CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11 - PSP2: Fix GPU crash while exiting
12 - PSP2: Fix VSync
13Misc:
14 - 3DS: Use blip_add_delta_fast for a small speed improvement
15 - OpenGL: Log shader compilation failure
16 - Qt: Remove some C99isms from C++ code
17 - Windows: Add native VDir support
18 - All: Add QUIET parameter to silence CMake
19 - ARM7: Support forcing Thumb mode via MSR
20 - ARM7: Flush prefetch cache when loading CPSR via MSR
21 - OpenGL: Add texSize uniform
22 - ARM7: Clean up instruction decoding for future expandability
23 - Qt: Make -g flag work in Qt build
24 - Qt: Simplify OpenGL context creation
25 - Debugger: Support register and memory writes via GDB stub
26 - GBA Audio: Force audio DMAs to not increment destination
27 - Qt: Thread startup improvements
28 - 3DS: Allow UTF-16 filenames
29 - 3DS: Port to using citro3D
30 - 3DS: Use system font for menus
31 - PSP2: Use system font for menus
32 - All: Faster memory read/write
33 - Qt: Make audio channel/video layer options shortcut mappable
34
350.4.1: (2016-07-11)
36Bugfixes:
37 - All: Fix several file handle leaks
38 - All: Fix instruction tables getting zeroed when linking sometimes
39 - ARM7: Fix flags on SBC/RSC
40 - ARM7: Fix setting spsr privilege bits when spsr is empty
41 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
42 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
43 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
44 - GBA Memory: Fix executing code from OBJ region of VRAM
45 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
46 - GBA Serialize: Fix loading savegames from savestates
47 - OpenGL: Correct boolean vector strcmp strings for uniforms
48 - Qt: Fix sending gameStopped twice
49 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
50 - Qt: Fix initial state of key mapping
51 - Qt: Initialize m_useBios
52 - SDL: Fix joystick initialization on BSD
53 - SDL: Fix potential joystick crash in games with rumble
54 - SDL: Fix SDL 1.2 build
55 - SDL: Fix sporadic crash when deinitializing audio
56 - Shaders: Fix AGS-001 shader with some bad drivers
57 - Util: Use closesocket on Windows
58 - Util: Fix socket bind addresses
59 - VFS: Fix reading 7z archives without rewinding first
60 - VFS: VFileFromFD should not open directories
61 - Wii: Fix tilting direction
62 - Util: Fix realloc semantics in utf16to8
63Misc:
64 - All: Allow use of external minizip library
65 - Debugger: CLI debugger now exits when end-of-stream is reached
66 - FFmpeg: Update dependencies on Ubuntu
67 - GBA: Slightly optimize GBAProcessEvents
68 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
69 - GBA Video: Null renderer should return proper register values
70 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
71 - Qt: Add preset for DualShock 4
72 - Qt: Update 360 input profile on OS X to reflect newer drivers
73 - Qt: Remove use of NaN
74 - Qt: Canonicalize file paths when loading games
75 - Qt: Add refresh button to controller editing
76 - SDL: Remove default gamepad mappings
77 - Util: Fix intermittent build failure on OS X
78 - VFS: VFile.sync now updates modified time
79
800.4.0: (2016-02-02)
81Features:
82 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
83 - I/O viewer
84 - Booting of multiboot images
85 - Customization of GIF recording
86 - Libretro: Cheat code support
87 - Support for GLSL shaders
88 - ROM information view
89 - Support for VBA-style cheat codes
90 - Savestates now store creation timestamps
91 - Key autofire
92 - Libretro: Allow blocking opposing directional input
93 - OpenEmu core for OS X
94 - Libretro: Settings for using BIOS and skipping intro
95 - Libretro: Customizable idle loop removal
96 - Implemented cycle counting for sprite rendering
97 - Cleaner, unified settings window
98 - Added a setting for pausing when the emulator is not in focus
99 - Customizable paths for save games, save states, screenshots and patches
100 - Controller hotplugging
101 - Ability to store save games and active cheats within savestates
102Bugfixes:
103 - ARM7: Fix sign of unaligned LDRSH
104 - ARM7: Fix decoding of some ARM ALU instructions with shifters
105 - Debugger: Fix watchpoints in gdb
106 - GBA: Fix warnings when creating and loading savestates
107 - GBA: Fix Iridion II savetype
108 - GBA BIOS: Fix misaligned CpuSet
109 - GBA Cheats: Fix cheats setting the Action Replay version
110 - GBA Hardware: Fix GPIO on big endian
111 - GBA Memory: Fix DMA register writing behavior
112 - GBA Memory: Fix DMAs triggering two cycles early
113 - Libretro: Fix aspect ratio
114 - Qt: Fix some potential crashes with the gamepad mapping
115 - Qt: Fix keys being mapped incorrectly when loading configuration file
116 - Util: Fix PowerPC PNG read/write pixel order
117 - Util: Fix excessive memory allocation when decoding a PNG
118 - VFS: Fix VFileReadline and remove _vfdReadline
119Misc:
120 - All: Improved PowerPC support
121 - All: Fix some undefined behavior warnings
122 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
123 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
124 - GBA: Implement bad I/O register loading
125 - GBA: Allow jumping to OAM and palette RAM
126 - GBA BIOS: Finish implementing RegisterRamReset
127 - GBA Config: Add "override" layer for better one-time configuration
128 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
129 - GBA Memory: Use a dynamically sized mask for ROM memory
130 - GBA Memory: Implement several unimplemented memory access types
131 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
132 - GBA RR: Starting from savestate now embeds the savegame
133 - GBA RR: Add preliminary SRAM support for VBM loading
134 - GBA RR: Add support for resets in movies
135 - GBA Video: Remove lastHblank, as it is implied
136 - Libretro: Use anonymous memory mappers for large blocks of memory
137 - Libretro: Add install target for libretro core
138 - Qt: Window size command line options are now supported
139 - Qt: Increase usability of key mapper
140 - Qt: Add 'Apply' button to settings window
141 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
142 - Qt: Allow use of modifier keys as input
143 - Qt: Optimize log viewer
144 - Qt: Added button for breaking into the GDB debugger
145 - Qt: Add box for showing duration of rewind
146 - SDL: Support fullscreen in SDL 1.2
147 - SDL: Allow GBASDLAudio to be used without a thread context
148 - Util: Use VFile for configuration
149 - Util: Add MutexTryLock
150
1510.3.2: (2015-12-16)
152Bugfixes:
153 - ARM7: Fix STRT/STRBT
154 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
155 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
156 - Libretro: Fix problems with rumble not turning off
157 - GBA: Fix idle skip state being retained between games
158 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
159 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
160 - GBA BIOS: Fix Sqrt sign
161 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
162 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
163 - GBA Memory: Fix DMA behavior for SRAM accesses
164 - GBA Memory: Fix Store8 to OBJ VRAM
165 - GBA Memory: Fix alignment of LDM/STM on SRAM
166 - GBA Memory: Fix unaligned out-of-bounds ROM loads
167 - GBA Memory: Fix timing of DMAs
168 - GBA Video: Fix _mix for 15-bit color
169 - GBA Video: Fix OAM and palette initialization
170 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
171 - Qt: Use safer isLoaded check in GameController
172 - Qt: Fix a race condition in PainterGL that could lead to a crash
173 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
174 - Qt: Fix font size in memory viewer
175 - Qt: Fix a crash in the memory viewer
176 - Qt: Add additional checks in CheatModel to prevent crashes
177 - Qt: Fix race condition with setting sample rate
178 - Qt: Fix crash when closing multiplayer windows
179 - Qt: Fix resetting while paused
180Misc:
181 - GBA Audio: Implement missing flags on SOUNDCNT_X register
182 - Qt: Add mute option to menu
183
1840.3.1: (2015-10-24)
185Bugfixes:
186 - ARM7: Fix instruction decoding of Thumb shifts
187 - GBA: Deinit savegame when unloading a ROM
188 - GBA: Fix BIOS check on big endian
189 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
190 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
191 - GBA Audio: Fix audio channels being silenced at the wrong time
192 - GBA Memory: Fix bad BIOS Load16 on big endian
193 - GBA Memory: Fix bad Load8 on big endian
194 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
195 - GBA Video: Fix edge case with sprite blend modes and semitransparency
196 - GBA Video: Fix objwin and blending interaction on sprites
197 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
198 - Libretro: Fix a memory leak with the render buffer
199 - Qt: Windows no longer spawn in the top left on first launch
200 - Qt: Fix install path of XDG desktop file with DESTDIR
201 - Qt: Fix drag and drop on Windows
202 - Qt: Reenable double buffering, as disabling it broke some Windows configs
203 - VFS: Fix return values of VFileFILE.read and .write
204Misc:
205 - All: Reset next event to cycles instead of zero to interrupt
206 - All: Add --version flag
207 - ARM7: Force disable LTO on two files to work around a GCC bug
208 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
209 - GBA: Better memory handling with PNG savestates
210 - GBA: Additional savestate sanity checks
211 - GBA: Check for cycle count being too high
212 - GBA Audio: Allow GBAAVStream to have no video callback
213 - GBA BIOS: Implement RegisterRamReset for SIO registers
214 - Qt: Remove useless help icons in dialogs
215 - Qt: Prevent savestate window from opening while in multiplayer
216 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
217 - Qt: Dropping multiplayer windows works more cleanly now
218
2190.3.0: (2015-08-16)
220Features:
221 - Ability to hide individual background layers, or OBJs
222 - Ability to mute individual audio channels
223 - Palette viewer and exporter
224 - Volume control
225 - More shortcuts are editable (e.g. quick save/load)
226 - Rewind now shows the frame after rewinding
227 - Import/Export of GameShark/Action Replay snapshots
228 - Add "Step backwards" item for single increment rewind
229 - Deadzone estimation for game controllers
230 - Analog inputs can be used for shortcuts
231 - Menu items for specific solar sensor brightness levels
232 - Remappable controls for tilt and gyroscope sensors
233 - Status messages for actions taken while a game is running (e.g. save/load state)
234 - Memory inspector
235 - Screensaver can now be suspended while a game is running
236 - Load/save the most recent savestate slot
237 - Support varible speed (PWM) rumble
238 - Ability to cap fast forward speed
239 - Finer control over FPS target
240 - Holdable shortcut for rewinding one frame at a time
241 - Ability to boot directly into the BIOS
242 - Preliminary support for yanking out the game pak while a game is running
243 - Thumb-drive mode by putting a file called portable.ini in the same folder
244 - Configurable display driver, between software and OpenGL
245 - Undo-able savestate loading and saving
246 - Controller profiles now store shortcut settings
247 - Default controller profiles for several common controllers
248 - Libretro now supports BIOS, rumble and solar sensor
249 - Implement BIOS call Stop, for sleep mode
250 - Automatically load patches, if found
251 - Improved video synchronization
252 - Configurable audio output sample rate
253Bugfixes:
254 - ARM7: Fix SWI and IRQ timings
255 - ARM7: Fix Thumb MUL timing
256 - ARM7: Fix timing of multiplies to use N cycles
257 - ARM7: ARMHotplugDetach should call deinit
258 - Debugger: Fix use-after-free in breakpoint clearing code
259 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
260 - GBA: Cap audio FIFO read size during deserialization
261 - GBA: Check for corrupted savestates when loading
262 - GBA: Check for improperly sized savestates when loading
263 - GBA: Check for savestates made from differently sized ROMs
264 - GBA: Fix calls to endian-independent loadstores
265 - GBA: Fix timing of reading from timer registers
266 - GBA: Ensure cycles never go negative
267 - GBA Audio: Force audio FIFOs to 32-bit
268 - GBA Audio: Fix audio pitch changing when adjusting buffer size
269 - GBA Audio: Fix sample order in audio channel 3
270 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
271 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
272 - GBA Memory: Improve Thumb open bus behavior
273 - GBA Memory: Fix potential DMA issue when loading a savestate
274 - GBA Memory: Fix load/store multiple video memory waitstates
275 - GBA SIO: Fix reseting when there are SIO devices attached
276 - GBA Video: Blended sprites should never have other effects applied
277 - GBA Video: Fix out-of-bounds tiles in mosaic
278 - GBA Video: Fix windows not affecting sprites
279 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
280 - GBA Video: Fix timing on first scanline
281 - Qt: Better cleanup when a game crashes
282 - Qt: Fix open ROM dialog filtering for archive formats
283 - Qt: Cap the maximum number of multiplayer windows
284 - Qt: Fix maximum year in sensor override
285 - Qt: Fix window being too tall after exiting fullscreen
286 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
287 - Qt: Fix analog buttons not getting unmapped
288 - Qt: Fix passing command line options
289 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
290 - SDL: Fix SDL build when OpenGL is missing
291 - Util: Allow loading IPS patches that grow the ROM
292 - VFS: Fix resource leaks if some allocations fail
293 - VFS: Fix line-reading to return proper values
294 - Video: Fix an issue with very long filenames
295 - Util: Fix formatting of floats
296Misc:
297 - All: Add --help flag for command line programs
298 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
299 - All: Enable static linking for Windows
300 - All: Enable static linking for OS X
301 - All: Threads are now named
302 - All: Proper handling of Unicode file paths
303 - ARM7: Add emulation for Undefined CPU mode
304 - ARM7: Reduce the size of the Thumb instruction table
305 - GBA: Add status log level
306 - GBA: GBARewind now returns how many states it has rewound
307 - GBA: SIO logging layer
308 - GBA BIOS: Stub out SoundBias
309 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
310 - GBA: Don't include GBACLIDebugger struct unless needed
311 - GBA: Savedata is now synced shortly after data finishes being written
312 - GBA: Process multiple timer events at once, if necessary
313 - GBA Audio: Implement audio reset for channels A/B
314 - GBA Audio: Process multiple audio events at once, if necessary
315 - GBA Hardware: Backport generic RTC source into core
316 - GBA Input: Allow axes and buttons to be mapped to the same key
317 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
318 - GBA SIO: Add a dummy driver for Normal mode
319 - GBA Thread: Add functionality for running callbacks on the GBA thread
320 - GBA Thread: Split GBASync into a separate file
321 - GBA Video: Refactor software renderer into separate files
322 - GBA Video: Slightly optimize mode 0 mosaic rendering
323 - Debugger: Free watchpoints in addition to breakpoints
324 - Qt: Handle saving input settings better
325 - Qt: Move GL frame drawing back onto its own thread
326 - Qt: Fast forward (held) option moved from Other to Emulation menu
327 - Qt: Show version info in window title
328 - Qt: Migrate multiplayer window handling into GBAApp
329 - Qt: Unified file opening and saving with last location
330 - Qt: Fix windows being resizable when they shouldn't have been
331 - Qt: Only hide cursor in full screen
332 - Qt: Replace pause-after-frame mutex with an atomic
333 - Qt: Add application icon and XDG desktop files
334 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
335 - Qt: Don't save window size when entering fullscreen
336 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
337 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
338 - Qt: Increase usability of key mapper
339 - Qt: Show checkmark for window sizes
340 - Qt: Set window path to loaded ROM
341 - Perf: Ability to load savestates immediately on launch
342 - SDL: Properly check for initialization
343 - SDL: Clean up initialization functions
344 - SDL: Clean up GL context
345 - Util: Allow disabling the threading code entirely
346 - VFS: Add sync method to force syncing with backing
347
3480.2.1: (2015-05-13)
349Bugfixes:
350 - All: Fix sanitize-deb script not cleaning up after itself
351 - All: Fix dependencies for libavcodec on Debian-derived platforms
352 - ARM7: Handle writeback for PC in addressing modes 2 and 3
353 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
354 - ARM7: Fix ARM multiply instructions when PC is a destination register
355 - Debugger: Fix use-after-free in breakpoint clearing code
356 - Debugger: Fix boundary conditions in tab completion
357 - GBA: Fix timers not updating timing when writing to only the reload register
358 - GBA: Fix rewind boundary conditions
359 - GBA: Add initial I/O register settings for background matrix registers
360 - GBA: Fix hang when loading a savestate if sync to video is enabled
361 - GBA: Handle out-of-bounds I/O access
362 - GBA: Fix bounds-checking on EEPROM access
363 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
364 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
365 - GBA Memory: Allow SRAM to be 64kB
366 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
367 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
368 - GBA Video: Fix second frame mode 5
369 - Perf: Fix race condition if a game crashes immediately on start
370 - Qt: Fix Display object leak when closing a window
371 - Qt: Fix .deb dependencies
372 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
373 - Qt: Fix window not regaining focus after exiting savestate window
374 - Qt: Fix regression where video would not record if the game had already started
375 - Qt: Fix potential crash if a gamepad causes focus to change
376 - Qt: Fix controller axis querying
377 - Qt: Fix multiplayer windows opening as the wrong size
378 - Qt: Fix controllers sometimes not loading the right profile
379 - SDL: Fix boundary conditions for joystick adjustments
380 - SDL: Allocate properly sized input maps
381 - SDL: Fix potential build issues when Qt and SDL2 are in use
382 - Util: Fix resource leak in UTF-8 handling code
383 - Util: Fix a null-pointer issue when attempting to delete a key
384 - VFS: Fix resource leaks if some allocations fail
385 - Video: Fix an issue with very long filenames
386Misc:
387 - GBA Memory: Soft-crash if jumping past the end of a ROM
388 - Qt: Show multiplayer numbers in window title
389 - Qt: Solar sensor can have shortcuts set
390
3910.2.0: (2015-04-03)
392Features:
393 - Support for gamepad axes, e.g. analog sticks or triggers
394 - Add scale presets for up to 6x
395 - Settings window
396 - Bilinear resampling option
397 - Add option to skip BIOS start screen
398 - List of recently opened games
399 - Support for games using the Solar Sensor
400 - Better audio resampling via blip-buf
401 - Game Pak overrides dialog for setting savetype and sensor values
402 - Support for games using the tilt sensor
403 - Remappable shortcuts for keyboard and gamepad
404 - Rewinding of emulation
405 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
406 - Support IPv6
407 - Save directory of last loaded file
408 - Support BPS patches
409 - Automatically detect and optimize out idle loops
410 - Configurable game overrides
411 - Support loading 7-Zip files
412 - Drag and drop game loading
413 - Cheat code support
414 - Runtime configurable audio driver
415 - Libretro core for use with RetroArch and other front-ends
416 - Controller profiles for setting different bindings for different controllers
417 - Ability to lock aspect ratio
418 - Local link cable support
419 - Ability to switch which game controller is in use per instance
420 - Ability to prevent opposing directional input
421 - Warning dialog if an unimplemented BIOS feature is called
422 - Debugger: Add CLI "frame", frame advance command
423 - Debugger: Add CLI functions for writing to memory
424 - Debugger: Add CLI functions for examining memory regions
425 - Debugger: Add CLI function for writing a register
426Bugfixes:
427 - ARM7: Extend prefetch by one stage
428 - ARM7: Fix cycle counting for loads
429 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
430 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
431 - GBA: Initialize gba.sync to null
432 - GBA: Fix timer initialization
433 - GBA Audio: Support 16-bit writes to FIFO audio
434 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
435 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
436 - GBA BIOS: Fix BIOS prefetch after reset
437 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
438 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
439 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
440 - GBA Memory: Fix I cycles that had been moved to ARM7 core
441 - GBA Memory: Fix cycle counting for 32-bit load/stores
442 - GBA RR: Fix fallthrough error when reading tags from a movie
443 - GBA Thread: Fix possible hang when loading an archive
444 - GBA Thread: Fix possible deadlock in video sync
445 - Perf: Fix crash when the GBA thread fails to start
446 - Qt: Fix crash starting a GDB stub if a game isn't loaded
447 - Qt: Fix crash when adjusting settings after closing a game
448 - Qt: Fix crash when starting GDB stub after closing a game
449 - Qt: Fix patch loading while a game is running
450 - Qt: Fix crash when loading a game after stopping GDB server
451 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
452 - Qt: Fix crash when attempting to pause if a game is not running
453 - SDL: Properly clean up if a game doesn't launch
454 - Util: Fix sockets on Windows
455Misc:
456 - All: Enable link-time optimization
457 - Debugger: Watchpoints now work on STM/LDM instructions
458 - Debugger: Clean up GDB stub network interfacing
459 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
460 - Debugger: Merge Thumb BL instructions when disassembling
461 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
462 - Debugger: Watchpoints now report address watched (fixes #68)
463 - Debugger: Add support for soft breakpoints
464 - Debugger: Make I/O register names be addresses instead of values
465 - Debugger: Rename read/write commands
466 - GBA: Improve accuracy of event timing
467 - GBA: Add API for getting Configuration structs for overrides and input
468 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
469 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
470 - GBA: Move A/V stream interface into core
471 - GBA: Savestates now take into account savedata state machines (fixes #109)
472 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
473 - GBA Memory: Simplify memory API and use fixed bus width
474 - GBA Thread: Make GBASyncWaitFrameStart time out
475 - GBA Video: Start video at the last scanline instead of the first
476 - Qt: Optimize logo drawing
477 - Qt: Move frame upload back onto main thread
478 - Qt: Remember window position
479 - Qt: Double-clicking on the window toggles full screen
480 - Util: Use proper locale for reading and writing float values
481
4820.1.1: (2015-01-24)
483Bugfixes:
484 - ARM7: Fix LDM writeback to a register already written
485 - GBA: Fix timers 2 and 3 updating incorrectly
486 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
487 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
488 - GBA Audio: Properly initialize audio FIFO channels
489 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
490 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
491 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
492 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
493 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
494 - GBA BIOS: Fix HuffUnComp boundary conditions
495 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
496 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
497 - GBA Memory: Filter out top nybble of DMA addresses
498 - GBA Memory: Properly bounds-check VRAM accesses
499 - GBA Memory: Fix initial DMA state
500 - GBA Thread: Allow halted games to exit cleanly
501 - GBA Video: Fix blend issues with obscured middle layers
502 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
503 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
504 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
505 - GBA Video: Fix sprite boundary conditions with mosaic
506 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
507 - Qt: Fix issue with set frame sizes being the wrong height
508 - Qt: Fix emulator crashing when full screen if a game is not running
509 - Qt: Fix window focus issues
510 - Qt: Properly set default video recording settings
511 - Qt: Fix a race condition when a game crashes immediately
512 - Qt: Fix some cases where key mapping can break if focus is adjusted
513 - Qt: Fix crash if a game pauses before any frames are shown
514 - Debugger: Negative PC-relative loads now properly subtract the offset
515 - Debugger: Align PC-relative loads in Thumb
516 - Debugger: Fix watchpoints triggering too late
517 - Debugger: Fix binary print putting spaces between digits
518 - Video: Ensure FFmpeg encoder has audio frames
519 - Video: Fix uncompressed PCM audio recording
520 - Video: Fix FFmpeg crashing when the file extension is wrong
521 - Util: Fix SOCKET_FAILED macro
522Misc:
523 - GBA: Exit cleanly on FATAL if the port supports it
524 - GBA Memory: Implement 16- and 32-bit loads from SRAM
525 - Qt: Disable sync to video by default
526 - Qt: Handle a game crash without crashing
527 - Qt: Set default log level to FATAL, ERROR and WARN
528 - Qt: Clarify some phrasing in the menus
529 - Qt: Clear active buttons when focus is lost
530
5310.1.0: (2014-12-13)
532 - Initial release