#include "AudioProcessor.h" #include "AudioDevice.h" #ifdef BUILD_SDL #include "AudioProcessorSDL.h" #else #include "AudioProcessorQt.h" #endif #include extern "C" { #include "gba-thread.h" } using namespace QGBA; AudioProcessor* AudioProcessor::create() { #ifdef BUILD_SDL return new AudioProcessorSDL(); #else return new AudioProcessorQt(); #endif } AudioProcessor::AudioProcessor(QObject* parent) : QObject(parent) { } void AudioProcessor::setInput(GBAThread* input) { m_context = input; }