CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7Bugfixes:
8 - LR35902: Fix core never exiting with certain event patterns
9 - GB Timer: Improve DIV reset behavior
10 - GBA Memory: Fix misaligned BIOS reads
11 - GBA BIOS: Fix MidiKey2Freq BIOS reads
12 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
13 - GB MBC: Fix SRAM dangling pointer with RTC games
14 - Windows: Fix Unicode directory handling
15 - Qt: Fix changing resolution of software renderer
16 - Qt: Fix setting overrides
17 - GBA Cheats: Fix GameShark ROM patches
18 - Qt: Fix cut off tiles and alignment issues in tile viewer
19Misc:
20 - SDL: Remove scancode key input
21 - GBA Video: Clean up unused timers
22 - Test: Add a basic test suite
23 - GBA Video: Allow multiple handles into the same tile cache
24 - VFS: Call msync when syncing mapped data
25 - GBA Video, GB Video: Colors are now fully scaled
26 - PSP2: Improved controller rumble
27
280.5.1: (2016-10-05)
29Bugfixes:
30 - Core: Fix importing save games as read-only
31 - FFmpeg: Fix encoding AAC
32 - GB: Fix invalid STOP behavior on Game Boy Color
33 - GB: Initialize audio properly
34 - GB: Properly clear KEY1 bit 0 when switching speeds
35 - GB: Properly unload save files when unloading a ROM
36 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
37 - GB MBC: Fix MBC7 when size is incorrectly specified
38 - GB MBC: Fix RTC access when no save file is loaded
39 - GB SIO: Don't auto-clock external shift clock
40 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
41 - GB Video: Fix video frames getting missed when LCDC is off
42 - GB Video: Clear screen when LCDC is off
43 - GBA Cheats: Fix holding onto pointers that may get invalidated
44 - GBA Cheats: Fix key-activated CodeBreaker cheats
45 - GBA Cheats: Fix uninitialized memory getting freed when saving
46 - GBA Hardware: Improve Game Boy Player rumble behavior
47 - GBA Memory: Fix several unused I/O register read values
48 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
49 - LR35902: Fix events running with the wrong cycle active
50 - Qt: Fix "close" button on Overrides view
51 - Qt: Fix saving overrides
52 - Qt: Fix directory set unloading when replacing the ROM
53 - Qt: Fix patch loading
54 - Qt: Fix crash when saving an override if a game isn't loaded
55 - Qt: Fix showing default display driver as OpenGL (force 1.x)
56 - SDL: Attach rumble in SDL frontend
57 - Util: Fix PNG identification on files too small to be a PNG
58Misc:
59 - All: Only update version info if needed
60 - All: Split out install locations for Libretro and OpenEmu
61 - FFmpeg: Encoding cleanup
62 - GB: Reset active region when reloading ROM
63 - GB Memory: Initialize RAM pattern for GBC
64 - GB Video: Improved video timings
65 - Qt: Manage window sizes slightly better
66 - Qt: Remember scale option independent of core dimensions
67
680.5.0: (2016-09-19)
69Features:
70 - Game Boy support
71 - Support for encrypted CodeBreaker GBA cheats
72 - Emulation of Vast Fame protected GBA carts (taizou)
73 - Tile viewer
74 - Threaded rendering mode
75 - Libretro: Memory map and achievement support (leiradel)
76 - GUI: Add UI control remapping
77 - GUI: Add fast-forward
78 - Wii: 240p support
79 - 3DS: Adjustable screen darkening
80 - Ability to temporarily load a savegame
81 - Load specific files out of archives
82 - Automatic BIOS detection
83Bugfixes:
84 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
85 - Debugger: Fix GDB breakpoints
86 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
87 - GBA: Fix filehandle leak with savegames
88 - GBA: Timer 0 cannot be count up
89 - GBA: Count up timers should not count themselves
90 - GBA Memory: Fix mirror on non-overdumped Classic NES games
91 - GBA Memory: Fix ldm {pc}
92 - GBA Savedata: Fix savedata sync timer
93 - GBA Savedata: Only unmap savedata if present
94 - GBA Serialize: Savestates now properly store prefetch
95 - GBA Video: WIN0/1 take priority over OBJWIN
96 - GBA Video: Fix out-of-order OBJWIN
97 - PSP2: Fix GPU crash while exiting
98 - PSP2: Fix VSync
99 - PSP2: Fix accelerometer range
100 - PSP2: Actually load screen mode setting
101 - PSP2: Fix gyroscope direction
102 - PSP2: Delete threads after they return
103 - PSP2: Fix mapping/unmapping from not at 0
104 - Qt: Fix bug in software renderer scaling
105 - Qt: Fix hanging key press after disabling autofire
106 - Qt: Fix being unable to pause manually when using auto-pausing
107 - SDL: Fix axes being mapped wrong
108 - Util: Fix realloc semantics in utf16to8
109 - Util: Fix inserting too many items into a hash table
110 - VFS: Fix uninitialized varaible reading from 7z
111 - VFS: Fix reading multiple files from a 7z archive
112 - Wii: Fix framelimiting after a slowdown
113 - Wii: Fix garbage flash at startup
114Misc:
115 - 3DS: Use blip_add_delta_fast for a small speed improvement
116 - 3DS: Allow UTF-16 filenames
117 - 3DS: Port to using citro3D
118 - 3DS: Use system font for menus
119 - 3DS: Attempt to use Core 2 for threads
120 - 3DS: Adjustable filering
121 - 3DS: 3D banner
122 - All: Add QUIET parameter to silence CMake
123 - All: Faster memory read/write
124 - ARM7: Support forcing Thumb mode via MSR
125 - ARM7: Flush prefetch cache when loading CPSR via MSR
126 - ARM7: Clean up instruction decoding for future expandability
127 - Debugger: Support register and memory writes via GDB stub
128 - Debugger: Add software breakpoint support to gdb
129 - FFmpeg: Full support for libavcodec 56+
130 - GBA: Better debug logging if event processing breaks
131 - GBA Audio: Force audio DMAs to not increment destination
132 - GBA BIOS: Use custom ArcTan, not relying on OS
133 - GBA Hardware: Clean up dead code in GBP
134 - GBA Memory: Optimize stalling behavior
135 - GBA Memory: Optimize Load-/StoreMultiple
136 - GBA Savedata: Add realistic timing for EEPROM
137 - GBA Serialize: Savestates now store if CPU was halted
138 - GBA Video: Remove old slow path fallback
139 - GBA Video: Optimize sprite drawing
140 - GBA Video: Optimize mode 0 rendering
141 - GBA Video: Optimize compositing cases slightly
142 - GUI: Screenshot dimensions are now passed through
143 - GUI: Add back logging
144 - GUI: Only reload config if manually saved
145 - GUI: Increase scrolling speed
146 - OpenGL: Log shader compilation failure
147 - OpenGL: Add texSize uniform
148 - Qt: Make -g flag work in Qt build
149 - Qt: Simplify OpenGL context creation
150 - Qt: Thread startup improvements
151 - Qt: Make audio channel/video layer options shortcut mappable
152 - Qt: Remove some C99isms from C++ code
153 - Qt: Remove default autofire mappings
154 - Qt: Make reseting when pasued frame-accurate
155 - Qt: Rearchitect game closing codepath
156 - PSP2: Use system font for menus
157 - PSP2: Add rumble for PS TV
158 - PSP2: Add fit-to-height screen mode
159 - PSP2: Sync files per descriptor
160 - PSP2: Allow UTF-8 filenames
161 - PSP2: Screenshots are now saved into the Photo Gallery
162 - PSP2: Stop underclocking when menuing
163 - SDL: Increase default audio buffer size to 1024 samples
164 - SDL: More responsive rumble
165 - Util: Add Vector GetConstPointer
166 - Util: Add rtrim
167 - Util: Add endswith
168 - VFS: Improve zip file detection
169 - Wii: Add pixelated resample filter
170 - Windows: Add native VDir support
171 - Util: Add PRIz macro for libc versions that don't support %z
172
1730.4.1: (2016-07-11)
174Bugfixes:
175 - All: Fix several file handle leaks
176 - All: Fix instruction tables getting zeroed when linking sometimes
177 - ARM7: Fix flags on SBC/RSC
178 - ARM7: Fix setting spsr privilege bits when spsr is empty
179 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
180 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
181 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
182 - GBA Memory: Fix executing code from OBJ region of VRAM
183 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
184 - GBA Serialize: Fix loading savegames from savestates
185 - OpenGL: Correct boolean vector strcmp strings for uniforms
186 - Qt: Fix sending gameStopped twice
187 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
188 - Qt: Fix initial state of key mapping
189 - Qt: Initialize m_useBios
190 - SDL: Fix joystick initialization on BSD
191 - SDL: Fix potential joystick crash in games with rumble
192 - SDL: Fix SDL 1.2 build
193 - SDL: Fix sporadic crash when deinitializing audio
194 - Shaders: Fix AGS-001 shader with some bad drivers
195 - Util: Use closesocket on Windows
196 - Util: Fix socket bind addresses
197 - VFS: Fix reading 7z archives without rewinding first
198 - VFS: VFileFromFD should not open directories
199 - Wii: Fix tilting direction
200 - Util: Fix realloc semantics in utf16to8
201Misc:
202 - All: Allow use of external minizip library
203 - Debugger: CLI debugger now exits when end-of-stream is reached
204 - FFmpeg: Update dependencies on Ubuntu
205 - GBA: Slightly optimize GBAProcessEvents
206 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
207 - GBA Video: Null renderer should return proper register values
208 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
209 - Qt: Add preset for DualShock 4
210 - Qt: Update 360 input profile on OS X to reflect newer drivers
211 - Qt: Remove use of NaN
212 - Qt: Canonicalize file paths when loading games
213 - Qt: Add refresh button to controller editing
214 - SDL: Remove default gamepad mappings
215 - Util: Fix intermittent build failure on OS X
216 - VFS: VFile.sync now updates modified time
217
2180.4.0: (2016-02-02)
219Features:
220 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
221 - I/O viewer
222 - Booting of multiboot images
223 - Customization of GIF recording
224 - Libretro: Cheat code support
225 - Support for GLSL shaders
226 - ROM information view
227 - Support for VBA-style cheat codes
228 - Savestates now store creation timestamps
229 - Key autofire
230 - Libretro: Allow blocking opposing directional input
231 - OpenEmu core for OS X
232 - Libretro: Settings for using BIOS and skipping intro
233 - Libretro: Customizable idle loop removal
234 - Implemented cycle counting for sprite rendering
235 - Cleaner, unified settings window
236 - Added a setting for pausing when the emulator is not in focus
237 - Customizable paths for save games, save states, screenshots and patches
238 - Controller hotplugging
239 - Ability to store save games and active cheats within savestates
240Bugfixes:
241 - ARM7: Fix sign of unaligned LDRSH
242 - ARM7: Fix decoding of some ARM ALU instructions with shifters
243 - Debugger: Fix watchpoints in gdb
244 - GBA: Fix warnings when creating and loading savestates
245 - GBA: Fix Iridion II savetype
246 - GBA BIOS: Fix misaligned CpuSet
247 - GBA Cheats: Fix cheats setting the Action Replay version
248 - GBA Hardware: Fix GPIO on big endian
249 - GBA Memory: Fix DMA register writing behavior
250 - GBA Memory: Fix DMAs triggering two cycles early
251 - Libretro: Fix aspect ratio
252 - Qt: Fix some potential crashes with the gamepad mapping
253 - Qt: Fix keys being mapped incorrectly when loading configuration file
254 - Util: Fix PowerPC PNG read/write pixel order
255 - Util: Fix excessive memory allocation when decoding a PNG
256 - VFS: Fix VFileReadline and remove _vfdReadline
257Misc:
258 - All: Improved PowerPC support
259 - All: Fix some undefined behavior warnings
260 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
261 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
262 - GBA: Implement bad I/O register loading
263 - GBA: Allow jumping to OAM and palette RAM
264 - GBA BIOS: Finish implementing RegisterRamReset
265 - GBA Config: Add "override" layer for better one-time configuration
266 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
267 - GBA Memory: Use a dynamically sized mask for ROM memory
268 - GBA Memory: Implement several unimplemented memory access types
269 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
270 - GBA RR: Starting from savestate now embeds the savegame
271 - GBA RR: Add preliminary SRAM support for VBM loading
272 - GBA RR: Add support for resets in movies
273 - GBA Video: Remove lastHblank, as it is implied
274 - Libretro: Use anonymous memory mappers for large blocks of memory
275 - Libretro: Add install target for libretro core
276 - Qt: Window size command line options are now supported
277 - Qt: Increase usability of key mapper
278 - Qt: Add 'Apply' button to settings window
279 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
280 - Qt: Allow use of modifier keys as input
281 - Qt: Optimize log viewer
282 - Qt: Added button for breaking into the GDB debugger
283 - Qt: Add box for showing duration of rewind
284 - SDL: Support fullscreen in SDL 1.2
285 - SDL: Allow GBASDLAudio to be used without a thread context
286 - Util: Use VFile for configuration
287 - Util: Add MutexTryLock
288
2890.3.2: (2015-12-16)
290Bugfixes:
291 - ARM7: Fix STRT/STRBT
292 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
293 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
294 - Libretro: Fix problems with rumble not turning off
295 - GBA: Fix idle skip state being retained between games
296 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
297 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
298 - GBA BIOS: Fix Sqrt sign
299 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
300 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
301 - GBA Memory: Fix DMA behavior for SRAM accesses
302 - GBA Memory: Fix Store8 to OBJ VRAM
303 - GBA Memory: Fix alignment of LDM/STM on SRAM
304 - GBA Memory: Fix unaligned out-of-bounds ROM loads
305 - GBA Memory: Fix timing of DMAs
306 - GBA Video: Fix _mix for 15-bit color
307 - GBA Video: Fix OAM and palette initialization
308 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
309 - Qt: Use safer isLoaded check in GameController
310 - Qt: Fix a race condition in PainterGL that could lead to a crash
311 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
312 - Qt: Fix font size in memory viewer
313 - Qt: Fix a crash in the memory viewer
314 - Qt: Add additional checks in CheatModel to prevent crashes
315 - Qt: Fix race condition with setting sample rate
316 - Qt: Fix crash when closing multiplayer windows
317 - Qt: Fix resetting while paused
318Misc:
319 - GBA Audio: Implement missing flags on SOUNDCNT_X register
320 - Qt: Add mute option to menu
321
3220.3.1: (2015-10-24)
323Bugfixes:
324 - ARM7: Fix instruction decoding of Thumb shifts
325 - GBA: Deinit savegame when unloading a ROM
326 - GBA: Fix BIOS check on big endian
327 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
328 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
329 - GBA Audio: Fix audio channels being silenced at the wrong time
330 - GBA Memory: Fix bad BIOS Load16 on big endian
331 - GBA Memory: Fix bad Load8 on big endian
332 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
333 - GBA Video: Fix edge case with sprite blend modes and semitransparency
334 - GBA Video: Fix objwin and blending interaction on sprites
335 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
336 - Libretro: Fix a memory leak with the render buffer
337 - Qt: Windows no longer spawn in the top left on first launch
338 - Qt: Fix install path of XDG desktop file with DESTDIR
339 - Qt: Fix drag and drop on Windows
340 - Qt: Reenable double buffering, as disabling it broke some Windows configs
341 - VFS: Fix return values of VFileFILE.read and .write
342Misc:
343 - All: Reset next event to cycles instead of zero to interrupt
344 - All: Add --version flag
345 - ARM7: Force disable LTO on two files to work around a GCC bug
346 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
347 - GBA: Better memory handling with PNG savestates
348 - GBA: Additional savestate sanity checks
349 - GBA: Check for cycle count being too high
350 - GBA Audio: Allow GBAAVStream to have no video callback
351 - GBA BIOS: Implement RegisterRamReset for SIO registers
352 - Qt: Remove useless help icons in dialogs
353 - Qt: Prevent savestate window from opening while in multiplayer
354 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
355 - Qt: Dropping multiplayer windows works more cleanly now
356
3570.3.0: (2015-08-16)
358Features:
359 - Ability to hide individual background layers, or OBJs
360 - Ability to mute individual audio channels
361 - Palette viewer and exporter
362 - Volume control
363 - More shortcuts are editable (e.g. quick save/load)
364 - Rewind now shows the frame after rewinding
365 - Import/Export of GameShark/Action Replay snapshots
366 - Add "Step backwards" item for single increment rewind
367 - Deadzone estimation for game controllers
368 - Analog inputs can be used for shortcuts
369 - Menu items for specific solar sensor brightness levels
370 - Remappable controls for tilt and gyroscope sensors
371 - Status messages for actions taken while a game is running (e.g. save/load state)
372 - Memory inspector
373 - Screensaver can now be suspended while a game is running
374 - Load/save the most recent savestate slot
375 - Support varible speed (PWM) rumble
376 - Ability to cap fast forward speed
377 - Finer control over FPS target
378 - Holdable shortcut for rewinding one frame at a time
379 - Ability to boot directly into the BIOS
380 - Preliminary support for yanking out the game pak while a game is running
381 - Thumb-drive mode by putting a file called portable.ini in the same folder
382 - Configurable display driver, between software and OpenGL
383 - Undo-able savestate loading and saving
384 - Controller profiles now store shortcut settings
385 - Default controller profiles for several common controllers
386 - Libretro now supports BIOS, rumble and solar sensor
387 - Implement BIOS call Stop, for sleep mode
388 - Automatically load patches, if found
389 - Improved video synchronization
390 - Configurable audio output sample rate
391Bugfixes:
392 - ARM7: Fix SWI and IRQ timings
393 - ARM7: Fix Thumb MUL timing
394 - ARM7: Fix timing of multiplies to use N cycles
395 - ARM7: ARMHotplugDetach should call deinit
396 - Debugger: Fix use-after-free in breakpoint clearing code
397 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
398 - GBA: Cap audio FIFO read size during deserialization
399 - GBA: Check for corrupted savestates when loading
400 - GBA: Check for improperly sized savestates when loading
401 - GBA: Check for savestates made from differently sized ROMs
402 - GBA: Fix calls to endian-independent loadstores
403 - GBA: Fix timing of reading from timer registers
404 - GBA: Ensure cycles never go negative
405 - GBA Audio: Force audio FIFOs to 32-bit
406 - GBA Audio: Fix audio pitch changing when adjusting buffer size
407 - GBA Audio: Fix sample order in audio channel 3
408 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
409 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
410 - GBA Memory: Improve Thumb open bus behavior
411 - GBA Memory: Fix potential DMA issue when loading a savestate
412 - GBA Memory: Fix load/store multiple video memory waitstates
413 - GBA SIO: Fix reseting when there are SIO devices attached
414 - GBA Video: Blended sprites should never have other effects applied
415 - GBA Video: Fix out-of-bounds tiles in mosaic
416 - GBA Video: Fix windows not affecting sprites
417 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
418 - GBA Video: Fix timing on first scanline
419 - Qt: Better cleanup when a game crashes
420 - Qt: Fix open ROM dialog filtering for archive formats
421 - Qt: Cap the maximum number of multiplayer windows
422 - Qt: Fix maximum year in sensor override
423 - Qt: Fix window being too tall after exiting fullscreen
424 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
425 - Qt: Fix analog buttons not getting unmapped
426 - Qt: Fix passing command line options
427 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
428 - SDL: Fix SDL build when OpenGL is missing
429 - Util: Allow loading IPS patches that grow the ROM
430 - VFS: Fix resource leaks if some allocations fail
431 - VFS: Fix line-reading to return proper values
432 - Video: Fix an issue with very long filenames
433 - Util: Fix formatting of floats
434Misc:
435 - All: Add --help flag for command line programs
436 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
437 - All: Enable static linking for Windows
438 - All: Enable static linking for OS X
439 - All: Threads are now named
440 - All: Proper handling of Unicode file paths
441 - ARM7: Add emulation for Undefined CPU mode
442 - ARM7: Reduce the size of the Thumb instruction table
443 - GBA: Add status log level
444 - GBA: GBARewind now returns how many states it has rewound
445 - GBA: SIO logging layer
446 - GBA BIOS: Stub out SoundBias
447 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
448 - GBA: Don't include GBACLIDebugger struct unless needed
449 - GBA: Savedata is now synced shortly after data finishes being written
450 - GBA: Process multiple timer events at once, if necessary
451 - GBA Audio: Implement audio reset for channels A/B
452 - GBA Audio: Process multiple audio events at once, if necessary
453 - GBA Hardware: Backport generic RTC source into core
454 - GBA Input: Allow axes and buttons to be mapped to the same key
455 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
456 - GBA SIO: Add a dummy driver for Normal mode
457 - GBA Thread: Add functionality for running callbacks on the GBA thread
458 - GBA Thread: Split GBASync into a separate file
459 - GBA Video: Refactor software renderer into separate files
460 - GBA Video: Slightly optimize mode 0 mosaic rendering
461 - Debugger: Free watchpoints in addition to breakpoints
462 - Qt: Handle saving input settings better
463 - Qt: Move GL frame drawing back onto its own thread
464 - Qt: Fast forward (held) option moved from Other to Emulation menu
465 - Qt: Show version info in window title
466 - Qt: Migrate multiplayer window handling into GBAApp
467 - Qt: Unified file opening and saving with last location
468 - Qt: Fix windows being resizable when they shouldn't have been
469 - Qt: Only hide cursor in full screen
470 - Qt: Replace pause-after-frame mutex with an atomic
471 - Qt: Add application icon and XDG desktop files
472 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
473 - Qt: Don't save window size when entering fullscreen
474 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
475 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
476 - Qt: Increase usability of key mapper
477 - Qt: Show checkmark for window sizes
478 - Qt: Set window path to loaded ROM
479 - Perf: Ability to load savestates immediately on launch
480 - SDL: Properly check for initialization
481 - SDL: Clean up initialization functions
482 - SDL: Clean up GL context
483 - Util: Allow disabling the threading code entirely
484 - VFS: Add sync method to force syncing with backing
485
4860.2.1: (2015-05-13)
487Bugfixes:
488 - All: Fix sanitize-deb script not cleaning up after itself
489 - All: Fix dependencies for libavcodec on Debian-derived platforms
490 - ARM7: Handle writeback for PC in addressing modes 2 and 3
491 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
492 - ARM7: Fix ARM multiply instructions when PC is a destination register
493 - Debugger: Fix use-after-free in breakpoint clearing code
494 - Debugger: Fix boundary conditions in tab completion
495 - GBA: Fix timers not updating timing when writing to only the reload register
496 - GBA: Fix rewind boundary conditions
497 - GBA: Add initial I/O register settings for background matrix registers
498 - GBA: Fix hang when loading a savestate if sync to video is enabled
499 - GBA: Handle out-of-bounds I/O access
500 - GBA: Fix bounds-checking on EEPROM access
501 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
502 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
503 - GBA Memory: Allow SRAM to be 64kB
504 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
505 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
506 - GBA Video: Fix second frame mode 5
507 - Perf: Fix race condition if a game crashes immediately on start
508 - Qt: Fix Display object leak when closing a window
509 - Qt: Fix .deb dependencies
510 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
511 - Qt: Fix window not regaining focus after exiting savestate window
512 - Qt: Fix regression where video would not record if the game had already started
513 - Qt: Fix potential crash if a gamepad causes focus to change
514 - Qt: Fix controller axis querying
515 - Qt: Fix multiplayer windows opening as the wrong size
516 - Qt: Fix controllers sometimes not loading the right profile
517 - SDL: Fix boundary conditions for joystick adjustments
518 - SDL: Allocate properly sized input maps
519 - SDL: Fix potential build issues when Qt and SDL2 are in use
520 - Util: Fix resource leak in UTF-8 handling code
521 - Util: Fix a null-pointer issue when attempting to delete a key
522 - VFS: Fix resource leaks if some allocations fail
523 - Video: Fix an issue with very long filenames
524Misc:
525 - GBA Memory: Soft-crash if jumping past the end of a ROM
526 - Qt: Show multiplayer numbers in window title
527 - Qt: Solar sensor can have shortcuts set
528
5290.2.0: (2015-04-03)
530Features:
531 - Support for gamepad axes, e.g. analog sticks or triggers
532 - Add scale presets for up to 6x
533 - Settings window
534 - Bilinear resampling option
535 - Add option to skip BIOS start screen
536 - List of recently opened games
537 - Support for games using the Solar Sensor
538 - Better audio resampling via blip-buf
539 - Game Pak overrides dialog for setting savetype and sensor values
540 - Support for games using the tilt sensor
541 - Remappable shortcuts for keyboard and gamepad
542 - Rewinding of emulation
543 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
544 - Support IPv6
545 - Save directory of last loaded file
546 - Support BPS patches
547 - Automatically detect and optimize out idle loops
548 - Configurable game overrides
549 - Support loading 7-Zip files
550 - Drag and drop game loading
551 - Cheat code support
552 - Runtime configurable audio driver
553 - Libretro core for use with RetroArch and other front-ends
554 - Controller profiles for setting different bindings for different controllers
555 - Ability to lock aspect ratio
556 - Local link cable support
557 - Ability to switch which game controller is in use per instance
558 - Ability to prevent opposing directional input
559 - Warning dialog if an unimplemented BIOS feature is called
560 - Debugger: Add CLI "frame", frame advance command
561 - Debugger: Add CLI functions for writing to memory
562 - Debugger: Add CLI functions for examining memory regions
563 - Debugger: Add CLI function for writing a register
564Bugfixes:
565 - ARM7: Extend prefetch by one stage
566 - ARM7: Fix cycle counting for loads
567 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
568 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
569 - GBA: Initialize gba.sync to null
570 - GBA: Fix timer initialization
571 - GBA Audio: Support 16-bit writes to FIFO audio
572 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
573 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
574 - GBA BIOS: Fix BIOS prefetch after reset
575 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
576 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
577 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
578 - GBA Memory: Fix I cycles that had been moved to ARM7 core
579 - GBA Memory: Fix cycle counting for 32-bit load/stores
580 - GBA RR: Fix fallthrough error when reading tags from a movie
581 - GBA Thread: Fix possible hang when loading an archive
582 - GBA Thread: Fix possible deadlock in video sync
583 - Perf: Fix crash when the GBA thread fails to start
584 - Qt: Fix crash starting a GDB stub if a game isn't loaded
585 - Qt: Fix crash when adjusting settings after closing a game
586 - Qt: Fix crash when starting GDB stub after closing a game
587 - Qt: Fix patch loading while a game is running
588 - Qt: Fix crash when loading a game after stopping GDB server
589 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
590 - Qt: Fix crash when attempting to pause if a game is not running
591 - SDL: Properly clean up if a game doesn't launch
592 - Util: Fix sockets on Windows
593Misc:
594 - All: Enable link-time optimization
595 - Debugger: Watchpoints now work on STM/LDM instructions
596 - Debugger: Clean up GDB stub network interfacing
597 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
598 - Debugger: Merge Thumb BL instructions when disassembling
599 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
600 - Debugger: Watchpoints now report address watched (fixes #68)
601 - Debugger: Add support for soft breakpoints
602 - Debugger: Make I/O register names be addresses instead of values
603 - Debugger: Rename read/write commands
604 - GBA: Improve accuracy of event timing
605 - GBA: Add API for getting Configuration structs for overrides and input
606 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
607 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
608 - GBA: Move A/V stream interface into core
609 - GBA: Savestates now take into account savedata state machines (fixes #109)
610 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
611 - GBA Memory: Simplify memory API and use fixed bus width
612 - GBA Thread: Make GBASyncWaitFrameStart time out
613 - GBA Video: Start video at the last scanline instead of the first
614 - Qt: Optimize logo drawing
615 - Qt: Move frame upload back onto main thread
616 - Qt: Remember window position
617 - Qt: Double-clicking on the window toggles full screen
618 - Util: Use proper locale for reading and writing float values
619
6200.1.1: (2015-01-24)
621Bugfixes:
622 - ARM7: Fix LDM writeback to a register already written
623 - GBA: Fix timers 2 and 3 updating incorrectly
624 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
625 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
626 - GBA Audio: Properly initialize audio FIFO channels
627 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
628 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
629 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
630 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
631 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
632 - GBA BIOS: Fix HuffUnComp boundary conditions
633 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
634 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
635 - GBA Memory: Filter out top nybble of DMA addresses
636 - GBA Memory: Properly bounds-check VRAM accesses
637 - GBA Memory: Fix initial DMA state
638 - GBA Thread: Allow halted games to exit cleanly
639 - GBA Video: Fix blend issues with obscured middle layers
640 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
641 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
642 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
643 - GBA Video: Fix sprite boundary conditions with mosaic
644 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
645 - Qt: Fix issue with set frame sizes being the wrong height
646 - Qt: Fix emulator crashing when full screen if a game is not running
647 - Qt: Fix window focus issues
648 - Qt: Properly set default video recording settings
649 - Qt: Fix a race condition when a game crashes immediately
650 - Qt: Fix some cases where key mapping can break if focus is adjusted
651 - Qt: Fix crash if a game pauses before any frames are shown
652 - Debugger: Negative PC-relative loads now properly subtract the offset
653 - Debugger: Align PC-relative loads in Thumb
654 - Debugger: Fix watchpoints triggering too late
655 - Debugger: Fix binary print putting spaces between digits
656 - Video: Ensure FFmpeg encoder has audio frames
657 - Video: Fix uncompressed PCM audio recording
658 - Video: Fix FFmpeg crashing when the file extension is wrong
659 - Util: Fix SOCKET_FAILED macro
660Misc:
661 - GBA: Exit cleanly on FATAL if the port supports it
662 - GBA Memory: Implement 16- and 32-bit loads from SRAM
663 - Qt: Disable sync to video by default
664 - Qt: Handle a game crash without crashing
665 - Qt: Set default log level to FATAL, ERROR and WARN
666 - Qt: Clarify some phrasing in the menus
667 - Qt: Clear active buttons when focus is lost
668
6690.1.0: (2014-12-13)
670 - Initial release