src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14#include <functional>
15
16extern "C" {
17#include "gba/gba.h"
18}
19
20#include "GDBController.h"
21#include "InputController.h"
22#include "LoadSaveState.h"
23#include "LogController.h"
24
25struct GBAOptions;
26struct GBAArguments;
27
28namespace QGBA {
29
30class ConfigController;
31class Display;
32class GameController;
33class GIFView;
34class LogView;
35class ShortcutController;
36class VideoView;
37class WindowBackground;
38
39class Window : public QMainWindow {
40Q_OBJECT
41
42public:
43 Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
44 virtual ~Window();
45
46 GameController* controller() { return m_controller; }
47
48 void setConfig(ConfigController*);
49 void argumentsPassed(GBAArguments*);
50
51 void resizeFrame(int width, int height);
52
53signals:
54 void startDrawing(GBAThread*);
55 void shutdown();
56 void audioBufferSamplesChanged(int samples);
57 void fpsTargetChanged(float target);
58
59public slots:
60 void selectROM();
61 void selectBIOS();
62 void selectPatch();
63 void enterFullScreen();
64 void exitFullScreen();
65 void toggleFullScreen();
66 void loadConfig();
67 void saveConfig();
68
69 void replaceROM();
70
71 void importSharkport();
72 void exportSharkport();
73
74 void openKeymapWindow();
75 void openSettingsWindow();
76 void openShortcutWindow();
77
78 void openOverrideWindow();
79 void openSensorWindow();
80 void openCheatsWindow();
81
82 void openPaletteWindow();
83 void openMemoryWindow();
84
85 void openAboutScreen();
86
87#ifdef BUILD_SDL
88 void openGamepadWindow();
89#endif
90
91#ifdef USE_FFMPEG
92 void openVideoWindow();
93#endif
94
95#ifdef USE_MAGICK
96 void openGIFWindow();
97#endif
98
99#ifdef USE_GDB_STUB
100 void gdbOpen();
101#endif
102
103protected:
104 virtual void keyPressEvent(QKeyEvent* event) override;
105 virtual void keyReleaseEvent(QKeyEvent* event) override;
106 virtual void resizeEvent(QResizeEvent*) override;
107 virtual void closeEvent(QCloseEvent*) override;
108 virtual void focusInEvent(QFocusEvent*) override;
109 virtual void focusOutEvent(QFocusEvent*) override;
110 virtual void dragEnterEvent(QDragEnterEvent*) override;
111 virtual void dropEvent(QDropEvent*) override;
112 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
113
114private slots:
115 void gameStarted(GBAThread*);
116 void gameStopped();
117 void gameCrashed(const QString&);
118 void gameFailed();
119 void unimplementedBiosCall(int);
120
121 void tryMakePortable();
122 void mustRestart();
123
124 void recordFrame();
125 void showFPS();
126
127private:
128 static const int FPS_TIMER_INTERVAL = 2000;
129 static const int FRAME_LIST_SIZE = 120;
130
131 void setupMenu(QMenuBar*);
132 void openStateWindow(LoadSave);
133
134 void attachWidget(QWidget* widget);
135 void detachWidget(QWidget* widget);
136
137 void appendMRU(const QString& fname);
138 void updateMRU();
139
140 void openView(QWidget* widget);
141
142 QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
143 QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
144
145 void updateTitle(float fps = NAN);
146
147 GameController* m_controller;
148 Display* m_display;
149 QList<QAction*> m_gameActions;
150 LogController m_log;
151 LogView* m_logView;
152 LoadSaveState* m_stateWindow;
153 WindowBackground* m_screenWidget;
154 QPixmap m_logo;
155 ConfigController* m_config;
156 InputController m_inputController;
157 QList<QDateTime> m_frameList;
158 QTimer m_fpsTimer;
159 QList<QString> m_mruFiles;
160 QMenu* m_mruMenu;
161 ShortcutController* m_shortcutController;
162 int m_playerId;
163
164 bool m_hitUnimplementedBiosCall;
165
166#ifdef USE_FFMPEG
167 VideoView* m_videoView;
168#endif
169
170#ifdef USE_MAGICK
171 GIFView* m_gifView;
172#endif
173
174#ifdef USE_GDB_STUB
175 GDBController* m_gdbController;
176#endif
177};
178
179class WindowBackground : public QLabel {
180Q_OBJECT
181
182public:
183 WindowBackground(QWidget* parent = 0);
184
185 void setSizeHint(const QSize& size);
186 virtual QSize sizeHint() const override;
187 void setLockAspectRatio(int width, int height);
188
189protected:
190 virtual void paintEvent(QPaintEvent*) override;
191
192private:
193 QSize m_sizeHint;
194 int m_aspectWidth;
195 int m_aspectHeight;
196};
197
198}
199
200#endif