all repos — mgba @ a088ad781a815f66c227b42a64dbb660880fdb52

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13Bugfixes:
 14 - SDL: Fix axes being mapped wrong
 15 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 16 - Util: Fix realloc semantics in utf16to8
 17 - PSP2: Fix GPU crash while exiting
 18 - PSP2: Fix VSync
 19 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 20 - GBA Serialize: Savestates now properly store prefetch
 21 - PSP2: Fix accelerometer range
 22 - PSP2: Actually load screen mode setting
 23 - Qt: Fix bug in software renderer scaling
 24 - Debugger: Fix GDB breakpoints
 25 - Wii: Fix framelimiting after a slowdown
 26 - PSP2: Fix gyroscope direction
 27 - Qt: Fix hanging key press after disabling autofire
 28 - PSP2: Delete threads after they return
 29 - GBA Video: WIN0/1 take priority over OBJWIN
 30 - PSP2: Fix mapping/unmapping from not at 0
 31 - Wii: Fix garbage flash at startup
 32Misc:
 33 - 3DS: Use blip_add_delta_fast for a small speed improvement
 34 - OpenGL: Log shader compilation failure
 35 - Qt: Remove some C99isms from C++ code
 36 - Windows: Add native VDir support
 37 - All: Add QUIET parameter to silence CMake
 38 - ARM7: Support forcing Thumb mode via MSR
 39 - ARM7: Flush prefetch cache when loading CPSR via MSR
 40 - OpenGL: Add texSize uniform
 41 - ARM7: Clean up instruction decoding for future expandability
 42 - Qt: Make -g flag work in Qt build
 43 - Qt: Simplify OpenGL context creation
 44 - Debugger: Support register and memory writes via GDB stub
 45 - GBA Audio: Force audio DMAs to not increment destination
 46 - Qt: Thread startup improvements
 47 - 3DS: Allow UTF-16 filenames
 48 - 3DS: Port to using citro3D
 49 - 3DS: Use system font for menus
 50 - PSP2: Use system font for menus
 51 - All: Faster memory read/write
 52 - Qt: Make audio channel/video layer options shortcut mappable
 53 - GBA Memory: Optimize stalling behavior
 54 - 3DS: Attempt to use Core 2 for threads
 55 - GUI: Screenshot dimensions are now passed through
 56 - GUI: Add back logging
 57 - PSP2: Add rumble for PS TV
 58 - PSP2: Add fit-to-height screen mode
 59 - GBA Video: Remove old slow path fallback
 60 - GBA Video: Optimize sprite drawing
 61 - GBA BIOS: Use custom ArcTan, not relying on OS
 62 - PSP2: Sync files per descriptor
 63 - GBA Savedata: Add realistic timing for EEPROM
 64 - GBA Video: Optimize mode 0 rendering
 65 - Qt: Remove default autofire mappings
 66 - PSP2: Allow UTF-8 filenames
 67 - Util: Add Vector GetConstPointer
 68 - Util: Add rtrim
 69 - GBA Memory: Optimize Load-/StoreMultiple
 70 - 3DS: Adjustable filering
 71 - PSP2: Screenshots are now saved into the Photo Gallery
 72 - Qt: Make reseting when pasued frame-accurate
 73
 740.4.1: (2016-07-11)
 75Bugfixes:
 76 - All: Fix several file handle leaks
 77 - All: Fix instruction tables getting zeroed when linking sometimes
 78 - ARM7: Fix flags on SBC/RSC
 79 - ARM7: Fix setting spsr privilege bits when spsr is empty
 80 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 81 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 82 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 83 - GBA Memory: Fix executing code from OBJ region of VRAM
 84 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 85 - GBA Serialize: Fix loading savegames from savestates
 86 - OpenGL: Correct boolean vector strcmp strings for uniforms
 87 - Qt: Fix sending gameStopped twice
 88 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 89 - Qt: Fix initial state of key mapping
 90 - Qt: Initialize m_useBios
 91 - SDL: Fix joystick initialization on BSD
 92 - SDL: Fix potential joystick crash in games with rumble
 93 - SDL: Fix SDL 1.2 build
 94 - SDL: Fix sporadic crash when deinitializing audio
 95 - Shaders: Fix AGS-001 shader with some bad drivers
 96 - Util: Use closesocket on Windows
 97 - Util: Fix socket bind addresses
 98 - VFS: Fix reading 7z archives without rewinding first
 99 - VFS: VFileFromFD should not open directories
100 - Wii: Fix tilting direction
101 - Util: Fix realloc semantics in utf16to8
102Misc:
103 - All: Allow use of external minizip library
104 - Debugger: CLI debugger now exits when end-of-stream is reached
105 - FFmpeg: Update dependencies on Ubuntu
106 - GBA: Slightly optimize GBAProcessEvents
107 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
108 - GBA Video: Null renderer should return proper register values
109 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
110 - Qt: Add preset for DualShock 4
111 - Qt: Update 360 input profile on OS X to reflect newer drivers
112 - Qt: Remove use of NaN
113 - Qt: Canonicalize file paths when loading games
114 - Qt: Add refresh button to controller editing
115 - SDL: Remove default gamepad mappings
116 - Util: Fix intermittent build failure on OS X
117 - VFS: VFile.sync now updates modified time
118
1190.4.0: (2016-02-02)
120Features:
121 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
122 - I/O viewer
123 - Booting of multiboot images
124 - Customization of GIF recording
125 - Libretro: Cheat code support
126 - Support for GLSL shaders
127 - ROM information view
128 - Support for VBA-style cheat codes
129 - Savestates now store creation timestamps
130 - Key autofire
131 - Libretro: Allow blocking opposing directional input
132 - OpenEmu core for OS X
133 - Libretro: Settings for using BIOS and skipping intro
134 - Libretro: Customizable idle loop removal
135 - Implemented cycle counting for sprite rendering
136 - Cleaner, unified settings window
137 - Added a setting for pausing when the emulator is not in focus
138 - Customizable paths for save games, save states, screenshots and patches
139 - Controller hotplugging
140 - Ability to store save games and active cheats within savestates
141Bugfixes:
142 - ARM7: Fix sign of unaligned LDRSH
143 - ARM7: Fix decoding of some ARM ALU instructions with shifters
144 - Debugger: Fix watchpoints in gdb
145 - GBA: Fix warnings when creating and loading savestates
146 - GBA: Fix Iridion II savetype
147 - GBA BIOS: Fix misaligned CpuSet
148 - GBA Cheats: Fix cheats setting the Action Replay version
149 - GBA Hardware: Fix GPIO on big endian
150 - GBA Memory: Fix DMA register writing behavior
151 - GBA Memory: Fix DMAs triggering two cycles early
152 - Libretro: Fix aspect ratio
153 - Qt: Fix some potential crashes with the gamepad mapping
154 - Qt: Fix keys being mapped incorrectly when loading configuration file
155 - Util: Fix PowerPC PNG read/write pixel order
156 - Util: Fix excessive memory allocation when decoding a PNG
157 - VFS: Fix VFileReadline and remove _vfdReadline
158Misc:
159 - All: Improved PowerPC support
160 - All: Fix some undefined behavior warnings
161 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
162 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
163 - GBA: Implement bad I/O register loading
164 - GBA: Allow jumping to OAM and palette RAM
165 - GBA BIOS: Finish implementing RegisterRamReset
166 - GBA Config: Add "override" layer for better one-time configuration
167 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
168 - GBA Memory: Use a dynamically sized mask for ROM memory
169 - GBA Memory: Implement several unimplemented memory access types
170 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
171 - GBA RR: Starting from savestate now embeds the savegame
172 - GBA RR: Add preliminary SRAM support for VBM loading
173 - GBA RR: Add support for resets in movies
174 - GBA Video: Remove lastHblank, as it is implied
175 - Libretro: Use anonymous memory mappers for large blocks of memory
176 - Libretro: Add install target for libretro core
177 - Qt: Window size command line options are now supported
178 - Qt: Increase usability of key mapper
179 - Qt: Add 'Apply' button to settings window
180 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
181 - Qt: Allow use of modifier keys as input
182 - Qt: Optimize log viewer
183 - Qt: Added button for breaking into the GDB debugger
184 - Qt: Add box for showing duration of rewind
185 - SDL: Support fullscreen in SDL 1.2
186 - SDL: Allow GBASDLAudio to be used without a thread context
187 - Util: Use VFile for configuration
188 - Util: Add MutexTryLock
189
1900.3.2: (2015-12-16)
191Bugfixes:
192 - ARM7: Fix STRT/STRBT
193 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
194 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
195 - Libretro: Fix problems with rumble not turning off
196 - GBA: Fix idle skip state being retained between games
197 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
198 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
199 - GBA BIOS: Fix Sqrt sign
200 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
201 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
202 - GBA Memory: Fix DMA behavior for SRAM accesses
203 - GBA Memory: Fix Store8 to OBJ VRAM
204 - GBA Memory: Fix alignment of LDM/STM on SRAM
205 - GBA Memory: Fix unaligned out-of-bounds ROM loads
206 - GBA Memory: Fix timing of DMAs
207 - GBA Video: Fix _mix for 15-bit color
208 - GBA Video: Fix OAM and palette initialization
209 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
210 - Qt: Use safer isLoaded check in GameController
211 - Qt: Fix a race condition in PainterGL that could lead to a crash
212 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
213 - Qt: Fix font size in memory viewer
214 - Qt: Fix a crash in the memory viewer
215 - Qt: Add additional checks in CheatModel to prevent crashes
216 - Qt: Fix race condition with setting sample rate
217 - Qt: Fix crash when closing multiplayer windows
218 - Qt: Fix resetting while paused
219Misc:
220 - GBA Audio: Implement missing flags on SOUNDCNT_X register
221 - Qt: Add mute option to menu
222
2230.3.1: (2015-10-24)
224Bugfixes:
225 - ARM7: Fix instruction decoding of Thumb shifts
226 - GBA: Deinit savegame when unloading a ROM
227 - GBA: Fix BIOS check on big endian
228 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
229 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
230 - GBA Audio: Fix audio channels being silenced at the wrong time
231 - GBA Memory: Fix bad BIOS Load16 on big endian
232 - GBA Memory: Fix bad Load8 on big endian
233 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
234 - GBA Video: Fix edge case with sprite blend modes and semitransparency
235 - GBA Video: Fix objwin and blending interaction on sprites
236 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
237 - Libretro: Fix a memory leak with the render buffer
238 - Qt: Windows no longer spawn in the top left on first launch
239 - Qt: Fix install path of XDG desktop file with DESTDIR
240 - Qt: Fix drag and drop on Windows
241 - Qt: Reenable double buffering, as disabling it broke some Windows configs
242 - VFS: Fix return values of VFileFILE.read and .write
243Misc:
244 - All: Reset next event to cycles instead of zero to interrupt
245 - All: Add --version flag
246 - ARM7: Force disable LTO on two files to work around a GCC bug
247 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
248 - GBA: Better memory handling with PNG savestates
249 - GBA: Additional savestate sanity checks
250 - GBA: Check for cycle count being too high
251 - GBA Audio: Allow GBAAVStream to have no video callback
252 - GBA BIOS: Implement RegisterRamReset for SIO registers
253 - Qt: Remove useless help icons in dialogs
254 - Qt: Prevent savestate window from opening while in multiplayer
255 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
256 - Qt: Dropping multiplayer windows works more cleanly now
257
2580.3.0: (2015-08-16)
259Features:
260 - Ability to hide individual background layers, or OBJs
261 - Ability to mute individual audio channels
262 - Palette viewer and exporter
263 - Volume control
264 - More shortcuts are editable (e.g. quick save/load)
265 - Rewind now shows the frame after rewinding
266 - Import/Export of GameShark/Action Replay snapshots
267 - Add "Step backwards" item for single increment rewind
268 - Deadzone estimation for game controllers
269 - Analog inputs can be used for shortcuts
270 - Menu items for specific solar sensor brightness levels
271 - Remappable controls for tilt and gyroscope sensors
272 - Status messages for actions taken while a game is running (e.g. save/load state)
273 - Memory inspector
274 - Screensaver can now be suspended while a game is running
275 - Load/save the most recent savestate slot
276 - Support varible speed (PWM) rumble
277 - Ability to cap fast forward speed
278 - Finer control over FPS target
279 - Holdable shortcut for rewinding one frame at a time
280 - Ability to boot directly into the BIOS
281 - Preliminary support for yanking out the game pak while a game is running
282 - Thumb-drive mode by putting a file called portable.ini in the same folder
283 - Configurable display driver, between software and OpenGL
284 - Undo-able savestate loading and saving
285 - Controller profiles now store shortcut settings
286 - Default controller profiles for several common controllers
287 - Libretro now supports BIOS, rumble and solar sensor
288 - Implement BIOS call Stop, for sleep mode
289 - Automatically load patches, if found
290 - Improved video synchronization
291 - Configurable audio output sample rate
292Bugfixes:
293 - ARM7: Fix SWI and IRQ timings
294 - ARM7: Fix Thumb MUL timing
295 - ARM7: Fix timing of multiplies to use N cycles
296 - ARM7: ARMHotplugDetach should call deinit
297 - Debugger: Fix use-after-free in breakpoint clearing code
298 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
299 - GBA: Cap audio FIFO read size during deserialization
300 - GBA: Check for corrupted savestates when loading
301 - GBA: Check for improperly sized savestates when loading
302 - GBA: Check for savestates made from differently sized ROMs
303 - GBA: Fix calls to endian-independent loadstores
304 - GBA: Fix timing of reading from timer registers
305 - GBA: Ensure cycles never go negative
306 - GBA Audio: Force audio FIFOs to 32-bit
307 - GBA Audio: Fix audio pitch changing when adjusting buffer size
308 - GBA Audio: Fix sample order in audio channel 3
309 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
310 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
311 - GBA Memory: Improve Thumb open bus behavior
312 - GBA Memory: Fix potential DMA issue when loading a savestate
313 - GBA Memory: Fix load/store multiple video memory waitstates
314 - GBA SIO: Fix reseting when there are SIO devices attached
315 - GBA Video: Blended sprites should never have other effects applied
316 - GBA Video: Fix out-of-bounds tiles in mosaic
317 - GBA Video: Fix windows not affecting sprites
318 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
319 - GBA Video: Fix timing on first scanline
320 - Qt: Better cleanup when a game crashes
321 - Qt: Fix open ROM dialog filtering for archive formats
322 - Qt: Cap the maximum number of multiplayer windows
323 - Qt: Fix maximum year in sensor override
324 - Qt: Fix window being too tall after exiting fullscreen
325 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
326 - Qt: Fix analog buttons not getting unmapped
327 - Qt: Fix passing command line options
328 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
329 - SDL: Fix SDL build when OpenGL is missing
330 - Util: Allow loading IPS patches that grow the ROM
331 - VFS: Fix resource leaks if some allocations fail
332 - VFS: Fix line-reading to return proper values
333 - Video: Fix an issue with very long filenames
334 - Util: Fix formatting of floats
335Misc:
336 - All: Add --help flag for command line programs
337 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
338 - All: Enable static linking for Windows
339 - All: Enable static linking for OS X
340 - All: Threads are now named
341 - All: Proper handling of Unicode file paths
342 - ARM7: Add emulation for Undefined CPU mode
343 - ARM7: Reduce the size of the Thumb instruction table
344 - GBA: Add status log level
345 - GBA: GBARewind now returns how many states it has rewound
346 - GBA: SIO logging layer
347 - GBA BIOS: Stub out SoundBias
348 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
349 - GBA: Don't include GBACLIDebugger struct unless needed
350 - GBA: Savedata is now synced shortly after data finishes being written
351 - GBA: Process multiple timer events at once, if necessary
352 - GBA Audio: Implement audio reset for channels A/B
353 - GBA Audio: Process multiple audio events at once, if necessary
354 - GBA Hardware: Backport generic RTC source into core
355 - GBA Input: Allow axes and buttons to be mapped to the same key
356 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
357 - GBA SIO: Add a dummy driver for Normal mode
358 - GBA Thread: Add functionality for running callbacks on the GBA thread
359 - GBA Thread: Split GBASync into a separate file
360 - GBA Video: Refactor software renderer into separate files
361 - GBA Video: Slightly optimize mode 0 mosaic rendering
362 - Debugger: Free watchpoints in addition to breakpoints
363 - Qt: Handle saving input settings better
364 - Qt: Move GL frame drawing back onto its own thread
365 - Qt: Fast forward (held) option moved from Other to Emulation menu
366 - Qt: Show version info in window title
367 - Qt: Migrate multiplayer window handling into GBAApp
368 - Qt: Unified file opening and saving with last location
369 - Qt: Fix windows being resizable when they shouldn't have been
370 - Qt: Only hide cursor in full screen
371 - Qt: Replace pause-after-frame mutex with an atomic
372 - Qt: Add application icon and XDG desktop files
373 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
374 - Qt: Don't save window size when entering fullscreen
375 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
376 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
377 - Qt: Increase usability of key mapper
378 - Qt: Show checkmark for window sizes
379 - Qt: Set window path to loaded ROM
380 - Perf: Ability to load savestates immediately on launch
381 - SDL: Properly check for initialization
382 - SDL: Clean up initialization functions
383 - SDL: Clean up GL context
384 - Util: Allow disabling the threading code entirely
385 - VFS: Add sync method to force syncing with backing
386
3870.2.1: (2015-05-13)
388Bugfixes:
389 - All: Fix sanitize-deb script not cleaning up after itself
390 - All: Fix dependencies for libavcodec on Debian-derived platforms
391 - ARM7: Handle writeback for PC in addressing modes 2 and 3
392 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
393 - ARM7: Fix ARM multiply instructions when PC is a destination register
394 - Debugger: Fix use-after-free in breakpoint clearing code
395 - Debugger: Fix boundary conditions in tab completion
396 - GBA: Fix timers not updating timing when writing to only the reload register
397 - GBA: Fix rewind boundary conditions
398 - GBA: Add initial I/O register settings for background matrix registers
399 - GBA: Fix hang when loading a savestate if sync to video is enabled
400 - GBA: Handle out-of-bounds I/O access
401 - GBA: Fix bounds-checking on EEPROM access
402 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
403 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
404 - GBA Memory: Allow SRAM to be 64kB
405 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
406 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
407 - GBA Video: Fix second frame mode 5
408 - Perf: Fix race condition if a game crashes immediately on start
409 - Qt: Fix Display object leak when closing a window
410 - Qt: Fix .deb dependencies
411 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
412 - Qt: Fix window not regaining focus after exiting savestate window
413 - Qt: Fix regression where video would not record if the game had already started
414 - Qt: Fix potential crash if a gamepad causes focus to change
415 - Qt: Fix controller axis querying
416 - Qt: Fix multiplayer windows opening as the wrong size
417 - Qt: Fix controllers sometimes not loading the right profile
418 - SDL: Fix boundary conditions for joystick adjustments
419 - SDL: Allocate properly sized input maps
420 - SDL: Fix potential build issues when Qt and SDL2 are in use
421 - Util: Fix resource leak in UTF-8 handling code
422 - Util: Fix a null-pointer issue when attempting to delete a key
423 - VFS: Fix resource leaks if some allocations fail
424 - Video: Fix an issue with very long filenames
425Misc:
426 - GBA Memory: Soft-crash if jumping past the end of a ROM
427 - Qt: Show multiplayer numbers in window title
428 - Qt: Solar sensor can have shortcuts set
429
4300.2.0: (2015-04-03)
431Features:
432 - Support for gamepad axes, e.g. analog sticks or triggers
433 - Add scale presets for up to 6x
434 - Settings window
435 - Bilinear resampling option
436 - Add option to skip BIOS start screen
437 - List of recently opened games
438 - Support for games using the Solar Sensor
439 - Better audio resampling via blip-buf
440 - Game Pak overrides dialog for setting savetype and sensor values
441 - Support for games using the tilt sensor
442 - Remappable shortcuts for keyboard and gamepad
443 - Rewinding of emulation
444 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
445 - Support IPv6
446 - Save directory of last loaded file
447 - Support BPS patches
448 - Automatically detect and optimize out idle loops
449 - Configurable game overrides
450 - Support loading 7-Zip files
451 - Drag and drop game loading
452 - Cheat code support
453 - Runtime configurable audio driver
454 - Libretro core for use with RetroArch and other front-ends
455 - Controller profiles for setting different bindings for different controllers
456 - Ability to lock aspect ratio
457 - Local link cable support
458 - Ability to switch which game controller is in use per instance
459 - Ability to prevent opposing directional input
460 - Warning dialog if an unimplemented BIOS feature is called
461 - Debugger: Add CLI "frame", frame advance command
462 - Debugger: Add CLI functions for writing to memory
463 - Debugger: Add CLI functions for examining memory regions
464 - Debugger: Add CLI function for writing a register
465Bugfixes:
466 - ARM7: Extend prefetch by one stage
467 - ARM7: Fix cycle counting for loads
468 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
469 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
470 - GBA: Initialize gba.sync to null
471 - GBA: Fix timer initialization
472 - GBA Audio: Support 16-bit writes to FIFO audio
473 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
474 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
475 - GBA BIOS: Fix BIOS prefetch after reset
476 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
477 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
478 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
479 - GBA Memory: Fix I cycles that had been moved to ARM7 core
480 - GBA Memory: Fix cycle counting for 32-bit load/stores
481 - GBA RR: Fix fallthrough error when reading tags from a movie
482 - GBA Thread: Fix possible hang when loading an archive
483 - GBA Thread: Fix possible deadlock in video sync
484 - Perf: Fix crash when the GBA thread fails to start
485 - Qt: Fix crash starting a GDB stub if a game isn't loaded
486 - Qt: Fix crash when adjusting settings after closing a game
487 - Qt: Fix crash when starting GDB stub after closing a game
488 - Qt: Fix patch loading while a game is running
489 - Qt: Fix crash when loading a game after stopping GDB server
490 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
491 - Qt: Fix crash when attempting to pause if a game is not running
492 - SDL: Properly clean up if a game doesn't launch
493 - Util: Fix sockets on Windows
494Misc:
495 - All: Enable link-time optimization
496 - Debugger: Watchpoints now work on STM/LDM instructions
497 - Debugger: Clean up GDB stub network interfacing
498 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
499 - Debugger: Merge Thumb BL instructions when disassembling
500 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
501 - Debugger: Watchpoints now report address watched (fixes #68)
502 - Debugger: Add support for soft breakpoints
503 - Debugger: Make I/O register names be addresses instead of values
504 - Debugger: Rename read/write commands
505 - GBA: Improve accuracy of event timing
506 - GBA: Add API for getting Configuration structs for overrides and input
507 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
508 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
509 - GBA: Move A/V stream interface into core
510 - GBA: Savestates now take into account savedata state machines (fixes #109)
511 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
512 - GBA Memory: Simplify memory API and use fixed bus width
513 - GBA Thread: Make GBASyncWaitFrameStart time out
514 - GBA Video: Start video at the last scanline instead of the first
515 - Qt: Optimize logo drawing
516 - Qt: Move frame upload back onto main thread
517 - Qt: Remember window position
518 - Qt: Double-clicking on the window toggles full screen
519 - Util: Use proper locale for reading and writing float values
520
5210.1.1: (2015-01-24)
522Bugfixes:
523 - ARM7: Fix LDM writeback to a register already written
524 - GBA: Fix timers 2 and 3 updating incorrectly
525 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
526 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
527 - GBA Audio: Properly initialize audio FIFO channels
528 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
529 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
530 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
531 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
532 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
533 - GBA BIOS: Fix HuffUnComp boundary conditions
534 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
535 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
536 - GBA Memory: Filter out top nybble of DMA addresses
537 - GBA Memory: Properly bounds-check VRAM accesses
538 - GBA Memory: Fix initial DMA state
539 - GBA Thread: Allow halted games to exit cleanly
540 - GBA Video: Fix blend issues with obscured middle layers
541 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
542 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
543 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
544 - GBA Video: Fix sprite boundary conditions with mosaic
545 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
546 - Qt: Fix issue with set frame sizes being the wrong height
547 - Qt: Fix emulator crashing when full screen if a game is not running
548 - Qt: Fix window focus issues
549 - Qt: Properly set default video recording settings
550 - Qt: Fix a race condition when a game crashes immediately
551 - Qt: Fix some cases where key mapping can break if focus is adjusted
552 - Qt: Fix crash if a game pauses before any frames are shown
553 - Debugger: Negative PC-relative loads now properly subtract the offset
554 - Debugger: Align PC-relative loads in Thumb
555 - Debugger: Fix watchpoints triggering too late
556 - Debugger: Fix binary print putting spaces between digits
557 - Video: Ensure FFmpeg encoder has audio frames
558 - Video: Fix uncompressed PCM audio recording
559 - Video: Fix FFmpeg crashing when the file extension is wrong
560 - Util: Fix SOCKET_FAILED macro
561Misc:
562 - GBA: Exit cleanly on FATAL if the port supports it
563 - GBA Memory: Implement 16- and 32-bit loads from SRAM
564 - Qt: Disable sync to video by default
565 - Qt: Handle a game crash without crashing
566 - Qt: Set default log level to FATAL, ERROR and WARN
567 - Qt: Clarify some phrasing in the menus
568 - Qt: Clear active buttons when focus is lost
569
5700.1.0: (2014-12-13)
571 - Initial release