickSave);
1133 }
1134
1135 m_actions.addSeparator("file");
1136 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1137
1138#ifdef M_CORE_GBA
1139 m_actions.addSeparator("file");
1140 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1141 m_platformActions.insert(PLATFORM_GBA, importShark);
1142
1143 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1144 m_platformActions.insert(PLATFORM_GBA, exportShark);
1145#endif
1146
1147 m_actions.addSeparator("file");
1148 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1149 GBAApp::app()->newWindow();
1150 }, "file");
1151
1152#ifndef Q_OS_MAC
1153 m_actions.addSeparator("file");
1154#endif
1155
1156 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1157
1158#ifndef Q_OS_MAC
1159 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1160#endif
1161
1162 m_actions.addMenu(tr("&Emulation"), "emu");
1163 addGameAction(tr("&Reset"), "reset", [this]() {
1164 m_controller->reset();
1165 }, "emu", QKeySequence("Ctrl+R"));
1166
1167 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1168 m_controller->stop();
1169 }, "emu");
1170
1171#ifdef M_CORE_GBA
1172 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1173 m_controller->yankPak();
1174 }, "emu");
1175 m_platformActions.insert(PLATFORM_GBA, yank);
1176#endif
1177 m_actions.addSeparator("emu");
1178
1179 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1180 if (m_controller) {
1181 m_controller->setPaused(paused);
1182 } else {
1183 m_pendingPause = paused;
1184 }
1185 }, "emu", QKeySequence("Ctrl+P"));
1186 connect(this, &Window::paused, pause, &Action::setActive);
1187
1188 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1189 m_controller->frameAdvance();
1190 }, "emu", QKeySequence("Ctrl+N"));
1191
1192 m_actions.addSeparator("emu");
1193
1194 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1195 if (m_controller) {
1196 m_controller->setFastForward(held);
1197 }
1198 }, "emu", QKeySequence(Qt::Key_Tab));
1199
1200 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1201 m_controller->forceFastForward(value);
1202 }, "emu", QKeySequence("Shift+Tab"));
1203
1204 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1205 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1206 ffspeed->connect([this](const QVariant& value) {
1207 reloadConfig();
1208 }, this);
1209 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1210 ffspeed->setValue(QVariant(-1.0f));
1211 m_actions.addSeparator("fastForwardSpeed");
1212 for (int i = 2; i < 11; ++i) {
1213 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1214 }
1215 m_config->updateOption("fastForwardRatio");
1216
1217 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1218 if (m_controller) {
1219 m_controller->setRewinding(held);
1220 }
1221 }, "emu", QKeySequence("`"));
1222 m_nonMpActions.append(rewindHeld);
1223
1224 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1225 m_controller->rewind();
1226 }, "emu", QKeySequence("~"));
1227 m_nonMpActions.append(rewind);
1228
1229 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1230 m_controller->rewind(1);
1231 }, "emu", QKeySequence("Ctrl+B"));
1232 m_nonMpActions.append(frameRewind);
1233
1234 ConfigOption* videoSync = m_config->addOption("videoSync");
1235 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1236 videoSync->connect([this](const QVariant& value) {
1237 reloadConfig();
1238 }, this);
1239 m_config->updateOption("videoSync");
1240
1241 ConfigOption* audioSync = m_config->addOption("audioSync");
1242 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1243 audioSync->connect([this](const QVariant& value) {
1244 reloadConfig();
1245 }, this);
1246 m_config->updateOption("audioSync");
1247
1248 m_actions.addSeparator("emu");
1249
1250 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1251 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1252 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1253 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1254 m_inputController.setLuminanceLevel(10);
1255 }, "solar");
1256 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1257 m_inputController.setLuminanceLevel(0);
1258 }, "solar");
1259
1260 m_actions.addSeparator("solar");
1261 for (int i = 0; i <= 10; ++i) {
1262 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1263 m_inputController.setLuminanceLevel(i);
1264 }, "solar");
1265 }
1266
1267#ifdef M_CORE_GB
1268 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1269 PrinterView* view = new PrinterView(m_controller);
1270 openView(view);
1271 m_controller->attachPrinter();
1272 }, "emu");
1273 m_platformActions.insert(PLATFORM_GB, gbPrint);
1274#endif
1275
1276#ifdef M_CORE_GBA
1277 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1278 m_platformActions.insert(PLATFORM_GBA, bcGate);
1279#endif
1280
1281 m_actions.addMenu(tr("Audio/&Video"), "av");
1282 m_actions.addMenu(tr("Frame size"), "frame", "av");
1283 for (int i = 1; i <= 6; ++i) {
1284 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1285 Action* setSize = m_frameSizes[i];
1286 showNormal();
1287 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1288 if (m_controller) {
1289 size = m_controller->screenDimensions();
1290 }
1291 size *= i;
1292 m_savedScale = i;
1293 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1294 resizeFrame(size);
1295 setSize->setActive(true);
1296 }, "frame");
1297 setSize->setExclusive(true);
1298 if (m_savedScale == i) {
1299 setSize->setActive(true);
1300 }
1301 m_frameSizes[i] = setSize;
1302 }
1303 QKeySequence fullscreenKeys;
1304#ifdef Q_OS_WIN
1305 fullscreenKeys = QKeySequence("Alt+Return");
1306#else
1307 fullscreenKeys = QKeySequence("Ctrl+F");
1308#endif
1309 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1310
1311 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1312 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1313 lockAspectRatio->connect([this](const QVariant& value) {
1314 if (m_display) {
1315 m_display->lockAspectRatio(value.toBool());
1316 }
1317 if (m_controller) {
1318 m_screenWidget->setLockAspectRatio(value.toBool());
1319 }
1320 }, this);
1321 m_config->updateOption("lockAspectRatio");
1322
1323 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1324 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1325 lockIntegerScaling->connect([this](const QVariant& value) {
1326 if (m_display) {
1327 m_display->lockIntegerScaling(value.toBool());
1328 }
1329 if (m_controller) {
1330 m_screenWidget->setLockIntegerScaling(value.toBool());
1331 }
1332 }, this);
1333 m_config->updateOption("lockIntegerScaling");
1334
1335 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1336 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1337 resampleVideo->connect([this](const QVariant& value) {
1338 if (m_display) {
1339 m_display->filter(value.toBool());
1340 }
1341 }, this);
1342 m_config->updateOption("resampleVideo");
1343
1344 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1345 ConfigOption* skip = m_config->addOption("frameskip");
1346 skip->connect([this](const QVariant& value) {
1347 reloadConfig();
1348 }, this);
1349 for (int i = 0; i <= 10; ++i) {
1350 skip->addValue(QString::number(i), i, &m_actions, "skip");
1351 }
1352 m_config->updateOption("frameskip");
1353
1354 m_actions.addSeparator("av");
1355
1356 ConfigOption* mute = m_config->addOption("mute");
1357 mute->addBoolean(tr("Mute"), &m_actions, "av");
1358 mute->connect([this](const QVariant& value) {
1359 reloadConfig();
1360 }, this);
1361 m_config->updateOption("mute");
1362
1363 m_actions.addMenu(tr("FPS target"),"target", "av");
1364 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1365 QMap<double, Action*> fpsTargets;
1366 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1367 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1368 }
1369 m_actions.addSeparator("target");
1370 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1371 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1372
1373 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1374 reloadConfig();
1375 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1376 bool enableSignals = iter.value()->blockSignals(true);
1377 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1378 iter.value()->blockSignals(enableSignals);
1379 }
1380 }, this);
1381 m_config->updateOption("fpsTarget");
1382
1383 m_actions.addSeparator("av");
1384
1385#ifdef USE_PNG
1386 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1387 m_controller->screenshot();
1388 }, "av", tr("F12"));
1389#endif
1390
1391#ifdef USE_FFMPEG
1392 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1393#endif
1394
1395#ifdef USE_MAGICK
1396 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1397#endif
1398
1399 m_actions.addSeparator("av");
1400 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1401 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1402
1403 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1404
1405 m_actions.addMenu(tr("&Tools"), "tools");
1406 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1407
1408 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1409 if (!m_overrideView) {
1410 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1411 if (m_controller) {
1412 m_overrideView->setController(m_controller);
1413 }
1414 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1415 }
1416 m_overrideView->show();
1417 m_overrideView->recheck();
1418 }, "tools");
1419
1420 m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1421 if (!m_sensorView) {
1422 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1423 if (m_controller) {
1424 m_sensorView->setController(m_controller);
1425 }
1426 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1427 }
1428 m_sensorView->show();
1429 }, "tools");
1430
1431 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1432
1433 m_actions.addSeparator("tools");
1434 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1435
1436#ifdef USE_DEBUGGERS
1437 m_actions.addSeparator("tools");
1438 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1439#ifdef USE_GDB_STUB
1440 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1441 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1442#endif
1443#endif
1444 m_actions.addSeparator("tools");
1445
1446 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1447 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1448 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1449 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1450 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1451 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1452
1453#ifdef M_CORE_GBA
1454 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1455 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1456#endif
1457
1458 m_actions.addSeparator("tools");
1459 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1460 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1461 m_controller->endVideoLog();
1462 }, "tools");
1463
1464 ConfigOption* skipBios = m_config->addOption("skipBios");
1465 skipBios->connect([this](const QVariant& value) {
1466 reloadConfig();
1467 }, this);
1468
1469 ConfigOption* useBios = m_config->addOption("useBios");
1470 useBios->connect([this](const QVariant& value) {
1471 reloadConfig();
1472 }, this);
1473
1474 ConfigOption* buffers = m_config->addOption("audioBuffers");
1475 buffers->connect([this](const QVariant& value) {
1476 reloadConfig();
1477 }, this);
1478
1479 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1480 sampleRate->connect([this](const QVariant& value) {
1481 reloadConfig();
1482 }, this);
1483
1484 ConfigOption* volume = m_config->addOption("volume");
1485 volume->connect([this](const QVariant& value) {
1486 reloadConfig();
1487 }, this);
1488
1489 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1490 volumeFf->connect([this](const QVariant& value) {
1491 reloadConfig();
1492 }, this);
1493
1494 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1495 muteFf->connect([this](const QVariant& value) {
1496 reloadConfig();
1497 }, this);
1498
1499 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1500 rewindEnable->connect([this](const QVariant& value) {
1501 reloadConfig();
1502 }, this);
1503
1504 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1505 rewindBufferCapacity->connect([this](const QVariant& value) {
1506 reloadConfig();
1507 }, this);
1508
1509 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1510 allowOpposingDirections->connect([this](const QVariant& value) {
1511 reloadConfig();
1512 }, this);
1513
1514 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1515 saveStateExtdata->connect([this](const QVariant& value) {
1516 reloadConfig();
1517 }, this);
1518
1519 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1520 loadStateExtdata->connect([this](const QVariant& value) {
1521 reloadConfig();
1522 }, this);
1523
1524 ConfigOption* preload = m_config->addOption("preload");
1525 preload->connect([this](const QVariant& value) {
1526 m_manager->setPreload(value.toBool());
1527 }, this);
1528 m_config->updateOption("preload");
1529
1530 ConfigOption* showFps = m_config->addOption("showFps");
1531 showFps->connect([this](const QVariant& value) {
1532 if (!value.toInt()) {
1533 m_fpsTimer.stop();
1534 updateTitle();
1535 } else if (m_controller) {
1536 m_fpsTimer.start();
1537 m_frameTimer.start();
1538 }
1539 }, this);
1540
1541 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1542
1543 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1544 if (m_controller) {
1545 mCheatPressButton(m_controller->cheatDevice(), held);
1546 }
1547 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1548
1549 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1550 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1551 if (m_controller) {
1552 m_controller->setAutofire(GBA_KEY_A, held);
1553 }
1554 }, "autofire");
1555 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1556 if (m_controller) {
1557 m_controller->setAutofire(GBA_KEY_B, held);
1558 }
1559 }, "autofire");
1560 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1561 if (m_controller) {
1562 m_controller->setAutofire(GBA_KEY_L, held);
1563 }
1564 }, "autofire");
1565 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1566 if (m_controller) {
1567 m_controller->setAutofire(GBA_KEY_R, held);
1568 }
1569 }, "autofire");
1570 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1571 if (m_controller) {
1572 m_controller->setAutofire(GBA_KEY_START, held);
1573 }
1574 }, "autofire");
1575 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1576 if (m_controller) {
1577 m_controller->setAutofire(GBA_KEY_SELECT, held);
1578 }
1579 }, "autofire");
1580 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1581 if (m_controller) {
1582 m_controller->setAutofire(GBA_KEY_UP, held);
1583 }
1584 }, "autofire");
1585 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1586 if (m_controller) {
1587 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1588 }
1589 }, "autofire");
1590 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1591 if (m_controller) {
1592 m_controller->setAutofire(GBA_KEY_DOWN, held);
1593 }
1594 }, "autofire");
1595 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1596 if (m_controller) {
1597 m_controller->setAutofire(GBA_KEY_LEFT, held);
1598 }
1599 }, "autofire");
1600
1601 for (Action* action : m_gameActions) {
1602 action->setEnabled(false);
1603 }
1604
1605 m_shortcutController->rebuildItems();
1606 m_actions.rebuildMenu(menubar, *m_shortcutController);
1607}
1608
1609void Window::attachWidget(QWidget* widget) {
1610 m_screenWidget->layout()->addWidget(widget);
1611 m_screenWidget->unsetCursor();
1612 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1613}
1614
1615void Window::detachWidget(QWidget* widget) {
1616 m_screenWidget->layout()->removeWidget(widget);
1617}
1618
1619void Window::appendMRU(const QString& fname) {
1620 int index = m_mruFiles.indexOf(fname);
1621 if (index >= 0) {
1622 m_mruFiles.removeAt(index);
1623 }
1624 m_mruFiles.prepend(fname);
1625 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1626 m_mruFiles.removeLast();
1627 }
1628 updateMRU();
1629}
1630
1631void Window::updateMRU() {
1632 m_actions.clearMenu("mru");
1633 int i = 0;
1634 for (const QString& file : m_mruFiles) {
1635 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1636 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1637 setController(m_manager->loadGame(file), file);
1638 }, "mru", QString("Ctrl+%1").arg(i));
1639 ++i;
1640 }
1641 m_config->setMRU(m_mruFiles);
1642 m_config->write();
1643 m_actions.rebuildMenu(menuBar(), *m_shortcutController);
1644}
1645
1646Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1647 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1648 if (m_controller) {
1649 function();
1650 }
1651 }, menu, shortcut);
1652 m_gameActions.append(action);
1653 return action;
1654}
1655
1656template<typename T, typename V>
1657Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1658 return addGameAction(visibleName, name, [this, obj, method]() {
1659 if (m_controller) {
1660 (obj->*method)();
1661 }
1662 }, menu, shortcut);
1663}
1664
1665Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1666 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1667 if (m_controller) {
1668 function(value);
1669 }
1670 }, menu, shortcut);
1671 m_gameActions.append(action);
1672 return action;
1673}
1674
1675void Window::focusCheck() {
1676 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1677 return;
1678 }
1679 if (QGuiApplication::focusWindow() && m_autoresume) {
1680 m_controller->setPaused(false);
1681 m_autoresume = false;
1682 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1683 m_autoresume = true;
1684 m_controller->setPaused(true);
1685 }
1686}
1687
1688void Window::updateFrame() {
1689 QSize size = m_controller->screenDimensions();
1690 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1691 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1692 QPixmap pixmap;
1693 pixmap.convertFromImage(currentImage);
1694 m_screenWidget->setPixmap(pixmap);
1695 emit paused(true);
1696}
1697
1698void Window::setController(CoreController* controller, const QString& fname) {
1699 if (!controller) {
1700 return;
1701 }
1702
1703 if (m_controller) {
1704 m_controller->stop();
1705 QTimer::singleShot(0, this, [this, controller, fname]() {
1706 setController(controller, fname);
1707 });
1708 return;
1709 }
1710 if (!fname.isEmpty()) {
1711 setWindowFilePath(fname);
1712 appendMRU(fname);
1713 }
1714
1715 m_controller = std::shared_ptr<CoreController>(controller);
1716 m_inputController.recalibrateAxes();
1717 m_controller->setInputController(&m_inputController);
1718 m_controller->setLogger(&m_log);
1719
1720 connect(this, &Window::shutdown, [this]() {
1721 if (!m_controller) {
1722 return;
1723 }
1724 m_controller->stop();
1725 });
1726
1727 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1728 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1729 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1730 {
1731 connect(m_controller.get(), &CoreController::stopping, [this]() {
1732 m_controller.reset();
1733 });
1734 }
1735 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1736 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1737
1738#ifndef Q_OS_MAC
1739 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1740 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1741 if(isFullScreen()) {
1742 menuBar()->hide();
1743 }
1744 });
1745#endif
1746
1747 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1748 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1749 emit paused(false);
1750 });
1751
1752 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1753 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1754 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1755 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1756 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1757 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1758 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1759 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1760
1761 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1762 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1763 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1764 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1765 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1766
1767#ifdef USE_GDB_STUB
1768 if (m_gdbController) {
1769 m_gdbController->setController(m_controller);
1770 }
1771#endif
1772
1773#ifdef USE_DEBUGGERS
1774 if (m_console) {
1775 m_console->setController(m_controller);
1776 }
1777#endif
1778
1779#ifdef USE_MAGICK
1780 if (m_gifView) {
1781 m_gifView->setController(m_controller);
1782 }
1783#endif
1784
1785#ifdef USE_FFMPEG
1786 if (m_videoView) {
1787 m_videoView->setController(m_controller);
1788 }
1789#endif
1790
1791 if (m_sensorView) {
1792 m_sensorView->setController(m_controller);
1793 }
1794
1795 if (m_overrideView) {
1796 m_overrideView->setController(m_controller);
1797 }
1798
1799 if (!m_pendingPatch.isEmpty()) {
1800 m_controller->loadPatch(m_pendingPatch);
1801 m_pendingPatch = QString();
1802 }
1803
1804 m_controller->loadConfig(m_config);
1805 m_controller->start();
1806
1807 if (!m_pendingState.isEmpty()) {
1808 m_controller->loadState(m_pendingState);
1809 m_pendingState = QString();
1810 }
1811
1812 if (m_pendingPause) {
1813 m_controller->setPaused(true);
1814 m_pendingPause = false;
1815 }
1816}
1817
1818WindowBackground::WindowBackground(QWidget* parent)
1819 : QWidget(parent)
1820{
1821 setLayout(new QStackedLayout());
1822 layout()->setContentsMargins(0, 0, 0, 0);
1823}
1824
1825void WindowBackground::setPixmap(const QPixmap& pmap) {
1826 m_pixmap = pmap;
1827 update();
1828}
1829
1830void WindowBackground::setSizeHint(const QSize& hint) {
1831 m_sizeHint = hint;
1832}
1833
1834QSize WindowBackground::sizeHint() const {
1835 return m_sizeHint;
1836}
1837
1838void WindowBackground::setDimensions(int width, int height) {
1839 m_aspectWidth = width;
1840 m_aspectHeight = height;
1841}
1842
1843void WindowBackground::setLockIntegerScaling(bool lock) {
1844 m_lockIntegerScaling = lock;
1845}
1846
1847void WindowBackground::setLockAspectRatio(bool lock) {
1848 m_lockAspectRatio = lock;
1849}
1850
1851void WindowBackground::paintEvent(QPaintEvent* event) {
1852 QWidget::paintEvent(event);
1853 const QPixmap& logo = pixmap();
1854 QPainter painter(this);
1855 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1856 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1857 QSize s = size();
1858 QSize ds = s;
1859 if (m_lockAspectRatio) {
1860 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1861 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1862 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1863 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1864 }
1865 }
1866 if (m_lockIntegerScaling) {
1867 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1868 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1869 }
1870 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1871 QRect full(origin, ds);
1872 painter.drawPixmap(full, logo);
1873}