CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4Bugfixes:
5 - GB MBC: Fix MBC7 when size is incorrectly specified
6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
7 - GBA Cheats: Fix holding onto pointers that may get invalidated
8 - Qt: Fix "close" button on Overrides view
9 - Qt: Fix saving overrides
10 - FFmpeg: Fix encoding AAC
11 - GB Video: Fix video frames getting missed when LCDC is off
12 - LR35902: Fix events running with the wrong cycle active
13 - GB Video: Clear screen when LCDC is off
14 - GBA Cheats: Fix key-activated CodeBreaker cheats
15 - GB SIO: Don't auto-clock external shift clock
16 - Qt: Fix directory set unloading when replacing the ROM
17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
18 - Core: Fix importing save games as read-only
19 - Util: Fix PNG identification on files too small to be a PNG
20 - GB: Fix invalid STOP behavior on Game Boy Color
21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
22 - SDL: Attach rumble in SDL frontend
23 - GBA Hardware: Improve Game Boy Player rumble behavior
24 - GB: Initialize audio properly
25 - GB MBC: Fix RTC access when no save file is loaded
26 - GB: Properly clear KEY1 bit 0 when switching speeds
27 - LR35902: Fix core never exiting with certain event patterns
28 - GBA Cheats: Fix uninitialized memory getting freed when saving
29 - GBA Memory: Fix several unused I/O register read values
30 - Qt: Fix patch loading
31Misc:
32 - All: Only update version info if needed
33 - FFmpeg: Encoding cleanup
34 - GB Memory: Initialize RAM pattern for GBC
35 - SDL: Remove scancode key input
36 - GB Video: Improved video timings
37 - All: Split out install locations for Libretro and OpenEmu
38 - GBA Video: Clean up unused timers
39
400.5.0: (2016-09-19)
41Features:
42 - Game Boy support
43 - Support for encrypted CodeBreaker GBA cheats
44 - Emulation of Vast Fame protected GBA carts (taizou)
45 - Tile viewer
46 - Threaded rendering mode
47 - Libretro: Memory map and achievement support (leiradel)
48 - GUI: Add UI control remapping
49 - GUI: Add fast-forward
50 - Wii: 240p support
51 - 3DS: Adjustable screen darkening
52 - Ability to temporarily load a savegame
53 - Load specific files out of archives
54 - Automatic BIOS detection
55Bugfixes:
56 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
57 - Debugger: Fix GDB breakpoints
58 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
59 - GBA: Fix filehandle leak with savegames
60 - GBA: Timer 0 cannot be count up
61 - GBA: Count up timers should not count themselves
62 - GBA Memory: Fix mirror on non-overdumped Classic NES games
63 - GBA Memory: Fix ldm {pc}
64 - GBA Savedata: Fix savedata sync timer
65 - GBA Savedata: Only unmap savedata if present
66 - GBA Serialize: Savestates now properly store prefetch
67 - GBA Video: WIN0/1 take priority over OBJWIN
68 - GBA Video: Fix out-of-order OBJWIN
69 - PSP2: Fix GPU crash while exiting
70 - PSP2: Fix VSync
71 - PSP2: Fix accelerometer range
72 - PSP2: Actually load screen mode setting
73 - PSP2: Fix gyroscope direction
74 - PSP2: Delete threads after they return
75 - PSP2: Fix mapping/unmapping from not at 0
76 - Qt: Fix bug in software renderer scaling
77 - Qt: Fix hanging key press after disabling autofire
78 - Qt: Fix being unable to pause manually when using auto-pausing
79 - SDL: Fix axes being mapped wrong
80 - Util: Fix realloc semantics in utf16to8
81 - Util: Fix inserting too many items into a hash table
82 - VFS: Fix uninitialized varaible reading from 7z
83 - VFS: Fix reading multiple files from a 7z archive
84 - Wii: Fix framelimiting after a slowdown
85 - Wii: Fix garbage flash at startup
86Misc:
87 - 3DS: Use blip_add_delta_fast for a small speed improvement
88 - 3DS: Allow UTF-16 filenames
89 - 3DS: Port to using citro3D
90 - 3DS: Use system font for menus
91 - 3DS: Attempt to use Core 2 for threads
92 - 3DS: Adjustable filering
93 - 3DS: 3D banner
94 - All: Add QUIET parameter to silence CMake
95 - All: Faster memory read/write
96 - ARM7: Support forcing Thumb mode via MSR
97 - ARM7: Flush prefetch cache when loading CPSR via MSR
98 - ARM7: Clean up instruction decoding for future expandability
99 - Debugger: Support register and memory writes via GDB stub
100 - Debugger: Add software breakpoint support to gdb
101 - FFmpeg: Full support for libavcodec 56+
102 - GBA: Better debug logging if event processing breaks
103 - GBA Audio: Force audio DMAs to not increment destination
104 - GBA BIOS: Use custom ArcTan, not relying on OS
105 - GBA Hardware: Clean up dead code in GBP
106 - GBA Memory: Optimize stalling behavior
107 - GBA Memory: Optimize Load-/StoreMultiple
108 - GBA Savedata: Add realistic timing for EEPROM
109 - GBA Serialize: Savestates now store if CPU was halted
110 - GBA Video: Remove old slow path fallback
111 - GBA Video: Optimize sprite drawing
112 - GBA Video: Optimize mode 0 rendering
113 - GBA Video: Optimize compositing cases slightly
114 - GUI: Screenshot dimensions are now passed through
115 - GUI: Add back logging
116 - GUI: Only reload config if manually saved
117 - GUI: Increase scrolling speed
118 - OpenGL: Log shader compilation failure
119 - OpenGL: Add texSize uniform
120 - Qt: Make -g flag work in Qt build
121 - Qt: Simplify OpenGL context creation
122 - Qt: Thread startup improvements
123 - Qt: Make audio channel/video layer options shortcut mappable
124 - Qt: Remove some C99isms from C++ code
125 - Qt: Remove default autofire mappings
126 - Qt: Make reseting when pasued frame-accurate
127 - Qt: Rearchitect game closing codepath
128 - PSP2: Use system font for menus
129 - PSP2: Add rumble for PS TV
130 - PSP2: Add fit-to-height screen mode
131 - PSP2: Sync files per descriptor
132 - PSP2: Allow UTF-8 filenames
133 - PSP2: Screenshots are now saved into the Photo Gallery
134 - PSP2: Stop underclocking when menuing
135 - SDL: Increase default audio buffer size to 1024 samples
136 - SDL: More responsive rumble
137 - Util: Add Vector GetConstPointer
138 - Util: Add rtrim
139 - Util: Add endswith
140 - VFS: Improve zip file detection
141 - Wii: Add pixelated resample filter
142 - Windows: Add native VDir support
143 - Util: Add PRIz macro for libc versions that don't support %z
144
1450.4.1: (2016-07-11)
146Bugfixes:
147 - All: Fix several file handle leaks
148 - All: Fix instruction tables getting zeroed when linking sometimes
149 - ARM7: Fix flags on SBC/RSC
150 - ARM7: Fix setting spsr privilege bits when spsr is empty
151 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
152 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
153 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
154 - GBA Memory: Fix executing code from OBJ region of VRAM
155 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
156 - GBA Serialize: Fix loading savegames from savestates
157 - OpenGL: Correct boolean vector strcmp strings for uniforms
158 - Qt: Fix sending gameStopped twice
159 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
160 - Qt: Fix initial state of key mapping
161 - Qt: Initialize m_useBios
162 - SDL: Fix joystick initialization on BSD
163 - SDL: Fix potential joystick crash in games with rumble
164 - SDL: Fix SDL 1.2 build
165 - SDL: Fix sporadic crash when deinitializing audio
166 - Shaders: Fix AGS-001 shader with some bad drivers
167 - Util: Use closesocket on Windows
168 - Util: Fix socket bind addresses
169 - VFS: Fix reading 7z archives without rewinding first
170 - VFS: VFileFromFD should not open directories
171 - Wii: Fix tilting direction
172 - Util: Fix realloc semantics in utf16to8
173Misc:
174 - All: Allow use of external minizip library
175 - Debugger: CLI debugger now exits when end-of-stream is reached
176 - FFmpeg: Update dependencies on Ubuntu
177 - GBA: Slightly optimize GBAProcessEvents
178 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
179 - GBA Video: Null renderer should return proper register values
180 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
181 - Qt: Add preset for DualShock 4
182 - Qt: Update 360 input profile on OS X to reflect newer drivers
183 - Qt: Remove use of NaN
184 - Qt: Canonicalize file paths when loading games
185 - Qt: Add refresh button to controller editing
186 - SDL: Remove default gamepad mappings
187 - Util: Fix intermittent build failure on OS X
188 - VFS: VFile.sync now updates modified time
189
1900.4.0: (2016-02-02)
191Features:
192 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
193 - I/O viewer
194 - Booting of multiboot images
195 - Customization of GIF recording
196 - Libretro: Cheat code support
197 - Support for GLSL shaders
198 - ROM information view
199 - Support for VBA-style cheat codes
200 - Savestates now store creation timestamps
201 - Key autofire
202 - Libretro: Allow blocking opposing directional input
203 - OpenEmu core for OS X
204 - Libretro: Settings for using BIOS and skipping intro
205 - Libretro: Customizable idle loop removal
206 - Implemented cycle counting for sprite rendering
207 - Cleaner, unified settings window
208 - Added a setting for pausing when the emulator is not in focus
209 - Customizable paths for save games, save states, screenshots and patches
210 - Controller hotplugging
211 - Ability to store save games and active cheats within savestates
212Bugfixes:
213 - ARM7: Fix sign of unaligned LDRSH
214 - ARM7: Fix decoding of some ARM ALU instructions with shifters
215 - Debugger: Fix watchpoints in gdb
216 - GBA: Fix warnings when creating and loading savestates
217 - GBA: Fix Iridion II savetype
218 - GBA BIOS: Fix misaligned CpuSet
219 - GBA Cheats: Fix cheats setting the Action Replay version
220 - GBA Hardware: Fix GPIO on big endian
221 - GBA Memory: Fix DMA register writing behavior
222 - GBA Memory: Fix DMAs triggering two cycles early
223 - Libretro: Fix aspect ratio
224 - Qt: Fix some potential crashes with the gamepad mapping
225 - Qt: Fix keys being mapped incorrectly when loading configuration file
226 - Util: Fix PowerPC PNG read/write pixel order
227 - Util: Fix excessive memory allocation when decoding a PNG
228 - VFS: Fix VFileReadline and remove _vfdReadline
229Misc:
230 - All: Improved PowerPC support
231 - All: Fix some undefined behavior warnings
232 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
233 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
234 - GBA: Implement bad I/O register loading
235 - GBA: Allow jumping to OAM and palette RAM
236 - GBA BIOS: Finish implementing RegisterRamReset
237 - GBA Config: Add "override" layer for better one-time configuration
238 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
239 - GBA Memory: Use a dynamically sized mask for ROM memory
240 - GBA Memory: Implement several unimplemented memory access types
241 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
242 - GBA RR: Starting from savestate now embeds the savegame
243 - GBA RR: Add preliminary SRAM support for VBM loading
244 - GBA RR: Add support for resets in movies
245 - GBA Video: Remove lastHblank, as it is implied
246 - Libretro: Use anonymous memory mappers for large blocks of memory
247 - Libretro: Add install target for libretro core
248 - Qt: Window size command line options are now supported
249 - Qt: Increase usability of key mapper
250 - Qt: Add 'Apply' button to settings window
251 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
252 - Qt: Allow use of modifier keys as input
253 - Qt: Optimize log viewer
254 - Qt: Added button for breaking into the GDB debugger
255 - Qt: Add box for showing duration of rewind
256 - SDL: Support fullscreen in SDL 1.2
257 - SDL: Allow GBASDLAudio to be used without a thread context
258 - Util: Use VFile for configuration
259 - Util: Add MutexTryLock
260
2610.3.2: (2015-12-16)
262Bugfixes:
263 - ARM7: Fix STRT/STRBT
264 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
265 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
266 - Libretro: Fix problems with rumble not turning off
267 - GBA: Fix idle skip state being retained between games
268 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
269 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
270 - GBA BIOS: Fix Sqrt sign
271 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
272 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
273 - GBA Memory: Fix DMA behavior for SRAM accesses
274 - GBA Memory: Fix Store8 to OBJ VRAM
275 - GBA Memory: Fix alignment of LDM/STM on SRAM
276 - GBA Memory: Fix unaligned out-of-bounds ROM loads
277 - GBA Memory: Fix timing of DMAs
278 - GBA Video: Fix _mix for 15-bit color
279 - GBA Video: Fix OAM and palette initialization
280 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
281 - Qt: Use safer isLoaded check in GameController
282 - Qt: Fix a race condition in PainterGL that could lead to a crash
283 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
284 - Qt: Fix font size in memory viewer
285 - Qt: Fix a crash in the memory viewer
286 - Qt: Add additional checks in CheatModel to prevent crashes
287 - Qt: Fix race condition with setting sample rate
288 - Qt: Fix crash when closing multiplayer windows
289 - Qt: Fix resetting while paused
290Misc:
291 - GBA Audio: Implement missing flags on SOUNDCNT_X register
292 - Qt: Add mute option to menu
293
2940.3.1: (2015-10-24)
295Bugfixes:
296 - ARM7: Fix instruction decoding of Thumb shifts
297 - GBA: Deinit savegame when unloading a ROM
298 - GBA: Fix BIOS check on big endian
299 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
300 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
301 - GBA Audio: Fix audio channels being silenced at the wrong time
302 - GBA Memory: Fix bad BIOS Load16 on big endian
303 - GBA Memory: Fix bad Load8 on big endian
304 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
305 - GBA Video: Fix edge case with sprite blend modes and semitransparency
306 - GBA Video: Fix objwin and blending interaction on sprites
307 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
308 - Libretro: Fix a memory leak with the render buffer
309 - Qt: Windows no longer spawn in the top left on first launch
310 - Qt: Fix install path of XDG desktop file with DESTDIR
311 - Qt: Fix drag and drop on Windows
312 - Qt: Reenable double buffering, as disabling it broke some Windows configs
313 - VFS: Fix return values of VFileFILE.read and .write
314Misc:
315 - All: Reset next event to cycles instead of zero to interrupt
316 - All: Add --version flag
317 - ARM7: Force disable LTO on two files to work around a GCC bug
318 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
319 - GBA: Better memory handling with PNG savestates
320 - GBA: Additional savestate sanity checks
321 - GBA: Check for cycle count being too high
322 - GBA Audio: Allow GBAAVStream to have no video callback
323 - GBA BIOS: Implement RegisterRamReset for SIO registers
324 - Qt: Remove useless help icons in dialogs
325 - Qt: Prevent savestate window from opening while in multiplayer
326 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
327 - Qt: Dropping multiplayer windows works more cleanly now
328
3290.3.0: (2015-08-16)
330Features:
331 - Ability to hide individual background layers, or OBJs
332 - Ability to mute individual audio channels
333 - Palette viewer and exporter
334 - Volume control
335 - More shortcuts are editable (e.g. quick save/load)
336 - Rewind now shows the frame after rewinding
337 - Import/Export of GameShark/Action Replay snapshots
338 - Add "Step backwards" item for single increment rewind
339 - Deadzone estimation for game controllers
340 - Analog inputs can be used for shortcuts
341 - Menu items for specific solar sensor brightness levels
342 - Remappable controls for tilt and gyroscope sensors
343 - Status messages for actions taken while a game is running (e.g. save/load state)
344 - Memory inspector
345 - Screensaver can now be suspended while a game is running
346 - Load/save the most recent savestate slot
347 - Support varible speed (PWM) rumble
348 - Ability to cap fast forward speed
349 - Finer control over FPS target
350 - Holdable shortcut for rewinding one frame at a time
351 - Ability to boot directly into the BIOS
352 - Preliminary support for yanking out the game pak while a game is running
353 - Thumb-drive mode by putting a file called portable.ini in the same folder
354 - Configurable display driver, between software and OpenGL
355 - Undo-able savestate loading and saving
356 - Controller profiles now store shortcut settings
357 - Default controller profiles for several common controllers
358 - Libretro now supports BIOS, rumble and solar sensor
359 - Implement BIOS call Stop, for sleep mode
360 - Automatically load patches, if found
361 - Improved video synchronization
362 - Configurable audio output sample rate
363Bugfixes:
364 - ARM7: Fix SWI and IRQ timings
365 - ARM7: Fix Thumb MUL timing
366 - ARM7: Fix timing of multiplies to use N cycles
367 - ARM7: ARMHotplugDetach should call deinit
368 - Debugger: Fix use-after-free in breakpoint clearing code
369 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
370 - GBA: Cap audio FIFO read size during deserialization
371 - GBA: Check for corrupted savestates when loading
372 - GBA: Check for improperly sized savestates when loading
373 - GBA: Check for savestates made from differently sized ROMs
374 - GBA: Fix calls to endian-independent loadstores
375 - GBA: Fix timing of reading from timer registers
376 - GBA: Ensure cycles never go negative
377 - GBA Audio: Force audio FIFOs to 32-bit
378 - GBA Audio: Fix audio pitch changing when adjusting buffer size
379 - GBA Audio: Fix sample order in audio channel 3
380 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
381 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
382 - GBA Memory: Improve Thumb open bus behavior
383 - GBA Memory: Fix potential DMA issue when loading a savestate
384 - GBA Memory: Fix load/store multiple video memory waitstates
385 - GBA SIO: Fix reseting when there are SIO devices attached
386 - GBA Video: Blended sprites should never have other effects applied
387 - GBA Video: Fix out-of-bounds tiles in mosaic
388 - GBA Video: Fix windows not affecting sprites
389 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
390 - GBA Video: Fix timing on first scanline
391 - Qt: Better cleanup when a game crashes
392 - Qt: Fix open ROM dialog filtering for archive formats
393 - Qt: Cap the maximum number of multiplayer windows
394 - Qt: Fix maximum year in sensor override
395 - Qt: Fix window being too tall after exiting fullscreen
396 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
397 - Qt: Fix analog buttons not getting unmapped
398 - Qt: Fix passing command line options
399 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
400 - SDL: Fix SDL build when OpenGL is missing
401 - Util: Allow loading IPS patches that grow the ROM
402 - VFS: Fix resource leaks if some allocations fail
403 - VFS: Fix line-reading to return proper values
404 - Video: Fix an issue with very long filenames
405 - Util: Fix formatting of floats
406Misc:
407 - All: Add --help flag for command line programs
408 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
409 - All: Enable static linking for Windows
410 - All: Enable static linking for OS X
411 - All: Threads are now named
412 - All: Proper handling of Unicode file paths
413 - ARM7: Add emulation for Undefined CPU mode
414 - ARM7: Reduce the size of the Thumb instruction table
415 - GBA: Add status log level
416 - GBA: GBARewind now returns how many states it has rewound
417 - GBA: SIO logging layer
418 - GBA BIOS: Stub out SoundBias
419 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
420 - GBA: Don't include GBACLIDebugger struct unless needed
421 - GBA: Savedata is now synced shortly after data finishes being written
422 - GBA: Process multiple timer events at once, if necessary
423 - GBA Audio: Implement audio reset for channels A/B
424 - GBA Audio: Process multiple audio events at once, if necessary
425 - GBA Hardware: Backport generic RTC source into core
426 - GBA Input: Allow axes and buttons to be mapped to the same key
427 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
428 - GBA SIO: Add a dummy driver for Normal mode
429 - GBA Thread: Add functionality for running callbacks on the GBA thread
430 - GBA Thread: Split GBASync into a separate file
431 - GBA Video: Refactor software renderer into separate files
432 - GBA Video: Slightly optimize mode 0 mosaic rendering
433 - Debugger: Free watchpoints in addition to breakpoints
434 - Qt: Handle saving input settings better
435 - Qt: Move GL frame drawing back onto its own thread
436 - Qt: Fast forward (held) option moved from Other to Emulation menu
437 - Qt: Show version info in window title
438 - Qt: Migrate multiplayer window handling into GBAApp
439 - Qt: Unified file opening and saving with last location
440 - Qt: Fix windows being resizable when they shouldn't have been
441 - Qt: Only hide cursor in full screen
442 - Qt: Replace pause-after-frame mutex with an atomic
443 - Qt: Add application icon and XDG desktop files
444 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
445 - Qt: Don't save window size when entering fullscreen
446 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
447 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
448 - Qt: Increase usability of key mapper
449 - Qt: Show checkmark for window sizes
450 - Qt: Set window path to loaded ROM
451 - Perf: Ability to load savestates immediately on launch
452 - SDL: Properly check for initialization
453 - SDL: Clean up initialization functions
454 - SDL: Clean up GL context
455 - Util: Allow disabling the threading code entirely
456 - VFS: Add sync method to force syncing with backing
457
4580.2.1: (2015-05-13)
459Bugfixes:
460 - All: Fix sanitize-deb script not cleaning up after itself
461 - All: Fix dependencies for libavcodec on Debian-derived platforms
462 - ARM7: Handle writeback for PC in addressing modes 2 and 3
463 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
464 - ARM7: Fix ARM multiply instructions when PC is a destination register
465 - Debugger: Fix use-after-free in breakpoint clearing code
466 - Debugger: Fix boundary conditions in tab completion
467 - GBA: Fix timers not updating timing when writing to only the reload register
468 - GBA: Fix rewind boundary conditions
469 - GBA: Add initial I/O register settings for background matrix registers
470 - GBA: Fix hang when loading a savestate if sync to video is enabled
471 - GBA: Handle out-of-bounds I/O access
472 - GBA: Fix bounds-checking on EEPROM access
473 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
474 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
475 - GBA Memory: Allow SRAM to be 64kB
476 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
477 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
478 - GBA Video: Fix second frame mode 5
479 - Perf: Fix race condition if a game crashes immediately on start
480 - Qt: Fix Display object leak when closing a window
481 - Qt: Fix .deb dependencies
482 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
483 - Qt: Fix window not regaining focus after exiting savestate window
484 - Qt: Fix regression where video would not record if the game had already started
485 - Qt: Fix potential crash if a gamepad causes focus to change
486 - Qt: Fix controller axis querying
487 - Qt: Fix multiplayer windows opening as the wrong size
488 - Qt: Fix controllers sometimes not loading the right profile
489 - SDL: Fix boundary conditions for joystick adjustments
490 - SDL: Allocate properly sized input maps
491 - SDL: Fix potential build issues when Qt and SDL2 are in use
492 - Util: Fix resource leak in UTF-8 handling code
493 - Util: Fix a null-pointer issue when attempting to delete a key
494 - VFS: Fix resource leaks if some allocations fail
495 - Video: Fix an issue with very long filenames
496Misc:
497 - GBA Memory: Soft-crash if jumping past the end of a ROM
498 - Qt: Show multiplayer numbers in window title
499 - Qt: Solar sensor can have shortcuts set
500
5010.2.0: (2015-04-03)
502Features:
503 - Support for gamepad axes, e.g. analog sticks or triggers
504 - Add scale presets for up to 6x
505 - Settings window
506 - Bilinear resampling option
507 - Add option to skip BIOS start screen
508 - List of recently opened games
509 - Support for games using the Solar Sensor
510 - Better audio resampling via blip-buf
511 - Game Pak overrides dialog for setting savetype and sensor values
512 - Support for games using the tilt sensor
513 - Remappable shortcuts for keyboard and gamepad
514 - Rewinding of emulation
515 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
516 - Support IPv6
517 - Save directory of last loaded file
518 - Support BPS patches
519 - Automatically detect and optimize out idle loops
520 - Configurable game overrides
521 - Support loading 7-Zip files
522 - Drag and drop game loading
523 - Cheat code support
524 - Runtime configurable audio driver
525 - Libretro core for use with RetroArch and other front-ends
526 - Controller profiles for setting different bindings for different controllers
527 - Ability to lock aspect ratio
528 - Local link cable support
529 - Ability to switch which game controller is in use per instance
530 - Ability to prevent opposing directional input
531 - Warning dialog if an unimplemented BIOS feature is called
532 - Debugger: Add CLI "frame", frame advance command
533 - Debugger: Add CLI functions for writing to memory
534 - Debugger: Add CLI functions for examining memory regions
535 - Debugger: Add CLI function for writing a register
536Bugfixes:
537 - ARM7: Extend prefetch by one stage
538 - ARM7: Fix cycle counting for loads
539 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
540 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
541 - GBA: Initialize gba.sync to null
542 - GBA: Fix timer initialization
543 - GBA Audio: Support 16-bit writes to FIFO audio
544 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
545 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
546 - GBA BIOS: Fix BIOS prefetch after reset
547 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
548 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
549 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
550 - GBA Memory: Fix I cycles that had been moved to ARM7 core
551 - GBA Memory: Fix cycle counting for 32-bit load/stores
552 - GBA RR: Fix fallthrough error when reading tags from a movie
553 - GBA Thread: Fix possible hang when loading an archive
554 - GBA Thread: Fix possible deadlock in video sync
555 - Perf: Fix crash when the GBA thread fails to start
556 - Qt: Fix crash starting a GDB stub if a game isn't loaded
557 - Qt: Fix crash when adjusting settings after closing a game
558 - Qt: Fix crash when starting GDB stub after closing a game
559 - Qt: Fix patch loading while a game is running
560 - Qt: Fix crash when loading a game after stopping GDB server
561 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
562 - Qt: Fix crash when attempting to pause if a game is not running
563 - SDL: Properly clean up if a game doesn't launch
564 - Util: Fix sockets on Windows
565Misc:
566 - All: Enable link-time optimization
567 - Debugger: Watchpoints now work on STM/LDM instructions
568 - Debugger: Clean up GDB stub network interfacing
569 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
570 - Debugger: Merge Thumb BL instructions when disassembling
571 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
572 - Debugger: Watchpoints now report address watched (fixes #68)
573 - Debugger: Add support for soft breakpoints
574 - Debugger: Make I/O register names be addresses instead of values
575 - Debugger: Rename read/write commands
576 - GBA: Improve accuracy of event timing
577 - GBA: Add API for getting Configuration structs for overrides and input
578 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
579 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
580 - GBA: Move A/V stream interface into core
581 - GBA: Savestates now take into account savedata state machines (fixes #109)
582 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
583 - GBA Memory: Simplify memory API and use fixed bus width
584 - GBA Thread: Make GBASyncWaitFrameStart time out
585 - GBA Video: Start video at the last scanline instead of the first
586 - Qt: Optimize logo drawing
587 - Qt: Move frame upload back onto main thread
588 - Qt: Remember window position
589 - Qt: Double-clicking on the window toggles full screen
590 - Util: Use proper locale for reading and writing float values
591
5920.1.1: (2015-01-24)
593Bugfixes:
594 - ARM7: Fix LDM writeback to a register already written
595 - GBA: Fix timers 2 and 3 updating incorrectly
596 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
597 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
598 - GBA Audio: Properly initialize audio FIFO channels
599 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
600 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
601 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
602 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
603 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
604 - GBA BIOS: Fix HuffUnComp boundary conditions
605 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
606 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
607 - GBA Memory: Filter out top nybble of DMA addresses
608 - GBA Memory: Properly bounds-check VRAM accesses
609 - GBA Memory: Fix initial DMA state
610 - GBA Thread: Allow halted games to exit cleanly
611 - GBA Video: Fix blend issues with obscured middle layers
612 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
613 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
614 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
615 - GBA Video: Fix sprite boundary conditions with mosaic
616 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
617 - Qt: Fix issue with set frame sizes being the wrong height
618 - Qt: Fix emulator crashing when full screen if a game is not running
619 - Qt: Fix window focus issues
620 - Qt: Properly set default video recording settings
621 - Qt: Fix a race condition when a game crashes immediately
622 - Qt: Fix some cases where key mapping can break if focus is adjusted
623 - Qt: Fix crash if a game pauses before any frames are shown
624 - Debugger: Negative PC-relative loads now properly subtract the offset
625 - Debugger: Align PC-relative loads in Thumb
626 - Debugger: Fix watchpoints triggering too late
627 - Debugger: Fix binary print putting spaces between digits
628 - Video: Ensure FFmpeg encoder has audio frames
629 - Video: Fix uncompressed PCM audio recording
630 - Video: Fix FFmpeg crashing when the file extension is wrong
631 - Util: Fix SOCKET_FAILED macro
632Misc:
633 - GBA: Exit cleanly on FATAL if the port supports it
634 - GBA Memory: Implement 16- and 32-bit loads from SRAM
635 - Qt: Disable sync to video by default
636 - Qt: Handle a game crash without crashing
637 - Qt: Set default log level to FATAL, ERROR and WARN
638 - Qt: Clarify some phrasing in the menus
639 - Qt: Clear active buttons when focus is lost
640
6410.1.0: (2014-12-13)
642 - Initial release