src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "BattleChipView.h"
25#include "CheatsView.h"
26#include "ConfigController.h"
27#include "CoreController.h"
28#include "DebuggerConsole.h"
29#include "DebuggerConsoleController.h"
30#include "Display.h"
31#include "CoreController.h"
32#include "GBAApp.h"
33#include "GDBController.h"
34#include "GDBWindow.h"
35#include "GIFView.h"
36#include "InputModel.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "TileView.h"
54#include "VideoView.h"
55
56#ifdef USE_DISCORD_RPC
57#include "DiscordCoordinator.h"
58#endif
59
60#include <mgba/core/version.h>
61#include <mgba/core/cheats.h>
62#ifdef M_CORE_GB
63#include <mgba/internal/gb/gb.h>
64#include <mgba/internal/gb/input.h>
65#include <mgba/internal/gb/video.h>
66#endif
67#ifdef M_CORE_GBA
68#include <mgba/internal/gba/gba.h>
69#include <mgba/internal/gba/input.h>
70#include <mgba/internal/gba/video.h>
71#endif
72#ifdef M_CORE_DS
73#include <mgba/internal/ds/input.h>
74#endif
75#include <mgba/feature/commandline.h>
76#include "feature/sqlite3/no-intro.h"
77#include <mgba-util/vfs.h>
78
79#ifdef M_CORE_GB
80#define SUPPORT_GB (1 << PLATFORM_GB)
81#else
82#define SUPPORT_GB 0
83#endif
84
85#ifdef M_CORE_GBA
86#define SUPPORT_GBA (1 << PLATFORM_GBA)
87#else
88#define SUPPORT_GBA 0
89#endif
90
91#ifdef M_CORE_DS
92#define SUPPORT_DS (1 << PLATFORM_DS)
93#else
94#define SUPPORT_DS 0
95#endif
96
97using namespace QGBA;
98
99Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
100 : QMainWindow(parent)
101 , m_manager(manager)
102 , m_logView(new LogView(&m_log))
103 , m_screenWidget(new WindowBackground())
104 , m_config(config)
105 , m_inputController(playerId, this)
106{
107 setFocusPolicy(Qt::StrongFocus);
108 setAcceptDrops(true);
109 setAttribute(Qt::WA_DeleteOnClose);
110 updateTitle();
111
112 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
113 m_logo = m_logo; // Free memory left over in old pixmap
114
115#if defined(M_CORE_GBA)
116 float i = 2;
117#elif defined(M_CORE_GB)
118 float i = 3;
119#endif
120 QVariant multiplier = m_config->getOption("scaleMultiplier");
121 if (!multiplier.isNull()) {
122 m_savedScale = multiplier.toInt();
123 i = m_savedScale;
124 }
125#ifdef USE_SQLITE3
126 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
127 ConfigOption* showLibrary = m_config->addOption("showLibrary");
128 showLibrary->connect([this](const QVariant& value) {
129 if (value.toBool()) {
130 if (m_controller) {
131 m_screenWidget->layout()->addWidget(m_libraryView);
132 } else {
133 attachWidget(m_libraryView);
134 }
135 } else {
136 detachWidget(m_libraryView);
137 }
138 }, this);
139 m_config->updateOption("showLibrary");
140 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
141 libraryStyle->connect([this](const QVariant& value) {
142 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
143 }, this);
144 m_config->updateOption("libraryStyle");
145
146 connect(m_libraryView, &LibraryController::startGame, [this]() {
147 VFile* output = m_libraryView->selectedVFile();
148 if (output) {
149 QPair<QString, QString> path = m_libraryView->selectedPath();
150 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
151 }
152 });
153#endif
154#if defined(M_CORE_GBA)
155 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
156#elif defined(M_CORE_GB)
157 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
158#endif
159 m_screenWidget->setPixmap(m_logo);
160 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
161 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
162 m_screenWidget->setLockIntegerScaling(false);
163 setCentralWidget(m_screenWidget);
164
165 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
166 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
167 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
168
169 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
170 m_log.load(m_config);
171 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
172 m_focusCheck.setInterval(200);
173
174 setupMenu(menuBar());
175
176#ifdef M_CORE_GBA
177 m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
178#endif
179#ifdef M_CORE_GB
180 m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
181#endif
182#ifdef M_CORE_DS
183 m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
184#endif
185}
186
187Window::~Window() {
188 delete m_logView;
189
190#ifdef USE_FFMPEG
191 delete m_videoView;
192#endif
193
194#ifdef USE_MAGICK
195 delete m_gifView;
196#endif
197
198#ifdef USE_SQLITE3
199 delete m_libraryView;
200#endif
201}
202
203void Window::argumentsPassed(mArguments* args) {
204 loadConfig();
205
206 if (args->patch) {
207 m_pendingPatch = args->patch;
208 }
209
210 if (args->savestate) {
211 m_pendingState = args->savestate;
212 }
213
214 if (args->fname) {
215 setController(m_manager->loadGame(args->fname), args->fname);
216 }
217
218#ifdef USE_GDB_STUB
219 if (args->debuggerType == DEBUGGER_GDB) {
220 if (!m_gdbController) {
221 m_gdbController = new GDBController(this);
222 if (m_controller) {
223 m_gdbController->setController(m_controller);
224 }
225 m_gdbController->listen();
226 }
227 }
228#endif
229}
230
231void Window::resizeFrame(const QSize& size) {
232 QSize newSize(size);
233 m_screenWidget->setSizeHint(newSize);
234 newSize -= m_screenWidget->size();
235 newSize += this->size();
236 if (!isFullScreen()) {
237 resize(newSize);
238 }
239}
240
241void Window::setConfig(ConfigController* config) {
242 m_config = config;
243}
244
245void Window::loadConfig() {
246 const mCoreOptions* opts = m_config->options();
247 reloadConfig();
248
249 if (opts->width && opts->height) {
250 resizeFrame(QSize(opts->width, opts->height));
251 }
252
253 if (opts->fullscreen) {
254 enterFullScreen();
255 }
256
257 m_mruFiles = m_config->getMRU();
258 updateMRU();
259
260 m_inputController.setConfiguration(m_config);
261}
262
263void Window::reloadConfig() {
264 const mCoreOptions* opts = m_config->options();
265
266 m_log.setLevels(opts->logLevel);
267
268 if (m_controller) {
269 m_controller->loadConfig(m_config);
270 if (m_audioProcessor) {
271 m_audioProcessor->setBufferSamples(opts->audioBuffers);
272 m_audioProcessor->requestSampleRate(opts->sampleRate);
273 }
274 m_display->resizeContext();
275 }
276 if (m_display) {
277 m_display->lockAspectRatio(opts->lockAspectRatio);
278 m_display->filter(opts->resampleVideo);
279 }
280
281 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
282}
283
284void Window::saveConfig() {
285 m_inputController.saveConfiguration();
286 m_config->write();
287}
288
289QString Window::getFilters() const {
290 QStringList filters;
291 QStringList formats;
292
293#ifdef M_CORE_GBA
294 QStringList gbaFormats{
295 "*.gba",
296#if defined(USE_LIBZIP) || defined(USE_ZLIB)
297 "*.zip",
298#endif
299#ifdef USE_LZMA
300 "*.7z",
301#endif
302#ifdef USE_ELF
303 "*.elf",
304#endif
305 "*.agb",
306 "*.mb",
307 "*.rom",
308 "*.bin"};
309 formats.append(gbaFormats);
310 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
311#endif
312
313#ifdef M_CORE_DS
314 QStringList dsFormats{
315 "*.nds",
316 "*.srl",
317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
318 "*.zip",
319#endif
320#ifdef USE_LZMA
321 "*.7z",
322#endif
323 "*.rom",
324 "*.bin"};
325 formats.append(dsFormats);
326 filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
327#endif
328
329#ifdef M_CORE_GB
330 QStringList gbFormats{
331 "*.gb",
332 "*.gbc",
333 "*.sgb",
334#if defined(USE_LIBZIP) || defined(USE_ZLIB)
335 "*.zip",
336#endif
337#ifdef USE_LZMA
338 "*.7z",
339#endif
340 "*.rom",
341 "*.bin"};
342 formats.append(gbFormats);
343 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
344#endif
345
346 formats.removeDuplicates();
347 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
348 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
349 return filters.join(";;");
350}
351
352QString Window::getFiltersArchive() const {
353 QStringList filters;
354
355 QStringList formats{
356#if defined(USE_LIBZIP) || defined(USE_ZLIB)
357 "*.zip",
358#endif
359#ifdef USE_LZMA
360 "*.7z",
361#endif
362 };
363 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
364 return filters.join(";;");
365}
366
367void Window::selectROM() {
368 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
369 if (!filename.isEmpty()) {
370 setController(m_manager->loadGame(filename), filename);
371 }
372}
373
374#ifdef USE_SQLITE3
375void Window::selectROMInArchive() {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
377 if (filename.isEmpty()) {
378 return;
379 }
380 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
381 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
382 VFile* output = archiveInspector->selectedVFile();
383 QPair<QString, QString> path = archiveInspector->selectedPath();
384 if (output) {
385 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
386 }
387 archiveInspector->close();
388 });
389 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
390 archiveInspector->show();
391}
392
393void Window::addDirToLibrary() {
394 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
395 if (filename.isEmpty()) {
396 return;
397 }
398 m_libraryView->addDirectory(filename);
399}
400#endif
401
402void Window::replaceROM() {
403 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
404 if (!filename.isEmpty()) {
405 m_controller->replaceGame(filename);
406 }
407}
408
409void Window::selectSave(bool temporary) {
410 QStringList formats{"*.sav"};
411 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
412 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
413 if (!filename.isEmpty()) {
414 m_controller->loadSave(filename, temporary);
415 }
416}
417
418void Window::selectState(bool load) {
419 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
420 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
421 if (load) {
422 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
423 if (!filename.isEmpty()) {
424 m_controller->loadState(filename);
425 }
426 } else {
427 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
428 if (!filename.isEmpty()) {
429 m_controller->saveState(filename);
430 }
431 }
432}
433
434void Window::multiplayerChanged() {
435 if (!m_controller) {
436 return;
437 }
438 int attached = 1;
439 MultiplayerController* multiplayer = m_controller->multiplayerController();
440 if (multiplayer) {
441 attached = multiplayer->attached();
442 }
443 for (QAction* action : m_nonMpActions) {
444 action->setDisabled(attached > 1);
445 }
446}
447
448void Window::selectPatch() {
449 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
450 if (!filename.isEmpty()) {
451 if (m_controller) {
452 m_controller->loadPatch(filename);
453 } else {
454 m_pendingPatch = filename;
455 }
456 }
457}
458
459void Window::openView(QWidget* widget) {
460 connect(this, &Window::shutdown, widget, &QWidget::close);
461 widget->setAttribute(Qt::WA_DeleteOnClose);
462 widget->show();
463}
464
465void Window::loadCamImage() {
466 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
467 if (!filename.isEmpty()) {
468 m_inputController.loadCamImage(filename);
469 }
470}
471
472void Window::importSharkport() {
473 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
474 if (!filename.isEmpty()) {
475 m_controller->importSharkport(filename);
476 }
477}
478
479void Window::exportSharkport() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
481 if (!filename.isEmpty()) {
482 m_controller->exportSharkport(filename);
483 }
484}
485
486void Window::openSettingsWindow() {
487 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
488#if defined(BUILD_GL) || defined(BUILD_GLES2)
489 if (m_display->supportsShaders()) {
490 settingsWindow->setShaderSelector(m_shaderView.get());
491 }
492#endif
493 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
494 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
495 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
496 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
497 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
498 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
499#ifdef USE_SQLITE3
500 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
501#endif
502 openView(settingsWindow);
503}
504
505void Window::startVideoLog() {
506 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
507 if (!filename.isEmpty()) {
508 m_controller->startVideoLog(filename);
509 }
510}
511
512template <typename T, typename... A>
513std::function<void()> Window::openTView(A... arg) {
514 return [=]() {
515 T* view = new T(arg...);
516 openView(view);
517 };
518}
519
520
521template <typename T, typename... A>
522std::function<void()> Window::openControllerTView(A... arg) {
523 return [=]() {
524 T* view = new T(m_controller, arg...);
525 openView(view);
526 };
527}
528
529#ifdef USE_FFMPEG
530void Window::openVideoWindow() {
531 if (!m_videoView) {
532 m_videoView = new VideoView();
533 if (m_controller) {
534 m_videoView->setController(m_controller);
535 }
536 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
537 }
538 m_videoView->show();
539}
540#endif
541
542#ifdef USE_MAGICK
543void Window::openGIFWindow() {
544 if (!m_gifView) {
545 m_gifView = new GIFView();
546 if (m_controller) {
547 m_gifView->setController(m_controller);
548 }
549 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
550 }
551 m_gifView->show();
552}
553#endif
554
555#ifdef USE_GDB_STUB
556void Window::gdbOpen() {
557 if (!m_gdbController) {
558 m_gdbController = new GDBController(this);
559 }
560 GDBWindow* window = new GDBWindow(m_gdbController);
561 m_gdbController->setController(m_controller);
562 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
563 openView(window);
564}
565#endif
566
567#ifdef USE_DEBUGGERS
568void Window::consoleOpen() {
569 if (!m_console) {
570 m_console = new DebuggerConsoleController(this);
571 }
572 DebuggerConsole* window = new DebuggerConsole(m_console);
573 if (m_controller) {
574 m_console->setController(m_controller);
575 }
576 openView(window);
577}
578#endif
579
580void Window::resizeEvent(QResizeEvent* event) {
581 if (!isFullScreen()) {
582 m_config->setOption("height", m_screenWidget->height());
583 m_config->setOption("width", m_screenWidget->width());
584 }
585
586 int factor = 0;
587 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
588 if (m_controller) {
589 size = m_controller->screenDimensions();
590 }
591 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
592 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
593 factor = m_screenWidget->width() / size.width();
594 }
595 m_savedScale = factor;
596 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
597 bool enableSignals = iter.value()->blockSignals(true);
598 iter.value()->setChecked(iter.key() == factor);
599 iter.value()->blockSignals(enableSignals);
600 }
601
602 m_config->setOption("fullscreen", isFullScreen());
603}
604
605void Window::showEvent(QShowEvent* event) {
606 if (m_wasOpened) {
607 return;
608 }
609 m_wasOpened = true;
610 resizeFrame(m_screenWidget->sizeHint());
611 QVariant windowPos = m_config->getQtOption("windowPos");
612 QRect geom = QApplication::desktop()->availableGeometry(this);
613 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
614 move(windowPos.toPoint());
615 } else {
616 QRect rect = frameGeometry();
617 rect.moveCenter(geom.center());
618 move(rect.topLeft());
619 }
620 if (m_fullscreenOnStart) {
621 enterFullScreen();
622 m_fullscreenOnStart = false;
623 }
624 reloadDisplayDriver();
625}
626
627void Window::closeEvent(QCloseEvent* event) {
628 emit shutdown();
629 m_config->setQtOption("windowPos", pos());
630
631 if (m_savedScale > 0) {
632 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
633 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
634 }
635 saveConfig();
636 m_display.reset();
637 QMainWindow::closeEvent(event);
638}
639
640void Window::focusInEvent(QFocusEvent*) {
641 m_display->forceDraw();
642}
643
644void Window::focusOutEvent(QFocusEvent*) {
645}
646
647void Window::dragEnterEvent(QDragEnterEvent* event) {
648 if (event->mimeData()->hasFormat("text/uri-list")) {
649 event->acceptProposedAction();
650 }
651}
652
653void Window::dropEvent(QDropEvent* event) {
654 QString uris = event->mimeData()->data("text/uri-list");
655 uris = uris.trimmed();
656 if (uris.contains("\n")) {
657 // Only one file please
658 return;
659 }
660 QUrl url(uris);
661 if (!url.isLocalFile()) {
662 // No remote loading
663 return;
664 }
665 event->accept();
666 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
667}
668
669void Window::mouseMoveEvent(QMouseEvent* event) {
670 if (!m_controller) {
671 return;
672 }
673 QPoint pos = event->pos();
674 pos = m_screenWidget->mapFrom(this, pos);
675 QSize dimensions = m_controller->screenDimensions();
676 QSize viewportDimensions = m_display->viewportSize();
677 QSize screenDimensions = m_screenWidget->size();
678 int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
679 int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
680 mCore* core = m_controller->thread()->core;
681 core->setCursorLocation(core, x, y);
682 event->accept();
683}
684
685void Window::mousePressEvent(QMouseEvent* event) {
686 if (event->button() != Qt::LeftButton) {
687 return;
688 }
689 if (!m_controller) {
690 return;
691 }
692 mouseMoveEvent(event);
693 mCore* core = m_controller->thread()->core;
694 core->setCursorDown(core, true);
695}
696
697void Window::mouseReleaseEvent(QMouseEvent* event) {
698 if (event->button() != Qt::LeftButton) {
699 return;
700 }
701 if (!m_controller) {
702 return;
703 }
704 mouseMoveEvent(event);
705 mCore* core = m_controller->thread()->core;
706 core->setCursorDown(core, false);
707}
708
709void Window::enterFullScreen() {
710 if (!isVisible()) {
711 m_fullscreenOnStart = true;
712 return;
713 }
714 if (isFullScreen()) {
715 return;
716 }
717 showFullScreen();
718#ifndef Q_OS_MAC
719 if (m_controller && !m_controller->isPaused()) {
720 menuBar()->hide();
721 }
722#endif
723}
724
725void Window::exitFullScreen() {
726 if (!isFullScreen()) {
727 return;
728 }
729 m_screenWidget->unsetCursor();
730 menuBar()->show();
731 showNormal();
732}
733
734void Window::toggleFullScreen() {
735 if (isFullScreen()) {
736 exitFullScreen();
737 } else {
738 enterFullScreen();
739 }
740}
741
742void Window::gameStarted() {
743 for (QAction* action : m_gameActions) {
744 action->setDisabled(false);
745 }
746 int platform = 1 << m_controller->platform();
747 for (QPair<QAction*, int> action : m_platformActions) {
748 action.first->setEnabled(action.second & platform);
749 }
750#ifdef M_CORE_DS
751 if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
752 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
753 tr("DS support requires dumps of the BIOS and firmware."),
754 QMessageBox::Ok, this, Qt::Sheet);
755 fail->setAttribute(Qt::WA_DeleteOnClose);
756 fail->show();
757 m_controller->stop();
758 return;
759 }
760#endif
761 QSize size = m_controller->screenDimensions();
762 m_screenWidget->setDimensions(size.width(), size.height());
763 m_config->updateOption("lockIntegerScaling");
764 m_config->updateOption("lockAspectRatio");
765 if (m_savedScale > 0) {
766 resizeFrame(size * m_savedScale);
767 }
768 if (!m_display) {
769 reloadDisplayDriver();
770 }
771 attachWidget(m_display.get());
772 setMouseTracking(true);
773 m_display->setMinimumSize(size);
774 setFocus();
775
776#ifndef Q_OS_MAC
777 if (isFullScreen()) {
778 menuBar()->hide();
779 }
780#endif
781 m_display->startDrawing(m_controller);
782
783 reloadAudioDriver();
784 multiplayerChanged();
785 updateTitle();
786
787 m_hitUnimplementedBiosCall = false;
788 if (m_config->getOption("showFps", "1").toInt()) {
789 m_fpsTimer.start();
790 m_frameTimer.start();
791 }
792 m_focusCheck.start();
793 if (m_display->underMouse()) {
794 m_screenWidget->setCursor(Qt::BlankCursor);
795 }
796
797 CoreController::Interrupter interrupter(m_controller, true);
798 mCore* core = m_controller->thread()->core;
799 m_videoLayers->clear();
800 m_audioChannels->clear();
801 const mCoreChannelInfo* videoLayers;
802 const mCoreChannelInfo* audioChannels;
803 size_t nVideo = core->listVideoLayers(core, &videoLayers);
804 size_t nAudio = core->listAudioChannels(core, &audioChannels);
805
806 if (nVideo) {
807 for (size_t i = 0; i < nVideo; ++i) {
808 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
809 action->setCheckable(true);
810 action->setChecked(true);
811 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
812 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
813 });
814 m_videoLayers->addAction(action);
815 }
816 }
817 if (nAudio) {
818 for (size_t i = 0; i < nAudio; ++i) {
819 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
820 action->setCheckable(true);
821 action->setChecked(true);
822 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
823 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
824 });
825 m_audioChannels->addAction(action);
826 }
827 }
828
829#ifdef USE_DISCORD_RPC
830 DiscordCoordinator::gameStarted(m_controller);
831#endif
832}
833
834void Window::gameStopped() {
835 m_controller.reset();
836 for (QPair<QAction*, int> action : m_platformActions) {
837 action.first->setDisabled(false);
838 }
839 for (QAction* action : m_gameActions) {
840 action->setDisabled(true);
841 }
842 setWindowFilePath(QString());
843 updateTitle();
844 detachWidget(m_display.get());
845 m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
846 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
847 m_screenWidget->setLockIntegerScaling(false);
848 m_screenWidget->setPixmap(m_logo);
849 m_screenWidget->unsetCursor();
850 if (m_display) {
851#ifdef M_CORE_GB
852 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
853#elif defined(M_CORE_GBA)
854 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
855#endif
856 }
857
858 setMouseTracking(false);
859 m_videoLayers->clear();
860 m_audioChannels->clear();
861
862 m_fpsTimer.stop();
863 m_focusCheck.stop();
864
865 if (m_audioProcessor) {
866 m_audioProcessor->stop();
867 m_audioProcessor.reset();
868 }
869
870#ifdef USE_DISCORD_RPC
871 DiscordCoordinator::gameStopped();
872#endif
873
874 emit paused(false);
875}
876
877void Window::gameCrashed(const QString& errorMessage) {
878 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
879 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
880 QMessageBox::Ok, this, Qt::Sheet);
881 crash->setAttribute(Qt::WA_DeleteOnClose);
882 crash->show();
883}
884
885void Window::gameFailed() {
886 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
887 tr("Could not load game. Are you sure it's in the correct format?"),
888 QMessageBox::Ok, this, Qt::Sheet);
889 fail->setAttribute(Qt::WA_DeleteOnClose);
890 fail->show();
891}
892
893void Window::unimplementedBiosCall(int call) {
894 if (m_hitUnimplementedBiosCall) {
895 return;
896 }
897 m_hitUnimplementedBiosCall = true;
898
899 QMessageBox* fail = new QMessageBox(
900 QMessageBox::Warning, tr("Unimplemented BIOS call"),
901 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
902 QMessageBox::Ok, this, Qt::Sheet);
903 fail->setAttribute(Qt::WA_DeleteOnClose);
904 fail->show();
905}
906
907void Window::reloadDisplayDriver() {
908 if (m_controller) {
909 m_display->stopDrawing();
910 detachWidget(m_display.get());
911 }
912 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
913#if defined(BUILD_GL) || defined(BUILD_GLES2)
914 m_shaderView.reset();
915 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
916#endif
917
918 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
919 connect(m_display.get(), &Display::hideCursor, [this]() {
920 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
921 m_screenWidget->setCursor(Qt::BlankCursor);
922 }
923 });
924 connect(m_display.get(), &Display::showCursor, [this]() {
925 m_screenWidget->unsetCursor();
926 });
927
928 const mCoreOptions* opts = m_config->options();
929 m_display->lockAspectRatio(opts->lockAspectRatio);
930 m_display->filter(opts->resampleVideo);
931#if defined(BUILD_GL) || defined(BUILD_GLES2)
932 if (opts->shader) {
933 struct VDir* shader = VDirOpen(opts->shader);
934 if (shader && m_display->supportsShaders()) {
935 m_display->setShaders(shader);
936 m_shaderView->refreshShaders();
937 shader->close(shader);
938 }
939 }
940#endif
941
942 if (m_controller) {
943 m_display->setMinimumSize(m_controller->screenDimensions());
944 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
945 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
946 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
947 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
948 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
949 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
950 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
951 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
952
953 attachWidget(m_display.get());
954 m_display->startDrawing(m_controller);
955 } else {
956#ifdef M_CORE_GB
957 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
958#elif defined(M_CORE_GBA)
959 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
960#endif
961 }
962}
963
964void Window::reloadAudioDriver() {
965 if (!m_controller) {
966 return;
967 }
968 if (m_audioProcessor) {
969 m_audioProcessor->stop();
970 m_audioProcessor.reset();
971 }
972
973 const mCoreOptions* opts = m_config->options();
974 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
975 m_audioProcessor->setInput(m_controller);
976 m_audioProcessor->setBufferSamples(opts->audioBuffers);
977 m_audioProcessor->requestSampleRate(opts->sampleRate);
978 m_audioProcessor->start();
979 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
980}
981
982void Window::tryMakePortable() {
983 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
984 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
985 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
986 confirm->setAttribute(Qt::WA_DeleteOnClose);
987 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
988 confirm->show();
989}
990
991void Window::mustRestart() {
992 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
993 tr("Some changes will not take effect until the emulator is restarted."),
994 QMessageBox::Ok, this, Qt::Sheet);
995 dialog->setAttribute(Qt::WA_DeleteOnClose);
996 dialog->show();
997}
998
999void Window::recordFrame() {
1000 m_frameList.append(m_frameTimer.nsecsElapsed());
1001 m_frameTimer.restart();
1002}
1003
1004void Window::showFPS() {
1005 if (m_frameList.isEmpty()) {
1006 updateTitle();
1007 return;
1008 }
1009 qint64 total = 0;
1010 for (qint64 t : m_frameList) {
1011 total += t;
1012 }
1013 double fps = (m_frameList.size() * 1e10) / total;
1014 m_frameList.clear();
1015 fps = round(fps) / 10.f;
1016 updateTitle(fps);
1017}
1018
1019void Window::updateTitle(float fps) {
1020 QString title;
1021
1022 if (m_controller) {
1023 CoreController::Interrupter interrupter(m_controller);
1024 const NoIntroDB* db = GBAApp::app()->gameDB();
1025 NoIntroGame game{};
1026 uint32_t crc32 = 0;
1027 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1028
1029 char gameTitle[17] = { '\0' };
1030 mCore* core = m_controller->thread()->core;
1031 core->getGameTitle(core, gameTitle);
1032 title = gameTitle;
1033
1034#ifdef USE_SQLITE3
1035 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1036 title = QLatin1String(game.name);
1037 }
1038#endif
1039 MultiplayerController* multiplayer = m_controller->multiplayerController();
1040 if (multiplayer && multiplayer->attached() > 1) {
1041 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1042 for (QAction* action : m_nonMpActions) {
1043 action->setDisabled(true);
1044 }
1045 } else {
1046 for (QAction* action : m_nonMpActions) {
1047 action->setDisabled(false);
1048 }
1049 }
1050 }
1051 if (title.isNull()) {
1052 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1053 } else if (fps < 0) {
1054 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1055 } else {
1056 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1057 }
1058}
1059
1060void Window::openStateWindow(LoadSave ls) {
1061 if (m_stateWindow) {
1062 return;
1063 }
1064 MultiplayerController* multiplayer = m_controller->multiplayerController();
1065 if (multiplayer && multiplayer->attached() > 1) {
1066 return;
1067 }
1068 bool wasPaused = m_controller->isPaused();
1069 m_stateWindow = new LoadSaveState(m_controller);
1070 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1071 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1072 detachWidget(m_stateWindow);
1073 m_stateWindow = nullptr;
1074 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1075 });
1076 if (!wasPaused) {
1077 m_controller->setPaused(true);
1078 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1079 if (m_controller) {
1080 m_controller->setPaused(false);
1081 }
1082 });
1083 }
1084 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1085 m_stateWindow->setMode(ls);
1086 updateFrame();
1087 attachWidget(m_stateWindow);
1088}
1089
1090void Window::setupMenu(QMenuBar* menubar) {
1091 menubar->clear();
1092 installEventFilter(&m_inputController);
1093
1094 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1095 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1096 "loadROM");
1097#ifdef USE_SQLITE3
1098 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1099 "loadROMInArchive");
1100 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1101 "addDirToLibrary");
1102#endif
1103
1104 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1105 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1106 m_gameActions.append(loadAlternateSave);
1107 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1108
1109 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1110 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1111 m_gameActions.append(loadTemporarySave);
1112 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1113
1114 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1115
1116#ifdef M_CORE_GBA
1117 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1118 connect(bootBIOS, &QAction::triggered, [this]() {
1119 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1120 });
1121 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1122#endif
1123
1124 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1125
1126 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1127 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1128 m_gameActions.append(romInfo);
1129 addControlledAction(fileMenu, romInfo, "romInfo");
1130
1131 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1132
1133 fileMenu->addSeparator();
1134
1135 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1136
1137 fileMenu->addSeparator();
1138
1139 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1140 loadState->setShortcut(tr("F10"));
1141 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1142 m_gameActions.append(loadState);
1143 m_nonMpActions.append(loadState);
1144 m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1145 addControlledAction(fileMenu, loadState, "loadState");
1146
1147 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1148 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1149 m_gameActions.append(loadStateFile);
1150 m_nonMpActions.append(loadStateFile);
1151 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1152
1153 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1154 saveState->setShortcut(tr("Shift+F10"));
1155 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1156 m_gameActions.append(saveState);
1157 m_nonMpActions.append(saveState);
1158 m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1159 addControlledAction(fileMenu, saveState, "saveState");
1160
1161 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1162 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1163 m_gameActions.append(saveStateFile);
1164 m_nonMpActions.append(saveStateFile);
1165 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1166
1167 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1168 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1169
1170 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1171 connect(quickLoad, &QAction::triggered, [this] {
1172 m_controller->loadState();
1173 });
1174 m_gameActions.append(quickLoad);
1175 m_nonMpActions.append(quickLoad);
1176 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1177 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1178
1179 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1180 connect(quickSave, &QAction::triggered, [this] {
1181 m_controller->saveState();
1182 });
1183 m_gameActions.append(quickSave);
1184 m_nonMpActions.append(quickSave);
1185 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1186 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1187
1188 quickLoadMenu->addSeparator();
1189 quickSaveMenu->addSeparator();
1190
1191 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1192 undoLoadState->setShortcut(tr("F11"));
1193 connect(undoLoadState, &QAction::triggered, [this]() {
1194 m_controller->loadBackupState();
1195 });
1196 m_gameActions.append(undoLoadState);
1197 m_nonMpActions.append(undoLoadState);
1198 m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1199 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1200
1201 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1202 undoSaveState->setShortcut(tr("Shift+F11"));
1203 connect(undoSaveState, &QAction::triggered, [this]() {
1204 m_controller->saveBackupState();
1205 });
1206 m_gameActions.append(undoSaveState);
1207 m_nonMpActions.append(undoSaveState);
1208 m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1209 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1210
1211 quickLoadMenu->addSeparator();
1212 quickSaveMenu->addSeparator();
1213
1214 int i;
1215 for (i = 1; i < 10; ++i) {
1216 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1217 quickLoad->setShortcut(tr("F%1").arg(i));
1218 connect(quickLoad, &QAction::triggered, [this, i]() {
1219 m_controller->loadState(i);
1220 });
1221 m_gameActions.append(quickLoad);
1222 m_nonMpActions.append(quickLoad);
1223 m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1224 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1225
1226 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1227 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1228 connect(quickSave, &QAction::triggered, [this, i]() {
1229 m_controller->saveState(i);
1230 });
1231 m_gameActions.append(quickSave);
1232 m_nonMpActions.append(quickSave);
1233 m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1234 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1235 }
1236
1237 fileMenu->addSeparator();
1238 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1239 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1240 addControlledAction(fileMenu, camImage, "loadCamImage");
1241
1242#ifdef M_CORE_GBA
1243 fileMenu->addSeparator();
1244 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1245 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1246 m_gameActions.append(importShark);
1247 m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1248 addControlledAction(fileMenu, importShark, "importShark");
1249
1250 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1251 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1252 m_gameActions.append(exportShark);
1253 m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1254 addControlledAction(fileMenu, exportShark, "exportShark");
1255#endif
1256
1257 fileMenu->addSeparator();
1258 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1259 connect(m_multiWindow, &QAction::triggered, [this]() {
1260 GBAApp::app()->newWindow();
1261 });
1262 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1263
1264#ifndef Q_OS_MAC
1265 fileMenu->addSeparator();
1266#endif
1267
1268 QAction* about = new QAction(tr("About..."), fileMenu);
1269 connect(about, &QAction::triggered, openTView<AboutScreen>());
1270 fileMenu->addAction(about);
1271
1272#ifndef Q_OS_MAC
1273 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1274#endif
1275
1276 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1277 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1278 reset->setShortcut(tr("Ctrl+R"));
1279 connect(reset, &QAction::triggered, [this]() {
1280 m_controller->reset();
1281 });
1282 m_gameActions.append(reset);
1283 addControlledAction(emulationMenu, reset, "reset");
1284
1285 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1286 connect(shutdown, &QAction::triggered, [this]() {
1287 m_controller->stop();
1288 });
1289 m_gameActions.append(shutdown);
1290 addControlledAction(emulationMenu, shutdown, "shutdown");
1291
1292#ifdef M_CORE_GBA
1293 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1294 connect(yank, &QAction::triggered, [this]() {
1295 m_controller->yankPak();
1296 });
1297 m_gameActions.append(yank);
1298 m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1299 addControlledAction(emulationMenu, yank, "yank");
1300#endif
1301 emulationMenu->addSeparator();
1302
1303 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1304 pause->setChecked(false);
1305 pause->setCheckable(true);
1306 pause->setShortcut(tr("Ctrl+P"));
1307 connect(pause, &QAction::triggered, [this](bool paused) {
1308 if (m_controller) {
1309 m_controller->setPaused(paused);
1310 } else {
1311 m_pendingPause = paused;
1312 }
1313 });
1314 connect(this, &Window::paused, [pause](bool paused) {
1315 pause->setChecked(paused);
1316 });
1317 addControlledAction(emulationMenu, pause, "pause");
1318
1319 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1320 frameAdvance->setShortcut(tr("Ctrl+N"));
1321 connect(frameAdvance, &QAction::triggered, [this]() {
1322 m_controller->frameAdvance();
1323 });
1324 m_gameActions.append(frameAdvance);
1325 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1326
1327 emulationMenu->addSeparator();
1328
1329 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1330 if (m_controller) {
1331 m_controller->setFastForward(true);
1332 }
1333 }, [this]() {
1334 if (m_controller) {
1335 m_controller->setFastForward(false);
1336 }
1337 }), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1338
1339 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1340 turbo->setCheckable(true);
1341 turbo->setChecked(false);
1342 turbo->setShortcut(tr("Shift+Tab"));
1343 connect(turbo, &QAction::triggered, [this](bool value) {
1344 m_controller->forceFastForward(value);
1345 });
1346 addControlledAction(emulationMenu, turbo, "fastForward");
1347 m_gameActions.append(turbo);
1348
1349 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1350 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1351 ffspeed->connect([this](const QVariant& value) {
1352 reloadConfig();
1353 }, this);
1354 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1355 ffspeed->setValue(QVariant(-1.0f));
1356 ffspeedMenu->addSeparator();
1357 for (i = 2; i < 11; ++i) {
1358 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1359 }
1360 m_config->updateOption("fastForwardRatio");
1361
1362 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1363 if (m_controller) {
1364 m_controller->setRewinding(true);
1365 }
1366 }, [this]() {
1367 if (m_controller) {
1368 m_controller->setRewinding(false);
1369 }
1370 }), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1371
1372 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1373 rewind->setShortcut(tr("~"));
1374 connect(rewind, &QAction::triggered, [this]() {
1375 m_controller->rewind();
1376 });
1377 m_gameActions.append(rewind);
1378 m_nonMpActions.append(rewind);
1379 m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1380 addControlledAction(emulationMenu, rewind, "rewind");
1381
1382 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1383 frameRewind->setShortcut(tr("Ctrl+B"));
1384 connect(frameRewind, &QAction::triggered, [this] () {
1385 m_controller->rewind(1);
1386 });
1387 m_gameActions.append(frameRewind);
1388 m_nonMpActions.append(frameRewind);
1389 m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1390 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1391
1392 ConfigOption* videoSync = m_config->addOption("videoSync");
1393 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1394 videoSync->connect([this](const QVariant& value) {
1395 reloadConfig();
1396 }, this);
1397 m_config->updateOption("videoSync");
1398
1399 ConfigOption* audioSync = m_config->addOption("audioSync");
1400 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1401 audioSync->connect([this](const QVariant& value) {
1402 reloadConfig();
1403 }, this);
1404 m_config->updateOption("audioSync");
1405
1406 emulationMenu->addSeparator();
1407
1408 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1409 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1410 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1411 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1412
1413 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1414 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1415 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1416
1417 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1418 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1419 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1420
1421 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1422 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1423 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1424
1425 solarMenu->addSeparator();
1426 for (int i = 0; i <= 10; ++i) {
1427 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1428 connect(setSolar, &QAction::triggered, [this, i]() {
1429 m_inputController.setLuminanceLevel(i);
1430 });
1431 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1432 }
1433
1434#ifdef M_CORE_GB
1435 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1436 connect(gbPrint, &QAction::triggered, [this]() {
1437 PrinterView* view = new PrinterView(m_controller);
1438 openView(view);
1439 m_controller->attachPrinter();
1440
1441 });
1442 addControlledAction(emulationMenu, gbPrint, "gbPrint");
1443 m_gameActions.append(gbPrint);
1444#endif
1445
1446#ifdef M_CORE_GBA
1447 QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1448 connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1449 addControlledAction(emulationMenu, bcGate, "bcGate");
1450 m_platformActions.append(qMakePair(bcGate, SUPPORT_GBA));
1451 m_gameActions.append(bcGate);
1452#endif
1453
1454 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1455 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1456 for (int i = 1; i <= 6; ++i) {
1457 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1458 setSize->setCheckable(true);
1459 if (m_savedScale == i) {
1460 setSize->setChecked(true);
1461 }
1462 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1463 showNormal();
1464 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1465 if (m_controller) {
1466 size = m_controller->screenDimensions();
1467 }
1468 size *= i;
1469 m_savedScale = i;
1470 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1471 resizeFrame(size);
1472 bool enableSignals = setSize->blockSignals(true);
1473 setSize->setChecked(true);
1474 setSize->blockSignals(enableSignals);
1475 });
1476 m_frameSizes[i] = setSize;
1477 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1478 }
1479 QKeySequence fullscreenKeys;
1480#ifdef Q_OS_WIN
1481 fullscreenKeys = QKeySequence("Alt+Return");
1482#else
1483 fullscreenKeys = QKeySequence("Ctrl+F");
1484#endif
1485 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1486
1487 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1488 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1489 lockAspectRatio->connect([this](const QVariant& value) {
1490 if (m_display) {
1491 m_display->lockAspectRatio(value.toBool());
1492 }
1493 if (m_controller) {
1494 m_screenWidget->setLockAspectRatio(value.toBool());
1495 }
1496 }, this);
1497 m_config->updateOption("lockAspectRatio");
1498
1499 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1500 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1501 lockIntegerScaling->connect([this](const QVariant& value) {
1502 if (m_display) {
1503 m_display->lockIntegerScaling(value.toBool());
1504 }
1505 if (m_controller) {
1506 m_screenWidget->setLockIntegerScaling(value.toBool());
1507 }
1508 }, this);
1509 m_config->updateOption("lockIntegerScaling");
1510
1511 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1512 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1513 resampleVideo->connect([this](const QVariant& value) {
1514 if (m_display) {
1515 m_display->filter(value.toBool());
1516 }
1517 }, this);
1518 m_config->updateOption("resampleVideo");
1519
1520 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1521 ConfigOption* skip = m_config->addOption("frameskip");
1522 skip->connect([this](const QVariant& value) {
1523 reloadConfig();
1524 }, this);
1525 for (int i = 0; i <= 10; ++i) {
1526 skip->addValue(QString::number(i), i, skipMenu);
1527 }
1528 m_config->updateOption("frameskip");
1529
1530 avMenu->addSeparator();
1531
1532 ConfigOption* mute = m_config->addOption("mute");
1533 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1534 mute->connect([this](const QVariant& value) {
1535 reloadConfig();
1536 }, this);
1537 m_config->updateOption("mute");
1538 addControlledAction(avMenu, muteAction, "mute");
1539
1540 QMenu* target = avMenu->addMenu(tr("FPS target"));
1541 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1542 QMap<double, QAction*> fpsTargets;
1543 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1544 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1545 }
1546 target->addSeparator();
1547 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1548 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1549
1550 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1551 reloadConfig();
1552 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1553 bool enableSignals = iter.value()->blockSignals(true);
1554 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1555 iter.value()->blockSignals(enableSignals);
1556 }
1557 }, this);
1558 m_config->updateOption("fpsTarget");
1559
1560 avMenu->addSeparator();
1561
1562#ifdef USE_PNG
1563 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1564 screenshot->setShortcut(tr("F12"));
1565 connect(screenshot, &QAction::triggered, [this]() {
1566 m_controller->screenshot();
1567 });
1568 m_gameActions.append(screenshot);
1569 addControlledAction(avMenu, screenshot, "screenshot");
1570#endif
1571
1572#ifdef USE_FFMPEG
1573 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1574 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1575 addControlledAction(avMenu, recordOutput, "recordOutput");
1576 m_gameActions.append(recordOutput);
1577#endif
1578
1579#ifdef USE_MAGICK
1580 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1581 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1582 addControlledAction(avMenu, recordGIF, "recordGIF");
1583#endif
1584
1585 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1586 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1587 addControlledAction(avMenu, recordVL, "recordVL");
1588 m_gameActions.append(recordVL);
1589
1590 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1591 connect(stopVL, &QAction::triggered, [this]() {
1592 m_controller->endVideoLog();
1593 });
1594 addControlledAction(avMenu, stopVL, "stopVL");
1595 m_gameActions.append(stopVL);
1596
1597 avMenu->addSeparator();
1598 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1599 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1600
1601 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1602 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1603 m_gameActions.append(placementControl);
1604 addControlledAction(avMenu, placementControl, "placementControl");
1605
1606 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1607 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1608 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1609 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1610
1611 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1612 connect(overrides, &QAction::triggered, [this]() {
1613 if (!m_overrideView) {
1614 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1615 if (m_controller) {
1616 m_overrideView->setController(m_controller);
1617 }
1618 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1619 }
1620 m_overrideView->show();
1621 m_overrideView->recheck();
1622 });
1623 addControlledAction(toolsMenu, overrides, "overrideWindow");
1624
1625 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1626 connect(sensors, &QAction::triggered, [this]() {
1627 if (!m_sensorView) {
1628 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1629 if (m_controller) {
1630 m_sensorView->setController(m_controller);
1631 }
1632 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1633 }
1634 m_sensorView->show();
1635 });
1636 addControlledAction(toolsMenu, sensors, "sensorWindow");
1637
1638 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1639 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1640 m_gameActions.append(cheats);
1641 m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1642 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1643
1644 toolsMenu->addSeparator();
1645 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1646 "settings");
1647
1648 toolsMenu->addSeparator();
1649
1650#ifdef USE_DEBUGGERS
1651 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1652 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1653 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1654#endif
1655
1656#ifdef USE_GDB_STUB
1657 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1658 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1659 m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1660 m_gameActions.append(gdbWindow);
1661 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1662#endif
1663 toolsMenu->addSeparator();
1664
1665 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1666 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1667 m_gameActions.append(paletteView);
1668 m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1669 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1670
1671 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1672 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1673 m_gameActions.append(objView);
1674 m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1675 addControlledAction(toolsMenu, objView, "spriteWindow");
1676
1677 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1678 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1679 m_gameActions.append(tileView);
1680 m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1681 addControlledAction(toolsMenu, tileView, "tileWindow");
1682
1683 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1684 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1685 m_gameActions.append(mapView);
1686 addControlledAction(toolsMenu, mapView, "mapWindow");
1687
1688 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1689 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1690 m_gameActions.append(memoryView);
1691 addControlledAction(toolsMenu, memoryView, "memoryView");
1692
1693 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1694 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1695 m_gameActions.append(memorySearch);
1696 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1697
1698#ifdef M_CORE_GBA
1699 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1700 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1701 m_gameActions.append(ioViewer);
1702 m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1703 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1704#endif
1705
1706 ConfigOption* skipBios = m_config->addOption("skipBios");
1707 skipBios->connect([this](const QVariant& value) {
1708 reloadConfig();
1709 }, this);
1710
1711 ConfigOption* useBios = m_config->addOption("useBios");
1712 useBios->connect([this](const QVariant& value) {
1713 reloadConfig();
1714 }, this);
1715
1716 ConfigOption* buffers = m_config->addOption("audioBuffers");
1717 buffers->connect([this](const QVariant& value) {
1718 reloadConfig();
1719 }, this);
1720
1721 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1722 sampleRate->connect([this](const QVariant& value) {
1723 reloadConfig();
1724 }, this);
1725
1726 ConfigOption* volume = m_config->addOption("volume");
1727 volume->connect([this](const QVariant& value) {
1728 reloadConfig();
1729 }, this);
1730
1731 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1732 volumeFf->connect([this](const QVariant& value) {
1733 reloadConfig();
1734 }, this);
1735
1736 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1737 muteFf->connect([this](const QVariant& value) {
1738 reloadConfig();
1739 }, this);
1740
1741 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1742 rewindEnable->connect([this](const QVariant& value) {
1743 reloadConfig();
1744 }, this);
1745
1746 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1747 rewindBufferCapacity->connect([this](const QVariant& value) {
1748 reloadConfig();
1749 }, this);
1750
1751 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1752 allowOpposingDirections->connect([this](const QVariant& value) {
1753 reloadConfig();
1754 }, this);
1755
1756 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1757 saveStateExtdata->connect([this](const QVariant& value) {
1758 reloadConfig();
1759 }, this);
1760
1761 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1762 loadStateExtdata->connect([this](const QVariant& value) {
1763 reloadConfig();
1764 }, this);
1765
1766 ConfigOption* preload = m_config->addOption("preload");
1767 preload->connect([this](const QVariant& value) {
1768 m_manager->setPreload(value.toBool());
1769 }, this);
1770 m_config->updateOption("preload");
1771
1772 ConfigOption* showFps = m_config->addOption("showFps");
1773 showFps->connect([this](const QVariant& value) {
1774 if (!value.toInt()) {
1775 m_fpsTimer.stop();
1776 updateTitle();
1777 } else if (m_controller) {
1778 m_fpsTimer.start();
1779 m_frameTimer.start();
1780 }
1781 }, this);
1782
1783 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1784 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1785 exitFullScreen->setShortcut(QKeySequence("Esc"));
1786 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1787
1788 m_inputController.inputIndex()->addItem(qMakePair([this]() {
1789 if (m_controller) {
1790 mCheatPressButton(m_controller->cheatDevice(), true);
1791 }
1792 }, [this]() {
1793 if (m_controller) {
1794 mCheatPressButton(m_controller->cheatDevice(), false);
1795 }
1796 }), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1797
1798 for (QAction* action : m_gameActions) {
1799 action->setDisabled(true);
1800 }
1801
1802 m_inputController.rebuildIndex();
1803}
1804
1805void Window::attachWidget(QWidget* widget) {
1806 m_screenWidget->layout()->addWidget(widget);
1807 m_screenWidget->unsetCursor();
1808 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1809}
1810
1811void Window::detachWidget(QWidget* widget) {
1812 m_screenWidget->layout()->removeWidget(widget);
1813}
1814
1815void Window::appendMRU(const QString& fname) {
1816 int index = m_mruFiles.indexOf(fname);
1817 if (index >= 0) {
1818 m_mruFiles.removeAt(index);
1819 }
1820 m_mruFiles.prepend(fname);
1821 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1822 m_mruFiles.removeLast();
1823 }
1824 updateMRU();
1825}
1826
1827void Window::updateMRU() {
1828 if (!m_mruMenu) {
1829 return;
1830 }
1831 for (QAction* action : m_mruMenu->actions()) {
1832 delete action;
1833 }
1834 m_mruMenu->clear();
1835 int i = 0;
1836 for (const QString& file : m_mruFiles) {
1837 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1838 item->setShortcut(QString("Ctrl+%1").arg(i));
1839 connect(item, &QAction::triggered, [this, file]() {
1840 setController(m_manager->loadGame(file), file);
1841 });
1842 m_mruMenu->addAction(item);
1843 ++i;
1844 }
1845 m_config->setMRU(m_mruFiles);
1846 m_config->write();
1847 m_mruMenu->setEnabled(i > 0);
1848}
1849
1850QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1851 addHiddenAction(menu, action, name);
1852 menu->addAction(action);
1853 return action;
1854}
1855
1856QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1857 m_inputController.inputIndex()->addItem(action, name, menu);
1858 action->setShortcutContext(Qt::WidgetShortcut);
1859 addAction(action);
1860 return action;
1861}
1862
1863void Window::focusCheck() {
1864 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1865 return;
1866 }
1867 if (QGuiApplication::focusWindow() && m_autoresume) {
1868 m_controller->setPaused(false);
1869 m_autoresume = false;
1870 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1871 m_autoresume = true;
1872 m_controller->setPaused(true);
1873 }
1874}
1875
1876void Window::updateFrame() {
1877 QSize size = m_controller->screenDimensions();
1878 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1879 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1880 QPixmap pixmap;
1881 pixmap.convertFromImage(currentImage);
1882 m_screenWidget->setPixmap(pixmap);
1883 emit paused(true);
1884}
1885
1886void Window::setController(CoreController* controller, const QString& fname) {
1887 if (!controller) {
1888 return;
1889 }
1890
1891 if (m_controller) {
1892 m_controller->stop();
1893 QTimer::singleShot(0, this, [this, controller, fname]() {
1894 setController(controller, fname);
1895 });
1896 return;
1897 }
1898 if (!fname.isEmpty()) {
1899 setWindowFilePath(fname);
1900 appendMRU(fname);
1901 }
1902
1903 m_controller = std::shared_ptr<CoreController>(controller);
1904 m_inputController.recalibrateAxes();
1905 m_controller->setInputController(&m_inputController);
1906 m_controller->setLogger(&m_log);
1907
1908 connect(this, &Window::shutdown, [this]() {
1909 if (!m_controller) {
1910 return;
1911 }
1912 m_controller->stop();
1913 });
1914
1915 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1916 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1917 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1918 {
1919 connect(m_controller.get(), &CoreController::stopping, [this]() {
1920 m_controller.reset();
1921 });
1922 }
1923 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1924 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1925
1926#ifndef Q_OS_MAC
1927 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1928 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1929 if(isFullScreen()) {
1930 menuBar()->hide();
1931 }
1932 });
1933#endif
1934
1935 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1936 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1937 emit paused(false);
1938 });
1939
1940 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1941 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1942 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1943 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1944 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1945 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1946 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1947 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1948
1949 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1950 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1951 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1952 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1953 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1954
1955#ifdef USE_GDB_STUB
1956 if (m_gdbController) {
1957 m_gdbController->setController(m_controller);
1958 }
1959#endif
1960
1961#ifdef USE_DEBUGGERS
1962 if (m_console) {
1963 m_console->setController(m_controller);
1964 }
1965#endif
1966
1967#ifdef USE_MAGICK
1968 if (m_gifView) {
1969 m_gifView->setController(m_controller);
1970 }
1971#endif
1972
1973#ifdef USE_FFMPEG
1974 if (m_videoView) {
1975 m_videoView->setController(m_controller);
1976 }
1977#endif
1978
1979 if (m_sensorView) {
1980 m_sensorView->setController(m_controller);
1981 }
1982
1983 if (m_overrideView) {
1984 m_overrideView->setController(m_controller);
1985 }
1986
1987 if (!m_pendingPatch.isEmpty()) {
1988 m_controller->loadPatch(m_pendingPatch);
1989 m_pendingPatch = QString();
1990 }
1991
1992 m_controller->loadConfig(m_config);
1993 m_controller->start();
1994
1995 if (!m_pendingState.isEmpty()) {
1996 m_controller->loadState(m_pendingState);
1997 m_pendingState = QString();
1998 }
1999
2000 if (m_pendingPause) {
2001 m_controller->setPaused(true);
2002 m_pendingPause = false;
2003 }
2004}
2005
2006WindowBackground::WindowBackground(QWidget* parent)
2007 : QWidget(parent)
2008{
2009 setLayout(new QStackedLayout());
2010 layout()->setContentsMargins(0, 0, 0, 0);
2011}
2012
2013void WindowBackground::setPixmap(const QPixmap& pmap) {
2014 m_pixmap = pmap;
2015 update();
2016}
2017
2018void WindowBackground::setSizeHint(const QSize& hint) {
2019 m_sizeHint = hint;
2020}
2021
2022QSize WindowBackground::sizeHint() const {
2023 return m_sizeHint;
2024}
2025
2026void WindowBackground::setCenteredAspectRatio(int width, int height) {
2027 m_centered = true;
2028 m_lockAspectRatio = true;
2029 setDimensions(width, height);
2030}
2031
2032void WindowBackground::setDimensions(int width, int height) {
2033 m_aspectWidth = width;
2034 m_aspectHeight = height;
2035}
2036
2037void WindowBackground::setLockIntegerScaling(bool lock) {
2038 m_lockIntegerScaling = lock;
2039}
2040
2041void WindowBackground::setLockAspectRatio(bool lock) {
2042 m_centered = false;
2043 m_lockAspectRatio = lock;
2044}
2045
2046void WindowBackground::paintEvent(QPaintEvent* event) {
2047 QWidget::paintEvent(event);
2048 const QPixmap& logo = pixmap();
2049 QPainter painter(this);
2050 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2051 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2052 QSize s = size();
2053 QSize ds = s;
2054 if (m_centered) {
2055 if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2056 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2057 } else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2058 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2059 }
2060 } else if (m_lockAspectRatio) {
2061 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2062 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2063 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2064 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2065 }
2066 }
2067 if (m_lockIntegerScaling) {
2068 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2069 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2070 }
2071 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2072 QRect full(origin, ds);
2073 painter.drawPixmap(full, logo);
2074}