CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7Bugfixes:
8 - Util: Fix PowerPC PNG read/write pixel order
9 - Qt: Use safer isLoaded check in GameController
10 - GBA: Fix idle skip state being retained between games
11 - Qt: Fix a race condition in PainterGL that could lead to a crash
12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
13 - GBA Video: Fix _mix for 15-bit color
14 - VFS: Fix VFileReadline and remove _vfdReadline
15 - Qt: Fix font size in memory viewer
16 - GBA Memory: Fix DMA register writing behavior
17 - Qt: Fix a crash in the memory viewer
18 - GBA BIOS: Fix misaligned CpuSet
19 - Libretro: Fix problems with rumble not turning off
20 - ARM7: Fix sign of unaligned LDRSH
21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
22 - GBA Memory: Fix DMA behavior for SRAM accesses
23 - GBA Memory: Fix Store8 to OBJ VRAM
24 - GBA Memory: Fix alignment of LDM/STM on SRAM
25 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
26 - GBA Memory: Fix unaligned out-of-bounds ROM loads
27 - GBA: Fix warnings when creating and loading savestates
28Misc:
29 - Qt: Window size command line options are now supported
30 - Qt: Increase usability of key mapper
31 - GBA Memory: Use a dynamically sized mask for ROM memory
32 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
33 - SDL: Support fullscreen in SDL 1.2
34 - Libretro: Use anonymous memory mappers for large blocks of memory
35 - Qt: Add 'Apply' button to settings window
36 - GBA Video: Remove lastHblank, as it is implied
37 - GBA Config: Add "override" layer for better one-time configuration
38 - SDL: Allow GBASDLAudio to be used without a thread context
39 - All: Improved PowerPC support
40 - All: Fix some undefined behavior warnings
41 - GBA Audio: Implement missing flags on SOUNDCNT_X register
42 - Util: Use VFile for configuration
43 - GBA Memory: Implement several unimplemented memory access types
44 - GBA: Implement bad I/O register loading
45
460.3.1: (2015-10-24)
47Bugfixes:
48 - ARM7: Fix instruction decoding of Thumb shifts
49 - GBA: Deinit savegame when unloading a ROM
50 - GBA: Fix BIOS check on big endian
51 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
52 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
53 - GBA Audio: Fix audio channels being silenced at the wrong time
54 - GBA Memory: Fix bad BIOS Load16 on big endian
55 - GBA Memory: Fix bad Load8 on big endian
56 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
57 - GBA Video: Fix edge case with sprite blend modes and semitransparency
58 - GBA Video: Fix objwin and blending interaction on sprites
59 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
60 - Libretro: Fix a memory leak with the render buffer
61 - Qt: Windows no longer spawn in the top left on first launch
62 - Qt: Fix install path of XDG desktop file with DESTDIR
63 - Qt: Fix drag and drop on Windows
64 - Qt: Reenable double buffering, as disabling it broke some Windows configs
65 - VFS: Fix return values of VFileFILE.read and .write
66Misc:
67 - All: Reset next event to cycles instead of zero to interrupt
68 - All: Add --version flag
69 - ARM7: Force disable LTO on two files to work around a GCC bug
70 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
71 - GBA: Better memory handling with PNG savestates
72 - GBA: Additional savestate sanity checks
73 - GBA: Check for cycle count being too high
74 - GBA Audio: Allow GBAAVStream to have no video callback
75 - GBA BIOS: Implement RegisterRamReset for SIO registers
76 - Qt: Remove useless help icons in dialogs
77 - Qt: Prevent savestate window from opening while in multiplayer
78 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
79 - Qt: Dropping multiplayer windows works more cleanly now
80
810.3.0: (2015-08-16)
82Features:
83 - Ability to hide individual background layers, or OBJs
84 - Ability to mute individual audio channels
85 - Palette viewer and exporter
86 - Volume control
87 - More shortcuts are editable (e.g. quick save/load)
88 - Rewind now shows the frame after rewinding
89 - Import/Export of GameShark/Action Replay snapshots
90 - Add "Step backwards" item for single increment rewind
91 - Deadzone estimation for game controllers
92 - Analog inputs can be used for shortcuts
93 - Menu items for specific solar sensor brightness levels
94 - Remappable controls for tilt and gyroscope sensors
95 - Status messages for actions taken while a game is running (e.g. save/load state)
96 - Memory inspector
97 - Screensaver can now be suspended while a game is running
98 - Load/save the most recent savestate slot
99 - Support varible speed (PWM) rumble
100 - Ability to cap fast forward speed
101 - Finer control over FPS target
102 - Holdable shortcut for rewinding one frame at a time
103 - Ability to boot directly into the BIOS
104 - Preliminary support for yanking out the game pak while a game is running
105 - Thumb-drive mode by putting a file called portable.ini in the same folder
106 - Configurable display driver, between software and OpenGL
107 - Undo-able savestate loading and saving
108 - Controller profiles now store shortcut settings
109 - Default controller profiles for several common controllers
110 - Libretro now supports BIOS, rumble and solar sensor
111 - Implement BIOS call Stop, for sleep mode
112 - Automatically load patches, if found
113 - Improved video synchronization
114 - Configurable audio output sample rate
115Bugfixes:
116 - ARM7: Fix SWI and IRQ timings
117 - ARM7: Fix Thumb MUL timing
118 - ARM7: Fix timing of multiplies to use N cycles
119 - ARM7: ARMHotplugDetach should call deinit
120 - Debugger: Fix use-after-free in breakpoint clearing code
121 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
122 - GBA: Cap audio FIFO read size during deserialization
123 - GBA: Check for corrupted savestates when loading
124 - GBA: Check for improperly sized savestates when loading
125 - GBA: Check for savestates made from differently sized ROMs
126 - GBA: Fix calls to endian-independent loadstores
127 - GBA: Fix timing of reading from timer registers
128 - GBA: Ensure cycles never go negative
129 - GBA Audio: Force audio FIFOs to 32-bit
130 - GBA Audio: Fix audio pitch changing when adjusting buffer size
131 - GBA Audio: Fix sample order in audio channel 3
132 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
133 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
134 - GBA Memory: Improve Thumb open bus behavior
135 - GBA Memory: Fix potential DMA issue when loading a savestate
136 - GBA Memory: Fix load/store multiple video memory waitstates
137 - GBA SIO: Fix reseting when there are SIO devices attached
138 - GBA Video: Blended sprites should never have other effects applied
139 - GBA Video: Fix out-of-bounds tiles in mosaic
140 - GBA Video: Fix windows not affecting sprites
141 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
142 - GBA Video: Fix timing on first scanline
143 - Qt: Better cleanup when a game crashes
144 - Qt: Fix open ROM dialog filtering for archive formats
145 - Qt: Cap the maximum number of multiplayer windows
146 - Qt: Fix maximum year in sensor override
147 - Qt: Fix window being too tall after exiting fullscreen
148 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
149 - Qt: Fix analog buttons not getting unmapped
150 - Qt: Fix passing command line options
151 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
152 - SDL: Fix SDL build when OpenGL is missing
153 - Util: Allow loading IPS patches that grow the ROM
154 - VFS: Fix resource leaks if some allocations fail
155 - VFS: Fix line-reading to return proper values
156 - Video: Fix an issue with very long filenames
157 - Util: Fix formatting of floats
158Misc:
159 - All: Add --help flag for command line programs
160 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
161 - All: Enable static linking for Windows
162 - All: Enable static linking for OS X
163 - All: Threads are now named
164 - All: Proper handling of Unicode file paths
165 - ARM7: Add emulation for Undefined CPU mode
166 - ARM7: Reduce the size of the Thumb instruction table
167 - GBA: Add status log level
168 - GBA: GBARewind now returns how many states it has rewound
169 - GBA: SIO logging layer
170 - GBA BIOS: Stub out SoundBias
171 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
172 - GBA: Don't include GBACLIDebugger struct unless needed
173 - GBA: Savedata is now synced shortly after data finishes being written
174 - GBA: Process multiple timer events at once, if necessary
175 - GBA Audio: Implement audio reset for channels A/B
176 - GBA Audio: Process multiple audio events at once, if necessary
177 - GBA Hardware: Backport generic RTC source into core
178 - GBA Input: Allow axes and buttons to be mapped to the same key
179 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
180 - GBA SIO: Add a dummy driver for Normal mode
181 - GBA Thread: Add functionality for running callbacks on the GBA thread
182 - GBA Thread: Split GBASync into a separate file
183 - GBA Video: Refactor software renderer into separate files
184 - GBA Video: Slightly optimize mode 0 mosaic rendering
185 - Debugger: Free watchpoints in addition to breakpoints
186 - Qt: Handle saving input settings better
187 - Qt: Move GL frame drawing back onto its own thread
188 - Qt: Fast forward (held) option moved from Other to Emulation menu
189 - Qt: Show version info in window title
190 - Qt: Migrate multiplayer window handling into GBAApp
191 - Qt: Unified file opening and saving with last location
192 - Qt: Fix windows being resizable when they shouldn't have been
193 - Qt: Only hide cursor in full screen
194 - Qt: Replace pause-after-frame mutex with an atomic
195 - Qt: Add application icon and XDG desktop files
196 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
197 - Qt: Don't save window size when entering fullscreen
198 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
199 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
200 - Qt: Increase usability of key mapper
201 - Qt: Show checkmark for window sizes
202 - Qt: Set window path to loaded ROM
203 - Perf: Ability to load savestates immediately on launch
204 - SDL: Properly check for initialization
205 - SDL: Clean up initialization functions
206 - SDL: Clean up GL context
207 - Util: Allow disabling the threading code entirely
208 - VFS: Add sync method to force syncing with backing
209
2100.2.1: (2015-05-13)
211Bugfixes:
212 - All: Fix sanitize-deb script not cleaning up after itself
213 - All: Fix dependencies for libavcodec on Debian-derived platforms
214 - ARM7: Handle writeback for PC in addressing modes 2 and 3
215 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
216 - ARM7: Fix ARM multiply instructions when PC is a destination register
217 - Debugger: Fix use-after-free in breakpoint clearing code
218 - Debugger: Fix boundary conditions in tab completion
219 - GBA: Fix timers not updating timing when writing to only the reload register
220 - GBA: Fix rewind boundary conditions
221 - GBA: Add initial I/O register settings for background matrix registers
222 - GBA: Fix hang when loading a savestate if sync to video is enabled
223 - GBA: Handle out-of-bounds I/O access
224 - GBA: Fix bounds-checking on EEPROM access
225 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
226 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
227 - GBA Memory: Allow SRAM to be 64kB
228 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
229 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
230 - GBA Video: Fix second frame mode 5
231 - Perf: Fix race condition if a game crashes immediately on start
232 - Qt: Fix Display object leak when closing a window
233 - Qt: Fix .deb dependencies
234 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
235 - Qt: Fix window not regaining focus after exiting savestate window
236 - Qt: Fix regression where video would not record if the game had already started
237 - Qt: Fix potential crash if a gamepad causes focus to change
238 - Qt: Fix controller axis querying
239 - Qt: Fix multiplayer windows opening as the wrong size
240 - Qt: Fix controllers sometimes not loading the right profile
241 - SDL: Fix boundary conditions for joystick adjustments
242 - SDL: Allocate properly sized input maps
243 - SDL: Fix potential build issues when Qt and SDL2 are in use
244 - Util: Fix resource leak in UTF-8 handling code
245 - Util: Fix a null-pointer issue when attempting to delete a key
246 - VFS: Fix resource leaks if some allocations fail
247 - Video: Fix an issue with very long filenames
248Misc:
249 - GBA Memory: Soft-crash if jumping past the end of a ROM
250 - Qt: Show multiplayer numbers in window title
251 - Qt: Solar sensor can have shortcuts set
252
2530.2.0: (2015-04-03)
254Features:
255 - Support for gamepad axes, e.g. analog sticks or triggers
256 - Add scale presets for up to 6x
257 - Settings window
258 - Bilinear resampling option
259 - Add option to skip BIOS start screen
260 - List of recently opened games
261 - Support for games using the Solar Sensor
262 - Better audio resampling via blip-buf
263 - Game Pak overrides dialog for setting savetype and sensor values
264 - Support for games using the tilt sensor
265 - Remappable shortcuts for keyboard and gamepad
266 - Rewinding of emulation
267 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
268 - Support IPv6
269 - Save directory of last loaded file
270 - Support BPS patches
271 - Automatically detect and optimize out idle loops
272 - Configurable game overrides
273 - Support loading 7-Zip files
274 - Drag and drop game loading
275 - Cheat code support
276 - Runtime configurable audio driver
277 - Libretro core for use with RetroArch and other front-ends
278 - Controller profiles for setting different bindings for different controllers
279 - Ability to lock aspect ratio
280 - Local link cable support
281 - Ability to switch which game controller is in use per instance
282 - Ability to prevent opposing directional input
283 - Warning dialog if an unimplemented BIOS feature is called
284 - Debugger: Add CLI "frame", frame advance command
285 - Debugger: Add CLI functions for writing to memory
286 - Debugger: Add CLI functions for examining memory regions
287 - Debugger: Add CLI function for writing a register
288Bugfixes:
289 - ARM7: Extend prefetch by one stage
290 - ARM7: Fix cycle counting for loads
291 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
292 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
293 - GBA: Initialize gba.sync to null
294 - GBA: Fix timer initialization
295 - GBA Audio: Support 16-bit writes to FIFO audio
296 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
297 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
298 - GBA BIOS: Fix BIOS prefetch after reset
299 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
300 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
301 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
302 - GBA Memory: Fix I cycles that had been moved to ARM7 core
303 - GBA Memory: Fix cycle counting for 32-bit load/stores
304 - GBA RR: Fix fallthrough error when reading tags from a movie
305 - GBA Thread: Fix possible hang when loading an archive
306 - GBA Thread: Fix possible deadlock in video sync
307 - Perf: Fix crash when the GBA thread fails to start
308 - Qt: Fix crash starting a GDB stub if a game isn't loaded
309 - Qt: Fix crash when adjusting settings after closing a game
310 - Qt: Fix crash when starting GDB stub after closing a game
311 - Qt: Fix patch loading while a game is running
312 - Qt: Fix crash when loading a game after stopping GDB server
313 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
314 - Qt: Fix crash when attempting to pause if a game is not running
315 - SDL: Properly clean up if a game doesn't launch
316 - Util: Fix sockets on Windows
317Misc:
318 - All: Enable link-time optimization
319 - Debugger: Watchpoints now work on STM/LDM instructions
320 - Debugger: Clean up GDB stub network interfacing
321 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
322 - Debugger: Merge Thumb BL instructions when disassembling
323 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
324 - Debugger: Watchpoints now report address watched (fixes #68)
325 - Debugger: Add support for soft breakpoints
326 - Debugger: Make I/O register names be addresses instead of values
327 - Debugger: Rename read/write commands
328 - GBA: Improve accuracy of event timing
329 - GBA: Add API for getting Configuration structs for overrides and input
330 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
331 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
332 - GBA: Move A/V stream interface into core
333 - GBA: Savestates now take into account savedata state machines (fixes #109)
334 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
335 - GBA Memory: Simplify memory API and use fixed bus width
336 - GBA Thread: Make GBASyncWaitFrameStart time out
337 - GBA Video: Start video at the last scanline instead of the first
338 - Qt: Optimize logo drawing
339 - Qt: Move frame upload back onto main thread
340 - Qt: Remember window position
341 - Qt: Double-clicking on the window toggles full screen
342 - Util: Use proper locale for reading and writing float values
343
3440.1.1: (2015-01-24)
345Bugfixes:
346 - ARM7: Fix LDM writeback to a register already written
347 - GBA: Fix timers 2 and 3 updating incorrectly
348 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
349 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
350 - GBA Audio: Properly initialize audio FIFO channels
351 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
352 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
353 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
354 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
355 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
356 - GBA BIOS: Fix HuffUnComp boundary conditions
357 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
358 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
359 - GBA Memory: Filter out top nybble of DMA addresses
360 - GBA Memory: Properly bounds-check VRAM accesses
361 - GBA Memory: Fix initial DMA state
362 - GBA Thread: Allow halted games to exit cleanly
363 - GBA Video: Fix blend issues with obscured middle layers
364 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
365 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
366 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
367 - GBA Video: Fix sprite boundary conditions with mosaic
368 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
369 - Qt: Fix issue with set frame sizes being the wrong height
370 - Qt: Fix emulator crashing when full screen if a game is not running
371 - Qt: Fix window focus issues
372 - Qt: Properly set default video recording settings
373 - Qt: Fix a race condition when a game crashes immediately
374 - Qt: Fix some cases where key mapping can break if focus is adjusted
375 - Qt: Fix crash if a game pauses before any frames are shown
376 - Debugger: Negative PC-relative loads now properly subtract the offset
377 - Debugger: Align PC-relative loads in Thumb
378 - Debugger: Fix watchpoints triggering too late
379 - Debugger: Fix binary print putting spaces between digits
380 - Video: Ensure FFmpeg encoder has audio frames
381 - Video: Fix uncompressed PCM audio recording
382 - Video: Fix FFmpeg crashing when the file extension is wrong
383 - Util: Fix SOCKET_FAILED macro
384Misc:
385 - GBA: Exit cleanly on FATAL if the port supports it
386 - GBA Memory: Implement 16- and 32-bit loads from SRAM
387 - Qt: Disable sync to video by default
388 - Qt: Handle a game crash without crashing
389 - Qt: Set default log level to FATAL, ERROR and WARN
390 - Qt: Clarify some phrasing in the menus
391 - Qt: Clear active buttons when focus is lost
392
3930.1.0: (2014-12-13)
394 - Initial release