src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16
17#include <mgba/core/cheats.h>
18#include <mgba/core/core.h>
19#include <mgba/core/config.h>
20#include <mgba/core/input.h>
21#include <mgba/core/thread.h>
22#include <mgba/internal/gba/input.h>
23
24#include <mgba/feature/commandline.h>
25#include <mgba-util/vfs.h>
26
27#include <SDL.h>
28
29#include <errno.h>
30#include <signal.h>
31
32#define PORT "sdl"
33
34static bool mSDLInit(struct mSDLRenderer* renderer);
35static void mSDLDeinit(struct mSDLRenderer* renderer);
36
37static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
38
39int main(int argc, char** argv) {
40 struct mSDLRenderer renderer = {0};
41
42 struct mCoreOptions opts = {
43 .useBios = true,
44 .rewindEnable = true,
45 .rewindBufferCapacity = 600,
46 .rewindSave = true,
47 .audioBuffers = 1024,
48 .videoSync = false,
49 .audioSync = true,
50 .volume = 0x100,
51 };
52
53 struct mArguments args;
54 struct mGraphicsOpts graphicsOpts;
55
56 struct mSubParser subparser;
57
58 initParserForGraphics(&subparser, &graphicsOpts);
59 bool parsed = parseArguments(&args, argc, argv, &subparser);
60 if (!args.fname && !args.showVersion) {
61 parsed = false;
62 }
63 if (!parsed || args.showHelp) {
64 usage(argv[0], subparser.usage);
65 freeArguments(&args);
66 return !parsed;
67 }
68 if (args.showVersion) {
69 version(argv[0]);
70 freeArguments(&args);
71 return 0;
72 }
73
74 renderer.core = mCoreFind(args.fname);
75 if (!renderer.core) {
76 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
77 freeArguments(&args);
78 return 1;
79 }
80 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
81#ifdef BUILD_GL
82 mSDLGLCreate(&renderer);
83#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
84 mSDLGLES2Create(&renderer);
85#else
86 mSDLSWCreate(&renderer);
87#endif
88
89 renderer.ratio = graphicsOpts.multiplier;
90 if (renderer.ratio == 0) {
91 renderer.ratio = 1;
92 }
93 opts.width = renderer.width * renderer.ratio;
94 opts.height = renderer.height * renderer.ratio;
95
96 if (!renderer.core->init(renderer.core)) {
97 freeArguments(&args);
98 return 1;
99 }
100
101 struct mCheatDevice* device = NULL;
102 if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
103 struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
104 if (vf) {
105 mCheatDeviceClear(device);
106 mCheatParseFile(device, vf);
107 vf->close(vf);
108 }
109 }
110
111 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
112 mCoreInitConfig(renderer.core, PORT);
113 applyArguments(&args, &subparser, &renderer.core->config);
114
115 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
116 mCoreLoadConfig(renderer.core);
117
118 renderer.viewportWidth = renderer.core->opts.width;
119 renderer.viewportHeight = renderer.core->opts.height;
120#if SDL_VERSION_ATLEAST(2, 0, 0)
121 renderer.player.fullscreen = renderer.core->opts.fullscreen;
122 renderer.player.windowUpdated = 0;
123#else
124 renderer.fullscreen = renderer.core->opts.fullscreen;
125#endif
126
127 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
128 renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
129 renderer.filter = renderer.core->opts.resampleVideo;
130
131 if (!mSDLInit(&renderer)) {
132 freeArguments(&args);
133 renderer.core->deinit(renderer.core);
134 return 1;
135 }
136
137 renderer.player.bindings = &renderer.core->inputMap;
138 mSDLInitBindingsGBA(&renderer.core->inputMap);
139 mSDLInitEvents(&renderer.events);
140 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
141 mSDLAttachPlayer(&renderer.events, &renderer.player);
142 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
143
144#if SDL_VERSION_ATLEAST(2, 0, 0)
145 renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
146#endif
147
148 int ret;
149
150 // TODO: Use opts and config
151 ret = mSDLRun(&renderer, &args);
152 mSDLDetachPlayer(&renderer.events, &renderer.player);
153 mInputMapDeinit(&renderer.core->inputMap);
154
155 if (device) {
156 mCheatDeviceDestroy(device);
157 }
158
159 mSDLDeinit(&renderer);
160
161 freeArguments(&args);
162 mCoreConfigFreeOpts(&opts);
163 mCoreConfigDeinit(&renderer.core->config);
164 renderer.core->deinit(renderer.core);
165
166 return ret;
167}
168
169int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
170 struct mCoreThread thread = {
171 .core = renderer->core
172 };
173 if (!mCoreLoadFile(renderer->core, args->fname)) {
174 return 1;
175 }
176 mCoreAutoloadSave(renderer->core);
177#ifdef USE_DEBUGGERS
178 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
179 if (debugger) {
180#ifdef USE_EDITLINE
181 if (args->debuggerType == DEBUGGER_CLI) {
182 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
183 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
184 }
185#endif
186 mDebuggerAttach(debugger, renderer->core);
187 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
188 }
189#endif
190
191 if (args->patch) {
192 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
193 if (patch) {
194 renderer->core->loadPatch(renderer->core, patch);
195 }
196 } else {
197 mCoreAutoloadPatch(renderer->core);
198 }
199
200 renderer->audio.samples = renderer->core->opts.audioBuffers;
201 renderer->audio.sampleRate = 44100;
202
203 bool didFail = !mCoreThreadStart(&thread);
204 if (!didFail) {
205#if SDL_VERSION_ATLEAST(2, 0, 0)
206 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
207 mSDLSuspendScreensaver(&renderer->events);
208#endif
209 if (mSDLInitAudio(&renderer->audio, &thread)) {
210 renderer->runloop(renderer, &thread);
211 mSDLPauseAudio(&renderer->audio);
212 if (mCoreThreadHasCrashed(&thread)) {
213 didFail = true;
214 printf("The game crashed!\n");
215 }
216 } else {
217 didFail = true;
218 printf("Could not initialize audio.\n");
219 }
220#if SDL_VERSION_ATLEAST(2, 0, 0)
221 mSDLResumeScreensaver(&renderer->events);
222 mSDLSetScreensaverSuspendable(&renderer->events, false);
223#endif
224
225 mCoreThreadJoin(&thread);
226 } else {
227 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
228 }
229 renderer->core->unloadROM(renderer->core);
230 return didFail;
231}
232
233static bool mSDLInit(struct mSDLRenderer* renderer) {
234 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
235 printf("Could not initialize video: %s\n", SDL_GetError());
236 return false;
237 }
238
239 return renderer->init(renderer);
240}
241
242static void mSDLDeinit(struct mSDLRenderer* renderer) {
243 mSDLDeinitEvents(&renderer->events);
244 mSDLDeinitAudio(&renderer->audio);
245#if SDL_VERSION_ATLEAST(2, 0, 0)
246 SDL_DestroyWindow(renderer->window);
247#endif
248
249 renderer->deinit(renderer);
250
251 SDL_Quit();
252}