src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14extern "C" {
15#include "gba.h"
16}
17
18#include "GDBController.h"
19#include "Display.h"
20#include "InputController.h"
21#include "LoadSaveState.h"
22
23struct GBAOptions;
24struct GBAArguments;
25
26namespace QGBA {
27
28class ConfigController;
29class GameController;
30class GIFView;
31class LogView;
32class ShortcutController;
33class VideoView;
34class WindowBackground;
35
36class Window : public QMainWindow {
37Q_OBJECT
38
39public:
40 Window(ConfigController* config, QWidget* parent = nullptr);
41 virtual ~Window();
42
43 GameController* controller() { return m_controller; }
44
45 void setConfig(ConfigController*);
46 void argumentsPassed(GBAArguments*);
47
48 void resizeFrame(int width, int height);
49
50signals:
51 void startDrawing(const uint32_t*, GBAThread*);
52 void shutdown();
53 void audioBufferSamplesChanged(int samples);
54 void fpsTargetChanged(float target);
55
56public slots:
57 void selectROM();
58 void selectBIOS();
59 void selectPatch();
60 void toggleFullScreen();
61 void loadConfig();
62 void saveConfig();
63
64 void openKeymapWindow();
65 void openSettingsWindow();
66 void openShortcutWindow();
67
68 void openGamePakWindow();
69
70#ifdef BUILD_SDL
71 void openGamepadWindow();
72#endif
73
74#ifdef USE_FFMPEG
75 void openVideoWindow();
76#endif
77
78#ifdef USE_MAGICK
79 void openGIFWindow();
80#endif
81
82#ifdef USE_GDB_STUB
83 void gdbOpen();
84#endif
85
86protected:
87 virtual void keyPressEvent(QKeyEvent* event) override;
88 virtual void keyReleaseEvent(QKeyEvent* event) override;
89 virtual void resizeEvent(QResizeEvent*) override;
90 virtual void closeEvent(QCloseEvent*) override;
91 virtual void focusOutEvent(QFocusEvent*) override;
92
93private slots:
94 void gameStarted(GBAThread*);
95 void gameStopped();
96 void gameCrashed(const QString&);
97 void redoLogo();
98
99 void recordFrame();
100 void showFPS();
101
102private:
103 static const int FPS_TIMER_INTERVAL = 2000;
104 static const int FRAME_LIST_SIZE = 120;
105
106 void setupMenu(QMenuBar*);
107 void openStateWindow(LoadSave);
108
109 void attachWidget(QWidget* widget);
110 void detachWidget(QWidget* widget);
111
112 void appendMRU(const QString& fname);
113 void updateMRU();
114
115 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
116
117 GameController* m_controller;
118 Display* m_display;
119 QList<QAction*> m_gameActions;
120 LogView* m_logView;
121 LoadSaveState* m_stateWindow;
122 WindowBackground* m_screenWidget;
123 QPixmap m_logo;
124 ConfigController* m_config;
125 InputController m_inputController;
126 QList<QDateTime> m_frameList;
127 QTimer m_fpsTimer;
128 QList<QString> m_mruFiles;
129 QMenu* m_mruMenu;
130 ShortcutController* m_shortcutController;
131
132#ifdef USE_FFMPEG
133 VideoView* m_videoView;
134#endif
135
136#ifdef USE_MAGICK
137 GIFView* m_gifView;
138#endif
139
140#ifdef USE_GDB_STUB
141 GDBController* m_gdbController;
142#endif
143};
144
145class WindowBackground : public QLabel {
146Q_OBJECT
147
148public:
149 WindowBackground(QWidget* parent = 0);
150
151 void setSizeHint(const QSize& size);
152 virtual QSize sizeHint() const override;
153
154private:
155 QSize m_sizeHint;
156};
157
158}
159
160#endif