all repos — mgba @ a2b8c4ae807ae92103e14961fd34377b28cbe219

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QAction>
 10#include <QDateTime>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16
 17#include <mgba/core/thread.h>
 18
 19#include "InputController.h"
 20#include "LoadSaveState.h"
 21#include "LogController.h"
 22struct mArguments;
 23
 24namespace QGBA {
 25
 26class ConfigController;
 27class DebuggerConsoleController;
 28class Display;
 29class GameController;
 30class GDBController;
 31class GIFView;
 32class LibraryController;
 33class LogView;
 34class ShaderSelector;
 35class ShortcutController;
 36class VideoView;
 37class WindowBackground;
 38
 39class Window : public QMainWindow {
 40Q_OBJECT
 41
 42public:
 43	Window(ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 44	virtual ~Window();
 45
 46	GameController* controller() { return m_controller; }
 47
 48	void setConfig(ConfigController*);
 49	void argumentsPassed(mArguments*);
 50
 51	void resizeFrame(const QSize& size);
 52
 53	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 54
 55signals:
 56	void startDrawing(mCoreThread*);
 57	void shutdown();
 58	void audioBufferSamplesChanged(int samples);
 59	void sampleRateChanged(unsigned samples);
 60	void fpsTargetChanged(float target);
 61
 62public slots:
 63	void selectROM();
 64#ifdef USE_SQLITE3
 65	void selectROMInArchive();
 66	void addDirToLibrary();
 67#endif
 68	void selectSave(bool temporary);
 69	void selectPatch();
 70	void enterFullScreen();
 71	void exitFullScreen();
 72	void toggleFullScreen();
 73	void loadConfig();
 74	void reloadConfig();
 75	void saveConfig();
 76
 77	void replaceROM();
 78
 79	void multiplayerChanged();
 80
 81	void importSharkport();
 82	void exportSharkport();
 83
 84	void openSettingsWindow();
 85	void openAboutScreen();
 86
 87	void startVideoLog();
 88
 89#ifdef USE_DEBUGGERS
 90	void consoleOpen();
 91#endif
 92
 93#ifdef USE_FFMPEG
 94	void openVideoWindow();
 95#endif
 96
 97#ifdef USE_MAGICK
 98	void openGIFWindow();
 99#endif
100
101#ifdef USE_GDB_STUB
102	void gdbOpen();
103#endif
104
105protected:
106	virtual void keyPressEvent(QKeyEvent* event) override;
107	virtual void keyReleaseEvent(QKeyEvent* event) override;
108	virtual void resizeEvent(QResizeEvent*) override;
109	virtual void showEvent(QShowEvent*) override;
110	virtual void closeEvent(QCloseEvent*) override;
111	virtual void focusInEvent(QFocusEvent*) override;
112	virtual void focusOutEvent(QFocusEvent*) override;
113	virtual void dragEnterEvent(QDragEnterEvent*) override;
114	virtual void dropEvent(QDropEvent*) override;
115	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
116
117private slots:
118	void gameStarted(mCoreThread*, const QString&);
119	void gameStopped();
120	void gameCrashed(const QString&);
121	void gameFailed();
122	void unimplementedBiosCall(int);
123
124	void tryMakePortable();
125	void mustRestart();
126
127	void recordFrame();
128	void showFPS();
129	void focusCheck();
130
131private:
132	static const int FPS_TIMER_INTERVAL = 2000;
133	static const int FRAME_LIST_SIZE = 120;
134
135	void setupMenu(QMenuBar*);
136	void openStateWindow(LoadSave);
137
138	void attachWidget(QWidget* widget);
139	void detachWidget(QWidget* widget);
140
141	void appendMRU(const QString& fname);
142	void updateMRU();
143
144	void openView(QWidget* widget);
145
146	template <typename T, typename A> std::function<void()> openTView(A arg);
147	template <typename T> std::function<void()> openTView();
148
149	QAction* addControlledAction(QMenu* menu, QAction* action, const QString& name);
150	QAction* addHiddenAction(QMenu* menu, QAction* action, const QString& name);
151
152	void updateTitle(float fps = -1);
153
154	QString getFilters() const;
155	QString getFiltersArchive() const;
156
157	GameController* m_controller;
158	Display* m_display;
159	int m_savedScale;
160	// TODO: Move these to a new class
161	QList<QAction*> m_gameActions;
162	QList<QAction*> m_nonMpActions;
163#ifdef M_CORE_GBA
164	QList<QAction*> m_gbaActions;
165#endif
166	QAction* m_multiWindow;
167	QMap<int, QAction*> m_frameSizes;
168	LogController m_log{0};
169	LogView* m_logView;
170#ifdef USE_DEBUGGERS
171	DebuggerConsoleController* m_console = nullptr;
172#endif
173	LoadSaveState* m_stateWindow = nullptr;
174	WindowBackground* m_screenWidget;
175	QPixmap m_logo{":/res/mgba-1024.png"};
176	ConfigController* m_config;
177	InputController m_inputController;
178	QList<QDateTime> m_frameList;
179	QTimer m_fpsTimer;
180	QList<QString> m_mruFiles;
181	QMenu* m_mruMenu = nullptr;
182	QMenu* m_videoLayers;
183	QMenu* m_audioChannels;
184	ShortcutController* m_shortcutController;
185	ShaderSelector* m_shaderView;
186	bool m_fullscreenOnStart = false;
187	QTimer m_focusCheck;
188	bool m_autoresume = false;
189	bool m_wasOpened = false;
190
191	bool m_hitUnimplementedBiosCall;
192
193#ifdef USE_FFMPEG
194	VideoView* m_videoView = nullptr;
195#endif
196
197#ifdef USE_MAGICK
198	GIFView* m_gifView = nullptr;
199#endif
200
201#ifdef USE_GDB_STUB
202	GDBController* m_gdbController = nullptr;
203#endif
204
205#ifdef USE_SQLITE3
206	LibraryController* m_libraryView;
207#endif
208};
209
210class WindowBackground : public QLabel {
211Q_OBJECT
212
213public:
214	WindowBackground(QWidget* parent = 0);
215
216	void setSizeHint(const QSize& size);
217	virtual QSize sizeHint() const override;
218	void setDimensions(int width, int height);
219	void setLockIntegerScaling(bool lock);
220	void setLockAspectRatio(bool lock);
221
222protected:
223	virtual void paintEvent(QPaintEvent*) override;
224
225private:
226	QSize m_sizeHint;
227	int m_aspectWidth;
228	int m_aspectHeight;
229	bool m_lockAspectRatio;
230	bool m_lockIntegerScaling;
231};
232
233}
234
235#endif