all repos — mgba @ a0d223eef7c33382231510db9c851f856c891323

mGBA Game Boy Advance Emulator

src/platform/sdl/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "main.h"
  7
  8#include "debugger/cli-debugger.h"
  9
 10#ifdef USE_GDB_STUB
 11#include "debugger/gdb-stub.h"
 12#endif
 13#ifdef USE_EDITLINE
 14#include "feature/editline/cli-el-backend.h"
 15#endif
 16
 17#include "core/core.h"
 18#include "core/config.h"
 19#include "core/input.h"
 20#include "core/thread.h"
 21#include "gba/input.h"
 22#ifdef M_CORE_GBA
 23#include "gba/core.h"
 24#include "gba/gba.h"
 25#include "gba/video.h"
 26#endif
 27#ifdef M_CORE_GB
 28#include "gb/core.h"
 29#include "gb/gb.h"
 30#include "gb/video.h"
 31#endif
 32#include "feature/commandline.h"
 33#include "util/configuration.h"
 34#include "util/vfs.h"
 35
 36#include <SDL.h>
 37
 38#include <errno.h>
 39#include <signal.h>
 40#include <sys/time.h>
 41
 42#define PORT "sdl"
 43
 44static bool mSDLInit(struct mSDLRenderer* renderer);
 45static void mSDLDeinit(struct mSDLRenderer* renderer);
 46
 47static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
 48
 49int main(int argc, char** argv) {
 50	struct mSDLRenderer renderer = {};
 51
 52	struct mCoreOptions opts = {
 53		.useBios = true,
 54		.rewindEnable = true,
 55		.rewindBufferCapacity = 600,
 56		.audioBuffers = 1024,
 57		.videoSync = false,
 58		.audioSync = true,
 59		.volume = 0x100,
 60	};
 61
 62	struct mArguments args;
 63	struct mGraphicsOpts graphicsOpts;
 64
 65	struct mSubParser subparser;
 66
 67	initParserForGraphics(&subparser, &graphicsOpts);
 68	bool parsed = parseArguments(&args, argc, argv, &subparser);
 69	if (!args.fname) {
 70		parsed = false;
 71	}
 72	if (!parsed || args.showHelp) {
 73		usage(argv[0], subparser.usage);
 74		freeArguments(&args);
 75		return !parsed;
 76	}
 77	if (args.showVersion) {
 78		version(argv[0]);
 79		freeArguments(&args);
 80		return 0;
 81	}
 82
 83	renderer.core = mCoreFind(args.fname);
 84	if (!renderer.core) {
 85		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
 86		freeArguments(&args);
 87		return 1;
 88	}
 89	renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
 90#ifdef BUILD_GL
 91	mSDLGLCreate(&renderer);
 92#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
 93	mSDLGLES2Create(&renderer);
 94#else
 95	mSDLSWCreate(&renderer);
 96#endif
 97
 98	renderer.ratio = graphicsOpts.multiplier;
 99	if (renderer.ratio == 0) {
100		renderer.ratio = 1;
101	}
102	opts.width = renderer.width * renderer.ratio;
103	opts.height = renderer.height * renderer.ratio;
104
105	if (!renderer.core->init(renderer.core)) {
106		freeArguments(&args);
107		return 1;
108	}
109
110	mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
111	mCoreInitConfig(renderer.core, PORT);
112	applyArguments(&args, &subparser, &renderer.core->config);
113
114	mCoreConfigLoadDefaults(&renderer.core->config, &opts);
115	mCoreLoadConfig(renderer.core);
116
117	renderer.viewportWidth = renderer.core->opts.width;
118	renderer.viewportHeight = renderer.core->opts.height;
119#if SDL_VERSION_ATLEAST(2, 0, 0)
120	renderer.player.fullscreen = renderer.core->opts.fullscreen;
121	renderer.player.windowUpdated = 0;
122#else
123	renderer.fullscreen = renderer.core->opts.fullscreen;
124#endif
125
126	renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
127	renderer.filter = renderer.core->opts.resampleVideo;
128
129	if (!mSDLInit(&renderer)) {
130		freeArguments(&args);
131		renderer.core->deinit(renderer.core);
132		return 1;
133	}
134
135	renderer.player.bindings = &renderer.core->inputMap;
136	mSDLInitBindingsGBA(&renderer.core->inputMap);
137	mSDLInitEvents(&renderer.events);
138	mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
139	mSDLAttachPlayer(&renderer.events, &renderer.player);
140	mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
141
142#if SDL_VERSION_ATLEAST(2, 0, 0)
143	renderer.core->setRumble(renderer.core, &renderer.player.rumble.d);
144#endif
145
146	int ret;
147
148	// TODO: Use opts and config
149	ret = mSDLRun(&renderer, &args);
150	mSDLDetachPlayer(&renderer.events, &renderer.player);
151	mInputMapDeinit(&renderer.core->inputMap);
152
153	mSDLDeinit(&renderer);
154
155	freeArguments(&args);
156	mCoreConfigFreeOpts(&opts);
157	mCoreConfigDeinit(&renderer.core->config);
158	renderer.core->deinit(renderer.core);
159
160	return ret;
161}
162
163int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
164	struct mCoreThread thread = {
165		.core = renderer->core
166	};
167	if (!mCoreLoadFile(renderer->core, args->fname)) {
168		return 1;
169	}
170	mCoreAutoloadSave(renderer->core);
171	struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
172	if (debugger) {
173#ifdef USE_EDITLINE
174		if (args->debuggerType == DEBUGGER_CLI) {
175			struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
176			CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
177		}
178#endif
179		mDebuggerAttach(debugger, renderer->core);
180		mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
181	}
182
183	if (args->patch) {
184		struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
185		if (patch) {
186			renderer->core->loadPatch(renderer->core, patch);
187		}
188	} else {
189		mCoreAutoloadPatch(renderer->core);
190	}
191
192	renderer->audio.samples = renderer->core->opts.audioBuffers;
193	renderer->audio.sampleRate = 44100;
194
195	bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
196	if (!didFail) {
197#if SDL_VERSION_ATLEAST(2, 0, 0)
198		mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
199		mSDLSuspendScreensaver(&renderer->events);
200#endif
201		if (mCoreThreadStart(&thread)) {
202			renderer->runloop(renderer, &thread);
203			mSDLPauseAudio(&renderer->audio);
204			mCoreThreadJoin(&thread);
205		} else {
206			didFail = true;
207			printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
208		}
209
210#if SDL_VERSION_ATLEAST(2, 0, 0)
211		mSDLResumeScreensaver(&renderer->events);
212		mSDLSetScreensaverSuspendable(&renderer->events, false);
213#endif
214
215		if (mCoreThreadHasCrashed(&thread)) {
216			didFail = true;
217			printf("The game crashed!\n");
218		}
219	}
220	renderer->core->unloadROM(renderer->core);
221	return didFail;
222}
223
224static bool mSDLInit(struct mSDLRenderer* renderer) {
225	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
226		printf("Could not initialize video: %s\n", SDL_GetError());
227		return false;
228	}
229
230	return renderer->init(renderer);
231}
232
233static void mSDLDeinit(struct mSDLRenderer* renderer) {
234	mSDLDeinitEvents(&renderer->events);
235	mSDLDeinitAudio(&renderer->audio);
236#if SDL_VERSION_ATLEAST(2, 0, 0)
237	SDL_DestroyWindow(renderer->window);
238#endif
239
240	renderer->deinit(renderer);
241
242	SDL_Quit();
243}