CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6Bugfixes:
7 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
8 - Python: Fix importing .gb or .gba before .core
9 - GBA: Reset active region as needed when loading a ROM
10 - Qt: Fix command line debugger closing second game
11 - GB Serialize: Fix audio state loading
12 - GB Video: Fix dot clock timing being slightly wrong
13 - GB MBC: Pocket Cam memory should be accessible without enabling
14 - GB Memory: Initialize peripheral pointers
15 - GB MBC: Fix SRAM sizes 4 and 5
16 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
17 - GB Core: Fix palette loading when loading a foreign config
18 - Qt: Fix LOG argument order
19 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
20 - GB, GBA: Fix crashes when attempting to identify null VFiles
21 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
22Misc:
23 - GBA Timer: Use global cycles for timers
24 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
25 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
26 - Qt: Don't rebuild library view if style hasn't changed
27 - Qt: Redo GameController into multiple classes
28 - SDL: Fix 2.0.5 build on macOS under some circumstances
29
300.6.0: (2017-07-16)
31Features:
32 - Library view
33 - Sprite viewer
34 - Debugging console
35 - Improved memory viewer
36 - Memory search
37 - Command line ability to override configuration values
38 - Add option to allow preloading the entire ROM before running
39 - Add option for whether rewinding restores save games
40 - Savestates now contain any RTC override data
41 - Add option to lock video to integer scaling
42 - LR35902: Watchpoints
43 - LR35902/GB-Z80 disassembler
44 - GB: Tile viewer
45 - GB: Video/audio channel enabling/disabling
46 - GB: Symbol table support
47 - GB MBC: Add MBC1 multicart support
48 - GBA: Support printing debug strings from inside a game
49 - GBA: Better cheat type autodetection
50 - Implement keypad interrupts
51 - Configuration of gamepad hats
52 - Video log recording for testing and bug reporting
53 - Debugger: Segment/bank support
54 - Debugger: Execution tracing
55 - Qt: German translation (by Lothar Serra Mari)
56 - Qt: Spanish translation (by Kevin López)
57 - Qt: Italian translation (by theheroGAC)
58Bugfixes:
59 - ARM7: Fix MLA/*MULL/*MLAL timing
60 - Core: Fix crash with rewind if savestates shrink
61 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
62 - Core: Fix directory sets crashing on close if base isn't properly detached
63 - FFmpeg: Fix overflow and general issues with audio encoding
64 - GB: Fix flickering when screen is strobed quickly
65 - GB: Fix STAT blocking
66 - GB MBC: Fix ROM bank overflows getting set to bank 0
67 - GB MBC: Fix swapping carts not detect new MBC
68 - GB Timer: Improve DIV reset behavior
69 - GB Timer: Fix DIV batching if TAC changes
70 - GB Video: Reset renderer when loading state
71 - GBA: Fix multiboot ROM loading
72 - GBA: Fix multiboot loading resulting in too small WRAM
73 - GBA BIOS: Implement BitUnPack
74 - GBA BIOS: Fix ArcTan sign in HLE BIOS
75 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
76 - GBA BIOS: Fix INT_MIN/-1 crash
77 - GBA Hardware: Fix crash if a savestate lies about game hardware
78 - GBA I/O: Handle audio registers specially when deserializing
79 - GBA Memory: Improve initial skipped BIOS state
80 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
81 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
82 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
83 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
84 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
85 - LR35902: Fix core never exiting with certain event patterns
86 - LR35902: Fix pc overflowing current region off-by-one
87 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
88 - OpenGL: Fix some shaders causing offset graphics
89 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
90 - Qt: Fix window icon being stretched
91 - Qt: Fix data directory path
92 - Qt: Fix timing issues on high refresh rate monitors
93 - Qt: Fix linking after some windows have been closed
94 - Qt: Fix crash when changing audio settings after a game is closed
95 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
96 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
97 - Qt: Fix game unpausing after frame advancing and refocusing
98 - SDL: Fix game crash check
99 - SDL: Fix race condition with audio thread when starting
100 - SDL: Fix showing version number
101 - Test: Fix crash when loading invalid file
102 - Test: Fix crash when fuzzing fails to load a file
103 - Test: Don't rely on core for frames elapsed
104 - Test: Fix crash when loading invalid file
105 - Test: Fix crash when fuzzing fails to load a file
106 - Tools: Fix recurring multiple times over the same library
107 - Util: Fix overflow when loading invalid UPS patches
108 - Util: Fix highest-fd socket not being returned by SocketAccept
109 - Windows: Fix VDir.rewind
110Misc:
111 - All: Add C++ header guards
112 - All: Move time.h include to common.h
113 - 3DS, PSP2, Wii: Last directory loaded is saved
114 - CMake: Add ability to just print version string
115 - Core: New, faster event timing subsystem
116 - Core: Clean up some thread state checks
117 - Core: Add generic checksum function
118 - Core: Cores can now have multiple sets of callbacks
119 - Core: Restore sleep callback
120 - Core: Move rewind diffing to its own thread
121 - Core: Ability to enumerate and modify video and audio channels
122 - Core: List memory segments in the core
123 - Core: Move savestate creation time to extdata
124 - Core: Config values can now be hexadecimal
125 - Core: Improved threading interrupted detection
126 - Debugger: Modularize CLI debugger
127 - Debugger: Make building with debugging aspects optional
128 - Debugger: Add functions for read- or write-only watchpoints
129 - Debugger: Make attaching a backend idempotent
130 - Debugger: Add mDebuggerRunFrame convenience function
131 - Feature: Move game database from flatfile to SQLite3
132 - Feature: Support ImageMagick 7
133 - Feature: Make -l option explicit
134 - FFmpeg: Return false if a file fails to open
135 - FFmpeg: Force MP4 files to YUV420P
136 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
137 - GB: Reset with initial state of DIV register
138 - GB MBC: New MBC7 implementation
139 - GB Audio: Simplify envelope code
140 - GB Audio: Improve initial envelope samples
141 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
142 - GB Video: Improved video timings
143 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
144 - GBA, GB: ROM is now unloaded if a patch is applied
145 - GBA DMA: Refactor DMA out of memory.c
146 - GBA DMA: Move DMAs to using absolute timing
147 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
148 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
149 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
150 - GBA Memory: Support reading/writing POSTFLG
151 - GBA Memory: Remove unused prefetch cruft
152 - GBA Timer: Improve accuracy of timers
153 - GBA Video: Clean up unused timers
154 - GBA Video: Allow multiple handles into the same tile cache
155 - GBA Video, GB Video: Colors are now fully scaled
156 - GBA Video: Optimize when BLD* registers are written frequently
157 - OpenGL: Add xBR-lv2 shader
158 - Qt: Move last directory setting from qt.ini to config.ini
159 - Qt: Improved HiDPI support
160 - Qt: Expose configuration directory
161 - Qt: Merge "Save" and "OK" buttons in shader options
162 - Qt: Automatically load controller profile when plugged in
163 - Qt: Rename "Resample video" option to "Bilinear filtering"
164 - Qt: Remove audio thread
165 - Qt: Remove audio buffer sizing in AudioProcessorQt
166 - Qt: Re-enable QtMultimedia on Windows
167 - Qt: Make "Mute" able to be bound to a key
168 - Qt: Add .gb/.gbc files to the extension list in Info.plist
169 - Qt: Relax hard dependency on OpenGL
170 - Qt: Better highlight active key in control binding
171 - SDL: Remove scancode key input
172 - SDL: Automatically map controllers when plugged in
173 - Test: Add a basic test suite
174 - Util: Add size counting to Table
175 - Util: Add 8-bit PNG write support
176 - Util: Tune patch-fast extent sizes
177 - VFS: Call msync when syncing mapped data
178 - VFS: Allow truncating memory chunk VFiles
179 - VFS: Fix some minor VFile issues with FILEs
180 - VFS: Optimize expanding in-memory files
181 - VFS: Add VFileFIFO for operating on circle buffers
182Changes from beta 1:
183Features:
184 - Qt: Italian translation (by theheroGAC)
185 - Qt: Updated German translation
186Bugfixes:
187 - GB Audio: Fix incorrect channel 4 iteration
188 - GB Audio: Fix zombie mode bit masking
189 - GB Serialize: Fix timer serialization
190 - GB Video: Fix LYC regression
191 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
192 - GBA Timer: Fix count-up timing overflowing timer 3
193 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
194 - Qt: Fix memory search close button (fixes mgba.io/i/769)
195 - Qt: Fix window icon being stretched
196 - Qt: Fix initial window size (fixes mgba.io/i/766)
197 - Qt: Fix data directory path
198 - Qt: Fix controls not saving on non-SDL builds
199 - Qt: Fix translation initialization (fixes mgba.io/i/776)
200 - Qt: Fix patch loading while a game is running
201 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
202 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
203 - Qt: Fix GL-less build
204 - Qt: Fix Software renderer not handling alpha bits properly
205 - Qt: Fix screen background improperly stretching
206 - SDL: Fix cheats not loading
207Misc:
208 - GB Serialize: Add MBC state serialization
209 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
210 - GBA Timer: Improve accuracy of timers
211 - PSP2: Update toolchain to use vita.cmake
212 - Qt: Add language selector
213 - Qt: Minor test fixes
214 - Qt: Move shader settings into main settings window
215 - Qt: Dismiss game crashing/failing dialogs when a new game loads
216 - Qt: Properly ship Qt translations
217 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
218
2190.6 beta 1: (2017-06-29)
220 - Initial beta for 0.6
221
2220.5.2: (2016-12-31)
223Bugfixes:
224 - All: Fix fullscreen config option being ignored
225 - ARM7: PSR mode bits should not get sign extended
226 - GB: Fix audio not being deinitialized
227 - GB: Fix crash when masking savedata
228 - GB: Properly initialize sramRealVf variable
229 - GB Audio: Fix serialization of channel 3 and NR52 properties
230 - GB Audio: Reset envelope timer when reseting sound channel
231 - GB MBC: Fix SRAM dangling pointer with RTC games
232 - GB MBC: Fix initializing MBC when no ROM is loaded
233 - GB Memory: Fix patching ROM bank 0
234 - GB Memory: Fix starting HDMAs during mode 0
235 - GB Memory: Fix HDMA5 value after DMA completes
236 - GB Video: Initialize LCDC in renderer
237 - GB Video: Hblank IRQs should mask LYC=LY IRQs
238 - GBA: Fix IRQs firing after already being cleared
239 - GBA: Only unhalt CPU if appropriate bit is set in IE
240 - GBA: Add savegame override for Crash Bandicoot 2
241 - GBA BIOS: Fix MidiKey2Freq BIOS reads
242 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
243 - GBA Cheats: Fix GameShark ROM patches
244 - GBA I/O: Mask off WAITCNT bits that cannot be written
245 - GBA Memory: Fix misaligned BIOS reads
246 - GBA Memory: Fix VCOUNT being writable
247 - GBA Video: Fix out of bounds sprite transforms
248 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
249 - Libretro: Fix disabling BIOS
250 - Libretro: Fix Game Boy savestates and audio
251 - Qt: Fix changing resolution of software renderer
252 - Qt: Fix setting overrides
253 - Qt: Fix cut off tiles and alignment issues in tile viewer
254 - Qt: Only reset window dimensions when first shown
255 - Qt: Fix Qt Multimedia audio driver on big endian
256 - Qt: Fix Apply button for key and controller configurations
257 - VFS: Fix resizing memory chunks when not needed
258 - Windows: Fix Unicode directory handling
259Misc:
260 - GB, GBA: Prevent loading null ROMs
261 - GB Audio: Initialize wave RAM to GBC values
262 - GB Memory: Reset ROM bank when loading a ROM
263 - PSP2: Improved controller rumble
264
2650.5.1: (2016-10-05)
266Bugfixes:
267 - Core: Fix importing save games as read-only
268 - FFmpeg: Fix encoding AAC
269 - GB: Fix invalid STOP behavior on Game Boy Color
270 - GB: Initialize audio properly
271 - GB: Properly clear KEY1 bit 0 when switching speeds
272 - GB: Properly unload save files when unloading a ROM
273 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
274 - GB MBC: Fix MBC7 when size is incorrectly specified
275 - GB MBC: Fix RTC access when no save file is loaded
276 - GB SIO: Don't auto-clock external shift clock
277 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
278 - GB Video: Fix video frames getting missed when LCDC is off
279 - GB Video: Clear screen when LCDC is off
280 - GBA Cheats: Fix holding onto pointers that may get invalidated
281 - GBA Cheats: Fix key-activated CodeBreaker cheats
282 - GBA Cheats: Fix uninitialized memory getting freed when saving
283 - GBA Hardware: Improve Game Boy Player rumble behavior
284 - GBA Memory: Fix several unused I/O register read values
285 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
286 - LR35902: Fix events running with the wrong cycle active
287 - Qt: Fix "close" button on Overrides view
288 - Qt: Fix saving overrides
289 - Qt: Fix directory set unloading when replacing the ROM
290 - Qt: Fix patch loading
291 - Qt: Fix crash when saving an override if a game isn't loaded
292 - Qt: Fix showing default display driver as OpenGL (force 1.x)
293 - SDL: Attach rumble in SDL frontend
294 - Util: Fix PNG identification on files too small to be a PNG
295Misc:
296 - All: Only update version info if needed
297 - All: Split out install locations for Libretro and OpenEmu
298 - FFmpeg: Encoding cleanup
299 - GB: Reset active region when reloading ROM
300 - GB Memory: Initialize RAM pattern for GBC
301 - GB Video: Improved video timings
302 - Qt: Manage window sizes slightly better
303 - Qt: Remember scale option independent of core dimensions
304
3050.5.0: (2016-09-19)
306Features:
307 - Game Boy support
308 - Support for encrypted CodeBreaker GBA cheats
309 - Emulation of Vast Fame protected GBA carts (taizou)
310 - Tile viewer
311 - Threaded rendering mode
312 - Libretro: Memory map and achievement support (leiradel)
313 - GUI: Add UI control remapping
314 - GUI: Add fast-forward
315 - Wii: 240p support
316 - 3DS: Adjustable screen darkening
317 - Ability to temporarily load a savegame
318 - Load specific files out of archives
319 - Automatic BIOS detection
320Bugfixes:
321 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
322 - Debugger: Fix GDB breakpoints
323 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
324 - GBA: Fix filehandle leak with savegames
325 - GBA: Timer 0 cannot be count up
326 - GBA: Count up timers should not count themselves
327 - GBA Memory: Fix mirror on non-overdumped Classic NES games
328 - GBA Memory: Fix ldm {pc}
329 - GBA Savedata: Fix savedata sync timer
330 - GBA Savedata: Only unmap savedata if present
331 - GBA Serialize: Savestates now properly store prefetch
332 - GBA Video: WIN0/1 take priority over OBJWIN
333 - GBA Video: Fix out-of-order OBJWIN
334 - PSP2: Fix GPU crash while exiting
335 - PSP2: Fix VSync
336 - PSP2: Fix accelerometer range
337 - PSP2: Actually load screen mode setting
338 - PSP2: Fix gyroscope direction
339 - PSP2: Delete threads after they return
340 - PSP2: Fix mapping/unmapping from not at 0
341 - Qt: Fix bug in software renderer scaling
342 - Qt: Fix hanging key press after disabling autofire
343 - Qt: Fix being unable to pause manually when using auto-pausing
344 - SDL: Fix axes being mapped wrong
345 - Util: Fix realloc semantics in utf16to8
346 - Util: Fix inserting too many items into a hash table
347 - VFS: Fix uninitialized varaible reading from 7z
348 - VFS: Fix reading multiple files from a 7z archive
349 - Wii: Fix framelimiting after a slowdown
350 - Wii: Fix garbage flash at startup
351Misc:
352 - 3DS: Use blip_add_delta_fast for a small speed improvement
353 - 3DS: Allow UTF-16 filenames
354 - 3DS: Port to using citro3D
355 - 3DS: Use system font for menus
356 - 3DS: Attempt to use Core 2 for threads
357 - 3DS: Adjustable filering
358 - 3DS: 3D banner
359 - All: Add QUIET parameter to silence CMake
360 - All: Faster memory read/write
361 - ARM7: Support forcing Thumb mode via MSR
362 - ARM7: Flush prefetch cache when loading CPSR via MSR
363 - ARM7: Clean up instruction decoding for future expandability
364 - Debugger: Support register and memory writes via GDB stub
365 - Debugger: Add software breakpoint support to gdb
366 - FFmpeg: Full support for libavcodec 56+
367 - GBA: Better debug logging if event processing breaks
368 - GBA Audio: Force audio DMAs to not increment destination
369 - GBA BIOS: Use custom ArcTan, not relying on OS
370 - GBA Hardware: Clean up dead code in GBP
371 - GBA Memory: Optimize stalling behavior
372 - GBA Memory: Optimize Load-/StoreMultiple
373 - GBA Savedata: Add realistic timing for EEPROM
374 - GBA Serialize: Savestates now store if CPU was halted
375 - GBA Video: Remove old slow path fallback
376 - GBA Video: Optimize sprite drawing
377 - GBA Video: Optimize mode 0 rendering
378 - GBA Video: Optimize compositing cases slightly
379 - GUI: Screenshot dimensions are now passed through
380 - GUI: Add back logging
381 - GUI: Only reload config if manually saved
382 - GUI: Increase scrolling speed
383 - OpenGL: Log shader compilation failure
384 - OpenGL: Add texSize uniform
385 - Qt: Make -g flag work in Qt build
386 - Qt: Simplify OpenGL context creation
387 - Qt: Thread startup improvements
388 - Qt: Make audio channel/video layer options shortcut mappable
389 - Qt: Remove some C99isms from C++ code
390 - Qt: Remove default autofire mappings
391 - Qt: Make reseting when pasued frame-accurate
392 - Qt: Rearchitect game closing codepath
393 - PSP2: Use system font for menus
394 - PSP2: Add rumble for PS TV
395 - PSP2: Add fit-to-height screen mode
396 - PSP2: Sync files per descriptor
397 - PSP2: Allow UTF-8 filenames
398 - PSP2: Screenshots are now saved into the Photo Gallery
399 - PSP2: Stop underclocking when menuing
400 - SDL: Increase default audio buffer size to 1024 samples
401 - SDL: More responsive rumble
402 - Util: Add Vector GetConstPointer
403 - Util: Add rtrim
404 - Util: Add endswith
405 - VFS: Improve zip file detection
406 - Wii: Add pixelated resample filter
407 - Windows: Add native VDir support
408 - Util: Add PRIz macro for libc versions that don't support %z
409
4100.4.1: (2016-07-11)
411Bugfixes:
412 - All: Fix several file handle leaks
413 - All: Fix instruction tables getting zeroed when linking sometimes
414 - ARM7: Fix flags on SBC/RSC
415 - ARM7: Fix setting spsr privilege bits when spsr is empty
416 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
417 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
418 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
419 - GBA Memory: Fix executing code from OBJ region of VRAM
420 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
421 - GBA Serialize: Fix loading savegames from savestates
422 - OpenGL: Correct boolean vector strcmp strings for uniforms
423 - Qt: Fix sending gameStopped twice
424 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
425 - Qt: Fix initial state of key mapping
426 - Qt: Initialize m_useBios
427 - SDL: Fix joystick initialization on BSD
428 - SDL: Fix potential joystick crash in games with rumble
429 - SDL: Fix SDL 1.2 build
430 - SDL: Fix sporadic crash when deinitializing audio
431 - Shaders: Fix AGS-001 shader with some bad drivers
432 - Util: Use closesocket on Windows
433 - Util: Fix socket bind addresses
434 - VFS: Fix reading 7z archives without rewinding first
435 - VFS: VFileFromFD should not open directories
436 - Wii: Fix tilting direction
437 - Util: Fix realloc semantics in utf16to8
438Misc:
439 - All: Allow use of external minizip library
440 - Debugger: CLI debugger now exits when end-of-stream is reached
441 - FFmpeg: Update dependencies on Ubuntu
442 - GBA: Slightly optimize GBAProcessEvents
443 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
444 - GBA Video: Null renderer should return proper register values
445 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
446 - Qt: Add preset for DualShock 4
447 - Qt: Update 360 input profile on OS X to reflect newer drivers
448 - Qt: Remove use of NaN
449 - Qt: Canonicalize file paths when loading games
450 - Qt: Add refresh button to controller editing
451 - SDL: Remove default gamepad mappings
452 - Util: Fix intermittent build failure on OS X
453 - VFS: VFile.sync now updates modified time
454
4550.4.0: (2016-02-02)
456Features:
457 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
458 - I/O viewer
459 - Booting of multiboot images
460 - Customization of GIF recording
461 - Libretro: Cheat code support
462 - Support for GLSL shaders
463 - ROM information view
464 - Support for VBA-style cheat codes
465 - Savestates now store creation timestamps
466 - Key autofire
467 - Libretro: Allow blocking opposing directional input
468 - OpenEmu core for OS X
469 - Libretro: Settings for using BIOS and skipping intro
470 - Libretro: Customizable idle loop removal
471 - Implemented cycle counting for sprite rendering
472 - Cleaner, unified settings window
473 - Added a setting for pausing when the emulator is not in focus
474 - Customizable paths for save games, save states, screenshots and patches
475 - Controller hotplugging
476 - Ability to store save games and active cheats within savestates
477Bugfixes:
478 - ARM7: Fix sign of unaligned LDRSH
479 - ARM7: Fix decoding of some ARM ALU instructions with shifters
480 - Debugger: Fix watchpoints in gdb
481 - GBA: Fix warnings when creating and loading savestates
482 - GBA: Fix Iridion II savetype
483 - GBA BIOS: Fix misaligned CpuSet
484 - GBA Cheats: Fix cheats setting the Action Replay version
485 - GBA Hardware: Fix GPIO on big endian
486 - GBA Memory: Fix DMA register writing behavior
487 - GBA Memory: Fix DMAs triggering two cycles early
488 - Libretro: Fix aspect ratio
489 - Qt: Fix some potential crashes with the gamepad mapping
490 - Qt: Fix keys being mapped incorrectly when loading configuration file
491 - Util: Fix PowerPC PNG read/write pixel order
492 - Util: Fix excessive memory allocation when decoding a PNG
493 - VFS: Fix VFileReadline and remove _vfdReadline
494Misc:
495 - All: Improved PowerPC support
496 - All: Fix some undefined behavior warnings
497 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
498 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
499 - GBA: Implement bad I/O register loading
500 - GBA: Allow jumping to OAM and palette RAM
501 - GBA BIOS: Finish implementing RegisterRamReset
502 - GBA Config: Add "override" layer for better one-time configuration
503 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
504 - GBA Memory: Use a dynamically sized mask for ROM memory
505 - GBA Memory: Implement several unimplemented memory access types
506 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
507 - GBA RR: Starting from savestate now embeds the savegame
508 - GBA RR: Add preliminary SRAM support for VBM loading
509 - GBA RR: Add support for resets in movies
510 - GBA Video: Remove lastHblank, as it is implied
511 - Libretro: Use anonymous memory mappers for large blocks of memory
512 - Libretro: Add install target for libretro core
513 - Qt: Window size command line options are now supported
514 - Qt: Increase usability of key mapper
515 - Qt: Add 'Apply' button to settings window
516 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
517 - Qt: Allow use of modifier keys as input
518 - Qt: Optimize log viewer
519 - Qt: Added button for breaking into the GDB debugger
520 - Qt: Add box for showing duration of rewind
521 - SDL: Support fullscreen in SDL 1.2
522 - SDL: Allow GBASDLAudio to be used without a thread context
523 - Util: Use VFile for configuration
524 - Util: Add MutexTryLock
525
5260.3.2: (2015-12-16)
527Bugfixes:
528 - ARM7: Fix STRT/STRBT
529 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
530 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
531 - Libretro: Fix problems with rumble not turning off
532 - GBA: Fix idle skip state being retained between games
533 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
534 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
535 - GBA BIOS: Fix Sqrt sign
536 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
537 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
538 - GBA Memory: Fix DMA behavior for SRAM accesses
539 - GBA Memory: Fix Store8 to OBJ VRAM
540 - GBA Memory: Fix alignment of LDM/STM on SRAM
541 - GBA Memory: Fix unaligned out-of-bounds ROM loads
542 - GBA Memory: Fix timing of DMAs
543 - GBA Video: Fix _mix for 15-bit color
544 - GBA Video: Fix OAM and palette initialization
545 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
546 - Qt: Use safer isLoaded check in GameController
547 - Qt: Fix a race condition in PainterGL that could lead to a crash
548 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
549 - Qt: Fix font size in memory viewer
550 - Qt: Fix a crash in the memory viewer
551 - Qt: Add additional checks in CheatModel to prevent crashes
552 - Qt: Fix race condition with setting sample rate
553 - Qt: Fix crash when closing multiplayer windows
554 - Qt: Fix resetting while paused
555Misc:
556 - GBA Audio: Implement missing flags on SOUNDCNT_X register
557 - Qt: Add mute option to menu
558
5590.3.1: (2015-10-24)
560Bugfixes:
561 - ARM7: Fix instruction decoding of Thumb shifts
562 - GBA: Deinit savegame when unloading a ROM
563 - GBA: Fix BIOS check on big endian
564 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
565 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
566 - GBA Audio: Fix audio channels being silenced at the wrong time
567 - GBA Memory: Fix bad BIOS Load16 on big endian
568 - GBA Memory: Fix bad Load8 on big endian
569 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
570 - GBA Video: Fix edge case with sprite blend modes and semitransparency
571 - GBA Video: Fix objwin and blending interaction on sprites
572 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
573 - Libretro: Fix a memory leak with the render buffer
574 - Qt: Windows no longer spawn in the top left on first launch
575 - Qt: Fix install path of XDG desktop file with DESTDIR
576 - Qt: Fix drag and drop on Windows
577 - Qt: Reenable double buffering, as disabling it broke some Windows configs
578 - VFS: Fix return values of VFileFILE.read and .write
579Misc:
580 - All: Reset next event to cycles instead of zero to interrupt
581 - All: Add --version flag
582 - ARM7: Force disable LTO on two files to work around a GCC bug
583 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
584 - GBA: Better memory handling with PNG savestates
585 - GBA: Additional savestate sanity checks
586 - GBA: Check for cycle count being too high
587 - GBA Audio: Allow GBAAVStream to have no video callback
588 - GBA BIOS: Implement RegisterRamReset for SIO registers
589 - Qt: Remove useless help icons in dialogs
590 - Qt: Prevent savestate window from opening while in multiplayer
591 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
592 - Qt: Dropping multiplayer windows works more cleanly now
593
5940.3.0: (2015-08-16)
595Features:
596 - Ability to hide individual background layers, or OBJs
597 - Ability to mute individual audio channels
598 - Palette viewer and exporter
599 - Volume control
600 - More shortcuts are editable (e.g. quick save/load)
601 - Rewind now shows the frame after rewinding
602 - Import/Export of GameShark/Action Replay snapshots
603 - Add "Step backwards" item for single increment rewind
604 - Deadzone estimation for game controllers
605 - Analog inputs can be used for shortcuts
606 - Menu items for specific solar sensor brightness levels
607 - Remappable controls for tilt and gyroscope sensors
608 - Status messages for actions taken while a game is running (e.g. save/load state)
609 - Memory inspector
610 - Screensaver can now be suspended while a game is running
611 - Load/save the most recent savestate slot
612 - Support varible speed (PWM) rumble
613 - Ability to cap fast forward speed
614 - Finer control over FPS target
615 - Holdable shortcut for rewinding one frame at a time
616 - Ability to boot directly into the BIOS
617 - Preliminary support for yanking out the game pak while a game is running
618 - Thumb-drive mode by putting a file called portable.ini in the same folder
619 - Configurable display driver, between software and OpenGL
620 - Undo-able savestate loading and saving
621 - Controller profiles now store shortcut settings
622 - Default controller profiles for several common controllers
623 - Libretro now supports BIOS, rumble and solar sensor
624 - Implement BIOS call Stop, for sleep mode
625 - Automatically load patches, if found
626 - Improved video synchronization
627 - Configurable audio output sample rate
628Bugfixes:
629 - ARM7: Fix SWI and IRQ timings
630 - ARM7: Fix Thumb MUL timing
631 - ARM7: Fix timing of multiplies to use N cycles
632 - ARM7: ARMHotplugDetach should call deinit
633 - Debugger: Fix use-after-free in breakpoint clearing code
634 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
635 - GBA: Cap audio FIFO read size during deserialization
636 - GBA: Check for corrupted savestates when loading
637 - GBA: Check for improperly sized savestates when loading
638 - GBA: Check for savestates made from differently sized ROMs
639 - GBA: Fix calls to endian-independent loadstores
640 - GBA: Fix timing of reading from timer registers
641 - GBA: Ensure cycles never go negative
642 - GBA Audio: Force audio FIFOs to 32-bit
643 - GBA Audio: Fix audio pitch changing when adjusting buffer size
644 - GBA Audio: Fix sample order in audio channel 3
645 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
646 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
647 - GBA Memory: Improve Thumb open bus behavior
648 - GBA Memory: Fix potential DMA issue when loading a savestate
649 - GBA Memory: Fix load/store multiple video memory waitstates
650 - GBA SIO: Fix reseting when there are SIO devices attached
651 - GBA Video: Blended sprites should never have other effects applied
652 - GBA Video: Fix out-of-bounds tiles in mosaic
653 - GBA Video: Fix windows not affecting sprites
654 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
655 - GBA Video: Fix timing on first scanline
656 - Qt: Better cleanup when a game crashes
657 - Qt: Fix open ROM dialog filtering for archive formats
658 - Qt: Cap the maximum number of multiplayer windows
659 - Qt: Fix maximum year in sensor override
660 - Qt: Fix window being too tall after exiting fullscreen
661 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
662 - Qt: Fix analog buttons not getting unmapped
663 - Qt: Fix passing command line options
664 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
665 - SDL: Fix SDL build when OpenGL is missing
666 - Util: Allow loading IPS patches that grow the ROM
667 - VFS: Fix resource leaks if some allocations fail
668 - VFS: Fix line-reading to return proper values
669 - Video: Fix an issue with very long filenames
670 - Util: Fix formatting of floats
671Misc:
672 - All: Add --help flag for command line programs
673 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
674 - All: Enable static linking for Windows
675 - All: Enable static linking for OS X
676 - All: Threads are now named
677 - All: Proper handling of Unicode file paths
678 - ARM7: Add emulation for Undefined CPU mode
679 - ARM7: Reduce the size of the Thumb instruction table
680 - GBA: Add status log level
681 - GBA: GBARewind now returns how many states it has rewound
682 - GBA: SIO logging layer
683 - GBA BIOS: Stub out SoundBias
684 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
685 - GBA: Don't include GBACLIDebugger struct unless needed
686 - GBA: Savedata is now synced shortly after data finishes being written
687 - GBA: Process multiple timer events at once, if necessary
688 - GBA Audio: Implement audio reset for channels A/B
689 - GBA Audio: Process multiple audio events at once, if necessary
690 - GBA Hardware: Backport generic RTC source into core
691 - GBA Input: Allow axes and buttons to be mapped to the same key
692 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
693 - GBA SIO: Add a dummy driver for Normal mode
694 - GBA Thread: Add functionality for running callbacks on the GBA thread
695 - GBA Thread: Split GBASync into a separate file
696 - GBA Video: Refactor software renderer into separate files
697 - GBA Video: Slightly optimize mode 0 mosaic rendering
698 - Debugger: Free watchpoints in addition to breakpoints
699 - Qt: Handle saving input settings better
700 - Qt: Move GL frame drawing back onto its own thread
701 - Qt: Fast forward (held) option moved from Other to Emulation menu
702 - Qt: Show version info in window title
703 - Qt: Migrate multiplayer window handling into GBAApp
704 - Qt: Unified file opening and saving with last location
705 - Qt: Fix windows being resizable when they shouldn't have been
706 - Qt: Only hide cursor in full screen
707 - Qt: Replace pause-after-frame mutex with an atomic
708 - Qt: Add application icon and XDG desktop files
709 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
710 - Qt: Don't save window size when entering fullscreen
711 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
712 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
713 - Qt: Increase usability of key mapper
714 - Qt: Show checkmark for window sizes
715 - Qt: Set window path to loaded ROM
716 - Perf: Ability to load savestates immediately on launch
717 - SDL: Properly check for initialization
718 - SDL: Clean up initialization functions
719 - SDL: Clean up GL context
720 - Util: Allow disabling the threading code entirely
721 - VFS: Add sync method to force syncing with backing
722
7230.2.1: (2015-05-13)
724Bugfixes:
725 - All: Fix sanitize-deb script not cleaning up after itself
726 - All: Fix dependencies for libavcodec on Debian-derived platforms
727 - ARM7: Handle writeback for PC in addressing modes 2 and 3
728 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
729 - ARM7: Fix ARM multiply instructions when PC is a destination register
730 - Debugger: Fix use-after-free in breakpoint clearing code
731 - Debugger: Fix boundary conditions in tab completion
732 - GBA: Fix timers not updating timing when writing to only the reload register
733 - GBA: Fix rewind boundary conditions
734 - GBA: Add initial I/O register settings for background matrix registers
735 - GBA: Fix hang when loading a savestate if sync to video is enabled
736 - GBA: Handle out-of-bounds I/O access
737 - GBA: Fix bounds-checking on EEPROM access
738 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
739 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
740 - GBA Memory: Allow SRAM to be 64kB
741 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
742 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
743 - GBA Video: Fix second frame mode 5
744 - Perf: Fix race condition if a game crashes immediately on start
745 - Qt: Fix Display object leak when closing a window
746 - Qt: Fix .deb dependencies
747 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
748 - Qt: Fix window not regaining focus after exiting savestate window
749 - Qt: Fix regression where video would not record if the game had already started
750 - Qt: Fix potential crash if a gamepad causes focus to change
751 - Qt: Fix controller axis querying
752 - Qt: Fix multiplayer windows opening as the wrong size
753 - Qt: Fix controllers sometimes not loading the right profile
754 - SDL: Fix boundary conditions for joystick adjustments
755 - SDL: Allocate properly sized input maps
756 - SDL: Fix potential build issues when Qt and SDL2 are in use
757 - Util: Fix resource leak in UTF-8 handling code
758 - Util: Fix a null-pointer issue when attempting to delete a key
759 - VFS: Fix resource leaks if some allocations fail
760 - Video: Fix an issue with very long filenames
761Misc:
762 - GBA Memory: Soft-crash if jumping past the end of a ROM
763 - Qt: Show multiplayer numbers in window title
764 - Qt: Solar sensor can have shortcuts set
765
7660.2.0: (2015-04-03)
767Features:
768 - Support for gamepad axes, e.g. analog sticks or triggers
769 - Add scale presets for up to 6x
770 - Settings window
771 - Bilinear resampling option
772 - Add option to skip BIOS start screen
773 - List of recently opened games
774 - Support for games using the Solar Sensor
775 - Better audio resampling via blip-buf
776 - Game Pak overrides dialog for setting savetype and sensor values
777 - Support for games using the tilt sensor
778 - Remappable shortcuts for keyboard and gamepad
779 - Rewinding of emulation
780 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
781 - Support IPv6
782 - Save directory of last loaded file
783 - Support BPS patches
784 - Automatically detect and optimize out idle loops
785 - Configurable game overrides
786 - Support loading 7-Zip files
787 - Drag and drop game loading
788 - Cheat code support
789 - Runtime configurable audio driver
790 - Libretro core for use with RetroArch and other front-ends
791 - Controller profiles for setting different bindings for different controllers
792 - Ability to lock aspect ratio
793 - Local link cable support
794 - Ability to switch which game controller is in use per instance
795 - Ability to prevent opposing directional input
796 - Warning dialog if an unimplemented BIOS feature is called
797 - Debugger: Add CLI "frame", frame advance command
798 - Debugger: Add CLI functions for writing to memory
799 - Debugger: Add CLI functions for examining memory regions
800 - Debugger: Add CLI function for writing a register
801Bugfixes:
802 - ARM7: Extend prefetch by one stage
803 - ARM7: Fix cycle counting for loads
804 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
805 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
806 - GBA: Initialize gba.sync to null
807 - GBA: Fix timer initialization
808 - GBA Audio: Support 16-bit writes to FIFO audio
809 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
810 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
811 - GBA BIOS: Fix BIOS prefetch after reset
812 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
813 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
814 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
815 - GBA Memory: Fix I cycles that had been moved to ARM7 core
816 - GBA Memory: Fix cycle counting for 32-bit load/stores
817 - GBA RR: Fix fallthrough error when reading tags from a movie
818 - GBA Thread: Fix possible hang when loading an archive
819 - GBA Thread: Fix possible deadlock in video sync
820 - Perf: Fix crash when the GBA thread fails to start
821 - Qt: Fix crash starting a GDB stub if a game isn't loaded
822 - Qt: Fix crash when adjusting settings after closing a game
823 - Qt: Fix crash when starting GDB stub after closing a game
824 - Qt: Fix patch loading while a game is running
825 - Qt: Fix crash when loading a game after stopping GDB server
826 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
827 - Qt: Fix crash when attempting to pause if a game is not running
828 - SDL: Properly clean up if a game doesn't launch
829 - Util: Fix sockets on Windows
830Misc:
831 - All: Enable link-time optimization
832 - Debugger: Watchpoints now work on STM/LDM instructions
833 - Debugger: Clean up GDB stub network interfacing
834 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
835 - Debugger: Merge Thumb BL instructions when disassembling
836 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
837 - Debugger: Watchpoints now report address watched (fixes #68)
838 - Debugger: Add support for soft breakpoints
839 - Debugger: Make I/O register names be addresses instead of values
840 - Debugger: Rename read/write commands
841 - GBA: Improve accuracy of event timing
842 - GBA: Add API for getting Configuration structs for overrides and input
843 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
844 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
845 - GBA: Move A/V stream interface into core
846 - GBA: Savestates now take into account savedata state machines (fixes #109)
847 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
848 - GBA Memory: Simplify memory API and use fixed bus width
849 - GBA Thread: Make GBASyncWaitFrameStart time out
850 - GBA Video: Start video at the last scanline instead of the first
851 - Qt: Optimize logo drawing
852 - Qt: Move frame upload back onto main thread
853 - Qt: Remember window position
854 - Qt: Double-clicking on the window toggles full screen
855 - Util: Use proper locale for reading and writing float values
856
8570.1.1: (2015-01-24)
858Bugfixes:
859 - ARM7: Fix LDM writeback to a register already written
860 - GBA: Fix timers 2 and 3 updating incorrectly
861 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
862 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
863 - GBA Audio: Properly initialize audio FIFO channels
864 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
865 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
866 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
867 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
868 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
869 - GBA BIOS: Fix HuffUnComp boundary conditions
870 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
871 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
872 - GBA Memory: Filter out top nybble of DMA addresses
873 - GBA Memory: Properly bounds-check VRAM accesses
874 - GBA Memory: Fix initial DMA state
875 - GBA Thread: Allow halted games to exit cleanly
876 - GBA Video: Fix blend issues with obscured middle layers
877 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
878 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
879 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
880 - GBA Video: Fix sprite boundary conditions with mosaic
881 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
882 - Qt: Fix issue with set frame sizes being the wrong height
883 - Qt: Fix emulator crashing when full screen if a game is not running
884 - Qt: Fix window focus issues
885 - Qt: Properly set default video recording settings
886 - Qt: Fix a race condition when a game crashes immediately
887 - Qt: Fix some cases where key mapping can break if focus is adjusted
888 - Qt: Fix crash if a game pauses before any frames are shown
889 - Debugger: Negative PC-relative loads now properly subtract the offset
890 - Debugger: Align PC-relative loads in Thumb
891 - Debugger: Fix watchpoints triggering too late
892 - Debugger: Fix binary print putting spaces between digits
893 - Video: Ensure FFmpeg encoder has audio frames
894 - Video: Fix uncompressed PCM audio recording
895 - Video: Fix FFmpeg crashing when the file extension is wrong
896 - Util: Fix SOCKET_FAILED macro
897Misc:
898 - GBA: Exit cleanly on FATAL if the port supports it
899 - GBA Memory: Implement 16- and 32-bit loads from SRAM
900 - Qt: Disable sync to video by default
901 - Qt: Handle a game crash without crashing
902 - Qt: Set default log level to FATAL, ERROR and WARN
903 - Qt: Clarify some phrasing in the menus
904 - Qt: Clear active buttons when focus is lost
905
9060.1.0: (2014-12-13)
907 - Initial release