all repos — mgba @ a0d223eef7c33382231510db9c851f856c891323

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7Bugfixes:
  8 - LR35902: Fix core never exiting with certain event patterns
  9 - GB Timer: Improve DIV reset behavior
 10 - GBA Memory: Fix misaligned BIOS reads
 11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 13 - GB MBC: Fix SRAM dangling pointer with RTC games
 14 - Windows: Fix Unicode directory handling
 15 - Qt: Fix changing resolution of software renderer
 16 - Qt: Fix setting overrides
 17 - GBA Cheats: Fix GameShark ROM patches
 18 - Qt: Fix cut off tiles and alignment issues in tile viewer
 19 - GB MBC: Fix initializing MBC when no ROM is loaded
 20 - VFS: Fix resizing memory chunks when not needed
 21 - GB Memory: Fix patching ROM bank 0
 22Misc:
 23 - SDL: Remove scancode key input
 24 - GBA Video: Clean up unused timers
 25 - Test: Add a basic test suite
 26 - GBA Video: Allow multiple handles into the same tile cache
 27 - VFS: Call msync when syncing mapped data
 28 - GBA Video, GB Video: Colors are now fully scaled
 29 - PSP2: Improved controller rumble
 30 - GB, GBA: Prevent loading null ROMs
 31 - VFS: Allow truncating memory chunk VFiles
 32 - Debugger: Modularize CLI debugger
 33
 340.5.1: (2016-10-05)
 35Bugfixes:
 36 - Core: Fix importing save games as read-only
 37 - FFmpeg: Fix encoding AAC
 38 - GB: Fix invalid STOP behavior on Game Boy Color
 39 - GB: Initialize audio properly
 40 - GB: Properly clear KEY1 bit 0 when switching speeds
 41 - GB: Properly unload save files when unloading a ROM
 42 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 43 - GB MBC: Fix MBC7 when size is incorrectly specified
 44 - GB MBC: Fix RTC access when no save file is loaded
 45 - GB SIO: Don't auto-clock external shift clock
 46 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 47 - GB Video: Fix video frames getting missed when LCDC is off
 48 - GB Video: Clear screen when LCDC is off
 49 - GBA Cheats: Fix holding onto pointers that may get invalidated
 50 - GBA Cheats: Fix key-activated CodeBreaker cheats
 51 - GBA Cheats: Fix uninitialized memory getting freed when saving
 52 - GBA Hardware: Improve Game Boy Player rumble behavior
 53 - GBA Memory: Fix several unused I/O register read values
 54 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 55 - LR35902: Fix events running with the wrong cycle active
 56 - Qt: Fix "close" button on Overrides view
 57 - Qt: Fix saving overrides
 58 - Qt: Fix directory set unloading when replacing the ROM
 59 - Qt: Fix patch loading
 60 - Qt: Fix crash when saving an override if a game isn't loaded
 61 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 62 - SDL: Attach rumble in SDL frontend
 63 - Util: Fix PNG identification on files too small to be a PNG
 64Misc:
 65 - All: Only update version info if needed
 66 - All: Split out install locations for Libretro and OpenEmu
 67 - FFmpeg: Encoding cleanup
 68 - GB: Reset active region when reloading ROM
 69 - GB Memory: Initialize RAM pattern for GBC
 70 - GB Video: Improved video timings
 71 - Qt: Manage window sizes slightly better
 72 - Qt: Remember scale option independent of core dimensions
 73
 740.5.0: (2016-09-19)
 75Features:
 76 - Game Boy support
 77 - Support for encrypted CodeBreaker GBA cheats
 78 - Emulation of Vast Fame protected GBA carts (taizou)
 79 - Tile viewer
 80 - Threaded rendering mode
 81 - Libretro: Memory map and achievement support (leiradel)
 82 - GUI: Add UI control remapping
 83 - GUI: Add fast-forward
 84 - Wii: 240p support
 85 - 3DS: Adjustable screen darkening
 86 - Ability to temporarily load a savegame
 87 - Load specific files out of archives
 88 - Automatic BIOS detection
 89Bugfixes:
 90 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 91 - Debugger: Fix GDB breakpoints
 92 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 93 - GBA: Fix filehandle leak with savegames
 94 - GBA: Timer 0 cannot be count up
 95 - GBA: Count up timers should not count themselves
 96 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 97 - GBA Memory: Fix ldm {pc}
 98 - GBA Savedata: Fix savedata sync timer
 99 - GBA Savedata: Only unmap savedata if present
100 - GBA Serialize: Savestates now properly store prefetch
101 - GBA Video: WIN0/1 take priority over OBJWIN
102 - GBA Video: Fix out-of-order OBJWIN
103 - PSP2: Fix GPU crash while exiting
104 - PSP2: Fix VSync
105 - PSP2: Fix accelerometer range
106 - PSP2: Actually load screen mode setting
107 - PSP2: Fix gyroscope direction
108 - PSP2: Delete threads after they return
109 - PSP2: Fix mapping/unmapping from not at 0
110 - Qt: Fix bug in software renderer scaling
111 - Qt: Fix hanging key press after disabling autofire
112 - Qt: Fix being unable to pause manually when using auto-pausing
113 - SDL: Fix axes being mapped wrong
114 - Util: Fix realloc semantics in utf16to8
115 - Util: Fix inserting too many items into a hash table
116 - VFS: Fix uninitialized varaible reading from 7z
117 - VFS: Fix reading multiple files from a 7z archive
118 - Wii: Fix framelimiting after a slowdown
119 - Wii: Fix garbage flash at startup
120Misc:
121 - 3DS: Use blip_add_delta_fast for a small speed improvement
122 - 3DS: Allow UTF-16 filenames
123 - 3DS: Port to using citro3D
124 - 3DS: Use system font for menus
125 - 3DS: Attempt to use Core 2 for threads
126 - 3DS: Adjustable filering
127 - 3DS: 3D banner
128 - All: Add QUIET parameter to silence CMake
129 - All: Faster memory read/write
130 - ARM7: Support forcing Thumb mode via MSR
131 - ARM7: Flush prefetch cache when loading CPSR via MSR
132 - ARM7: Clean up instruction decoding for future expandability
133 - Debugger: Support register and memory writes via GDB stub
134 - Debugger: Add software breakpoint support to gdb
135 - FFmpeg: Full support for libavcodec 56+
136 - GBA: Better debug logging if event processing breaks
137 - GBA Audio: Force audio DMAs to not increment destination
138 - GBA BIOS: Use custom ArcTan, not relying on OS
139 - GBA Hardware: Clean up dead code in GBP
140 - GBA Memory: Optimize stalling behavior
141 - GBA Memory: Optimize Load-/StoreMultiple
142 - GBA Savedata: Add realistic timing for EEPROM
143 - GBA Serialize: Savestates now store if CPU was halted
144 - GBA Video: Remove old slow path fallback
145 - GBA Video: Optimize sprite drawing
146 - GBA Video: Optimize mode 0 rendering
147 - GBA Video: Optimize compositing cases slightly
148 - GUI: Screenshot dimensions are now passed through
149 - GUI: Add back logging
150 - GUI: Only reload config if manually saved
151 - GUI: Increase scrolling speed
152 - OpenGL: Log shader compilation failure
153 - OpenGL: Add texSize uniform
154 - Qt: Make -g flag work in Qt build
155 - Qt: Simplify OpenGL context creation
156 - Qt: Thread startup improvements
157 - Qt: Make audio channel/video layer options shortcut mappable
158 - Qt: Remove some C99isms from C++ code
159 - Qt: Remove default autofire mappings
160 - Qt: Make reseting when pasued frame-accurate
161 - Qt: Rearchitect game closing codepath
162 - PSP2: Use system font for menus
163 - PSP2: Add rumble for PS TV
164 - PSP2: Add fit-to-height screen mode
165 - PSP2: Sync files per descriptor
166 - PSP2: Allow UTF-8 filenames
167 - PSP2: Screenshots are now saved into the Photo Gallery
168 - PSP2: Stop underclocking when menuing
169 - SDL: Increase default audio buffer size to 1024 samples
170 - SDL: More responsive rumble
171 - Util: Add Vector GetConstPointer
172 - Util: Add rtrim
173 - Util: Add endswith
174 - VFS: Improve zip file detection
175 - Wii: Add pixelated resample filter
176 - Windows: Add native VDir support
177 - Util: Add PRIz macro for libc versions that don't support %z
178
1790.4.1: (2016-07-11)
180Bugfixes:
181 - All: Fix several file handle leaks
182 - All: Fix instruction tables getting zeroed when linking sometimes
183 - ARM7: Fix flags on SBC/RSC
184 - ARM7: Fix setting spsr privilege bits when spsr is empty
185 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
186 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
187 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
188 - GBA Memory: Fix executing code from OBJ region of VRAM
189 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
190 - GBA Serialize: Fix loading savegames from savestates
191 - OpenGL: Correct boolean vector strcmp strings for uniforms
192 - Qt: Fix sending gameStopped twice
193 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
194 - Qt: Fix initial state of key mapping
195 - Qt: Initialize m_useBios
196 - SDL: Fix joystick initialization on BSD
197 - SDL: Fix potential joystick crash in games with rumble
198 - SDL: Fix SDL 1.2 build
199 - SDL: Fix sporadic crash when deinitializing audio
200 - Shaders: Fix AGS-001 shader with some bad drivers
201 - Util: Use closesocket on Windows
202 - Util: Fix socket bind addresses
203 - VFS: Fix reading 7z archives without rewinding first
204 - VFS: VFileFromFD should not open directories
205 - Wii: Fix tilting direction
206 - Util: Fix realloc semantics in utf16to8
207Misc:
208 - All: Allow use of external minizip library
209 - Debugger: CLI debugger now exits when end-of-stream is reached
210 - FFmpeg: Update dependencies on Ubuntu
211 - GBA: Slightly optimize GBAProcessEvents
212 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
213 - GBA Video: Null renderer should return proper register values
214 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
215 - Qt: Add preset for DualShock 4
216 - Qt: Update 360 input profile on OS X to reflect newer drivers
217 - Qt: Remove use of NaN
218 - Qt: Canonicalize file paths when loading games
219 - Qt: Add refresh button to controller editing
220 - SDL: Remove default gamepad mappings
221 - Util: Fix intermittent build failure on OS X
222 - VFS: VFile.sync now updates modified time
223
2240.4.0: (2016-02-02)
225Features:
226 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
227 - I/O viewer
228 - Booting of multiboot images
229 - Customization of GIF recording
230 - Libretro: Cheat code support
231 - Support for GLSL shaders
232 - ROM information view
233 - Support for VBA-style cheat codes
234 - Savestates now store creation timestamps
235 - Key autofire
236 - Libretro: Allow blocking opposing directional input
237 - OpenEmu core for OS X
238 - Libretro: Settings for using BIOS and skipping intro
239 - Libretro: Customizable idle loop removal
240 - Implemented cycle counting for sprite rendering
241 - Cleaner, unified settings window
242 - Added a setting for pausing when the emulator is not in focus
243 - Customizable paths for save games, save states, screenshots and patches
244 - Controller hotplugging
245 - Ability to store save games and active cheats within savestates
246Bugfixes:
247 - ARM7: Fix sign of unaligned LDRSH
248 - ARM7: Fix decoding of some ARM ALU instructions with shifters
249 - Debugger: Fix watchpoints in gdb
250 - GBA: Fix warnings when creating and loading savestates
251 - GBA: Fix Iridion II savetype
252 - GBA BIOS: Fix misaligned CpuSet
253 - GBA Cheats: Fix cheats setting the Action Replay version
254 - GBA Hardware: Fix GPIO on big endian
255 - GBA Memory: Fix DMA register writing behavior
256 - GBA Memory: Fix DMAs triggering two cycles early
257 - Libretro: Fix aspect ratio
258 - Qt: Fix some potential crashes with the gamepad mapping
259 - Qt: Fix keys being mapped incorrectly when loading configuration file
260 - Util: Fix PowerPC PNG read/write pixel order
261 - Util: Fix excessive memory allocation when decoding a PNG
262 - VFS: Fix VFileReadline and remove _vfdReadline
263Misc:
264 - All: Improved PowerPC support
265 - All: Fix some undefined behavior warnings
266 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
267 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
268 - GBA: Implement bad I/O register loading
269 - GBA: Allow jumping to OAM and palette RAM
270 - GBA BIOS: Finish implementing RegisterRamReset
271 - GBA Config: Add "override" layer for better one-time configuration
272 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
273 - GBA Memory: Use a dynamically sized mask for ROM memory
274 - GBA Memory: Implement several unimplemented memory access types
275 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
276 - GBA RR: Starting from savestate now embeds the savegame
277 - GBA RR: Add preliminary SRAM support for VBM loading
278 - GBA RR: Add support for resets in movies
279 - GBA Video: Remove lastHblank, as it is implied
280 - Libretro: Use anonymous memory mappers for large blocks of memory
281 - Libretro: Add install target for libretro core
282 - Qt: Window size command line options are now supported
283 - Qt: Increase usability of key mapper
284 - Qt: Add 'Apply' button to settings window
285 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
286 - Qt: Allow use of modifier keys as input
287 - Qt: Optimize log viewer
288 - Qt: Added button for breaking into the GDB debugger
289 - Qt: Add box for showing duration of rewind
290 - SDL: Support fullscreen in SDL 1.2
291 - SDL: Allow GBASDLAudio to be used without a thread context
292 - Util: Use VFile for configuration
293 - Util: Add MutexTryLock
294
2950.3.2: (2015-12-16)
296Bugfixes:
297 - ARM7: Fix STRT/STRBT
298 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
299 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
300 - Libretro: Fix problems with rumble not turning off
301 - GBA: Fix idle skip state being retained between games
302 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
303 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
304 - GBA BIOS: Fix Sqrt sign
305 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
306 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
307 - GBA Memory: Fix DMA behavior for SRAM accesses
308 - GBA Memory: Fix Store8 to OBJ VRAM
309 - GBA Memory: Fix alignment of LDM/STM on SRAM
310 - GBA Memory: Fix unaligned out-of-bounds ROM loads
311 - GBA Memory: Fix timing of DMAs
312 - GBA Video: Fix _mix for 15-bit color
313 - GBA Video: Fix OAM and palette initialization
314 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
315 - Qt: Use safer isLoaded check in GameController
316 - Qt: Fix a race condition in PainterGL that could lead to a crash
317 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
318 - Qt: Fix font size in memory viewer
319 - Qt: Fix a crash in the memory viewer
320 - Qt: Add additional checks in CheatModel to prevent crashes
321 - Qt: Fix race condition with setting sample rate
322 - Qt: Fix crash when closing multiplayer windows
323 - Qt: Fix resetting while paused
324Misc:
325 - GBA Audio: Implement missing flags on SOUNDCNT_X register
326 - Qt: Add mute option to menu
327
3280.3.1: (2015-10-24)
329Bugfixes:
330 - ARM7: Fix instruction decoding of Thumb shifts
331 - GBA: Deinit savegame when unloading a ROM
332 - GBA: Fix BIOS check on big endian
333 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
334 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
335 - GBA Audio: Fix audio channels being silenced at the wrong time
336 - GBA Memory: Fix bad BIOS Load16 on big endian
337 - GBA Memory: Fix bad Load8 on big endian
338 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
339 - GBA Video: Fix edge case with sprite blend modes and semitransparency
340 - GBA Video: Fix objwin and blending interaction on sprites
341 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
342 - Libretro: Fix a memory leak with the render buffer
343 - Qt: Windows no longer spawn in the top left on first launch
344 - Qt: Fix install path of XDG desktop file with DESTDIR
345 - Qt: Fix drag and drop on Windows
346 - Qt: Reenable double buffering, as disabling it broke some Windows configs
347 - VFS: Fix return values of VFileFILE.read and .write
348Misc:
349 - All: Reset next event to cycles instead of zero to interrupt
350 - All: Add --version flag
351 - ARM7: Force disable LTO on two files to work around a GCC bug
352 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
353 - GBA: Better memory handling with PNG savestates
354 - GBA: Additional savestate sanity checks
355 - GBA: Check for cycle count being too high
356 - GBA Audio: Allow GBAAVStream to have no video callback
357 - GBA BIOS: Implement RegisterRamReset for SIO registers
358 - Qt: Remove useless help icons in dialogs
359 - Qt: Prevent savestate window from opening while in multiplayer
360 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
361 - Qt: Dropping multiplayer windows works more cleanly now
362
3630.3.0: (2015-08-16)
364Features:
365 - Ability to hide individual background layers, or OBJs
366 - Ability to mute individual audio channels
367 - Palette viewer and exporter
368 - Volume control
369 - More shortcuts are editable (e.g. quick save/load)
370 - Rewind now shows the frame after rewinding
371 - Import/Export of GameShark/Action Replay snapshots
372 - Add "Step backwards" item for single increment rewind
373 - Deadzone estimation for game controllers
374 - Analog inputs can be used for shortcuts
375 - Menu items for specific solar sensor brightness levels
376 - Remappable controls for tilt and gyroscope sensors
377 - Status messages for actions taken while a game is running (e.g. save/load state)
378 - Memory inspector
379 - Screensaver can now be suspended while a game is running
380 - Load/save the most recent savestate slot
381 - Support varible speed (PWM) rumble
382 - Ability to cap fast forward speed
383 - Finer control over FPS target
384 - Holdable shortcut for rewinding one frame at a time
385 - Ability to boot directly into the BIOS
386 - Preliminary support for yanking out the game pak while a game is running
387 - Thumb-drive mode by putting a file called portable.ini in the same folder
388 - Configurable display driver, between software and OpenGL
389 - Undo-able savestate loading and saving
390 - Controller profiles now store shortcut settings
391 - Default controller profiles for several common controllers
392 - Libretro now supports BIOS, rumble and solar sensor
393 - Implement BIOS call Stop, for sleep mode
394 - Automatically load patches, if found
395 - Improved video synchronization
396 - Configurable audio output sample rate
397Bugfixes:
398 - ARM7: Fix SWI and IRQ timings
399 - ARM7: Fix Thumb MUL timing
400 - ARM7: Fix timing of multiplies to use N cycles
401 - ARM7: ARMHotplugDetach should call deinit
402 - Debugger: Fix use-after-free in breakpoint clearing code
403 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
404 - GBA: Cap audio FIFO read size during deserialization
405 - GBA: Check for corrupted savestates when loading
406 - GBA: Check for improperly sized savestates when loading
407 - GBA: Check for savestates made from differently sized ROMs
408 - GBA: Fix calls to endian-independent loadstores
409 - GBA: Fix timing of reading from timer registers
410 - GBA: Ensure cycles never go negative
411 - GBA Audio: Force audio FIFOs to 32-bit
412 - GBA Audio: Fix audio pitch changing when adjusting buffer size
413 - GBA Audio: Fix sample order in audio channel 3
414 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
415 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
416 - GBA Memory: Improve Thumb open bus behavior
417 - GBA Memory: Fix potential DMA issue when loading a savestate
418 - GBA Memory: Fix load/store multiple video memory waitstates
419 - GBA SIO: Fix reseting when there are SIO devices attached
420 - GBA Video: Blended sprites should never have other effects applied
421 - GBA Video: Fix out-of-bounds tiles in mosaic
422 - GBA Video: Fix windows not affecting sprites
423 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
424 - GBA Video: Fix timing on first scanline
425 - Qt: Better cleanup when a game crashes
426 - Qt: Fix open ROM dialog filtering for archive formats
427 - Qt: Cap the maximum number of multiplayer windows
428 - Qt: Fix maximum year in sensor override
429 - Qt: Fix window being too tall after exiting fullscreen
430 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
431 - Qt: Fix analog buttons not getting unmapped
432 - Qt: Fix passing command line options
433 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
434 - SDL: Fix SDL build when OpenGL is missing
435 - Util: Allow loading IPS patches that grow the ROM
436 - VFS: Fix resource leaks if some allocations fail
437 - VFS: Fix line-reading to return proper values
438 - Video: Fix an issue with very long filenames
439 - Util: Fix formatting of floats
440Misc:
441 - All: Add --help flag for command line programs
442 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
443 - All: Enable static linking for Windows
444 - All: Enable static linking for OS X
445 - All: Threads are now named
446 - All: Proper handling of Unicode file paths
447 - ARM7: Add emulation for Undefined CPU mode
448 - ARM7: Reduce the size of the Thumb instruction table
449 - GBA: Add status log level
450 - GBA: GBARewind now returns how many states it has rewound
451 - GBA: SIO logging layer
452 - GBA BIOS: Stub out SoundBias
453 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
454 - GBA: Don't include GBACLIDebugger struct unless needed
455 - GBA: Savedata is now synced shortly after data finishes being written
456 - GBA: Process multiple timer events at once, if necessary
457 - GBA Audio: Implement audio reset for channels A/B
458 - GBA Audio: Process multiple audio events at once, if necessary
459 - GBA Hardware: Backport generic RTC source into core
460 - GBA Input: Allow axes and buttons to be mapped to the same key
461 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
462 - GBA SIO: Add a dummy driver for Normal mode
463 - GBA Thread: Add functionality for running callbacks on the GBA thread
464 - GBA Thread: Split GBASync into a separate file
465 - GBA Video: Refactor software renderer into separate files
466 - GBA Video: Slightly optimize mode 0 mosaic rendering
467 - Debugger: Free watchpoints in addition to breakpoints
468 - Qt: Handle saving input settings better
469 - Qt: Move GL frame drawing back onto its own thread
470 - Qt: Fast forward (held) option moved from Other to Emulation menu
471 - Qt: Show version info in window title
472 - Qt: Migrate multiplayer window handling into GBAApp
473 - Qt: Unified file opening and saving with last location
474 - Qt: Fix windows being resizable when they shouldn't have been
475 - Qt: Only hide cursor in full screen
476 - Qt: Replace pause-after-frame mutex with an atomic
477 - Qt: Add application icon and XDG desktop files
478 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
479 - Qt: Don't save window size when entering fullscreen
480 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
481 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
482 - Qt: Increase usability of key mapper
483 - Qt: Show checkmark for window sizes
484 - Qt: Set window path to loaded ROM
485 - Perf: Ability to load savestates immediately on launch
486 - SDL: Properly check for initialization
487 - SDL: Clean up initialization functions
488 - SDL: Clean up GL context
489 - Util: Allow disabling the threading code entirely
490 - VFS: Add sync method to force syncing with backing
491
4920.2.1: (2015-05-13)
493Bugfixes:
494 - All: Fix sanitize-deb script not cleaning up after itself
495 - All: Fix dependencies for libavcodec on Debian-derived platforms
496 - ARM7: Handle writeback for PC in addressing modes 2 and 3
497 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
498 - ARM7: Fix ARM multiply instructions when PC is a destination register
499 - Debugger: Fix use-after-free in breakpoint clearing code
500 - Debugger: Fix boundary conditions in tab completion
501 - GBA: Fix timers not updating timing when writing to only the reload register
502 - GBA: Fix rewind boundary conditions
503 - GBA: Add initial I/O register settings for background matrix registers
504 - GBA: Fix hang when loading a savestate if sync to video is enabled
505 - GBA: Handle out-of-bounds I/O access
506 - GBA: Fix bounds-checking on EEPROM access
507 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
508 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
509 - GBA Memory: Allow SRAM to be 64kB
510 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
511 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
512 - GBA Video: Fix second frame mode 5
513 - Perf: Fix race condition if a game crashes immediately on start
514 - Qt: Fix Display object leak when closing a window
515 - Qt: Fix .deb dependencies
516 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
517 - Qt: Fix window not regaining focus after exiting savestate window
518 - Qt: Fix regression where video would not record if the game had already started
519 - Qt: Fix potential crash if a gamepad causes focus to change
520 - Qt: Fix controller axis querying
521 - Qt: Fix multiplayer windows opening as the wrong size
522 - Qt: Fix controllers sometimes not loading the right profile
523 - SDL: Fix boundary conditions for joystick adjustments
524 - SDL: Allocate properly sized input maps
525 - SDL: Fix potential build issues when Qt and SDL2 are in use
526 - Util: Fix resource leak in UTF-8 handling code
527 - Util: Fix a null-pointer issue when attempting to delete a key
528 - VFS: Fix resource leaks if some allocations fail
529 - Video: Fix an issue with very long filenames
530Misc:
531 - GBA Memory: Soft-crash if jumping past the end of a ROM
532 - Qt: Show multiplayer numbers in window title
533 - Qt: Solar sensor can have shortcuts set
534
5350.2.0: (2015-04-03)
536Features:
537 - Support for gamepad axes, e.g. analog sticks or triggers
538 - Add scale presets for up to 6x
539 - Settings window
540 - Bilinear resampling option
541 - Add option to skip BIOS start screen
542 - List of recently opened games
543 - Support for games using the Solar Sensor
544 - Better audio resampling via blip-buf
545 - Game Pak overrides dialog for setting savetype and sensor values
546 - Support for games using the tilt sensor
547 - Remappable shortcuts for keyboard and gamepad
548 - Rewinding of emulation
549 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
550 - Support IPv6
551 - Save directory of last loaded file
552 - Support BPS patches
553 - Automatically detect and optimize out idle loops
554 - Configurable game overrides
555 - Support loading 7-Zip files
556 - Drag and drop game loading
557 - Cheat code support
558 - Runtime configurable audio driver
559 - Libretro core for use with RetroArch and other front-ends
560 - Controller profiles for setting different bindings for different controllers
561 - Ability to lock aspect ratio
562 - Local link cable support
563 - Ability to switch which game controller is in use per instance
564 - Ability to prevent opposing directional input
565 - Warning dialog if an unimplemented BIOS feature is called
566 - Debugger: Add CLI "frame", frame advance command
567 - Debugger: Add CLI functions for writing to memory
568 - Debugger: Add CLI functions for examining memory regions
569 - Debugger: Add CLI function for writing a register
570Bugfixes:
571 - ARM7: Extend prefetch by one stage
572 - ARM7: Fix cycle counting for loads
573 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
574 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
575 - GBA: Initialize gba.sync to null
576 - GBA: Fix timer initialization
577 - GBA Audio: Support 16-bit writes to FIFO audio
578 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
579 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
580 - GBA BIOS: Fix BIOS prefetch after reset
581 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
582 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
583 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
584 - GBA Memory: Fix I cycles that had been moved to ARM7 core
585 - GBA Memory: Fix cycle counting for 32-bit load/stores
586 - GBA RR: Fix fallthrough error when reading tags from a movie
587 - GBA Thread: Fix possible hang when loading an archive
588 - GBA Thread: Fix possible deadlock in video sync
589 - Perf: Fix crash when the GBA thread fails to start
590 - Qt: Fix crash starting a GDB stub if a game isn't loaded
591 - Qt: Fix crash when adjusting settings after closing a game
592 - Qt: Fix crash when starting GDB stub after closing a game
593 - Qt: Fix patch loading while a game is running
594 - Qt: Fix crash when loading a game after stopping GDB server
595 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
596 - Qt: Fix crash when attempting to pause if a game is not running
597 - SDL: Properly clean up if a game doesn't launch
598 - Util: Fix sockets on Windows
599Misc:
600 - All: Enable link-time optimization
601 - Debugger: Watchpoints now work on STM/LDM instructions
602 - Debugger: Clean up GDB stub network interfacing
603 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
604 - Debugger: Merge Thumb BL instructions when disassembling
605 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
606 - Debugger: Watchpoints now report address watched (fixes #68)
607 - Debugger: Add support for soft breakpoints
608 - Debugger: Make I/O register names be addresses instead of values
609 - Debugger: Rename read/write commands
610 - GBA: Improve accuracy of event timing
611 - GBA: Add API for getting Configuration structs for overrides and input
612 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
613 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
614 - GBA: Move A/V stream interface into core
615 - GBA: Savestates now take into account savedata state machines (fixes #109)
616 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
617 - GBA Memory: Simplify memory API and use fixed bus width
618 - GBA Thread: Make GBASyncWaitFrameStart time out
619 - GBA Video: Start video at the last scanline instead of the first
620 - Qt: Optimize logo drawing
621 - Qt: Move frame upload back onto main thread
622 - Qt: Remember window position
623 - Qt: Double-clicking on the window toggles full screen
624 - Util: Use proper locale for reading and writing float values
625
6260.1.1: (2015-01-24)
627Bugfixes:
628 - ARM7: Fix LDM writeback to a register already written
629 - GBA: Fix timers 2 and 3 updating incorrectly
630 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
631 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
632 - GBA Audio: Properly initialize audio FIFO channels
633 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
634 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
635 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
636 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
637 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
638 - GBA BIOS: Fix HuffUnComp boundary conditions
639 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
640 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
641 - GBA Memory: Filter out top nybble of DMA addresses
642 - GBA Memory: Properly bounds-check VRAM accesses
643 - GBA Memory: Fix initial DMA state
644 - GBA Thread: Allow halted games to exit cleanly
645 - GBA Video: Fix blend issues with obscured middle layers
646 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
647 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
648 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
649 - GBA Video: Fix sprite boundary conditions with mosaic
650 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
651 - Qt: Fix issue with set frame sizes being the wrong height
652 - Qt: Fix emulator crashing when full screen if a game is not running
653 - Qt: Fix window focus issues
654 - Qt: Properly set default video recording settings
655 - Qt: Fix a race condition when a game crashes immediately
656 - Qt: Fix some cases where key mapping can break if focus is adjusted
657 - Qt: Fix crash if a game pauses before any frames are shown
658 - Debugger: Negative PC-relative loads now properly subtract the offset
659 - Debugger: Align PC-relative loads in Thumb
660 - Debugger: Fix watchpoints triggering too late
661 - Debugger: Fix binary print putting spaces between digits
662 - Video: Ensure FFmpeg encoder has audio frames
663 - Video: Fix uncompressed PCM audio recording
664 - Video: Fix FFmpeg crashing when the file extension is wrong
665 - Util: Fix SOCKET_FAILED macro
666Misc:
667 - GBA: Exit cleanly on FATAL if the port supports it
668 - GBA Memory: Implement 16- and 32-bit loads from SRAM
669 - Qt: Disable sync to video by default
670 - Qt: Handle a game crash without crashing
671 - Qt: Set default log level to FATAL, ERROR and WARN
672 - Qt: Clarify some phrasing in the menus
673 - Qt: Clear active buttons when focus is lost
674
6750.1.0: (2014-12-13)
676 - Initial release