CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
9 - GBA: Fix timing advancing too quickly in rare cases
10 - GBA BIOS: Implement dummy sound driver calls
11 - GBA BIOS: Improve HLE BIOS timing
12 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
13 - GBA Memory: Improve gamepak prefetch timing
14 - GBA SIO: Fix copying Normal mode transfer values
15 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
16 - GBA Video: Fix Hblank timing
17 - SM83: Emulate HALT bug
18Other fixes:
19 - All: Improve export headers (fixes mgba.io/i/1738)
20 - Core: Ensure ELF regions can be written before trying
21 - Debugger: Don't skip undefined instructions when debugger attached
22 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
23 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
24Misc:
25 - Debugger: Keep track of global cycle count
26 - FFmpeg: Add looping option for GIF/APNG
27 - Qt: Renderer can be changed while a game is running
28 - Qt: Add hex index to palette view
29 - Qt: Add transformation matrix info to sprite view
30
310.8.2: (2020-06-14)
32Emulation fixes:
33 - ARM: Fix timing on Thumb shift instructions
34 - GB: Fix GBC game registers after skipping BIOS
35 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
36 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
37 - GBA: Add missing RTC overrides for Legendz games
38 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
39 - GBA SIO: Fix Multiplayer busy bit
40 - GBA SIO: Fix double-unloading active driver
41 - GBA Timers: Fix deserializing count-up timers
42 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
43 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
44 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
45 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
46 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
47 - GBA Video: Fix sprite/backdrop blending regression
48Other fixes:
49 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
50 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
51 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
52 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
53 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
54 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
55 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
56 - GBA: Reject incorrectly sized BIOSes
57 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
58 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
59 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
60Misc:
61 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
62 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
63 - Qt: Disable Replace ROM option when no game loaded
64 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
65 - Qt: Set icon for Discord Rich Presence
66 - Qt: Show a warning when save file can't be opened
67
680.8.1: (2020-02-16)
69Emulation fixes:
70 - GB Serialize: Fix timing bug loading channel 4 timing
71 - GBA: Fix multiboot entry point while skipping BIOS
72 - GBA BIOS: Fix undefined instruction HLE behavior
73 - GBA DMA: Fix invalid audio DMA parameters
74 - GBA Memory: Misaligned SRAM writes are ignored
75 - GBA Serialize: Fix serializing DMA transfer register
76 - GBA Serialize: Fix audio DMA timing deserialization
77 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
78 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
79 - GBA Video: Fix OpenGL sprite flag priority
80Other fixes:
81 - Core: Fix race condition initializing thread proxy
82 - Core: Fix integer overflow in ELF loading
83 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
84 - FFmpeg: Disallow recording video with no audio nor video
85 - GBA: Automatically skip BIOS for multiboot ROMs
86 - Qt: Only dynamically reset video scale if a game is running
87 - Qt: Fix race condition with proxied video events
88 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
89 - Qt: Fix missing OSD messages
90 - Qt: Fix crash unloading shaders
91 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
92 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
93 - Qt: Fix window title not updating after shutting down game
94 - Qt: Fix GIF view not allowing manual filename entry
95 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
96 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
97 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
98 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
99 - Util: Fix crash reading invalid ELFs
100 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
101Misc:
102 - FFmpeg: Add more presets
103 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
104 - SDL: Use DirectSound audio driver by default on Windows
105 - Switch: Make OpenGL scale adjustable while running
106
1070.8.0: (2020-01-21)
108Features:
109 - Improved logging configuration
110 - One-Player BattleChip/Progress/Beast Link Gate support
111 - Add Game Boy Color palettes for original Game Boy games
112 - Debugger: Add unary operators and memory dereferencing
113 - GB: Expose platform information to CLI debugger
114 - Support Discord Rich Presence
115 - Debugger: Add tracing to file
116 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
117 - OpenGL renderer with high-resolution upscaling support
118 - Experimental high level "XQ" audio for most GBA games
119 - Interframe blending for games that use flicker effects
120 - Frame inspector for dissecting and debugging rendering
121 - Switch: Option to use built-in brightness sensor for Boktai
122 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
123 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
124 - Cheats: Add support for loading Libretro-style cht files
125 - GBA Cheats: Add support for loading EZ Flash-style cht files
126 - Support for unlicensed Wisdom Tree Game Boy mapper
127 - Qt: Add export button for tile view (closes mgba.io/i/1507)
128 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
129 - GB: Yanking gamepak now supported
130 - Qt: Memory range dumping (closes mgba.io/i/1298)
131Emulation fixes:
132 - GB: Fix using boot ROM with MMM01 games
133 - GB Audio: Only reset channel 3 sample in DMG mode
134 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
135 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
136 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
137 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
138 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
139 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
140 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
141 - GB Video: Fix color scaling in AGB mode
142 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
143 - GBA: Reset now reloads multiboot ROMs
144 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
145Other fixes:
146 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
147 - FFmpeg: Drain recording buffers
148 - GB: Fix reading ROM immediately after unmapping BIOS
149 - GB SIO: Fix lockstep failing games aren't reloaded
150 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
151 - Libretro: Fix crash changing allowing opposing directions (hhromic)
152 - Qt: Fix some Qt display driver race conditions
153 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
154 - Qt: Only show emulator restart warning once per settings saving
155 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
156 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
157 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
158Misc:
159 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
160 - Core: Add keysRead callback
161 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
162 - Core: Add more memory search ops (closes mgba.io/i/1510)
163 - Debugger: Make tracing compatible with breakpoints/watchpoints
164 - Debugger: Print breakpoint/watchpoint number when inserting
165 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
166 - FFmpeg: Support audio-only recording
167 - GB Memory: Support running from blocked memory
168 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
169 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
170 - GBA Savedata: EEPROM performance fixes
171 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
172 - Debugger: Add breakpoint and watchpoint listing
173 - mGUI: Remember name and position of last loaded game
174 - OpenGL: Only resize textures when needed
175 - Qt: Don't unload ROM immediately if it crashes
176 - Qt: Support switching webcams
177 - Qt: Cap window size on start to monitor size
178 - Qt: Open a message box for Qt frontend errors
179 - Qt: Increase maximum magnifications and scaling
180 - Qt: Add native FPS button to settings view
181 - Qt: Improve sync code
182 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
183 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
184 - Qt: Remove What's This icon from dialogs
185 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
186 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
187 - Qt: Show list of all sprites in sprite view
188 - Qt: Add option for disabling OSD messages
189 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
190 - SM83: Support PC-relative opcode decoding
191 - Switch: Dynamic display resizing
192 - Switch: Support file associations
193 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
194Changes from beta 1:
195Emulation fixes:
196 - ARM: Fix STR writeback pipeline stage
197 - ARM: Partially fix LDM/STM writeback with empty register list
198 - ARM: Fix stepping when events are pending
199 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
200 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
201 - GBA Timers: Improve timer startup emulation
202 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
203 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
204 - GBA Video: Fix effects blending improperly in some non-last windows
205 - GBA Video: Copy higher priority target 1 flag
206Other fixes:
207 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
208 - Core: Fix uninitialized memory issues with graphics caches
209 - Core: Return null for out of bounds cached tile VRAM querying
210 - GBA Video: Fix OpenGL fragment data binding
211 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
212 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
213 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
214 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
215 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
216 - Qt: Fix several cases where shader selections don't get saved
217 - Qt: Fix division by zero error in invalid TilePainter state
218 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
219 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
220 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
221 - Qt: Fix inability to clear default keybindings
222 - Qt: Release held actions if they get rebound
223 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
224 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
225 - Vita: Fix analog controls (fixes mgba.io/i/1554)
226 - Wii: Fix game fast-forwarding after slowing down
227 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
228Misc:
229 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
230 - GBA: Trim non-movie ROMs to 32 MiB if applicable
231 - GBA Audio: Redo channel 4 batching for GBA only
232 - GBA I/O: Stop logging several harmless invalid register reads
233 - GBA Video: Changing OpenGL scaling no longer requires restart
234 - Debugger: Separate aliases from main commands
235 - Debugger: Print break-/watchpoint ID when breaking in CLI
236 - Debugger: Minor interface cleanup
237 - SDL: Use controller GUID instead of name
238 - SM83: Rename LR35902 to SM83
239 - Tools: Allow using threaded renderer in perf.py
240 - Tools: Clean up unused argument in mgba-perf
241
2420.8 beta 1: (2019-10-20)
243- Initial beta for 0.8
244
2450.7.3: (2019-09-15)
246Emulation fixes:
247 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
248 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
249 - GB Audio: Improve channel 4 supersampling
250 - GB Printer: Reset printer buffer index after printing
251 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
252 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
253 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
254 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
255 - GBA Memory: Fix STM/LDM to invalid VRAM
256 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
257 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
258Other fixes:
259 - Core: Fix crashes if core directories aren't set
260 - Core: Fix crash when exiting game with cheats loaded
261 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
262 - GBA Cheats: Fix PARv3 Thumb hooks
263 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
264 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
265 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
266 - Qt: Fix race conditions initializing GDB stub
267 - Qt: Improve cheat view UX
268 - Libretro: Fix crash changing allowing opposing directions (hhromic)
269 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
270 - Switch: Fix threading-related crash on second launch
271Misc:
272 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
273 - Qt: Show error message if file failed to load
274
2750.7.2: (2019-05-25)
276Emulation fixes:
277 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
278 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
279 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
280 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
281 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
282 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
283 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
284 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
285 - GBA Video: Fix scanline cache with scale factor change edge cases
286 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
287 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
288Other fixes:
289 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
290 - All: Fix several memory leaks
291 - GB Core: Fix toggling WIN and OBJ being swapped
292 - GBA: Fix skipping BIOS on irregularly sized ROMs
293 - CMake: Fix .deb imagemagick dependencies
294 - FFmpeg: Improve initialization reliability and cleanup
295 - FFmpeg: Fix audio conversion producing gaps
296 - LR35902: Fix disassembly of several CB-prefix instructions
297 - LR35902: Fix trailing whitespace in disassembly
298 - Qt: More app metadata fixes
299 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
300 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
301 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
302 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
303 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
304 - Qt: Fix bounded fast forward with Qt Multimedia
305 - Qt: Fix saving settings with native FPS target
306 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
307Misc:
308 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
309 - Qt: Improve camera initialization
310 - Vita: Improved frame drawing speed
311
3120.7.1: (2019-02-24)
313Bugfixes:
314 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
315 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
316 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
317 - GB, GBA Serialize: Fix loading two states in a row
318 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
319 - GBA DMA: Fix Display Start DMAs
320 - GBA DMA: Fix DMA start/end timing
321 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
322 - GBA Memory: Fix a few AGBPrint crashes
323 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
324 - GBA SIO: Prevent writing read-only multiplayer bits
325 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
326 - Python: Fix crash when deleting files owned by library
327 - Python: Make sure GB link object isn't GC'd before GB object
328 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
329 - Qt: Fix tile and sprite views not always displaying at first
330 - Qt: Fix audio context holding onto closed game controller
331 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
332 - Qt: Fix window icon on X11
333 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
334 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
335 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
336Misc:
337 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
338 - Qt: Updated Italian translation (by Vecna)
339
3400.7.0: (2019-01-26)
341Features:
342 - ELF support
343 - Game Boy Camera support
344 - Qt: Set default Game Boy colors
345 - Game Boy Printer support
346 - Super Game Boy support
347 - Customizable autofire speed
348 - Ability to set default Game Boy model
349 - Map viewer
350 - Automatic cheat loading and saving
351 - GameShark and Action Replay button support
352 - AGBPrint support
353 - Debugger: Conditional breakpoints and watchpoints
354 - Ability to select GB/GBC/SGB BIOS on console ports
355 - Optional automatic state saving/loading
356 - Access to ur0 and uma0 partitions on the Vita
357 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
358 - GBA: ARMIPS/A22i-style and ELF symbol table support
359 - Initial Switch port
360Bugfixes:
361 - ARM: Fix MSR when T bit is set
362 - Core: Fix audio sync breaking when interrupted
363 - Core: Fix ordering events when scheduling during events
364 - FFmpeg: Fix encoding audio/video queue issues
365 - GB: Revamp IRQ handling based on new information
366 - GB: Fix IRQ disabling on the same T-cycle as an assert
367 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
368 - GB Audio: Clock frame events on DIV
369 - GB Audio: Fix channel 3 reset value
370 - GB Audio: Fix channel 4 initial LFSR
371 - GB Audio: Fix channel 1, 2 and 4 reset timing
372 - GB I/O: DMA register is R/W
373 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
374 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
375 - GB, GBA Savedata: Fix unmasking savedata crash
376 - GB Serialize: Fix audio state loading
377 - GB Serialize: Fix game title check
378 - GB Serialize: Fix IRQ pending/EI pending confusion
379 - GB Timer: Minor accuracy improvements
380 - GB Video: Fix dot clock timing being slightly wrong
381 - GB Video: Fix loading states while in mode 3
382 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
383 - GB Video: Fix SCX timing
384 - GB, GBA Video: Don't call finishFrame twice in thread proxy
385 - GBA: Reset WAITCNT properly
386 - GBA BIOS: Fix BitUnPack final byte
387 - GBA BIOS: Fix BitUnPack narrowing
388 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
389 - GBA DMA: Fix temporal sorting of DMAs of different priorities
390 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
391 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
392 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
393 - GBA Savedata: Fix savedata modified time updating when read-only
394 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
395 - GBA Serialize: Fix loading states in Hblank
396 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
397 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
398 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
399 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
400 - GBA Video: Start timing mid-scanline when skipping BIOS
401 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
402 - GBA Video: Make layer disabling work consistently
403 - PSP2: Fix more issues causing poor audio
404 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
405 - Qt: Improve FPS timer stability
406 - Util: Fix wrapping edge cases in RingFIFO
407Misc:
408 - 3DS: Remove deprecated CSND interface
409 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
410 - Core: Remove broken option for whether rewinding restores save games
411 - Feature: Added loading savestates from command line
412 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
413 - FFmpeg: Support lossless h.264 encoding
414 - FFmpeg: Support lossless VP9 encoding
415 - GBA Cheats: Allow multiple ROM patches in the same slot
416 - GB: Skip BIOS option now works
417 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
418 - GB Audio: Improved audio quality
419 - GB, GBA Audio: Increase max audio volume
420 - GB MBC: Remove erroneous bank 0 wrapping
421 - GB Video: Darken colors in GBA mode
422 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
423 - GBA: Implement display start DMAs
424 - GBA: Improve multiboot image detection
425 - GBA Memory: 64 MiB GBA Video cartridge support
426 - GBA Savedata: Remove ability to disable realistic timing
427 - GBA Timer: Use global cycles for timers
428 - Libretro: Add frameskip option
429 - mGUI: Add fast forward toggle
430 - PSP2: Use system enter key by default
431 - Python: Integrate tests from cinema test suite
432 - Qt: Redo GameController into multiple classes
433 - Qt: Prevent window from being created off-screen
434 - Qt: Add option to disable FPS display
435 - Qt: Options to mess around with layer placement
436 - Qt: Add load alternate save option
437 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
438 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
439 - Test: Restructure test suite into multiple executables
440 - Util: Don't build crc32 if the function already exists
441 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
442Changes from beta 1:
443Features:
444 - Libretro: Add Game Boy cheat support
445 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
446 - Switch: Rumble support
447 - Switch: Rotation support
448 - Switch: Screen stretching options
449 - Qt: State file load/save menu options
450 - Windows installer
451 - Tile viewer now has adjustable width
452 - Python: Experimental audio API
453Bugfixes:
454 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
455 - Core: Remember to deinit proxy ring FIFO
456 - Core: Reroot timing list when (de)scheduling
457 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
458 - GB MBC: Fix MBC30 SRAM
459 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
460 - GB Video: Fix SGB border hole size
461 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
462 - GBA: Fix GB Player features
463 - GBA I/O: SOUNDCNT_HI is readable when sound is off
464 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
465 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
466 - Libretro: Fix adding codes with hooks
467 - PSP2: Fix audio crackling after fast forward
468 - PSP2: Fix audio crackling when buffer is full
469 - Qt: Fix jumbled background when paused
470 - Qt: Fix FPS counter on Windows
471 - Qt: Fix focus issues with load/save state overlay
472 - Switch: Fix incorrect mapping for fast forward cap
473 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
474 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
475 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
476 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
477 - Qt: Ensure FATAL logs reach log view
478 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
479Misc:
480 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
481 - Debugger: Minor text fixes
482 - Debugger: Readability improvements (fixes mgba.io/i/1238)
483 - GB: Improved SGB2 support
484 - GB Audio: Skip frame if enabled when clock is high
485 - Libretro: Reduce rumble callbacks
486 - mGUI: Add SGB border configuration option
487 - mGUI: Add support for different settings types
488 - Python: Minor API improvements
489 - Qt: Ensure camera image is valid
490 - Qt: Debugger console history
491 - Qt: Detect presence of GL_ARB_framebuffer_object
492 - Qt: Minor memory view tweaks
493 - Res: Improve modeling of AGB/AGS screen in shaders
494 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
495 - Wii: Expose stretch configuration in settings
496 - Wii: Stretch now sets pixel-accurate mode size cap
497
4980.7 beta 1: (2018-09-24)
499- Initial beta for 0.7
500
5010.6.3: (2018-04-14)
502Bugfixes:
503 - GB Audio: Revert unsigned audio changes
504 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
505 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
506
5070.6.2: (2018-04-03)
508Bugfixes:
509 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
510 - 3DS: Fix opening files in directory names with trailing slashes
511 - LR35902: Fix watchpoints not reporting new value
512 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
513 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
514 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
515 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
516 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
517 - GBA: Fix SharkPort saves for EEPROM games
518 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
519 - GBA BIOS: Fix incorrect exit condition in LZ77
520 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
521 - GBA Cheats: Fix slide codes not initializing properly
522 - GBA DMA: ROM reads are forced to increment
523 - GBA Hardware: RTC accuracy improvements
524 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
525 - GBA Memory: Fix copy-on-write memory leak
526 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
527 - GBA Savedata: Fix crash when resizing flash
528 - GBA Video: Force align 256-color tiles
529 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
530 - PSP2: Fix issues causing poor audio
531 - Python: Fix package directory
532 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
533 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
534 - Wii: Fix screen tear when unpausing
535 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
536Misc:
537 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
538 - GB MBC: Remove erroneous bank 0 wrapping
539 - GBA: Improve multiboot image detection
540 - PSP2: Use system enter key by default
541
5420.6.1: (2017-10-01)
543Bugfixes:
544 - GB, GBA: Fix crashes when attempting to identify null VFiles
545 - GB, GBA: Fix sync to video with frameskip
546 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
547 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
548 - GB Core: Fix palette loading when loading a foreign config
549 - GB MBC: Pocket Cam memory should be accessible without enabling
550 - GB MBC: Fix SRAM sizes 4 and 5
551 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
552 - GB MBC: Fix RTC loading when file size is off
553 - GB Memory: Initialize peripheral pointers
554 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
555 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
556 - GB Memory: Actually load latch time from savestate
557 - GB Serialize: Fix deserializing video STAT
558 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
559 - GB Video: Fix potential hang when ending mode 0
560 - GB Video: Fix read mode when enabling LCD
561 - GBA: Reset active region as needed when loading a ROM
562 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
563 - GBA BIOS: Use core's VRAM variable instead of renderer's
564 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
565 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
566 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
567 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
568 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
569 - Python: Fix importing .gb or .gba before .core
570 - Qt: Fix command line debugger closing second game
571 - Qt: Fix LOG argument order
572 - Qt: Fix timezone issues with time overrides
573 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
574 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
575Misc:
576 - CMake: Fix CPack dependencies for libpng 1.6
577 - GBA: Detect hardware for Pokémon FireRed ROM hacks
578 - GBA Cheats: Improve detection of raw cheats
579 - Qt: Don't rebuild library view if style hasn't changed
580 - Qt: Allow overrides to be saved before a game is loaded
581 - Qt: Hide mouse immediately when loading
582 - SDL: Fix 2.0.5 build on macOS under some circumstances
583 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
584
5850.6.0: (2017-07-16)
586Features:
587 - Library view
588 - Sprite viewer
589 - Debugging console
590 - Improved memory viewer
591 - Memory search
592 - Command line ability to override configuration values
593 - Add option to allow preloading the entire ROM before running
594 - Add option for whether rewinding restores save games
595 - Savestates now contain any RTC override data
596 - Add option to lock video to integer scaling
597 - LR35902: Watchpoints
598 - LR35902/GB-Z80 disassembler
599 - GB: Tile viewer
600 - GB: Video/audio channel enabling/disabling
601 - GB: Symbol table support
602 - GB MBC: Add MBC1 multicart support
603 - GBA: Support printing debug strings from inside a game
604 - GBA: Better cheat type autodetection
605 - Implement keypad interrupts
606 - Configuration of gamepad hats
607 - Video log recording for testing and bug reporting
608 - Debugger: Segment/bank support
609 - Debugger: Execution tracing
610 - Qt: German translation (by Lothar Serra Mari)
611 - Qt: Spanish translation (by Kevin López)
612 - Qt: Italian translation (by theheroGAC)
613Bugfixes:
614 - ARM7: Fix MLA/*MULL/*MLAL timing
615 - Core: Fix crash with rewind if savestates shrink
616 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
617 - Core: Fix directory sets crashing on close if base isn't properly detached
618 - FFmpeg: Fix overflow and general issues with audio encoding
619 - GB: Fix flickering when screen is strobed quickly
620 - GB: Fix STAT blocking
621 - GB MBC: Fix ROM bank overflows getting set to bank 0
622 - GB MBC: Fix swapping carts not detect new MBC
623 - GB Timer: Improve DIV reset behavior
624 - GB Timer: Fix DIV batching if TAC changes
625 - GB Video: Reset renderer when loading state
626 - GBA: Fix multiboot ROM loading
627 - GBA: Fix multiboot loading resulting in too small WRAM
628 - GBA BIOS: Implement BitUnPack
629 - GBA BIOS: Fix ArcTan sign in HLE BIOS
630 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
631 - GBA BIOS: Fix INT_MIN/-1 crash
632 - GBA Hardware: Fix crash if a savestate lies about game hardware
633 - GBA I/O: Handle audio registers specially when deserializing
634 - GBA Memory: Improve initial skipped BIOS state
635 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
636 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
637 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
638 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
639 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
640 - LR35902: Fix core never exiting with certain event patterns
641 - LR35902: Fix pc overflowing current region off-by-one
642 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
643 - OpenGL: Fix some shaders causing offset graphics
644 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
645 - Qt: Fix window icon being stretched
646 - Qt: Fix data directory path
647 - Qt: Fix timing issues on high refresh rate monitors
648 - Qt: Fix linking after some windows have been closed
649 - Qt: Fix crash when changing audio settings after a game is closed
650 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
651 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
652 - Qt: Fix game unpausing after frame advancing and refocusing
653 - SDL: Fix game crash check
654 - SDL: Fix race condition with audio thread when starting
655 - SDL: Fix showing version number
656 - Test: Fix crash when loading invalid file
657 - Test: Fix crash when fuzzing fails to load a file
658 - Test: Don't rely on core for frames elapsed
659 - Test: Fix crash when loading invalid file
660 - Test: Fix crash when fuzzing fails to load a file
661 - Tools: Fix recurring multiple times over the same library
662 - Util: Fix overflow when loading invalid UPS patches
663 - Util: Fix highest-fd socket not being returned by SocketAccept
664 - Windows: Fix VDir.rewind
665Misc:
666 - All: Add C++ header guards
667 - All: Move time.h include to common.h
668 - 3DS, PSP2, Wii: Last directory loaded is saved
669 - CMake: Add ability to just print version string
670 - Core: New, faster event timing subsystem
671 - Core: Clean up some thread state checks
672 - Core: Add generic checksum function
673 - Core: Cores can now have multiple sets of callbacks
674 - Core: Restore sleep callback
675 - Core: Move rewind diffing to its own thread
676 - Core: Ability to enumerate and modify video and audio channels
677 - Core: List memory segments in the core
678 - Core: Move savestate creation time to extdata
679 - Core: Config values can now be hexadecimal
680 - Core: Improved threading interrupted detection
681 - Debugger: Modularize CLI debugger
682 - Debugger: Make building with debugging aspects optional
683 - Debugger: Add functions for read- or write-only watchpoints
684 - Debugger: Make attaching a backend idempotent
685 - Debugger: Add mDebuggerRunFrame convenience function
686 - Feature: Move game database from flatfile to SQLite3
687 - Feature: Support ImageMagick 7
688 - Feature: Make -l option explicit
689 - FFmpeg: Return false if a file fails to open
690 - FFmpeg: Force MP4 files to YUV420P
691 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
692 - GB: Reset with initial state of DIV register
693 - GB MBC: New MBC7 implementation
694 - GB Audio: Simplify envelope code
695 - GB Audio: Improve initial envelope samples
696 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
697 - GB Video: Improved video timings
698 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
699 - GBA, GB: ROM is now unloaded if a patch is applied
700 - GBA DMA: Refactor DMA out of memory.c
701 - GBA DMA: Move DMAs to using absolute timing
702 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
703 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
704 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
705 - GBA Memory: Support reading/writing POSTFLG
706 - GBA Memory: Remove unused prefetch cruft
707 - GBA Timer: Improve accuracy of timers
708 - GBA Video: Clean up unused timers
709 - GBA Video: Allow multiple handles into the same tile cache
710 - GBA Video, GB Video: Colors are now fully scaled
711 - GBA Video: Optimize when BLD* registers are written frequently
712 - OpenGL: Add xBR-lv2 shader
713 - Qt: Move last directory setting from qt.ini to config.ini
714 - Qt: Improved HiDPI support
715 - Qt: Expose configuration directory
716 - Qt: Merge "Save" and "OK" buttons in shader options
717 - Qt: Automatically load controller profile when plugged in
718 - Qt: Rename "Resample video" option to "Bilinear filtering"
719 - Qt: Remove audio thread
720 - Qt: Remove audio buffer sizing in AudioProcessorQt
721 - Qt: Re-enable QtMultimedia on Windows
722 - Qt: Make "Mute" able to be bound to a key
723 - Qt: Add .gb/.gbc files to the extension list in Info.plist
724 - Qt: Relax hard dependency on OpenGL
725 - Qt: Better highlight active key in control binding
726 - SDL: Remove scancode key input
727 - SDL: Automatically map controllers when plugged in
728 - Test: Add a basic test suite
729 - Util: Add size counting to Table
730 - Util: Add 8-bit PNG write support
731 - Util: Tune patch-fast extent sizes
732 - VFS: Call msync when syncing mapped data
733 - VFS: Allow truncating memory chunk VFiles
734 - VFS: Fix some minor VFile issues with FILEs
735 - VFS: Optimize expanding in-memory files
736 - VFS: Add VFileFIFO for operating on circle buffers
737Changes from beta 1:
738Features:
739 - Qt: Italian translation (by theheroGAC)
740 - Qt: Updated German translation
741Bugfixes:
742 - GB Audio: Fix incorrect channel 4 iteration
743 - GB Audio: Fix zombie mode bit masking
744 - GB Serialize: Fix timer serialization
745 - GB Video: Fix LYC regression
746 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
747 - GBA Timer: Fix count-up timing overflowing timer 3
748 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
749 - Qt: Fix memory search close button (fixes mgba.io/i/769)
750 - Qt: Fix window icon being stretched
751 - Qt: Fix initial window size (fixes mgba.io/i/766)
752 - Qt: Fix data directory path
753 - Qt: Fix controls not saving on non-SDL builds
754 - Qt: Fix translation initialization (fixes mgba.io/i/776)
755 - Qt: Fix patch loading while a game is running
756 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
757 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
758 - Qt: Fix GL-less build
759 - Qt: Fix Software renderer not handling alpha bits properly
760 - Qt: Fix screen background improperly stretching
761 - SDL: Fix cheats not loading
762Misc:
763 - GB Serialize: Add MBC state serialization
764 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
765 - GBA Timer: Improve accuracy of timers
766 - PSP2: Update toolchain to use vita.cmake
767 - Qt: Add language selector
768 - Qt: Minor test fixes
769 - Qt: Move shader settings into main settings window
770 - Qt: Dismiss game crashing/failing dialogs when a new game loads
771 - Qt: Properly ship Qt translations
772 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
773
7740.6 beta 1: (2017-06-29)
775 - Initial beta for 0.6
776
7770.5.2: (2016-12-31)
778Bugfixes:
779 - All: Fix fullscreen config option being ignored
780 - ARM7: PSR mode bits should not get sign extended
781 - GB: Fix audio not being deinitialized
782 - GB: Fix crash when masking savedata
783 - GB: Properly initialize sramRealVf variable
784 - GB Audio: Fix serialization of channel 3 and NR52 properties
785 - GB Audio: Reset envelope timer when reseting sound channel
786 - GB MBC: Fix SRAM dangling pointer with RTC games
787 - GB MBC: Fix initializing MBC when no ROM is loaded
788 - GB Memory: Fix patching ROM bank 0
789 - GB Memory: Fix starting HDMAs during mode 0
790 - GB Memory: Fix HDMA5 value after DMA completes
791 - GB Video: Initialize LCDC in renderer
792 - GB Video: Hblank IRQs should mask LYC=LY IRQs
793 - GBA: Fix IRQs firing after already being cleared
794 - GBA: Only unhalt CPU if appropriate bit is set in IE
795 - GBA: Add savegame override for Crash Bandicoot 2
796 - GBA BIOS: Fix MidiKey2Freq BIOS reads
797 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
798 - GBA Cheats: Fix GameShark ROM patches
799 - GBA I/O: Mask off WAITCNT bits that cannot be written
800 - GBA Memory: Fix misaligned BIOS reads
801 - GBA Memory: Fix VCOUNT being writable
802 - GBA Video: Fix out of bounds sprite transforms
803 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
804 - Libretro: Fix disabling BIOS
805 - Libretro: Fix Game Boy savestates and audio
806 - Qt: Fix changing resolution of software renderer
807 - Qt: Fix setting overrides
808 - Qt: Fix cut off tiles and alignment issues in tile viewer
809 - Qt: Only reset window dimensions when first shown
810 - Qt: Fix Qt Multimedia audio driver on big endian
811 - Qt: Fix Apply button for key and controller configurations
812 - VFS: Fix resizing memory chunks when not needed
813 - Windows: Fix Unicode directory handling
814Misc:
815 - GB, GBA: Prevent loading null ROMs
816 - GB Audio: Initialize wave RAM to GBC values
817 - GB Memory: Reset ROM bank when loading a ROM
818 - PSP2: Improved controller rumble
819
8200.5.1: (2016-10-05)
821Bugfixes:
822 - Core: Fix importing save games as read-only
823 - FFmpeg: Fix encoding AAC
824 - GB: Fix invalid STOP behavior on Game Boy Color
825 - GB: Initialize audio properly
826 - GB: Properly clear KEY1 bit 0 when switching speeds
827 - GB: Properly unload save files when unloading a ROM
828 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
829 - GB MBC: Fix MBC7 when size is incorrectly specified
830 - GB MBC: Fix RTC access when no save file is loaded
831 - GB SIO: Don't auto-clock external shift clock
832 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
833 - GB Video: Fix video frames getting missed when LCDC is off
834 - GB Video: Clear screen when LCDC is off
835 - GBA Cheats: Fix holding onto pointers that may get invalidated
836 - GBA Cheats: Fix key-activated CodeBreaker cheats
837 - GBA Cheats: Fix uninitialized memory getting freed when saving
838 - GBA Hardware: Improve Game Boy Player rumble behavior
839 - GBA Memory: Fix several unused I/O register read values
840 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
841 - LR35902: Fix events running with the wrong cycle active
842 - Qt: Fix "close" button on Overrides view
843 - Qt: Fix saving overrides
844 - Qt: Fix directory set unloading when replacing the ROM
845 - Qt: Fix patch loading
846 - Qt: Fix crash when saving an override if a game isn't loaded
847 - Qt: Fix showing default display driver as OpenGL (force 1.x)
848 - SDL: Attach rumble in SDL frontend
849 - Util: Fix PNG identification on files too small to be a PNG
850Misc:
851 - All: Only update version info if needed
852 - All: Split out install locations for Libretro and OpenEmu
853 - FFmpeg: Encoding cleanup
854 - GB: Reset active region when reloading ROM
855 - GB Memory: Initialize RAM pattern for GBC
856 - GB Video: Improved video timings
857 - Qt: Manage window sizes slightly better
858 - Qt: Remember scale option independent of core dimensions
859
8600.5.0: (2016-09-19)
861Features:
862 - Game Boy support
863 - Support for encrypted CodeBreaker GBA cheats
864 - Emulation of Vast Fame protected GBA carts (taizou)
865 - Tile viewer
866 - Threaded rendering mode
867 - Libretro: Memory map and achievement support (leiradel)
868 - GUI: Add UI control remapping
869 - GUI: Add fast-forward
870 - Wii: 240p support
871 - 3DS: Adjustable screen darkening
872 - Ability to temporarily load a savegame
873 - Load specific files out of archives
874 - Automatic BIOS detection
875Bugfixes:
876 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
877 - Debugger: Fix GDB breakpoints
878 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
879 - GBA: Fix filehandle leak with savegames
880 - GBA: Timer 0 cannot be count up
881 - GBA: Count up timers should not count themselves
882 - GBA Memory: Fix mirror on non-overdumped Classic NES games
883 - GBA Memory: Fix ldm {pc}
884 - GBA Savedata: Fix savedata sync timer
885 - GBA Savedata: Only unmap savedata if present
886 - GBA Serialize: Savestates now properly store prefetch
887 - GBA Video: WIN0/1 take priority over OBJWIN
888 - GBA Video: Fix out-of-order OBJWIN
889 - PSP2: Fix GPU crash while exiting
890 - PSP2: Fix VSync
891 - PSP2: Fix accelerometer range
892 - PSP2: Actually load screen mode setting
893 - PSP2: Fix gyroscope direction
894 - PSP2: Delete threads after they return
895 - PSP2: Fix mapping/unmapping from not at 0
896 - Qt: Fix bug in software renderer scaling
897 - Qt: Fix hanging key press after disabling autofire
898 - Qt: Fix being unable to pause manually when using auto-pausing
899 - SDL: Fix axes being mapped wrong
900 - Util: Fix realloc semantics in utf16to8
901 - Util: Fix inserting too many items into a hash table
902 - VFS: Fix uninitialized varaible reading from 7z
903 - VFS: Fix reading multiple files from a 7z archive
904 - Wii: Fix framelimiting after a slowdown
905 - Wii: Fix garbage flash at startup
906Misc:
907 - 3DS: Use blip_add_delta_fast for a small speed improvement
908 - 3DS: Allow UTF-16 filenames
909 - 3DS: Port to using citro3D
910 - 3DS: Use system font for menus
911 - 3DS: Attempt to use Core 2 for threads
912 - 3DS: Adjustable filering
913 - 3DS: 3D banner
914 - All: Add QUIET parameter to silence CMake
915 - All: Faster memory read/write
916 - ARM7: Support forcing Thumb mode via MSR
917 - ARM7: Flush prefetch cache when loading CPSR via MSR
918 - ARM7: Clean up instruction decoding for future expandability
919 - Debugger: Support register and memory writes via GDB stub
920 - Debugger: Add software breakpoint support to gdb
921 - FFmpeg: Full support for libavcodec 56+
922 - GBA: Better debug logging if event processing breaks
923 - GBA Audio: Force audio DMAs to not increment destination
924 - GBA BIOS: Use custom ArcTan, not relying on OS
925 - GBA Hardware: Clean up dead code in GBP
926 - GBA Memory: Optimize stalling behavior
927 - GBA Memory: Optimize Load-/StoreMultiple
928 - GBA Savedata: Add realistic timing for EEPROM
929 - GBA Serialize: Savestates now store if CPU was halted
930 - GBA Video: Remove old slow path fallback
931 - GBA Video: Optimize sprite drawing
932 - GBA Video: Optimize mode 0 rendering
933 - GBA Video: Optimize compositing cases slightly
934 - GUI: Screenshot dimensions are now passed through
935 - GUI: Add back logging
936 - GUI: Only reload config if manually saved
937 - GUI: Increase scrolling speed
938 - OpenGL: Log shader compilation failure
939 - OpenGL: Add texSize uniform
940 - Qt: Make -g flag work in Qt build
941 - Qt: Simplify OpenGL context creation
942 - Qt: Thread startup improvements
943 - Qt: Make audio channel/video layer options shortcut mappable
944 - Qt: Remove some C99isms from C++ code
945 - Qt: Remove default autofire mappings
946 - Qt: Make reseting when pasued frame-accurate
947 - Qt: Rearchitect game closing codepath
948 - PSP2: Use system font for menus
949 - PSP2: Add rumble for PS TV
950 - PSP2: Add fit-to-height screen mode
951 - PSP2: Sync files per descriptor
952 - PSP2: Allow UTF-8 filenames
953 - PSP2: Screenshots are now saved into the Photo Gallery
954 - PSP2: Stop underclocking when menuing
955 - SDL: Increase default audio buffer size to 1024 samples
956 - SDL: More responsive rumble
957 - Util: Add Vector GetConstPointer
958 - Util: Add rtrim
959 - Util: Add endswith
960 - VFS: Improve zip file detection
961 - Wii: Add pixelated resample filter
962 - Windows: Add native VDir support
963 - Util: Add PRIz macro for libc versions that don't support %z
964
9650.4.1: (2016-07-11)
966Bugfixes:
967 - All: Fix several file handle leaks
968 - All: Fix instruction tables getting zeroed when linking sometimes
969 - ARM7: Fix flags on SBC/RSC
970 - ARM7: Fix setting spsr privilege bits when spsr is empty
971 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
972 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
973 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
974 - GBA Memory: Fix executing code from OBJ region of VRAM
975 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
976 - GBA Serialize: Fix loading savegames from savestates
977 - OpenGL: Correct boolean vector strcmp strings for uniforms
978 - Qt: Fix sending gameStopped twice
979 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
980 - Qt: Fix initial state of key mapping
981 - Qt: Initialize m_useBios
982 - SDL: Fix joystick initialization on BSD
983 - SDL: Fix potential joystick crash in games with rumble
984 - SDL: Fix SDL 1.2 build
985 - SDL: Fix sporadic crash when deinitializing audio
986 - Shaders: Fix AGS-001 shader with some bad drivers
987 - Util: Use closesocket on Windows
988 - Util: Fix socket bind addresses
989 - VFS: Fix reading 7z archives without rewinding first
990 - VFS: VFileFromFD should not open directories
991 - Wii: Fix tilting direction
992 - Util: Fix realloc semantics in utf16to8
993Misc:
994 - All: Allow use of external minizip library
995 - Debugger: CLI debugger now exits when end-of-stream is reached
996 - FFmpeg: Update dependencies on Ubuntu
997 - GBA: Slightly optimize GBAProcessEvents
998 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
999 - GBA Video: Null renderer should return proper register values
1000 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1001 - Qt: Add preset for DualShock 4
1002 - Qt: Update 360 input profile on OS X to reflect newer drivers
1003 - Qt: Remove use of NaN
1004 - Qt: Canonicalize file paths when loading games
1005 - Qt: Add refresh button to controller editing
1006 - SDL: Remove default gamepad mappings
1007 - Util: Fix intermittent build failure on OS X
1008 - VFS: VFile.sync now updates modified time
1009
10100.4.0: (2016-02-02)
1011Features:
1012 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1013 - I/O viewer
1014 - Booting of multiboot images
1015 - Customization of GIF recording
1016 - Libretro: Cheat code support
1017 - Support for GLSL shaders
1018 - ROM information view
1019 - Support for VBA-style cheat codes
1020 - Savestates now store creation timestamps
1021 - Key autofire
1022 - Libretro: Allow blocking opposing directional input
1023 - OpenEmu core for OS X
1024 - Libretro: Settings for using BIOS and skipping intro
1025 - Libretro: Customizable idle loop removal
1026 - Implemented cycle counting for sprite rendering
1027 - Cleaner, unified settings window
1028 - Added a setting for pausing when the emulator is not in focus
1029 - Customizable paths for save games, save states, screenshots and patches
1030 - Controller hotplugging
1031 - Ability to store save games and active cheats within savestates
1032Bugfixes:
1033 - ARM7: Fix sign of unaligned LDRSH
1034 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1035 - Debugger: Fix watchpoints in gdb
1036 - GBA: Fix warnings when creating and loading savestates
1037 - GBA: Fix Iridion II savetype
1038 - GBA BIOS: Fix misaligned CpuSet
1039 - GBA Cheats: Fix cheats setting the Action Replay version
1040 - GBA Hardware: Fix GPIO on big endian
1041 - GBA Memory: Fix DMA register writing behavior
1042 - GBA Memory: Fix DMAs triggering two cycles early
1043 - Libretro: Fix aspect ratio
1044 - Qt: Fix some potential crashes with the gamepad mapping
1045 - Qt: Fix keys being mapped incorrectly when loading configuration file
1046 - Util: Fix PowerPC PNG read/write pixel order
1047 - Util: Fix excessive memory allocation when decoding a PNG
1048 - VFS: Fix VFileReadline and remove _vfdReadline
1049Misc:
1050 - All: Improved PowerPC support
1051 - All: Fix some undefined behavior warnings
1052 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1053 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1054 - GBA: Implement bad I/O register loading
1055 - GBA: Allow jumping to OAM and palette RAM
1056 - GBA BIOS: Finish implementing RegisterRamReset
1057 - GBA Config: Add "override" layer for better one-time configuration
1058 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1059 - GBA Memory: Use a dynamically sized mask for ROM memory
1060 - GBA Memory: Implement several unimplemented memory access types
1061 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1062 - GBA RR: Starting from savestate now embeds the savegame
1063 - GBA RR: Add preliminary SRAM support for VBM loading
1064 - GBA RR: Add support for resets in movies
1065 - GBA Video: Remove lastHblank, as it is implied
1066 - Libretro: Use anonymous memory mappers for large blocks of memory
1067 - Libretro: Add install target for libretro core
1068 - Qt: Window size command line options are now supported
1069 - Qt: Increase usability of key mapper
1070 - Qt: Add 'Apply' button to settings window
1071 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1072 - Qt: Allow use of modifier keys as input
1073 - Qt: Optimize log viewer
1074 - Qt: Added button for breaking into the GDB debugger
1075 - Qt: Add box for showing duration of rewind
1076 - SDL: Support fullscreen in SDL 1.2
1077 - SDL: Allow GBASDLAudio to be used without a thread context
1078 - Util: Use VFile for configuration
1079 - Util: Add MutexTryLock
1080
10810.3.2: (2015-12-16)
1082Bugfixes:
1083 - ARM7: Fix STRT/STRBT
1084 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1085 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1086 - Libretro: Fix problems with rumble not turning off
1087 - GBA: Fix idle skip state being retained between games
1088 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1089 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1090 - GBA BIOS: Fix Sqrt sign
1091 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1092 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1093 - GBA Memory: Fix DMA behavior for SRAM accesses
1094 - GBA Memory: Fix Store8 to OBJ VRAM
1095 - GBA Memory: Fix alignment of LDM/STM on SRAM
1096 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1097 - GBA Memory: Fix timing of DMAs
1098 - GBA Video: Fix _mix for 15-bit color
1099 - GBA Video: Fix OAM and palette initialization
1100 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1101 - Qt: Use safer isLoaded check in GameController
1102 - Qt: Fix a race condition in PainterGL that could lead to a crash
1103 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1104 - Qt: Fix font size in memory viewer
1105 - Qt: Fix a crash in the memory viewer
1106 - Qt: Add additional checks in CheatModel to prevent crashes
1107 - Qt: Fix race condition with setting sample rate
1108 - Qt: Fix crash when closing multiplayer windows
1109 - Qt: Fix resetting while paused
1110Misc:
1111 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1112 - Qt: Add mute option to menu
1113
11140.3.1: (2015-10-24)
1115Bugfixes:
1116 - ARM7: Fix instruction decoding of Thumb shifts
1117 - GBA: Deinit savegame when unloading a ROM
1118 - GBA: Fix BIOS check on big endian
1119 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1120 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1121 - GBA Audio: Fix audio channels being silenced at the wrong time
1122 - GBA Memory: Fix bad BIOS Load16 on big endian
1123 - GBA Memory: Fix bad Load8 on big endian
1124 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1125 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1126 - GBA Video: Fix objwin and blending interaction on sprites
1127 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1128 - Libretro: Fix a memory leak with the render buffer
1129 - Qt: Windows no longer spawn in the top left on first launch
1130 - Qt: Fix install path of XDG desktop file with DESTDIR
1131 - Qt: Fix drag and drop on Windows
1132 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1133 - VFS: Fix return values of VFileFILE.read and .write
1134Misc:
1135 - All: Reset next event to cycles instead of zero to interrupt
1136 - All: Add --version flag
1137 - ARM7: Force disable LTO on two files to work around a GCC bug
1138 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1139 - GBA: Better memory handling with PNG savestates
1140 - GBA: Additional savestate sanity checks
1141 - GBA: Check for cycle count being too high
1142 - GBA Audio: Allow GBAAVStream to have no video callback
1143 - GBA BIOS: Implement RegisterRamReset for SIO registers
1144 - Qt: Remove useless help icons in dialogs
1145 - Qt: Prevent savestate window from opening while in multiplayer
1146 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1147 - Qt: Dropping multiplayer windows works more cleanly now
1148
11490.3.0: (2015-08-16)
1150Features:
1151 - Ability to hide individual background layers, or OBJs
1152 - Ability to mute individual audio channels
1153 - Palette viewer and exporter
1154 - Volume control
1155 - More shortcuts are editable (e.g. quick save/load)
1156 - Rewind now shows the frame after rewinding
1157 - Import/Export of GameShark/Action Replay snapshots
1158 - Add "Step backwards" item for single increment rewind
1159 - Deadzone estimation for game controllers
1160 - Analog inputs can be used for shortcuts
1161 - Menu items for specific solar sensor brightness levels
1162 - Remappable controls for tilt and gyroscope sensors
1163 - Status messages for actions taken while a game is running (e.g. save/load state)
1164 - Memory inspector
1165 - Screensaver can now be suspended while a game is running
1166 - Load/save the most recent savestate slot
1167 - Support varible speed (PWM) rumble
1168 - Ability to cap fast forward speed
1169 - Finer control over FPS target
1170 - Holdable shortcut for rewinding one frame at a time
1171 - Ability to boot directly into the BIOS
1172 - Preliminary support for yanking out the game pak while a game is running
1173 - Thumb-drive mode by putting a file called portable.ini in the same folder
1174 - Configurable display driver, between software and OpenGL
1175 - Undo-able savestate loading and saving
1176 - Controller profiles now store shortcut settings
1177 - Default controller profiles for several common controllers
1178 - Libretro now supports BIOS, rumble and solar sensor
1179 - Implement BIOS call Stop, for sleep mode
1180 - Automatically load patches, if found
1181 - Improved video synchronization
1182 - Configurable audio output sample rate
1183Bugfixes:
1184 - ARM7: Fix SWI and IRQ timings
1185 - ARM7: Fix Thumb MUL timing
1186 - ARM7: Fix timing of multiplies to use N cycles
1187 - ARM7: ARMHotplugDetach should call deinit
1188 - Debugger: Fix use-after-free in breakpoint clearing code
1189 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1190 - GBA: Cap audio FIFO read size during deserialization
1191 - GBA: Check for corrupted savestates when loading
1192 - GBA: Check for improperly sized savestates when loading
1193 - GBA: Check for savestates made from differently sized ROMs
1194 - GBA: Fix calls to endian-independent loadstores
1195 - GBA: Fix timing of reading from timer registers
1196 - GBA: Ensure cycles never go negative
1197 - GBA Audio: Force audio FIFOs to 32-bit
1198 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1199 - GBA Audio: Fix sample order in audio channel 3
1200 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1201 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1202 - GBA Memory: Improve Thumb open bus behavior
1203 - GBA Memory: Fix potential DMA issue when loading a savestate
1204 - GBA Memory: Fix load/store multiple video memory waitstates
1205 - GBA SIO: Fix reseting when there are SIO devices attached
1206 - GBA Video: Blended sprites should never have other effects applied
1207 - GBA Video: Fix out-of-bounds tiles in mosaic
1208 - GBA Video: Fix windows not affecting sprites
1209 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1210 - GBA Video: Fix timing on first scanline
1211 - Qt: Better cleanup when a game crashes
1212 - Qt: Fix open ROM dialog filtering for archive formats
1213 - Qt: Cap the maximum number of multiplayer windows
1214 - Qt: Fix maximum year in sensor override
1215 - Qt: Fix window being too tall after exiting fullscreen
1216 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1217 - Qt: Fix analog buttons not getting unmapped
1218 - Qt: Fix passing command line options
1219 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1220 - SDL: Fix SDL build when OpenGL is missing
1221 - Util: Allow loading IPS patches that grow the ROM
1222 - VFS: Fix resource leaks if some allocations fail
1223 - VFS: Fix line-reading to return proper values
1224 - Video: Fix an issue with very long filenames
1225 - Util: Fix formatting of floats
1226Misc:
1227 - All: Add --help flag for command line programs
1228 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1229 - All: Enable static linking for Windows
1230 - All: Enable static linking for OS X
1231 - All: Threads are now named
1232 - All: Proper handling of Unicode file paths
1233 - ARM7: Add emulation for Undefined CPU mode
1234 - ARM7: Reduce the size of the Thumb instruction table
1235 - GBA: Add status log level
1236 - GBA: GBARewind now returns how many states it has rewound
1237 - GBA: SIO logging layer
1238 - GBA BIOS: Stub out SoundBias
1239 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1240 - GBA: Don't include GBACLIDebugger struct unless needed
1241 - GBA: Savedata is now synced shortly after data finishes being written
1242 - GBA: Process multiple timer events at once, if necessary
1243 - GBA Audio: Implement audio reset for channels A/B
1244 - GBA Audio: Process multiple audio events at once, if necessary
1245 - GBA Hardware: Backport generic RTC source into core
1246 - GBA Input: Allow axes and buttons to be mapped to the same key
1247 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1248 - GBA SIO: Add a dummy driver for Normal mode
1249 - GBA Thread: Add functionality for running callbacks on the GBA thread
1250 - GBA Thread: Split GBASync into a separate file
1251 - GBA Video: Refactor software renderer into separate files
1252 - GBA Video: Slightly optimize mode 0 mosaic rendering
1253 - Debugger: Free watchpoints in addition to breakpoints
1254 - Qt: Handle saving input settings better
1255 - Qt: Move GL frame drawing back onto its own thread
1256 - Qt: Fast forward (held) option moved from Other to Emulation menu
1257 - Qt: Show version info in window title
1258 - Qt: Migrate multiplayer window handling into GBAApp
1259 - Qt: Unified file opening and saving with last location
1260 - Qt: Fix windows being resizable when they shouldn't have been
1261 - Qt: Only hide cursor in full screen
1262 - Qt: Replace pause-after-frame mutex with an atomic
1263 - Qt: Add application icon and XDG desktop files
1264 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1265 - Qt: Don't save window size when entering fullscreen
1266 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1267 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1268 - Qt: Increase usability of key mapper
1269 - Qt: Show checkmark for window sizes
1270 - Qt: Set window path to loaded ROM
1271 - Perf: Ability to load savestates immediately on launch
1272 - SDL: Properly check for initialization
1273 - SDL: Clean up initialization functions
1274 - SDL: Clean up GL context
1275 - Util: Allow disabling the threading code entirely
1276 - VFS: Add sync method to force syncing with backing
1277
12780.2.1: (2015-05-13)
1279Bugfixes:
1280 - All: Fix sanitize-deb script not cleaning up after itself
1281 - All: Fix dependencies for libavcodec on Debian-derived platforms
1282 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1283 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1284 - ARM7: Fix ARM multiply instructions when PC is a destination register
1285 - Debugger: Fix use-after-free in breakpoint clearing code
1286 - Debugger: Fix boundary conditions in tab completion
1287 - GBA: Fix timers not updating timing when writing to only the reload register
1288 - GBA: Fix rewind boundary conditions
1289 - GBA: Add initial I/O register settings for background matrix registers
1290 - GBA: Fix hang when loading a savestate if sync to video is enabled
1291 - GBA: Handle out-of-bounds I/O access
1292 - GBA: Fix bounds-checking on EEPROM access
1293 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1294 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1295 - GBA Memory: Allow SRAM to be 64kB
1296 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1297 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1298 - GBA Video: Fix second frame mode 5
1299 - Perf: Fix race condition if a game crashes immediately on start
1300 - Qt: Fix Display object leak when closing a window
1301 - Qt: Fix .deb dependencies
1302 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1303 - Qt: Fix window not regaining focus after exiting savestate window
1304 - Qt: Fix regression where video would not record if the game had already started
1305 - Qt: Fix potential crash if a gamepad causes focus to change
1306 - Qt: Fix controller axis querying
1307 - Qt: Fix multiplayer windows opening as the wrong size
1308 - Qt: Fix controllers sometimes not loading the right profile
1309 - SDL: Fix boundary conditions for joystick adjustments
1310 - SDL: Allocate properly sized input maps
1311 - SDL: Fix potential build issues when Qt and SDL2 are in use
1312 - Util: Fix resource leak in UTF-8 handling code
1313 - Util: Fix a null-pointer issue when attempting to delete a key
1314 - VFS: Fix resource leaks if some allocations fail
1315 - Video: Fix an issue with very long filenames
1316Misc:
1317 - GBA Memory: Soft-crash if jumping past the end of a ROM
1318 - Qt: Show multiplayer numbers in window title
1319 - Qt: Solar sensor can have shortcuts set
1320
13210.2.0: (2015-04-03)
1322Features:
1323 - Support for gamepad axes, e.g. analog sticks or triggers
1324 - Add scale presets for up to 6x
1325 - Settings window
1326 - Bilinear resampling option
1327 - Add option to skip BIOS start screen
1328 - List of recently opened games
1329 - Support for games using the Solar Sensor
1330 - Better audio resampling via blip-buf
1331 - Game Pak overrides dialog for setting savetype and sensor values
1332 - Support for games using the tilt sensor
1333 - Remappable shortcuts for keyboard and gamepad
1334 - Rewinding of emulation
1335 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1336 - Support IPv6
1337 - Save directory of last loaded file
1338 - Support BPS patches
1339 - Automatically detect and optimize out idle loops
1340 - Configurable game overrides
1341 - Support loading 7-Zip files
1342 - Drag and drop game loading
1343 - Cheat code support
1344 - Runtime configurable audio driver
1345 - Libretro core for use with RetroArch and other front-ends
1346 - Controller profiles for setting different bindings for different controllers
1347 - Ability to lock aspect ratio
1348 - Local link cable support
1349 - Ability to switch which game controller is in use per instance
1350 - Ability to prevent opposing directional input
1351 - Warning dialog if an unimplemented BIOS feature is called
1352 - Debugger: Add CLI "frame", frame advance command
1353 - Debugger: Add CLI functions for writing to memory
1354 - Debugger: Add CLI functions for examining memory regions
1355 - Debugger: Add CLI function for writing a register
1356Bugfixes:
1357 - ARM7: Extend prefetch by one stage
1358 - ARM7: Fix cycle counting for loads
1359 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1360 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1361 - GBA: Initialize gba.sync to null
1362 - GBA: Fix timer initialization
1363 - GBA Audio: Support 16-bit writes to FIFO audio
1364 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1365 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1366 - GBA BIOS: Fix BIOS prefetch after reset
1367 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1368 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1369 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1370 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1371 - GBA Memory: Fix cycle counting for 32-bit load/stores
1372 - GBA RR: Fix fallthrough error when reading tags from a movie
1373 - GBA Thread: Fix possible hang when loading an archive
1374 - GBA Thread: Fix possible deadlock in video sync
1375 - Perf: Fix crash when the GBA thread fails to start
1376 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1377 - Qt: Fix crash when adjusting settings after closing a game
1378 - Qt: Fix crash when starting GDB stub after closing a game
1379 - Qt: Fix patch loading while a game is running
1380 - Qt: Fix crash when loading a game after stopping GDB server
1381 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1382 - Qt: Fix crash when attempting to pause if a game is not running
1383 - SDL: Properly clean up if a game doesn't launch
1384 - Util: Fix sockets on Windows
1385Misc:
1386 - All: Enable link-time optimization
1387 - Debugger: Watchpoints now work on STM/LDM instructions
1388 - Debugger: Clean up GDB stub network interfacing
1389 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1390 - Debugger: Merge Thumb BL instructions when disassembling
1391 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1392 - Debugger: Watchpoints now report address watched (fixes #68)
1393 - Debugger: Add support for soft breakpoints
1394 - Debugger: Make I/O register names be addresses instead of values
1395 - Debugger: Rename read/write commands
1396 - GBA: Improve accuracy of event timing
1397 - GBA: Add API for getting Configuration structs for overrides and input
1398 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1399 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1400 - GBA: Move A/V stream interface into core
1401 - GBA: Savestates now take into account savedata state machines (fixes #109)
1402 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1403 - GBA Memory: Simplify memory API and use fixed bus width
1404 - GBA Thread: Make GBASyncWaitFrameStart time out
1405 - GBA Video: Start video at the last scanline instead of the first
1406 - Qt: Optimize logo drawing
1407 - Qt: Move frame upload back onto main thread
1408 - Qt: Remember window position
1409 - Qt: Double-clicking on the window toggles full screen
1410 - Util: Use proper locale for reading and writing float values
1411
14120.1.1: (2015-01-24)
1413Bugfixes:
1414 - ARM7: Fix LDM writeback to a register already written
1415 - GBA: Fix timers 2 and 3 updating incorrectly
1416 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1417 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1418 - GBA Audio: Properly initialize audio FIFO channels
1419 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1420 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1421 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1422 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1423 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1424 - GBA BIOS: Fix HuffUnComp boundary conditions
1425 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1426 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1427 - GBA Memory: Filter out top nybble of DMA addresses
1428 - GBA Memory: Properly bounds-check VRAM accesses
1429 - GBA Memory: Fix initial DMA state
1430 - GBA Thread: Allow halted games to exit cleanly
1431 - GBA Video: Fix blend issues with obscured middle layers
1432 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1433 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1434 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1435 - GBA Video: Fix sprite boundary conditions with mosaic
1436 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1437 - Qt: Fix issue with set frame sizes being the wrong height
1438 - Qt: Fix emulator crashing when full screen if a game is not running
1439 - Qt: Fix window focus issues
1440 - Qt: Properly set default video recording settings
1441 - Qt: Fix a race condition when a game crashes immediately
1442 - Qt: Fix some cases where key mapping can break if focus is adjusted
1443 - Qt: Fix crash if a game pauses before any frames are shown
1444 - Debugger: Negative PC-relative loads now properly subtract the offset
1445 - Debugger: Align PC-relative loads in Thumb
1446 - Debugger: Fix watchpoints triggering too late
1447 - Debugger: Fix binary print putting spaces between digits
1448 - Video: Ensure FFmpeg encoder has audio frames
1449 - Video: Fix uncompressed PCM audio recording
1450 - Video: Fix FFmpeg crashing when the file extension is wrong
1451 - Util: Fix SOCKET_FAILED macro
1452Misc:
1453 - GBA: Exit cleanly on FATAL if the port supports it
1454 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1455 - Qt: Disable sync to video by default
1456 - Qt: Handle a game crash without crashing
1457 - Qt: Set default log level to FATAL, ERROR and WARN
1458 - Qt: Clarify some phrasing in the menus
1459 - Qt: Clear active buttons when focus is lost
1460
14610.1.0: (2014-12-13)
1462 - Initial release