src/platform/qt/GBAApp.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GBAApp.h"
7
8#include "AudioProcessor.h"
9#include "GameController.h"
10
11#include <QFileOpenEvent>
12
13extern "C" {
14#include "platform/commandline.h"
15}
16
17using namespace QGBA;
18
19GBAApp::GBAApp(int& argc, char* argv[])
20 : QApplication(argc, argv)
21 , m_window(&m_configController)
22{
23#ifdef BUILD_SDL
24 SDL_Init(SDL_INIT_NOPARACHUTE);
25#endif
26
27 SocketSubsystemInit();
28
29 QApplication::setApplicationName(PROJECT_NAME);
30 QApplication::setApplicationVersion(PROJECT_VERSION);
31
32#ifndef Q_OS_MAC
33 m_window.show();
34#endif
35
36 GBAArguments args;
37 if (m_configController.parseArguments(&args, argc, argv)) {
38 m_window.argumentsPassed(&args);
39 } else {
40 m_window.loadConfig();
41 }
42 freeArguments(&args);
43
44 AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController.getQtOption("audioDriver").toInt()));
45 m_window.controller()->reloadAudioDriver();
46
47#ifdef Q_OS_MAC
48 m_window.show();
49#endif
50}
51
52bool GBAApp::event(QEvent* event) {
53 if (event->type() == QEvent::FileOpen) {
54 m_window.controller()->loadGame(static_cast<QFileOpenEvent*>(event)->file());
55 return true;
56 }
57 return QApplication::event(event);
58}