all repos — mgba @ a1022079a245a8682307edbf890b39bdf5c6ed65

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "BattleChipView.h"
  25#include "CheatsView.h"
  26#include "ConfigController.h"
  27#include "CoreController.h"
  28#include "DebuggerConsole.h"
  29#include "DebuggerConsoleController.h"
  30#include "Display.h"
  31#include "CoreController.h"
  32#include "GBAApp.h"
  33#include "GDBController.h"
  34#include "GDBWindow.h"
  35#include "GIFView.h"
  36#include "InputModel.h"
  37#include "IOViewer.h"
  38#include "LoadSaveState.h"
  39#include "LogView.h"
  40#include "MapView.h"
  41#include "MemorySearch.h"
  42#include "MemoryView.h"
  43#include "MultiplayerController.h"
  44#include "OverrideView.h"
  45#include "ObjView.h"
  46#include "PaletteView.h"
  47#include "PlacementControl.h"
  48#include "PrinterView.h"
  49#include "ROMInfo.h"
  50#include "SensorView.h"
  51#include "SettingsView.h"
  52#include "ShaderSelector.h"
  53#include "TileView.h"
  54#include "VideoView.h"
  55
  56#ifdef USE_DISCORD_RPC
  57#include "DiscordCoordinator.h"
  58#endif
  59
  60#include <mgba/core/version.h>
  61#include <mgba/core/cheats.h>
  62#ifdef M_CORE_GB
  63#include <mgba/internal/gb/gb.h>
  64#include <mgba/internal/gb/input.h>
  65#include <mgba/internal/gb/video.h>
  66#endif
  67#ifdef M_CORE_GBA
  68#include <mgba/internal/gba/gba.h>
  69#include <mgba/internal/gba/input.h>
  70#include <mgba/internal/gba/video.h>
  71#endif
  72#ifdef M_CORE_DS
  73#include <mgba/internal/ds/input.h>
  74#endif
  75#include <mgba/feature/commandline.h>
  76#include "feature/sqlite3/no-intro.h"
  77#include <mgba-util/vfs.h>
  78
  79#ifdef M_CORE_GB
  80#define SUPPORT_GB (1 << PLATFORM_GB)
  81#else
  82#define SUPPORT_GB 0
  83#endif
  84
  85#ifdef M_CORE_GBA
  86#define SUPPORT_GBA (1 << PLATFORM_GBA)
  87#else
  88#define SUPPORT_GBA 0
  89#endif
  90
  91#ifdef M_CORE_DS
  92#define SUPPORT_DS (1 << PLATFORM_DS)
  93#else
  94#define SUPPORT_DS 0
  95#endif
  96
  97using namespace QGBA;
  98
  99Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
 100	: QMainWindow(parent)
 101	, m_manager(manager)
 102	, m_logView(new LogView(&m_log))
 103	, m_screenWidget(new WindowBackground())
 104	, m_config(config)
 105	, m_inputController(playerId, this)
 106{
 107	setFocusPolicy(Qt::StrongFocus);
 108	setAcceptDrops(true);
 109	setAttribute(Qt::WA_DeleteOnClose);
 110	updateTitle();
 111
 112	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 113	m_logo = m_logo; // Free memory left over in old pixmap
 114
 115#if defined(M_CORE_GBA)
 116	float i = 2;
 117#elif defined(M_CORE_GB)
 118	float i = 3;
 119#endif
 120	QVariant multiplier = m_config->getOption("scaleMultiplier");
 121	if (!multiplier.isNull()) {
 122		m_savedScale = multiplier.toInt();
 123		i = m_savedScale;
 124	}
 125#ifdef USE_SQLITE3
 126	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 127	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 128	showLibrary->connect([this](const QVariant& value) {
 129		if (value.toBool()) {
 130			if (m_controller) {
 131				m_screenWidget->layout()->addWidget(m_libraryView);
 132			} else {
 133				attachWidget(m_libraryView);
 134			}
 135		} else {
 136			detachWidget(m_libraryView);
 137		}
 138	}, this);
 139	m_config->updateOption("showLibrary");
 140	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 141	libraryStyle->connect([this](const QVariant& value) {
 142		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 143	}, this);
 144	m_config->updateOption("libraryStyle");
 145
 146	connect(m_libraryView, &LibraryController::startGame, [this]() {
 147		VFile* output = m_libraryView->selectedVFile();
 148		if (output) {
 149			QPair<QString, QString> path = m_libraryView->selectedPath();
 150			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 151		}
 152	});
 153#endif
 154#if defined(M_CORE_GBA)
 155	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 156#elif defined(M_CORE_GB)
 157	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 158#endif
 159	m_screenWidget->setPixmap(m_logo);
 160	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 161	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 162	m_screenWidget->setLockIntegerScaling(false);
 163	setCentralWidget(m_screenWidget);
 164
 165	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 166	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 167	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 168
 169	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 170	m_log.load(m_config);
 171	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 172	m_focusCheck.setInterval(200);
 173
 174	setupMenu(menuBar());
 175
 176#ifdef M_CORE_GBA
 177	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 178#endif
 179#ifdef M_CORE_GB
 180	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 181#endif
 182#ifdef M_CORE_DS
 183	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 184#endif
 185}
 186
 187Window::~Window() {
 188	delete m_logView;
 189
 190#ifdef USE_FFMPEG
 191	delete m_videoView;
 192#endif
 193
 194#ifdef USE_MAGICK
 195	delete m_gifView;
 196#endif
 197
 198#ifdef USE_SQLITE3
 199	delete m_libraryView;
 200#endif
 201}
 202
 203void Window::argumentsPassed(mArguments* args) {
 204	loadConfig();
 205
 206	if (args->patch) {
 207		m_pendingPatch = args->patch;
 208	}
 209
 210	if (args->savestate) {
 211		m_pendingState = args->savestate;
 212	}
 213
 214	if (args->fname) {
 215		setController(m_manager->loadGame(args->fname), args->fname);
 216	}
 217
 218#ifdef USE_GDB_STUB
 219	if (args->debuggerType == DEBUGGER_GDB) {
 220		if (!m_gdbController) {
 221			m_gdbController = new GDBController(this);
 222			if (m_controller) {
 223				m_gdbController->setController(m_controller);
 224			}
 225			m_gdbController->listen();
 226		}
 227	}
 228#endif
 229}
 230
 231void Window::resizeFrame(const QSize& size) {
 232	QSize newSize(size);
 233	m_screenWidget->setSizeHint(newSize);
 234	newSize -= m_screenWidget->size();
 235	newSize += this->size();
 236	if (!isFullScreen()) {
 237		resize(newSize);
 238	}
 239}
 240
 241void Window::setConfig(ConfigController* config) {
 242	m_config = config;
 243}
 244
 245void Window::loadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247	reloadConfig();
 248
 249	if (opts->width && opts->height) {
 250		resizeFrame(QSize(opts->width, opts->height));
 251	}
 252
 253	if (opts->fullscreen) {
 254		enterFullScreen();
 255	}
 256
 257	m_mruFiles = m_config->getMRU();
 258	updateMRU();
 259
 260	m_inputController.setConfiguration(m_config);
 261}
 262
 263void Window::reloadConfig() {
 264	const mCoreOptions* opts = m_config->options();
 265
 266	m_log.setLevels(opts->logLevel);
 267
 268	if (m_controller) {
 269		m_controller->loadConfig(m_config);
 270		if (m_audioProcessor) {
 271			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 272			m_audioProcessor->requestSampleRate(opts->sampleRate);
 273		}
 274		m_display->resizeContext();
 275	}
 276	if (m_display) {
 277		m_display->lockAspectRatio(opts->lockAspectRatio);
 278		m_display->filter(opts->resampleVideo);
 279	}
 280
 281	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 282}
 283
 284void Window::saveConfig() {
 285	m_inputController.saveConfiguration();
 286	m_config->write();
 287}
 288
 289QString Window::getFilters() const {
 290	QStringList filters;
 291	QStringList formats;
 292
 293#ifdef M_CORE_GBA
 294	QStringList gbaFormats{
 295		"*.gba",
 296#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 297		"*.zip",
 298#endif
 299#ifdef USE_LZMA
 300		"*.7z",
 301#endif
 302#ifdef USE_ELF
 303		"*.elf",
 304#endif
 305		"*.agb",
 306		"*.mb",
 307		"*.rom",
 308		"*.bin"};
 309	formats.append(gbaFormats);
 310	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 311#endif
 312
 313#ifdef M_CORE_DS
 314	QStringList dsFormats{
 315		"*.nds",
 316		"*.srl",
 317#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 318		"*.zip",
 319#endif
 320#ifdef USE_LZMA
 321		"*.7z",
 322#endif
 323		"*.rom",
 324		"*.bin"};
 325	formats.append(dsFormats);
 326	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 327#endif
 328
 329#ifdef M_CORE_GB
 330	QStringList gbFormats{
 331		"*.gb",
 332		"*.gbc",
 333		"*.sgb",
 334#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 335		"*.zip",
 336#endif
 337#ifdef USE_LZMA
 338		"*.7z",
 339#endif
 340		"*.rom",
 341		"*.bin"};
 342	formats.append(gbFormats);
 343	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 344#endif
 345
 346	formats.removeDuplicates();
 347	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 348	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 349	return filters.join(";;");
 350}
 351
 352QString Window::getFiltersArchive() const {
 353	QStringList filters;
 354
 355	QStringList formats{
 356#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 357		"*.zip",
 358#endif
 359#ifdef USE_LZMA
 360		"*.7z",
 361#endif
 362	};
 363	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 364	return filters.join(";;");
 365}
 366
 367void Window::selectROM() {
 368	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 369	if (!filename.isEmpty()) {
 370		setController(m_manager->loadGame(filename), filename);
 371	}
 372}
 373
 374#ifdef USE_SQLITE3
 375void Window::selectROMInArchive() {
 376	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 377	if (filename.isEmpty()) {
 378		return;
 379	}
 380	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 381	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 382		VFile* output = archiveInspector->selectedVFile();
 383		QPair<QString, QString> path = archiveInspector->selectedPath();
 384		if (output) {
 385			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 386		}
 387		archiveInspector->close();
 388	});
 389	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 390	archiveInspector->show();
 391}
 392
 393void Window::addDirToLibrary() {
 394	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 395	if (filename.isEmpty()) {
 396		return;
 397	}
 398	m_libraryView->addDirectory(filename);
 399}
 400#endif
 401
 402void Window::replaceROM() {
 403	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 404	if (!filename.isEmpty()) {
 405		m_controller->replaceGame(filename);
 406	}
 407}
 408
 409void Window::selectSave(bool temporary) {
 410	QStringList formats{"*.sav"};
 411	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 412	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 413	if (!filename.isEmpty()) {
 414		m_controller->loadSave(filename, temporary);
 415	}
 416}
 417
 418void Window::selectState(bool load) {
 419	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 420	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 421	if (load) {
 422		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 423		if (!filename.isEmpty()) {
 424			m_controller->loadState(filename);
 425		}
 426	} else {
 427		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 428		if (!filename.isEmpty()) {
 429			m_controller->saveState(filename);
 430		}
 431	}
 432}
 433
 434void Window::multiplayerChanged() {
 435	if (!m_controller) {
 436		return;
 437	}
 438	int attached = 1;
 439	MultiplayerController* multiplayer = m_controller->multiplayerController();
 440	if (multiplayer) {
 441		attached = multiplayer->attached();
 442	}
 443	for (QAction* action : m_nonMpActions) {
 444		action->setDisabled(attached > 1);
 445	}
 446}
 447
 448void Window::selectPatch() {
 449	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 450	if (!filename.isEmpty()) {
 451		if (m_controller) {
 452			m_controller->loadPatch(filename);
 453		} else {
 454			m_pendingPatch = filename;
 455		}
 456	}
 457}
 458
 459void Window::openView(QWidget* widget) {
 460	connect(this, &Window::shutdown, widget, &QWidget::close);
 461	widget->setAttribute(Qt::WA_DeleteOnClose);
 462	widget->show();
 463}
 464
 465void Window::loadCamImage() {
 466	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 467	if (!filename.isEmpty()) {
 468		m_inputController.loadCamImage(filename);
 469	}
 470}
 471
 472void Window::importSharkport() {
 473	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 474	if (!filename.isEmpty()) {
 475		m_controller->importSharkport(filename);
 476	}
 477}
 478
 479void Window::exportSharkport() {
 480	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 481	if (!filename.isEmpty()) {
 482		m_controller->exportSharkport(filename);
 483	}
 484}
 485
 486void Window::openSettingsWindow() {
 487	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, &m_log);
 488#if defined(BUILD_GL) || defined(BUILD_GLES2)
 489	if (m_display->supportsShaders()) {
 490		settingsWindow->setShaderSelector(m_shaderView.get());
 491	}
 492#endif
 493	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 494	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 495	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 496	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 497	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 498	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 499#ifdef USE_SQLITE3
 500	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 501#endif
 502	openView(settingsWindow);
 503}
 504
 505void Window::startVideoLog() {
 506	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 507	if (!filename.isEmpty()) {
 508		m_controller->startVideoLog(filename);
 509	}
 510}
 511
 512template <typename T, typename... A>
 513std::function<void()> Window::openTView(A... arg) {
 514	return [=]() {
 515		T* view = new T(arg...);
 516		openView(view);
 517	};
 518}
 519
 520
 521template <typename T, typename... A>
 522std::function<void()> Window::openControllerTView(A... arg) {
 523	return [=]() {
 524		T* view = new T(m_controller, arg...);
 525		openView(view);
 526	};
 527}
 528
 529#ifdef USE_FFMPEG
 530void Window::openVideoWindow() {
 531	if (!m_videoView) {
 532		m_videoView = new VideoView();
 533		if (m_controller) {
 534			m_videoView->setController(m_controller);
 535		}
 536		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 537	}
 538	m_videoView->show();
 539}
 540#endif
 541
 542#ifdef USE_MAGICK
 543void Window::openGIFWindow() {
 544	if (!m_gifView) {
 545		m_gifView = new GIFView();
 546		if (m_controller) {
 547			m_gifView->setController(m_controller);
 548		}
 549		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 550	}
 551	m_gifView->show();
 552}
 553#endif
 554
 555#ifdef USE_GDB_STUB
 556void Window::gdbOpen() {
 557	if (!m_gdbController) {
 558		m_gdbController = new GDBController(this);
 559	}
 560	GDBWindow* window = new GDBWindow(m_gdbController);
 561	m_gdbController->setController(m_controller);
 562	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 563	openView(window);
 564}
 565#endif
 566
 567#ifdef USE_DEBUGGERS
 568void Window::consoleOpen() {
 569	if (!m_console) {
 570		m_console = new DebuggerConsoleController(this);
 571	}
 572	DebuggerConsole* window = new DebuggerConsole(m_console);
 573	if (m_controller) {
 574		m_console->setController(m_controller);
 575	}
 576	openView(window);
 577}
 578#endif
 579
 580void Window::resizeEvent(QResizeEvent* event) {
 581	if (!isFullScreen()) {
 582		m_config->setOption("height", m_screenWidget->height());
 583		m_config->setOption("width", m_screenWidget->width());
 584	}
 585
 586	int factor = 0;
 587	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 588	if (m_controller) {
 589		size = m_controller->screenDimensions();
 590	}
 591	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 592	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 593		factor = m_screenWidget->width() / size.width();
 594	}
 595	m_savedScale = factor;
 596	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 597		bool enableSignals = iter.value()->blockSignals(true);
 598		iter.value()->setChecked(iter.key() == factor);
 599		iter.value()->blockSignals(enableSignals);
 600	}
 601
 602	m_config->setOption("fullscreen", isFullScreen());
 603}
 604
 605void Window::showEvent(QShowEvent* event) {
 606	if (m_wasOpened) {
 607		return;
 608	}
 609	m_wasOpened = true;
 610	resizeFrame(m_screenWidget->sizeHint());
 611	QVariant windowPos = m_config->getQtOption("windowPos");
 612	QRect geom = QApplication::desktop()->availableGeometry(this);
 613	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 614		move(windowPos.toPoint());
 615	} else {
 616		QRect rect = frameGeometry();
 617		rect.moveCenter(geom.center());
 618		move(rect.topLeft());
 619	}
 620	if (m_fullscreenOnStart) {
 621		enterFullScreen();
 622		m_fullscreenOnStart = false;
 623	}
 624	reloadDisplayDriver();
 625}
 626
 627void Window::closeEvent(QCloseEvent* event) {
 628	emit shutdown();
 629	m_config->setQtOption("windowPos", pos());
 630
 631	if (m_savedScale > 0) {
 632		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 633		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 634	}
 635	saveConfig();
 636	m_display.reset();
 637	QMainWindow::closeEvent(event);
 638}
 639
 640void Window::focusInEvent(QFocusEvent*) {
 641	m_display->forceDraw();
 642}
 643
 644void Window::focusOutEvent(QFocusEvent*) {
 645}
 646
 647void Window::dragEnterEvent(QDragEnterEvent* event) {
 648	if (event->mimeData()->hasFormat("text/uri-list")) {
 649		event->acceptProposedAction();
 650	}
 651}
 652
 653void Window::dropEvent(QDropEvent* event) {
 654	QString uris = event->mimeData()->data("text/uri-list");
 655	uris = uris.trimmed();
 656	if (uris.contains("\n")) {
 657		// Only one file please
 658		return;
 659	}
 660	QUrl url(uris);
 661	if (!url.isLocalFile()) {
 662		// No remote loading
 663		return;
 664	}
 665	event->accept();
 666	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 667}
 668
 669void Window::mouseMoveEvent(QMouseEvent* event) {
 670	if (!m_controller) {
 671		return;
 672	}
 673	QPoint pos = event->pos();
 674	pos = m_screenWidget->mapFrom(this, pos);
 675	QSize dimensions = m_controller->screenDimensions();
 676	QSize viewportDimensions = m_display->viewportSize();
 677	QSize screenDimensions = m_screenWidget->size();
 678	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 679	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 680	mCore* core = m_controller->thread()->core;
 681	core->setCursorLocation(core, x, y);
 682	event->accept();
 683}
 684
 685void Window::mousePressEvent(QMouseEvent* event) {
 686	if (event->button() != Qt::LeftButton) {
 687		return;
 688	}
 689	if (!m_controller) {
 690		return;
 691	}
 692	mouseMoveEvent(event);
 693	mCore* core = m_controller->thread()->core;
 694	core->setCursorDown(core, true);
 695}
 696
 697void Window::mouseReleaseEvent(QMouseEvent* event) {
 698	if (event->button() != Qt::LeftButton) {
 699		return;
 700	}
 701	if (!m_controller) {
 702		return;
 703	}
 704	mouseMoveEvent(event);
 705	mCore* core = m_controller->thread()->core;
 706	core->setCursorDown(core, false);
 707}
 708
 709void Window::enterFullScreen() {
 710	if (!isVisible()) {
 711		m_fullscreenOnStart = true;
 712		return;
 713	}
 714	if (isFullScreen()) {
 715		return;
 716	}
 717	showFullScreen();
 718#ifndef Q_OS_MAC
 719	if (m_controller && !m_controller->isPaused()) {
 720		menuBar()->hide();
 721	}
 722#endif
 723}
 724
 725void Window::exitFullScreen() {
 726	if (!isFullScreen()) {
 727		return;
 728	}
 729	m_screenWidget->unsetCursor();
 730	menuBar()->show();
 731	showNormal();
 732}
 733
 734void Window::toggleFullScreen() {
 735	if (isFullScreen()) {
 736		exitFullScreen();
 737	} else {
 738		enterFullScreen();
 739	}
 740}
 741
 742void Window::gameStarted() {
 743	for (QAction* action : m_gameActions) {
 744		action->setDisabled(false);
 745	}
 746	int platform = 1 << m_controller->platform();
 747	for (QPair<QAction*, int> action : m_platformActions) {
 748		action.first->setEnabled(action.second & platform);
 749	}
 750#ifdef M_CORE_DS
 751	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 752		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 753		                                    tr("DS support requires dumps of the BIOS and firmware."),
 754		                                    QMessageBox::Ok, this, Qt::Sheet);
 755		fail->setAttribute(Qt::WA_DeleteOnClose);
 756		fail->show();
 757		m_controller->stop();
 758		return;
 759	}
 760#endif
 761	QSize size = m_controller->screenDimensions();
 762	m_screenWidget->setDimensions(size.width(), size.height());
 763	m_config->updateOption("lockIntegerScaling");
 764	m_config->updateOption("lockAspectRatio");
 765	if (m_savedScale > 0) {
 766		resizeFrame(size * m_savedScale);
 767	}
 768	if (!m_display) {
 769		reloadDisplayDriver();
 770	}
 771	attachWidget(m_display.get());
 772	setMouseTracking(true);
 773	m_display->setMinimumSize(size);
 774	setFocus();
 775
 776#ifndef Q_OS_MAC
 777	if (isFullScreen()) {
 778		menuBar()->hide();
 779	}
 780#endif
 781	m_display->startDrawing(m_controller);
 782
 783	reloadAudioDriver();
 784	multiplayerChanged();
 785	updateTitle();
 786
 787	m_hitUnimplementedBiosCall = false;
 788	if (m_config->getOption("showFps", "1").toInt()) {
 789		m_fpsTimer.start();
 790		m_frameTimer.start();
 791	}
 792	m_focusCheck.start();
 793	if (m_display->underMouse()) {
 794		m_screenWidget->setCursor(Qt::BlankCursor);
 795	}
 796
 797	CoreController::Interrupter interrupter(m_controller, true);
 798	mCore* core = m_controller->thread()->core;
 799	m_videoLayers->clear();
 800	m_audioChannels->clear();
 801	const mCoreChannelInfo* videoLayers;
 802	const mCoreChannelInfo* audioChannels;
 803	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 804	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 805
 806	if (nVideo) {
 807		for (size_t i = 0; i < nVideo; ++i) {
 808			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 809			action->setCheckable(true);
 810			action->setChecked(true);
 811			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 812				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 813			});
 814			m_videoLayers->addAction(action);
 815		}
 816	}
 817	if (nAudio) {
 818		for (size_t i = 0; i < nAudio; ++i) {
 819			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 820			action->setCheckable(true);
 821			action->setChecked(true);
 822			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 823				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 824			});
 825			m_audioChannels->addAction(action);
 826		}
 827	}
 828
 829#ifdef USE_DISCORD_RPC
 830	DiscordCoordinator::gameStarted(m_controller);
 831#endif
 832}
 833
 834void Window::gameStopped() {
 835	m_controller.reset();
 836	for (QPair<QAction*, int> action : m_platformActions) {
 837		action.first->setDisabled(false);
 838	}
 839	for (QAction* action : m_gameActions) {
 840		action->setDisabled(true);
 841	}
 842	setWindowFilePath(QString());
 843	updateTitle();
 844	detachWidget(m_display.get());
 845	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 846	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 847	m_screenWidget->setLockIntegerScaling(false);
 848	m_screenWidget->setPixmap(m_logo);
 849	m_screenWidget->unsetCursor();
 850	if (m_display) {
 851#ifdef M_CORE_GB
 852		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 853#elif defined(M_CORE_GBA)
 854		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 855#endif
 856	}
 857
 858	setMouseTracking(false);
 859	m_videoLayers->clear();
 860	m_audioChannels->clear();
 861
 862	m_fpsTimer.stop();
 863	m_focusCheck.stop();
 864
 865	if (m_audioProcessor) {
 866		m_audioProcessor->stop();
 867		m_audioProcessor.reset();
 868	}
 869
 870#ifdef USE_DISCORD_RPC
 871	DiscordCoordinator::gameStopped();
 872#endif
 873
 874	emit paused(false);
 875}
 876
 877void Window::gameCrashed(const QString& errorMessage) {
 878	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 879	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 880	                                     QMessageBox::Ok, this, Qt::Sheet);
 881	crash->setAttribute(Qt::WA_DeleteOnClose);
 882	crash->show();
 883}
 884
 885void Window::gameFailed() {
 886	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 887	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 888	                                    QMessageBox::Ok, this, Qt::Sheet);
 889	fail->setAttribute(Qt::WA_DeleteOnClose);
 890	fail->show();
 891}
 892
 893void Window::unimplementedBiosCall(int call) {
 894	if (m_hitUnimplementedBiosCall) {
 895		return;
 896	}
 897	m_hitUnimplementedBiosCall = true;
 898
 899	QMessageBox* fail = new QMessageBox(
 900	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 901	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 902	    QMessageBox::Ok, this, Qt::Sheet);
 903	fail->setAttribute(Qt::WA_DeleteOnClose);
 904	fail->show();
 905}
 906
 907void Window::reloadDisplayDriver() {
 908	if (m_controller) {
 909		m_display->stopDrawing();
 910		detachWidget(m_display.get());
 911	}
 912	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 913#if defined(BUILD_GL) || defined(BUILD_GLES2)
 914	m_shaderView.reset();
 915	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 916#endif
 917
 918	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 919	connect(m_display.get(), &Display::hideCursor, [this]() {
 920		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 921			m_screenWidget->setCursor(Qt::BlankCursor);
 922		}
 923	});
 924	connect(m_display.get(), &Display::showCursor, [this]() {
 925		m_screenWidget->unsetCursor();
 926	});
 927
 928	const mCoreOptions* opts = m_config->options();
 929	m_display->lockAspectRatio(opts->lockAspectRatio);
 930	m_display->filter(opts->resampleVideo);
 931#if defined(BUILD_GL) || defined(BUILD_GLES2)
 932	if (opts->shader) {
 933		struct VDir* shader = VDirOpen(opts->shader);
 934		if (shader && m_display->supportsShaders()) {
 935			m_display->setShaders(shader);
 936			m_shaderView->refreshShaders();
 937			shader->close(shader);
 938		}
 939	}
 940#endif
 941
 942	if (m_controller) {
 943		m_display->setMinimumSize(m_controller->screenDimensions());
 944		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 945		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 946		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 947		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 948		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 949		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 950		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 951		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 952
 953		attachWidget(m_display.get());
 954		m_display->startDrawing(m_controller);
 955	} else {
 956#ifdef M_CORE_GB
 957		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 958#elif defined(M_CORE_GBA)
 959		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 960#endif
 961	}
 962}
 963
 964void Window::reloadAudioDriver() {
 965	if (!m_controller) {
 966		return;
 967	}
 968	if (m_audioProcessor) {
 969		m_audioProcessor->stop();
 970		m_audioProcessor.reset();
 971	}
 972
 973	const mCoreOptions* opts = m_config->options();
 974	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 975	m_audioProcessor->setInput(m_controller);
 976	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 977	m_audioProcessor->requestSampleRate(opts->sampleRate);
 978	m_audioProcessor->start();
 979	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 980}
 981
 982void Window::tryMakePortable() {
 983	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 984	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 985	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 986	confirm->setAttribute(Qt::WA_DeleteOnClose);
 987	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 988	confirm->show();
 989}
 990
 991void Window::mustRestart() {
 992	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 993	                                      tr("Some changes will not take effect until the emulator is restarted."),
 994	                                      QMessageBox::Ok, this, Qt::Sheet);
 995	dialog->setAttribute(Qt::WA_DeleteOnClose);
 996	dialog->show();
 997}
 998
 999void Window::recordFrame() {
1000	m_frameList.append(m_frameTimer.nsecsElapsed());
1001	m_frameTimer.restart();
1002}
1003
1004void Window::showFPS() {
1005	if (m_frameList.isEmpty()) {
1006		updateTitle();
1007		return;
1008	}
1009	qint64 total = 0;
1010	for (qint64 t : m_frameList) {
1011		total += t;
1012	}
1013	double fps = (m_frameList.size() * 1e10) / total;
1014	m_frameList.clear();
1015	fps = round(fps) / 10.f;
1016	updateTitle(fps);
1017}
1018
1019void Window::updateTitle(float fps) {
1020	QString title;
1021
1022	if (m_controller) {
1023		CoreController::Interrupter interrupter(m_controller);
1024		const NoIntroDB* db = GBAApp::app()->gameDB();
1025		NoIntroGame game{};
1026		uint32_t crc32 = 0;
1027		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1028
1029		char gameTitle[17] = { '\0' };
1030		mCore* core = m_controller->thread()->core;
1031		core->getGameTitle(core, gameTitle);
1032		title = gameTitle;
1033
1034#ifdef USE_SQLITE3
1035		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1036			title = QLatin1String(game.name);
1037		}
1038#endif
1039		MultiplayerController* multiplayer = m_controller->multiplayerController();
1040		if (multiplayer && multiplayer->attached() > 1) {
1041			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1042			for (QAction* action : m_nonMpActions) {
1043				action->setDisabled(true);
1044			}
1045		} else {
1046			for (QAction* action : m_nonMpActions) {
1047				action->setDisabled(false);
1048			}
1049		}
1050	}
1051	if (title.isNull()) {
1052		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1053	} else if (fps < 0) {
1054		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1055	} else {
1056		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1057	}
1058}
1059
1060void Window::openStateWindow(LoadSave ls) {
1061	if (m_stateWindow) {
1062		return;
1063	}
1064	MultiplayerController* multiplayer = m_controller->multiplayerController();
1065	if (multiplayer && multiplayer->attached() > 1) {
1066		return;
1067	}
1068	bool wasPaused = m_controller->isPaused();
1069	m_stateWindow = new LoadSaveState(m_controller);
1070	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1071	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1072		detachWidget(m_stateWindow);
1073		m_stateWindow = nullptr;
1074		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1075	});
1076	if (!wasPaused) {
1077		m_controller->setPaused(true);
1078		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1079			if (m_controller) {
1080				m_controller->setPaused(false);
1081			}
1082		});
1083	}
1084	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1085	m_stateWindow->setMode(ls);
1086	updateFrame();
1087	attachWidget(m_stateWindow);
1088}
1089
1090void Window::setupMenu(QMenuBar* menubar) {
1091	menubar->clear();
1092	installEventFilter(&m_inputController);
1093
1094	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1095	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1096	                    "loadROM");
1097#ifdef USE_SQLITE3
1098	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1099	                    "loadROMInArchive");
1100	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1101	                    "addDirToLibrary");
1102#endif
1103
1104	QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1105	connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1106	m_gameActions.append(loadAlternateSave);
1107	addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1108
1109	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1110	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1111	m_gameActions.append(loadTemporarySave);
1112	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1113
1114	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1115
1116#ifdef M_CORE_GBA
1117	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1118	connect(bootBIOS, &QAction::triggered, [this]() {
1119		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1120	});
1121	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1122#endif
1123
1124	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1125
1126	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1127	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1128	m_gameActions.append(romInfo);
1129	addControlledAction(fileMenu, romInfo, "romInfo");
1130
1131	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1132
1133	fileMenu->addSeparator();
1134
1135	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1136
1137	fileMenu->addSeparator();
1138
1139	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1140	loadState->setShortcut(tr("F10"));
1141	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1142	m_gameActions.append(loadState);
1143	m_nonMpActions.append(loadState);
1144	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1145	addControlledAction(fileMenu, loadState, "loadState");
1146
1147	QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1148	connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1149	m_gameActions.append(loadStateFile);
1150	m_nonMpActions.append(loadStateFile);
1151	addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1152
1153	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1154	saveState->setShortcut(tr("Shift+F10"));
1155	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1156	m_gameActions.append(saveState);
1157	m_nonMpActions.append(saveState);
1158	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1159	addControlledAction(fileMenu, saveState, "saveState");
1160
1161	QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1162	connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1163	m_gameActions.append(saveStateFile);
1164	m_nonMpActions.append(saveStateFile);
1165	addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1166
1167	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1168	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1169
1170	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1171	connect(quickLoad, &QAction::triggered, [this] {
1172		m_controller->loadState();
1173	});
1174	m_gameActions.append(quickLoad);
1175	m_nonMpActions.append(quickLoad);
1176	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1177	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1178
1179	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1180	connect(quickSave, &QAction::triggered, [this] {
1181		m_controller->saveState();
1182	});
1183	m_gameActions.append(quickSave);
1184	m_nonMpActions.append(quickSave);
1185	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1186	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1187
1188	quickLoadMenu->addSeparator();
1189	quickSaveMenu->addSeparator();
1190
1191	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1192	undoLoadState->setShortcut(tr("F11"));
1193	connect(undoLoadState, &QAction::triggered, [this]() {
1194		m_controller->loadBackupState();
1195	});
1196	m_gameActions.append(undoLoadState);
1197	m_nonMpActions.append(undoLoadState);
1198	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1199	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1200
1201	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1202	undoSaveState->setShortcut(tr("Shift+F11"));
1203	connect(undoSaveState, &QAction::triggered, [this]() {
1204		m_controller->saveBackupState();
1205	});
1206	m_gameActions.append(undoSaveState);
1207	m_nonMpActions.append(undoSaveState);
1208	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1209	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1210
1211	quickLoadMenu->addSeparator();
1212	quickSaveMenu->addSeparator();
1213
1214	int i;
1215	for (i = 1; i < 10; ++i) {
1216		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1217		quickLoad->setShortcut(tr("F%1").arg(i));
1218		connect(quickLoad, &QAction::triggered, [this, i]() {
1219			m_controller->loadState(i);
1220		});
1221		m_gameActions.append(quickLoad);
1222		m_nonMpActions.append(quickLoad);
1223		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1224		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1225
1226		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1227		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1228		connect(quickSave, &QAction::triggered, [this, i]() {
1229			m_controller->saveState(i);
1230		});
1231		m_gameActions.append(quickSave);
1232		m_nonMpActions.append(quickSave);
1233		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1234		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1235	}
1236
1237	fileMenu->addSeparator();
1238	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1239	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1240	addControlledAction(fileMenu, camImage, "loadCamImage");
1241
1242#ifdef M_CORE_GBA
1243	fileMenu->addSeparator();
1244	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1245	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1246	m_gameActions.append(importShark);
1247	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1248	addControlledAction(fileMenu, importShark, "importShark");
1249
1250	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1251	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1252	m_gameActions.append(exportShark);
1253	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1254	addControlledAction(fileMenu, exportShark, "exportShark");
1255#endif
1256
1257	fileMenu->addSeparator();
1258	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1259	connect(m_multiWindow, &QAction::triggered, [this]() {
1260		GBAApp::app()->newWindow();
1261	});
1262	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1263
1264#ifndef Q_OS_MAC
1265	fileMenu->addSeparator();
1266#endif
1267
1268	QAction* about = new QAction(tr("About..."), fileMenu);
1269	connect(about, &QAction::triggered, openTView<AboutScreen>());
1270	fileMenu->addAction(about);
1271
1272#ifndef Q_OS_MAC
1273	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1274#endif
1275
1276	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1277	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1278	reset->setShortcut(tr("Ctrl+R"));
1279	connect(reset, &QAction::triggered, [this]() {
1280		m_controller->reset();
1281	});
1282	m_gameActions.append(reset);
1283	addControlledAction(emulationMenu, reset, "reset");
1284
1285	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1286	connect(shutdown, &QAction::triggered, [this]() {
1287		m_controller->stop();
1288	});
1289	m_gameActions.append(shutdown);
1290	addControlledAction(emulationMenu, shutdown, "shutdown");
1291
1292#ifdef M_CORE_GBA
1293	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1294	connect(yank, &QAction::triggered, [this]() {
1295		m_controller->yankPak();
1296	});
1297	m_gameActions.append(yank);
1298	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1299	addControlledAction(emulationMenu, yank, "yank");
1300#endif
1301	emulationMenu->addSeparator();
1302
1303	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1304	pause->setChecked(false);
1305	pause->setCheckable(true);
1306	pause->setShortcut(tr("Ctrl+P"));
1307	connect(pause, &QAction::triggered, [this](bool paused) {
1308		if (m_controller) {
1309			m_controller->setPaused(paused);
1310		} else {
1311			m_pendingPause = paused;
1312		}
1313	});
1314	connect(this, &Window::paused, [pause](bool paused) {
1315		pause->setChecked(paused);
1316	});
1317	addControlledAction(emulationMenu, pause, "pause");
1318
1319	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1320	frameAdvance->setShortcut(tr("Ctrl+N"));
1321	connect(frameAdvance, &QAction::triggered, [this]() {
1322		m_controller->frameAdvance();
1323	});
1324	m_gameActions.append(frameAdvance);
1325	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1326
1327	emulationMenu->addSeparator();
1328
1329	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1330		if (m_controller) {
1331			m_controller->setFastForward(true);
1332		}
1333	}, [this]() {
1334		if (m_controller) {
1335			m_controller->setFastForward(false);
1336		}
1337	}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1338
1339	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1340	turbo->setCheckable(true);
1341	turbo->setChecked(false);
1342	turbo->setShortcut(tr("Shift+Tab"));
1343	connect(turbo, &QAction::triggered, [this](bool value) {
1344		m_controller->forceFastForward(value);
1345	});
1346	addControlledAction(emulationMenu, turbo, "fastForward");
1347	m_gameActions.append(turbo);
1348
1349	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1350	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1351	ffspeed->connect([this](const QVariant& value) {
1352		reloadConfig();
1353	}, this);
1354	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1355	ffspeed->setValue(QVariant(-1.0f));
1356	ffspeedMenu->addSeparator();
1357	for (i = 2; i < 11; ++i) {
1358		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1359	}
1360	m_config->updateOption("fastForwardRatio");
1361
1362	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1363		if (m_controller) {
1364			m_controller->setRewinding(true);
1365		}
1366	}, [this]() {
1367		if (m_controller) {
1368			m_controller->setRewinding(false);
1369		}
1370	}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1371
1372	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1373	rewind->setShortcut(tr("~"));
1374	connect(rewind, &QAction::triggered, [this]() {
1375		m_controller->rewind();
1376	});
1377	m_gameActions.append(rewind);
1378	m_nonMpActions.append(rewind);
1379	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1380	addControlledAction(emulationMenu, rewind, "rewind");
1381
1382	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1383	frameRewind->setShortcut(tr("Ctrl+B"));
1384	connect(frameRewind, &QAction::triggered, [this] () {
1385		m_controller->rewind(1);
1386	});
1387	m_gameActions.append(frameRewind);
1388	m_nonMpActions.append(frameRewind);
1389	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1390	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1391
1392	ConfigOption* videoSync = m_config->addOption("videoSync");
1393	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1394	videoSync->connect([this](const QVariant& value) {
1395		reloadConfig();
1396	}, this);
1397	m_config->updateOption("videoSync");
1398
1399	ConfigOption* audioSync = m_config->addOption("audioSync");
1400	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1401	audioSync->connect([this](const QVariant& value) {
1402		reloadConfig();
1403	}, this);
1404	m_config->updateOption("audioSync");
1405
1406	emulationMenu->addSeparator();
1407
1408	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1409	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1410	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1411	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1412
1413	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1414	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1415	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1416
1417	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1418	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1419	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1420
1421	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1422	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1423	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1424
1425	solarMenu->addSeparator();
1426	for (int i = 0; i <= 10; ++i) {
1427		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1428		connect(setSolar, &QAction::triggered, [this, i]() {
1429			m_inputController.setLuminanceLevel(i);
1430		});
1431		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1432	}
1433
1434#ifdef M_CORE_GB
1435	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1436	connect(gbPrint, &QAction::triggered, [this]() {
1437		PrinterView* view = new PrinterView(m_controller);
1438		openView(view);
1439		m_controller->attachPrinter();
1440
1441	});
1442	addControlledAction(emulationMenu, gbPrint, "gbPrint");
1443	m_gameActions.append(gbPrint);
1444#endif
1445
1446#ifdef M_CORE_GBA
1447	QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1448	connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1449	addControlledAction(emulationMenu, bcGate, "bcGate");
1450	m_platformActions.append(qMakePair(bcGate, SUPPORT_GBA));
1451	m_gameActions.append(bcGate);
1452#endif
1453
1454	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1455	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1456	for (int i = 1; i <= 6; ++i) {
1457		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1458		setSize->setCheckable(true);
1459		if (m_savedScale == i) {
1460			setSize->setChecked(true);
1461		}
1462		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1463			showNormal();
1464			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1465			if (m_controller) {
1466				size = m_controller->screenDimensions();
1467			}
1468			size *= i;
1469			m_savedScale = i;
1470			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1471			resizeFrame(size);
1472			bool enableSignals = setSize->blockSignals(true);
1473			setSize->setChecked(true);
1474			setSize->blockSignals(enableSignals);
1475		});
1476		m_frameSizes[i] = setSize;
1477		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1478	}
1479	QKeySequence fullscreenKeys;
1480#ifdef Q_OS_WIN
1481	fullscreenKeys = QKeySequence("Alt+Return");
1482#else
1483	fullscreenKeys = QKeySequence("Ctrl+F");
1484#endif
1485	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1486
1487	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1488	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1489	lockAspectRatio->connect([this](const QVariant& value) {
1490		if (m_display) {
1491			m_display->lockAspectRatio(value.toBool());
1492		}
1493		if (m_controller) {
1494			m_screenWidget->setLockAspectRatio(value.toBool());
1495		}
1496	}, this);
1497	m_config->updateOption("lockAspectRatio");
1498
1499	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1500	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1501	lockIntegerScaling->connect([this](const QVariant& value) {
1502		if (m_display) {
1503			m_display->lockIntegerScaling(value.toBool());
1504		}
1505		if (m_controller) {
1506			m_screenWidget->setLockIntegerScaling(value.toBool());
1507		}
1508	}, this);
1509	m_config->updateOption("lockIntegerScaling");
1510
1511	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1512	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1513	resampleVideo->connect([this](const QVariant& value) {
1514		if (m_display) {
1515			m_display->filter(value.toBool());
1516		}
1517	}, this);
1518	m_config->updateOption("resampleVideo");
1519
1520	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1521	ConfigOption* skip = m_config->addOption("frameskip");
1522	skip->connect([this](const QVariant& value) {
1523		reloadConfig();
1524	}, this);
1525	for (int i = 0; i <= 10; ++i) {
1526		skip->addValue(QString::number(i), i, skipMenu);
1527	}
1528	m_config->updateOption("frameskip");
1529
1530	avMenu->addSeparator();
1531
1532	ConfigOption* mute = m_config->addOption("mute");
1533	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1534	mute->connect([this](const QVariant& value) {
1535		reloadConfig();
1536	}, this);
1537	m_config->updateOption("mute");
1538	addControlledAction(avMenu, muteAction, "mute");
1539
1540	QMenu* target = avMenu->addMenu(tr("FPS target"));
1541	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1542	QMap<double, QAction*> fpsTargets;
1543	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1544		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1545	}
1546	target->addSeparator();
1547	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1548	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1549
1550	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1551		reloadConfig();
1552		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1553			bool enableSignals = iter.value()->blockSignals(true);
1554			iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1555			iter.value()->blockSignals(enableSignals);
1556		}
1557	}, this);
1558	m_config->updateOption("fpsTarget");
1559
1560	avMenu->addSeparator();
1561
1562#ifdef USE_PNG
1563	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1564	screenshot->setShortcut(tr("F12"));
1565	connect(screenshot, &QAction::triggered, [this]() {
1566		m_controller->screenshot();
1567	});
1568	m_gameActions.append(screenshot);
1569	addControlledAction(avMenu, screenshot, "screenshot");
1570#endif
1571
1572#ifdef USE_FFMPEG
1573	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1574	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1575	addControlledAction(avMenu, recordOutput, "recordOutput");
1576	m_gameActions.append(recordOutput);
1577#endif
1578
1579#ifdef USE_MAGICK
1580	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1581	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1582	addControlledAction(avMenu, recordGIF, "recordGIF");
1583#endif
1584
1585	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1586	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1587	addControlledAction(avMenu, recordVL, "recordVL");
1588	m_gameActions.append(recordVL);
1589
1590	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1591	connect(stopVL, &QAction::triggered, [this]() {
1592		m_controller->endVideoLog();
1593	});
1594	addControlledAction(avMenu, stopVL, "stopVL");
1595	m_gameActions.append(stopVL);
1596
1597	avMenu->addSeparator();
1598	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1599	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1600
1601	QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1602	connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1603	m_gameActions.append(placementControl);
1604	addControlledAction(avMenu, placementControl, "placementControl");
1605
1606	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1607	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1608	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1609	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1610
1611	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1612	connect(overrides, &QAction::triggered, [this]() {
1613		if (!m_overrideView) {
1614			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1615			if (m_controller) {
1616				m_overrideView->setController(m_controller);
1617			}
1618			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1619		}
1620		m_overrideView->show();
1621		m_overrideView->recheck();
1622	});
1623	addControlledAction(toolsMenu, overrides, "overrideWindow");
1624
1625	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1626	connect(sensors, &QAction::triggered, [this]() {
1627		if (!m_sensorView) {
1628			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1629			if (m_controller) {
1630				m_sensorView->setController(m_controller);
1631			}
1632			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1633		}
1634		m_sensorView->show();
1635	});
1636	addControlledAction(toolsMenu, sensors, "sensorWindow");
1637
1638	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1639	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1640	m_gameActions.append(cheats);
1641	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1642	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1643
1644	toolsMenu->addSeparator();
1645	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1646	                    "settings");
1647
1648	toolsMenu->addSeparator();
1649
1650#ifdef USE_DEBUGGERS
1651	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1652	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1653	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1654#endif
1655
1656#ifdef USE_GDB_STUB
1657	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1658	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1659	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1660	m_gameActions.append(gdbWindow);
1661	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1662#endif
1663	toolsMenu->addSeparator();
1664
1665	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1666	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1667	m_gameActions.append(paletteView);
1668	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1669	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1670
1671	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1672	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1673	m_gameActions.append(objView);
1674	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1675	addControlledAction(toolsMenu, objView, "spriteWindow");
1676
1677	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1678	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1679	m_gameActions.append(tileView);
1680	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1681	addControlledAction(toolsMenu, tileView, "tileWindow");
1682
1683	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1684	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1685	m_gameActions.append(mapView);
1686	addControlledAction(toolsMenu, mapView, "mapWindow");
1687
1688	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1689	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1690	m_gameActions.append(memoryView);
1691	addControlledAction(toolsMenu, memoryView, "memoryView");
1692
1693	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1694	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1695	m_gameActions.append(memorySearch);
1696	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1697
1698#ifdef M_CORE_GBA
1699	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1700	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1701	m_gameActions.append(ioViewer);
1702	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1703	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1704#endif
1705
1706	ConfigOption* skipBios = m_config->addOption("skipBios");
1707	skipBios->connect([this](const QVariant& value) {
1708		reloadConfig();
1709	}, this);
1710
1711	ConfigOption* useBios = m_config->addOption("useBios");
1712	useBios->connect([this](const QVariant& value) {
1713		reloadConfig();
1714	}, this);
1715
1716	ConfigOption* buffers = m_config->addOption("audioBuffers");
1717	buffers->connect([this](const QVariant& value) {
1718		reloadConfig();
1719	}, this);
1720
1721	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1722	sampleRate->connect([this](const QVariant& value) {
1723		reloadConfig();
1724	}, this);
1725
1726	ConfigOption* volume = m_config->addOption("volume");
1727	volume->connect([this](const QVariant& value) {
1728		reloadConfig();
1729	}, this);
1730
1731	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1732	volumeFf->connect([this](const QVariant& value) {
1733		reloadConfig();
1734	}, this);
1735
1736	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1737	muteFf->connect([this](const QVariant& value) {
1738		reloadConfig();
1739	}, this);
1740
1741	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1742	rewindEnable->connect([this](const QVariant& value) {
1743		reloadConfig();
1744	}, this);
1745
1746	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1747	rewindBufferCapacity->connect([this](const QVariant& value) {
1748		reloadConfig();
1749	}, this);
1750
1751	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1752	allowOpposingDirections->connect([this](const QVariant& value) {
1753		reloadConfig();
1754	}, this);
1755
1756	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1757	saveStateExtdata->connect([this](const QVariant& value) {
1758		reloadConfig();
1759	}, this);
1760
1761	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1762	loadStateExtdata->connect([this](const QVariant& value) {
1763		reloadConfig();
1764	}, this);
1765
1766	ConfigOption* preload = m_config->addOption("preload");
1767	preload->connect([this](const QVariant& value) {
1768		m_manager->setPreload(value.toBool());
1769	}, this);
1770	m_config->updateOption("preload");
1771
1772	ConfigOption* showFps = m_config->addOption("showFps");
1773	showFps->connect([this](const QVariant& value) {
1774		if (!value.toInt()) {
1775			m_fpsTimer.stop();
1776			updateTitle();
1777		} else if (m_controller) {
1778			m_fpsTimer.start();
1779			m_frameTimer.start();
1780		}
1781	}, this);
1782
1783	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1784	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1785	exitFullScreen->setShortcut(QKeySequence("Esc"));
1786	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1787
1788	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1789		if (m_controller) {
1790			mCheatPressButton(m_controller->cheatDevice(), true);
1791		}
1792	}, [this]() {
1793		if (m_controller) {
1794			mCheatPressButton(m_controller->cheatDevice(), false);
1795		}
1796	}), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1797
1798	for (QAction* action : m_gameActions) {
1799		action->setDisabled(true);
1800	}
1801
1802	m_inputController.rebuildIndex();
1803}
1804
1805void Window::attachWidget(QWidget* widget) {
1806	m_screenWidget->layout()->addWidget(widget);
1807	m_screenWidget->unsetCursor();
1808	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1809}
1810
1811void Window::detachWidget(QWidget* widget) {
1812	m_screenWidget->layout()->removeWidget(widget);
1813}
1814
1815void Window::appendMRU(const QString& fname) {
1816	int index = m_mruFiles.indexOf(fname);
1817	if (index >= 0) {
1818		m_mruFiles.removeAt(index);
1819	}
1820	m_mruFiles.prepend(fname);
1821	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1822		m_mruFiles.removeLast();
1823	}
1824	updateMRU();
1825}
1826
1827void Window::updateMRU() {
1828	if (!m_mruMenu) {
1829		return;
1830	}
1831	for (QAction* action : m_mruMenu->actions()) {
1832		delete action;
1833	}
1834	m_mruMenu->clear();
1835	int i = 0;
1836	for (const QString& file : m_mruFiles) {
1837		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1838		item->setShortcut(QString("Ctrl+%1").arg(i));
1839		connect(item, &QAction::triggered, [this, file]() {
1840			setController(m_manager->loadGame(file), file);
1841		});
1842		m_mruMenu->addAction(item);
1843		++i;
1844	}
1845	m_config->setMRU(m_mruFiles);
1846	m_config->write();
1847	m_mruMenu->setEnabled(i > 0);
1848}
1849
1850QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1851	addHiddenAction(menu, action, name);
1852	menu->addAction(action);
1853	return action;
1854}
1855
1856QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1857	m_inputController.inputIndex()->addItem(action, name, menu);
1858	action->setShortcutContext(Qt::WidgetShortcut);
1859	addAction(action);
1860	return action;
1861}
1862
1863void Window::focusCheck() {
1864	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1865		return;
1866	}
1867	if (QGuiApplication::focusWindow() && m_autoresume) {
1868		m_controller->setPaused(false);
1869		m_autoresume = false;
1870	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1871		m_autoresume = true;
1872		m_controller->setPaused(true);
1873	}
1874}
1875
1876void Window::updateFrame() {
1877	QSize size = m_controller->screenDimensions();
1878	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1879	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1880	QPixmap pixmap;
1881	pixmap.convertFromImage(currentImage);
1882	m_screenWidget->setPixmap(pixmap);
1883	emit paused(true);
1884}
1885
1886void Window::setController(CoreController* controller, const QString& fname) {
1887	if (!controller) {
1888		return;
1889	}
1890
1891	if (m_controller) {
1892		m_controller->stop();
1893		QTimer::singleShot(0, this, [this, controller, fname]() {
1894			setController(controller, fname);
1895		});
1896		return;
1897	}
1898	if (!fname.isEmpty()) {
1899		setWindowFilePath(fname);
1900		appendMRU(fname);
1901	}
1902
1903	m_controller = std::shared_ptr<CoreController>(controller);
1904	m_inputController.recalibrateAxes();
1905	m_controller->setInputController(&m_inputController);
1906	m_controller->setLogger(&m_log);
1907
1908	connect(this, &Window::shutdown, [this]() {
1909		if (!m_controller) {
1910			return;
1911		}
1912		m_controller->stop();
1913	});
1914
1915	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1916	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1917	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1918	{
1919		connect(m_controller.get(), &CoreController::stopping, [this]() {
1920			m_controller.reset();
1921		});
1922	}
1923	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1924	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1925
1926#ifndef Q_OS_MAC
1927	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1928	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1929		if(isFullScreen()) {
1930			menuBar()->hide();
1931		}
1932	});
1933#endif
1934
1935	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1936	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1937		emit paused(false);
1938	});
1939
1940	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1941	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1942	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1943	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1944	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1945	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1946	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1947	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1948
1949	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1950	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1951	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1952	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1953	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1954
1955#ifdef USE_GDB_STUB
1956	if (m_gdbController) {
1957		m_gdbController->setController(m_controller);
1958	}
1959#endif
1960
1961#ifdef USE_DEBUGGERS
1962	if (m_console) {
1963		m_console->setController(m_controller);
1964	}
1965#endif
1966
1967#ifdef USE_MAGICK
1968	if (m_gifView) {
1969		m_gifView->setController(m_controller);
1970	}
1971#endif
1972
1973#ifdef USE_FFMPEG
1974	if (m_videoView) {
1975		m_videoView->setController(m_controller);
1976	}
1977#endif
1978
1979	if (m_sensorView) {
1980		m_sensorView->setController(m_controller);
1981	}
1982
1983	if (m_overrideView) {
1984		m_overrideView->setController(m_controller);
1985	}
1986
1987	if (!m_pendingPatch.isEmpty()) {
1988		m_controller->loadPatch(m_pendingPatch);
1989		m_pendingPatch = QString();
1990	}
1991
1992	m_controller->loadConfig(m_config);
1993	m_controller->start();
1994
1995	if (!m_pendingState.isEmpty()) {
1996		m_controller->loadState(m_pendingState);
1997		m_pendingState = QString();
1998	}
1999
2000	if (m_pendingPause) {
2001		m_controller->setPaused(true);
2002		m_pendingPause = false;
2003	}
2004}
2005
2006WindowBackground::WindowBackground(QWidget* parent)
2007	: QWidget(parent)
2008{
2009	setLayout(new QStackedLayout());
2010	layout()->setContentsMargins(0, 0, 0, 0);
2011}
2012
2013void WindowBackground::setPixmap(const QPixmap& pmap) {
2014	m_pixmap = pmap;
2015	update();
2016}
2017
2018void WindowBackground::setSizeHint(const QSize& hint) {
2019	m_sizeHint = hint;
2020}
2021
2022QSize WindowBackground::sizeHint() const {
2023	return m_sizeHint;
2024}
2025
2026void WindowBackground::setCenteredAspectRatio(int width, int height) {
2027	m_centered = true;
2028	m_lockAspectRatio = true;
2029	setDimensions(width, height);
2030}
2031
2032void WindowBackground::setDimensions(int width, int height) {
2033	m_aspectWidth = width;
2034	m_aspectHeight = height;
2035}
2036
2037void WindowBackground::setLockIntegerScaling(bool lock) {
2038	m_lockIntegerScaling = lock;
2039}
2040
2041void WindowBackground::setLockAspectRatio(bool lock) {
2042	m_centered = false;
2043	m_lockAspectRatio = lock;
2044}
2045
2046void WindowBackground::paintEvent(QPaintEvent* event) {
2047	QWidget::paintEvent(event);
2048	const QPixmap& logo = pixmap();
2049	QPainter painter(this);
2050	painter.setRenderHint(QPainter::SmoothPixmapTransform);
2051	painter.fillRect(QRect(QPoint(), size()), Qt::black);
2052	QSize s = size();
2053	QSize ds = s;
2054	if (m_centered) {
2055		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2056			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2057		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2058			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2059		}
2060	} else if (m_lockAspectRatio) {
2061		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2062			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2063		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2064			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2065		}
2066	}
2067	if (m_lockIntegerScaling) {
2068		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2069		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2070	}
2071	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2072	QRect full(origin, ds);
2073	painter.drawPixmap(full, logo);
2074}