#ifndef SDL_AUDIO_H #define SDL_AUDIO_H #include "common.h" #include struct GBASDLAudio { // Input size_t samples; // State SDL_AudioSpec desiredSpec; SDL_AudioSpec obtainedSpec; float drift; float ratio; struct GBAAudio* audio; struct GBAThread* thread; }; bool GBASDLInitAudio(struct GBASDLAudio* context); void GBASDLDeinitAudio(struct GBASDLAudio* context); #endif