all repos — mgba @ a2bc814d9c93572f6d0da014a138495995afff4e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2014 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "CheatsView.h"
  19#include "ConfigController.h"
  20#include "Display.h"
  21#include "GameController.h"
  22#include "GBAApp.h"
  23#include "GBAKeyEditor.h"
  24#include "GDBController.h"
  25#include "GDBWindow.h"
  26#include "GIFView.h"
  27#include "IOViewer.h"
  28#include "LoadSaveState.h"
  29#include "LogView.h"
  30#include "MultiplayerController.h"
  31#include "MemoryView.h"
  32#include "OverrideView.h"
  33#include "PaletteView.h"
  34#include "SensorView.h"
  35#include "SettingsView.h"
  36#include "ShortcutController.h"
  37#include "ShortcutView.h"
  38#include "VideoView.h"
  39
  40extern "C" {
  41#include "platform/commandline.h"
  42#include "util/vfs.h"
  43}
  44
  45using namespace QGBA;
  46
  47#if defined(__WIN32) || defined(__OpenBSD__)
  48// This is a macro everywhere except MinGW and OpenBSD, it seems
  49using std::isnan;
  50#endif
  51
  52Window::Window(ConfigController* config, int playerId, QWidget* parent)
  53	: QMainWindow(parent)
  54	, m_log(0)
  55	, m_logView(new LogView(&m_log))
  56	, m_stateWindow(nullptr)
  57	, m_screenWidget(new WindowBackground())
  58	, m_logo(":/res/mgba-1024.png")
  59	, m_config(config)
  60	, m_inputController(playerId, this)
  61#ifdef USE_FFMPEG
  62	, m_videoView(nullptr)
  63#endif
  64#ifdef USE_MAGICK
  65	, m_gifView(nullptr)
  66#endif
  67#ifdef USE_GDB_STUB
  68	, m_gdbController(nullptr)
  69#endif
  70	, m_mruMenu(nullptr)
  71	, m_shortcutController(new ShortcutController(this))
  72	, m_playerId(playerId)
  73	, m_fullscreenOnStart(false)
  74{
  75	setFocusPolicy(Qt::StrongFocus);
  76	setAcceptDrops(true);
  77	setAttribute(Qt::WA_DeleteOnClose);
  78	m_controller = new GameController(this);
  79	m_controller->setInputController(&m_inputController);
  80	m_controller->setOverrides(m_config->overrides());
  81	updateTitle();
  82
  83	m_display = Display::create(this);
  84
  85	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  86	m_logo = m_logo; // Free memory left over in old pixmap
  87
  88	m_screenWidget->setMinimumSize(m_display->minimumSize());
  89	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  90	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
  91	m_screenWidget->setPixmap(m_logo);
  92	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
  93	setCentralWidget(m_screenWidget);
  94
  95	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
  96	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
  97	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
  98	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
  99	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 100	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 101	connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
 102	connect(m_controller, &GameController::gamePaused, [this]() {
 103		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
 104		                    VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
 105		QPixmap pixmap;
 106		pixmap.convertFromImage(currentImage);
 107		m_screenWidget->setPixmap(pixmap);
 108		m_screenWidget->setLockAspectRatio(3, 2);
 109	});
 110	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 111#ifndef Q_OS_MAC
 112	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 113	connect(m_controller, &GameController::gameUnpaused, [this]() {
 114		if(isFullScreen()) {
 115			menuBar()->hide();
 116		}
 117	});
 118#endif
 119	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
 120	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 121	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
 122	connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
 123	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 124	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 125	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 126	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 127	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 128	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 129	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 130	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 131	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 132	connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
 133	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 134	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 135	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 136	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 137	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 138	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 139	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 140	connect(m_display, &Display::hideCursor, [this]() {
 141		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 142			m_screenWidget->setCursor(Qt::BlankCursor);
 143		}
 144	});
 145	connect(m_display, &Display::showCursor, [this]() {
 146		m_screenWidget->unsetCursor();
 147	});
 148	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 149
 150	m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
 151	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 152
 153	m_shortcutController->setConfigController(m_config);
 154	setupMenu(menuBar());
 155}
 156
 157Window::~Window() {
 158	delete m_logView;
 159
 160#ifdef USE_FFMPEG
 161	delete m_videoView;
 162#endif
 163
 164#ifdef USE_MAGICK
 165	delete m_gifView;
 166#endif
 167}
 168
 169void Window::argumentsPassed(GBAArguments* args) {
 170	loadConfig();
 171
 172	if (args->patch) {
 173		m_controller->loadPatch(args->patch);
 174	}
 175
 176	if (args->fname) {
 177		m_controller->loadGame(args->fname, args->dirmode);
 178	}
 179}
 180
 181void Window::resizeFrame(int width, int height) {
 182	QSize newSize(width, height);
 183	m_screenWidget->setSizeHint(newSize);
 184	newSize -= m_screenWidget->size();
 185	newSize += size();
 186	resize(newSize);
 187}
 188
 189void Window::setConfig(ConfigController* config) {
 190	m_config = config;
 191}
 192
 193void Window::loadConfig() {
 194	const GBAOptions* opts = m_config->options();
 195
 196	m_log.setLevels(opts->logLevel);
 197
 198	m_controller->setOptions(opts);
 199	m_display->lockAspectRatio(opts->lockAspectRatio);
 200	m_display->filter(opts->resampleVideo);
 201
 202	if (opts->bios) {
 203		m_controller->loadBIOS(opts->bios);
 204	}
 205
 206	// TODO: Move these to ConfigController
 207	if (opts->fpsTarget) {
 208		emit fpsTargetChanged(opts->fpsTarget);
 209	}
 210
 211	if (opts->audioBuffers) {
 212		emit audioBufferSamplesChanged(opts->audioBuffers);
 213	}
 214
 215	if (opts->sampleRate) {
 216		emit sampleRateChanged(opts->sampleRate);
 217	}
 218
 219	if (opts->width && opts->height) {
 220		resizeFrame(opts->width, opts->height);
 221	}
 222
 223	if (opts->fullscreen) {
 224		enterFullScreen();
 225	}
 226
 227	if (opts->shader) {
 228		struct VDir* shader = VDirOpen(opts->shader);
 229		if (shader) {
 230			m_display->setShaders(shader);
 231			shader->close(shader);
 232		}
 233	}
 234
 235	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 236
 237	m_mruFiles = m_config->getMRU();
 238	updateMRU();
 239
 240	m_inputController.setConfiguration(m_config);
 241}
 242
 243void Window::saveConfig() {
 244	m_inputController.saveConfiguration();
 245	m_config->write();
 246}
 247
 248void Window::selectROM() {
 249	QStringList formats{
 250		"*.gba",
 251#ifdef USE_LIBZIP
 252		"*.zip",
 253#endif
 254#ifdef USE_LZMA
 255		"*.7z",
 256#endif
 257		"*.mb",
 258		"*.rom",
 259		"*.bin"};
 260	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 261	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 262	if (!filename.isEmpty()) {
 263		m_controller->loadGame(filename);
 264	}
 265}
 266
 267void Window::replaceROM() {
 268	QStringList formats{
 269		"*.gba",
 270#ifdef USE_LIBZIP
 271		"*.zip",
 272#endif
 273#ifdef USE_LZMA
 274		"*.7z",
 275#endif
 276		"*.rom",
 277		"*.bin"};
 278	QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
 279	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
 280	if (!filename.isEmpty()) {
 281		m_controller->replaceGame(filename);
 282	}
 283}
 284
 285void Window::multiplayerChanged() {
 286	disconnect(nullptr, this, SLOT(multiplayerChanged()));
 287	int attached = 1;
 288	MultiplayerController* multiplayer = m_controller->multiplayerController();
 289	if (multiplayer) {
 290		attached = multiplayer->attached();
 291		connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
 292		connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
 293		m_playerId = multiplayer->playerId(m_controller);
 294	}
 295	if (m_controller->isLoaded()) {
 296		for (QAction* action : m_nonMpActions) {
 297			action->setDisabled(attached > 1);
 298		}
 299	}
 300}
 301
 302void Window::selectBIOS() {
 303	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 304	if (!filename.isEmpty()) {
 305		m_config->setOption("bios", filename);
 306		m_config->updateOption("bios");
 307		m_config->setOption("useBios", true);
 308		m_config->updateOption("useBios");
 309		m_controller->loadBIOS(filename);
 310	}
 311}
 312
 313void Window::selectPatch() {
 314	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 315	if (!filename.isEmpty()) {
 316		m_controller->loadPatch(filename);
 317	}
 318}
 319
 320void Window::openView(QWidget* widget) {
 321	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 322	widget->setAttribute(Qt::WA_DeleteOnClose);
 323	widget->show();
 324}
 325
 326void Window::importSharkport() {
 327	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 328	if (!filename.isEmpty()) {
 329		m_controller->importSharkport(filename);
 330	}
 331}
 332
 333void Window::exportSharkport() {
 334	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 335	if (!filename.isEmpty()) {
 336		m_controller->exportSharkport(filename);
 337	}
 338}
 339
 340void Window::openKeymapWindow() {
 341	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
 342	openView(keyEditor);
 343}
 344
 345void Window::openSettingsWindow() {
 346	SettingsView* settingsWindow = new SettingsView(m_config);
 347	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 348	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 349	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 350	openView(settingsWindow);
 351}
 352
 353void Window::openShortcutWindow() {
 354#ifdef BUILD_SDL
 355	m_inputController.recalibrateAxes();
 356#endif
 357	ShortcutView* shortcutView = new ShortcutView();
 358	shortcutView->setController(m_shortcutController);
 359	shortcutView->setInputController(&m_inputController);
 360	openView(shortcutView);
 361}
 362
 363void Window::openOverrideWindow() {
 364	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
 365	openView(overrideWindow);
 366}
 367
 368void Window::openSensorWindow() {
 369	SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
 370	openView(sensorWindow);
 371}
 372
 373void Window::openCheatsWindow() {
 374	CheatsView* cheatsWindow = new CheatsView(m_controller);
 375	openView(cheatsWindow);
 376}
 377
 378void Window::openPaletteWindow() {
 379	PaletteView* paletteWindow = new PaletteView(m_controller);
 380	openView(paletteWindow);
 381}
 382
 383void Window::openMemoryWindow() {
 384	MemoryView* memoryWindow = new MemoryView(m_controller);
 385	openView(memoryWindow);
 386}
 387
 388void Window::openIOViewer() {
 389	IOViewer* ioViewer = new IOViewer(m_controller);
 390	openView(ioViewer);
 391}
 392
 393void Window::openAboutScreen() {
 394	AboutScreen* about = new AboutScreen();
 395	openView(about);
 396}
 397
 398#ifdef BUILD_SDL
 399void Window::openGamepadWindow() {
 400	const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
 401	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
 402	openView(keyEditor);
 403}
 404#endif
 405
 406#ifdef USE_FFMPEG
 407void Window::openVideoWindow() {
 408	if (!m_videoView) {
 409		m_videoView = new VideoView();
 410		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 411		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 412		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
 413		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
 414		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 415	}
 416	m_videoView->show();
 417}
 418#endif
 419
 420#ifdef USE_MAGICK
 421void Window::openGIFWindow() {
 422	if (!m_gifView) {
 423		m_gifView = new GIFView();
 424		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
 425		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 426		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
 427		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
 428		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 429	}
 430	m_gifView->show();
 431}
 432#endif
 433
 434#ifdef USE_GDB_STUB
 435void Window::gdbOpen() {
 436	if (!m_gdbController) {
 437		m_gdbController = new GDBController(m_controller, this);
 438	}
 439	GDBWindow* window = new GDBWindow(m_gdbController);
 440	openView(window);
 441}
 442#endif
 443
 444void Window::keyPressEvent(QKeyEvent* event) {
 445	if (event->isAutoRepeat()) {
 446		QWidget::keyPressEvent(event);
 447		return;
 448	}
 449	GBAKey key = m_inputController.mapKeyboard(event->key());
 450	if (key == GBA_KEY_NONE) {
 451		QWidget::keyPressEvent(event);
 452		return;
 453	}
 454	m_controller->keyPressed(key);
 455	event->accept();
 456}
 457
 458void Window::keyReleaseEvent(QKeyEvent* event) {
 459	if (event->isAutoRepeat()) {
 460		QWidget::keyReleaseEvent(event);
 461		return;
 462	}
 463	GBAKey key = m_inputController.mapKeyboard(event->key());
 464	if (key == GBA_KEY_NONE) {
 465		QWidget::keyPressEvent(event);
 466		return;
 467	}
 468	m_controller->keyReleased(key);
 469	event->accept();
 470}
 471
 472void Window::resizeEvent(QResizeEvent* event) {
 473	if (!isFullScreen()) {
 474		m_config->setOption("height", m_screenWidget->height());
 475		m_config->setOption("width", m_screenWidget->width());
 476	}
 477
 478	int factor = 0;
 479	if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
 480	    event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
 481		factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
 482	}
 483	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 484		bool enableSignals = iter.value()->blockSignals(true);
 485		if (iter.key() == factor) {
 486			iter.value()->setChecked(true);
 487		} else {
 488			iter.value()->setChecked(false);
 489		}
 490		iter.value()->blockSignals(enableSignals);
 491	}
 492
 493	m_config->setOption("fullscreen", isFullScreen());
 494}
 495
 496void Window::showEvent(QShowEvent* event) {
 497	resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
 498	QVariant windowPos = m_config->getQtOption("windowPos");
 499	if (!windowPos.isNull()) {
 500		move(windowPos.toPoint());
 501	} else {
 502		QRect rect = frameGeometry();
 503		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 504		move(rect.topLeft());
 505	}
 506	if (m_fullscreenOnStart) {
 507		enterFullScreen();
 508		m_fullscreenOnStart = false;
 509	}
 510}
 511
 512void Window::closeEvent(QCloseEvent* event) {
 513	emit shutdown();
 514	m_config->setQtOption("windowPos", pos());
 515	saveConfig();
 516	QMainWindow::closeEvent(event);
 517}
 518
 519void Window::focusInEvent(QFocusEvent*) {
 520	m_display->forceDraw();
 521}
 522
 523void Window::focusOutEvent(QFocusEvent*) {
 524	m_controller->setTurbo(false, false);
 525	m_controller->stopRewinding();
 526	m_controller->clearKeys();
 527}
 528
 529void Window::dragEnterEvent(QDragEnterEvent* event) {
 530	if (event->mimeData()->hasFormat("text/uri-list")) {
 531		event->acceptProposedAction();
 532	}
 533}
 534
 535void Window::dropEvent(QDropEvent* event) {
 536	QString uris = event->mimeData()->data("text/uri-list");
 537	uris = uris.trimmed();
 538	if (uris.contains("\n")) {
 539		// Only one file please
 540		return;
 541	}
 542	QUrl url(uris);
 543	if (!url.isLocalFile()) {
 544		// No remote loading
 545		return;
 546	}
 547	event->accept();
 548	m_controller->loadGame(url.toLocalFile());
 549}
 550
 551void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 552	if (event->button() != Qt::LeftButton) {
 553		return;
 554	}
 555	toggleFullScreen();
 556}
 557
 558void Window::enterFullScreen() {
 559	if (!isVisible()) {
 560		m_fullscreenOnStart = true;
 561		return;
 562	}
 563	if (isFullScreen()) {
 564		return;
 565	}
 566	showFullScreen();
 567#ifndef Q_OS_MAC
 568	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 569		menuBar()->hide();
 570	}
 571#endif
 572}
 573
 574void Window::exitFullScreen() {
 575	if (!isFullScreen()) {
 576		return;
 577	}
 578	m_screenWidget->unsetCursor();
 579	menuBar()->show();
 580	showNormal();
 581}
 582
 583void Window::toggleFullScreen() {
 584	if (isFullScreen()) {
 585		exitFullScreen();
 586	} else {
 587		enterFullScreen();
 588	}
 589}
 590
 591void Window::gameStarted(GBAThread* context) {
 592	char title[13] = { '\0' };
 593	MutexLock(&context->stateMutex);
 594	if (context->state < THREAD_EXITING) {
 595		emit startDrawing(context);
 596		GBAGetGameTitle(context->gba, title);
 597	} else {
 598		MutexUnlock(&context->stateMutex);
 599		return;
 600	}
 601	MutexUnlock(&context->stateMutex);
 602	foreach (QAction* action, m_gameActions) {
 603		action->setDisabled(false);
 604	}
 605	multiplayerChanged();
 606	if (context->fname) {
 607		setWindowFilePath(context->fname);
 608		appendMRU(context->fname);
 609	}
 610	updateTitle();
 611	attachWidget(m_display);
 612
 613#ifndef Q_OS_MAC
 614	if (isFullScreen()) {
 615		menuBar()->hide();
 616	}
 617#endif
 618
 619	m_hitUnimplementedBiosCall = false;
 620	m_fpsTimer.start();
 621}
 622
 623void Window::gameStopped() {
 624	foreach (QAction* action, m_gameActions) {
 625		action->setDisabled(true);
 626	}
 627	setWindowFilePath(QString());
 628	updateTitle();
 629	detachWidget(m_display);
 630	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 631	m_screenWidget->setPixmap(m_logo);
 632	m_screenWidget->unsetCursor();
 633
 634	m_fpsTimer.stop();
 635}
 636
 637void Window::gameCrashed(const QString& errorMessage) {
 638	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 639	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 640	                                     QMessageBox::Ok, this, Qt::Sheet);
 641	crash->setAttribute(Qt::WA_DeleteOnClose);
 642	crash->show();
 643}
 644
 645void Window::gameFailed() {
 646	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 647	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 648	                                    QMessageBox::Ok, this, Qt::Sheet);
 649	fail->setAttribute(Qt::WA_DeleteOnClose);
 650	fail->show();
 651}
 652
 653void Window::unimplementedBiosCall(int call) {
 654	if (m_hitUnimplementedBiosCall) {
 655		return;
 656	}
 657	m_hitUnimplementedBiosCall = true;
 658
 659	QMessageBox* fail = new QMessageBox(
 660	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 661	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 662	    QMessageBox::Ok, this, Qt::Sheet);
 663	fail->setAttribute(Qt::WA_DeleteOnClose);
 664	fail->show();
 665}
 666
 667void Window::tryMakePortable() {
 668	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 669	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 670	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 671	confirm->setAttribute(Qt::WA_DeleteOnClose);
 672	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 673	confirm->show();
 674}
 675
 676void Window::mustRestart() {
 677	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 678	                                      tr("Some changes will not take effect until the emulator is restarted."),
 679	                                      QMessageBox::Ok, this, Qt::Sheet);
 680	dialog->setAttribute(Qt::WA_DeleteOnClose);
 681	dialog->show();
 682}
 683
 684void Window::recordFrame() {
 685	m_frameList.append(QDateTime::currentDateTime());
 686	while (m_frameList.count() > FRAME_LIST_SIZE) {
 687		m_frameList.removeFirst();
 688	}
 689}
 690
 691void Window::showFPS() {
 692	if (m_frameList.isEmpty()) {
 693		updateTitle();
 694		return;
 695	}
 696	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 697	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 698	fps = round(fps) / 10.f;
 699	updateTitle(fps);
 700}
 701
 702void Window::updateTitle(float fps) {
 703	QString title;
 704
 705	m_controller->threadInterrupt();
 706	if (m_controller->isLoaded()) {
 707		char gameTitle[13] = { '\0' };
 708		GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
 709
 710		title = (gameTitle);
 711	}
 712	MultiplayerController* multiplayer = m_controller->multiplayerController();
 713	if (multiplayer && multiplayer->attached() > 1) {
 714		title += tr(" -  Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
 715	}
 716	m_controller->threadContinue();
 717	if (title.isNull()) {
 718		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 719	} else if (isnan(fps)) {
 720		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 721	} else {
 722		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 723	}
 724}
 725
 726void Window::openStateWindow(LoadSave ls) {
 727	if (m_stateWindow) {
 728		return;
 729	}
 730	MultiplayerController* multiplayer = m_controller->multiplayerController();
 731	if (multiplayer && multiplayer->attached() > 1) {
 732		return;
 733	}
 734	bool wasPaused = m_controller->isPaused();
 735	m_stateWindow = new LoadSaveState(m_controller);
 736	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 737	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
 738	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 739		detachWidget(m_stateWindow);
 740		m_stateWindow = nullptr;
 741		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 742	});
 743	if (!wasPaused) {
 744		m_controller->setPaused(true);
 745		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 746	}
 747	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 748	m_stateWindow->setMode(ls);
 749	attachWidget(m_stateWindow);
 750}
 751
 752void Window::setupMenu(QMenuBar* menubar) {
 753	menubar->clear();
 754	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 755	m_shortcutController->addMenu(fileMenu);
 756	installEventFilter(m_shortcutController);
 757	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 758	                    "loadROM");
 759	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 760	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 761	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 762
 763	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 764
 765	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 766
 767	fileMenu->addSeparator();
 768
 769	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 770
 771	fileMenu->addSeparator();
 772
 773	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 774	loadState->setShortcut(tr("F10"));
 775	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 776	m_gameActions.append(loadState);
 777	m_nonMpActions.append(loadState);
 778	addControlledAction(fileMenu, loadState, "loadState");
 779
 780	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 781	saveState->setShortcut(tr("Shift+F10"));
 782	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 783	m_gameActions.append(saveState);
 784	m_nonMpActions.append(saveState);
 785	addControlledAction(fileMenu, saveState, "saveState");
 786
 787	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 788	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 789	m_shortcutController->addMenu(quickLoadMenu);
 790	m_shortcutController->addMenu(quickSaveMenu);
 791
 792	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 793	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 794	m_gameActions.append(quickLoad);
 795	m_nonMpActions.append(quickLoad);
 796	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 797
 798	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 799	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 800	m_gameActions.append(quickSave);
 801	m_nonMpActions.append(quickSave);
 802	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 803
 804	quickLoadMenu->addSeparator();
 805	quickSaveMenu->addSeparator();
 806
 807	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 808	undoLoadState->setShortcut(tr("F11"));
 809	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 810	m_gameActions.append(undoLoadState);
 811	m_nonMpActions.append(undoLoadState);
 812	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 813
 814	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 815	undoSaveState->setShortcut(tr("Shift+F11"));
 816	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 817	m_gameActions.append(undoSaveState);
 818	m_nonMpActions.append(undoSaveState);
 819	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 820
 821	quickLoadMenu->addSeparator();
 822	quickSaveMenu->addSeparator();
 823
 824	int i;
 825	for (i = 1; i < 10; ++i) {
 826		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 827		quickLoad->setShortcut(tr("F%1").arg(i));
 828		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 829		m_gameActions.append(quickLoad);
 830		m_nonMpActions.append(quickLoad);
 831		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 832
 833		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
 834		quickSave->setShortcut(tr("Shift+F%1").arg(i));
 835		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
 836		m_gameActions.append(quickSave);
 837		m_nonMpActions.append(quickSave);
 838		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
 839	}
 840
 841	fileMenu->addSeparator();
 842	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
 843	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
 844	m_gameActions.append(importShark);
 845	addControlledAction(fileMenu, importShark, "importShark");
 846
 847	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
 848	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
 849	m_gameActions.append(exportShark);
 850	addControlledAction(fileMenu, exportShark, "exportShark");
 851
 852	fileMenu->addSeparator();
 853	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
 854	connect(multiWindow, &QAction::triggered, [this]() {
 855		GBAApp::app()->newWindow();
 856	});
 857	addControlledAction(fileMenu, multiWindow, "multiWindow");
 858
 859#ifndef Q_OS_MAC
 860	fileMenu->addSeparator();
 861#endif
 862
 863	QAction* about = new QAction(tr("About"), fileMenu);
 864	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
 865	fileMenu->addAction(about);
 866
 867#ifndef Q_OS_MAC
 868	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
 869#endif
 870
 871	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
 872	m_shortcutController->addMenu(emulationMenu);
 873	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
 874	reset->setShortcut(tr("Ctrl+R"));
 875	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
 876	m_gameActions.append(reset);
 877	addControlledAction(emulationMenu, reset, "reset");
 878
 879	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
 880	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
 881	m_gameActions.append(shutdown);
 882	addControlledAction(emulationMenu, shutdown, "shutdown");
 883
 884	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
 885	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
 886	m_gameActions.append(yank);
 887	addControlledAction(emulationMenu, yank, "yank");
 888	emulationMenu->addSeparator();
 889
 890	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
 891	pause->setChecked(false);
 892	pause->setCheckable(true);
 893	pause->setShortcut(tr("Ctrl+P"));
 894	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
 895	connect(m_controller, &GameController::gamePaused, [this, pause]() {
 896		pause->setChecked(true);
 897	});
 898	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
 899	m_gameActions.append(pause);
 900	addControlledAction(emulationMenu, pause, "pause");
 901
 902	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
 903	frameAdvance->setShortcut(tr("Ctrl+N"));
 904	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
 905	m_gameActions.append(frameAdvance);
 906	m_nonMpActions.append(frameAdvance);
 907	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
 908
 909	emulationMenu->addSeparator();
 910
 911	m_shortcutController->addFunctions(emulationMenu, [this]() {
 912		m_controller->setTurbo(true, false);
 913	}, [this]() {
 914		m_controller->setTurbo(false, false);
 915	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
 916
 917	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
 918	turbo->setCheckable(true);
 919	turbo->setChecked(false);
 920	turbo->setShortcut(tr("Shift+Tab"));
 921	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
 922	addControlledAction(emulationMenu, turbo, "fastForward");
 923
 924	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
 925	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
 926	ffspeed->connect([this](const QVariant& value) {
 927		m_controller->setTurboSpeed(value.toFloat());
 928	}, this);
 929	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
 930	ffspeed->setValue(QVariant(-1.0f));
 931	ffspeedMenu->addSeparator();
 932	for (i = 2; i < 11; ++i) {
 933		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
 934	}
 935	m_config->updateOption("fastForwardRatio");
 936
 937	m_shortcutController->addFunctions(emulationMenu, [this]() {
 938		m_controller->startRewinding();
 939	}, [this]() {
 940		m_controller->stopRewinding();
 941	}, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
 942
 943	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
 944	rewind->setShortcut(tr("`"));
 945	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
 946	m_gameActions.append(rewind);
 947	m_nonMpActions.append(rewind);
 948	addControlledAction(emulationMenu, rewind, "rewind");
 949
 950	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
 951	frameRewind->setShortcut(tr("Ctrl+B"));
 952	connect(frameRewind, &QAction::triggered, [this] () {
 953		m_controller->rewind(1);
 954	});
 955	m_gameActions.append(frameRewind);
 956	m_nonMpActions.append(frameRewind);
 957	addControlledAction(emulationMenu, frameRewind, "frameRewind");
 958
 959	ConfigOption* videoSync = m_config->addOption("videoSync");
 960	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
 961	videoSync->connect([this](const QVariant& value) {
 962		m_controller->setVideoSync(value.toBool());
 963	}, this);
 964	m_config->updateOption("videoSync");
 965
 966	ConfigOption* audioSync = m_config->addOption("audioSync");
 967	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
 968	audioSync->connect([this](const QVariant& value) {
 969		m_controller->setAudioSync(value.toBool());
 970	}, this);
 971	m_config->updateOption("audioSync");
 972
 973	emulationMenu->addSeparator();
 974
 975	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
 976	m_shortcutController->addMenu(solarMenu);
 977	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
 978	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
 979	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
 980
 981	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
 982	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
 983	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
 984
 985	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
 986	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
 987	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
 988
 989	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
 990	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
 991	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
 992
 993	solarMenu->addSeparator();
 994	for (int i = 0; i <= 10; ++i) {
 995		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
 996		connect(setSolar, &QAction::triggered, [this, i]() {
 997			m_controller->setLuminanceLevel(i);
 998		});
 999		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1000	}
1001
1002	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1003	m_shortcutController->addMenu(avMenu);
1004	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1005	m_shortcutController->addMenu(frameMenu, avMenu);
1006	for (int i = 1; i <= 6; ++i) {
1007		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1008		setSize->setCheckable(true);
1009		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1010			showNormal();
1011			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
1012			bool enableSignals = setSize->blockSignals(true);
1013			setSize->setChecked(true);
1014			setSize->blockSignals(enableSignals);
1015		});
1016		m_frameSizes[i] = setSize;
1017		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1018	}
1019	QKeySequence fullscreenKeys;
1020#ifdef Q_OS_WIN
1021	fullscreenKeys = QKeySequence("Alt+Return");
1022#else
1023	fullscreenKeys = QKeySequence("Ctrl+F");
1024#endif
1025	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1026
1027	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1028	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1029	lockAspectRatio->connect([this](const QVariant& value) {
1030		m_display->lockAspectRatio(value.toBool());
1031	}, this);
1032	m_config->updateOption("lockAspectRatio");
1033
1034	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1035	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1036	resampleVideo->connect([this](const QVariant& value) {
1037		m_display->filter(value.toBool());
1038	}, this);
1039	m_config->updateOption("resampleVideo");
1040
1041	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1042	ConfigOption* skip = m_config->addOption("frameskip");
1043	skip->connect([this](const QVariant& value) {
1044		m_controller->setFrameskip(value.toInt());
1045	}, this);
1046	for (int i = 0; i <= 10; ++i) {
1047		skip->addValue(QString::number(i), i, skipMenu);
1048	}
1049	m_config->updateOption("frameskip");
1050
1051	avMenu->addSeparator();
1052
1053	QMenu* target = avMenu->addMenu(tr("FPS target"));
1054	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1055	fpsTargetOption->connect([this](const QVariant& value) {
1056		emit fpsTargetChanged(value.toFloat());
1057	}, this);
1058	fpsTargetOption->addValue(tr("15"), 15, target);
1059	fpsTargetOption->addValue(tr("30"), 30, target);
1060	fpsTargetOption->addValue(tr("45"), 45, target);
1061	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1062	fpsTargetOption->addValue(tr("60"), 60, target);
1063	fpsTargetOption->addValue(tr("90"), 90, target);
1064	fpsTargetOption->addValue(tr("120"), 120, target);
1065	fpsTargetOption->addValue(tr("240"), 240, target);
1066	m_config->updateOption("fpsTarget");
1067
1068#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1069	avMenu->addSeparator();
1070#endif
1071
1072#ifdef USE_PNG
1073	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1074	screenshot->setShortcut(tr("F12"));
1075	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1076	m_gameActions.append(screenshot);
1077	addControlledAction(avMenu, screenshot, "screenshot");
1078#endif
1079
1080#ifdef USE_FFMPEG
1081	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1082	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1083	addControlledAction(avMenu, recordOutput, "recordOutput");
1084#endif
1085
1086#ifdef USE_MAGICK
1087	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1088	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1089	addControlledAction(avMenu, recordGIF, "recordGIF");
1090#endif
1091
1092	avMenu->addSeparator();
1093	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1094
1095	for (int i = 0; i < 4; ++i) {
1096		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1097		enableBg->setCheckable(true);
1098		enableBg->setChecked(true);
1099		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1100		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1101	}
1102
1103	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1104	enableObj->setCheckable(true);
1105	enableObj->setChecked(true);
1106	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1107	addControlledAction(videoLayers, enableObj, "enableOBJ");
1108
1109	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1110
1111	for (int i = 0; i < 4; ++i) {
1112		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1113		enableCh->setCheckable(true);
1114		enableCh->setChecked(true);
1115		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1116		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1117	}
1118
1119	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1120	enableChA->setCheckable(true);
1121	enableChA->setChecked(true);
1122	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1123	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1124
1125	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1126	enableChB->setCheckable(true);
1127	enableChB->setChecked(true);
1128	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1129	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1130
1131	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1132	m_shortcutController->addMenu(toolsMenu);
1133	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1134	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1135	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1136
1137	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1138	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1139	addControlledAction(toolsMenu, overrides, "overrideWindow");
1140
1141	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1142	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1143	addControlledAction(toolsMenu, sensors, "sensorWindow");
1144
1145	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1146	connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1147	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1148
1149#ifdef USE_GDB_STUB
1150	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1151	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1152	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1153#endif
1154
1155	toolsMenu->addSeparator();
1156	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1157	                    "settings");
1158	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1159	                    "shortcuts");
1160
1161	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1162	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1163	addControlledAction(toolsMenu, keymap, "remapKeyboard");
1164
1165#ifdef BUILD_SDL
1166	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1167	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1168	addControlledAction(toolsMenu, gamepad, "remapGamepad");
1169#endif
1170
1171	toolsMenu->addSeparator();
1172
1173	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1174	connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1175	m_gameActions.append(paletteView);
1176	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1177
1178	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1179	connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1180	m_gameActions.append(memoryView);
1181	addControlledAction(toolsMenu, memoryView, "memoryView");
1182
1183	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1184	connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1185	m_gameActions.append(ioViewer);
1186	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1187
1188	ConfigOption* skipBios = m_config->addOption("skipBios");
1189	skipBios->connect([this](const QVariant& value) {
1190		m_controller->setSkipBIOS(value.toBool());
1191	}, this);
1192
1193	ConfigOption* useBios = m_config->addOption("useBios");
1194	useBios->connect([this](const QVariant& value) {
1195		m_controller->setUseBIOS(value.toBool());
1196	}, this);
1197
1198	ConfigOption* buffers = m_config->addOption("audioBuffers");
1199	buffers->connect([this](const QVariant& value) {
1200		emit audioBufferSamplesChanged(value.toInt());
1201	}, this);
1202
1203	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1204	sampleRate->connect([this](const QVariant& value) {
1205		emit sampleRateChanged(value.toUInt());
1206	}, this);
1207
1208	ConfigOption* volume = m_config->addOption("volume");
1209	volume->connect([this](const QVariant& value) {
1210		m_controller->setVolume(value.toInt());
1211	}, this);
1212
1213	ConfigOption* mute = m_config->addOption("mute");
1214	mute->connect([this](const QVariant& value) {
1215		m_controller->setMute(value.toBool());
1216	}, this);
1217
1218	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1219	rewindEnable->connect([this](const QVariant& value) {
1220		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1221	}, this);
1222
1223	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1224	rewindBufferCapacity->connect([this](const QVariant& value) {
1225		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1226	}, this);
1227
1228	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1229	rewindBufferInterval->connect([this](const QVariant& value) {
1230		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1231	}, this);
1232
1233	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1234	allowOpposingDirections->connect([this](const QVariant& value) {
1235		m_inputController.setAllowOpposing(value.toBool());
1236	}, this);
1237
1238	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1239	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1240	exitFullScreen->setShortcut(QKeySequence("Esc"));
1241	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1242
1243	foreach (QAction* action, m_gameActions) {
1244		action->setDisabled(true);
1245	}
1246}
1247
1248void Window::attachWidget(QWidget* widget) {
1249	m_screenWidget->layout()->addWidget(widget);
1250	m_screenWidget->unsetCursor();
1251	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1252}
1253
1254void Window::detachWidget(QWidget* widget) {
1255	m_screenWidget->layout()->removeWidget(widget);
1256}
1257
1258void Window::appendMRU(const QString& fname) {
1259	int index = m_mruFiles.indexOf(fname);
1260	if (index >= 0) {
1261		m_mruFiles.removeAt(index);
1262	}
1263	m_mruFiles.prepend(fname);
1264	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1265		m_mruFiles.removeLast();
1266	}
1267	updateMRU();
1268}
1269
1270void Window::updateMRU() {
1271	if (!m_mruMenu) {
1272		return;
1273	}
1274	m_mruMenu->clear();
1275	int i = 0;
1276	for (const QString& file : m_mruFiles) {
1277		QAction* item = new QAction(file, m_mruMenu);
1278		item->setShortcut(QString("Ctrl+%1").arg(i));
1279		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1280		m_mruMenu->addAction(item);
1281		++i;
1282	}
1283	m_config->setMRU(m_mruFiles);
1284	m_config->write();
1285	m_mruMenu->setEnabled(i > 0);
1286}
1287
1288QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1289	addHiddenAction(menu, action, name);
1290	menu->addAction(action);
1291	return action;
1292}
1293
1294QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1295	m_shortcutController->addAction(menu, action, name);
1296	action->setShortcutContext(Qt::WidgetShortcut);
1297	addAction(action);
1298	return action;
1299}
1300
1301WindowBackground::WindowBackground(QWidget* parent)
1302	: QLabel(parent)
1303{
1304	setLayout(new QStackedLayout());
1305	layout()->setContentsMargins(0, 0, 0, 0);
1306	setAlignment(Qt::AlignCenter);
1307}
1308
1309void WindowBackground::setSizeHint(const QSize& hint) {
1310	m_sizeHint = hint;
1311}
1312
1313QSize WindowBackground::sizeHint() const {
1314	return m_sizeHint;
1315}
1316
1317void WindowBackground::setLockAspectRatio(int width, int height) {
1318	m_aspectWidth = width;
1319	m_aspectHeight = height;
1320}
1321
1322void WindowBackground::paintEvent(QPaintEvent*) {
1323	const QPixmap* logo = pixmap();
1324	if (!logo) {
1325		return;
1326	}
1327	QPainter painter(this);
1328	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1329	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1330	QSize s = size();
1331	QSize ds = s;
1332	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1333		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1334	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1335		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1336	}
1337	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1338	QRect full(origin, ds);
1339	painter.drawPixmap(full, *logo);
1340}