CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20Emulation fixes:
21 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
22 - GBA: Reset now reloads multiboot ROMs
23 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
24 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
25 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
26 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
27 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
28 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
29 - GB Audio: Only reset channel 3 sample in DMG mode
30 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
31 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
32 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
33 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
34 - GBA Memory: Fix STM/LDM to invalid VRAM
35 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
36Other fixes:
37 - Qt: Fix some Qt display driver race conditions
38 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
39 - Switch: Fix threading-related crash on second launch
40 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
41 - Core: Fix crashes if core directories aren't set
42 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - Core: Fix crash when exiting game with cheats loaded
45 - GBA Cheats: Fix PARv3 Thumb hooks
46 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
47 - Libretro: Fix crash changing allowing opposing directions (hhromic)
48 - Qt: Fix race conditions initializing GDB stub
49 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
50Misc:
51 - GBA Savedata: EEPROM performance fixes
52 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
53 - GB Memory: Support running from blocked memory
54 - Qt: Don't unload ROM immediately if it crashes
55 - Debugger: Add breakpoint and watchpoint listing
56 - LR35902: Support PC-relative opcode decoding
57 - Qt: Support switching webcams
58 - Core: Add keysRead callback
59 - Qt: Cap window size on start to monitor size
60 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
61 - Debugger: Make tracing compatible with breakpoints/watchpoints
62 - Debugger: Print breakpoint/watchpoint number when inserting
63 - Qt: Open a message box for Qt frontend errors
64 - FFmpeg: Support audio-only recording
65 - Qt: Increase maximum magnifications and scaling
66 - Qt: Add native FPS button to settings view
67 - Qt: Improve sync code
68 - Switch: Dynamic display resizing
69 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
70 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
71 - mGUI: Remember name and position of last loaded game
72 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
73 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
74 - Switch: Support file associations
75 - Qt: Show error message if file failed to load
76
770.7.2: (2019-05-25)
78Emulation fixes:
79 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
80 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
81 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
82 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
83 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
84 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
85 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
86 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
87 - GBA Video: Fix scanline cache with scale factor change edge cases
88 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
89 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
90Other fixes:
91 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
92 - All: Fix several memory leaks
93 - GB Core: Fix toggling WIN and OBJ being swapped
94 - GBA: Fix skipping BIOS on irregularly sized ROMs
95 - CMake: Fix .deb imagemagick dependencies
96 - FFmpeg: Improve initialization reliability and cleanup
97 - FFmpeg: Fix audio conversion producing gaps
98 - LR35902: Fix disassembly of several CB-prefix instructions
99 - LR35902: Fix trailing whitespace in disassembly
100 - Qt: More app metadata fixes
101 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
102 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
103 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
104 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
105 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
106 - Qt: Fix bounded fast forward with Qt Multimedia
107 - Qt: Fix saving settings with native FPS target
108 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
109Misc:
110 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
111 - Qt: Improve camera initialization
112 - Vita: Improved frame drawing speed
113
1140.7.1: (2019-02-24)
115Bugfixes:
116 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
117 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
118 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
119 - GB, GBA Serialize: Fix loading two states in a row
120 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
121 - GBA DMA: Fix Display Start DMAs
122 - GBA DMA: Fix DMA start/end timing
123 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
124 - GBA Memory: Fix a few AGBPrint crashes
125 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
126 - GBA SIO: Prevent writing read-only multiplayer bits
127 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
128 - Python: Fix crash when deleting files owned by library
129 - Python: Make sure GB link object isn't GC'd before GB object
130 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
131 - Qt: Fix tile and sprite views not always displaying at first
132 - Qt: Fix audio context holding onto closed game controller
133 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
134 - Qt: Fix window icon on X11
135 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
136 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
137 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
138Misc:
139 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
140 - Qt: Updated Italian translation (by Vecna)
141
1420.7.0: (2019-01-26)
143Features:
144 - ELF support
145 - Game Boy Camera support
146 - Qt: Set default Game Boy colors
147 - Game Boy Printer support
148 - Super Game Boy support
149 - Customizable autofire speed
150 - Ability to set default Game Boy model
151 - Map viewer
152 - Automatic cheat loading and saving
153 - GameShark and Action Replay button support
154 - AGBPrint support
155 - Debugger: Conditional breakpoints and watchpoints
156 - Ability to select GB/GBC/SGB BIOS on console ports
157 - Optional automatic state saving/loading
158 - Access to ur0 and uma0 partitions on the Vita
159 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
160 - GBA: ARMIPS/A22i-style and ELF symbol table support
161 - Initial Switch port
162Bugfixes:
163 - ARM: Fix MSR when T bit is set
164 - Core: Fix audio sync breaking when interrupted
165 - Core: Fix ordering events when scheduling during events
166 - FFmpeg: Fix encoding audio/video queue issues
167 - GB: Revamp IRQ handling based on new information
168 - GB: Fix IRQ disabling on the same T-cycle as an assert
169 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
170 - GB Audio: Clock frame events on DIV
171 - GB Audio: Fix channel 3 reset value
172 - GB Audio: Fix channel 4 initial LFSR
173 - GB Audio: Fix channel 1, 2 and 4 reset timing
174 - GB I/O: DMA register is R/W
175 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
176 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
177 - GB, GBA Savedata: Fix unmasking savedata crash
178 - GB Serialize: Fix audio state loading
179 - GB Serialize: Fix game title check
180 - GB Serialize: Fix IRQ pending/EI pending confusion
181 - GB Timer: Minor accuracy improvements
182 - GB Video: Fix dot clock timing being slightly wrong
183 - GB Video: Fix loading states while in mode 3
184 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
185 - GB Video: Fix SCX timing
186 - GB, GBA Video: Don't call finishFrame twice in thread proxy
187 - GBA: Reset WAITCNT properly
188 - GBA BIOS: Fix BitUnPack final byte
189 - GBA BIOS: Fix BitUnPack narrowing
190 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
191 - GBA DMA: Fix temporal sorting of DMAs of different priorities
192 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
193 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
194 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
195 - GBA Savedata: Fix savedata modified time updating when read-only
196 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
197 - GBA Serialize: Fix loading states in Hblank
198 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
199 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
200 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
201 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
202 - GBA Video: Start timing mid-scanline when skipping BIOS
203 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
204 - GBA Video: Make layer disabling work consistently
205 - PSP2: Fix more issues causing poor audio
206 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
207 - Qt: Improve FPS timer stability
208 - Util: Fix wrapping edge cases in RingFIFO
209Misc:
210 - 3DS: Remove deprecated CSND interface
211 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
212 - Core: Remove broken option for whether rewinding restores save games
213 - Feature: Added loading savestates from command line
214 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
215 - FFmpeg: Support lossless h.264 encoding
216 - FFmpeg: Support lossless VP9 encoding
217 - GBA Cheats: Allow multiple ROM patches in the same slot
218 - GB: Skip BIOS option now works
219 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
220 - GB Audio: Improved audio quality
221 - GB, GBA Audio: Increase max audio volume
222 - GB MBC: Remove erroneous bank 0 wrapping
223 - GB Video: Darken colors in GBA mode
224 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
225 - GBA: Implement display start DMAs
226 - GBA: Improve multiboot image detection
227 - GBA Memory: 64 MiB GBA Video cartridge support
228 - GBA Savedata: Remove ability to disable realistic timing
229 - GBA Timer: Use global cycles for timers
230 - Libretro: Add frameskip option
231 - mGUI: Add fast forward toggle
232 - PSP2: Use system enter key by default
233 - Python: Integrate tests from cinema test suite
234 - Qt: Redo GameController into multiple classes
235 - Qt: Prevent window from being created off-screen
236 - Qt: Add option to disable FPS display
237 - Qt: Options to mess around with layer placement
238 - Qt: Add load alternate save option
239 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
240 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
241 - Test: Restructure test suite into multiple executables
242 - Util: Don't build crc32 if the function already exists
243 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
244Changes from beta 1:
245Features:
246 - Libretro: Add Game Boy cheat support
247 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
248 - Switch: Rumble support
249 - Switch: Rotation support
250 - Switch: Screen stretching options
251 - Qt: State file load/save menu options
252 - Windows installer
253 - Tile viewer now has adjustable width
254 - Python: Experimental audio API
255Bugfixes:
256 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
257 - Core: Remember to deinit proxy ring FIFO
258 - Core: Reroot timing list when (de)scheduling
259 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
260 - GB MBC: Fix MBC30 SRAM
261 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
262 - GB Video: Fix SGB border hole size
263 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
264 - GBA: Fix GB Player features
265 - GBA I/O: SOUNDCNT_HI is readable when sound is off
266 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
267 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
268 - Libretro: Fix adding codes with hooks
269 - PSP2: Fix audio crackling after fast forward
270 - PSP2: Fix audio crackling when buffer is full
271 - Qt: Fix jumbled background when paused
272 - Qt: Fix FPS counter on Windows
273 - Qt: Fix focus issues with load/save state overlay
274 - Switch: Fix incorrect mapping for fast forward cap
275 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
276 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
277 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
278 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
279 - Qt: Ensure FATAL logs reach log view
280 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
281Misc:
282 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
283 - Debugger: Minor text fixes
284 - Debugger: Readability improvements (fixes mgba.io/i/1238)
285 - GB: Improved SGB2 support
286 - GB Audio: Skip frame if enabled when clock is high
287 - Libretro: Reduce rumble callbacks
288 - mGUI: Add SGB border configuration option
289 - mGUI: Add support for different settings types
290 - Python: Minor API improvements
291 - Qt: Ensure camera image is valid
292 - Qt: Debugger console history
293 - Qt: Detect presence of GL_ARB_framebuffer_object
294 - Qt: Minor memory view tweaks
295 - Res: Improve modeling of AGB/AGS screen in shaders
296 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
297 - Wii: Expose stretch configuration in settings
298 - Wii: Stretch now sets pixel-accurate mode size cap
299
3000.7 beta 1: (2018-09-24)
301- Initial beta for 0.7
302
3030.6.3: (2018-04-14)
304Bugfixes:
305 - GB Audio: Revert unsigned audio changes
306 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
307 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
308
3090.6.2: (2018-04-03)
310Bugfixes:
311 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
312 - 3DS: Fix opening files in directory names with trailing slashes
313 - LR35902: Fix watchpoints not reporting new value
314 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
315 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
316 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
317 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
318 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
319 - GBA: Fix SharkPort saves for EEPROM games
320 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
321 - GBA BIOS: Fix incorrect exit condition in LZ77
322 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
323 - GBA Cheats: Fix slide codes not initializing properly
324 - GBA DMA: ROM reads are forced to increment
325 - GBA Hardware: RTC accuracy improvements
326 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
327 - GBA Memory: Fix copy-on-write memory leak
328 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
329 - GBA Savedata: Fix crash when resizing flash
330 - GBA Video: Force align 256-color tiles
331 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
332 - PSP2: Fix issues causing poor audio
333 - Python: Fix package directory
334 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
335 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
336 - Wii: Fix screen tear when unpausing
337 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
338Misc:
339 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
340 - GB MBC: Remove erroneous bank 0 wrapping
341 - GBA: Improve multiboot image detection
342 - PSP2: Use system enter key by default
343
3440.6.1: (2017-10-01)
345Bugfixes:
346 - GB, GBA: Fix crashes when attempting to identify null VFiles
347 - GB, GBA: Fix sync to video with frameskip
348 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
349 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
350 - GB Core: Fix palette loading when loading a foreign config
351 - GB MBC: Pocket Cam memory should be accessible without enabling
352 - GB MBC: Fix SRAM sizes 4 and 5
353 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
354 - GB MBC: Fix RTC loading when file size is off
355 - GB Memory: Initialize peripheral pointers
356 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
357 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
358 - GB Memory: Actually load latch time from savestate
359 - GB Serialize: Fix deserializing video STAT
360 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
361 - GB Video: Fix potential hang when ending mode 0
362 - GB Video: Fix read mode when enabling LCD
363 - GBA: Reset active region as needed when loading a ROM
364 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
365 - GBA BIOS: Use core's VRAM variable instead of renderer's
366 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
367 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
368 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
369 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
370 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
371 - Python: Fix importing .gb or .gba before .core
372 - Qt: Fix command line debugger closing second game
373 - Qt: Fix LOG argument order
374 - Qt: Fix timezone issues with time overrides
375 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
376 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
377Misc:
378 - CMake: Fix CPack dependencies for libpng 1.6
379 - GBA: Detect hardware for Pokémon FireRed ROM hacks
380 - GBA Cheats: Improve detection of raw cheats
381 - Qt: Don't rebuild library view if style hasn't changed
382 - Qt: Allow overrides to be saved before a game is loaded
383 - Qt: Hide mouse immediately when loading
384 - SDL: Fix 2.0.5 build on macOS under some circumstances
385 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
386
3870.6.0: (2017-07-16)
388Features:
389 - Library view
390 - Sprite viewer
391 - Debugging console
392 - Improved memory viewer
393 - Memory search
394 - Command line ability to override configuration values
395 - Add option to allow preloading the entire ROM before running
396 - Add option for whether rewinding restores save games
397 - Savestates now contain any RTC override data
398 - Add option to lock video to integer scaling
399 - LR35902: Watchpoints
400 - LR35902/GB-Z80 disassembler
401 - GB: Tile viewer
402 - GB: Video/audio channel enabling/disabling
403 - GB: Symbol table support
404 - GB MBC: Add MBC1 multicart support
405 - GBA: Support printing debug strings from inside a game
406 - GBA: Better cheat type autodetection
407 - Implement keypad interrupts
408 - Configuration of gamepad hats
409 - Video log recording for testing and bug reporting
410 - Debugger: Segment/bank support
411 - Debugger: Execution tracing
412 - Qt: German translation (by Lothar Serra Mari)
413 - Qt: Spanish translation (by Kevin López)
414 - Qt: Italian translation (by theheroGAC)
415Bugfixes:
416 - ARM7: Fix MLA/*MULL/*MLAL timing
417 - Core: Fix crash with rewind if savestates shrink
418 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
419 - Core: Fix directory sets crashing on close if base isn't properly detached
420 - FFmpeg: Fix overflow and general issues with audio encoding
421 - GB: Fix flickering when screen is strobed quickly
422 - GB: Fix STAT blocking
423 - GB MBC: Fix ROM bank overflows getting set to bank 0
424 - GB MBC: Fix swapping carts not detect new MBC
425 - GB Timer: Improve DIV reset behavior
426 - GB Timer: Fix DIV batching if TAC changes
427 - GB Video: Reset renderer when loading state
428 - GBA: Fix multiboot ROM loading
429 - GBA: Fix multiboot loading resulting in too small WRAM
430 - GBA BIOS: Implement BitUnPack
431 - GBA BIOS: Fix ArcTan sign in HLE BIOS
432 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
433 - GBA BIOS: Fix INT_MIN/-1 crash
434 - GBA Hardware: Fix crash if a savestate lies about game hardware
435 - GBA I/O: Handle audio registers specially when deserializing
436 - GBA Memory: Improve initial skipped BIOS state
437 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
438 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
439 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
440 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
441 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
442 - LR35902: Fix core never exiting with certain event patterns
443 - LR35902: Fix pc overflowing current region off-by-one
444 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
445 - OpenGL: Fix some shaders causing offset graphics
446 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
447 - Qt: Fix window icon being stretched
448 - Qt: Fix data directory path
449 - Qt: Fix timing issues on high refresh rate monitors
450 - Qt: Fix linking after some windows have been closed
451 - Qt: Fix crash when changing audio settings after a game is closed
452 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
453 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
454 - Qt: Fix game unpausing after frame advancing and refocusing
455 - SDL: Fix game crash check
456 - SDL: Fix race condition with audio thread when starting
457 - SDL: Fix showing version number
458 - Test: Fix crash when loading invalid file
459 - Test: Fix crash when fuzzing fails to load a file
460 - Test: Don't rely on core for frames elapsed
461 - Test: Fix crash when loading invalid file
462 - Test: Fix crash when fuzzing fails to load a file
463 - Tools: Fix recurring multiple times over the same library
464 - Util: Fix overflow when loading invalid UPS patches
465 - Util: Fix highest-fd socket not being returned by SocketAccept
466 - Windows: Fix VDir.rewind
467Misc:
468 - All: Add C++ header guards
469 - All: Move time.h include to common.h
470 - 3DS, PSP2, Wii: Last directory loaded is saved
471 - CMake: Add ability to just print version string
472 - Core: New, faster event timing subsystem
473 - Core: Clean up some thread state checks
474 - Core: Add generic checksum function
475 - Core: Cores can now have multiple sets of callbacks
476 - Core: Restore sleep callback
477 - Core: Move rewind diffing to its own thread
478 - Core: Ability to enumerate and modify video and audio channels
479 - Core: List memory segments in the core
480 - Core: Move savestate creation time to extdata
481 - Core: Config values can now be hexadecimal
482 - Core: Improved threading interrupted detection
483 - Debugger: Modularize CLI debugger
484 - Debugger: Make building with debugging aspects optional
485 - Debugger: Add functions for read- or write-only watchpoints
486 - Debugger: Make attaching a backend idempotent
487 - Debugger: Add mDebuggerRunFrame convenience function
488 - Feature: Move game database from flatfile to SQLite3
489 - Feature: Support ImageMagick 7
490 - Feature: Make -l option explicit
491 - FFmpeg: Return false if a file fails to open
492 - FFmpeg: Force MP4 files to YUV420P
493 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
494 - GB: Reset with initial state of DIV register
495 - GB MBC: New MBC7 implementation
496 - GB Audio: Simplify envelope code
497 - GB Audio: Improve initial envelope samples
498 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
499 - GB Video: Improved video timings
500 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
501 - GBA, GB: ROM is now unloaded if a patch is applied
502 - GBA DMA: Refactor DMA out of memory.c
503 - GBA DMA: Move DMAs to using absolute timing
504 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
505 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
506 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
507 - GBA Memory: Support reading/writing POSTFLG
508 - GBA Memory: Remove unused prefetch cruft
509 - GBA Timer: Improve accuracy of timers
510 - GBA Video: Clean up unused timers
511 - GBA Video: Allow multiple handles into the same tile cache
512 - GBA Video, GB Video: Colors are now fully scaled
513 - GBA Video: Optimize when BLD* registers are written frequently
514 - OpenGL: Add xBR-lv2 shader
515 - Qt: Move last directory setting from qt.ini to config.ini
516 - Qt: Improved HiDPI support
517 - Qt: Expose configuration directory
518 - Qt: Merge "Save" and "OK" buttons in shader options
519 - Qt: Automatically load controller profile when plugged in
520 - Qt: Rename "Resample video" option to "Bilinear filtering"
521 - Qt: Remove audio thread
522 - Qt: Remove audio buffer sizing in AudioProcessorQt
523 - Qt: Re-enable QtMultimedia on Windows
524 - Qt: Make "Mute" able to be bound to a key
525 - Qt: Add .gb/.gbc files to the extension list in Info.plist
526 - Qt: Relax hard dependency on OpenGL
527 - Qt: Better highlight active key in control binding
528 - SDL: Remove scancode key input
529 - SDL: Automatically map controllers when plugged in
530 - Test: Add a basic test suite
531 - Util: Add size counting to Table
532 - Util: Add 8-bit PNG write support
533 - Util: Tune patch-fast extent sizes
534 - VFS: Call msync when syncing mapped data
535 - VFS: Allow truncating memory chunk VFiles
536 - VFS: Fix some minor VFile issues with FILEs
537 - VFS: Optimize expanding in-memory files
538 - VFS: Add VFileFIFO for operating on circle buffers
539Changes from beta 1:
540Features:
541 - Qt: Italian translation (by theheroGAC)
542 - Qt: Updated German translation
543Bugfixes:
544 - GB Audio: Fix incorrect channel 4 iteration
545 - GB Audio: Fix zombie mode bit masking
546 - GB Serialize: Fix timer serialization
547 - GB Video: Fix LYC regression
548 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
549 - GBA Timer: Fix count-up timing overflowing timer 3
550 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
551 - Qt: Fix memory search close button (fixes mgba.io/i/769)
552 - Qt: Fix window icon being stretched
553 - Qt: Fix initial window size (fixes mgba.io/i/766)
554 - Qt: Fix data directory path
555 - Qt: Fix controls not saving on non-SDL builds
556 - Qt: Fix translation initialization (fixes mgba.io/i/776)
557 - Qt: Fix patch loading while a game is running
558 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
559 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
560 - Qt: Fix GL-less build
561 - Qt: Fix Software renderer not handling alpha bits properly
562 - Qt: Fix screen background improperly stretching
563 - SDL: Fix cheats not loading
564Misc:
565 - GB Serialize: Add MBC state serialization
566 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
567 - GBA Timer: Improve accuracy of timers
568 - PSP2: Update toolchain to use vita.cmake
569 - Qt: Add language selector
570 - Qt: Minor test fixes
571 - Qt: Move shader settings into main settings window
572 - Qt: Dismiss game crashing/failing dialogs when a new game loads
573 - Qt: Properly ship Qt translations
574 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
575
5760.6 beta 1: (2017-06-29)
577 - Initial beta for 0.6
578
5790.5.2: (2016-12-31)
580Bugfixes:
581 - All: Fix fullscreen config option being ignored
582 - ARM7: PSR mode bits should not get sign extended
583 - GB: Fix audio not being deinitialized
584 - GB: Fix crash when masking savedata
585 - GB: Properly initialize sramRealVf variable
586 - GB Audio: Fix serialization of channel 3 and NR52 properties
587 - GB Audio: Reset envelope timer when reseting sound channel
588 - GB MBC: Fix SRAM dangling pointer with RTC games
589 - GB MBC: Fix initializing MBC when no ROM is loaded
590 - GB Memory: Fix patching ROM bank 0
591 - GB Memory: Fix starting HDMAs during mode 0
592 - GB Memory: Fix HDMA5 value after DMA completes
593 - GB Video: Initialize LCDC in renderer
594 - GB Video: Hblank IRQs should mask LYC=LY IRQs
595 - GBA: Fix IRQs firing after already being cleared
596 - GBA: Only unhalt CPU if appropriate bit is set in IE
597 - GBA: Add savegame override for Crash Bandicoot 2
598 - GBA BIOS: Fix MidiKey2Freq BIOS reads
599 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
600 - GBA Cheats: Fix GameShark ROM patches
601 - GBA I/O: Mask off WAITCNT bits that cannot be written
602 - GBA Memory: Fix misaligned BIOS reads
603 - GBA Memory: Fix VCOUNT being writable
604 - GBA Video: Fix out of bounds sprite transforms
605 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
606 - Libretro: Fix disabling BIOS
607 - Libretro: Fix Game Boy savestates and audio
608 - Qt: Fix changing resolution of software renderer
609 - Qt: Fix setting overrides
610 - Qt: Fix cut off tiles and alignment issues in tile viewer
611 - Qt: Only reset window dimensions when first shown
612 - Qt: Fix Qt Multimedia audio driver on big endian
613 - Qt: Fix Apply button for key and controller configurations
614 - VFS: Fix resizing memory chunks when not needed
615 - Windows: Fix Unicode directory handling
616Misc:
617 - GB, GBA: Prevent loading null ROMs
618 - GB Audio: Initialize wave RAM to GBC values
619 - GB Memory: Reset ROM bank when loading a ROM
620 - PSP2: Improved controller rumble
621
6220.5.1: (2016-10-05)
623Bugfixes:
624 - Core: Fix importing save games as read-only
625 - FFmpeg: Fix encoding AAC
626 - GB: Fix invalid STOP behavior on Game Boy Color
627 - GB: Initialize audio properly
628 - GB: Properly clear KEY1 bit 0 when switching speeds
629 - GB: Properly unload save files when unloading a ROM
630 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
631 - GB MBC: Fix MBC7 when size is incorrectly specified
632 - GB MBC: Fix RTC access when no save file is loaded
633 - GB SIO: Don't auto-clock external shift clock
634 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
635 - GB Video: Fix video frames getting missed when LCDC is off
636 - GB Video: Clear screen when LCDC is off
637 - GBA Cheats: Fix holding onto pointers that may get invalidated
638 - GBA Cheats: Fix key-activated CodeBreaker cheats
639 - GBA Cheats: Fix uninitialized memory getting freed when saving
640 - GBA Hardware: Improve Game Boy Player rumble behavior
641 - GBA Memory: Fix several unused I/O register read values
642 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
643 - LR35902: Fix events running with the wrong cycle active
644 - Qt: Fix "close" button on Overrides view
645 - Qt: Fix saving overrides
646 - Qt: Fix directory set unloading when replacing the ROM
647 - Qt: Fix patch loading
648 - Qt: Fix crash when saving an override if a game isn't loaded
649 - Qt: Fix showing default display driver as OpenGL (force 1.x)
650 - SDL: Attach rumble in SDL frontend
651 - Util: Fix PNG identification on files too small to be a PNG
652Misc:
653 - All: Only update version info if needed
654 - All: Split out install locations for Libretro and OpenEmu
655 - FFmpeg: Encoding cleanup
656 - GB: Reset active region when reloading ROM
657 - GB Memory: Initialize RAM pattern for GBC
658 - GB Video: Improved video timings
659 - Qt: Manage window sizes slightly better
660 - Qt: Remember scale option independent of core dimensions
661
6620.5.0: (2016-09-19)
663Features:
664 - Game Boy support
665 - Support for encrypted CodeBreaker GBA cheats
666 - Emulation of Vast Fame protected GBA carts (taizou)
667 - Tile viewer
668 - Threaded rendering mode
669 - Libretro: Memory map and achievement support (leiradel)
670 - GUI: Add UI control remapping
671 - GUI: Add fast-forward
672 - Wii: 240p support
673 - 3DS: Adjustable screen darkening
674 - Ability to temporarily load a savegame
675 - Load specific files out of archives
676 - Automatic BIOS detection
677Bugfixes:
678 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
679 - Debugger: Fix GDB breakpoints
680 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
681 - GBA: Fix filehandle leak with savegames
682 - GBA: Timer 0 cannot be count up
683 - GBA: Count up timers should not count themselves
684 - GBA Memory: Fix mirror on non-overdumped Classic NES games
685 - GBA Memory: Fix ldm {pc}
686 - GBA Savedata: Fix savedata sync timer
687 - GBA Savedata: Only unmap savedata if present
688 - GBA Serialize: Savestates now properly store prefetch
689 - GBA Video: WIN0/1 take priority over OBJWIN
690 - GBA Video: Fix out-of-order OBJWIN
691 - PSP2: Fix GPU crash while exiting
692 - PSP2: Fix VSync
693 - PSP2: Fix accelerometer range
694 - PSP2: Actually load screen mode setting
695 - PSP2: Fix gyroscope direction
696 - PSP2: Delete threads after they return
697 - PSP2: Fix mapping/unmapping from not at 0
698 - Qt: Fix bug in software renderer scaling
699 - Qt: Fix hanging key press after disabling autofire
700 - Qt: Fix being unable to pause manually when using auto-pausing
701 - SDL: Fix axes being mapped wrong
702 - Util: Fix realloc semantics in utf16to8
703 - Util: Fix inserting too many items into a hash table
704 - VFS: Fix uninitialized varaible reading from 7z
705 - VFS: Fix reading multiple files from a 7z archive
706 - Wii: Fix framelimiting after a slowdown
707 - Wii: Fix garbage flash at startup
708Misc:
709 - 3DS: Use blip_add_delta_fast for a small speed improvement
710 - 3DS: Allow UTF-16 filenames
711 - 3DS: Port to using citro3D
712 - 3DS: Use system font for menus
713 - 3DS: Attempt to use Core 2 for threads
714 - 3DS: Adjustable filering
715 - 3DS: 3D banner
716 - All: Add QUIET parameter to silence CMake
717 - All: Faster memory read/write
718 - ARM7: Support forcing Thumb mode via MSR
719 - ARM7: Flush prefetch cache when loading CPSR via MSR
720 - ARM7: Clean up instruction decoding for future expandability
721 - Debugger: Support register and memory writes via GDB stub
722 - Debugger: Add software breakpoint support to gdb
723 - FFmpeg: Full support for libavcodec 56+
724 - GBA: Better debug logging if event processing breaks
725 - GBA Audio: Force audio DMAs to not increment destination
726 - GBA BIOS: Use custom ArcTan, not relying on OS
727 - GBA Hardware: Clean up dead code in GBP
728 - GBA Memory: Optimize stalling behavior
729 - GBA Memory: Optimize Load-/StoreMultiple
730 - GBA Savedata: Add realistic timing for EEPROM
731 - GBA Serialize: Savestates now store if CPU was halted
732 - GBA Video: Remove old slow path fallback
733 - GBA Video: Optimize sprite drawing
734 - GBA Video: Optimize mode 0 rendering
735 - GBA Video: Optimize compositing cases slightly
736 - GUI: Screenshot dimensions are now passed through
737 - GUI: Add back logging
738 - GUI: Only reload config if manually saved
739 - GUI: Increase scrolling speed
740 - OpenGL: Log shader compilation failure
741 - OpenGL: Add texSize uniform
742 - Qt: Make -g flag work in Qt build
743 - Qt: Simplify OpenGL context creation
744 - Qt: Thread startup improvements
745 - Qt: Make audio channel/video layer options shortcut mappable
746 - Qt: Remove some C99isms from C++ code
747 - Qt: Remove default autofire mappings
748 - Qt: Make reseting when pasued frame-accurate
749 - Qt: Rearchitect game closing codepath
750 - PSP2: Use system font for menus
751 - PSP2: Add rumble for PS TV
752 - PSP2: Add fit-to-height screen mode
753 - PSP2: Sync files per descriptor
754 - PSP2: Allow UTF-8 filenames
755 - PSP2: Screenshots are now saved into the Photo Gallery
756 - PSP2: Stop underclocking when menuing
757 - SDL: Increase default audio buffer size to 1024 samples
758 - SDL: More responsive rumble
759 - Util: Add Vector GetConstPointer
760 - Util: Add rtrim
761 - Util: Add endswith
762 - VFS: Improve zip file detection
763 - Wii: Add pixelated resample filter
764 - Windows: Add native VDir support
765 - Util: Add PRIz macro for libc versions that don't support %z
766
7670.4.1: (2016-07-11)
768Bugfixes:
769 - All: Fix several file handle leaks
770 - All: Fix instruction tables getting zeroed when linking sometimes
771 - ARM7: Fix flags on SBC/RSC
772 - ARM7: Fix setting spsr privilege bits when spsr is empty
773 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
774 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
775 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
776 - GBA Memory: Fix executing code from OBJ region of VRAM
777 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
778 - GBA Serialize: Fix loading savegames from savestates
779 - OpenGL: Correct boolean vector strcmp strings for uniforms
780 - Qt: Fix sending gameStopped twice
781 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
782 - Qt: Fix initial state of key mapping
783 - Qt: Initialize m_useBios
784 - SDL: Fix joystick initialization on BSD
785 - SDL: Fix potential joystick crash in games with rumble
786 - SDL: Fix SDL 1.2 build
787 - SDL: Fix sporadic crash when deinitializing audio
788 - Shaders: Fix AGS-001 shader with some bad drivers
789 - Util: Use closesocket on Windows
790 - Util: Fix socket bind addresses
791 - VFS: Fix reading 7z archives without rewinding first
792 - VFS: VFileFromFD should not open directories
793 - Wii: Fix tilting direction
794 - Util: Fix realloc semantics in utf16to8
795Misc:
796 - All: Allow use of external minizip library
797 - Debugger: CLI debugger now exits when end-of-stream is reached
798 - FFmpeg: Update dependencies on Ubuntu
799 - GBA: Slightly optimize GBAProcessEvents
800 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
801 - GBA Video: Null renderer should return proper register values
802 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
803 - Qt: Add preset for DualShock 4
804 - Qt: Update 360 input profile on OS X to reflect newer drivers
805 - Qt: Remove use of NaN
806 - Qt: Canonicalize file paths when loading games
807 - Qt: Add refresh button to controller editing
808 - SDL: Remove default gamepad mappings
809 - Util: Fix intermittent build failure on OS X
810 - VFS: VFile.sync now updates modified time
811
8120.4.0: (2016-02-02)
813Features:
814 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
815 - I/O viewer
816 - Booting of multiboot images
817 - Customization of GIF recording
818 - Libretro: Cheat code support
819 - Support for GLSL shaders
820 - ROM information view
821 - Support for VBA-style cheat codes
822 - Savestates now store creation timestamps
823 - Key autofire
824 - Libretro: Allow blocking opposing directional input
825 - OpenEmu core for OS X
826 - Libretro: Settings for using BIOS and skipping intro
827 - Libretro: Customizable idle loop removal
828 - Implemented cycle counting for sprite rendering
829 - Cleaner, unified settings window
830 - Added a setting for pausing when the emulator is not in focus
831 - Customizable paths for save games, save states, screenshots and patches
832 - Controller hotplugging
833 - Ability to store save games and active cheats within savestates
834Bugfixes:
835 - ARM7: Fix sign of unaligned LDRSH
836 - ARM7: Fix decoding of some ARM ALU instructions with shifters
837 - Debugger: Fix watchpoints in gdb
838 - GBA: Fix warnings when creating and loading savestates
839 - GBA: Fix Iridion II savetype
840 - GBA BIOS: Fix misaligned CpuSet
841 - GBA Cheats: Fix cheats setting the Action Replay version
842 - GBA Hardware: Fix GPIO on big endian
843 - GBA Memory: Fix DMA register writing behavior
844 - GBA Memory: Fix DMAs triggering two cycles early
845 - Libretro: Fix aspect ratio
846 - Qt: Fix some potential crashes with the gamepad mapping
847 - Qt: Fix keys being mapped incorrectly when loading configuration file
848 - Util: Fix PowerPC PNG read/write pixel order
849 - Util: Fix excessive memory allocation when decoding a PNG
850 - VFS: Fix VFileReadline and remove _vfdReadline
851Misc:
852 - All: Improved PowerPC support
853 - All: Fix some undefined behavior warnings
854 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
855 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
856 - GBA: Implement bad I/O register loading
857 - GBA: Allow jumping to OAM and palette RAM
858 - GBA BIOS: Finish implementing RegisterRamReset
859 - GBA Config: Add "override" layer for better one-time configuration
860 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
861 - GBA Memory: Use a dynamically sized mask for ROM memory
862 - GBA Memory: Implement several unimplemented memory access types
863 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
864 - GBA RR: Starting from savestate now embeds the savegame
865 - GBA RR: Add preliminary SRAM support for VBM loading
866 - GBA RR: Add support for resets in movies
867 - GBA Video: Remove lastHblank, as it is implied
868 - Libretro: Use anonymous memory mappers for large blocks of memory
869 - Libretro: Add install target for libretro core
870 - Qt: Window size command line options are now supported
871 - Qt: Increase usability of key mapper
872 - Qt: Add 'Apply' button to settings window
873 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
874 - Qt: Allow use of modifier keys as input
875 - Qt: Optimize log viewer
876 - Qt: Added button for breaking into the GDB debugger
877 - Qt: Add box for showing duration of rewind
878 - SDL: Support fullscreen in SDL 1.2
879 - SDL: Allow GBASDLAudio to be used without a thread context
880 - Util: Use VFile for configuration
881 - Util: Add MutexTryLock
882
8830.3.2: (2015-12-16)
884Bugfixes:
885 - ARM7: Fix STRT/STRBT
886 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
887 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
888 - Libretro: Fix problems with rumble not turning off
889 - GBA: Fix idle skip state being retained between games
890 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
891 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
892 - GBA BIOS: Fix Sqrt sign
893 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
894 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
895 - GBA Memory: Fix DMA behavior for SRAM accesses
896 - GBA Memory: Fix Store8 to OBJ VRAM
897 - GBA Memory: Fix alignment of LDM/STM on SRAM
898 - GBA Memory: Fix unaligned out-of-bounds ROM loads
899 - GBA Memory: Fix timing of DMAs
900 - GBA Video: Fix _mix for 15-bit color
901 - GBA Video: Fix OAM and palette initialization
902 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
903 - Qt: Use safer isLoaded check in GameController
904 - Qt: Fix a race condition in PainterGL that could lead to a crash
905 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
906 - Qt: Fix font size in memory viewer
907 - Qt: Fix a crash in the memory viewer
908 - Qt: Add additional checks in CheatModel to prevent crashes
909 - Qt: Fix race condition with setting sample rate
910 - Qt: Fix crash when closing multiplayer windows
911 - Qt: Fix resetting while paused
912Misc:
913 - GBA Audio: Implement missing flags on SOUNDCNT_X register
914 - Qt: Add mute option to menu
915
9160.3.1: (2015-10-24)
917Bugfixes:
918 - ARM7: Fix instruction decoding of Thumb shifts
919 - GBA: Deinit savegame when unloading a ROM
920 - GBA: Fix BIOS check on big endian
921 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
922 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
923 - GBA Audio: Fix audio channels being silenced at the wrong time
924 - GBA Memory: Fix bad BIOS Load16 on big endian
925 - GBA Memory: Fix bad Load8 on big endian
926 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
927 - GBA Video: Fix edge case with sprite blend modes and semitransparency
928 - GBA Video: Fix objwin and blending interaction on sprites
929 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
930 - Libretro: Fix a memory leak with the render buffer
931 - Qt: Windows no longer spawn in the top left on first launch
932 - Qt: Fix install path of XDG desktop file with DESTDIR
933 - Qt: Fix drag and drop on Windows
934 - Qt: Reenable double buffering, as disabling it broke some Windows configs
935 - VFS: Fix return values of VFileFILE.read and .write
936Misc:
937 - All: Reset next event to cycles instead of zero to interrupt
938 - All: Add --version flag
939 - ARM7: Force disable LTO on two files to work around a GCC bug
940 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
941 - GBA: Better memory handling with PNG savestates
942 - GBA: Additional savestate sanity checks
943 - GBA: Check for cycle count being too high
944 - GBA Audio: Allow GBAAVStream to have no video callback
945 - GBA BIOS: Implement RegisterRamReset for SIO registers
946 - Qt: Remove useless help icons in dialogs
947 - Qt: Prevent savestate window from opening while in multiplayer
948 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
949 - Qt: Dropping multiplayer windows works more cleanly now
950
9510.3.0: (2015-08-16)
952Features:
953 - Ability to hide individual background layers, or OBJs
954 - Ability to mute individual audio channels
955 - Palette viewer and exporter
956 - Volume control
957 - More shortcuts are editable (e.g. quick save/load)
958 - Rewind now shows the frame after rewinding
959 - Import/Export of GameShark/Action Replay snapshots
960 - Add "Step backwards" item for single increment rewind
961 - Deadzone estimation for game controllers
962 - Analog inputs can be used for shortcuts
963 - Menu items for specific solar sensor brightness levels
964 - Remappable controls for tilt and gyroscope sensors
965 - Status messages for actions taken while a game is running (e.g. save/load state)
966 - Memory inspector
967 - Screensaver can now be suspended while a game is running
968 - Load/save the most recent savestate slot
969 - Support varible speed (PWM) rumble
970 - Ability to cap fast forward speed
971 - Finer control over FPS target
972 - Holdable shortcut for rewinding one frame at a time
973 - Ability to boot directly into the BIOS
974 - Preliminary support for yanking out the game pak while a game is running
975 - Thumb-drive mode by putting a file called portable.ini in the same folder
976 - Configurable display driver, between software and OpenGL
977 - Undo-able savestate loading and saving
978 - Controller profiles now store shortcut settings
979 - Default controller profiles for several common controllers
980 - Libretro now supports BIOS, rumble and solar sensor
981 - Implement BIOS call Stop, for sleep mode
982 - Automatically load patches, if found
983 - Improved video synchronization
984 - Configurable audio output sample rate
985Bugfixes:
986 - ARM7: Fix SWI and IRQ timings
987 - ARM7: Fix Thumb MUL timing
988 - ARM7: Fix timing of multiplies to use N cycles
989 - ARM7: ARMHotplugDetach should call deinit
990 - Debugger: Fix use-after-free in breakpoint clearing code
991 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
992 - GBA: Cap audio FIFO read size during deserialization
993 - GBA: Check for corrupted savestates when loading
994 - GBA: Check for improperly sized savestates when loading
995 - GBA: Check for savestates made from differently sized ROMs
996 - GBA: Fix calls to endian-independent loadstores
997 - GBA: Fix timing of reading from timer registers
998 - GBA: Ensure cycles never go negative
999 - GBA Audio: Force audio FIFOs to 32-bit
1000 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1001 - GBA Audio: Fix sample order in audio channel 3
1002 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1003 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1004 - GBA Memory: Improve Thumb open bus behavior
1005 - GBA Memory: Fix potential DMA issue when loading a savestate
1006 - GBA Memory: Fix load/store multiple video memory waitstates
1007 - GBA SIO: Fix reseting when there are SIO devices attached
1008 - GBA Video: Blended sprites should never have other effects applied
1009 - GBA Video: Fix out-of-bounds tiles in mosaic
1010 - GBA Video: Fix windows not affecting sprites
1011 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1012 - GBA Video: Fix timing on first scanline
1013 - Qt: Better cleanup when a game crashes
1014 - Qt: Fix open ROM dialog filtering for archive formats
1015 - Qt: Cap the maximum number of multiplayer windows
1016 - Qt: Fix maximum year in sensor override
1017 - Qt: Fix window being too tall after exiting fullscreen
1018 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1019 - Qt: Fix analog buttons not getting unmapped
1020 - Qt: Fix passing command line options
1021 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1022 - SDL: Fix SDL build when OpenGL is missing
1023 - Util: Allow loading IPS patches that grow the ROM
1024 - VFS: Fix resource leaks if some allocations fail
1025 - VFS: Fix line-reading to return proper values
1026 - Video: Fix an issue with very long filenames
1027 - Util: Fix formatting of floats
1028Misc:
1029 - All: Add --help flag for command line programs
1030 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1031 - All: Enable static linking for Windows
1032 - All: Enable static linking for OS X
1033 - All: Threads are now named
1034 - All: Proper handling of Unicode file paths
1035 - ARM7: Add emulation for Undefined CPU mode
1036 - ARM7: Reduce the size of the Thumb instruction table
1037 - GBA: Add status log level
1038 - GBA: GBARewind now returns how many states it has rewound
1039 - GBA: SIO logging layer
1040 - GBA BIOS: Stub out SoundBias
1041 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1042 - GBA: Don't include GBACLIDebugger struct unless needed
1043 - GBA: Savedata is now synced shortly after data finishes being written
1044 - GBA: Process multiple timer events at once, if necessary
1045 - GBA Audio: Implement audio reset for channels A/B
1046 - GBA Audio: Process multiple audio events at once, if necessary
1047 - GBA Hardware: Backport generic RTC source into core
1048 - GBA Input: Allow axes and buttons to be mapped to the same key
1049 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1050 - GBA SIO: Add a dummy driver for Normal mode
1051 - GBA Thread: Add functionality for running callbacks on the GBA thread
1052 - GBA Thread: Split GBASync into a separate file
1053 - GBA Video: Refactor software renderer into separate files
1054 - GBA Video: Slightly optimize mode 0 mosaic rendering
1055 - Debugger: Free watchpoints in addition to breakpoints
1056 - Qt: Handle saving input settings better
1057 - Qt: Move GL frame drawing back onto its own thread
1058 - Qt: Fast forward (held) option moved from Other to Emulation menu
1059 - Qt: Show version info in window title
1060 - Qt: Migrate multiplayer window handling into GBAApp
1061 - Qt: Unified file opening and saving with last location
1062 - Qt: Fix windows being resizable when they shouldn't have been
1063 - Qt: Only hide cursor in full screen
1064 - Qt: Replace pause-after-frame mutex with an atomic
1065 - Qt: Add application icon and XDG desktop files
1066 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1067 - Qt: Don't save window size when entering fullscreen
1068 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1069 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1070 - Qt: Increase usability of key mapper
1071 - Qt: Show checkmark for window sizes
1072 - Qt: Set window path to loaded ROM
1073 - Perf: Ability to load savestates immediately on launch
1074 - SDL: Properly check for initialization
1075 - SDL: Clean up initialization functions
1076 - SDL: Clean up GL context
1077 - Util: Allow disabling the threading code entirely
1078 - VFS: Add sync method to force syncing with backing
1079
10800.2.1: (2015-05-13)
1081Bugfixes:
1082 - All: Fix sanitize-deb script not cleaning up after itself
1083 - All: Fix dependencies for libavcodec on Debian-derived platforms
1084 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1085 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1086 - ARM7: Fix ARM multiply instructions when PC is a destination register
1087 - Debugger: Fix use-after-free in breakpoint clearing code
1088 - Debugger: Fix boundary conditions in tab completion
1089 - GBA: Fix timers not updating timing when writing to only the reload register
1090 - GBA: Fix rewind boundary conditions
1091 - GBA: Add initial I/O register settings for background matrix registers
1092 - GBA: Fix hang when loading a savestate if sync to video is enabled
1093 - GBA: Handle out-of-bounds I/O access
1094 - GBA: Fix bounds-checking on EEPROM access
1095 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1096 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1097 - GBA Memory: Allow SRAM to be 64kB
1098 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1099 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1100 - GBA Video: Fix second frame mode 5
1101 - Perf: Fix race condition if a game crashes immediately on start
1102 - Qt: Fix Display object leak when closing a window
1103 - Qt: Fix .deb dependencies
1104 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1105 - Qt: Fix window not regaining focus after exiting savestate window
1106 - Qt: Fix regression where video would not record if the game had already started
1107 - Qt: Fix potential crash if a gamepad causes focus to change
1108 - Qt: Fix controller axis querying
1109 - Qt: Fix multiplayer windows opening as the wrong size
1110 - Qt: Fix controllers sometimes not loading the right profile
1111 - SDL: Fix boundary conditions for joystick adjustments
1112 - SDL: Allocate properly sized input maps
1113 - SDL: Fix potential build issues when Qt and SDL2 are in use
1114 - Util: Fix resource leak in UTF-8 handling code
1115 - Util: Fix a null-pointer issue when attempting to delete a key
1116 - VFS: Fix resource leaks if some allocations fail
1117 - Video: Fix an issue with very long filenames
1118Misc:
1119 - GBA Memory: Soft-crash if jumping past the end of a ROM
1120 - Qt: Show multiplayer numbers in window title
1121 - Qt: Solar sensor can have shortcuts set
1122
11230.2.0: (2015-04-03)
1124Features:
1125 - Support for gamepad axes, e.g. analog sticks or triggers
1126 - Add scale presets for up to 6x
1127 - Settings window
1128 - Bilinear resampling option
1129 - Add option to skip BIOS start screen
1130 - List of recently opened games
1131 - Support for games using the Solar Sensor
1132 - Better audio resampling via blip-buf
1133 - Game Pak overrides dialog for setting savetype and sensor values
1134 - Support for games using the tilt sensor
1135 - Remappable shortcuts for keyboard and gamepad
1136 - Rewinding of emulation
1137 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1138 - Support IPv6
1139 - Save directory of last loaded file
1140 - Support BPS patches
1141 - Automatically detect and optimize out idle loops
1142 - Configurable game overrides
1143 - Support loading 7-Zip files
1144 - Drag and drop game loading
1145 - Cheat code support
1146 - Runtime configurable audio driver
1147 - Libretro core for use with RetroArch and other front-ends
1148 - Controller profiles for setting different bindings for different controllers
1149 - Ability to lock aspect ratio
1150 - Local link cable support
1151 - Ability to switch which game controller is in use per instance
1152 - Ability to prevent opposing directional input
1153 - Warning dialog if an unimplemented BIOS feature is called
1154 - Debugger: Add CLI "frame", frame advance command
1155 - Debugger: Add CLI functions for writing to memory
1156 - Debugger: Add CLI functions for examining memory regions
1157 - Debugger: Add CLI function for writing a register
1158Bugfixes:
1159 - ARM7: Extend prefetch by one stage
1160 - ARM7: Fix cycle counting for loads
1161 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1162 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1163 - GBA: Initialize gba.sync to null
1164 - GBA: Fix timer initialization
1165 - GBA Audio: Support 16-bit writes to FIFO audio
1166 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1167 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1168 - GBA BIOS: Fix BIOS prefetch after reset
1169 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1170 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1171 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1172 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1173 - GBA Memory: Fix cycle counting for 32-bit load/stores
1174 - GBA RR: Fix fallthrough error when reading tags from a movie
1175 - GBA Thread: Fix possible hang when loading an archive
1176 - GBA Thread: Fix possible deadlock in video sync
1177 - Perf: Fix crash when the GBA thread fails to start
1178 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1179 - Qt: Fix crash when adjusting settings after closing a game
1180 - Qt: Fix crash when starting GDB stub after closing a game
1181 - Qt: Fix patch loading while a game is running
1182 - Qt: Fix crash when loading a game after stopping GDB server
1183 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1184 - Qt: Fix crash when attempting to pause if a game is not running
1185 - SDL: Properly clean up if a game doesn't launch
1186 - Util: Fix sockets on Windows
1187Misc:
1188 - All: Enable link-time optimization
1189 - Debugger: Watchpoints now work on STM/LDM instructions
1190 - Debugger: Clean up GDB stub network interfacing
1191 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1192 - Debugger: Merge Thumb BL instructions when disassembling
1193 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1194 - Debugger: Watchpoints now report address watched (fixes #68)
1195 - Debugger: Add support for soft breakpoints
1196 - Debugger: Make I/O register names be addresses instead of values
1197 - Debugger: Rename read/write commands
1198 - GBA: Improve accuracy of event timing
1199 - GBA: Add API for getting Configuration structs for overrides and input
1200 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1201 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1202 - GBA: Move A/V stream interface into core
1203 - GBA: Savestates now take into account savedata state machines (fixes #109)
1204 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1205 - GBA Memory: Simplify memory API and use fixed bus width
1206 - GBA Thread: Make GBASyncWaitFrameStart time out
1207 - GBA Video: Start video at the last scanline instead of the first
1208 - Qt: Optimize logo drawing
1209 - Qt: Move frame upload back onto main thread
1210 - Qt: Remember window position
1211 - Qt: Double-clicking on the window toggles full screen
1212 - Util: Use proper locale for reading and writing float values
1213
12140.1.1: (2015-01-24)
1215Bugfixes:
1216 - ARM7: Fix LDM writeback to a register already written
1217 - GBA: Fix timers 2 and 3 updating incorrectly
1218 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1219 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1220 - GBA Audio: Properly initialize audio FIFO channels
1221 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1222 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1223 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1224 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1225 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1226 - GBA BIOS: Fix HuffUnComp boundary conditions
1227 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1228 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1229 - GBA Memory: Filter out top nybble of DMA addresses
1230 - GBA Memory: Properly bounds-check VRAM accesses
1231 - GBA Memory: Fix initial DMA state
1232 - GBA Thread: Allow halted games to exit cleanly
1233 - GBA Video: Fix blend issues with obscured middle layers
1234 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1235 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1236 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1237 - GBA Video: Fix sprite boundary conditions with mosaic
1238 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1239 - Qt: Fix issue with set frame sizes being the wrong height
1240 - Qt: Fix emulator crashing when full screen if a game is not running
1241 - Qt: Fix window focus issues
1242 - Qt: Properly set default video recording settings
1243 - Qt: Fix a race condition when a game crashes immediately
1244 - Qt: Fix some cases where key mapping can break if focus is adjusted
1245 - Qt: Fix crash if a game pauses before any frames are shown
1246 - Debugger: Negative PC-relative loads now properly subtract the offset
1247 - Debugger: Align PC-relative loads in Thumb
1248 - Debugger: Fix watchpoints triggering too late
1249 - Debugger: Fix binary print putting spaces between digits
1250 - Video: Ensure FFmpeg encoder has audio frames
1251 - Video: Fix uncompressed PCM audio recording
1252 - Video: Fix FFmpeg crashing when the file extension is wrong
1253 - Util: Fix SOCKET_FAILED macro
1254Misc:
1255 - GBA: Exit cleanly on FATAL if the port supports it
1256 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1257 - Qt: Disable sync to video by default
1258 - Qt: Handle a game crash without crashing
1259 - Qt: Set default log level to FATAL, ERROR and WARN
1260 - Qt: Clarify some phrasing in the menus
1261 - Qt: Clear active buttons when focus is lost
1262
12630.1.0: (2014-12-13)
1264 - Initial release