all repos — mgba @ 9fac945e1c46f332acad6dcab3ff31dd8ba7216d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15 - Ability to select GB/GBC/SGB BIOS on console ports
 16Bugfixes:
 17 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 18 - GB Serialize: Fix audio state loading
 19 - GB Video: Fix dot clock timing being slightly wrong
 20 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 21 - ARM: Fix MSR when T bit is set
 22 - GB Serialize: Fix game title check
 23 - GB: Revamp IRQ handling based on new information
 24 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 25 - GBA Video: Force align 256-color tiles
 26 - GBA DMA: ROM reads are forced to increment
 27 - GB Video: Fix loading states while in mode 3
 28 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 29 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 30 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 32 - GBA Savedata: Fix crash when resizing flash
 33 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 34 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 35 - GBA Cheats: Fix slide codes not initializing properly
 36 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 37 - LR35902: Fix watchpoints not reporting new value
 38 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 39 - 3DS: Fix opening files in directory names with trailing slashes
 40 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 41 - GBA Memory: Fix copy-on-write memory leak
 42 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 43 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 44Misc:
 45 - GBA Timer: Use global cycles for timers
 46 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 47 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 48 - Qt: Redo GameController into multiple classes
 49 - Test: Restructure test suite into multiple executables
 50 - Python: Integrate tests from cinema test suite
 51 - Util: Don't build crc32 if the function already exists
 52 - GBA: Implement display start DMAs
 53 - Qt: Prevent window from being created off-screen
 54 - Qt: Add option to disable FPS display
 55 - GBA: Improve multiboot image detection
 56 - GB MBC: Remove erroneous bank 0 wrapping
 57 - GBA Cheats: Allow multiple ROM patches in the same slot
 58 - GB: Skip BIOS option now works
 59 - Libretro: Add frameskip option
 60 - GBA Memory: 64 MiB GBA Video cartridge support
 61 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 62
 630.6.1: (2017-10-01)
 64Bugfixes:
 65 - GB, GBA: Fix crashes when attempting to identify null VFiles
 66 - GB, GBA: Fix sync to video with frameskip
 67 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 68 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 69 - GB Core: Fix palette loading when loading a foreign config
 70 - GB MBC: Pocket Cam memory should be accessible without enabling
 71 - GB MBC: Fix SRAM sizes 4 and 5
 72 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 73 - GB MBC: Fix RTC loading when file size is off
 74 - GB Memory: Initialize peripheral pointers
 75 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 76 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 77 - GB Memory: Actually load latch time from savestate
 78 - GB Serialize: Fix deserializing video STAT
 79 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 80 - GB Video: Fix potential hang when ending mode 0
 81 - GB Video: Fix read mode when enabling LCD
 82 - GBA: Reset active region as needed when loading a ROM
 83 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 84 - GBA BIOS: Use core's VRAM variable instead of renderer's
 85 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 86 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 87 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 88 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 89 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 90 - Python: Fix importing .gb or .gba before .core
 91 - Qt: Fix command line debugger closing second game
 92 - Qt: Fix LOG argument order
 93 - Qt: Fix timezone issues with time overrides
 94 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 95 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 96Misc:
 97 - CMake: Fix CPack dependencies for libpng 1.6
 98 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 99 - GBA Cheats: Improve detection of raw cheats
100 - Qt: Don't rebuild library view if style hasn't changed
101 - Qt: Allow overrides to be saved before a game is loaded
102 - Qt: Hide mouse immediately when loading
103 - SDL: Fix 2.0.5 build on macOS under some circumstances
104 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
105
1060.6.0: (2017-07-16)
107Features:
108 - Library view
109 - Sprite viewer
110 - Debugging console
111 - Improved memory viewer
112 - Memory search
113 - Command line ability to override configuration values
114 - Add option to allow preloading the entire ROM before running
115 - Add option for whether rewinding restores save games
116 - Savestates now contain any RTC override data
117 - Add option to lock video to integer scaling
118 - LR35902: Watchpoints
119 - LR35902/GB-Z80 disassembler
120 - GB: Tile viewer
121 - GB: Video/audio channel enabling/disabling
122 - GB: Symbol table support
123 - GB MBC: Add MBC1 multicart support
124 - GBA: Support printing debug strings from inside a game
125 - GBA: Better cheat type autodetection
126 - Implement keypad interrupts
127 - Configuration of gamepad hats
128 - Video log recording for testing and bug reporting
129 - Debugger: Segment/bank support
130 - Debugger: Execution tracing
131 - Qt: German translation (by Lothar Serra Mari)
132 - Qt: Spanish translation (by Kevin López)
133 - Qt: Italian translation (by theheroGAC)
134Bugfixes:
135 - ARM7: Fix MLA/*MULL/*MLAL timing
136 - Core: Fix crash with rewind if savestates shrink
137 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
138 - Core: Fix directory sets crashing on close if base isn't properly detached
139 - FFmpeg: Fix overflow and general issues with audio encoding
140 - GB: Fix flickering when screen is strobed quickly
141 - GB: Fix STAT blocking
142 - GB MBC: Fix ROM bank overflows getting set to bank 0
143 - GB MBC: Fix swapping carts not detect new MBC
144 - GB Timer: Improve DIV reset behavior
145 - GB Timer: Fix DIV batching if TAC changes
146 - GB Video: Reset renderer when loading state
147 - GBA: Fix multiboot ROM loading
148 - GBA: Fix multiboot loading resulting in too small WRAM
149 - GBA BIOS: Implement BitUnPack
150 - GBA BIOS: Fix ArcTan sign in HLE BIOS
151 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
152 - GBA BIOS: Fix INT_MIN/-1 crash
153 - GBA Hardware: Fix crash if a savestate lies about game hardware
154 - GBA I/O: Handle audio registers specially when deserializing
155 - GBA Memory: Improve initial skipped BIOS state
156 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
157 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
158 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
159 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
160 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
161 - LR35902: Fix core never exiting with certain event patterns
162 - LR35902: Fix pc overflowing current region off-by-one
163 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
164 - OpenGL: Fix some shaders causing offset graphics
165 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
166 - Qt: Fix window icon being stretched
167 - Qt: Fix data directory path
168 - Qt: Fix timing issues on high refresh rate monitors
169 - Qt: Fix linking after some windows have been closed
170 - Qt: Fix crash when changing audio settings after a game is closed
171 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
172 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
173 - Qt: Fix game unpausing after frame advancing and refocusing
174 - SDL: Fix game crash check
175 - SDL: Fix race condition with audio thread when starting
176 - SDL: Fix showing version number
177 - Test: Fix crash when loading invalid file
178 - Test: Fix crash when fuzzing fails to load a file
179 - Test: Don't rely on core for frames elapsed
180 - Test: Fix crash when loading invalid file
181 - Test: Fix crash when fuzzing fails to load a file
182 - Tools: Fix recurring multiple times over the same library
183 - Util: Fix overflow when loading invalid UPS patches
184 - Util: Fix highest-fd socket not being returned by SocketAccept
185 - Windows: Fix VDir.rewind
186Misc:
187 - All: Add C++ header guards
188 - All: Move time.h include to common.h
189 - 3DS, PSP2, Wii: Last directory loaded is saved
190 - CMake: Add ability to just print version string
191 - Core: New, faster event timing subsystem
192 - Core: Clean up some thread state checks
193 - Core: Add generic checksum function
194 - Core: Cores can now have multiple sets of callbacks
195 - Core: Restore sleep callback
196 - Core: Move rewind diffing to its own thread
197 - Core: Ability to enumerate and modify video and audio channels
198 - Core: List memory segments in the core
199 - Core: Move savestate creation time to extdata
200 - Core: Config values can now be hexadecimal
201 - Core: Improved threading interrupted detection
202 - Debugger: Modularize CLI debugger
203 - Debugger: Make building with debugging aspects optional
204 - Debugger: Add functions for read- or write-only watchpoints
205 - Debugger: Make attaching a backend idempotent
206 - Debugger: Add mDebuggerRunFrame convenience function
207 - Feature: Move game database from flatfile to SQLite3
208 - Feature: Support ImageMagick 7
209 - Feature: Make -l option explicit
210 - FFmpeg: Return false if a file fails to open
211 - FFmpeg: Force MP4 files to YUV420P
212 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
213 - GB: Reset with initial state of DIV register
214 - GB MBC: New MBC7 implementation
215 - GB Audio: Simplify envelope code
216 - GB Audio: Improve initial envelope samples
217 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
218 - GB Video: Improved video timings
219 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
220 - GBA, GB: ROM is now unloaded if a patch is applied
221 - GBA DMA: Refactor DMA out of memory.c
222 - GBA DMA: Move DMAs to using absolute timing
223 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
224 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
225 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
226 - GBA Memory: Support reading/writing POSTFLG
227 - GBA Memory: Remove unused prefetch cruft
228 - GBA Timer: Improve accuracy of timers
229 - GBA Video: Clean up unused timers
230 - GBA Video: Allow multiple handles into the same tile cache
231 - GBA Video, GB Video: Colors are now fully scaled
232 - GBA Video: Optimize when BLD* registers are written frequently
233 - OpenGL: Add xBR-lv2 shader
234 - Qt: Move last directory setting from qt.ini to config.ini
235 - Qt: Improved HiDPI support
236 - Qt: Expose configuration directory
237 - Qt: Merge "Save" and "OK" buttons in shader options
238 - Qt: Automatically load controller profile when plugged in
239 - Qt: Rename "Resample video" option to "Bilinear filtering"
240 - Qt: Remove audio thread
241 - Qt: Remove audio buffer sizing in AudioProcessorQt
242 - Qt: Re-enable QtMultimedia on Windows
243 - Qt: Make "Mute" able to be bound to a key
244 - Qt: Add .gb/.gbc files to the extension list in Info.plist
245 - Qt: Relax hard dependency on OpenGL
246 - Qt: Better highlight active key in control binding
247 - SDL: Remove scancode key input
248 - SDL: Automatically map controllers when plugged in
249 - Test: Add a basic test suite
250 - Util: Add size counting to Table
251 - Util: Add 8-bit PNG write support
252 - Util: Tune patch-fast extent sizes
253 - VFS: Call msync when syncing mapped data
254 - VFS: Allow truncating memory chunk VFiles
255 - VFS: Fix some minor VFile issues with FILEs
256 - VFS: Optimize expanding in-memory files
257 - VFS: Add VFileFIFO for operating on circle buffers
258Changes from beta 1:
259Features:
260 - Qt: Italian translation (by theheroGAC)
261 - Qt: Updated German translation
262Bugfixes:
263 - GB Audio: Fix incorrect channel 4 iteration
264 - GB Audio: Fix zombie mode bit masking
265 - GB Serialize: Fix timer serialization
266 - GB Video: Fix LYC regression
267 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
268 - GBA Timer: Fix count-up timing overflowing timer 3
269 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
270 - Qt: Fix memory search close button (fixes mgba.io/i/769)
271 - Qt: Fix window icon being stretched
272 - Qt: Fix initial window size (fixes mgba.io/i/766)
273 - Qt: Fix data directory path
274 - Qt: Fix controls not saving on non-SDL builds
275 - Qt: Fix translation initialization (fixes mgba.io/i/776)
276 - Qt: Fix patch loading while a game is running
277 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
278 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
279 - Qt: Fix GL-less build
280 - Qt: Fix Software renderer not handling alpha bits properly
281 - Qt: Fix screen background improperly stretching
282 - SDL: Fix cheats not loading
283Misc:
284 - GB Serialize: Add MBC state serialization
285 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
286 - GBA Timer: Improve accuracy of timers
287 - PSP2: Update toolchain to use vita.cmake
288 - Qt: Add language selector
289 - Qt: Minor test fixes
290 - Qt: Move shader settings into main settings window
291 - Qt: Dismiss game crashing/failing dialogs when a new game loads
292 - Qt: Properly ship Qt translations
293 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
294
2950.6 beta 1: (2017-06-29)
296 - Initial beta for 0.6
297
2980.5.2: (2016-12-31)
299Bugfixes:
300 - All: Fix fullscreen config option being ignored
301 - ARM7: PSR mode bits should not get sign extended
302 - GB: Fix audio not being deinitialized
303 - GB: Fix crash when masking savedata
304 - GB: Properly initialize sramRealVf variable
305 - GB Audio: Fix serialization of channel 3 and NR52 properties
306 - GB Audio: Reset envelope timer when reseting sound channel
307 - GB MBC: Fix SRAM dangling pointer with RTC games
308 - GB MBC: Fix initializing MBC when no ROM is loaded
309 - GB Memory: Fix patching ROM bank 0
310 - GB Memory: Fix starting HDMAs during mode 0
311 - GB Memory: Fix HDMA5 value after DMA completes
312 - GB Video: Initialize LCDC in renderer
313 - GB Video: Hblank IRQs should mask LYC=LY IRQs
314 - GBA: Fix IRQs firing after already being cleared
315 - GBA: Only unhalt CPU if appropriate bit is set in IE
316 - GBA: Add savegame override for Crash Bandicoot 2
317 - GBA BIOS: Fix MidiKey2Freq BIOS reads
318 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
319 - GBA Cheats: Fix GameShark ROM patches
320 - GBA I/O: Mask off WAITCNT bits that cannot be written
321 - GBA Memory: Fix misaligned BIOS reads
322 - GBA Memory: Fix VCOUNT being writable
323 - GBA Video: Fix out of bounds sprite transforms
324 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
325 - Libretro: Fix disabling BIOS
326 - Libretro: Fix Game Boy savestates and audio
327 - Qt: Fix changing resolution of software renderer
328 - Qt: Fix setting overrides
329 - Qt: Fix cut off tiles and alignment issues in tile viewer
330 - Qt: Only reset window dimensions when first shown
331 - Qt: Fix Qt Multimedia audio driver on big endian
332 - Qt: Fix Apply button for key and controller configurations
333 - VFS: Fix resizing memory chunks when not needed
334 - Windows: Fix Unicode directory handling
335Misc:
336 - GB, GBA: Prevent loading null ROMs
337 - GB Audio: Initialize wave RAM to GBC values
338 - GB Memory: Reset ROM bank when loading a ROM
339 - PSP2: Improved controller rumble
340
3410.5.1: (2016-10-05)
342Bugfixes:
343 - Core: Fix importing save games as read-only
344 - FFmpeg: Fix encoding AAC
345 - GB: Fix invalid STOP behavior on Game Boy Color
346 - GB: Initialize audio properly
347 - GB: Properly clear KEY1 bit 0 when switching speeds
348 - GB: Properly unload save files when unloading a ROM
349 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
350 - GB MBC: Fix MBC7 when size is incorrectly specified
351 - GB MBC: Fix RTC access when no save file is loaded
352 - GB SIO: Don't auto-clock external shift clock
353 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
354 - GB Video: Fix video frames getting missed when LCDC is off
355 - GB Video: Clear screen when LCDC is off
356 - GBA Cheats: Fix holding onto pointers that may get invalidated
357 - GBA Cheats: Fix key-activated CodeBreaker cheats
358 - GBA Cheats: Fix uninitialized memory getting freed when saving
359 - GBA Hardware: Improve Game Boy Player rumble behavior
360 - GBA Memory: Fix several unused I/O register read values
361 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
362 - LR35902: Fix events running with the wrong cycle active
363 - Qt: Fix "close" button on Overrides view
364 - Qt: Fix saving overrides
365 - Qt: Fix directory set unloading when replacing the ROM
366 - Qt: Fix patch loading
367 - Qt: Fix crash when saving an override if a game isn't loaded
368 - Qt: Fix showing default display driver as OpenGL (force 1.x)
369 - SDL: Attach rumble in SDL frontend
370 - Util: Fix PNG identification on files too small to be a PNG
371Misc:
372 - All: Only update version info if needed
373 - All: Split out install locations for Libretro and OpenEmu
374 - FFmpeg: Encoding cleanup
375 - GB: Reset active region when reloading ROM
376 - GB Memory: Initialize RAM pattern for GBC
377 - GB Video: Improved video timings
378 - Qt: Manage window sizes slightly better
379 - Qt: Remember scale option independent of core dimensions
380
3810.5.0: (2016-09-19)
382Features:
383 - Game Boy support
384 - Support for encrypted CodeBreaker GBA cheats
385 - Emulation of Vast Fame protected GBA carts (taizou)
386 - Tile viewer
387 - Threaded rendering mode
388 - Libretro: Memory map and achievement support (leiradel)
389 - GUI: Add UI control remapping
390 - GUI: Add fast-forward
391 - Wii: 240p support
392 - 3DS: Adjustable screen darkening
393 - Ability to temporarily load a savegame
394 - Load specific files out of archives
395 - Automatic BIOS detection
396Bugfixes:
397 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
398 - Debugger: Fix GDB breakpoints
399 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
400 - GBA: Fix filehandle leak with savegames
401 - GBA: Timer 0 cannot be count up
402 - GBA: Count up timers should not count themselves
403 - GBA Memory: Fix mirror on non-overdumped Classic NES games
404 - GBA Memory: Fix ldm {pc}
405 - GBA Savedata: Fix savedata sync timer
406 - GBA Savedata: Only unmap savedata if present
407 - GBA Serialize: Savestates now properly store prefetch
408 - GBA Video: WIN0/1 take priority over OBJWIN
409 - GBA Video: Fix out-of-order OBJWIN
410 - PSP2: Fix GPU crash while exiting
411 - PSP2: Fix VSync
412 - PSP2: Fix accelerometer range
413 - PSP2: Actually load screen mode setting
414 - PSP2: Fix gyroscope direction
415 - PSP2: Delete threads after they return
416 - PSP2: Fix mapping/unmapping from not at 0
417 - Qt: Fix bug in software renderer scaling
418 - Qt: Fix hanging key press after disabling autofire
419 - Qt: Fix being unable to pause manually when using auto-pausing
420 - SDL: Fix axes being mapped wrong
421 - Util: Fix realloc semantics in utf16to8
422 - Util: Fix inserting too many items into a hash table
423 - VFS: Fix uninitialized varaible reading from 7z
424 - VFS: Fix reading multiple files from a 7z archive
425 - Wii: Fix framelimiting after a slowdown
426 - Wii: Fix garbage flash at startup
427Misc:
428 - 3DS: Use blip_add_delta_fast for a small speed improvement
429 - 3DS: Allow UTF-16 filenames
430 - 3DS: Port to using citro3D
431 - 3DS: Use system font for menus
432 - 3DS: Attempt to use Core 2 for threads
433 - 3DS: Adjustable filering
434 - 3DS: 3D banner
435 - All: Add QUIET parameter to silence CMake
436 - All: Faster memory read/write
437 - ARM7: Support forcing Thumb mode via MSR
438 - ARM7: Flush prefetch cache when loading CPSR via MSR
439 - ARM7: Clean up instruction decoding for future expandability
440 - Debugger: Support register and memory writes via GDB stub
441 - Debugger: Add software breakpoint support to gdb
442 - FFmpeg: Full support for libavcodec 56+
443 - GBA: Better debug logging if event processing breaks
444 - GBA Audio: Force audio DMAs to not increment destination
445 - GBA BIOS: Use custom ArcTan, not relying on OS
446 - GBA Hardware: Clean up dead code in GBP
447 - GBA Memory: Optimize stalling behavior
448 - GBA Memory: Optimize Load-/StoreMultiple
449 - GBA Savedata: Add realistic timing for EEPROM
450 - GBA Serialize: Savestates now store if CPU was halted
451 - GBA Video: Remove old slow path fallback
452 - GBA Video: Optimize sprite drawing
453 - GBA Video: Optimize mode 0 rendering
454 - GBA Video: Optimize compositing cases slightly
455 - GUI: Screenshot dimensions are now passed through
456 - GUI: Add back logging
457 - GUI: Only reload config if manually saved
458 - GUI: Increase scrolling speed
459 - OpenGL: Log shader compilation failure
460 - OpenGL: Add texSize uniform
461 - Qt: Make -g flag work in Qt build
462 - Qt: Simplify OpenGL context creation
463 - Qt: Thread startup improvements
464 - Qt: Make audio channel/video layer options shortcut mappable
465 - Qt: Remove some C99isms from C++ code
466 - Qt: Remove default autofire mappings
467 - Qt: Make reseting when pasued frame-accurate
468 - Qt: Rearchitect game closing codepath
469 - PSP2: Use system font for menus
470 - PSP2: Add rumble for PS TV
471 - PSP2: Add fit-to-height screen mode
472 - PSP2: Sync files per descriptor
473 - PSP2: Allow UTF-8 filenames
474 - PSP2: Screenshots are now saved into the Photo Gallery
475 - PSP2: Stop underclocking when menuing
476 - SDL: Increase default audio buffer size to 1024 samples
477 - SDL: More responsive rumble
478 - Util: Add Vector GetConstPointer
479 - Util: Add rtrim
480 - Util: Add endswith
481 - VFS: Improve zip file detection
482 - Wii: Add pixelated resample filter
483 - Windows: Add native VDir support
484 - Util: Add PRIz macro for libc versions that don't support %z
485
4860.4.1: (2016-07-11)
487Bugfixes:
488 - All: Fix several file handle leaks
489 - All: Fix instruction tables getting zeroed when linking sometimes
490 - ARM7: Fix flags on SBC/RSC
491 - ARM7: Fix setting spsr privilege bits when spsr is empty
492 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
493 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
494 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
495 - GBA Memory: Fix executing code from OBJ region of VRAM
496 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
497 - GBA Serialize: Fix loading savegames from savestates
498 - OpenGL: Correct boolean vector strcmp strings for uniforms
499 - Qt: Fix sending gameStopped twice
500 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
501 - Qt: Fix initial state of key mapping
502 - Qt: Initialize m_useBios
503 - SDL: Fix joystick initialization on BSD
504 - SDL: Fix potential joystick crash in games with rumble
505 - SDL: Fix SDL 1.2 build
506 - SDL: Fix sporadic crash when deinitializing audio
507 - Shaders: Fix AGS-001 shader with some bad drivers
508 - Util: Use closesocket on Windows
509 - Util: Fix socket bind addresses
510 - VFS: Fix reading 7z archives without rewinding first
511 - VFS: VFileFromFD should not open directories
512 - Wii: Fix tilting direction
513 - Util: Fix realloc semantics in utf16to8
514Misc:
515 - All: Allow use of external minizip library
516 - Debugger: CLI debugger now exits when end-of-stream is reached
517 - FFmpeg: Update dependencies on Ubuntu
518 - GBA: Slightly optimize GBAProcessEvents
519 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
520 - GBA Video: Null renderer should return proper register values
521 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
522 - Qt: Add preset for DualShock 4
523 - Qt: Update 360 input profile on OS X to reflect newer drivers
524 - Qt: Remove use of NaN
525 - Qt: Canonicalize file paths when loading games
526 - Qt: Add refresh button to controller editing
527 - SDL: Remove default gamepad mappings
528 - Util: Fix intermittent build failure on OS X
529 - VFS: VFile.sync now updates modified time
530
5310.4.0: (2016-02-02)
532Features:
533 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
534 - I/O viewer
535 - Booting of multiboot images
536 - Customization of GIF recording
537 - Libretro: Cheat code support
538 - Support for GLSL shaders
539 - ROM information view
540 - Support for VBA-style cheat codes
541 - Savestates now store creation timestamps
542 - Key autofire
543 - Libretro: Allow blocking opposing directional input
544 - OpenEmu core for OS X
545 - Libretro: Settings for using BIOS and skipping intro
546 - Libretro: Customizable idle loop removal
547 - Implemented cycle counting for sprite rendering
548 - Cleaner, unified settings window
549 - Added a setting for pausing when the emulator is not in focus
550 - Customizable paths for save games, save states, screenshots and patches
551 - Controller hotplugging
552 - Ability to store save games and active cheats within savestates
553Bugfixes:
554 - ARM7: Fix sign of unaligned LDRSH
555 - ARM7: Fix decoding of some ARM ALU instructions with shifters
556 - Debugger: Fix watchpoints in gdb
557 - GBA: Fix warnings when creating and loading savestates
558 - GBA: Fix Iridion II savetype
559 - GBA BIOS: Fix misaligned CpuSet
560 - GBA Cheats: Fix cheats setting the Action Replay version
561 - GBA Hardware: Fix GPIO on big endian
562 - GBA Memory: Fix DMA register writing behavior
563 - GBA Memory: Fix DMAs triggering two cycles early
564 - Libretro: Fix aspect ratio
565 - Qt: Fix some potential crashes with the gamepad mapping
566 - Qt: Fix keys being mapped incorrectly when loading configuration file
567 - Util: Fix PowerPC PNG read/write pixel order
568 - Util: Fix excessive memory allocation when decoding a PNG
569 - VFS: Fix VFileReadline and remove _vfdReadline
570Misc:
571 - All: Improved PowerPC support
572 - All: Fix some undefined behavior warnings
573 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
574 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
575 - GBA: Implement bad I/O register loading
576 - GBA: Allow jumping to OAM and palette RAM
577 - GBA BIOS: Finish implementing RegisterRamReset
578 - GBA Config: Add "override" layer for better one-time configuration
579 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
580 - GBA Memory: Use a dynamically sized mask for ROM memory
581 - GBA Memory: Implement several unimplemented memory access types
582 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
583 - GBA RR: Starting from savestate now embeds the savegame
584 - GBA RR: Add preliminary SRAM support for VBM loading
585 - GBA RR: Add support for resets in movies
586 - GBA Video: Remove lastHblank, as it is implied
587 - Libretro: Use anonymous memory mappers for large blocks of memory
588 - Libretro: Add install target for libretro core
589 - Qt: Window size command line options are now supported
590 - Qt: Increase usability of key mapper
591 - Qt: Add 'Apply' button to settings window
592 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
593 - Qt: Allow use of modifier keys as input
594 - Qt: Optimize log viewer
595 - Qt: Added button for breaking into the GDB debugger
596 - Qt: Add box for showing duration of rewind
597 - SDL: Support fullscreen in SDL 1.2
598 - SDL: Allow GBASDLAudio to be used without a thread context
599 - Util: Use VFile for configuration
600 - Util: Add MutexTryLock
601
6020.3.2: (2015-12-16)
603Bugfixes:
604 - ARM7: Fix STRT/STRBT
605 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
606 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
607 - Libretro: Fix problems with rumble not turning off
608 - GBA: Fix idle skip state being retained between games
609 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
610 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
611 - GBA BIOS: Fix Sqrt sign
612 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
613 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
614 - GBA Memory: Fix DMA behavior for SRAM accesses
615 - GBA Memory: Fix Store8 to OBJ VRAM
616 - GBA Memory: Fix alignment of LDM/STM on SRAM
617 - GBA Memory: Fix unaligned out-of-bounds ROM loads
618 - GBA Memory: Fix timing of DMAs
619 - GBA Video: Fix _mix for 15-bit color
620 - GBA Video: Fix OAM and palette initialization
621 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
622 - Qt: Use safer isLoaded check in GameController
623 - Qt: Fix a race condition in PainterGL that could lead to a crash
624 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
625 - Qt: Fix font size in memory viewer
626 - Qt: Fix a crash in the memory viewer
627 - Qt: Add additional checks in CheatModel to prevent crashes
628 - Qt: Fix race condition with setting sample rate
629 - Qt: Fix crash when closing multiplayer windows
630 - Qt: Fix resetting while paused
631Misc:
632 - GBA Audio: Implement missing flags on SOUNDCNT_X register
633 - Qt: Add mute option to menu
634
6350.3.1: (2015-10-24)
636Bugfixes:
637 - ARM7: Fix instruction decoding of Thumb shifts
638 - GBA: Deinit savegame when unloading a ROM
639 - GBA: Fix BIOS check on big endian
640 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
641 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
642 - GBA Audio: Fix audio channels being silenced at the wrong time
643 - GBA Memory: Fix bad BIOS Load16 on big endian
644 - GBA Memory: Fix bad Load8 on big endian
645 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
646 - GBA Video: Fix edge case with sprite blend modes and semitransparency
647 - GBA Video: Fix objwin and blending interaction on sprites
648 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
649 - Libretro: Fix a memory leak with the render buffer
650 - Qt: Windows no longer spawn in the top left on first launch
651 - Qt: Fix install path of XDG desktop file with DESTDIR
652 - Qt: Fix drag and drop on Windows
653 - Qt: Reenable double buffering, as disabling it broke some Windows configs
654 - VFS: Fix return values of VFileFILE.read and .write
655Misc:
656 - All: Reset next event to cycles instead of zero to interrupt
657 - All: Add --version flag
658 - ARM7: Force disable LTO on two files to work around a GCC bug
659 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
660 - GBA: Better memory handling with PNG savestates
661 - GBA: Additional savestate sanity checks
662 - GBA: Check for cycle count being too high
663 - GBA Audio: Allow GBAAVStream to have no video callback
664 - GBA BIOS: Implement RegisterRamReset for SIO registers
665 - Qt: Remove useless help icons in dialogs
666 - Qt: Prevent savestate window from opening while in multiplayer
667 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
668 - Qt: Dropping multiplayer windows works more cleanly now
669
6700.3.0: (2015-08-16)
671Features:
672 - Ability to hide individual background layers, or OBJs
673 - Ability to mute individual audio channels
674 - Palette viewer and exporter
675 - Volume control
676 - More shortcuts are editable (e.g. quick save/load)
677 - Rewind now shows the frame after rewinding
678 - Import/Export of GameShark/Action Replay snapshots
679 - Add "Step backwards" item for single increment rewind
680 - Deadzone estimation for game controllers
681 - Analog inputs can be used for shortcuts
682 - Menu items for specific solar sensor brightness levels
683 - Remappable controls for tilt and gyroscope sensors
684 - Status messages for actions taken while a game is running (e.g. save/load state)
685 - Memory inspector
686 - Screensaver can now be suspended while a game is running
687 - Load/save the most recent savestate slot
688 - Support varible speed (PWM) rumble
689 - Ability to cap fast forward speed
690 - Finer control over FPS target
691 - Holdable shortcut for rewinding one frame at a time
692 - Ability to boot directly into the BIOS
693 - Preliminary support for yanking out the game pak while a game is running
694 - Thumb-drive mode by putting a file called portable.ini in the same folder
695 - Configurable display driver, between software and OpenGL
696 - Undo-able savestate loading and saving
697 - Controller profiles now store shortcut settings
698 - Default controller profiles for several common controllers
699 - Libretro now supports BIOS, rumble and solar sensor
700 - Implement BIOS call Stop, for sleep mode
701 - Automatically load patches, if found
702 - Improved video synchronization
703 - Configurable audio output sample rate
704Bugfixes:
705 - ARM7: Fix SWI and IRQ timings
706 - ARM7: Fix Thumb MUL timing
707 - ARM7: Fix timing of multiplies to use N cycles
708 - ARM7: ARMHotplugDetach should call deinit
709 - Debugger: Fix use-after-free in breakpoint clearing code
710 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
711 - GBA: Cap audio FIFO read size during deserialization
712 - GBA: Check for corrupted savestates when loading
713 - GBA: Check for improperly sized savestates when loading
714 - GBA: Check for savestates made from differently sized ROMs
715 - GBA: Fix calls to endian-independent loadstores
716 - GBA: Fix timing of reading from timer registers
717 - GBA: Ensure cycles never go negative
718 - GBA Audio: Force audio FIFOs to 32-bit
719 - GBA Audio: Fix audio pitch changing when adjusting buffer size
720 - GBA Audio: Fix sample order in audio channel 3
721 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
722 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
723 - GBA Memory: Improve Thumb open bus behavior
724 - GBA Memory: Fix potential DMA issue when loading a savestate
725 - GBA Memory: Fix load/store multiple video memory waitstates
726 - GBA SIO: Fix reseting when there are SIO devices attached
727 - GBA Video: Blended sprites should never have other effects applied
728 - GBA Video: Fix out-of-bounds tiles in mosaic
729 - GBA Video: Fix windows not affecting sprites
730 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
731 - GBA Video: Fix timing on first scanline
732 - Qt: Better cleanup when a game crashes
733 - Qt: Fix open ROM dialog filtering for archive formats
734 - Qt: Cap the maximum number of multiplayer windows
735 - Qt: Fix maximum year in sensor override
736 - Qt: Fix window being too tall after exiting fullscreen
737 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
738 - Qt: Fix analog buttons not getting unmapped
739 - Qt: Fix passing command line options
740 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
741 - SDL: Fix SDL build when OpenGL is missing
742 - Util: Allow loading IPS patches that grow the ROM
743 - VFS: Fix resource leaks if some allocations fail
744 - VFS: Fix line-reading to return proper values
745 - Video: Fix an issue with very long filenames
746 - Util: Fix formatting of floats
747Misc:
748 - All: Add --help flag for command line programs
749 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
750 - All: Enable static linking for Windows
751 - All: Enable static linking for OS X
752 - All: Threads are now named
753 - All: Proper handling of Unicode file paths
754 - ARM7: Add emulation for Undefined CPU mode
755 - ARM7: Reduce the size of the Thumb instruction table
756 - GBA: Add status log level
757 - GBA: GBARewind now returns how many states it has rewound
758 - GBA: SIO logging layer
759 - GBA BIOS: Stub out SoundBias
760 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
761 - GBA: Don't include GBACLIDebugger struct unless needed
762 - GBA: Savedata is now synced shortly after data finishes being written
763 - GBA: Process multiple timer events at once, if necessary
764 - GBA Audio: Implement audio reset for channels A/B
765 - GBA Audio: Process multiple audio events at once, if necessary
766 - GBA Hardware: Backport generic RTC source into core
767 - GBA Input: Allow axes and buttons to be mapped to the same key
768 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
769 - GBA SIO: Add a dummy driver for Normal mode
770 - GBA Thread: Add functionality for running callbacks on the GBA thread
771 - GBA Thread: Split GBASync into a separate file
772 - GBA Video: Refactor software renderer into separate files
773 - GBA Video: Slightly optimize mode 0 mosaic rendering
774 - Debugger: Free watchpoints in addition to breakpoints
775 - Qt: Handle saving input settings better
776 - Qt: Move GL frame drawing back onto its own thread
777 - Qt: Fast forward (held) option moved from Other to Emulation menu
778 - Qt: Show version info in window title
779 - Qt: Migrate multiplayer window handling into GBAApp
780 - Qt: Unified file opening and saving with last location
781 - Qt: Fix windows being resizable when they shouldn't have been
782 - Qt: Only hide cursor in full screen
783 - Qt: Replace pause-after-frame mutex with an atomic
784 - Qt: Add application icon and XDG desktop files
785 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
786 - Qt: Don't save window size when entering fullscreen
787 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
788 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
789 - Qt: Increase usability of key mapper
790 - Qt: Show checkmark for window sizes
791 - Qt: Set window path to loaded ROM
792 - Perf: Ability to load savestates immediately on launch
793 - SDL: Properly check for initialization
794 - SDL: Clean up initialization functions
795 - SDL: Clean up GL context
796 - Util: Allow disabling the threading code entirely
797 - VFS: Add sync method to force syncing with backing
798
7990.2.1: (2015-05-13)
800Bugfixes:
801 - All: Fix sanitize-deb script not cleaning up after itself
802 - All: Fix dependencies for libavcodec on Debian-derived platforms
803 - ARM7: Handle writeback for PC in addressing modes 2 and 3
804 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
805 - ARM7: Fix ARM multiply instructions when PC is a destination register
806 - Debugger: Fix use-after-free in breakpoint clearing code
807 - Debugger: Fix boundary conditions in tab completion
808 - GBA: Fix timers not updating timing when writing to only the reload register
809 - GBA: Fix rewind boundary conditions
810 - GBA: Add initial I/O register settings for background matrix registers
811 - GBA: Fix hang when loading a savestate if sync to video is enabled
812 - GBA: Handle out-of-bounds I/O access
813 - GBA: Fix bounds-checking on EEPROM access
814 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
815 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
816 - GBA Memory: Allow SRAM to be 64kB
817 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
818 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
819 - GBA Video: Fix second frame mode 5
820 - Perf: Fix race condition if a game crashes immediately on start
821 - Qt: Fix Display object leak when closing a window
822 - Qt: Fix .deb dependencies
823 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
824 - Qt: Fix window not regaining focus after exiting savestate window
825 - Qt: Fix regression where video would not record if the game had already started
826 - Qt: Fix potential crash if a gamepad causes focus to change
827 - Qt: Fix controller axis querying
828 - Qt: Fix multiplayer windows opening as the wrong size
829 - Qt: Fix controllers sometimes not loading the right profile
830 - SDL: Fix boundary conditions for joystick adjustments
831 - SDL: Allocate properly sized input maps
832 - SDL: Fix potential build issues when Qt and SDL2 are in use
833 - Util: Fix resource leak in UTF-8 handling code
834 - Util: Fix a null-pointer issue when attempting to delete a key
835 - VFS: Fix resource leaks if some allocations fail
836 - Video: Fix an issue with very long filenames
837Misc:
838 - GBA Memory: Soft-crash if jumping past the end of a ROM
839 - Qt: Show multiplayer numbers in window title
840 - Qt: Solar sensor can have shortcuts set
841
8420.2.0: (2015-04-03)
843Features:
844 - Support for gamepad axes, e.g. analog sticks or triggers
845 - Add scale presets for up to 6x
846 - Settings window
847 - Bilinear resampling option
848 - Add option to skip BIOS start screen
849 - List of recently opened games
850 - Support for games using the Solar Sensor
851 - Better audio resampling via blip-buf
852 - Game Pak overrides dialog for setting savetype and sensor values
853 - Support for games using the tilt sensor
854 - Remappable shortcuts for keyboard and gamepad
855 - Rewinding of emulation
856 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
857 - Support IPv6
858 - Save directory of last loaded file
859 - Support BPS patches
860 - Automatically detect and optimize out idle loops
861 - Configurable game overrides
862 - Support loading 7-Zip files
863 - Drag and drop game loading
864 - Cheat code support
865 - Runtime configurable audio driver
866 - Libretro core for use with RetroArch and other front-ends
867 - Controller profiles for setting different bindings for different controllers
868 - Ability to lock aspect ratio
869 - Local link cable support
870 - Ability to switch which game controller is in use per instance
871 - Ability to prevent opposing directional input
872 - Warning dialog if an unimplemented BIOS feature is called
873 - Debugger: Add CLI "frame", frame advance command
874 - Debugger: Add CLI functions for writing to memory
875 - Debugger: Add CLI functions for examining memory regions
876 - Debugger: Add CLI function for writing a register
877Bugfixes:
878 - ARM7: Extend prefetch by one stage
879 - ARM7: Fix cycle counting for loads
880 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
881 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
882 - GBA: Initialize gba.sync to null
883 - GBA: Fix timer initialization
884 - GBA Audio: Support 16-bit writes to FIFO audio
885 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
886 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
887 - GBA BIOS: Fix BIOS prefetch after reset
888 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
889 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
890 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
891 - GBA Memory: Fix I cycles that had been moved to ARM7 core
892 - GBA Memory: Fix cycle counting for 32-bit load/stores
893 - GBA RR: Fix fallthrough error when reading tags from a movie
894 - GBA Thread: Fix possible hang when loading an archive
895 - GBA Thread: Fix possible deadlock in video sync
896 - Perf: Fix crash when the GBA thread fails to start
897 - Qt: Fix crash starting a GDB stub if a game isn't loaded
898 - Qt: Fix crash when adjusting settings after closing a game
899 - Qt: Fix crash when starting GDB stub after closing a game
900 - Qt: Fix patch loading while a game is running
901 - Qt: Fix crash when loading a game after stopping GDB server
902 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
903 - Qt: Fix crash when attempting to pause if a game is not running
904 - SDL: Properly clean up if a game doesn't launch
905 - Util: Fix sockets on Windows
906Misc:
907 - All: Enable link-time optimization
908 - Debugger: Watchpoints now work on STM/LDM instructions
909 - Debugger: Clean up GDB stub network interfacing
910 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
911 - Debugger: Merge Thumb BL instructions when disassembling
912 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
913 - Debugger: Watchpoints now report address watched (fixes #68)
914 - Debugger: Add support for soft breakpoints
915 - Debugger: Make I/O register names be addresses instead of values
916 - Debugger: Rename read/write commands
917 - GBA: Improve accuracy of event timing
918 - GBA: Add API for getting Configuration structs for overrides and input
919 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
920 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
921 - GBA: Move A/V stream interface into core
922 - GBA: Savestates now take into account savedata state machines (fixes #109)
923 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
924 - GBA Memory: Simplify memory API and use fixed bus width
925 - GBA Thread: Make GBASyncWaitFrameStart time out
926 - GBA Video: Start video at the last scanline instead of the first
927 - Qt: Optimize logo drawing
928 - Qt: Move frame upload back onto main thread
929 - Qt: Remember window position
930 - Qt: Double-clicking on the window toggles full screen
931 - Util: Use proper locale for reading and writing float values
932
9330.1.1: (2015-01-24)
934Bugfixes:
935 - ARM7: Fix LDM writeback to a register already written
936 - GBA: Fix timers 2 and 3 updating incorrectly
937 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
938 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
939 - GBA Audio: Properly initialize audio FIFO channels
940 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
941 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
942 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
943 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
944 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
945 - GBA BIOS: Fix HuffUnComp boundary conditions
946 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
947 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
948 - GBA Memory: Filter out top nybble of DMA addresses
949 - GBA Memory: Properly bounds-check VRAM accesses
950 - GBA Memory: Fix initial DMA state
951 - GBA Thread: Allow halted games to exit cleanly
952 - GBA Video: Fix blend issues with obscured middle layers
953 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
954 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
955 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
956 - GBA Video: Fix sprite boundary conditions with mosaic
957 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
958 - Qt: Fix issue with set frame sizes being the wrong height
959 - Qt: Fix emulator crashing when full screen if a game is not running
960 - Qt: Fix window focus issues
961 - Qt: Properly set default video recording settings
962 - Qt: Fix a race condition when a game crashes immediately
963 - Qt: Fix some cases where key mapping can break if focus is adjusted
964 - Qt: Fix crash if a game pauses before any frames are shown
965 - Debugger: Negative PC-relative loads now properly subtract the offset
966 - Debugger: Align PC-relative loads in Thumb
967 - Debugger: Fix watchpoints triggering too late
968 - Debugger: Fix binary print putting spaces between digits
969 - Video: Ensure FFmpeg encoder has audio frames
970 - Video: Fix uncompressed PCM audio recording
971 - Video: Fix FFmpeg crashing when the file extension is wrong
972 - Util: Fix SOCKET_FAILED macro
973Misc:
974 - GBA: Exit cleanly on FATAL if the port supports it
975 - GBA Memory: Implement 16- and 32-bit loads from SRAM
976 - Qt: Disable sync to video by default
977 - Qt: Handle a game crash without crashing
978 - Qt: Set default log level to FATAL, ERROR and WARN
979 - Qt: Clarify some phrasing in the menus
980 - Qt: Clear active buttons when focus is lost
981
9820.1.0: (2014-12-13)
983 - Initial release