all repos — mgba @ 9f5626a748f4804df1d92c680c9af18a18d74f3f

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.7.0: (Future)
   2Features:
   3 - ELF support
   4 - Game Boy Camera support
   5 - Qt: Set default Game Boy colors
   6 - Game Boy Printer support
   7 - Super Game Boy support
   8 - Customizable autofire speed
   9 - Ability to set default Game Boy model
  10 - Map viewer
  11 - Automatic cheat loading and saving
  12 - GameShark and Action Replay button support
  13 - AGBPrint support
  14 - Debugger: Conditional breakpoints and watchpoints
  15 - Ability to select GB/GBC/SGB BIOS on console ports
  16 - Optional automatic state saving/loading
  17 - Access to ur0 and uma0 partitions on the Vita
  18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  19 - GBA: ARMIPS/A22i-style and ELF symbol table support
  20Bugfixes:
  21 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
  22 - GB Serialize: Fix audio state loading
  23 - GB Video: Fix dot clock timing being slightly wrong
  24 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
  25 - ARM: Fix MSR when T bit is set
  26 - GB Serialize: Fix game title check
  27 - GB: Revamp IRQ handling based on new information
  28 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
  29 - GB Video: Fix loading states while in mode 3
  30 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
  31 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
  32 - GB Timer: Minor accuracy improvements
  33 - GB Audio: Clock frame events on DIV
  34 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
  35 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
  36 - GBA Savedata: Fix savedata modified time updating when read-only
  37 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
  38 - GBA Video: Start timing mid-scanline when skipping BIOS
  39 - Core: Fix audio sync breaking when interrupted
  40 - Qt: Improve FPS timer stability
  41 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
  42 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
  43 - GBA BIOS: Fix BitUnPack final byte
  44 - GB I/O: DMA register is R/W
  45 - GB Video: Fix SCX timing
  46 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
  47 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  48 - GBA Video: Make layer disabling work consistently
  49 - GB: Fix IRQ disabling on the same T-cycle as an assert
  50 - Core: Fix ordering events when scheduling during events
  51 - GBA: Reset WAITCNT properly
  52 - GBA Serialize: Fix loading states in Hblank
  53 - PSP2: Fix more issues causing poor audio
  54Misc:
  55 - GBA Timer: Use global cycles for timers
  56 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
  57 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
  58 - Qt: Redo GameController into multiple classes
  59 - Test: Restructure test suite into multiple executables
  60 - Python: Integrate tests from cinema test suite
  61 - Util: Don't build crc32 if the function already exists
  62 - GBA: Implement display start DMAs
  63 - Qt: Prevent window from being created off-screen
  64 - Qt: Add option to disable FPS display
  65 - GBA: Improve multiboot image detection
  66 - GB MBC: Remove erroneous bank 0 wrapping
  67 - GBA Cheats: Allow multiple ROM patches in the same slot
  68 - GB: Skip BIOS option now works
  69 - Libretro: Add frameskip option
  70 - GBA Memory: 64 MiB GBA Video cartridge support
  71 - PSP2: Use system enter key by default
  72 - 3DS: Remove deprecated CSND interface
  73 - Qt: Options to mess around with layer placement
  74 - GBA Savedata: Remove ability to disable realistic timing
  75 - Qt: Add load alternate save option
  76 - GB Audio: Improved audio quality
  77 - GB, GBA Audio: Increase max audio volume
  78 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
  79 - GB Video: Darken colors in GBA mode
  80 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
  81 - FFmpeg: Support lossless h.264 encoding
  82 - Feature: Added loading savestates from command line
  83 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
  84 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
  85
  860.6.3: (2017-04-14)
  87Bugfixes:
  88 - GB Audio: Revert unsigned audio changes
  89 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
  90 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
  91
  920.6.2: (2017-04-03)
  93Bugfixes:
  94 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
  95 - 3DS: Fix opening files in directory names with trailing slashes
  96 - LR35902: Fix watchpoints not reporting new value
  97 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
  98 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
  99 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 100 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 101 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 102 - GBA: Fix SharkPort saves for EEPROM games
 103 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 104 - GBA BIOS: Fix incorrect exit condition in LZ77
 105 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 106 - GBA Cheats: Fix slide codes not initializing properly
 107 - GBA DMA: ROM reads are forced to increment
 108 - GBA Hardware: RTC accuracy improvements
 109 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 110 - GBA Memory: Fix copy-on-write memory leak
 111 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 112 - GBA Savedata: Fix crash when resizing flash
 113 - GBA Video: Force align 256-color tiles
 114 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 115 - PSP2: Fix issues causing poor audio
 116 - Python: Fix package directory
 117 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 118 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 119 - Wii: Fix screen tear when unpausing
 120 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 121Misc:
 122 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 123 - GB MBC: Remove erroneous bank 0 wrapping
 124 - GBA: Improve multiboot image detection
 125 - PSP2: Use system enter key by default
 126
 1270.6.1: (2017-10-01)
 128Bugfixes:
 129 - GB, GBA: Fix crashes when attempting to identify null VFiles
 130 - GB, GBA: Fix sync to video with frameskip
 131 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 132 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 133 - GB Core: Fix palette loading when loading a foreign config
 134 - GB MBC: Pocket Cam memory should be accessible without enabling
 135 - GB MBC: Fix SRAM sizes 4 and 5
 136 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 137 - GB MBC: Fix RTC loading when file size is off
 138 - GB Memory: Initialize peripheral pointers
 139 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 140 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 141 - GB Memory: Actually load latch time from savestate
 142 - GB Serialize: Fix deserializing video STAT
 143 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 144 - GB Video: Fix potential hang when ending mode 0
 145 - GB Video: Fix read mode when enabling LCD
 146 - GBA: Reset active region as needed when loading a ROM
 147 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 148 - GBA BIOS: Use core's VRAM variable instead of renderer's
 149 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 150 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 151 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 152 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 153 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 154 - Python: Fix importing .gb or .gba before .core
 155 - Qt: Fix command line debugger closing second game
 156 - Qt: Fix LOG argument order
 157 - Qt: Fix timezone issues with time overrides
 158 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 159 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 160Misc:
 161 - CMake: Fix CPack dependencies for libpng 1.6
 162 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 163 - GBA Cheats: Improve detection of raw cheats
 164 - Qt: Don't rebuild library view if style hasn't changed
 165 - Qt: Allow overrides to be saved before a game is loaded
 166 - Qt: Hide mouse immediately when loading
 167 - SDL: Fix 2.0.5 build on macOS under some circumstances
 168 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 169
 1700.6.0: (2017-07-16)
 171Features:
 172 - Library view
 173 - Sprite viewer
 174 - Debugging console
 175 - Improved memory viewer
 176 - Memory search
 177 - Command line ability to override configuration values
 178 - Add option to allow preloading the entire ROM before running
 179 - Add option for whether rewinding restores save games
 180 - Savestates now contain any RTC override data
 181 - Add option to lock video to integer scaling
 182 - LR35902: Watchpoints
 183 - LR35902/GB-Z80 disassembler
 184 - GB: Tile viewer
 185 - GB: Video/audio channel enabling/disabling
 186 - GB: Symbol table support
 187 - GB MBC: Add MBC1 multicart support
 188 - GBA: Support printing debug strings from inside a game
 189 - GBA: Better cheat type autodetection
 190 - Implement keypad interrupts
 191 - Configuration of gamepad hats
 192 - Video log recording for testing and bug reporting
 193 - Debugger: Segment/bank support
 194 - Debugger: Execution tracing
 195 - Qt: German translation (by Lothar Serra Mari)
 196 - Qt: Spanish translation (by Kevin López)
 197 - Qt: Italian translation (by theheroGAC)
 198Bugfixes:
 199 - ARM7: Fix MLA/*MULL/*MLAL timing
 200 - Core: Fix crash with rewind if savestates shrink
 201 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 202 - Core: Fix directory sets crashing on close if base isn't properly detached
 203 - FFmpeg: Fix overflow and general issues with audio encoding
 204 - GB: Fix flickering when screen is strobed quickly
 205 - GB: Fix STAT blocking
 206 - GB MBC: Fix ROM bank overflows getting set to bank 0
 207 - GB MBC: Fix swapping carts not detect new MBC
 208 - GB Timer: Improve DIV reset behavior
 209 - GB Timer: Fix DIV batching if TAC changes
 210 - GB Video: Reset renderer when loading state
 211 - GBA: Fix multiboot ROM loading
 212 - GBA: Fix multiboot loading resulting in too small WRAM
 213 - GBA BIOS: Implement BitUnPack
 214 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 215 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 216 - GBA BIOS: Fix INT_MIN/-1 crash
 217 - GBA Hardware: Fix crash if a savestate lies about game hardware
 218 - GBA I/O: Handle audio registers specially when deserializing
 219 - GBA Memory: Improve initial skipped BIOS state
 220 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 221 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 222 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 223 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 224 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 225 - LR35902: Fix core never exiting with certain event patterns
 226 - LR35902: Fix pc overflowing current region off-by-one
 227 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 228 - OpenGL: Fix some shaders causing offset graphics
 229 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 230 - Qt: Fix window icon being stretched
 231 - Qt: Fix data directory path
 232 - Qt: Fix timing issues on high refresh rate monitors
 233 - Qt: Fix linking after some windows have been closed
 234 - Qt: Fix crash when changing audio settings after a game is closed
 235 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 236 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 237 - Qt: Fix game unpausing after frame advancing and refocusing
 238 - SDL: Fix game crash check
 239 - SDL: Fix race condition with audio thread when starting
 240 - SDL: Fix showing version number
 241 - Test: Fix crash when loading invalid file
 242 - Test: Fix crash when fuzzing fails to load a file
 243 - Test: Don't rely on core for frames elapsed
 244 - Test: Fix crash when loading invalid file
 245 - Test: Fix crash when fuzzing fails to load a file
 246 - Tools: Fix recurring multiple times over the same library
 247 - Util: Fix overflow when loading invalid UPS patches
 248 - Util: Fix highest-fd socket not being returned by SocketAccept
 249 - Windows: Fix VDir.rewind
 250Misc:
 251 - All: Add C++ header guards
 252 - All: Move time.h include to common.h
 253 - 3DS, PSP2, Wii: Last directory loaded is saved
 254 - CMake: Add ability to just print version string
 255 - Core: New, faster event timing subsystem
 256 - Core: Clean up some thread state checks
 257 - Core: Add generic checksum function
 258 - Core: Cores can now have multiple sets of callbacks
 259 - Core: Restore sleep callback
 260 - Core: Move rewind diffing to its own thread
 261 - Core: Ability to enumerate and modify video and audio channels
 262 - Core: List memory segments in the core
 263 - Core: Move savestate creation time to extdata
 264 - Core: Config values can now be hexadecimal
 265 - Core: Improved threading interrupted detection
 266 - Debugger: Modularize CLI debugger
 267 - Debugger: Make building with debugging aspects optional
 268 - Debugger: Add functions for read- or write-only watchpoints
 269 - Debugger: Make attaching a backend idempotent
 270 - Debugger: Add mDebuggerRunFrame convenience function
 271 - Feature: Move game database from flatfile to SQLite3
 272 - Feature: Support ImageMagick 7
 273 - Feature: Make -l option explicit
 274 - FFmpeg: Return false if a file fails to open
 275 - FFmpeg: Force MP4 files to YUV420P
 276 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 277 - GB: Reset with initial state of DIV register
 278 - GB MBC: New MBC7 implementation
 279 - GB Audio: Simplify envelope code
 280 - GB Audio: Improve initial envelope samples
 281 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 282 - GB Video: Improved video timings
 283 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 284 - GBA, GB: ROM is now unloaded if a patch is applied
 285 - GBA DMA: Refactor DMA out of memory.c
 286 - GBA DMA: Move DMAs to using absolute timing
 287 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 288 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 289 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 290 - GBA Memory: Support reading/writing POSTFLG
 291 - GBA Memory: Remove unused prefetch cruft
 292 - GBA Timer: Improve accuracy of timers
 293 - GBA Video: Clean up unused timers
 294 - GBA Video: Allow multiple handles into the same tile cache
 295 - GBA Video, GB Video: Colors are now fully scaled
 296 - GBA Video: Optimize when BLD* registers are written frequently
 297 - OpenGL: Add xBR-lv2 shader
 298 - Qt: Move last directory setting from qt.ini to config.ini
 299 - Qt: Improved HiDPI support
 300 - Qt: Expose configuration directory
 301 - Qt: Merge "Save" and "OK" buttons in shader options
 302 - Qt: Automatically load controller profile when plugged in
 303 - Qt: Rename "Resample video" option to "Bilinear filtering"
 304 - Qt: Remove audio thread
 305 - Qt: Remove audio buffer sizing in AudioProcessorQt
 306 - Qt: Re-enable QtMultimedia on Windows
 307 - Qt: Make "Mute" able to be bound to a key
 308 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 309 - Qt: Relax hard dependency on OpenGL
 310 - Qt: Better highlight active key in control binding
 311 - SDL: Remove scancode key input
 312 - SDL: Automatically map controllers when plugged in
 313 - Test: Add a basic test suite
 314 - Util: Add size counting to Table
 315 - Util: Add 8-bit PNG write support
 316 - Util: Tune patch-fast extent sizes
 317 - VFS: Call msync when syncing mapped data
 318 - VFS: Allow truncating memory chunk VFiles
 319 - VFS: Fix some minor VFile issues with FILEs
 320 - VFS: Optimize expanding in-memory files
 321 - VFS: Add VFileFIFO for operating on circle buffers
 322Changes from beta 1:
 323Features:
 324 - Qt: Italian translation (by theheroGAC)
 325 - Qt: Updated German translation
 326Bugfixes:
 327 - GB Audio: Fix incorrect channel 4 iteration
 328 - GB Audio: Fix zombie mode bit masking
 329 - GB Serialize: Fix timer serialization
 330 - GB Video: Fix LYC regression
 331 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 332 - GBA Timer: Fix count-up timing overflowing timer 3
 333 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 334 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 335 - Qt: Fix window icon being stretched
 336 - Qt: Fix initial window size (fixes mgba.io/i/766)
 337 - Qt: Fix data directory path
 338 - Qt: Fix controls not saving on non-SDL builds
 339 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 340 - Qt: Fix patch loading while a game is running
 341 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 342 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 343 - Qt: Fix GL-less build
 344 - Qt: Fix Software renderer not handling alpha bits properly
 345 - Qt: Fix screen background improperly stretching
 346 - SDL: Fix cheats not loading
 347Misc:
 348 - GB Serialize: Add MBC state serialization
 349 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 350 - GBA Timer: Improve accuracy of timers
 351 - PSP2: Update toolchain to use vita.cmake
 352 - Qt: Add language selector
 353 - Qt: Minor test fixes
 354 - Qt: Move shader settings into main settings window
 355 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 356 - Qt: Properly ship Qt translations
 357 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 358
 3590.6 beta 1: (2017-06-29)
 360 - Initial beta for 0.6
 361
 3620.5.2: (2016-12-31)
 363Bugfixes:
 364 - All: Fix fullscreen config option being ignored
 365 - ARM7: PSR mode bits should not get sign extended
 366 - GB: Fix audio not being deinitialized
 367 - GB: Fix crash when masking savedata
 368 - GB: Properly initialize sramRealVf variable
 369 - GB Audio: Fix serialization of channel 3 and NR52 properties
 370 - GB Audio: Reset envelope timer when reseting sound channel
 371 - GB MBC: Fix SRAM dangling pointer with RTC games
 372 - GB MBC: Fix initializing MBC when no ROM is loaded
 373 - GB Memory: Fix patching ROM bank 0
 374 - GB Memory: Fix starting HDMAs during mode 0
 375 - GB Memory: Fix HDMA5 value after DMA completes
 376 - GB Video: Initialize LCDC in renderer
 377 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 378 - GBA: Fix IRQs firing after already being cleared
 379 - GBA: Only unhalt CPU if appropriate bit is set in IE
 380 - GBA: Add savegame override for Crash Bandicoot 2
 381 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 382 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 383 - GBA Cheats: Fix GameShark ROM patches
 384 - GBA I/O: Mask off WAITCNT bits that cannot be written
 385 - GBA Memory: Fix misaligned BIOS reads
 386 - GBA Memory: Fix VCOUNT being writable
 387 - GBA Video: Fix out of bounds sprite transforms
 388 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 389 - Libretro: Fix disabling BIOS
 390 - Libretro: Fix Game Boy savestates and audio
 391 - Qt: Fix changing resolution of software renderer
 392 - Qt: Fix setting overrides
 393 - Qt: Fix cut off tiles and alignment issues in tile viewer
 394 - Qt: Only reset window dimensions when first shown
 395 - Qt: Fix Qt Multimedia audio driver on big endian
 396 - Qt: Fix Apply button for key and controller configurations
 397 - VFS: Fix resizing memory chunks when not needed
 398 - Windows: Fix Unicode directory handling
 399Misc:
 400 - GB, GBA: Prevent loading null ROMs
 401 - GB Audio: Initialize wave RAM to GBC values
 402 - GB Memory: Reset ROM bank when loading a ROM
 403 - PSP2: Improved controller rumble
 404
 4050.5.1: (2016-10-05)
 406Bugfixes:
 407 - Core: Fix importing save games as read-only
 408 - FFmpeg: Fix encoding AAC
 409 - GB: Fix invalid STOP behavior on Game Boy Color
 410 - GB: Initialize audio properly
 411 - GB: Properly clear KEY1 bit 0 when switching speeds
 412 - GB: Properly unload save files when unloading a ROM
 413 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 414 - GB MBC: Fix MBC7 when size is incorrectly specified
 415 - GB MBC: Fix RTC access when no save file is loaded
 416 - GB SIO: Don't auto-clock external shift clock
 417 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 418 - GB Video: Fix video frames getting missed when LCDC is off
 419 - GB Video: Clear screen when LCDC is off
 420 - GBA Cheats: Fix holding onto pointers that may get invalidated
 421 - GBA Cheats: Fix key-activated CodeBreaker cheats
 422 - GBA Cheats: Fix uninitialized memory getting freed when saving
 423 - GBA Hardware: Improve Game Boy Player rumble behavior
 424 - GBA Memory: Fix several unused I/O register read values
 425 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 426 - LR35902: Fix events running with the wrong cycle active
 427 - Qt: Fix "close" button on Overrides view
 428 - Qt: Fix saving overrides
 429 - Qt: Fix directory set unloading when replacing the ROM
 430 - Qt: Fix patch loading
 431 - Qt: Fix crash when saving an override if a game isn't loaded
 432 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 433 - SDL: Attach rumble in SDL frontend
 434 - Util: Fix PNG identification on files too small to be a PNG
 435Misc:
 436 - All: Only update version info if needed
 437 - All: Split out install locations for Libretro and OpenEmu
 438 - FFmpeg: Encoding cleanup
 439 - GB: Reset active region when reloading ROM
 440 - GB Memory: Initialize RAM pattern for GBC
 441 - GB Video: Improved video timings
 442 - Qt: Manage window sizes slightly better
 443 - Qt: Remember scale option independent of core dimensions
 444
 4450.5.0: (2016-09-19)
 446Features:
 447 - Game Boy support
 448 - Support for encrypted CodeBreaker GBA cheats
 449 - Emulation of Vast Fame protected GBA carts (taizou)
 450 - Tile viewer
 451 - Threaded rendering mode
 452 - Libretro: Memory map and achievement support (leiradel)
 453 - GUI: Add UI control remapping
 454 - GUI: Add fast-forward
 455 - Wii: 240p support
 456 - 3DS: Adjustable screen darkening
 457 - Ability to temporarily load a savegame
 458 - Load specific files out of archives
 459 - Automatic BIOS detection
 460Bugfixes:
 461 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 462 - Debugger: Fix GDB breakpoints
 463 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 464 - GBA: Fix filehandle leak with savegames
 465 - GBA: Timer 0 cannot be count up
 466 - GBA: Count up timers should not count themselves
 467 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 468 - GBA Memory: Fix ldm {pc}
 469 - GBA Savedata: Fix savedata sync timer
 470 - GBA Savedata: Only unmap savedata if present
 471 - GBA Serialize: Savestates now properly store prefetch
 472 - GBA Video: WIN0/1 take priority over OBJWIN
 473 - GBA Video: Fix out-of-order OBJWIN
 474 - PSP2: Fix GPU crash while exiting
 475 - PSP2: Fix VSync
 476 - PSP2: Fix accelerometer range
 477 - PSP2: Actually load screen mode setting
 478 - PSP2: Fix gyroscope direction
 479 - PSP2: Delete threads after they return
 480 - PSP2: Fix mapping/unmapping from not at 0
 481 - Qt: Fix bug in software renderer scaling
 482 - Qt: Fix hanging key press after disabling autofire
 483 - Qt: Fix being unable to pause manually when using auto-pausing
 484 - SDL: Fix axes being mapped wrong
 485 - Util: Fix realloc semantics in utf16to8
 486 - Util: Fix inserting too many items into a hash table
 487 - VFS: Fix uninitialized varaible reading from 7z
 488 - VFS: Fix reading multiple files from a 7z archive
 489 - Wii: Fix framelimiting after a slowdown
 490 - Wii: Fix garbage flash at startup
 491Misc:
 492 - 3DS: Use blip_add_delta_fast for a small speed improvement
 493 - 3DS: Allow UTF-16 filenames
 494 - 3DS: Port to using citro3D
 495 - 3DS: Use system font for menus
 496 - 3DS: Attempt to use Core 2 for threads
 497 - 3DS: Adjustable filering
 498 - 3DS: 3D banner
 499 - All: Add QUIET parameter to silence CMake
 500 - All: Faster memory read/write
 501 - ARM7: Support forcing Thumb mode via MSR
 502 - ARM7: Flush prefetch cache when loading CPSR via MSR
 503 - ARM7: Clean up instruction decoding for future expandability
 504 - Debugger: Support register and memory writes via GDB stub
 505 - Debugger: Add software breakpoint support to gdb
 506 - FFmpeg: Full support for libavcodec 56+
 507 - GBA: Better debug logging if event processing breaks
 508 - GBA Audio: Force audio DMAs to not increment destination
 509 - GBA BIOS: Use custom ArcTan, not relying on OS
 510 - GBA Hardware: Clean up dead code in GBP
 511 - GBA Memory: Optimize stalling behavior
 512 - GBA Memory: Optimize Load-/StoreMultiple
 513 - GBA Savedata: Add realistic timing for EEPROM
 514 - GBA Serialize: Savestates now store if CPU was halted
 515 - GBA Video: Remove old slow path fallback
 516 - GBA Video: Optimize sprite drawing
 517 - GBA Video: Optimize mode 0 rendering
 518 - GBA Video: Optimize compositing cases slightly
 519 - GUI: Screenshot dimensions are now passed through
 520 - GUI: Add back logging
 521 - GUI: Only reload config if manually saved
 522 - GUI: Increase scrolling speed
 523 - OpenGL: Log shader compilation failure
 524 - OpenGL: Add texSize uniform
 525 - Qt: Make -g flag work in Qt build
 526 - Qt: Simplify OpenGL context creation
 527 - Qt: Thread startup improvements
 528 - Qt: Make audio channel/video layer options shortcut mappable
 529 - Qt: Remove some C99isms from C++ code
 530 - Qt: Remove default autofire mappings
 531 - Qt: Make reseting when pasued frame-accurate
 532 - Qt: Rearchitect game closing codepath
 533 - PSP2: Use system font for menus
 534 - PSP2: Add rumble for PS TV
 535 - PSP2: Add fit-to-height screen mode
 536 - PSP2: Sync files per descriptor
 537 - PSP2: Allow UTF-8 filenames
 538 - PSP2: Screenshots are now saved into the Photo Gallery
 539 - PSP2: Stop underclocking when menuing
 540 - SDL: Increase default audio buffer size to 1024 samples
 541 - SDL: More responsive rumble
 542 - Util: Add Vector GetConstPointer
 543 - Util: Add rtrim
 544 - Util: Add endswith
 545 - VFS: Improve zip file detection
 546 - Wii: Add pixelated resample filter
 547 - Windows: Add native VDir support
 548 - Util: Add PRIz macro for libc versions that don't support %z
 549
 5500.4.1: (2016-07-11)
 551Bugfixes:
 552 - All: Fix several file handle leaks
 553 - All: Fix instruction tables getting zeroed when linking sometimes
 554 - ARM7: Fix flags on SBC/RSC
 555 - ARM7: Fix setting spsr privilege bits when spsr is empty
 556 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 557 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 558 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 559 - GBA Memory: Fix executing code from OBJ region of VRAM
 560 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 561 - GBA Serialize: Fix loading savegames from savestates
 562 - OpenGL: Correct boolean vector strcmp strings for uniforms
 563 - Qt: Fix sending gameStopped twice
 564 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 565 - Qt: Fix initial state of key mapping
 566 - Qt: Initialize m_useBios
 567 - SDL: Fix joystick initialization on BSD
 568 - SDL: Fix potential joystick crash in games with rumble
 569 - SDL: Fix SDL 1.2 build
 570 - SDL: Fix sporadic crash when deinitializing audio
 571 - Shaders: Fix AGS-001 shader with some bad drivers
 572 - Util: Use closesocket on Windows
 573 - Util: Fix socket bind addresses
 574 - VFS: Fix reading 7z archives without rewinding first
 575 - VFS: VFileFromFD should not open directories
 576 - Wii: Fix tilting direction
 577 - Util: Fix realloc semantics in utf16to8
 578Misc:
 579 - All: Allow use of external minizip library
 580 - Debugger: CLI debugger now exits when end-of-stream is reached
 581 - FFmpeg: Update dependencies on Ubuntu
 582 - GBA: Slightly optimize GBAProcessEvents
 583 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 584 - GBA Video: Null renderer should return proper register values
 585 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 586 - Qt: Add preset for DualShock 4
 587 - Qt: Update 360 input profile on OS X to reflect newer drivers
 588 - Qt: Remove use of NaN
 589 - Qt: Canonicalize file paths when loading games
 590 - Qt: Add refresh button to controller editing
 591 - SDL: Remove default gamepad mappings
 592 - Util: Fix intermittent build failure on OS X
 593 - VFS: VFile.sync now updates modified time
 594
 5950.4.0: (2016-02-02)
 596Features:
 597 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 598 - I/O viewer
 599 - Booting of multiboot images
 600 - Customization of GIF recording
 601 - Libretro: Cheat code support
 602 - Support for GLSL shaders
 603 - ROM information view
 604 - Support for VBA-style cheat codes
 605 - Savestates now store creation timestamps
 606 - Key autofire
 607 - Libretro: Allow blocking opposing directional input
 608 - OpenEmu core for OS X
 609 - Libretro: Settings for using BIOS and skipping intro
 610 - Libretro: Customizable idle loop removal
 611 - Implemented cycle counting for sprite rendering
 612 - Cleaner, unified settings window
 613 - Added a setting for pausing when the emulator is not in focus
 614 - Customizable paths for save games, save states, screenshots and patches
 615 - Controller hotplugging
 616 - Ability to store save games and active cheats within savestates
 617Bugfixes:
 618 - ARM7: Fix sign of unaligned LDRSH
 619 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 620 - Debugger: Fix watchpoints in gdb
 621 - GBA: Fix warnings when creating and loading savestates
 622 - GBA: Fix Iridion II savetype
 623 - GBA BIOS: Fix misaligned CpuSet
 624 - GBA Cheats: Fix cheats setting the Action Replay version
 625 - GBA Hardware: Fix GPIO on big endian
 626 - GBA Memory: Fix DMA register writing behavior
 627 - GBA Memory: Fix DMAs triggering two cycles early
 628 - Libretro: Fix aspect ratio
 629 - Qt: Fix some potential crashes with the gamepad mapping
 630 - Qt: Fix keys being mapped incorrectly when loading configuration file
 631 - Util: Fix PowerPC PNG read/write pixel order
 632 - Util: Fix excessive memory allocation when decoding a PNG
 633 - VFS: Fix VFileReadline and remove _vfdReadline
 634Misc:
 635 - All: Improved PowerPC support
 636 - All: Fix some undefined behavior warnings
 637 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 638 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 639 - GBA: Implement bad I/O register loading
 640 - GBA: Allow jumping to OAM and palette RAM
 641 - GBA BIOS: Finish implementing RegisterRamReset
 642 - GBA Config: Add "override" layer for better one-time configuration
 643 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 644 - GBA Memory: Use a dynamically sized mask for ROM memory
 645 - GBA Memory: Implement several unimplemented memory access types
 646 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 647 - GBA RR: Starting from savestate now embeds the savegame
 648 - GBA RR: Add preliminary SRAM support for VBM loading
 649 - GBA RR: Add support for resets in movies
 650 - GBA Video: Remove lastHblank, as it is implied
 651 - Libretro: Use anonymous memory mappers for large blocks of memory
 652 - Libretro: Add install target for libretro core
 653 - Qt: Window size command line options are now supported
 654 - Qt: Increase usability of key mapper
 655 - Qt: Add 'Apply' button to settings window
 656 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 657 - Qt: Allow use of modifier keys as input
 658 - Qt: Optimize log viewer
 659 - Qt: Added button for breaking into the GDB debugger
 660 - Qt: Add box for showing duration of rewind
 661 - SDL: Support fullscreen in SDL 1.2
 662 - SDL: Allow GBASDLAudio to be used without a thread context
 663 - Util: Use VFile for configuration
 664 - Util: Add MutexTryLock
 665
 6660.3.2: (2015-12-16)
 667Bugfixes:
 668 - ARM7: Fix STRT/STRBT
 669 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 670 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 671 - Libretro: Fix problems with rumble not turning off
 672 - GBA: Fix idle skip state being retained between games
 673 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 674 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 675 - GBA BIOS: Fix Sqrt sign
 676 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 677 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 678 - GBA Memory: Fix DMA behavior for SRAM accesses
 679 - GBA Memory: Fix Store8 to OBJ VRAM
 680 - GBA Memory: Fix alignment of LDM/STM on SRAM
 681 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 682 - GBA Memory: Fix timing of DMAs
 683 - GBA Video: Fix _mix for 15-bit color
 684 - GBA Video: Fix OAM and palette initialization
 685 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 686 - Qt: Use safer isLoaded check in GameController
 687 - Qt: Fix a race condition in PainterGL that could lead to a crash
 688 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 689 - Qt: Fix font size in memory viewer
 690 - Qt: Fix a crash in the memory viewer
 691 - Qt: Add additional checks in CheatModel to prevent crashes
 692 - Qt: Fix race condition with setting sample rate
 693 - Qt: Fix crash when closing multiplayer windows
 694 - Qt: Fix resetting while paused
 695Misc:
 696 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 697 - Qt: Add mute option to menu
 698
 6990.3.1: (2015-10-24)
 700Bugfixes:
 701 - ARM7: Fix instruction decoding of Thumb shifts
 702 - GBA: Deinit savegame when unloading a ROM
 703 - GBA: Fix BIOS check on big endian
 704 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 705 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 706 - GBA Audio: Fix audio channels being silenced at the wrong time
 707 - GBA Memory: Fix bad BIOS Load16 on big endian
 708 - GBA Memory: Fix bad Load8 on big endian
 709 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 710 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 711 - GBA Video: Fix objwin and blending interaction on sprites
 712 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 713 - Libretro: Fix a memory leak with the render buffer
 714 - Qt: Windows no longer spawn in the top left on first launch
 715 - Qt: Fix install path of XDG desktop file with DESTDIR
 716 - Qt: Fix drag and drop on Windows
 717 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 718 - VFS: Fix return values of VFileFILE.read and .write
 719Misc:
 720 - All: Reset next event to cycles instead of zero to interrupt
 721 - All: Add --version flag
 722 - ARM7: Force disable LTO on two files to work around a GCC bug
 723 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 724 - GBA: Better memory handling with PNG savestates
 725 - GBA: Additional savestate sanity checks
 726 - GBA: Check for cycle count being too high
 727 - GBA Audio: Allow GBAAVStream to have no video callback
 728 - GBA BIOS: Implement RegisterRamReset for SIO registers
 729 - Qt: Remove useless help icons in dialogs
 730 - Qt: Prevent savestate window from opening while in multiplayer
 731 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 732 - Qt: Dropping multiplayer windows works more cleanly now
 733
 7340.3.0: (2015-08-16)
 735Features:
 736 - Ability to hide individual background layers, or OBJs
 737 - Ability to mute individual audio channels
 738 - Palette viewer and exporter
 739 - Volume control
 740 - More shortcuts are editable (e.g. quick save/load)
 741 - Rewind now shows the frame after rewinding
 742 - Import/Export of GameShark/Action Replay snapshots
 743 - Add "Step backwards" item for single increment rewind
 744 - Deadzone estimation for game controllers
 745 - Analog inputs can be used for shortcuts
 746 - Menu items for specific solar sensor brightness levels
 747 - Remappable controls for tilt and gyroscope sensors
 748 - Status messages for actions taken while a game is running (e.g. save/load state)
 749 - Memory inspector
 750 - Screensaver can now be suspended while a game is running
 751 - Load/save the most recent savestate slot
 752 - Support varible speed (PWM) rumble
 753 - Ability to cap fast forward speed
 754 - Finer control over FPS target
 755 - Holdable shortcut for rewinding one frame at a time
 756 - Ability to boot directly into the BIOS
 757 - Preliminary support for yanking out the game pak while a game is running
 758 - Thumb-drive mode by putting a file called portable.ini in the same folder
 759 - Configurable display driver, between software and OpenGL
 760 - Undo-able savestate loading and saving
 761 - Controller profiles now store shortcut settings
 762 - Default controller profiles for several common controllers
 763 - Libretro now supports BIOS, rumble and solar sensor
 764 - Implement BIOS call Stop, for sleep mode
 765 - Automatically load patches, if found
 766 - Improved video synchronization
 767 - Configurable audio output sample rate
 768Bugfixes:
 769 - ARM7: Fix SWI and IRQ timings
 770 - ARM7: Fix Thumb MUL timing
 771 - ARM7: Fix timing of multiplies to use N cycles
 772 - ARM7: ARMHotplugDetach should call deinit
 773 - Debugger: Fix use-after-free in breakpoint clearing code
 774 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 775 - GBA: Cap audio FIFO read size during deserialization
 776 - GBA: Check for corrupted savestates when loading
 777 - GBA: Check for improperly sized savestates when loading
 778 - GBA: Check for savestates made from differently sized ROMs
 779 - GBA: Fix calls to endian-independent loadstores
 780 - GBA: Fix timing of reading from timer registers
 781 - GBA: Ensure cycles never go negative
 782 - GBA Audio: Force audio FIFOs to 32-bit
 783 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 784 - GBA Audio: Fix sample order in audio channel 3
 785 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 786 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 787 - GBA Memory: Improve Thumb open bus behavior
 788 - GBA Memory: Fix potential DMA issue when loading a savestate
 789 - GBA Memory: Fix load/store multiple video memory waitstates
 790 - GBA SIO: Fix reseting when there are SIO devices attached
 791 - GBA Video: Blended sprites should never have other effects applied
 792 - GBA Video: Fix out-of-bounds tiles in mosaic
 793 - GBA Video: Fix windows not affecting sprites
 794 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 795 - GBA Video: Fix timing on first scanline
 796 - Qt: Better cleanup when a game crashes
 797 - Qt: Fix open ROM dialog filtering for archive formats
 798 - Qt: Cap the maximum number of multiplayer windows
 799 - Qt: Fix maximum year in sensor override
 800 - Qt: Fix window being too tall after exiting fullscreen
 801 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 802 - Qt: Fix analog buttons not getting unmapped
 803 - Qt: Fix passing command line options
 804 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 805 - SDL: Fix SDL build when OpenGL is missing
 806 - Util: Allow loading IPS patches that grow the ROM
 807 - VFS: Fix resource leaks if some allocations fail
 808 - VFS: Fix line-reading to return proper values
 809 - Video: Fix an issue with very long filenames
 810 - Util: Fix formatting of floats
 811Misc:
 812 - All: Add --help flag for command line programs
 813 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 814 - All: Enable static linking for Windows
 815 - All: Enable static linking for OS X
 816 - All: Threads are now named
 817 - All: Proper handling of Unicode file paths
 818 - ARM7: Add emulation for Undefined CPU mode
 819 - ARM7: Reduce the size of the Thumb instruction table
 820 - GBA: Add status log level
 821 - GBA: GBARewind now returns how many states it has rewound
 822 - GBA: SIO logging layer
 823 - GBA BIOS: Stub out SoundBias
 824 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 825 - GBA: Don't include GBACLIDebugger struct unless needed
 826 - GBA: Savedata is now synced shortly after data finishes being written
 827 - GBA: Process multiple timer events at once, if necessary
 828 - GBA Audio: Implement audio reset for channels A/B
 829 - GBA Audio: Process multiple audio events at once, if necessary
 830 - GBA Hardware: Backport generic RTC source into core
 831 - GBA Input: Allow axes and buttons to be mapped to the same key
 832 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
 833 - GBA SIO: Add a dummy driver for Normal mode
 834 - GBA Thread: Add functionality for running callbacks on the GBA thread
 835 - GBA Thread: Split GBASync into a separate file
 836 - GBA Video: Refactor software renderer into separate files
 837 - GBA Video: Slightly optimize mode 0 mosaic rendering
 838 - Debugger: Free watchpoints in addition to breakpoints
 839 - Qt: Handle saving input settings better
 840 - Qt: Move GL frame drawing back onto its own thread
 841 - Qt: Fast forward (held) option moved from Other to Emulation menu
 842 - Qt: Show version info in window title
 843 - Qt: Migrate multiplayer window handling into GBAApp
 844 - Qt: Unified file opening and saving with last location
 845 - Qt: Fix windows being resizable when they shouldn't have been
 846 - Qt: Only hide cursor in full screen
 847 - Qt: Replace pause-after-frame mutex with an atomic
 848 - Qt: Add application icon and XDG desktop files
 849 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 850 - Qt: Don't save window size when entering fullscreen
 851 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 852 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
 853 - Qt: Increase usability of key mapper
 854 - Qt: Show checkmark for window sizes
 855 - Qt: Set window path to loaded ROM
 856 - Perf: Ability to load savestates immediately on launch
 857 - SDL: Properly check for initialization
 858 - SDL: Clean up initialization functions
 859 - SDL: Clean up GL context
 860 - Util: Allow disabling the threading code entirely
 861 - VFS: Add sync method to force syncing with backing
 862
 8630.2.1: (2015-05-13)
 864Bugfixes:
 865 - All: Fix sanitize-deb script not cleaning up after itself
 866 - All: Fix dependencies for libavcodec on Debian-derived platforms
 867 - ARM7: Handle writeback for PC in addressing modes 2 and 3
 868 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
 869 - ARM7: Fix ARM multiply instructions when PC is a destination register
 870 - Debugger: Fix use-after-free in breakpoint clearing code
 871 - Debugger: Fix boundary conditions in tab completion
 872 - GBA: Fix timers not updating timing when writing to only the reload register
 873 - GBA: Fix rewind boundary conditions
 874 - GBA: Add initial I/O register settings for background matrix registers
 875 - GBA: Fix hang when loading a savestate if sync to video is enabled
 876 - GBA: Handle out-of-bounds I/O access
 877 - GBA: Fix bounds-checking on EEPROM access
 878 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
 879 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
 880 - GBA Memory: Allow SRAM to be 64kB
 881 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
 882 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
 883 - GBA Video: Fix second frame mode 5
 884 - Perf: Fix race condition if a game crashes immediately on start
 885 - Qt: Fix Display object leak when closing a window
 886 - Qt: Fix .deb dependencies
 887 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
 888 - Qt: Fix window not regaining focus after exiting savestate window
 889 - Qt: Fix regression where video would not record if the game had already started
 890 - Qt: Fix potential crash if a gamepad causes focus to change
 891 - Qt: Fix controller axis querying
 892 - Qt: Fix multiplayer windows opening as the wrong size
 893 - Qt: Fix controllers sometimes not loading the right profile
 894 - SDL: Fix boundary conditions for joystick adjustments
 895 - SDL: Allocate properly sized input maps
 896 - SDL: Fix potential build issues when Qt and SDL2 are in use
 897 - Util: Fix resource leak in UTF-8 handling code
 898 - Util: Fix a null-pointer issue when attempting to delete a key
 899 - VFS: Fix resource leaks if some allocations fail
 900 - Video: Fix an issue with very long filenames
 901Misc:
 902 - GBA Memory: Soft-crash if jumping past the end of a ROM
 903 - Qt: Show multiplayer numbers in window title
 904 - Qt: Solar sensor can have shortcuts set
 905
 9060.2.0: (2015-04-03)
 907Features:
 908 - Support for gamepad axes, e.g. analog sticks or triggers
 909 - Add scale presets for up to 6x
 910 - Settings window
 911 - Bilinear resampling option
 912 - Add option to skip BIOS start screen
 913 - List of recently opened games
 914 - Support for games using the Solar Sensor
 915 - Better audio resampling via blip-buf
 916 - Game Pak overrides dialog for setting savetype and sensor values
 917 - Support for games using the tilt sensor
 918 - Remappable shortcuts for keyboard and gamepad
 919 - Rewinding of emulation
 920 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
 921 - Support IPv6
 922 - Save directory of last loaded file
 923 - Support BPS patches
 924 - Automatically detect and optimize out idle loops
 925 - Configurable game overrides
 926 - Support loading 7-Zip files
 927 - Drag and drop game loading
 928 - Cheat code support
 929 - Runtime configurable audio driver
 930 - Libretro core for use with RetroArch and other front-ends
 931 - Controller profiles for setting different bindings for different controllers
 932 - Ability to lock aspect ratio
 933 - Local link cable support
 934 - Ability to switch which game controller is in use per instance
 935 - Ability to prevent opposing directional input
 936 - Warning dialog if an unimplemented BIOS feature is called
 937 - Debugger: Add CLI "frame", frame advance command
 938 - Debugger: Add CLI functions for writing to memory
 939 - Debugger: Add CLI functions for examining memory regions
 940 - Debugger: Add CLI function for writing a register
 941Bugfixes:
 942 - ARM7: Extend prefetch by one stage
 943 - ARM7: Fix cycle counting for loads
 944 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
 945 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
 946 - GBA: Initialize gba.sync to null
 947 - GBA: Fix timer initialization
 948 - GBA Audio: Support 16-bit writes to FIFO audio
 949 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
 950 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
 951 - GBA BIOS: Fix BIOS prefetch after reset
 952 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
 953 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
 954 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
 955 - GBA Memory: Fix I cycles that had been moved to ARM7 core
 956 - GBA Memory: Fix cycle counting for 32-bit load/stores
 957 - GBA RR: Fix fallthrough error when reading tags from a movie
 958 - GBA Thread: Fix possible hang when loading an archive
 959 - GBA Thread: Fix possible deadlock in video sync
 960 - Perf: Fix crash when the GBA thread fails to start
 961 - Qt: Fix crash starting a GDB stub if a game isn't loaded
 962 - Qt: Fix crash when adjusting settings after closing a game
 963 - Qt: Fix crash when starting GDB stub after closing a game
 964 - Qt: Fix patch loading while a game is running
 965 - Qt: Fix crash when loading a game after stopping GDB server
 966 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
 967 - Qt: Fix crash when attempting to pause if a game is not running
 968 - SDL: Properly clean up if a game doesn't launch
 969 - Util: Fix sockets on Windows
 970Misc:
 971 - All: Enable link-time optimization
 972 - Debugger: Watchpoints now work on STM/LDM instructions
 973 - Debugger: Clean up GDB stub network interfacing
 974 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
 975 - Debugger: Merge Thumb BL instructions when disassembling
 976 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
 977 - Debugger: Watchpoints now report address watched (fixes #68)
 978 - Debugger: Add support for soft breakpoints
 979 - Debugger: Make I/O register names be addresses instead of values
 980 - Debugger: Rename read/write commands
 981 - GBA: Improve accuracy of event timing
 982 - GBA: Add API for getting Configuration structs for overrides and input
 983 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
 984 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
 985 - GBA: Move A/V stream interface into core
 986 - GBA: Savestates now take into account savedata state machines (fixes #109)
 987 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
 988 - GBA Memory: Simplify memory API and use fixed bus width
 989 - GBA Thread: Make GBASyncWaitFrameStart time out
 990 - GBA Video: Start video at the last scanline instead of the first
 991 - Qt: Optimize logo drawing
 992 - Qt: Move frame upload back onto main thread
 993 - Qt: Remember window position
 994 - Qt: Double-clicking on the window toggles full screen
 995 - Util: Use proper locale for reading and writing float values
 996
 9970.1.1: (2015-01-24)
 998Bugfixes:
 999 - ARM7: Fix LDM writeback to a register already written
1000 - GBA: Fix timers 2 and 3 updating incorrectly
1001 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1002 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1003 - GBA Audio: Properly initialize audio FIFO channels
1004 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1005 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1006 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1007 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1008 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1009 - GBA BIOS: Fix HuffUnComp boundary conditions
1010 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1011 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1012 - GBA Memory: Filter out top nybble of DMA addresses
1013 - GBA Memory: Properly bounds-check VRAM accesses
1014 - GBA Memory: Fix initial DMA state
1015 - GBA Thread: Allow halted games to exit cleanly
1016 - GBA Video: Fix blend issues with obscured middle layers
1017 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1018 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1019 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1020 - GBA Video: Fix sprite boundary conditions with mosaic
1021 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1022 - Qt: Fix issue with set frame sizes being the wrong height
1023 - Qt: Fix emulator crashing when full screen if a game is not running
1024 - Qt: Fix window focus issues
1025 - Qt: Properly set default video recording settings
1026 - Qt: Fix a race condition when a game crashes immediately
1027 - Qt: Fix some cases where key mapping can break if focus is adjusted
1028 - Qt: Fix crash if a game pauses before any frames are shown
1029 - Debugger: Negative PC-relative loads now properly subtract the offset
1030 - Debugger: Align PC-relative loads in Thumb
1031 - Debugger: Fix watchpoints triggering too late
1032 - Debugger: Fix binary print putting spaces between digits
1033 - Video: Ensure FFmpeg encoder has audio frames
1034 - Video: Fix uncompressed PCM audio recording
1035 - Video: Fix FFmpeg crashing when the file extension is wrong
1036 - Util: Fix SOCKET_FAILED macro
1037Misc:
1038 - GBA: Exit cleanly on FATAL if the port supports it
1039 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1040 - Qt: Disable sync to video by default
1041 - Qt: Handle a game crash without crashing
1042 - Qt: Set default log level to FATAL, ERROR and WARN
1043 - Qt: Clarify some phrasing in the menus
1044 - Qt: Clear active buttons when focus is lost
1045
10460.1.0: (2014-12-13)
1047 - Initial release