all repos — mgba @ a1f1740d82a468921e24eab2d7f21d4c3c221251

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13Bugfixes:
 14 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 15 - GB Serialize: Fix audio state loading
 16 - GB Video: Fix dot clock timing being slightly wrong
 17 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 18 - ARM: Fix MSR when T bit is set
 19 - GB Serialize: Fix game title check
 20 - GB: Revamp IRQ handling based on new information
 21 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 22 - GBA Video: Force align 256-color tiles
 23 - GBA DMA: ROM reads are forced to increment
 24 - GB Video: Fix loading states while in mode 3
 25 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 26 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 27 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 29 - GBA Savedata: Fix crash when resizing flash
 30 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 31 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 32 - GBA Cheats: Fix slide codes not initializing properly
 33 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 34Misc:
 35 - GBA Timer: Use global cycles for timers
 36 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 37 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 38 - Qt: Redo GameController into multiple classes
 39 - Test: Restructure test suite into multiple executables
 40 - Python: Integrate tests from cinema test suite
 41 - Util: Don't build crc32 if the function already exists
 42 - GBA: Implement display start DMAs
 43 - Qt: Prevent window from being created off-screen
 44 - Qt: Add option to disable FPS display
 45 - GBA: Improve multiboot image detection
 46 - GB MBC: Remove erroneous bank 0 wrapping
 47 - GBA Cheats: Allow multiple ROM patches in the same slot
 48
 490.6.1: (2017-10-01)
 50Bugfixes:
 51 - GB, GBA: Fix crashes when attempting to identify null VFiles
 52 - GB, GBA: Fix sync to video with frameskip
 53 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 54 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 55 - GB Core: Fix palette loading when loading a foreign config
 56 - GB MBC: Pocket Cam memory should be accessible without enabling
 57 - GB MBC: Fix SRAM sizes 4 and 5
 58 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 59 - GB MBC: Fix RTC loading when file size is off
 60 - GB Memory: Initialize peripheral pointers
 61 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 62 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 63 - GB Memory: Actually load latch time from savestate
 64 - GB Serialize: Fix deserializing video STAT
 65 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 66 - GB Video: Fix potential hang when ending mode 0
 67 - GB Video: Fix read mode when enabling LCD
 68 - GBA: Reset active region as needed when loading a ROM
 69 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 70 - GBA BIOS: Use core's VRAM variable instead of renderer's
 71 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 72 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 73 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 74 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 75 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 76 - Python: Fix importing .gb or .gba before .core
 77 - Qt: Fix command line debugger closing second game
 78 - Qt: Fix LOG argument order
 79 - Qt: Fix timezone issues with time overrides
 80 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 81 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 82Misc:
 83 - CMake: Fix CPack dependencies for libpng 1.6
 84 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 85 - GBA Cheats: Improve detection of raw cheats
 86 - Qt: Don't rebuild library view if style hasn't changed
 87 - Qt: Allow overrides to be saved before a game is loaded
 88 - Qt: Hide mouse immediately when loading
 89 - SDL: Fix 2.0.5 build on macOS under some circumstances
 90 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 91
 920.6.0: (2017-07-16)
 93Features:
 94 - Library view
 95 - Sprite viewer
 96 - Debugging console
 97 - Improved memory viewer
 98 - Memory search
 99 - Command line ability to override configuration values
100 - Add option to allow preloading the entire ROM before running
101 - Add option for whether rewinding restores save games
102 - Savestates now contain any RTC override data
103 - Add option to lock video to integer scaling
104 - LR35902: Watchpoints
105 - LR35902/GB-Z80 disassembler
106 - GB: Tile viewer
107 - GB: Video/audio channel enabling/disabling
108 - GB: Symbol table support
109 - GB MBC: Add MBC1 multicart support
110 - GBA: Support printing debug strings from inside a game
111 - GBA: Better cheat type autodetection
112 - Implement keypad interrupts
113 - Configuration of gamepad hats
114 - Video log recording for testing and bug reporting
115 - Debugger: Segment/bank support
116 - Debugger: Execution tracing
117 - Qt: German translation (by Lothar Serra Mari)
118 - Qt: Spanish translation (by Kevin López)
119 - Qt: Italian translation (by theheroGAC)
120Bugfixes:
121 - ARM7: Fix MLA/*MULL/*MLAL timing
122 - Core: Fix crash with rewind if savestates shrink
123 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
124 - Core: Fix directory sets crashing on close if base isn't properly detached
125 - FFmpeg: Fix overflow and general issues with audio encoding
126 - GB: Fix flickering when screen is strobed quickly
127 - GB: Fix STAT blocking
128 - GB MBC: Fix ROM bank overflows getting set to bank 0
129 - GB MBC: Fix swapping carts not detect new MBC
130 - GB Timer: Improve DIV reset behavior
131 - GB Timer: Fix DIV batching if TAC changes
132 - GB Video: Reset renderer when loading state
133 - GBA: Fix multiboot ROM loading
134 - GBA: Fix multiboot loading resulting in too small WRAM
135 - GBA BIOS: Implement BitUnPack
136 - GBA BIOS: Fix ArcTan sign in HLE BIOS
137 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
138 - GBA BIOS: Fix INT_MIN/-1 crash
139 - GBA Hardware: Fix crash if a savestate lies about game hardware
140 - GBA I/O: Handle audio registers specially when deserializing
141 - GBA Memory: Improve initial skipped BIOS state
142 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
143 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
144 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
145 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
146 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
147 - LR35902: Fix core never exiting with certain event patterns
148 - LR35902: Fix pc overflowing current region off-by-one
149 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
150 - OpenGL: Fix some shaders causing offset graphics
151 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
152 - Qt: Fix window icon being stretched
153 - Qt: Fix data directory path
154 - Qt: Fix timing issues on high refresh rate monitors
155 - Qt: Fix linking after some windows have been closed
156 - Qt: Fix crash when changing audio settings after a game is closed
157 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
158 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
159 - Qt: Fix game unpausing after frame advancing and refocusing
160 - SDL: Fix game crash check
161 - SDL: Fix race condition with audio thread when starting
162 - SDL: Fix showing version number
163 - Test: Fix crash when loading invalid file
164 - Test: Fix crash when fuzzing fails to load a file
165 - Test: Don't rely on core for frames elapsed
166 - Test: Fix crash when loading invalid file
167 - Test: Fix crash when fuzzing fails to load a file
168 - Tools: Fix recurring multiple times over the same library
169 - Util: Fix overflow when loading invalid UPS patches
170 - Util: Fix highest-fd socket not being returned by SocketAccept
171 - Windows: Fix VDir.rewind
172Misc:
173 - All: Add C++ header guards
174 - All: Move time.h include to common.h
175 - 3DS, PSP2, Wii: Last directory loaded is saved
176 - CMake: Add ability to just print version string
177 - Core: New, faster event timing subsystem
178 - Core: Clean up some thread state checks
179 - Core: Add generic checksum function
180 - Core: Cores can now have multiple sets of callbacks
181 - Core: Restore sleep callback
182 - Core: Move rewind diffing to its own thread
183 - Core: Ability to enumerate and modify video and audio channels
184 - Core: List memory segments in the core
185 - Core: Move savestate creation time to extdata
186 - Core: Config values can now be hexadecimal
187 - Core: Improved threading interrupted detection
188 - Debugger: Modularize CLI debugger
189 - Debugger: Make building with debugging aspects optional
190 - Debugger: Add functions for read- or write-only watchpoints
191 - Debugger: Make attaching a backend idempotent
192 - Debugger: Add mDebuggerRunFrame convenience function
193 - Feature: Move game database from flatfile to SQLite3
194 - Feature: Support ImageMagick 7
195 - Feature: Make -l option explicit
196 - FFmpeg: Return false if a file fails to open
197 - FFmpeg: Force MP4 files to YUV420P
198 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
199 - GB: Reset with initial state of DIV register
200 - GB MBC: New MBC7 implementation
201 - GB Audio: Simplify envelope code
202 - GB Audio: Improve initial envelope samples
203 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
204 - GB Video: Improved video timings
205 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
206 - GBA, GB: ROM is now unloaded if a patch is applied
207 - GBA DMA: Refactor DMA out of memory.c
208 - GBA DMA: Move DMAs to using absolute timing
209 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
210 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
211 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
212 - GBA Memory: Support reading/writing POSTFLG
213 - GBA Memory: Remove unused prefetch cruft
214 - GBA Timer: Improve accuracy of timers
215 - GBA Video: Clean up unused timers
216 - GBA Video: Allow multiple handles into the same tile cache
217 - GBA Video, GB Video: Colors are now fully scaled
218 - GBA Video: Optimize when BLD* registers are written frequently
219 - OpenGL: Add xBR-lv2 shader
220 - Qt: Move last directory setting from qt.ini to config.ini
221 - Qt: Improved HiDPI support
222 - Qt: Expose configuration directory
223 - Qt: Merge "Save" and "OK" buttons in shader options
224 - Qt: Automatically load controller profile when plugged in
225 - Qt: Rename "Resample video" option to "Bilinear filtering"
226 - Qt: Remove audio thread
227 - Qt: Remove audio buffer sizing in AudioProcessorQt
228 - Qt: Re-enable QtMultimedia on Windows
229 - Qt: Make "Mute" able to be bound to a key
230 - Qt: Add .gb/.gbc files to the extension list in Info.plist
231 - Qt: Relax hard dependency on OpenGL
232 - Qt: Better highlight active key in control binding
233 - SDL: Remove scancode key input
234 - SDL: Automatically map controllers when plugged in
235 - Test: Add a basic test suite
236 - Util: Add size counting to Table
237 - Util: Add 8-bit PNG write support
238 - Util: Tune patch-fast extent sizes
239 - VFS: Call msync when syncing mapped data
240 - VFS: Allow truncating memory chunk VFiles
241 - VFS: Fix some minor VFile issues with FILEs
242 - VFS: Optimize expanding in-memory files
243 - VFS: Add VFileFIFO for operating on circle buffers
244Changes from beta 1:
245Features:
246 - Qt: Italian translation (by theheroGAC)
247 - Qt: Updated German translation
248Bugfixes:
249 - GB Audio: Fix incorrect channel 4 iteration
250 - GB Audio: Fix zombie mode bit masking
251 - GB Serialize: Fix timer serialization
252 - GB Video: Fix LYC regression
253 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
254 - GBA Timer: Fix count-up timing overflowing timer 3
255 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
256 - Qt: Fix memory search close button (fixes mgba.io/i/769)
257 - Qt: Fix window icon being stretched
258 - Qt: Fix initial window size (fixes mgba.io/i/766)
259 - Qt: Fix data directory path
260 - Qt: Fix controls not saving on non-SDL builds
261 - Qt: Fix translation initialization (fixes mgba.io/i/776)
262 - Qt: Fix patch loading while a game is running
263 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
264 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
265 - Qt: Fix GL-less build
266 - Qt: Fix Software renderer not handling alpha bits properly
267 - Qt: Fix screen background improperly stretching
268 - SDL: Fix cheats not loading
269Misc:
270 - GB Serialize: Add MBC state serialization
271 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
272 - GBA Timer: Improve accuracy of timers
273 - PSP2: Update toolchain to use vita.cmake
274 - Qt: Add language selector
275 - Qt: Minor test fixes
276 - Qt: Move shader settings into main settings window
277 - Qt: Dismiss game crashing/failing dialogs when a new game loads
278 - Qt: Properly ship Qt translations
279 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
280
2810.6 beta 1: (2017-06-29)
282 - Initial beta for 0.6
283
2840.5.2: (2016-12-31)
285Bugfixes:
286 - All: Fix fullscreen config option being ignored
287 - ARM7: PSR mode bits should not get sign extended
288 - GB: Fix audio not being deinitialized
289 - GB: Fix crash when masking savedata
290 - GB: Properly initialize sramRealVf variable
291 - GB Audio: Fix serialization of channel 3 and NR52 properties
292 - GB Audio: Reset envelope timer when reseting sound channel
293 - GB MBC: Fix SRAM dangling pointer with RTC games
294 - GB MBC: Fix initializing MBC when no ROM is loaded
295 - GB Memory: Fix patching ROM bank 0
296 - GB Memory: Fix starting HDMAs during mode 0
297 - GB Memory: Fix HDMA5 value after DMA completes
298 - GB Video: Initialize LCDC in renderer
299 - GB Video: Hblank IRQs should mask LYC=LY IRQs
300 - GBA: Fix IRQs firing after already being cleared
301 - GBA: Only unhalt CPU if appropriate bit is set in IE
302 - GBA: Add savegame override for Crash Bandicoot 2
303 - GBA BIOS: Fix MidiKey2Freq BIOS reads
304 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
305 - GBA Cheats: Fix GameShark ROM patches
306 - GBA I/O: Mask off WAITCNT bits that cannot be written
307 - GBA Memory: Fix misaligned BIOS reads
308 - GBA Memory: Fix VCOUNT being writable
309 - GBA Video: Fix out of bounds sprite transforms
310 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
311 - Libretro: Fix disabling BIOS
312 - Libretro: Fix Game Boy savestates and audio
313 - Qt: Fix changing resolution of software renderer
314 - Qt: Fix setting overrides
315 - Qt: Fix cut off tiles and alignment issues in tile viewer
316 - Qt: Only reset window dimensions when first shown
317 - Qt: Fix Qt Multimedia audio driver on big endian
318 - Qt: Fix Apply button for key and controller configurations
319 - VFS: Fix resizing memory chunks when not needed
320 - Windows: Fix Unicode directory handling
321Misc:
322 - GB, GBA: Prevent loading null ROMs
323 - GB Audio: Initialize wave RAM to GBC values
324 - GB Memory: Reset ROM bank when loading a ROM
325 - PSP2: Improved controller rumble
326
3270.5.1: (2016-10-05)
328Bugfixes:
329 - Core: Fix importing save games as read-only
330 - FFmpeg: Fix encoding AAC
331 - GB: Fix invalid STOP behavior on Game Boy Color
332 - GB: Initialize audio properly
333 - GB: Properly clear KEY1 bit 0 when switching speeds
334 - GB: Properly unload save files when unloading a ROM
335 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
336 - GB MBC: Fix MBC7 when size is incorrectly specified
337 - GB MBC: Fix RTC access when no save file is loaded
338 - GB SIO: Don't auto-clock external shift clock
339 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
340 - GB Video: Fix video frames getting missed when LCDC is off
341 - GB Video: Clear screen when LCDC is off
342 - GBA Cheats: Fix holding onto pointers that may get invalidated
343 - GBA Cheats: Fix key-activated CodeBreaker cheats
344 - GBA Cheats: Fix uninitialized memory getting freed when saving
345 - GBA Hardware: Improve Game Boy Player rumble behavior
346 - GBA Memory: Fix several unused I/O register read values
347 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
348 - LR35902: Fix events running with the wrong cycle active
349 - Qt: Fix "close" button on Overrides view
350 - Qt: Fix saving overrides
351 - Qt: Fix directory set unloading when replacing the ROM
352 - Qt: Fix patch loading
353 - Qt: Fix crash when saving an override if a game isn't loaded
354 - Qt: Fix showing default display driver as OpenGL (force 1.x)
355 - SDL: Attach rumble in SDL frontend
356 - Util: Fix PNG identification on files too small to be a PNG
357Misc:
358 - All: Only update version info if needed
359 - All: Split out install locations for Libretro and OpenEmu
360 - FFmpeg: Encoding cleanup
361 - GB: Reset active region when reloading ROM
362 - GB Memory: Initialize RAM pattern for GBC
363 - GB Video: Improved video timings
364 - Qt: Manage window sizes slightly better
365 - Qt: Remember scale option independent of core dimensions
366
3670.5.0: (2016-09-19)
368Features:
369 - Game Boy support
370 - Support for encrypted CodeBreaker GBA cheats
371 - Emulation of Vast Fame protected GBA carts (taizou)
372 - Tile viewer
373 - Threaded rendering mode
374 - Libretro: Memory map and achievement support (leiradel)
375 - GUI: Add UI control remapping
376 - GUI: Add fast-forward
377 - Wii: 240p support
378 - 3DS: Adjustable screen darkening
379 - Ability to temporarily load a savegame
380 - Load specific files out of archives
381 - Automatic BIOS detection
382Bugfixes:
383 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
384 - Debugger: Fix GDB breakpoints
385 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
386 - GBA: Fix filehandle leak with savegames
387 - GBA: Timer 0 cannot be count up
388 - GBA: Count up timers should not count themselves
389 - GBA Memory: Fix mirror on non-overdumped Classic NES games
390 - GBA Memory: Fix ldm {pc}
391 - GBA Savedata: Fix savedata sync timer
392 - GBA Savedata: Only unmap savedata if present
393 - GBA Serialize: Savestates now properly store prefetch
394 - GBA Video: WIN0/1 take priority over OBJWIN
395 - GBA Video: Fix out-of-order OBJWIN
396 - PSP2: Fix GPU crash while exiting
397 - PSP2: Fix VSync
398 - PSP2: Fix accelerometer range
399 - PSP2: Actually load screen mode setting
400 - PSP2: Fix gyroscope direction
401 - PSP2: Delete threads after they return
402 - PSP2: Fix mapping/unmapping from not at 0
403 - Qt: Fix bug in software renderer scaling
404 - Qt: Fix hanging key press after disabling autofire
405 - Qt: Fix being unable to pause manually when using auto-pausing
406 - SDL: Fix axes being mapped wrong
407 - Util: Fix realloc semantics in utf16to8
408 - Util: Fix inserting too many items into a hash table
409 - VFS: Fix uninitialized varaible reading from 7z
410 - VFS: Fix reading multiple files from a 7z archive
411 - Wii: Fix framelimiting after a slowdown
412 - Wii: Fix garbage flash at startup
413Misc:
414 - 3DS: Use blip_add_delta_fast for a small speed improvement
415 - 3DS: Allow UTF-16 filenames
416 - 3DS: Port to using citro3D
417 - 3DS: Use system font for menus
418 - 3DS: Attempt to use Core 2 for threads
419 - 3DS: Adjustable filering
420 - 3DS: 3D banner
421 - All: Add QUIET parameter to silence CMake
422 - All: Faster memory read/write
423 - ARM7: Support forcing Thumb mode via MSR
424 - ARM7: Flush prefetch cache when loading CPSR via MSR
425 - ARM7: Clean up instruction decoding for future expandability
426 - Debugger: Support register and memory writes via GDB stub
427 - Debugger: Add software breakpoint support to gdb
428 - FFmpeg: Full support for libavcodec 56+
429 - GBA: Better debug logging if event processing breaks
430 - GBA Audio: Force audio DMAs to not increment destination
431 - GBA BIOS: Use custom ArcTan, not relying on OS
432 - GBA Hardware: Clean up dead code in GBP
433 - GBA Memory: Optimize stalling behavior
434 - GBA Memory: Optimize Load-/StoreMultiple
435 - GBA Savedata: Add realistic timing for EEPROM
436 - GBA Serialize: Savestates now store if CPU was halted
437 - GBA Video: Remove old slow path fallback
438 - GBA Video: Optimize sprite drawing
439 - GBA Video: Optimize mode 0 rendering
440 - GBA Video: Optimize compositing cases slightly
441 - GUI: Screenshot dimensions are now passed through
442 - GUI: Add back logging
443 - GUI: Only reload config if manually saved
444 - GUI: Increase scrolling speed
445 - OpenGL: Log shader compilation failure
446 - OpenGL: Add texSize uniform
447 - Qt: Make -g flag work in Qt build
448 - Qt: Simplify OpenGL context creation
449 - Qt: Thread startup improvements
450 - Qt: Make audio channel/video layer options shortcut mappable
451 - Qt: Remove some C99isms from C++ code
452 - Qt: Remove default autofire mappings
453 - Qt: Make reseting when pasued frame-accurate
454 - Qt: Rearchitect game closing codepath
455 - PSP2: Use system font for menus
456 - PSP2: Add rumble for PS TV
457 - PSP2: Add fit-to-height screen mode
458 - PSP2: Sync files per descriptor
459 - PSP2: Allow UTF-8 filenames
460 - PSP2: Screenshots are now saved into the Photo Gallery
461 - PSP2: Stop underclocking when menuing
462 - SDL: Increase default audio buffer size to 1024 samples
463 - SDL: More responsive rumble
464 - Util: Add Vector GetConstPointer
465 - Util: Add rtrim
466 - Util: Add endswith
467 - VFS: Improve zip file detection
468 - Wii: Add pixelated resample filter
469 - Windows: Add native VDir support
470 - Util: Add PRIz macro for libc versions that don't support %z
471
4720.4.1: (2016-07-11)
473Bugfixes:
474 - All: Fix several file handle leaks
475 - All: Fix instruction tables getting zeroed when linking sometimes
476 - ARM7: Fix flags on SBC/RSC
477 - ARM7: Fix setting spsr privilege bits when spsr is empty
478 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
479 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
480 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
481 - GBA Memory: Fix executing code from OBJ region of VRAM
482 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
483 - GBA Serialize: Fix loading savegames from savestates
484 - OpenGL: Correct boolean vector strcmp strings for uniforms
485 - Qt: Fix sending gameStopped twice
486 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
487 - Qt: Fix initial state of key mapping
488 - Qt: Initialize m_useBios
489 - SDL: Fix joystick initialization on BSD
490 - SDL: Fix potential joystick crash in games with rumble
491 - SDL: Fix SDL 1.2 build
492 - SDL: Fix sporadic crash when deinitializing audio
493 - Shaders: Fix AGS-001 shader with some bad drivers
494 - Util: Use closesocket on Windows
495 - Util: Fix socket bind addresses
496 - VFS: Fix reading 7z archives without rewinding first
497 - VFS: VFileFromFD should not open directories
498 - Wii: Fix tilting direction
499 - Util: Fix realloc semantics in utf16to8
500Misc:
501 - All: Allow use of external minizip library
502 - Debugger: CLI debugger now exits when end-of-stream is reached
503 - FFmpeg: Update dependencies on Ubuntu
504 - GBA: Slightly optimize GBAProcessEvents
505 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
506 - GBA Video: Null renderer should return proper register values
507 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
508 - Qt: Add preset for DualShock 4
509 - Qt: Update 360 input profile on OS X to reflect newer drivers
510 - Qt: Remove use of NaN
511 - Qt: Canonicalize file paths when loading games
512 - Qt: Add refresh button to controller editing
513 - SDL: Remove default gamepad mappings
514 - Util: Fix intermittent build failure on OS X
515 - VFS: VFile.sync now updates modified time
516
5170.4.0: (2016-02-02)
518Features:
519 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
520 - I/O viewer
521 - Booting of multiboot images
522 - Customization of GIF recording
523 - Libretro: Cheat code support
524 - Support for GLSL shaders
525 - ROM information view
526 - Support for VBA-style cheat codes
527 - Savestates now store creation timestamps
528 - Key autofire
529 - Libretro: Allow blocking opposing directional input
530 - OpenEmu core for OS X
531 - Libretro: Settings for using BIOS and skipping intro
532 - Libretro: Customizable idle loop removal
533 - Implemented cycle counting for sprite rendering
534 - Cleaner, unified settings window
535 - Added a setting for pausing when the emulator is not in focus
536 - Customizable paths for save games, save states, screenshots and patches
537 - Controller hotplugging
538 - Ability to store save games and active cheats within savestates
539Bugfixes:
540 - ARM7: Fix sign of unaligned LDRSH
541 - ARM7: Fix decoding of some ARM ALU instructions with shifters
542 - Debugger: Fix watchpoints in gdb
543 - GBA: Fix warnings when creating and loading savestates
544 - GBA: Fix Iridion II savetype
545 - GBA BIOS: Fix misaligned CpuSet
546 - GBA Cheats: Fix cheats setting the Action Replay version
547 - GBA Hardware: Fix GPIO on big endian
548 - GBA Memory: Fix DMA register writing behavior
549 - GBA Memory: Fix DMAs triggering two cycles early
550 - Libretro: Fix aspect ratio
551 - Qt: Fix some potential crashes with the gamepad mapping
552 - Qt: Fix keys being mapped incorrectly when loading configuration file
553 - Util: Fix PowerPC PNG read/write pixel order
554 - Util: Fix excessive memory allocation when decoding a PNG
555 - VFS: Fix VFileReadline and remove _vfdReadline
556Misc:
557 - All: Improved PowerPC support
558 - All: Fix some undefined behavior warnings
559 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
560 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
561 - GBA: Implement bad I/O register loading
562 - GBA: Allow jumping to OAM and palette RAM
563 - GBA BIOS: Finish implementing RegisterRamReset
564 - GBA Config: Add "override" layer for better one-time configuration
565 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
566 - GBA Memory: Use a dynamically sized mask for ROM memory
567 - GBA Memory: Implement several unimplemented memory access types
568 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
569 - GBA RR: Starting from savestate now embeds the savegame
570 - GBA RR: Add preliminary SRAM support for VBM loading
571 - GBA RR: Add support for resets in movies
572 - GBA Video: Remove lastHblank, as it is implied
573 - Libretro: Use anonymous memory mappers for large blocks of memory
574 - Libretro: Add install target for libretro core
575 - Qt: Window size command line options are now supported
576 - Qt: Increase usability of key mapper
577 - Qt: Add 'Apply' button to settings window
578 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
579 - Qt: Allow use of modifier keys as input
580 - Qt: Optimize log viewer
581 - Qt: Added button for breaking into the GDB debugger
582 - Qt: Add box for showing duration of rewind
583 - SDL: Support fullscreen in SDL 1.2
584 - SDL: Allow GBASDLAudio to be used without a thread context
585 - Util: Use VFile for configuration
586 - Util: Add MutexTryLock
587
5880.3.2: (2015-12-16)
589Bugfixes:
590 - ARM7: Fix STRT/STRBT
591 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
592 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
593 - Libretro: Fix problems with rumble not turning off
594 - GBA: Fix idle skip state being retained between games
595 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
596 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
597 - GBA BIOS: Fix Sqrt sign
598 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
599 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
600 - GBA Memory: Fix DMA behavior for SRAM accesses
601 - GBA Memory: Fix Store8 to OBJ VRAM
602 - GBA Memory: Fix alignment of LDM/STM on SRAM
603 - GBA Memory: Fix unaligned out-of-bounds ROM loads
604 - GBA Memory: Fix timing of DMAs
605 - GBA Video: Fix _mix for 15-bit color
606 - GBA Video: Fix OAM and palette initialization
607 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
608 - Qt: Use safer isLoaded check in GameController
609 - Qt: Fix a race condition in PainterGL that could lead to a crash
610 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
611 - Qt: Fix font size in memory viewer
612 - Qt: Fix a crash in the memory viewer
613 - Qt: Add additional checks in CheatModel to prevent crashes
614 - Qt: Fix race condition with setting sample rate
615 - Qt: Fix crash when closing multiplayer windows
616 - Qt: Fix resetting while paused
617Misc:
618 - GBA Audio: Implement missing flags on SOUNDCNT_X register
619 - Qt: Add mute option to menu
620
6210.3.1: (2015-10-24)
622Bugfixes:
623 - ARM7: Fix instruction decoding of Thumb shifts
624 - GBA: Deinit savegame when unloading a ROM
625 - GBA: Fix BIOS check on big endian
626 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
627 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
628 - GBA Audio: Fix audio channels being silenced at the wrong time
629 - GBA Memory: Fix bad BIOS Load16 on big endian
630 - GBA Memory: Fix bad Load8 on big endian
631 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
632 - GBA Video: Fix edge case with sprite blend modes and semitransparency
633 - GBA Video: Fix objwin and blending interaction on sprites
634 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
635 - Libretro: Fix a memory leak with the render buffer
636 - Qt: Windows no longer spawn in the top left on first launch
637 - Qt: Fix install path of XDG desktop file with DESTDIR
638 - Qt: Fix drag and drop on Windows
639 - Qt: Reenable double buffering, as disabling it broke some Windows configs
640 - VFS: Fix return values of VFileFILE.read and .write
641Misc:
642 - All: Reset next event to cycles instead of zero to interrupt
643 - All: Add --version flag
644 - ARM7: Force disable LTO on two files to work around a GCC bug
645 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
646 - GBA: Better memory handling with PNG savestates
647 - GBA: Additional savestate sanity checks
648 - GBA: Check for cycle count being too high
649 - GBA Audio: Allow GBAAVStream to have no video callback
650 - GBA BIOS: Implement RegisterRamReset for SIO registers
651 - Qt: Remove useless help icons in dialogs
652 - Qt: Prevent savestate window from opening while in multiplayer
653 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
654 - Qt: Dropping multiplayer windows works more cleanly now
655
6560.3.0: (2015-08-16)
657Features:
658 - Ability to hide individual background layers, or OBJs
659 - Ability to mute individual audio channels
660 - Palette viewer and exporter
661 - Volume control
662 - More shortcuts are editable (e.g. quick save/load)
663 - Rewind now shows the frame after rewinding
664 - Import/Export of GameShark/Action Replay snapshots
665 - Add "Step backwards" item for single increment rewind
666 - Deadzone estimation for game controllers
667 - Analog inputs can be used for shortcuts
668 - Menu items for specific solar sensor brightness levels
669 - Remappable controls for tilt and gyroscope sensors
670 - Status messages for actions taken while a game is running (e.g. save/load state)
671 - Memory inspector
672 - Screensaver can now be suspended while a game is running
673 - Load/save the most recent savestate slot
674 - Support varible speed (PWM) rumble
675 - Ability to cap fast forward speed
676 - Finer control over FPS target
677 - Holdable shortcut for rewinding one frame at a time
678 - Ability to boot directly into the BIOS
679 - Preliminary support for yanking out the game pak while a game is running
680 - Thumb-drive mode by putting a file called portable.ini in the same folder
681 - Configurable display driver, between software and OpenGL
682 - Undo-able savestate loading and saving
683 - Controller profiles now store shortcut settings
684 - Default controller profiles for several common controllers
685 - Libretro now supports BIOS, rumble and solar sensor
686 - Implement BIOS call Stop, for sleep mode
687 - Automatically load patches, if found
688 - Improved video synchronization
689 - Configurable audio output sample rate
690Bugfixes:
691 - ARM7: Fix SWI and IRQ timings
692 - ARM7: Fix Thumb MUL timing
693 - ARM7: Fix timing of multiplies to use N cycles
694 - ARM7: ARMHotplugDetach should call deinit
695 - Debugger: Fix use-after-free in breakpoint clearing code
696 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
697 - GBA: Cap audio FIFO read size during deserialization
698 - GBA: Check for corrupted savestates when loading
699 - GBA: Check for improperly sized savestates when loading
700 - GBA: Check for savestates made from differently sized ROMs
701 - GBA: Fix calls to endian-independent loadstores
702 - GBA: Fix timing of reading from timer registers
703 - GBA: Ensure cycles never go negative
704 - GBA Audio: Force audio FIFOs to 32-bit
705 - GBA Audio: Fix audio pitch changing when adjusting buffer size
706 - GBA Audio: Fix sample order in audio channel 3
707 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
708 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
709 - GBA Memory: Improve Thumb open bus behavior
710 - GBA Memory: Fix potential DMA issue when loading a savestate
711 - GBA Memory: Fix load/store multiple video memory waitstates
712 - GBA SIO: Fix reseting when there are SIO devices attached
713 - GBA Video: Blended sprites should never have other effects applied
714 - GBA Video: Fix out-of-bounds tiles in mosaic
715 - GBA Video: Fix windows not affecting sprites
716 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
717 - GBA Video: Fix timing on first scanline
718 - Qt: Better cleanup when a game crashes
719 - Qt: Fix open ROM dialog filtering for archive formats
720 - Qt: Cap the maximum number of multiplayer windows
721 - Qt: Fix maximum year in sensor override
722 - Qt: Fix window being too tall after exiting fullscreen
723 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
724 - Qt: Fix analog buttons not getting unmapped
725 - Qt: Fix passing command line options
726 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
727 - SDL: Fix SDL build when OpenGL is missing
728 - Util: Allow loading IPS patches that grow the ROM
729 - VFS: Fix resource leaks if some allocations fail
730 - VFS: Fix line-reading to return proper values
731 - Video: Fix an issue with very long filenames
732 - Util: Fix formatting of floats
733Misc:
734 - All: Add --help flag for command line programs
735 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
736 - All: Enable static linking for Windows
737 - All: Enable static linking for OS X
738 - All: Threads are now named
739 - All: Proper handling of Unicode file paths
740 - ARM7: Add emulation for Undefined CPU mode
741 - ARM7: Reduce the size of the Thumb instruction table
742 - GBA: Add status log level
743 - GBA: GBARewind now returns how many states it has rewound
744 - GBA: SIO logging layer
745 - GBA BIOS: Stub out SoundBias
746 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
747 - GBA: Don't include GBACLIDebugger struct unless needed
748 - GBA: Savedata is now synced shortly after data finishes being written
749 - GBA: Process multiple timer events at once, if necessary
750 - GBA Audio: Implement audio reset for channels A/B
751 - GBA Audio: Process multiple audio events at once, if necessary
752 - GBA Hardware: Backport generic RTC source into core
753 - GBA Input: Allow axes and buttons to be mapped to the same key
754 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
755 - GBA SIO: Add a dummy driver for Normal mode
756 - GBA Thread: Add functionality for running callbacks on the GBA thread
757 - GBA Thread: Split GBASync into a separate file
758 - GBA Video: Refactor software renderer into separate files
759 - GBA Video: Slightly optimize mode 0 mosaic rendering
760 - Debugger: Free watchpoints in addition to breakpoints
761 - Qt: Handle saving input settings better
762 - Qt: Move GL frame drawing back onto its own thread
763 - Qt: Fast forward (held) option moved from Other to Emulation menu
764 - Qt: Show version info in window title
765 - Qt: Migrate multiplayer window handling into GBAApp
766 - Qt: Unified file opening and saving with last location
767 - Qt: Fix windows being resizable when they shouldn't have been
768 - Qt: Only hide cursor in full screen
769 - Qt: Replace pause-after-frame mutex with an atomic
770 - Qt: Add application icon and XDG desktop files
771 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
772 - Qt: Don't save window size when entering fullscreen
773 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
774 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
775 - Qt: Increase usability of key mapper
776 - Qt: Show checkmark for window sizes
777 - Qt: Set window path to loaded ROM
778 - Perf: Ability to load savestates immediately on launch
779 - SDL: Properly check for initialization
780 - SDL: Clean up initialization functions
781 - SDL: Clean up GL context
782 - Util: Allow disabling the threading code entirely
783 - VFS: Add sync method to force syncing with backing
784
7850.2.1: (2015-05-13)
786Bugfixes:
787 - All: Fix sanitize-deb script not cleaning up after itself
788 - All: Fix dependencies for libavcodec on Debian-derived platforms
789 - ARM7: Handle writeback for PC in addressing modes 2 and 3
790 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
791 - ARM7: Fix ARM multiply instructions when PC is a destination register
792 - Debugger: Fix use-after-free in breakpoint clearing code
793 - Debugger: Fix boundary conditions in tab completion
794 - GBA: Fix timers not updating timing when writing to only the reload register
795 - GBA: Fix rewind boundary conditions
796 - GBA: Add initial I/O register settings for background matrix registers
797 - GBA: Fix hang when loading a savestate if sync to video is enabled
798 - GBA: Handle out-of-bounds I/O access
799 - GBA: Fix bounds-checking on EEPROM access
800 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
801 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
802 - GBA Memory: Allow SRAM to be 64kB
803 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
804 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
805 - GBA Video: Fix second frame mode 5
806 - Perf: Fix race condition if a game crashes immediately on start
807 - Qt: Fix Display object leak when closing a window
808 - Qt: Fix .deb dependencies
809 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
810 - Qt: Fix window not regaining focus after exiting savestate window
811 - Qt: Fix regression where video would not record if the game had already started
812 - Qt: Fix potential crash if a gamepad causes focus to change
813 - Qt: Fix controller axis querying
814 - Qt: Fix multiplayer windows opening as the wrong size
815 - Qt: Fix controllers sometimes not loading the right profile
816 - SDL: Fix boundary conditions for joystick adjustments
817 - SDL: Allocate properly sized input maps
818 - SDL: Fix potential build issues when Qt and SDL2 are in use
819 - Util: Fix resource leak in UTF-8 handling code
820 - Util: Fix a null-pointer issue when attempting to delete a key
821 - VFS: Fix resource leaks if some allocations fail
822 - Video: Fix an issue with very long filenames
823Misc:
824 - GBA Memory: Soft-crash if jumping past the end of a ROM
825 - Qt: Show multiplayer numbers in window title
826 - Qt: Solar sensor can have shortcuts set
827
8280.2.0: (2015-04-03)
829Features:
830 - Support for gamepad axes, e.g. analog sticks or triggers
831 - Add scale presets for up to 6x
832 - Settings window
833 - Bilinear resampling option
834 - Add option to skip BIOS start screen
835 - List of recently opened games
836 - Support for games using the Solar Sensor
837 - Better audio resampling via blip-buf
838 - Game Pak overrides dialog for setting savetype and sensor values
839 - Support for games using the tilt sensor
840 - Remappable shortcuts for keyboard and gamepad
841 - Rewinding of emulation
842 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
843 - Support IPv6
844 - Save directory of last loaded file
845 - Support BPS patches
846 - Automatically detect and optimize out idle loops
847 - Configurable game overrides
848 - Support loading 7-Zip files
849 - Drag and drop game loading
850 - Cheat code support
851 - Runtime configurable audio driver
852 - Libretro core for use with RetroArch and other front-ends
853 - Controller profiles for setting different bindings for different controllers
854 - Ability to lock aspect ratio
855 - Local link cable support
856 - Ability to switch which game controller is in use per instance
857 - Ability to prevent opposing directional input
858 - Warning dialog if an unimplemented BIOS feature is called
859 - Debugger: Add CLI "frame", frame advance command
860 - Debugger: Add CLI functions for writing to memory
861 - Debugger: Add CLI functions for examining memory regions
862 - Debugger: Add CLI function for writing a register
863Bugfixes:
864 - ARM7: Extend prefetch by one stage
865 - ARM7: Fix cycle counting for loads
866 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
867 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
868 - GBA: Initialize gba.sync to null
869 - GBA: Fix timer initialization
870 - GBA Audio: Support 16-bit writes to FIFO audio
871 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
872 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
873 - GBA BIOS: Fix BIOS prefetch after reset
874 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
875 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
876 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
877 - GBA Memory: Fix I cycles that had been moved to ARM7 core
878 - GBA Memory: Fix cycle counting for 32-bit load/stores
879 - GBA RR: Fix fallthrough error when reading tags from a movie
880 - GBA Thread: Fix possible hang when loading an archive
881 - GBA Thread: Fix possible deadlock in video sync
882 - Perf: Fix crash when the GBA thread fails to start
883 - Qt: Fix crash starting a GDB stub if a game isn't loaded
884 - Qt: Fix crash when adjusting settings after closing a game
885 - Qt: Fix crash when starting GDB stub after closing a game
886 - Qt: Fix patch loading while a game is running
887 - Qt: Fix crash when loading a game after stopping GDB server
888 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
889 - Qt: Fix crash when attempting to pause if a game is not running
890 - SDL: Properly clean up if a game doesn't launch
891 - Util: Fix sockets on Windows
892Misc:
893 - All: Enable link-time optimization
894 - Debugger: Watchpoints now work on STM/LDM instructions
895 - Debugger: Clean up GDB stub network interfacing
896 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
897 - Debugger: Merge Thumb BL instructions when disassembling
898 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
899 - Debugger: Watchpoints now report address watched (fixes #68)
900 - Debugger: Add support for soft breakpoints
901 - Debugger: Make I/O register names be addresses instead of values
902 - Debugger: Rename read/write commands
903 - GBA: Improve accuracy of event timing
904 - GBA: Add API for getting Configuration structs for overrides and input
905 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
906 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
907 - GBA: Move A/V stream interface into core
908 - GBA: Savestates now take into account savedata state machines (fixes #109)
909 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
910 - GBA Memory: Simplify memory API and use fixed bus width
911 - GBA Thread: Make GBASyncWaitFrameStart time out
912 - GBA Video: Start video at the last scanline instead of the first
913 - Qt: Optimize logo drawing
914 - Qt: Move frame upload back onto main thread
915 - Qt: Remember window position
916 - Qt: Double-clicking on the window toggles full screen
917 - Util: Use proper locale for reading and writing float values
918
9190.1.1: (2015-01-24)
920Bugfixes:
921 - ARM7: Fix LDM writeback to a register already written
922 - GBA: Fix timers 2 and 3 updating incorrectly
923 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
924 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
925 - GBA Audio: Properly initialize audio FIFO channels
926 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
927 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
928 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
929 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
930 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
931 - GBA BIOS: Fix HuffUnComp boundary conditions
932 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
933 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
934 - GBA Memory: Filter out top nybble of DMA addresses
935 - GBA Memory: Properly bounds-check VRAM accesses
936 - GBA Memory: Fix initial DMA state
937 - GBA Thread: Allow halted games to exit cleanly
938 - GBA Video: Fix blend issues with obscured middle layers
939 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
940 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
941 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
942 - GBA Video: Fix sprite boundary conditions with mosaic
943 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
944 - Qt: Fix issue with set frame sizes being the wrong height
945 - Qt: Fix emulator crashing when full screen if a game is not running
946 - Qt: Fix window focus issues
947 - Qt: Properly set default video recording settings
948 - Qt: Fix a race condition when a game crashes immediately
949 - Qt: Fix some cases where key mapping can break if focus is adjusted
950 - Qt: Fix crash if a game pauses before any frames are shown
951 - Debugger: Negative PC-relative loads now properly subtract the offset
952 - Debugger: Align PC-relative loads in Thumb
953 - Debugger: Fix watchpoints triggering too late
954 - Debugger: Fix binary print putting spaces between digits
955 - Video: Ensure FFmpeg encoder has audio frames
956 - Video: Fix uncompressed PCM audio recording
957 - Video: Fix FFmpeg crashing when the file extension is wrong
958 - Util: Fix SOCKET_FAILED macro
959Misc:
960 - GBA: Exit cleanly on FATAL if the port supports it
961 - GBA Memory: Implement 16- and 32-bit loads from SRAM
962 - Qt: Disable sync to video by default
963 - Qt: Handle a game crash without crashing
964 - Qt: Set default log level to FATAL, ERROR and WARN
965 - Qt: Clarify some phrasing in the menus
966 - Qt: Clear active buttons when focus is lost
967
9680.1.0: (2014-12-13)
969 - Initial release