all repos — mgba @ a398b0bb1e231169404d72ceaf3cd2bb36a30c2e

mGBA Game Boy Advance Emulator

CHANGES (view raw)

 10.2.0: (Future)
 2Features:
 3 - Support for gamepad axes, e.g. analog sticks or triggers
 4 - Add scale presets for up to 6x
 5 - Debugger: Add CLI "frame", frame advance command
 6 - Settings window
 7 - Bilinear resampling option
 8 - Add option to skip BIOS start screen
 9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Configurable game overrides
22Bugfixes:
23 - ARM7: Extend prefetch by one stage
24 - GBA Audio: Support 16-bit writes to FIFO audio
25 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
26 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
27 - GBA BIOS: Fix BIOS prefetch after reset
28 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
29Misc:
30 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
31 - GBA Memory: Simplify memory API and use fixed bus width
32 - GBA Video: Start video at the last scanline instead of the first
33 - Debugger: Watchpoints now work on STM/LDM instructions
34 - GBA: Improve accuracy of event timing
35 - Debugger: Clean up GDB stub network interfacing
36 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
37 - Debugger: Merge Thumb BL instructions when disassembling
38
390.1.1: (2015-01-24)
40Bugfixes:
41 - ARM7: Fix LDM writeback to a register already written
42 - GBA: Fix timers 2 and 3 updating incorrectly
43 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
44 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
45 - GBA Audio: Properly initialize audio FIFO channels
46 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
47 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
48 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
49 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
50 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
51 - GBA BIOS: Fix HuffUnComp boundary conditions
52 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
53 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
54 - GBA Memory: Filter out top nybble of DMA addresses
55 - GBA Memory: Properly bounds-check VRAM accesses
56 - GBA Memory: Fix initial DMA state
57 - GBA Thread: Allow halted games to exit cleanly
58 - GBA Video: Fix blend issues with obscured middle layers
59 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
60 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
61 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
62 - GBA Video: Fix sprite boundary conditions with mosaic
63 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
64 - Qt: Fix issue with set frame sizes being the wrong height
65 - Qt: Fix emulator crashing when full screen if a game is not running
66 - Qt: Fix window focus issues
67 - Qt: Properly set default video recording settings
68 - Qt: Fix a race condition when a game crashes immediately
69 - Qt: Fix some cases where key mapping can break if focus is adjusted
70 - Qt: Fix crash if a game pauses before any frames are shown
71 - Debugger: Negative PC-relative loads now properly subtract the offset
72 - Debugger: Align PC-relative loads in Thumb
73 - Debugger: Fix watchpoints triggering too late
74 - Debugger: Fix binary print putting spaces between digits
75 - Video: Ensure FFmpeg encoder has audio frames
76 - Video: Fix uncompressed PCM audio recording
77 - Video: Fix FFmpeg crashing when the file extension is wrong
78 - Util: Fix SOCKET_FAILED macro
79Misc:
80 - GBA: Exit cleanly on FATAL if the port supports it
81 - GBA Memory: Implement 16- and 32-bit loads from SRAM
82 - Qt: Disable sync to video by default
83 - Qt: Handle a game crash without crashing
84 - Qt: Set default log level to FATAL, ERROR and WARN
85 - Qt: Clarify some phrasing in the menus
86 - Qt: Clear active buttons when focus is lost
87
880.1.0: (2014-12-13)
89 - Initial release