all repos — mgba @ a263d4718fbf84ce17142edc7b81c6f27f97bfb5

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
 58		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
 59		[mGUI_INPUT_MUTE_TOGGLE] = "Mute (toggle)",
 60	},
 61	.nKeys = GUI_INPUT_MAX
 62};
 63
 64static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 65
 66static struct mGUILogger {
 67	struct mLogger d;
 68	struct VFile* vf;
 69	int logLevel;
 70} logger = {
 71	.d = {
 72		.log = _log
 73	},
 74	.vf = NULL,
 75	.logLevel = 0
 76};
 77
 78static bool _testExtensions(const char* name) {
 79	char ext[PATH_MAX] = {};
 80	separatePath(name, NULL, NULL, ext);
 81
 82	if (!strncmp(ext, "sav", PATH_MAX)) {
 83		return false;
 84	}
 85	if (!strncmp(ext, "png", PATH_MAX)) {
 86		return false;
 87	}
 88	if (!strncmp(ext, "ini", PATH_MAX)) {
 89		return false;
 90	}
 91	if (!strncmp(ext, "ss", 2)) {
 92		return false;
 93	}
 94
 95	return true;
 96}
 97
 98static void _drawBackground(struct GUIBackground* background, void* context) {
 99	UNUSED(context);
100	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
101	if (gbaBackground->p->drawFrame) {
102		gbaBackground->p->drawFrame(gbaBackground->p, true);
103	}
104}
105
106static void _drawState(struct GUIBackground* background, void* id) {
107	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
108	int stateId = ((int) id) >> 16;
109	if (gbaBackground->p->drawScreenshot) {
110		unsigned w, h;
111		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
112		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
113			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
114			return;
115		}
116		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
117		color_t* pixels = gbaBackground->screenshot;
118		if (!pixels) {
119			pixels = anonymousMemoryMap(w * h * 4);
120			gbaBackground->screenshot = pixels;
121		}
122		bool success = false;
123		if (vf && isPNG(vf) && pixels) {
124			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
125			png_infop info = png_create_info_struct(png);
126			png_infop end = png_create_info_struct(png);
127			if (png && info && end) {
128				success = PNGReadHeader(png, info);
129				success = success && PNGReadPixels(png, info, pixels, w, h, w);
130				success = success && PNGReadFooter(png, end);
131			}
132			PNGReadClose(png, info, end);
133		}
134		if (vf) {
135			vf->close(vf);
136		}
137		if (success) {
138			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
139			gbaBackground->screenshotId = (int) id;
140		} else if (gbaBackground->p->drawFrame) {
141			gbaBackground->p->drawFrame(gbaBackground->p, true);
142		}
143	}
144}
145
146static void _updateLux(struct GBALuminanceSource* lux) {
147	UNUSED(lux);
148}
149
150static uint8_t _readLux(struct GBALuminanceSource* lux) {
151	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
152	int value = 0x16;
153	if (runnerLux->luxLevel > 0) {
154		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
155	}
156	return 0xFF - value;
157}
158
159static void _tryAutosave(struct mGUIRunner* runner) {
160	int autosave = false;
161	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
162	if (!autosave) {
163		return;
164	}
165
166#ifdef DISABLE_THREADING
167	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
168#else
169	if (!runner->autosave.buffer) {
170		runner->autosave.buffer = VFileMemChunk(NULL, 0);
171	}
172	MutexLock(&runner->autosave.mutex);
173	runner->autosave.core = runner->core;
174	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
175	ConditionWake(&runner->autosave.cond);
176	MutexUnlock(&runner->autosave.mutex);
177#endif
178}
179
180void mGUIInit(struct mGUIRunner* runner, const char* port) {
181	GUIInit(&runner->params);
182	runner->port = port;
183	runner->core = NULL;
184	runner->luminanceSource.d.readLuminance = _readLux;
185	runner->luminanceSource.d.sample = _updateLux;
186	runner->luminanceSource.luxLevel = 0;
187	runner->background.d.draw = _drawBackground;
188	runner->background.p = runner;
189	runner->fps = 0;
190	runner->lastFpsCheck = 0;
191	runner->totalDelta = 0;
192	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
193
194	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
195	mCoreConfigInit(&runner->config, runner->port);
196	// TODO: Do we need to load more defaults?
197	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
198	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
199	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
200#ifdef DISABLE_THREADING
201	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
202#else
203	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
204#endif
205	mCoreConfigLoad(&runner->config);
206	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
207
208	char path[PATH_MAX];
209	mCoreConfigDirectory(path, PATH_MAX);
210	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
211	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
212	mLogSetDefaultLogger(&logger.d);
213
214	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
215	if (lastPath) {
216		struct VDir* dir = VDirOpen(lastPath);
217		if (dir) {
218			dir->close(dir);
219			strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
220			runner->params.currentPath[PATH_MAX - 1] = '\0';
221		}
222	}
223
224#ifndef DISABLE_THREADING
225	if (!runner->autosave.running) {
226		runner->autosave.running = true;
227		runner->autosave.core = NULL;
228		MutexInit(&runner->autosave.mutex);
229		ConditionInit(&runner->autosave.cond);
230		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
231	}
232#endif
233}
234
235void mGUIDeinit(struct mGUIRunner* runner) {
236#ifndef DISABLE_THREADING
237	MutexLock(&runner->autosave.mutex);
238	runner->autosave.running = false;
239	ConditionWake(&runner->autosave.cond);
240	MutexUnlock(&runner->autosave.mutex);
241
242	ThreadJoin(&runner->autosave.thread);
243
244	ConditionDeinit(&runner->autosave.cond);
245	MutexDeinit(&runner->autosave.mutex);
246
247	if (runner->autosave.buffer) {
248		runner->autosave.buffer->close(runner->autosave.buffer);
249	}
250#endif
251
252	if (runner->teardown) {
253		runner->teardown(runner);
254	}
255	CircleBufferDeinit(&runner->fpsBuffer);
256	mInputMapDeinit(&runner->params.keyMap);
257	mCoreConfigDeinit(&runner->config);
258	if (logger.vf) {
259		logger.vf->close(logger.vf);
260		logger.vf = NULL;
261	}
262}
263
264static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
265	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
266	if (!guiLogger->vf) {
267		return;
268	}
269	if (!(guiLogger->logLevel & level)) {
270		return;
271	}
272
273	char log[256] = {0};
274	vsnprintf(log, sizeof(log) - 1, format, args);
275	char log2[256] = {0};
276	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
277	if (len >= sizeof(log2)) {
278		len = sizeof(log2) - 1;
279	}
280	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
281		char path[PATH_MAX];
282		mCoreConfigDirectory(path, PATH_MAX);
283		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
284		guiLogger->vf->close(guiLogger->vf);
285		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
286		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
287			guiLogger->vf->close(guiLogger->vf);
288			guiLogger->vf = NULL;
289		}
290	}
291#ifdef GEKKO
292	puts(log2);
293#endif
294}
295
296static void _updateLoading(size_t read, size_t size, void* context) {
297	struct mGUIRunner* runner = context;
298	if (read & 0x3FFFF) {
299		return;
300	}
301
302	runner->params.drawStart();
303	if (runner->params.guiPrepare) {
304		runner->params.guiPrepare();
305	}
306	GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size);
307	if (runner->params.guiFinish) {
308		runner->params.guiFinish();
309	}
310	runner->params.drawEnd();
311}
312
313void mGUIRun(struct mGUIRunner* runner, const char* path) {
314	struct mGUIBackground drawState = {
315		.d = {
316			.draw = _drawState
317		},
318		.p = runner,
319		.screenshot = 0,
320		.screenshotId = 0
321	};
322	struct GUIMenu pauseMenu = {
323		.title = "Game Paused",
324		.index = 0,
325		.background = &runner->background.d
326	};
327	struct GUIMenu stateSaveMenu = {
328		.title = "Save state",
329		.index = 0,
330		.background = &drawState.d
331	};
332	struct GUIMenu stateLoadMenu = {
333		.title = "Load state",
334		.index = 0,
335		.background = &drawState.d
336	};
337	GUIMenuItemListInit(&pauseMenu.items, 0);
338	GUIMenuItemListInit(&stateSaveMenu.items, 9);
339	GUIMenuItemListInit(&stateLoadMenu.items, 9);
340	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
341	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
342	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
343
344	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
345	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
346	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
347	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
348	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
349	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
350	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
351	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
352	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
353
354	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
355	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
356	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
357	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
358	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
359	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
360	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
361	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
362	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
363	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
364
365	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
366	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
367	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
368	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
369
370	runner->params.drawStart();
371	if (runner->params.guiPrepare) {
372		runner->params.guiPrepare();
373	}
374	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
375	if (runner->params.guiFinish) {
376		runner->params.guiFinish();
377	}
378	runner->params.drawEnd();
379
380	bool found = false;
381	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
382	runner->core = mCoreFind(path);
383	if (runner->core) {
384		mLOG(GUI_RUNNER, INFO, "Found core");
385		runner->core->init(runner->core);
386		mCoreInitConfig(runner->core, runner->port);
387		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
388
389		found = mCorePreloadFileCB(runner->core, path, _updateLoading, runner);
390		if (!found) {
391			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
392			mCoreConfigDeinit(&runner->core->config);
393			runner->core->deinit(runner->core);
394		}
395	}
396
397	if (!found) {
398		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
399		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
400		return;
401	}
402	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
403		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
404	}
405	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
406	mCoreLoadForeignConfig(runner->core, &runner->config);
407
408	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
409	mCoreAutoloadSave(runner->core);
410	mCoreAutoloadCheats(runner->core);
411	if (runner->setup) {
412		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
413		runner->setup(runner);
414	}
415	if (runner->config.port && runner->keySources) {
416		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
417		size_t i;
418		for (i = 0; runner->keySources[i].id; ++i) {
419			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
420		}
421	}
422	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
423	runner->core->reset(runner->core);
424	mLOG(GUI_RUNNER, DEBUG, "Reset!");
425
426
427	int autoload = false;
428	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
429	if (autoload) {
430		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
431	}
432
433	bool running = true;
434
435#ifndef DISABLE_THREADING
436	MutexLock(&runner->autosave.mutex);
437	runner->autosave.core = runner->core;
438	MutexUnlock(&runner->autosave.mutex);
439#endif
440
441	if (runner->gameLoaded) {
442		runner->gameLoaded(runner);
443	}
444	mLOG(GUI_RUNNER, INFO, "Game starting");
445	while (running) {
446		CircleBufferClear(&runner->fpsBuffer);
447		runner->totalDelta = 0;
448		runner->fps = 0;
449		struct timeval tv;
450		gettimeofday(&tv, 0);
451		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
452
453		int frame = 0;
454		bool fastForward = false;
455		while (running) {
456			if (runner->running) {
457				running = runner->running(runner);
458				if (!running) {
459					break;
460				}
461			}
462			uint32_t guiKeys;
463			uint32_t heldKeys;
464			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
465			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
466				break;
467			}
468			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
469				if (runner->luminanceSource.luxLevel < 10) {
470					++runner->luminanceSource.luxLevel;
471				}
472			}
473			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
474				if (runner->luminanceSource.luxLevel > 0) {
475					--runner->luminanceSource.luxLevel;
476				}
477			}
478			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
479				runner->incrementScreenMode(runner);
480			}
481			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
482				mCoreTakeScreenshot(runner->core);
483			}
484			if (runner->setFrameLimiter) {
485				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
486					fastForward = !fastForward;
487				}
488				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
489					runner->setFrameLimiter(runner, false);
490				} else {
491					runner->setFrameLimiter(runner, true);
492				}
493			}
494			if (guiKeys & (1 << mGUI_INPUT_MUTE_TOGGLE)) {
495				int mute = !runner->core->opts.mute;
496				mCoreConfigSetUIntValue(&runner->config, "mute", mute);
497				runner->core->reloadConfigOption(runner->core, "mute", &runner->config);
498			}
499			uint16_t keys = runner->pollGameInput(runner);
500			if (runner->prepareForFrame) {
501				runner->prepareForFrame(runner);
502			}
503			runner->core->setKeys(runner->core, keys);
504			runner->core->runFrame(runner->core);
505			if (runner->drawFrame) {
506				int drawFps = false;
507				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
508
509				runner->params.drawStart();
510				runner->drawFrame(runner, false);
511				if (drawFps) {
512					if (runner->params.guiPrepare) {
513						runner->params.guiPrepare();
514					}
515					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
516					if (runner->params.guiFinish) {
517						runner->params.guiFinish();
518					}
519				}
520				runner->params.drawEnd();
521
522				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
523					if (drawFps) {
524						struct timeval tv;
525						gettimeofday(&tv, 0);
526						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
527						uint64_t delta = t - runner->lastFpsCheck;
528						runner->lastFpsCheck = t;
529						if (delta > 0x7FFFFFFFLL) {
530							CircleBufferClear(&runner->fpsBuffer);
531							runner->fps = 0;
532						}
533						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
534							int32_t last;
535							CircleBufferRead32(&runner->fpsBuffer, &last);
536							runner->totalDelta -= last;
537						}
538						CircleBufferWrite32(&runner->fpsBuffer, delta);
539						runner->totalDelta += delta;
540						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
541					}
542				}
543				if (frame == AUTOSAVE_GRANULARITY) {
544					frame = 0;
545					_tryAutosave(runner);
546				}
547				++frame;
548			}
549		}
550		if (!running) {
551			break;
552		}
553
554		if (runner->paused) {
555			runner->paused(runner);
556		}
557		if (runner->setFrameLimiter) {
558			runner->setFrameLimiter(runner, true);
559		}
560
561		GUIInvalidateKeys(&runner->params);
562		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
563		struct GUIMenuItem* item;
564		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
565		if (reason == GUI_MENU_EXIT_ACCEPT) {
566			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
567			case RUNNER_EXIT:
568				running = false;
569				keys = 0;
570				break;
571			case RUNNER_RESET:
572				runner->core->reset(runner->core);
573				break;
574			case RUNNER_SAVE_STATE:
575				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
576				break;
577			case RUNNER_LOAD_STATE:
578				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
579				break;
580			case RUNNER_SCREENSHOT:
581				mCoreTakeScreenshot(runner->core);
582				break;
583			case RUNNER_CONFIG:
584				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
585				break;
586			case RUNNER_CONTINUE:
587				break;
588			}
589		}
590		int frames = 0;
591		GUIPollInput(&runner->params, 0, &keys);
592		while (keys && frames < 30) {
593			++frames;
594			runner->params.drawStart();
595			runner->drawFrame(runner, true);
596			runner->params.drawEnd();
597#ifdef _3DS
598			// XXX: Why does this fix #1294?
599			usleep(1000);
600#endif
601			GUIPollInput(&runner->params, 0, &keys);
602		}
603		if (runner->unpaused) {
604			runner->unpaused(runner);
605		}
606	}
607	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
608	if (runner->gameUnloaded) {
609		runner->gameUnloaded(runner);
610	}
611#ifndef DISABLE_THREADING
612	MutexLock(&runner->autosave.mutex);
613	runner->autosave.core = NULL;
614	MutexUnlock(&runner->autosave.mutex);
615#endif
616
617	int autosave = false;
618	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
619	if (autosave) {
620		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
621	}
622
623	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
624	runner->core->unloadROM(runner->core);
625	drawState.screenshotId = 0;
626	if (drawState.screenshot) {
627		unsigned w, h;
628		runner->core->desiredVideoDimensions(runner->core, &w, &h);
629		mappedMemoryFree(drawState.screenshot, w * h * 4);
630	}
631
632	if (runner->config.port) {
633		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
634		if (runner->keySources) {
635			size_t i;
636			for (i = 0; runner->keySources[i].id; ++i) {
637				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
638				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
639			}
640		}
641		mCoreConfigSave(&runner->config);
642	}
643	mInputMapDeinit(&runner->core->inputMap);
644	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
645	mCoreConfigDeinit(&runner->core->config);
646	runner->core->deinit(runner->core);
647	runner->core = NULL;
648
649	GUIMenuItemListDeinit(&pauseMenu.items);
650	GUIMenuItemListDeinit(&stateSaveMenu.items);
651	GUIMenuItemListDeinit(&stateLoadMenu.items);
652	mLOG(GUI_RUNNER, INFO, "Game stopped!");
653}
654
655void mGUIRunloop(struct mGUIRunner* runner) {
656	if (runner->keySources) {
657		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
658		size_t i;
659		for (i = 0; runner->keySources[i].id; ++i) {
660			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
661		}
662	}
663	while (!runner->running || runner->running(runner)) {
664		char path[PATH_MAX];
665		const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
666		if (preselect) {
667			preselect = strrchr(preselect, '/');
668		}
669		if (preselect) {
670			++preselect;
671		}
672		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
673			break;
674		}
675		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
676		mCoreConfigSetValue(&runner->config, "lastGame", path);
677		mCoreConfigSave(&runner->config);
678		mGUIRun(runner, path);
679	}
680}
681
682#ifndef DISABLE_THREADING
683THREAD_ENTRY mGUIAutosaveThread(void* context) {
684	struct mGUIAutosaveContext* autosave = context;
685	MutexLock(&autosave->mutex);
686	while (autosave->running) {
687		ConditionWait(&autosave->cond, &autosave->mutex);
688		if (autosave->running && autosave->core) {
689			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
690			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
691			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
692			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
693			vf->close(vf);
694		}
695	}
696	MutexUnlock(&autosave->mutex);
697}
698#endif