CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load, solar sensor)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12Bugfixes:
13 - GBA: Fix timers not updating timing when writing to only the reload register
14 - All: Fix sanitize-deb script not cleaning up after itself
15 - Qt: Fix Display object leak when closing a window
16 - Qt: Fix .deb dependencies
17 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
18 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
19 - ARM7: Fix SWI and IRQ timings
20 - GBA Audio: Force audio FIFOs to 32-bit
21 - GBA Memory: Ensure changing the timing of a DMA reschedules it
22 - Qt: Fix window not regaining focus after exiting savestate window
23 - Qt: Fix regression where video would not record if the game had already started
24 - GBA: Fix rewind boundary conditions
25 - GBA: Add initial I/O register settings for background matrix registers
26 - Qt: Fix potential crash if a gamepad causes focus to change
27 - GBA Memory: Allow SRAM to be 64kB
28 - Qt: Fix controller axis querying
29 - GBA Memory: Improve Thumb open bus behavior
30Misc:
31 - Qt: Show multiplayer numbers in window title
32
330.2.0: (2015-04-03)
34Features:
35 - Support for gamepad axes, e.g. analog sticks or triggers
36 - Add scale presets for up to 6x
37 - Settings window
38 - Bilinear resampling option
39 - Add option to skip BIOS start screen
40 - List of recently opened games
41 - Support for games using the Solar Sensor
42 - Better audio resampling via blip-buf
43 - Game Pak overrides dialog for setting savetype and sensor values
44 - Support for games using the tilt sensor
45 - Remappable shortcuts for keyboard and gamepad
46 - Rewinding of emulation
47 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
48 - Support IPv6
49 - Save directory of last loaded file
50 - Support BPS patches
51 - Automatically detect and optimize out idle loops
52 - Configurable game overrides
53 - Support loading 7-Zip files
54 - Drag and drop game loading
55 - Cheat code support
56 - Runtime configurable audio driver
57 - Libretro core for use with RetroArch and other front-ends
58 - Controller profiles for setting different bindings for different controllers
59 - Ability to lock aspect ratio
60 - Local link cable support
61 - Ability to switch which game controller is in use per instance
62 - Ability to prevent opposing directional input
63 - Warning dialog if an unimplemented BIOS feature is called
64 - Debugger: Add CLI "frame", frame advance command
65 - Debugger: Add CLI functions for writing to memory
66 - Debugger: Add CLI functions for examining memory regions
67 - Debugger: Add CLI function for writing a register
68Bugfixes:
69 - ARM7: Extend prefetch by one stage
70 - ARM7: Fix cycle counting for loads
71 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
72 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
73 - GBA: Initialize gba.sync to null
74 - GBA: Fix timer initialization
75 - GBA Audio: Support 16-bit writes to FIFO audio
76 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
77 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
78 - GBA BIOS: Fix BIOS prefetch after reset
79 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
80 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
81 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
82 - GBA Memory: Fix I cycles that had been moved to ARM7 core
83 - GBA Memory: Fix cycle counting for 32-bit load/stores
84 - GBA RR: Fix fallthrough error when reading tags from a movie
85 - GBA Thread: Fix possible hang when loading an archive
86 - GBA Thread: Fix possible deadlock in video sync
87 - Perf: Fix crash when the GBA thread fails to start
88 - Qt: Fix crash starting a GDB stub if a game isn't loaded
89 - Qt: Fix crash when adjusting settings after closing a game
90 - Qt: Fix crash when starting GDB stub after closing a game
91 - Qt: Fix patch loading while a game is running
92 - Qt: Fix crash when loading a game after stopping GDB server
93 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
94 - Qt: Fix crash when attempting to pause if a game is not running
95 - SDL: Properly clean up if a game doesn't launch
96 - Util: Fix sockets on Windows
97Misc:
98 - All: Enable link-time optimization
99 - Debugger: Watchpoints now work on STM/LDM instructions
100 - Debugger: Clean up GDB stub network interfacing
101 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
102 - Debugger: Merge Thumb BL instructions when disassembling
103 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
104 - Debugger: Watchpoints now report address watched (fixes #68)
105 - Debugger: Add support for soft breakpoints
106 - Debugger: Make I/O register names be addresses instead of values
107 - Debugger: Rename read/write commands
108 - GBA: Improve accuracy of event timing
109 - GBA: Add API for getting Configuration structs for overrides and input
110 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
111 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
112 - GBA: Move A/V stream interface into core
113 - GBA: Savestates now take into account savedata state machines (fixes #109)
114 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
115 - GBA Memory: Simplify memory API and use fixed bus width
116 - GBA Thread: Make GBASyncWaitFrameStart time out
117 - GBA Video: Start video at the last scanline instead of the first
118 - Qt: Optimize logo drawing
119 - Qt: Move frame upload back onto main thread
120 - Qt: Remember window position
121 - Qt: Double-clicking on the window toggles full screen
122 - Util: Use proper locale for reading and writing float values
123
1240.1.1: (2015-01-24)
125Bugfixes:
126 - ARM7: Fix LDM writeback to a register already written
127 - GBA: Fix timers 2 and 3 updating incorrectly
128 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
129 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
130 - GBA Audio: Properly initialize audio FIFO channels
131 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
132 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
133 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
134 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
135 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
136 - GBA BIOS: Fix HuffUnComp boundary conditions
137 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
138 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
139 - GBA Memory: Filter out top nybble of DMA addresses
140 - GBA Memory: Properly bounds-check VRAM accesses
141 - GBA Memory: Fix initial DMA state
142 - GBA Thread: Allow halted games to exit cleanly
143 - GBA Video: Fix blend issues with obscured middle layers
144 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
145 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
146 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
147 - GBA Video: Fix sprite boundary conditions with mosaic
148 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
149 - Qt: Fix issue with set frame sizes being the wrong height
150 - Qt: Fix emulator crashing when full screen if a game is not running
151 - Qt: Fix window focus issues
152 - Qt: Properly set default video recording settings
153 - Qt: Fix a race condition when a game crashes immediately
154 - Qt: Fix some cases where key mapping can break if focus is adjusted
155 - Qt: Fix crash if a game pauses before any frames are shown
156 - Debugger: Negative PC-relative loads now properly subtract the offset
157 - Debugger: Align PC-relative loads in Thumb
158 - Debugger: Fix watchpoints triggering too late
159 - Debugger: Fix binary print putting spaces between digits
160 - Video: Ensure FFmpeg encoder has audio frames
161 - Video: Fix uncompressed PCM audio recording
162 - Video: Fix FFmpeg crashing when the file extension is wrong
163 - Util: Fix SOCKET_FAILED macro
164Misc:
165 - GBA: Exit cleanly on FATAL if the port supports it
166 - GBA Memory: Implement 16- and 32-bit loads from SRAM
167 - Qt: Disable sync to video by default
168 - Qt: Handle a game crash without crashing
169 - Qt: Set default log level to FATAL, ERROR and WARN
170 - Qt: Clarify some phrasing in the menus
171 - Qt: Clear active buttons when focus is lost
172
1730.1.0: (2014-12-13)
174 - Initial release