src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "BattleChipView.h"
25#include "CheatsView.h"
26#include "ConfigController.h"
27#include "CoreController.h"
28#include "DebuggerConsole.h"
29#include "DebuggerConsoleController.h"
30#include "Display.h"
31#include "CoreController.h"
32#include "GBAApp.h"
33#include "GDBController.h"
34#include "GDBWindow.h"
35#include "GIFView.h"
36#include "IOViewer.h"
37#include "LoadSaveState.h"
38#include "LogView.h"
39#include "MapView.h"
40#include "MemorySearch.h"
41#include "MemoryView.h"
42#include "MultiplayerController.h"
43#include "OverrideView.h"
44#include "ObjView.h"
45#include "PaletteView.h"
46#include "PlacementControl.h"
47#include "PrinterView.h"
48#include "ROMInfo.h"
49#include "SensorView.h"
50#include "SettingsView.h"
51#include "ShaderSelector.h"
52#include "ShortcutController.h"
53#include "TileView.h"
54#include "VideoView.h"
55
56#ifdef USE_DISCORD_RPC
57#include "DiscordCoordinator.h"
58#endif
59
60#include <mgba/core/version.h>
61#include <mgba/core/cheats.h>
62#ifdef M_CORE_GB
63#include <mgba/internal/gb/gb.h>
64#include <mgba/internal/gb/video.h>
65#endif
66#ifdef M_CORE_GBA
67#include <mgba/internal/gba/gba.h>
68#include <mgba/internal/gba/video.h>
69#endif
70#include <mgba/feature/commandline.h>
71#include "feature/sqlite3/no-intro.h"
72#include <mgba-util/vfs.h>
73
74using namespace QGBA;
75
76Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
77 : QMainWindow(parent)
78 , m_manager(manager)
79 , m_logView(new LogView(&m_log))
80 , m_screenWidget(new WindowBackground())
81 , m_config(config)
82 , m_inputController(playerId, this)
83 , m_shortcutController(new ShortcutController(this))
84{
85 setFocusPolicy(Qt::StrongFocus);
86 setAcceptDrops(true);
87 setAttribute(Qt::WA_DeleteOnClose);
88 updateTitle();
89
90 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
91 m_logo = m_logo; // Free memory left over in old pixmap
92
93#if defined(M_CORE_GBA)
94 float i = 2;
95#elif defined(M_CORE_GB)
96 float i = 3;
97#endif
98 QVariant multiplier = m_config->getOption("scaleMultiplier");
99 if (!multiplier.isNull()) {
100 m_savedScale = multiplier.toInt();
101 i = m_savedScale;
102 }
103#ifdef USE_SQLITE3
104 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
105 ConfigOption* showLibrary = m_config->addOption("showLibrary");
106 showLibrary->connect([this](const QVariant& value) {
107 if (value.toBool()) {
108 if (m_controller) {
109 m_screenWidget->layout()->addWidget(m_libraryView);
110 } else {
111 attachWidget(m_libraryView);
112 }
113 } else {
114 detachWidget(m_libraryView);
115 }
116 }, this);
117 m_config->updateOption("showLibrary");
118 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
119 libraryStyle->connect([this](const QVariant& value) {
120 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
121 }, this);
122 m_config->updateOption("libraryStyle");
123
124 connect(m_libraryView, &LibraryController::startGame, [this]() {
125 VFile* output = m_libraryView->selectedVFile();
126 if (output) {
127 QPair<QString, QString> path = m_libraryView->selectedPath();
128 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
129 }
130 });
131#endif
132#if defined(M_CORE_GBA)
133 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
134#elif defined(M_CORE_GB)
135 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
136#endif
137 m_screenWidget->setPixmap(m_logo);
138 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
139 m_screenWidget->setLockIntegerScaling(false);
140 m_screenWidget->setLockAspectRatio(true);
141 setCentralWidget(m_screenWidget);
142
143 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
144 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
145 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
146 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
147
148 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
149 m_log.load(m_config);
150 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
151 m_focusCheck.setInterval(200);
152
153 m_shortcutController->setConfigController(m_config);
154 setupMenu(menuBar());
155}
156
157Window::~Window() {
158 delete m_logView;
159
160#ifdef USE_FFMPEG
161 delete m_videoView;
162#endif
163
164#ifdef USE_MAGICK
165 delete m_gifView;
166#endif
167
168#ifdef USE_SQLITE3
169 delete m_libraryView;
170#endif
171}
172
173void Window::argumentsPassed(mArguments* args) {
174 loadConfig();
175
176 if (args->patch) {
177 m_pendingPatch = args->patch;
178 }
179
180 if (args->savestate) {
181 m_pendingState = args->savestate;
182 }
183
184 if (args->fname) {
185 setController(m_manager->loadGame(args->fname), args->fname);
186 }
187
188#ifdef USE_GDB_STUB
189 if (args->debuggerType == DEBUGGER_GDB) {
190 if (!m_gdbController) {
191 m_gdbController = new GDBController(this);
192 if (m_controller) {
193 m_gdbController->setController(m_controller);
194 }
195 m_gdbController->listen();
196 }
197 }
198#endif
199}
200
201void Window::resizeFrame(const QSize& size) {
202 QSize newSize(size);
203 m_screenWidget->setSizeHint(newSize);
204 newSize -= m_screenWidget->size();
205 newSize += this->size();
206 if (!isFullScreen()) {
207 resize(newSize);
208 }
209}
210
211void Window::setConfig(ConfigController* config) {
212 m_config = config;
213}
214
215void Window::loadConfig() {
216 const mCoreOptions* opts = m_config->options();
217 reloadConfig();
218
219 if (opts->width && opts->height) {
220 resizeFrame(QSize(opts->width, opts->height));
221 }
222
223 if (opts->fullscreen) {
224 enterFullScreen();
225 }
226
227 m_mruFiles = m_config->getMRU();
228 updateMRU();
229
230 m_inputController.setConfiguration(m_config);
231}
232
233void Window::reloadConfig() {
234 const mCoreOptions* opts = m_config->options();
235
236 m_log.setLevels(opts->logLevel);
237
238 if (m_controller) {
239 m_controller->loadConfig(m_config);
240 if (m_audioProcessor) {
241 m_audioProcessor->setBufferSamples(opts->audioBuffers);
242 m_audioProcessor->requestSampleRate(opts->sampleRate);
243 }
244 m_display->resizeContext();
245 }
246 if (m_display) {
247 m_display->lockAspectRatio(opts->lockAspectRatio);
248 m_display->filter(opts->resampleVideo);
249 }
250
251 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
252}
253
254void Window::saveConfig() {
255 m_inputController.saveConfiguration();
256 m_config->write();
257}
258
259QString Window::getFilters() const {
260 QStringList filters;
261 QStringList formats;
262
263#ifdef M_CORE_GBA
264 QStringList gbaFormats{
265 "*.gba",
266#if defined(USE_LIBZIP) || defined(USE_ZLIB)
267 "*.zip",
268#endif
269#ifdef USE_LZMA
270 "*.7z",
271#endif
272#ifdef USE_ELF
273 "*.elf",
274#endif
275 "*.agb",
276 "*.mb",
277 "*.rom",
278 "*.bin"};
279 formats.append(gbaFormats);
280 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
281#endif
282
283#ifdef M_CORE_GB
284 QStringList gbFormats{
285 "*.gb",
286 "*.gbc",
287 "*.sgb",
288#if defined(USE_LIBZIP) || defined(USE_ZLIB)
289 "*.zip",
290#endif
291#ifdef USE_LZMA
292 "*.7z",
293#endif
294 "*.rom",
295 "*.bin"};
296 formats.append(gbFormats);
297 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
298#endif
299
300 formats.removeDuplicates();
301 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
302 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
303 return filters.join(";;");
304}
305
306QString Window::getFiltersArchive() const {
307 QStringList filters;
308
309 QStringList formats{
310#if defined(USE_LIBZIP) || defined(USE_ZLIB)
311 "*.zip",
312#endif
313#ifdef USE_LZMA
314 "*.7z",
315#endif
316 };
317 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
318 return filters.join(";;");
319}
320
321void Window::selectROM() {
322 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
323 if (!filename.isEmpty()) {
324 setController(m_manager->loadGame(filename), filename);
325 }
326}
327
328#ifdef USE_SQLITE3
329void Window::selectROMInArchive() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
331 if (filename.isEmpty()) {
332 return;
333 }
334 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
335 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
336 VFile* output = archiveInspector->selectedVFile();
337 QPair<QString, QString> path = archiveInspector->selectedPath();
338 if (output) {
339 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
340 }
341 archiveInspector->close();
342 });
343 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
344 archiveInspector->show();
345}
346
347void Window::addDirToLibrary() {
348 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
349 if (filename.isEmpty()) {
350 return;
351 }
352 m_libraryView->addDirectory(filename);
353}
354#endif
355
356void Window::replaceROM() {
357 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
358 if (!filename.isEmpty()) {
359 m_controller->replaceGame(filename);
360 }
361}
362
363void Window::selectSave(bool temporary) {
364 QStringList formats{"*.sav"};
365 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
366 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
367 if (!filename.isEmpty()) {
368 m_controller->loadSave(filename, temporary);
369 }
370}
371
372void Window::selectState(bool load) {
373 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
374 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
375 if (load) {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
377 if (!filename.isEmpty()) {
378 m_controller->loadState(filename);
379 }
380 } else {
381 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
382 if (!filename.isEmpty()) {
383 m_controller->saveState(filename);
384 }
385 }
386}
387
388void Window::multiplayerChanged() {
389 if (!m_controller) {
390 return;
391 }
392 int attached = 1;
393 MultiplayerController* multiplayer = m_controller->multiplayerController();
394 if (multiplayer) {
395 attached = multiplayer->attached();
396 }
397 for (QAction* action : m_nonMpActions) {
398 action->setDisabled(attached > 1);
399 }
400}
401
402void Window::selectPatch() {
403 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
404 if (!filename.isEmpty()) {
405 if (m_controller) {
406 m_controller->loadPatch(filename);
407 } else {
408 m_pendingPatch = filename;
409 }
410 }
411}
412
413void Window::openView(QWidget* widget) {
414 connect(this, &Window::shutdown, widget, &QWidget::close);
415 widget->setAttribute(Qt::WA_DeleteOnClose);
416 widget->show();
417}
418
419void Window::loadCamImage() {
420 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
421 if (!filename.isEmpty()) {
422 m_inputController.loadCamImage(filename);
423 }
424}
425
426void Window::importSharkport() {
427 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
428 if (!filename.isEmpty()) {
429 m_controller->importSharkport(filename);
430 }
431}
432
433void Window::exportSharkport() {
434 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
435 if (!filename.isEmpty()) {
436 m_controller->exportSharkport(filename);
437 }
438}
439
440void Window::openSettingsWindow() {
441 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
442#if defined(BUILD_GL) || defined(BUILD_GLES2)
443 if (m_display->supportsShaders()) {
444 settingsWindow->setShaderSelector(m_shaderView.get());
445 }
446#endif
447 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
448 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
449 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
450 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
451 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
452 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
453#ifdef USE_SQLITE3
454 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
455#endif
456 openView(settingsWindow);
457}
458
459void Window::startVideoLog() {
460 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
461 if (!filename.isEmpty()) {
462 m_controller->startVideoLog(filename);
463 }
464}
465
466template <typename T, typename... A>
467std::function<void()> Window::openTView(A... arg) {
468 return [=]() {
469 T* view = new T(arg...);
470 openView(view);
471 };
472}
473
474
475template <typename T, typename... A>
476std::function<void()> Window::openControllerTView(A... arg) {
477 return [=]() {
478 T* view = new T(m_controller, arg...);
479 openView(view);
480 };
481}
482
483#ifdef USE_FFMPEG
484void Window::openVideoWindow() {
485 if (!m_videoView) {
486 m_videoView = new VideoView();
487 if (m_controller) {
488 m_videoView->setController(m_controller);
489 }
490 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
491 }
492 m_videoView->show();
493}
494#endif
495
496#ifdef USE_MAGICK
497void Window::openGIFWindow() {
498 if (!m_gifView) {
499 m_gifView = new GIFView();
500 if (m_controller) {
501 m_gifView->setController(m_controller);
502 }
503 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
504 }
505 m_gifView->show();
506}
507#endif
508
509#ifdef USE_GDB_STUB
510void Window::gdbOpen() {
511 if (!m_gdbController) {
512 m_gdbController = new GDBController(this);
513 }
514 GDBWindow* window = new GDBWindow(m_gdbController);
515 m_gdbController->setController(m_controller);
516 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
517 openView(window);
518}
519#endif
520
521#ifdef USE_DEBUGGERS
522void Window::consoleOpen() {
523 if (!m_console) {
524 m_console = new DebuggerConsoleController(this);
525 }
526 DebuggerConsole* window = new DebuggerConsole(m_console);
527 if (m_controller) {
528 m_console->setController(m_controller);
529 }
530 openView(window);
531}
532#endif
533
534void Window::keyPressEvent(QKeyEvent* event) {
535 if (event->isAutoRepeat()) {
536 QWidget::keyPressEvent(event);
537 return;
538 }
539 GBAKey key = m_inputController.mapKeyboard(event->key());
540 if (key == GBA_KEY_NONE) {
541 QWidget::keyPressEvent(event);
542 return;
543 }
544 if (m_controller) {
545 m_controller->addKey(key);
546 }
547 event->accept();
548}
549
550void Window::keyReleaseEvent(QKeyEvent* event) {
551 if (event->isAutoRepeat()) {
552 QWidget::keyReleaseEvent(event);
553 return;
554 }
555 GBAKey key = m_inputController.mapKeyboard(event->key());
556 if (key == GBA_KEY_NONE) {
557 QWidget::keyPressEvent(event);
558 return;
559 }
560 if (m_controller) {
561 m_controller->clearKey(key);
562 }
563 event->accept();
564}
565
566void Window::resizeEvent(QResizeEvent* event) {
567 if (!isFullScreen()) {
568 m_config->setOption("height", m_screenWidget->height());
569 m_config->setOption("width", m_screenWidget->width());
570 }
571
572 int factor = 0;
573 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
574 if (m_controller) {
575 size = m_controller->screenDimensions();
576 }
577 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
578 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
579 factor = m_screenWidget->width() / size.width();
580 }
581 m_savedScale = factor;
582 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
583 bool enableSignals = iter.value()->blockSignals(true);
584 iter.value()->setChecked(iter.key() == factor);
585 iter.value()->blockSignals(enableSignals);
586 }
587
588 m_config->setOption("fullscreen", isFullScreen());
589}
590
591void Window::showEvent(QShowEvent* event) {
592 if (m_wasOpened) {
593 return;
594 }
595 m_wasOpened = true;
596 resizeFrame(m_screenWidget->sizeHint());
597 QVariant windowPos = m_config->getQtOption("windowPos");
598 QRect geom = QApplication::desktop()->availableGeometry(this);
599 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
600 move(windowPos.toPoint());
601 } else {
602 QRect rect = frameGeometry();
603 rect.moveCenter(geom.center());
604 move(rect.topLeft());
605 }
606 if (m_fullscreenOnStart) {
607 enterFullScreen();
608 m_fullscreenOnStart = false;
609 }
610 reloadDisplayDriver();
611}
612
613void Window::closeEvent(QCloseEvent* event) {
614 emit shutdown();
615 m_config->setQtOption("windowPos", pos());
616
617 if (m_savedScale > 0) {
618 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
619 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
620 }
621 saveConfig();
622 m_display.reset();
623 QMainWindow::closeEvent(event);
624}
625
626void Window::focusInEvent(QFocusEvent*) {
627 m_display->forceDraw();
628}
629
630void Window::focusOutEvent(QFocusEvent*) {
631}
632
633void Window::dragEnterEvent(QDragEnterEvent* event) {
634 if (event->mimeData()->hasFormat("text/uri-list")) {
635 event->acceptProposedAction();
636 }
637}
638
639void Window::dropEvent(QDropEvent* event) {
640 QString uris = event->mimeData()->data("text/uri-list");
641 uris = uris.trimmed();
642 if (uris.contains("\n")) {
643 // Only one file please
644 return;
645 }
646 QUrl url(uris);
647 if (!url.isLocalFile()) {
648 // No remote loading
649 return;
650 }
651 event->accept();
652 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
653}
654
655void Window::mouseDoubleClickEvent(QMouseEvent* event) {
656 if (event->button() != Qt::LeftButton) {
657 return;
658 }
659 toggleFullScreen();
660}
661
662void Window::enterFullScreen() {
663 if (!isVisible()) {
664 m_fullscreenOnStart = true;
665 return;
666 }
667 if (isFullScreen()) {
668 return;
669 }
670 showFullScreen();
671#ifndef Q_OS_MAC
672 if (m_controller && !m_controller->isPaused()) {
673 menuBar()->hide();
674 }
675#endif
676}
677
678void Window::exitFullScreen() {
679 if (!isFullScreen()) {
680 return;
681 }
682 m_screenWidget->unsetCursor();
683 menuBar()->show();
684 showNormal();
685}
686
687void Window::toggleFullScreen() {
688 if (isFullScreen()) {
689 exitFullScreen();
690 } else {
691 enterFullScreen();
692 }
693}
694
695void Window::gameStarted() {
696 for (QAction* action : m_gameActions) {
697 action->setDisabled(false);
698 }
699#ifdef M_CORE_GBA
700 for (QAction* action : m_gbaActions) {
701 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
702 }
703#endif
704 QSize size = m_controller->screenDimensions();
705 m_screenWidget->setDimensions(size.width(), size.height());
706 m_config->updateOption("lockIntegerScaling");
707 m_config->updateOption("lockAspectRatio");
708 if (m_savedScale > 0) {
709 resizeFrame(size * m_savedScale);
710 }
711 if (!m_display) {
712 reloadDisplayDriver();
713 }
714 attachWidget(m_display.get());
715 m_display->setMinimumSize(size);
716 setFocus();
717
718#ifndef Q_OS_MAC
719 if (isFullScreen()) {
720 menuBar()->hide();
721 }
722#endif
723 m_display->startDrawing(m_controller);
724
725 reloadAudioDriver();
726 multiplayerChanged();
727 updateTitle();
728
729 m_hitUnimplementedBiosCall = false;
730 if (m_config->getOption("showFps", "1").toInt()) {
731 m_fpsTimer.start();
732 m_frameTimer.start();
733 }
734 m_focusCheck.start();
735 if (m_display->underMouse()) {
736 m_screenWidget->setCursor(Qt::BlankCursor);
737 }
738
739 CoreController::Interrupter interrupter(m_controller, true);
740 mCore* core = m_controller->thread()->core;
741 m_videoLayers->clear();
742 m_audioChannels->clear();
743 const mCoreChannelInfo* videoLayers;
744 const mCoreChannelInfo* audioChannels;
745 size_t nVideo = core->listVideoLayers(core, &videoLayers);
746 size_t nAudio = core->listAudioChannels(core, &audioChannels);
747
748 if (nVideo) {
749 for (size_t i = 0; i < nVideo; ++i) {
750 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
751 action->setCheckable(true);
752 action->setChecked(true);
753 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
754 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
755 });
756 m_videoLayers->addAction(action);
757 }
758 }
759 if (nAudio) {
760 for (size_t i = 0; i < nAudio; ++i) {
761 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
762 action->setCheckable(true);
763 action->setChecked(true);
764 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
765 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
766 });
767 m_audioChannels->addAction(action);
768 }
769 }
770
771#ifdef USE_DISCORD_RPC
772 DiscordCoordinator::gameStarted(m_controller);
773#endif
774}
775
776void Window::gameStopped() {
777 m_controller.reset();
778#ifdef M_CORE_GBA
779 for (QAction* action : m_gbaActions) {
780 action->setDisabled(false);
781 }
782#endif
783 for (QAction* action : m_gameActions) {
784 action->setDisabled(true);
785 }
786 setWindowFilePath(QString());
787 updateTitle();
788 detachWidget(m_display.get());
789 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
790 m_screenWidget->setLockIntegerScaling(false);
791 m_screenWidget->setLockAspectRatio(true);
792 m_screenWidget->setPixmap(m_logo);
793 m_screenWidget->unsetCursor();
794 if (m_display) {
795#ifdef M_CORE_GB
796 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
797#elif defined(M_CORE_GBA)
798 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
799#endif
800 }
801
802 m_videoLayers->clear();
803 m_audioChannels->clear();
804
805 m_fpsTimer.stop();
806 m_focusCheck.stop();
807
808 if (m_audioProcessor) {
809 m_audioProcessor->stop();
810 m_audioProcessor.reset();
811 }
812
813#ifdef USE_DISCORD_RPC
814 DiscordCoordinator::gameStopped();
815#endif
816
817 emit paused(false);
818}
819
820void Window::gameCrashed(const QString& errorMessage) {
821 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
822 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
823 QMessageBox::Ok, this, Qt::Sheet);
824 crash->setAttribute(Qt::WA_DeleteOnClose);
825 crash->show();
826}
827
828void Window::gameFailed() {
829 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
830 tr("Could not load game. Are you sure it's in the correct format?"),
831 QMessageBox::Ok, this, Qt::Sheet);
832 fail->setAttribute(Qt::WA_DeleteOnClose);
833 fail->show();
834}
835
836void Window::unimplementedBiosCall(int call) {
837 if (m_hitUnimplementedBiosCall) {
838 return;
839 }
840 m_hitUnimplementedBiosCall = true;
841
842 QMessageBox* fail = new QMessageBox(
843 QMessageBox::Warning, tr("Unimplemented BIOS call"),
844 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
845 QMessageBox::Ok, this, Qt::Sheet);
846 fail->setAttribute(Qt::WA_DeleteOnClose);
847 fail->show();
848}
849
850void Window::reloadDisplayDriver() {
851 if (m_controller) {
852 m_display->stopDrawing();
853 detachWidget(m_display.get());
854 }
855 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
856#if defined(BUILD_GL) || defined(BUILD_GLES2)
857 m_shaderView.reset();
858 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
859#endif
860
861 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
862 connect(m_display.get(), &Display::hideCursor, [this]() {
863 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
864 m_screenWidget->setCursor(Qt::BlankCursor);
865 }
866 });
867 connect(m_display.get(), &Display::showCursor, [this]() {
868 m_screenWidget->unsetCursor();
869 });
870
871 const mCoreOptions* opts = m_config->options();
872 m_display->lockAspectRatio(opts->lockAspectRatio);
873 m_display->filter(opts->resampleVideo);
874#if defined(BUILD_GL) || defined(BUILD_GLES2)
875 if (opts->shader) {
876 struct VDir* shader = VDirOpen(opts->shader);
877 if (shader && m_display->supportsShaders()) {
878 m_display->setShaders(shader);
879 m_shaderView->refreshShaders();
880 shader->close(shader);
881 }
882 }
883#endif
884
885 if (m_controller) {
886 m_display->setMinimumSize(m_controller->screenDimensions());
887 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
888 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
889 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
890 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
891 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
892 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
893 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
894 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
895
896 attachWidget(m_display.get());
897 m_display->startDrawing(m_controller);
898 } else {
899#ifdef M_CORE_GB
900 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
901#elif defined(M_CORE_GBA)
902 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
903#endif
904 }
905}
906
907void Window::reloadAudioDriver() {
908 if (!m_controller) {
909 return;
910 }
911 if (m_audioProcessor) {
912 m_audioProcessor->stop();
913 m_audioProcessor.reset();
914 }
915
916 const mCoreOptions* opts = m_config->options();
917 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
918 m_audioProcessor->setInput(m_controller);
919 m_audioProcessor->setBufferSamples(opts->audioBuffers);
920 m_audioProcessor->requestSampleRate(opts->sampleRate);
921 m_audioProcessor->start();
922 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
923}
924
925void Window::tryMakePortable() {
926 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
927 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
928 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
929 confirm->setAttribute(Qt::WA_DeleteOnClose);
930 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
931 confirm->show();
932}
933
934void Window::mustRestart() {
935 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
936 tr("Some changes will not take effect until the emulator is restarted."),
937 QMessageBox::Ok, this, Qt::Sheet);
938 dialog->setAttribute(Qt::WA_DeleteOnClose);
939 dialog->show();
940}
941
942void Window::recordFrame() {
943 m_frameList.append(m_frameTimer.nsecsElapsed());
944 m_frameTimer.restart();
945}
946
947void Window::showFPS() {
948 if (m_frameList.isEmpty()) {
949 updateTitle();
950 return;
951 }
952 qint64 total = 0;
953 for (qint64 t : m_frameList) {
954 total += t;
955 }
956 double fps = (m_frameList.size() * 1e10) / total;
957 m_frameList.clear();
958 fps = round(fps) / 10.f;
959 updateTitle(fps);
960}
961
962void Window::updateTitle(float fps) {
963 QString title;
964
965 if (m_controller) {
966 CoreController::Interrupter interrupter(m_controller);
967 const NoIntroDB* db = GBAApp::app()->gameDB();
968 NoIntroGame game{};
969 uint32_t crc32 = 0;
970 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
971
972 char gameTitle[17] = { '\0' };
973 mCore* core = m_controller->thread()->core;
974 core->getGameTitle(core, gameTitle);
975 title = gameTitle;
976
977#ifdef USE_SQLITE3
978 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
979 title = QLatin1String(game.name);
980 }
981#endif
982 MultiplayerController* multiplayer = m_controller->multiplayerController();
983 if (multiplayer && multiplayer->attached() > 1) {
984 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
985 for (QAction* action : m_nonMpActions) {
986 action->setDisabled(true);
987 }
988 } else {
989 for (QAction* action : m_nonMpActions) {
990 action->setDisabled(false);
991 }
992 }
993 }
994 if (title.isNull()) {
995 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
996 } else if (fps < 0) {
997 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
998 } else {
999 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1000 }
1001}
1002
1003void Window::openStateWindow(LoadSave ls) {
1004 if (m_stateWindow) {
1005 return;
1006 }
1007 MultiplayerController* multiplayer = m_controller->multiplayerController();
1008 if (multiplayer && multiplayer->attached() > 1) {
1009 return;
1010 }
1011 bool wasPaused = m_controller->isPaused();
1012 m_stateWindow = new LoadSaveState(m_controller);
1013 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1014 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1015 detachWidget(m_stateWindow);
1016 m_stateWindow = nullptr;
1017 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1018 });
1019 if (!wasPaused) {
1020 m_controller->setPaused(true);
1021 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1022 if (m_controller) {
1023 m_controller->setPaused(false);
1024 }
1025 });
1026 }
1027 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1028 m_stateWindow->setMode(ls);
1029 updateFrame();
1030 attachWidget(m_stateWindow);
1031}
1032
1033void Window::setupMenu(QMenuBar* menubar) {
1034 menubar->clear();
1035 QMenu* fileMenu = menubar->addMenu(tr("&File"));
1036 m_shortcutController->addMenu(fileMenu);
1037 installEventFilter(m_shortcutController);
1038 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1039 "loadROM");
1040#ifdef USE_SQLITE3
1041 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1042 "loadROMInArchive");
1043 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1044 "addDirToLibrary");
1045#endif
1046
1047 QAction* loadAlternateSave = new QAction(tr("Load alternate save..."), fileMenu);
1048 connect(loadAlternateSave, &QAction::triggered, [this]() { this->selectSave(false); });
1049 m_gameActions.append(loadAlternateSave);
1050 addControlledAction(fileMenu, loadAlternateSave, "loadAlternateSave");
1051
1052 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1053 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1054 m_gameActions.append(loadTemporarySave);
1055 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1056
1057 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1058
1059#ifdef M_CORE_GBA
1060 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1061 connect(bootBIOS, &QAction::triggered, [this]() {
1062 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1063 });
1064 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1065#endif
1066
1067 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1068
1069 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1070 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1071 m_gameActions.append(romInfo);
1072 addControlledAction(fileMenu, romInfo, "romInfo");
1073
1074 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1075
1076 fileMenu->addSeparator();
1077
1078 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1079
1080 fileMenu->addSeparator();
1081
1082 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1083 loadState->setShortcut(tr("F10"));
1084 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1085 m_gameActions.append(loadState);
1086 m_nonMpActions.append(loadState);
1087 addControlledAction(fileMenu, loadState, "loadState");
1088
1089 QAction* loadStateFile = new QAction(tr("Load state file..."), fileMenu);
1090 connect(loadStateFile, &QAction::triggered, [this]() { this->selectState(true); });
1091 m_gameActions.append(loadStateFile);
1092 m_nonMpActions.append(loadStateFile);
1093 addControlledAction(fileMenu, loadStateFile, "loadStateFile");
1094
1095 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1096 saveState->setShortcut(tr("Shift+F10"));
1097 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1098 m_gameActions.append(saveState);
1099 m_nonMpActions.append(saveState);
1100 addControlledAction(fileMenu, saveState, "saveState");
1101
1102 QAction* saveStateFile = new QAction(tr("Save state file..."), fileMenu);
1103 connect(saveStateFile, &QAction::triggered, [this]() { this->selectState(false); });
1104 m_gameActions.append(saveStateFile);
1105 m_nonMpActions.append(saveStateFile);
1106 addControlledAction(fileMenu, saveStateFile, "saveStateFile");
1107
1108 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1109 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1110 m_shortcutController->addMenu(quickLoadMenu);
1111 m_shortcutController->addMenu(quickSaveMenu);
1112
1113 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1114 connect(quickLoad, &QAction::triggered, [this] {
1115 m_controller->loadState();
1116 });
1117 m_gameActions.append(quickLoad);
1118 m_nonMpActions.append(quickLoad);
1119 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1120
1121 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1122 connect(quickSave, &QAction::triggered, [this] {
1123 m_controller->saveState();
1124 });
1125 m_gameActions.append(quickSave);
1126 m_nonMpActions.append(quickSave);
1127 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1128
1129 quickLoadMenu->addSeparator();
1130 quickSaveMenu->addSeparator();
1131
1132 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1133 undoLoadState->setShortcut(tr("F11"));
1134 connect(undoLoadState, &QAction::triggered, [this]() {
1135 m_controller->loadBackupState();
1136 });
1137 m_gameActions.append(undoLoadState);
1138 m_nonMpActions.append(undoLoadState);
1139 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1140
1141 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1142 undoSaveState->setShortcut(tr("Shift+F11"));
1143 connect(undoSaveState, &QAction::triggered, [this]() {
1144 m_controller->saveBackupState();
1145 });
1146 m_gameActions.append(undoSaveState);
1147 m_nonMpActions.append(undoSaveState);
1148 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1149
1150 quickLoadMenu->addSeparator();
1151 quickSaveMenu->addSeparator();
1152
1153 int i;
1154 for (i = 1; i < 10; ++i) {
1155 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1156 quickLoad->setShortcut(tr("F%1").arg(i));
1157 connect(quickLoad, &QAction::triggered, [this, i]() {
1158 m_controller->loadState(i);
1159 });
1160 m_gameActions.append(quickLoad);
1161 m_nonMpActions.append(quickLoad);
1162 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1163
1164 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1165 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1166 connect(quickSave, &QAction::triggered, [this, i]() {
1167 m_controller->saveState(i);
1168 });
1169 m_gameActions.append(quickSave);
1170 m_nonMpActions.append(quickSave);
1171 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1172 }
1173
1174 fileMenu->addSeparator();
1175 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1176 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1177 addControlledAction(fileMenu, camImage, "loadCamImage");
1178
1179#ifdef M_CORE_GBA
1180 fileMenu->addSeparator();
1181 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1182 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1183 m_gameActions.append(importShark);
1184 m_gbaActions.append(importShark);
1185 addControlledAction(fileMenu, importShark, "importShark");
1186
1187 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1188 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1189 m_gameActions.append(exportShark);
1190 m_gbaActions.append(exportShark);
1191 addControlledAction(fileMenu, exportShark, "exportShark");
1192#endif
1193
1194 fileMenu->addSeparator();
1195 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1196 connect(m_multiWindow, &QAction::triggered, [this]() {
1197 GBAApp::app()->newWindow();
1198 });
1199 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1200
1201#ifndef Q_OS_MAC
1202 fileMenu->addSeparator();
1203#endif
1204
1205 QAction* about = new QAction(tr("About..."), fileMenu);
1206 connect(about, &QAction::triggered, openTView<AboutScreen>());
1207 fileMenu->addAction(about);
1208
1209#ifndef Q_OS_MAC
1210 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1211#endif
1212
1213 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1214 m_shortcutController->addMenu(emulationMenu);
1215 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1216 reset->setShortcut(tr("Ctrl+R"));
1217 connect(reset, &QAction::triggered, [this]() {
1218 m_controller->reset();
1219 });
1220 m_gameActions.append(reset);
1221 addControlledAction(emulationMenu, reset, "reset");
1222
1223 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1224 connect(shutdown, &QAction::triggered, [this]() {
1225 m_controller->stop();
1226 });
1227 m_gameActions.append(shutdown);
1228 addControlledAction(emulationMenu, shutdown, "shutdown");
1229
1230#ifdef M_CORE_GBA
1231 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1232 connect(yank, &QAction::triggered, [this]() {
1233 m_controller->yankPak();
1234 });
1235 m_gameActions.append(yank);
1236 m_gbaActions.append(yank);
1237 addControlledAction(emulationMenu, yank, "yank");
1238#endif
1239 emulationMenu->addSeparator();
1240
1241 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1242 pause->setChecked(false);
1243 pause->setCheckable(true);
1244 pause->setShortcut(tr("Ctrl+P"));
1245 connect(pause, &QAction::triggered, [this](bool paused) {
1246 if (m_controller) {
1247 m_controller->setPaused(paused);
1248 } else {
1249 m_pendingPause = paused;
1250 }
1251 });
1252 connect(this, &Window::paused, [pause](bool paused) {
1253 pause->setChecked(paused);
1254 });
1255 addControlledAction(emulationMenu, pause, "pause");
1256
1257 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1258 frameAdvance->setShortcut(tr("Ctrl+N"));
1259 connect(frameAdvance, &QAction::triggered, [this]() {
1260 m_controller->frameAdvance();
1261 });
1262 m_gameActions.append(frameAdvance);
1263 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1264
1265 emulationMenu->addSeparator();
1266
1267 m_shortcutController->addFunctions(emulationMenu, [this]() {
1268 if (m_controller) {
1269 m_controller->setFastForward(true);
1270 }
1271 }, [this]() {
1272 if (m_controller) {
1273 m_controller->setFastForward(false);
1274 }
1275 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1276
1277 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1278 turbo->setCheckable(true);
1279 turbo->setChecked(false);
1280 turbo->setShortcut(tr("Shift+Tab"));
1281 connect(turbo, &QAction::triggered, [this](bool value) {
1282 m_controller->forceFastForward(value);
1283 });
1284 addControlledAction(emulationMenu, turbo, "fastForward");
1285 m_gameActions.append(turbo);
1286
1287 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1288 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1289 ffspeed->connect([this](const QVariant& value) {
1290 reloadConfig();
1291 }, this);
1292 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1293 ffspeed->setValue(QVariant(-1.0f));
1294 ffspeedMenu->addSeparator();
1295 for (i = 2; i < 11; ++i) {
1296 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1297 }
1298 m_config->updateOption("fastForwardRatio");
1299
1300 m_shortcutController->addFunctions(emulationMenu, [this]() {
1301 if (m_controller) {
1302 m_controller->setRewinding(true);
1303 }
1304 }, [this]() {
1305 if (m_controller) {
1306 m_controller->setRewinding(false);
1307 }
1308 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1309
1310 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1311 rewind->setShortcut(tr("~"));
1312 connect(rewind, &QAction::triggered, [this]() {
1313 m_controller->rewind();
1314 });
1315 m_gameActions.append(rewind);
1316 m_nonMpActions.append(rewind);
1317 addControlledAction(emulationMenu, rewind, "rewind");
1318
1319 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1320 frameRewind->setShortcut(tr("Ctrl+B"));
1321 connect(frameRewind, &QAction::triggered, [this] () {
1322 m_controller->rewind(1);
1323 });
1324 m_gameActions.append(frameRewind);
1325 m_nonMpActions.append(frameRewind);
1326 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1327
1328 ConfigOption* videoSync = m_config->addOption("videoSync");
1329 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1330 videoSync->connect([this](const QVariant& value) {
1331 reloadConfig();
1332 }, this);
1333 m_config->updateOption("videoSync");
1334
1335 ConfigOption* audioSync = m_config->addOption("audioSync");
1336 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1337 audioSync->connect([this](const QVariant& value) {
1338 reloadConfig();
1339 }, this);
1340 m_config->updateOption("audioSync");
1341
1342 emulationMenu->addSeparator();
1343
1344 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1345 m_shortcutController->addMenu(solarMenu);
1346 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1347 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1348 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1349
1350 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1351 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1352 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1353
1354 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1355 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1356 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1357
1358 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1359 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1360 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1361
1362 solarMenu->addSeparator();
1363 for (int i = 0; i <= 10; ++i) {
1364 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1365 connect(setSolar, &QAction::triggered, [this, i]() {
1366 m_inputController.setLuminanceLevel(i);
1367 });
1368 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1369 }
1370
1371#ifdef M_CORE_GB
1372 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), emulationMenu);
1373 connect(gbPrint, &QAction::triggered, [this]() {
1374 PrinterView* view = new PrinterView(m_controller);
1375 openView(view);
1376 m_controller->attachPrinter();
1377
1378 });
1379 addControlledAction(emulationMenu, gbPrint, "gbPrint");
1380 m_gameActions.append(gbPrint);
1381#endif
1382
1383#ifdef M_CORE_GBA
1384 QAction* bcGate = new QAction(tr("BattleChip Gate..."), emulationMenu);
1385 connect(bcGate, &QAction::triggered, openControllerTView<BattleChipView>(this));
1386 addControlledAction(emulationMenu, bcGate, "bcGate");
1387 m_gbaActions.append(bcGate);
1388 m_gameActions.append(bcGate);
1389#endif
1390
1391 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1392 m_shortcutController->addMenu(avMenu);
1393 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1394 m_shortcutController->addMenu(frameMenu, avMenu);
1395 for (int i = 1; i <= 6; ++i) {
1396 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1397 setSize->setCheckable(true);
1398 if (m_savedScale == i) {
1399 setSize->setChecked(true);
1400 }
1401 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1402 showNormal();
1403 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1404 if (m_controller) {
1405 size = m_controller->screenDimensions();
1406 }
1407 size *= i;
1408 m_savedScale = i;
1409 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1410 resizeFrame(size);
1411 bool enableSignals = setSize->blockSignals(true);
1412 setSize->setChecked(true);
1413 setSize->blockSignals(enableSignals);
1414 });
1415 m_frameSizes[i] = setSize;
1416 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1417 }
1418 QKeySequence fullscreenKeys;
1419#ifdef Q_OS_WIN
1420 fullscreenKeys = QKeySequence("Alt+Return");
1421#else
1422 fullscreenKeys = QKeySequence("Ctrl+F");
1423#endif
1424 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1425
1426 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1427 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1428 lockAspectRatio->connect([this](const QVariant& value) {
1429 if (m_display) {
1430 m_display->lockAspectRatio(value.toBool());
1431 }
1432 if (m_controller) {
1433 m_screenWidget->setLockAspectRatio(value.toBool());
1434 }
1435 }, this);
1436 m_config->updateOption("lockAspectRatio");
1437
1438 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1439 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1440 lockIntegerScaling->connect([this](const QVariant& value) {
1441 if (m_display) {
1442 m_display->lockIntegerScaling(value.toBool());
1443 }
1444 if (m_controller) {
1445 m_screenWidget->setLockIntegerScaling(value.toBool());
1446 }
1447 }, this);
1448 m_config->updateOption("lockIntegerScaling");
1449
1450 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1451 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1452 resampleVideo->connect([this](const QVariant& value) {
1453 if (m_display) {
1454 m_display->filter(value.toBool());
1455 }
1456 }, this);
1457 m_config->updateOption("resampleVideo");
1458
1459 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1460 ConfigOption* skip = m_config->addOption("frameskip");
1461 skip->connect([this](const QVariant& value) {
1462 reloadConfig();
1463 }, this);
1464 for (int i = 0; i <= 10; ++i) {
1465 skip->addValue(QString::number(i), i, skipMenu);
1466 }
1467 m_config->updateOption("frameskip");
1468
1469 avMenu->addSeparator();
1470
1471 ConfigOption* mute = m_config->addOption("mute");
1472 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1473 mute->connect([this](const QVariant& value) {
1474 reloadConfig();
1475 }, this);
1476 m_config->updateOption("mute");
1477 addControlledAction(avMenu, muteAction, "mute");
1478
1479 QMenu* target = avMenu->addMenu(tr("FPS target"));
1480 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1481 QMap<double, QAction*> fpsTargets;
1482 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1483 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, target);
1484 }
1485 target->addSeparator();
1486 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1487 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, target);
1488
1489 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1490 reloadConfig();
1491 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1492 bool enableSignals = iter.value()->blockSignals(true);
1493 iter.value()->setChecked(abs(iter.key() - value.toDouble()) < 0.001);
1494 iter.value()->blockSignals(enableSignals);
1495 }
1496 }, this);
1497 m_config->updateOption("fpsTarget");
1498
1499 avMenu->addSeparator();
1500
1501#ifdef USE_PNG
1502 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1503 screenshot->setShortcut(tr("F12"));
1504 connect(screenshot, &QAction::triggered, [this]() {
1505 m_controller->screenshot();
1506 });
1507 m_gameActions.append(screenshot);
1508 addControlledAction(avMenu, screenshot, "screenshot");
1509#endif
1510
1511#ifdef USE_FFMPEG
1512 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1513 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1514 addControlledAction(avMenu, recordOutput, "recordOutput");
1515 m_gameActions.append(recordOutput);
1516#endif
1517
1518#ifdef USE_MAGICK
1519 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1520 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1521 addControlledAction(avMenu, recordGIF, "recordGIF");
1522#endif
1523
1524 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1525 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1526 addControlledAction(avMenu, recordVL, "recordVL");
1527 m_gameActions.append(recordVL);
1528
1529 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1530 connect(stopVL, &QAction::triggered, [this]() {
1531 m_controller->endVideoLog();
1532 });
1533 addControlledAction(avMenu, stopVL, "stopVL");
1534 m_gameActions.append(stopVL);
1535
1536 avMenu->addSeparator();
1537 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1538 m_shortcutController->addMenu(m_videoLayers, avMenu);
1539
1540 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1541 m_shortcutController->addMenu(m_audioChannels, avMenu);
1542
1543 QAction* placementControl = new QAction(tr("Adjust layer placement..."), avMenu);
1544 connect(placementControl, &QAction::triggered, openControllerTView<PlacementControl>());
1545 m_gameActions.append(placementControl);
1546 addControlledAction(avMenu, placementControl, "placementControl");
1547
1548 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1549 m_shortcutController->addMenu(toolsMenu);
1550 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1551 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1552 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1553
1554 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1555 connect(overrides, &QAction::triggered, [this]() {
1556 if (!m_overrideView) {
1557 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1558 if (m_controller) {
1559 m_overrideView->setController(m_controller);
1560 }
1561 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1562 }
1563 m_overrideView->show();
1564 m_overrideView->recheck();
1565 });
1566 addControlledAction(toolsMenu, overrides, "overrideWindow");
1567
1568 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1569 connect(sensors, &QAction::triggered, [this]() {
1570 if (!m_sensorView) {
1571 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1572 if (m_controller) {
1573 m_sensorView->setController(m_controller);
1574 }
1575 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1576 }
1577 m_sensorView->show();
1578 });
1579 addControlledAction(toolsMenu, sensors, "sensorWindow");
1580
1581 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1582 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1583 m_gameActions.append(cheats);
1584 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1585
1586 toolsMenu->addSeparator();
1587 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1588 "settings");
1589
1590 toolsMenu->addSeparator();
1591
1592#ifdef USE_DEBUGGERS
1593 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1594 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1595 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1596#endif
1597
1598#ifdef USE_GDB_STUB
1599 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1600 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1601 m_gbaActions.append(gdbWindow);
1602 m_gameActions.append(gdbWindow);
1603 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1604#endif
1605 toolsMenu->addSeparator();
1606
1607 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1608 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1609 m_gameActions.append(paletteView);
1610 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1611
1612 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1613 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1614 m_gameActions.append(objView);
1615 addControlledAction(toolsMenu, objView, "spriteWindow");
1616
1617 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1618 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1619 m_gameActions.append(tileView);
1620 addControlledAction(toolsMenu, tileView, "tileWindow");
1621
1622 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1623 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1624 m_gameActions.append(mapView);
1625 addControlledAction(toolsMenu, mapView, "mapWindow");
1626
1627 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1628 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1629 m_gameActions.append(memoryView);
1630 addControlledAction(toolsMenu, memoryView, "memoryView");
1631
1632 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1633 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1634 m_gameActions.append(memorySearch);
1635 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1636
1637#ifdef M_CORE_GBA
1638 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1639 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1640 m_gameActions.append(ioViewer);
1641 m_gbaActions.append(ioViewer);
1642 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1643#endif
1644
1645 ConfigOption* skipBios = m_config->addOption("skipBios");
1646 skipBios->connect([this](const QVariant& value) {
1647 reloadConfig();
1648 }, this);
1649
1650 ConfigOption* useBios = m_config->addOption("useBios");
1651 useBios->connect([this](const QVariant& value) {
1652 reloadConfig();
1653 }, this);
1654
1655 ConfigOption* buffers = m_config->addOption("audioBuffers");
1656 buffers->connect([this](const QVariant& value) {
1657 reloadConfig();
1658 }, this);
1659
1660 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1661 sampleRate->connect([this](const QVariant& value) {
1662 reloadConfig();
1663 }, this);
1664
1665 ConfigOption* volume = m_config->addOption("volume");
1666 volume->connect([this](const QVariant& value) {
1667 reloadConfig();
1668 }, this);
1669
1670 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1671 volumeFf->connect([this](const QVariant& value) {
1672 reloadConfig();
1673 }, this);
1674
1675 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1676 muteFf->connect([this](const QVariant& value) {
1677 reloadConfig();
1678 }, this);
1679
1680 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1681 rewindEnable->connect([this](const QVariant& value) {
1682 reloadConfig();
1683 }, this);
1684
1685 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1686 rewindBufferCapacity->connect([this](const QVariant& value) {
1687 reloadConfig();
1688 }, this);
1689
1690 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1691 allowOpposingDirections->connect([this](const QVariant& value) {
1692 reloadConfig();
1693 }, this);
1694
1695 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1696 saveStateExtdata->connect([this](const QVariant& value) {
1697 reloadConfig();
1698 }, this);
1699
1700 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1701 loadStateExtdata->connect([this](const QVariant& value) {
1702 reloadConfig();
1703 }, this);
1704
1705 ConfigOption* preload = m_config->addOption("preload");
1706 preload->connect([this](const QVariant& value) {
1707 m_manager->setPreload(value.toBool());
1708 }, this);
1709 m_config->updateOption("preload");
1710
1711 ConfigOption* showFps = m_config->addOption("showFps");
1712 showFps->connect([this](const QVariant& value) {
1713 if (!value.toInt()) {
1714 m_fpsTimer.stop();
1715 updateTitle();
1716 } else if (m_controller) {
1717 m_fpsTimer.start();
1718 m_frameTimer.start();
1719 }
1720 }, this);
1721
1722 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1723 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1724 exitFullScreen->setShortcut(QKeySequence("Esc"));
1725 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1726
1727 m_shortcutController->addFunctions(toolsMenu, [this]() {
1728 if (m_controller) {
1729 mCheatPressButton(m_controller->cheatDevice(), true);
1730 }
1731 }, [this]() {
1732 if (m_controller) {
1733 mCheatPressButton(m_controller->cheatDevice(), false);
1734 }
1735 }, QKeySequence(Qt::Key_Apostrophe), tr("GameShark Button (held)"), "holdGSButton");
1736
1737 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1738 m_shortcutController->addMenu(autofireMenu);
1739
1740 m_shortcutController->addFunctions(autofireMenu, [this]() {
1741 m_controller->setAutofire(GBA_KEY_A, true);
1742 }, [this]() {
1743 m_controller->setAutofire(GBA_KEY_A, false);
1744 }, QKeySequence(), tr("Autofire A"), "autofireA");
1745
1746 m_shortcutController->addFunctions(autofireMenu, [this]() {
1747 m_controller->setAutofire(GBA_KEY_B, true);
1748 }, [this]() {
1749 m_controller->setAutofire(GBA_KEY_B, false);
1750 }, QKeySequence(), tr("Autofire B"), "autofireB");
1751
1752 m_shortcutController->addFunctions(autofireMenu, [this]() {
1753 m_controller->setAutofire(GBA_KEY_L, true);
1754 }, [this]() {
1755 m_controller->setAutofire(GBA_KEY_L, false);
1756 }, QKeySequence(), tr("Autofire L"), "autofireL");
1757
1758 m_shortcutController->addFunctions(autofireMenu, [this]() {
1759 m_controller->setAutofire(GBA_KEY_R, true);
1760 }, [this]() {
1761 m_controller->setAutofire(GBA_KEY_R, false);
1762 }, QKeySequence(), tr("Autofire R"), "autofireR");
1763
1764 m_shortcutController->addFunctions(autofireMenu, [this]() {
1765 m_controller->setAutofire(GBA_KEY_START, true);
1766 }, [this]() {
1767 m_controller->setAutofire(GBA_KEY_START, false);
1768 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1769
1770 m_shortcutController->addFunctions(autofireMenu, [this]() {
1771 m_controller->setAutofire(GBA_KEY_SELECT, true);
1772 }, [this]() {
1773 m_controller->setAutofire(GBA_KEY_SELECT, false);
1774 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1775
1776 m_shortcutController->addFunctions(autofireMenu, [this]() {
1777 m_controller->setAutofire(GBA_KEY_UP, true);
1778 }, [this]() {
1779 m_controller->setAutofire(GBA_KEY_UP, false);
1780 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1781
1782 m_shortcutController->addFunctions(autofireMenu, [this]() {
1783 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1784 }, [this]() {
1785 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1786 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1787
1788 m_shortcutController->addFunctions(autofireMenu, [this]() {
1789 m_controller->setAutofire(GBA_KEY_DOWN, true);
1790 }, [this]() {
1791 m_controller->setAutofire(GBA_KEY_DOWN, false);
1792 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1793
1794 m_shortcutController->addFunctions(autofireMenu, [this]() {
1795 m_controller->setAutofire(GBA_KEY_LEFT, true);
1796 }, [this]() {
1797 m_controller->setAutofire(GBA_KEY_LEFT, false);
1798 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1799
1800 for (QAction* action : m_gameActions) {
1801 action->setDisabled(true);
1802 }
1803}
1804
1805void Window::attachWidget(QWidget* widget) {
1806 m_screenWidget->layout()->addWidget(widget);
1807 m_screenWidget->unsetCursor();
1808 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1809}
1810
1811void Window::detachWidget(QWidget* widget) {
1812 m_screenWidget->layout()->removeWidget(widget);
1813}
1814
1815void Window::appendMRU(const QString& fname) {
1816 int index = m_mruFiles.indexOf(fname);
1817 if (index >= 0) {
1818 m_mruFiles.removeAt(index);
1819 }
1820 m_mruFiles.prepend(fname);
1821 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1822 m_mruFiles.removeLast();
1823 }
1824 updateMRU();
1825}
1826
1827void Window::updateMRU() {
1828 if (!m_mruMenu) {
1829 return;
1830 }
1831 for (QAction* action : m_mruMenu->actions()) {
1832 delete action;
1833 }
1834 m_mruMenu->clear();
1835 int i = 0;
1836 for (const QString& file : m_mruFiles) {
1837 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1838 item->setShortcut(QString("Ctrl+%1").arg(i));
1839 connect(item, &QAction::triggered, [this, file]() {
1840 setController(m_manager->loadGame(file), file);
1841 });
1842 m_mruMenu->addAction(item);
1843 ++i;
1844 }
1845 m_config->setMRU(m_mruFiles);
1846 m_config->write();
1847 m_mruMenu->setEnabled(i > 0);
1848}
1849
1850QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1851 addHiddenAction(menu, action, name);
1852 menu->addAction(action);
1853 return action;
1854}
1855
1856QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1857 m_shortcutController->addAction(menu, action, name);
1858 action->setShortcutContext(Qt::WidgetShortcut);
1859 addAction(action);
1860 return action;
1861}
1862
1863void Window::focusCheck() {
1864 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1865 return;
1866 }
1867 if (QGuiApplication::focusWindow() && m_autoresume) {
1868 m_controller->setPaused(false);
1869 m_autoresume = false;
1870 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1871 m_autoresume = true;
1872 m_controller->setPaused(true);
1873 }
1874}
1875
1876void Window::updateFrame() {
1877 QSize size = m_controller->screenDimensions();
1878 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1879 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1880 QPixmap pixmap;
1881 pixmap.convertFromImage(currentImage);
1882 m_screenWidget->setPixmap(pixmap);
1883 emit paused(true);
1884}
1885
1886void Window::setController(CoreController* controller, const QString& fname) {
1887 if (!controller) {
1888 return;
1889 }
1890
1891 if (m_controller) {
1892 m_controller->stop();
1893 QTimer::singleShot(0, this, [this, controller, fname]() {
1894 setController(controller, fname);
1895 });
1896 return;
1897 }
1898 if (!fname.isEmpty()) {
1899 setWindowFilePath(fname);
1900 appendMRU(fname);
1901 }
1902
1903 m_controller = std::shared_ptr<CoreController>(controller);
1904 m_inputController.recalibrateAxes();
1905 m_controller->setInputController(&m_inputController);
1906 m_controller->setLogger(&m_log);
1907
1908 connect(this, &Window::shutdown, [this]() {
1909 if (!m_controller) {
1910 return;
1911 }
1912 m_controller->stop();
1913 });
1914
1915 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1916 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1917 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1918 {
1919 connect(m_controller.get(), &CoreController::stopping, [this]() {
1920 m_controller.reset();
1921 });
1922 }
1923 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1924 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1925
1926#ifndef Q_OS_MAC
1927 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1928 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1929 if(isFullScreen()) {
1930 menuBar()->hide();
1931 }
1932 });
1933#endif
1934
1935 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1936 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1937 emit paused(false);
1938 });
1939
1940 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1941 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1942 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1943 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1944 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1945 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1946 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1947 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1948
1949 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1950 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1951 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1952 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1953 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1954
1955#ifdef USE_GDB_STUB
1956 if (m_gdbController) {
1957 m_gdbController->setController(m_controller);
1958 }
1959#endif
1960
1961#ifdef USE_DEBUGGERS
1962 if (m_console) {
1963 m_console->setController(m_controller);
1964 }
1965#endif
1966
1967#ifdef USE_MAGICK
1968 if (m_gifView) {
1969 m_gifView->setController(m_controller);
1970 }
1971#endif
1972
1973#ifdef USE_FFMPEG
1974 if (m_videoView) {
1975 m_videoView->setController(m_controller);
1976 }
1977#endif
1978
1979 if (m_sensorView) {
1980 m_sensorView->setController(m_controller);
1981 }
1982
1983 if (m_overrideView) {
1984 m_overrideView->setController(m_controller);
1985 }
1986
1987 if (!m_pendingPatch.isEmpty()) {
1988 m_controller->loadPatch(m_pendingPatch);
1989 m_pendingPatch = QString();
1990 }
1991
1992 m_controller->loadConfig(m_config);
1993 m_controller->start();
1994
1995 if (!m_pendingState.isEmpty()) {
1996 m_controller->loadState(m_pendingState);
1997 m_pendingState = QString();
1998 }
1999
2000 if (m_pendingPause) {
2001 m_controller->setPaused(true);
2002 m_pendingPause = false;
2003 }
2004}
2005
2006WindowBackground::WindowBackground(QWidget* parent)
2007 : QWidget(parent)
2008{
2009 setLayout(new QStackedLayout());
2010 layout()->setContentsMargins(0, 0, 0, 0);
2011}
2012
2013void WindowBackground::setPixmap(const QPixmap& pmap) {
2014 m_pixmap = pmap;
2015 update();
2016}
2017
2018void WindowBackground::setSizeHint(const QSize& hint) {
2019 m_sizeHint = hint;
2020}
2021
2022QSize WindowBackground::sizeHint() const {
2023 return m_sizeHint;
2024}
2025
2026void WindowBackground::setDimensions(int width, int height) {
2027 m_aspectWidth = width;
2028 m_aspectHeight = height;
2029}
2030
2031void WindowBackground::setLockIntegerScaling(bool lock) {
2032 m_lockIntegerScaling = lock;
2033}
2034
2035void WindowBackground::setLockAspectRatio(bool lock) {
2036 m_lockAspectRatio = lock;
2037}
2038
2039void WindowBackground::paintEvent(QPaintEvent* event) {
2040 QWidget::paintEvent(event);
2041 const QPixmap& logo = pixmap();
2042 QPainter painter(this);
2043 painter.setRenderHint(QPainter::SmoothPixmapTransform);
2044 painter.fillRect(QRect(QPoint(), size()), Qt::black);
2045 QSize s = size();
2046 QSize ds = s;
2047 if (m_lockAspectRatio) {
2048 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
2049 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
2050 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
2051 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
2052 }
2053 }
2054 if (m_lockIntegerScaling) {
2055 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2056 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2057 }
2058 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2059 QRect full(origin, ds);
2060 painter.drawPixmap(full, logo);
2061}