CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15Bugfixes:
16 - GBA: Fix timers not updating timing when writing to only the reload register
17 - All: Fix sanitize-deb script not cleaning up after itself
18 - Qt: Fix Display object leak when closing a window
19 - Qt: Fix .deb dependencies
20 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
21 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
22 - ARM7: Fix SWI and IRQ timings
23 - GBA Audio: Force audio FIFOs to 32-bit
24 - GBA Memory: Ensure changing the timing of a DMA reschedules it
25 - Qt: Fix window not regaining focus after exiting savestate window
26 - Qt: Fix regression where video would not record if the game had already started
27 - GBA: Fix rewind boundary conditions
28 - GBA: Add initial I/O register settings for background matrix registers
29 - Qt: Fix potential crash if a gamepad causes focus to change
30 - GBA Memory: Allow SRAM to be 64kB
31 - Qt: Fix controller axis querying
32 - GBA Memory: Improve Thumb open bus behavior
33 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
34 - Qt: Fix multiplayer windows opening as the wrong size
35 - Qt: Fix controllers sometimes not loading the right profile
36 - GBA: Fix hang when loading a savestate if sync to video is enabled
37 - Debugger: Fix use-after-free in breakpoint clearing code
38 - Util: Fix resource leak in UTF-8 handling code
39 - VFS: Fix resource leaks if some allocations fail
40Misc:
41 - Qt: Show multiplayer numbers in window title
42 - Qt: Handle saving input settings better
43 - Debugger: Free watchpoints in addition to breakpoints
44
450.2.0: (2015-04-03)
46Features:
47 - Support for gamepad axes, e.g. analog sticks or triggers
48 - Add scale presets for up to 6x
49 - Settings window
50 - Bilinear resampling option
51 - Add option to skip BIOS start screen
52 - List of recently opened games
53 - Support for games using the Solar Sensor
54 - Better audio resampling via blip-buf
55 - Game Pak overrides dialog for setting savetype and sensor values
56 - Support for games using the tilt sensor
57 - Remappable shortcuts for keyboard and gamepad
58 - Rewinding of emulation
59 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
60 - Support IPv6
61 - Save directory of last loaded file
62 - Support BPS patches
63 - Automatically detect and optimize out idle loops
64 - Configurable game overrides
65 - Support loading 7-Zip files
66 - Drag and drop game loading
67 - Cheat code support
68 - Runtime configurable audio driver
69 - Libretro core for use with RetroArch and other front-ends
70 - Controller profiles for setting different bindings for different controllers
71 - Ability to lock aspect ratio
72 - Local link cable support
73 - Ability to switch which game controller is in use per instance
74 - Ability to prevent opposing directional input
75 - Warning dialog if an unimplemented BIOS feature is called
76 - Debugger: Add CLI "frame", frame advance command
77 - Debugger: Add CLI functions for writing to memory
78 - Debugger: Add CLI functions for examining memory regions
79 - Debugger: Add CLI function for writing a register
80Bugfixes:
81 - ARM7: Extend prefetch by one stage
82 - ARM7: Fix cycle counting for loads
83 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
84 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
85 - GBA: Initialize gba.sync to null
86 - GBA: Fix timer initialization
87 - GBA Audio: Support 16-bit writes to FIFO audio
88 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
89 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
90 - GBA BIOS: Fix BIOS prefetch after reset
91 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
92 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
93 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
94 - GBA Memory: Fix I cycles that had been moved to ARM7 core
95 - GBA Memory: Fix cycle counting for 32-bit load/stores
96 - GBA RR: Fix fallthrough error when reading tags from a movie
97 - GBA Thread: Fix possible hang when loading an archive
98 - GBA Thread: Fix possible deadlock in video sync
99 - Perf: Fix crash when the GBA thread fails to start
100 - Qt: Fix crash starting a GDB stub if a game isn't loaded
101 - Qt: Fix crash when adjusting settings after closing a game
102 - Qt: Fix crash when starting GDB stub after closing a game
103 - Qt: Fix patch loading while a game is running
104 - Qt: Fix crash when loading a game after stopping GDB server
105 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
106 - Qt: Fix crash when attempting to pause if a game is not running
107 - SDL: Properly clean up if a game doesn't launch
108 - Util: Fix sockets on Windows
109Misc:
110 - All: Enable link-time optimization
111 - Debugger: Watchpoints now work on STM/LDM instructions
112 - Debugger: Clean up GDB stub network interfacing
113 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
114 - Debugger: Merge Thumb BL instructions when disassembling
115 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
116 - Debugger: Watchpoints now report address watched (fixes #68)
117 - Debugger: Add support for soft breakpoints
118 - Debugger: Make I/O register names be addresses instead of values
119 - Debugger: Rename read/write commands
120 - GBA: Improve accuracy of event timing
121 - GBA: Add API for getting Configuration structs for overrides and input
122 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
123 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
124 - GBA: Move A/V stream interface into core
125 - GBA: Savestates now take into account savedata state machines (fixes #109)
126 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
127 - GBA Memory: Simplify memory API and use fixed bus width
128 - GBA Thread: Make GBASyncWaitFrameStart time out
129 - GBA Video: Start video at the last scanline instead of the first
130 - Qt: Optimize logo drawing
131 - Qt: Move frame upload back onto main thread
132 - Qt: Remember window position
133 - Qt: Double-clicking on the window toggles full screen
134 - Util: Use proper locale for reading and writing float values
135
1360.1.1: (2015-01-24)
137Bugfixes:
138 - ARM7: Fix LDM writeback to a register already written
139 - GBA: Fix timers 2 and 3 updating incorrectly
140 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
141 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
142 - GBA Audio: Properly initialize audio FIFO channels
143 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
144 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
145 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
146 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
147 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
148 - GBA BIOS: Fix HuffUnComp boundary conditions
149 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
150 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
151 - GBA Memory: Filter out top nybble of DMA addresses
152 - GBA Memory: Properly bounds-check VRAM accesses
153 - GBA Memory: Fix initial DMA state
154 - GBA Thread: Allow halted games to exit cleanly
155 - GBA Video: Fix blend issues with obscured middle layers
156 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
157 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
158 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
159 - GBA Video: Fix sprite boundary conditions with mosaic
160 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
161 - Qt: Fix issue with set frame sizes being the wrong height
162 - Qt: Fix emulator crashing when full screen if a game is not running
163 - Qt: Fix window focus issues
164 - Qt: Properly set default video recording settings
165 - Qt: Fix a race condition when a game crashes immediately
166 - Qt: Fix some cases where key mapping can break if focus is adjusted
167 - Qt: Fix crash if a game pauses before any frames are shown
168 - Debugger: Negative PC-relative loads now properly subtract the offset
169 - Debugger: Align PC-relative loads in Thumb
170 - Debugger: Fix watchpoints triggering too late
171 - Debugger: Fix binary print putting spaces between digits
172 - Video: Ensure FFmpeg encoder has audio frames
173 - Video: Fix uncompressed PCM audio recording
174 - Video: Fix FFmpeg crashing when the file extension is wrong
175 - Util: Fix SOCKET_FAILED macro
176Misc:
177 - GBA: Exit cleanly on FATAL if the port supports it
178 - GBA Memory: Implement 16- and 32-bit loads from SRAM
179 - Qt: Disable sync to video by default
180 - Qt: Handle a game crash without crashing
181 - Qt: Set default log level to FATAL, ERROR and WARN
182 - Qt: Clarify some phrasing in the menus
183 - Qt: Clear active buttons when focus is lost
184
1850.1.0: (2014-12-13)
186 - Initial release