CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18 - Cleaner, unified settings window
19 - Added a setting for pausing when the emulator is not in focus
20 - Customizable paths for save games, save states, screenshots and patches
21Bugfixes:
22 - Util: Fix PowerPC PNG read/write pixel order
23 - VFS: Fix VFileReadline and remove _vfdReadline
24 - GBA Memory: Fix DMA register writing behavior
25 - GBA BIOS: Fix misaligned CpuSet
26 - ARM7: Fix sign of unaligned LDRSH
27 - GBA: Fix warnings when creating and loading savestates
28 - GBA Memory: Fix DMAs triggering two cycles early
29 - GBA Hardware: Fix GPIO on big endian
30 - Util: Fix excessive memory allocation when decoding a PNG
31 - GBA: Fix Iridion II savetype
32 - Libretro: Fix aspect ratio
33 - Qt: Fix some potential crashes with the gamepad mapping
34 - Debugger: Fix watchpoints in gdb
35 - ARM7: Fix decoding of some ARM ALU instructions with shifters
36Misc:
37 - Qt: Window size command line options are now supported
38 - Qt: Increase usability of key mapper
39 - GBA Memory: Use a dynamically sized mask for ROM memory
40 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
41 - SDL: Support fullscreen in SDL 1.2
42 - Libretro: Use anonymous memory mappers for large blocks of memory
43 - Qt: Add 'Apply' button to settings window
44 - GBA Video: Remove lastHblank, as it is implied
45 - GBA Config: Add "override" layer for better one-time configuration
46 - SDL: Allow GBASDLAudio to be used without a thread context
47 - All: Improved PowerPC support
48 - All: Fix some undefined behavior warnings
49 - Util: Use VFile for configuration
50 - GBA Memory: Implement several unimplemented memory access types
51 - GBA: Implement bad I/O register loading
52 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
53 - Util: Add MutexTryLock
54 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
55 - Qt: Allow use of modifier keys as input
56 - Qt: Optimize log viewer
57 - GBA RR: Starting from savestate now embeds the savegame
58 - Libretro: Add install target for libretro core
59 - 3DS: Update to new ctrulib API
60 - GBA RR: Add preliminary SRAM support for VBM loading
61 - GBA RR: Add support for resets in movies
62 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
63 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
64
650.3.2: (2015-12-16)
66Bugfixes:
67 - ARM7: Fix STRT/STRBT
68 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
69 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
70 - Libretro: Fix problems with rumble not turning off
71 - GBA: Fix idle skip state being retained between games
72 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
73 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
74 - GBA BIOS: Fix Sqrt sign
75 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
76 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
77 - GBA Memory: Fix DMA behavior for SRAM accesses
78 - GBA Memory: Fix Store8 to OBJ VRAM
79 - GBA Memory: Fix alignment of LDM/STM on SRAM
80 - GBA Memory: Fix unaligned out-of-bounds ROM loads
81 - GBA Memory: Fix timing of DMAs
82 - GBA Video: Fix _mix for 15-bit color
83 - GBA Video: Fix OAM and palette initialization
84 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
85 - Qt: Use safer isLoaded check in GameController
86 - Qt: Fix a race condition in PainterGL that could lead to a crash
87 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
88 - Qt: Fix font size in memory viewer
89 - Qt: Fix a crash in the memory viewer
90 - Qt: Add additional checks in CheatModel to prevent crashes
91 - Qt: Fix race condition with setting sample rate
92 - Qt: Fix crash when closing multiplayer windows
93 - Qt: Fix resetting while paused
94Misc:
95 - GBA Audio: Implement missing flags on SOUNDCNT_X register
96 - Qt: Add mute option to menu
97
980.3.1: (2015-10-24)
99Bugfixes:
100 - ARM7: Fix instruction decoding of Thumb shifts
101 - GBA: Deinit savegame when unloading a ROM
102 - GBA: Fix BIOS check on big endian
103 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
104 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
105 - GBA Audio: Fix audio channels being silenced at the wrong time
106 - GBA Memory: Fix bad BIOS Load16 on big endian
107 - GBA Memory: Fix bad Load8 on big endian
108 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
109 - GBA Video: Fix edge case with sprite blend modes and semitransparency
110 - GBA Video: Fix objwin and blending interaction on sprites
111 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
112 - Libretro: Fix a memory leak with the render buffer
113 - Qt: Windows no longer spawn in the top left on first launch
114 - Qt: Fix install path of XDG desktop file with DESTDIR
115 - Qt: Fix drag and drop on Windows
116 - Qt: Reenable double buffering, as disabling it broke some Windows configs
117 - VFS: Fix return values of VFileFILE.read and .write
118Misc:
119 - All: Reset next event to cycles instead of zero to interrupt
120 - All: Add --version flag
121 - ARM7: Force disable LTO on two files to work around a GCC bug
122 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
123 - GBA: Better memory handling with PNG savestates
124 - GBA: Additional savestate sanity checks
125 - GBA: Check for cycle count being too high
126 - GBA Audio: Allow GBAAVStream to have no video callback
127 - GBA BIOS: Implement RegisterRamReset for SIO registers
128 - Qt: Remove useless help icons in dialogs
129 - Qt: Prevent savestate window from opening while in multiplayer
130 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
131 - Qt: Dropping multiplayer windows works more cleanly now
132
1330.3.0: (2015-08-16)
134Features:
135 - Ability to hide individual background layers, or OBJs
136 - Ability to mute individual audio channels
137 - Palette viewer and exporter
138 - Volume control
139 - More shortcuts are editable (e.g. quick save/load)
140 - Rewind now shows the frame after rewinding
141 - Import/Export of GameShark/Action Replay snapshots
142 - Add "Step backwards" item for single increment rewind
143 - Deadzone estimation for game controllers
144 - Analog inputs can be used for shortcuts
145 - Menu items for specific solar sensor brightness levels
146 - Remappable controls for tilt and gyroscope sensors
147 - Status messages for actions taken while a game is running (e.g. save/load state)
148 - Memory inspector
149 - Screensaver can now be suspended while a game is running
150 - Load/save the most recent savestate slot
151 - Support varible speed (PWM) rumble
152 - Ability to cap fast forward speed
153 - Finer control over FPS target
154 - Holdable shortcut for rewinding one frame at a time
155 - Ability to boot directly into the BIOS
156 - Preliminary support for yanking out the game pak while a game is running
157 - Thumb-drive mode by putting a file called portable.ini in the same folder
158 - Configurable display driver, between software and OpenGL
159 - Undo-able savestate loading and saving
160 - Controller profiles now store shortcut settings
161 - Default controller profiles for several common controllers
162 - Libretro now supports BIOS, rumble and solar sensor
163 - Implement BIOS call Stop, for sleep mode
164 - Automatically load patches, if found
165 - Improved video synchronization
166 - Configurable audio output sample rate
167Bugfixes:
168 - ARM7: Fix SWI and IRQ timings
169 - ARM7: Fix Thumb MUL timing
170 - ARM7: Fix timing of multiplies to use N cycles
171 - ARM7: ARMHotplugDetach should call deinit
172 - Debugger: Fix use-after-free in breakpoint clearing code
173 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
174 - GBA: Cap audio FIFO read size during deserialization
175 - GBA: Check for corrupted savestates when loading
176 - GBA: Check for improperly sized savestates when loading
177 - GBA: Check for savestates made from differently sized ROMs
178 - GBA: Fix calls to endian-independent loadstores
179 - GBA: Fix timing of reading from timer registers
180 - GBA: Ensure cycles never go negative
181 - GBA Audio: Force audio FIFOs to 32-bit
182 - GBA Audio: Fix audio pitch changing when adjusting buffer size
183 - GBA Audio: Fix sample order in audio channel 3
184 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
185 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
186 - GBA Memory: Improve Thumb open bus behavior
187 - GBA Memory: Fix potential DMA issue when loading a savestate
188 - GBA Memory: Fix load/store multiple video memory waitstates
189 - GBA SIO: Fix reseting when there are SIO devices attached
190 - GBA Video: Blended sprites should never have other effects applied
191 - GBA Video: Fix out-of-bounds tiles in mosaic
192 - GBA Video: Fix windows not affecting sprites
193 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
194 - GBA Video: Fix timing on first scanline
195 - Qt: Better cleanup when a game crashes
196 - Qt: Fix open ROM dialog filtering for archive formats
197 - Qt: Cap the maximum number of multiplayer windows
198 - Qt: Fix maximum year in sensor override
199 - Qt: Fix window being too tall after exiting fullscreen
200 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
201 - Qt: Fix analog buttons not getting unmapped
202 - Qt: Fix passing command line options
203 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
204 - SDL: Fix SDL build when OpenGL is missing
205 - Util: Allow loading IPS patches that grow the ROM
206 - VFS: Fix resource leaks if some allocations fail
207 - VFS: Fix line-reading to return proper values
208 - Video: Fix an issue with very long filenames
209 - Util: Fix formatting of floats
210Misc:
211 - All: Add --help flag for command line programs
212 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
213 - All: Enable static linking for Windows
214 - All: Enable static linking for OS X
215 - All: Threads are now named
216 - All: Proper handling of Unicode file paths
217 - ARM7: Add emulation for Undefined CPU mode
218 - ARM7: Reduce the size of the Thumb instruction table
219 - GBA: Add status log level
220 - GBA: GBARewind now returns how many states it has rewound
221 - GBA: SIO logging layer
222 - GBA BIOS: Stub out SoundBias
223 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
224 - GBA: Don't include GBACLIDebugger struct unless needed
225 - GBA: Savedata is now synced shortly after data finishes being written
226 - GBA: Process multiple timer events at once, if necessary
227 - GBA Audio: Implement audio reset for channels A/B
228 - GBA Audio: Process multiple audio events at once, if necessary
229 - GBA Hardware: Backport generic RTC source into core
230 - GBA Input: Allow axes and buttons to be mapped to the same key
231 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
232 - GBA SIO: Add a dummy driver for Normal mode
233 - GBA Thread: Add functionality for running callbacks on the GBA thread
234 - GBA Thread: Split GBASync into a separate file
235 - GBA Video: Refactor software renderer into separate files
236 - GBA Video: Slightly optimize mode 0 mosaic rendering
237 - Debugger: Free watchpoints in addition to breakpoints
238 - Qt: Handle saving input settings better
239 - Qt: Move GL frame drawing back onto its own thread
240 - Qt: Fast forward (held) option moved from Other to Emulation menu
241 - Qt: Show version info in window title
242 - Qt: Migrate multiplayer window handling into GBAApp
243 - Qt: Unified file opening and saving with last location
244 - Qt: Fix windows being resizable when they shouldn't have been
245 - Qt: Only hide cursor in full screen
246 - Qt: Replace pause-after-frame mutex with an atomic
247 - Qt: Add application icon and XDG desktop files
248 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
249 - Qt: Don't save window size when entering fullscreen
250 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
251 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
252 - Qt: Increase usability of key mapper
253 - Qt: Show checkmark for window sizes
254 - Qt: Set window path to loaded ROM
255 - Perf: Ability to load savestates immediately on launch
256 - SDL: Properly check for initialization
257 - SDL: Clean up initialization functions
258 - SDL: Clean up GL context
259 - Util: Allow disabling the threading code entirely
260 - VFS: Add sync method to force syncing with backing
261
2620.2.1: (2015-05-13)
263Bugfixes:
264 - All: Fix sanitize-deb script not cleaning up after itself
265 - All: Fix dependencies for libavcodec on Debian-derived platforms
266 - ARM7: Handle writeback for PC in addressing modes 2 and 3
267 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
268 - ARM7: Fix ARM multiply instructions when PC is a destination register
269 - Debugger: Fix use-after-free in breakpoint clearing code
270 - Debugger: Fix boundary conditions in tab completion
271 - GBA: Fix timers not updating timing when writing to only the reload register
272 - GBA: Fix rewind boundary conditions
273 - GBA: Add initial I/O register settings for background matrix registers
274 - GBA: Fix hang when loading a savestate if sync to video is enabled
275 - GBA: Handle out-of-bounds I/O access
276 - GBA: Fix bounds-checking on EEPROM access
277 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
278 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
279 - GBA Memory: Allow SRAM to be 64kB
280 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
281 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
282 - GBA Video: Fix second frame mode 5
283 - Perf: Fix race condition if a game crashes immediately on start
284 - Qt: Fix Display object leak when closing a window
285 - Qt: Fix .deb dependencies
286 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
287 - Qt: Fix window not regaining focus after exiting savestate window
288 - Qt: Fix regression where video would not record if the game had already started
289 - Qt: Fix potential crash if a gamepad causes focus to change
290 - Qt: Fix controller axis querying
291 - Qt: Fix multiplayer windows opening as the wrong size
292 - Qt: Fix controllers sometimes not loading the right profile
293 - SDL: Fix boundary conditions for joystick adjustments
294 - SDL: Allocate properly sized input maps
295 - SDL: Fix potential build issues when Qt and SDL2 are in use
296 - Util: Fix resource leak in UTF-8 handling code
297 - Util: Fix a null-pointer issue when attempting to delete a key
298 - VFS: Fix resource leaks if some allocations fail
299 - Video: Fix an issue with very long filenames
300Misc:
301 - GBA Memory: Soft-crash if jumping past the end of a ROM
302 - Qt: Show multiplayer numbers in window title
303 - Qt: Solar sensor can have shortcuts set
304
3050.2.0: (2015-04-03)
306Features:
307 - Support for gamepad axes, e.g. analog sticks or triggers
308 - Add scale presets for up to 6x
309 - Settings window
310 - Bilinear resampling option
311 - Add option to skip BIOS start screen
312 - List of recently opened games
313 - Support for games using the Solar Sensor
314 - Better audio resampling via blip-buf
315 - Game Pak overrides dialog for setting savetype and sensor values
316 - Support for games using the tilt sensor
317 - Remappable shortcuts for keyboard and gamepad
318 - Rewinding of emulation
319 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
320 - Support IPv6
321 - Save directory of last loaded file
322 - Support BPS patches
323 - Automatically detect and optimize out idle loops
324 - Configurable game overrides
325 - Support loading 7-Zip files
326 - Drag and drop game loading
327 - Cheat code support
328 - Runtime configurable audio driver
329 - Libretro core for use with RetroArch and other front-ends
330 - Controller profiles for setting different bindings for different controllers
331 - Ability to lock aspect ratio
332 - Local link cable support
333 - Ability to switch which game controller is in use per instance
334 - Ability to prevent opposing directional input
335 - Warning dialog if an unimplemented BIOS feature is called
336 - Debugger: Add CLI "frame", frame advance command
337 - Debugger: Add CLI functions for writing to memory
338 - Debugger: Add CLI functions for examining memory regions
339 - Debugger: Add CLI function for writing a register
340Bugfixes:
341 - ARM7: Extend prefetch by one stage
342 - ARM7: Fix cycle counting for loads
343 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
344 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
345 - GBA: Initialize gba.sync to null
346 - GBA: Fix timer initialization
347 - GBA Audio: Support 16-bit writes to FIFO audio
348 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
349 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
350 - GBA BIOS: Fix BIOS prefetch after reset
351 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
352 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
353 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
354 - GBA Memory: Fix I cycles that had been moved to ARM7 core
355 - GBA Memory: Fix cycle counting for 32-bit load/stores
356 - GBA RR: Fix fallthrough error when reading tags from a movie
357 - GBA Thread: Fix possible hang when loading an archive
358 - GBA Thread: Fix possible deadlock in video sync
359 - Perf: Fix crash when the GBA thread fails to start
360 - Qt: Fix crash starting a GDB stub if a game isn't loaded
361 - Qt: Fix crash when adjusting settings after closing a game
362 - Qt: Fix crash when starting GDB stub after closing a game
363 - Qt: Fix patch loading while a game is running
364 - Qt: Fix crash when loading a game after stopping GDB server
365 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
366 - Qt: Fix crash when attempting to pause if a game is not running
367 - SDL: Properly clean up if a game doesn't launch
368 - Util: Fix sockets on Windows
369Misc:
370 - All: Enable link-time optimization
371 - Debugger: Watchpoints now work on STM/LDM instructions
372 - Debugger: Clean up GDB stub network interfacing
373 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
374 - Debugger: Merge Thumb BL instructions when disassembling
375 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
376 - Debugger: Watchpoints now report address watched (fixes #68)
377 - Debugger: Add support for soft breakpoints
378 - Debugger: Make I/O register names be addresses instead of values
379 - Debugger: Rename read/write commands
380 - GBA: Improve accuracy of event timing
381 - GBA: Add API for getting Configuration structs for overrides and input
382 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
383 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
384 - GBA: Move A/V stream interface into core
385 - GBA: Savestates now take into account savedata state machines (fixes #109)
386 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
387 - GBA Memory: Simplify memory API and use fixed bus width
388 - GBA Thread: Make GBASyncWaitFrameStart time out
389 - GBA Video: Start video at the last scanline instead of the first
390 - Qt: Optimize logo drawing
391 - Qt: Move frame upload back onto main thread
392 - Qt: Remember window position
393 - Qt: Double-clicking on the window toggles full screen
394 - Util: Use proper locale for reading and writing float values
395
3960.1.1: (2015-01-24)
397Bugfixes:
398 - ARM7: Fix LDM writeback to a register already written
399 - GBA: Fix timers 2 and 3 updating incorrectly
400 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
401 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
402 - GBA Audio: Properly initialize audio FIFO channels
403 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
404 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
405 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
406 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
407 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
408 - GBA BIOS: Fix HuffUnComp boundary conditions
409 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
410 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
411 - GBA Memory: Filter out top nybble of DMA addresses
412 - GBA Memory: Properly bounds-check VRAM accesses
413 - GBA Memory: Fix initial DMA state
414 - GBA Thread: Allow halted games to exit cleanly
415 - GBA Video: Fix blend issues with obscured middle layers
416 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
417 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
418 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
419 - GBA Video: Fix sprite boundary conditions with mosaic
420 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
421 - Qt: Fix issue with set frame sizes being the wrong height
422 - Qt: Fix emulator crashing when full screen if a game is not running
423 - Qt: Fix window focus issues
424 - Qt: Properly set default video recording settings
425 - Qt: Fix a race condition when a game crashes immediately
426 - Qt: Fix some cases where key mapping can break if focus is adjusted
427 - Qt: Fix crash if a game pauses before any frames are shown
428 - Debugger: Negative PC-relative loads now properly subtract the offset
429 - Debugger: Align PC-relative loads in Thumb
430 - Debugger: Fix watchpoints triggering too late
431 - Debugger: Fix binary print putting spaces between digits
432 - Video: Ensure FFmpeg encoder has audio frames
433 - Video: Fix uncompressed PCM audio recording
434 - Video: Fix FFmpeg crashing when the file extension is wrong
435 - Util: Fix SOCKET_FAILED macro
436Misc:
437 - GBA: Exit cleanly on FATAL if the port supports it
438 - GBA Memory: Implement 16- and 32-bit loads from SRAM
439 - Qt: Disable sync to video by default
440 - Qt: Handle a game crash without crashing
441 - Qt: Set default log level to FATAL, ERROR and WARN
442 - Qt: Clarify some phrasing in the menus
443 - Qt: Clear active buttons when focus is lost
444
4450.1.0: (2014-12-13)
446 - Initial release