CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Emulation fixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
11 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
12Other fixes:
13 - Qt: More app metadata fixes
14 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
15Misc:
16 - GBA Savedata: EEPROM performance fixes
17 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
18 - GB Memory: Support running from blocked memory
19 - Qt: Don't unload ROM immediately if it crashes
20 - Debugger: Add breakpoint and watchpoint listing
21 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
22
230.7.1: (2019-02-24)
24Bugfixes:
25 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
26 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
27 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
28 - GB, GBA Serialize: Fix loading two states in a row
29 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
30 - GBA DMA: Fix Display Start DMAs
31 - GBA DMA: Fix DMA start/end timing
32 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
33 - GBA Memory: Fix a few AGBPrint crashes
34 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
35 - GBA SIO: Prevent writing read-only multiplayer bits
36 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
37 - Python: Fix crash when deleting files owned by library
38 - Python: Make sure GB link object isn't GC'd before GB object
39 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
40 - Qt: Fix tile and sprite views not always displaying at first
41 - Qt: Fix audio context holding onto closed game controller
42 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
43 - Qt: Fix window icon on X11
44 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
45 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
46 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
47Misc:
48 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
49 - Qt: Updated Italian translation (by Vecna)
50
510.7.0: (2019-01-26)
52Features:
53 - ELF support
54 - Game Boy Camera support
55 - Qt: Set default Game Boy colors
56 - Game Boy Printer support
57 - Super Game Boy support
58 - Customizable autofire speed
59 - Ability to set default Game Boy model
60 - Map viewer
61 - Automatic cheat loading and saving
62 - GameShark and Action Replay button support
63 - AGBPrint support
64 - Debugger: Conditional breakpoints and watchpoints
65 - Ability to select GB/GBC/SGB BIOS on console ports
66 - Optional automatic state saving/loading
67 - Access to ur0 and uma0 partitions on the Vita
68 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
69 - GBA: ARMIPS/A22i-style and ELF symbol table support
70 - Initial Switch port
71Bugfixes:
72 - ARM: Fix MSR when T bit is set
73 - Core: Fix audio sync breaking when interrupted
74 - Core: Fix ordering events when scheduling during events
75 - FFmpeg: Fix encoding audio/video queue issues
76 - GB: Revamp IRQ handling based on new information
77 - GB: Fix IRQ disabling on the same T-cycle as an assert
78 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
79 - GB Audio: Clock frame events on DIV
80 - GB Audio: Fix channel 3 reset value
81 - GB Audio: Fix channel 4 initial LFSR
82 - GB Audio: Fix channel 1, 2 and 4 reset timing
83 - GB I/O: DMA register is R/W
84 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
85 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
86 - GB, GBA Savedata: Fix unmasking savedata crash
87 - GB Serialize: Fix audio state loading
88 - GB Serialize: Fix game title check
89 - GB Serialize: Fix IRQ pending/EI pending confusion
90 - GB Timer: Minor accuracy improvements
91 - GB Video: Fix dot clock timing being slightly wrong
92 - GB Video: Fix loading states while in mode 3
93 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
94 - GB Video: Fix SCX timing
95 - GB, GBA Video: Don't call finishFrame twice in thread proxy
96 - GBA: Reset WAITCNT properly
97 - GBA BIOS: Fix BitUnPack final byte
98 - GBA BIOS: Fix BitUnPack narrowing
99 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
100 - GBA DMA: Fix temporal sorting of DMAs of different priorities
101 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
102 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
103 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
104 - GBA Savedata: Fix savedata modified time updating when read-only
105 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
106 - GBA Serialize: Fix loading states in Hblank
107 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
108 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
109 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
110 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
111 - GBA Video: Start timing mid-scanline when skipping BIOS
112 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
113 - GBA Video: Make layer disabling work consistently
114 - PSP2: Fix more issues causing poor audio
115 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
116 - Qt: Improve FPS timer stability
117 - Util: Fix wrapping edge cases in RingFIFO
118Misc:
119 - 3DS: Remove deprecated CSND interface
120 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
121 - Core: Remove broken option for whether rewinding restores save games
122 - Feature: Added loading savestates from command line
123 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
124 - FFmpeg: Support lossless h.264 encoding
125 - FFmpeg: Support lossless VP9 encoding
126 - GBA Cheats: Allow multiple ROM patches in the same slot
127 - GB: Skip BIOS option now works
128 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
129 - GB Audio: Improved audio quality
130 - GB, GBA Audio: Increase max audio volume
131 - GB MBC: Remove erroneous bank 0 wrapping
132 - GB Video: Darken colors in GBA mode
133 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
134 - GBA: Implement display start DMAs
135 - GBA: Improve multiboot image detection
136 - GBA Memory: 64 MiB GBA Video cartridge support
137 - GBA Savedata: Remove ability to disable realistic timing
138 - GBA Timer: Use global cycles for timers
139 - Libretro: Add frameskip option
140 - mGUI: Add fast forward toggle
141 - PSP2: Use system enter key by default
142 - Python: Integrate tests from cinema test suite
143 - Qt: Redo GameController into multiple classes
144 - Qt: Prevent window from being created off-screen
145 - Qt: Add option to disable FPS display
146 - Qt: Options to mess around with layer placement
147 - Qt: Add load alternate save option
148 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
149 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
150 - Test: Restructure test suite into multiple executables
151 - Util: Don't build crc32 if the function already exists
152 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
153Changes from beta 1:
154Features:
155 - Libretro: Add Game Boy cheat support
156 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
157 - Switch: Rumble support
158 - Switch: Rotation support
159 - Switch: Screen stretching options
160 - Qt: State file load/save menu options
161 - Windows installer
162 - Tile viewer now has adjustable width
163 - Python: Experimental audio API
164Bugfixes:
165 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
166 - Core: Remember to deinit proxy ring FIFO
167 - Core: Reroot timing list when (de)scheduling
168 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
169 - GB MBC: Fix MBC30 SRAM
170 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
171 - GB Video: Fix SGB border hole size
172 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
173 - GBA: Fix GB Player features
174 - GBA I/O: SOUNDCNT_HI is readable when sound is off
175 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
176 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
177 - Libretro: Fix adding codes with hooks
178 - PSP2: Fix audio crackling after fast forward
179 - PSP2: Fix audio crackling when buffer is full
180 - Qt: Fix jumbled background when paused
181 - Qt: Fix FPS counter on Windows
182 - Qt: Fix focus issues with load/save state overlay
183 - Switch: Fix incorrect mapping for fast forward cap
184 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
185 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
186 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
187 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
188 - Qt: Ensure FATAL logs reach log view
189 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
190Misc:
191 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
192 - Debugger: Minor text fixes
193 - Debugger: Readability improvements (fixes mgba.io/i/1238)
194 - GB: Improved SGB2 support
195 - GB Audio: Skip frame if enabled when clock is high
196 - Libretro: Reduce rumble callbacks
197 - mGUI: Add SGB border configuration option
198 - mGUI: Add support for different settings types
199 - Python: Minor API improvements
200 - Qt: Ensure camera image is valid
201 - Qt: Debugger console history
202 - Qt: Detect presence of GL_ARB_framebuffer_object
203 - Qt: Minor memory view tweaks
204 - Res: Improve modeling of AGB/AGS screen in shaders
205 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
206 - Wii: Expose stretch configuration in settings
207 - Wii: Stretch now sets pixel-accurate mode size cap
208
2090.7 beta 1: (2018-09-24)
210- Initial beta for 0.7
211
2120.6.3: (2018-04-14)
213Bugfixes:
214 - GB Audio: Revert unsigned audio changes
215 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
216 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
217
2180.6.2: (2018-04-03)
219Bugfixes:
220 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
221 - 3DS: Fix opening files in directory names with trailing slashes
222 - LR35902: Fix watchpoints not reporting new value
223 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
224 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
225 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
226 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
227 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
228 - GBA: Fix SharkPort saves for EEPROM games
229 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
230 - GBA BIOS: Fix incorrect exit condition in LZ77
231 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
232 - GBA Cheats: Fix slide codes not initializing properly
233 - GBA DMA: ROM reads are forced to increment
234 - GBA Hardware: RTC accuracy improvements
235 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
236 - GBA Memory: Fix copy-on-write memory leak
237 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
238 - GBA Savedata: Fix crash when resizing flash
239 - GBA Video: Force align 256-color tiles
240 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
241 - PSP2: Fix issues causing poor audio
242 - Python: Fix package directory
243 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
244 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
245 - Wii: Fix screen tear when unpausing
246 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
247Misc:
248 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
249 - GB MBC: Remove erroneous bank 0 wrapping
250 - GBA: Improve multiboot image detection
251 - PSP2: Use system enter key by default
252
2530.6.1: (2017-10-01)
254Bugfixes:
255 - GB, GBA: Fix crashes when attempting to identify null VFiles
256 - GB, GBA: Fix sync to video with frameskip
257 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
258 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
259 - GB Core: Fix palette loading when loading a foreign config
260 - GB MBC: Pocket Cam memory should be accessible without enabling
261 - GB MBC: Fix SRAM sizes 4 and 5
262 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
263 - GB MBC: Fix RTC loading when file size is off
264 - GB Memory: Initialize peripheral pointers
265 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
266 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
267 - GB Memory: Actually load latch time from savestate
268 - GB Serialize: Fix deserializing video STAT
269 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
270 - GB Video: Fix potential hang when ending mode 0
271 - GB Video: Fix read mode when enabling LCD
272 - GBA: Reset active region as needed when loading a ROM
273 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
274 - GBA BIOS: Use core's VRAM variable instead of renderer's
275 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
276 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
277 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
278 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
279 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
280 - Python: Fix importing .gb or .gba before .core
281 - Qt: Fix command line debugger closing second game
282 - Qt: Fix LOG argument order
283 - Qt: Fix timezone issues with time overrides
284 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
285 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
286Misc:
287 - CMake: Fix CPack dependencies for libpng 1.6
288 - GBA: Detect hardware for Pokémon FireRed ROM hacks
289 - GBA Cheats: Improve detection of raw cheats
290 - Qt: Don't rebuild library view if style hasn't changed
291 - Qt: Allow overrides to be saved before a game is loaded
292 - Qt: Hide mouse immediately when loading
293 - SDL: Fix 2.0.5 build on macOS under some circumstances
294 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
295
2960.6.0: (2017-07-16)
297Features:
298 - Library view
299 - Sprite viewer
300 - Debugging console
301 - Improved memory viewer
302 - Memory search
303 - Command line ability to override configuration values
304 - Add option to allow preloading the entire ROM before running
305 - Add option for whether rewinding restores save games
306 - Savestates now contain any RTC override data
307 - Add option to lock video to integer scaling
308 - LR35902: Watchpoints
309 - LR35902/GB-Z80 disassembler
310 - GB: Tile viewer
311 - GB: Video/audio channel enabling/disabling
312 - GB: Symbol table support
313 - GB MBC: Add MBC1 multicart support
314 - GBA: Support printing debug strings from inside a game
315 - GBA: Better cheat type autodetection
316 - Implement keypad interrupts
317 - Configuration of gamepad hats
318 - Video log recording for testing and bug reporting
319 - Debugger: Segment/bank support
320 - Debugger: Execution tracing
321 - Qt: German translation (by Lothar Serra Mari)
322 - Qt: Spanish translation (by Kevin López)
323 - Qt: Italian translation (by theheroGAC)
324Bugfixes:
325 - ARM7: Fix MLA/*MULL/*MLAL timing
326 - Core: Fix crash with rewind if savestates shrink
327 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
328 - Core: Fix directory sets crashing on close if base isn't properly detached
329 - FFmpeg: Fix overflow and general issues with audio encoding
330 - GB: Fix flickering when screen is strobed quickly
331 - GB: Fix STAT blocking
332 - GB MBC: Fix ROM bank overflows getting set to bank 0
333 - GB MBC: Fix swapping carts not detect new MBC
334 - GB Timer: Improve DIV reset behavior
335 - GB Timer: Fix DIV batching if TAC changes
336 - GB Video: Reset renderer when loading state
337 - GBA: Fix multiboot ROM loading
338 - GBA: Fix multiboot loading resulting in too small WRAM
339 - GBA BIOS: Implement BitUnPack
340 - GBA BIOS: Fix ArcTan sign in HLE BIOS
341 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
342 - GBA BIOS: Fix INT_MIN/-1 crash
343 - GBA Hardware: Fix crash if a savestate lies about game hardware
344 - GBA I/O: Handle audio registers specially when deserializing
345 - GBA Memory: Improve initial skipped BIOS state
346 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
347 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
348 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
349 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
350 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
351 - LR35902: Fix core never exiting with certain event patterns
352 - LR35902: Fix pc overflowing current region off-by-one
353 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
354 - OpenGL: Fix some shaders causing offset graphics
355 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
356 - Qt: Fix window icon being stretched
357 - Qt: Fix data directory path
358 - Qt: Fix timing issues on high refresh rate monitors
359 - Qt: Fix linking after some windows have been closed
360 - Qt: Fix crash when changing audio settings after a game is closed
361 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
362 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
363 - Qt: Fix game unpausing after frame advancing and refocusing
364 - SDL: Fix game crash check
365 - SDL: Fix race condition with audio thread when starting
366 - SDL: Fix showing version number
367 - Test: Fix crash when loading invalid file
368 - Test: Fix crash when fuzzing fails to load a file
369 - Test: Don't rely on core for frames elapsed
370 - Test: Fix crash when loading invalid file
371 - Test: Fix crash when fuzzing fails to load a file
372 - Tools: Fix recurring multiple times over the same library
373 - Util: Fix overflow when loading invalid UPS patches
374 - Util: Fix highest-fd socket not being returned by SocketAccept
375 - Windows: Fix VDir.rewind
376Misc:
377 - All: Add C++ header guards
378 - All: Move time.h include to common.h
379 - 3DS, PSP2, Wii: Last directory loaded is saved
380 - CMake: Add ability to just print version string
381 - Core: New, faster event timing subsystem
382 - Core: Clean up some thread state checks
383 - Core: Add generic checksum function
384 - Core: Cores can now have multiple sets of callbacks
385 - Core: Restore sleep callback
386 - Core: Move rewind diffing to its own thread
387 - Core: Ability to enumerate and modify video and audio channels
388 - Core: List memory segments in the core
389 - Core: Move savestate creation time to extdata
390 - Core: Config values can now be hexadecimal
391 - Core: Improved threading interrupted detection
392 - Debugger: Modularize CLI debugger
393 - Debugger: Make building with debugging aspects optional
394 - Debugger: Add functions for read- or write-only watchpoints
395 - Debugger: Make attaching a backend idempotent
396 - Debugger: Add mDebuggerRunFrame convenience function
397 - Feature: Move game database from flatfile to SQLite3
398 - Feature: Support ImageMagick 7
399 - Feature: Make -l option explicit
400 - FFmpeg: Return false if a file fails to open
401 - FFmpeg: Force MP4 files to YUV420P
402 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
403 - GB: Reset with initial state of DIV register
404 - GB MBC: New MBC7 implementation
405 - GB Audio: Simplify envelope code
406 - GB Audio: Improve initial envelope samples
407 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
408 - GB Video: Improved video timings
409 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
410 - GBA, GB: ROM is now unloaded if a patch is applied
411 - GBA DMA: Refactor DMA out of memory.c
412 - GBA DMA: Move DMAs to using absolute timing
413 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
414 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
415 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
416 - GBA Memory: Support reading/writing POSTFLG
417 - GBA Memory: Remove unused prefetch cruft
418 - GBA Timer: Improve accuracy of timers
419 - GBA Video: Clean up unused timers
420 - GBA Video: Allow multiple handles into the same tile cache
421 - GBA Video, GB Video: Colors are now fully scaled
422 - GBA Video: Optimize when BLD* registers are written frequently
423 - OpenGL: Add xBR-lv2 shader
424 - Qt: Move last directory setting from qt.ini to config.ini
425 - Qt: Improved HiDPI support
426 - Qt: Expose configuration directory
427 - Qt: Merge "Save" and "OK" buttons in shader options
428 - Qt: Automatically load controller profile when plugged in
429 - Qt: Rename "Resample video" option to "Bilinear filtering"
430 - Qt: Remove audio thread
431 - Qt: Remove audio buffer sizing in AudioProcessorQt
432 - Qt: Re-enable QtMultimedia on Windows
433 - Qt: Make "Mute" able to be bound to a key
434 - Qt: Add .gb/.gbc files to the extension list in Info.plist
435 - Qt: Relax hard dependency on OpenGL
436 - Qt: Better highlight active key in control binding
437 - SDL: Remove scancode key input
438 - SDL: Automatically map controllers when plugged in
439 - Test: Add a basic test suite
440 - Util: Add size counting to Table
441 - Util: Add 8-bit PNG write support
442 - Util: Tune patch-fast extent sizes
443 - VFS: Call msync when syncing mapped data
444 - VFS: Allow truncating memory chunk VFiles
445 - VFS: Fix some minor VFile issues with FILEs
446 - VFS: Optimize expanding in-memory files
447 - VFS: Add VFileFIFO for operating on circle buffers
448Changes from beta 1:
449Features:
450 - Qt: Italian translation (by theheroGAC)
451 - Qt: Updated German translation
452Bugfixes:
453 - GB Audio: Fix incorrect channel 4 iteration
454 - GB Audio: Fix zombie mode bit masking
455 - GB Serialize: Fix timer serialization
456 - GB Video: Fix LYC regression
457 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
458 - GBA Timer: Fix count-up timing overflowing timer 3
459 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
460 - Qt: Fix memory search close button (fixes mgba.io/i/769)
461 - Qt: Fix window icon being stretched
462 - Qt: Fix initial window size (fixes mgba.io/i/766)
463 - Qt: Fix data directory path
464 - Qt: Fix controls not saving on non-SDL builds
465 - Qt: Fix translation initialization (fixes mgba.io/i/776)
466 - Qt: Fix patch loading while a game is running
467 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
468 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
469 - Qt: Fix GL-less build
470 - Qt: Fix Software renderer not handling alpha bits properly
471 - Qt: Fix screen background improperly stretching
472 - SDL: Fix cheats not loading
473Misc:
474 - GB Serialize: Add MBC state serialization
475 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
476 - GBA Timer: Improve accuracy of timers
477 - PSP2: Update toolchain to use vita.cmake
478 - Qt: Add language selector
479 - Qt: Minor test fixes
480 - Qt: Move shader settings into main settings window
481 - Qt: Dismiss game crashing/failing dialogs when a new game loads
482 - Qt: Properly ship Qt translations
483 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
484
4850.6 beta 1: (2017-06-29)
486 - Initial beta for 0.6
487
4880.5.2: (2016-12-31)
489Bugfixes:
490 - All: Fix fullscreen config option being ignored
491 - ARM7: PSR mode bits should not get sign extended
492 - GB: Fix audio not being deinitialized
493 - GB: Fix crash when masking savedata
494 - GB: Properly initialize sramRealVf variable
495 - GB Audio: Fix serialization of channel 3 and NR52 properties
496 - GB Audio: Reset envelope timer when reseting sound channel
497 - GB MBC: Fix SRAM dangling pointer with RTC games
498 - GB MBC: Fix initializing MBC when no ROM is loaded
499 - GB Memory: Fix patching ROM bank 0
500 - GB Memory: Fix starting HDMAs during mode 0
501 - GB Memory: Fix HDMA5 value after DMA completes
502 - GB Video: Initialize LCDC in renderer
503 - GB Video: Hblank IRQs should mask LYC=LY IRQs
504 - GBA: Fix IRQs firing after already being cleared
505 - GBA: Only unhalt CPU if appropriate bit is set in IE
506 - GBA: Add savegame override for Crash Bandicoot 2
507 - GBA BIOS: Fix MidiKey2Freq BIOS reads
508 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
509 - GBA Cheats: Fix GameShark ROM patches
510 - GBA I/O: Mask off WAITCNT bits that cannot be written
511 - GBA Memory: Fix misaligned BIOS reads
512 - GBA Memory: Fix VCOUNT being writable
513 - GBA Video: Fix out of bounds sprite transforms
514 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
515 - Libretro: Fix disabling BIOS
516 - Libretro: Fix Game Boy savestates and audio
517 - Qt: Fix changing resolution of software renderer
518 - Qt: Fix setting overrides
519 - Qt: Fix cut off tiles and alignment issues in tile viewer
520 - Qt: Only reset window dimensions when first shown
521 - Qt: Fix Qt Multimedia audio driver on big endian
522 - Qt: Fix Apply button for key and controller configurations
523 - VFS: Fix resizing memory chunks when not needed
524 - Windows: Fix Unicode directory handling
525Misc:
526 - GB, GBA: Prevent loading null ROMs
527 - GB Audio: Initialize wave RAM to GBC values
528 - GB Memory: Reset ROM bank when loading a ROM
529 - PSP2: Improved controller rumble
530
5310.5.1: (2016-10-05)
532Bugfixes:
533 - Core: Fix importing save games as read-only
534 - FFmpeg: Fix encoding AAC
535 - GB: Fix invalid STOP behavior on Game Boy Color
536 - GB: Initialize audio properly
537 - GB: Properly clear KEY1 bit 0 when switching speeds
538 - GB: Properly unload save files when unloading a ROM
539 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
540 - GB MBC: Fix MBC7 when size is incorrectly specified
541 - GB MBC: Fix RTC access when no save file is loaded
542 - GB SIO: Don't auto-clock external shift clock
543 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
544 - GB Video: Fix video frames getting missed when LCDC is off
545 - GB Video: Clear screen when LCDC is off
546 - GBA Cheats: Fix holding onto pointers that may get invalidated
547 - GBA Cheats: Fix key-activated CodeBreaker cheats
548 - GBA Cheats: Fix uninitialized memory getting freed when saving
549 - GBA Hardware: Improve Game Boy Player rumble behavior
550 - GBA Memory: Fix several unused I/O register read values
551 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
552 - LR35902: Fix events running with the wrong cycle active
553 - Qt: Fix "close" button on Overrides view
554 - Qt: Fix saving overrides
555 - Qt: Fix directory set unloading when replacing the ROM
556 - Qt: Fix patch loading
557 - Qt: Fix crash when saving an override if a game isn't loaded
558 - Qt: Fix showing default display driver as OpenGL (force 1.x)
559 - SDL: Attach rumble in SDL frontend
560 - Util: Fix PNG identification on files too small to be a PNG
561Misc:
562 - All: Only update version info if needed
563 - All: Split out install locations for Libretro and OpenEmu
564 - FFmpeg: Encoding cleanup
565 - GB: Reset active region when reloading ROM
566 - GB Memory: Initialize RAM pattern for GBC
567 - GB Video: Improved video timings
568 - Qt: Manage window sizes slightly better
569 - Qt: Remember scale option independent of core dimensions
570
5710.5.0: (2016-09-19)
572Features:
573 - Game Boy support
574 - Support for encrypted CodeBreaker GBA cheats
575 - Emulation of Vast Fame protected GBA carts (taizou)
576 - Tile viewer
577 - Threaded rendering mode
578 - Libretro: Memory map and achievement support (leiradel)
579 - GUI: Add UI control remapping
580 - GUI: Add fast-forward
581 - Wii: 240p support
582 - 3DS: Adjustable screen darkening
583 - Ability to temporarily load a savegame
584 - Load specific files out of archives
585 - Automatic BIOS detection
586Bugfixes:
587 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
588 - Debugger: Fix GDB breakpoints
589 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
590 - GBA: Fix filehandle leak with savegames
591 - GBA: Timer 0 cannot be count up
592 - GBA: Count up timers should not count themselves
593 - GBA Memory: Fix mirror on non-overdumped Classic NES games
594 - GBA Memory: Fix ldm {pc}
595 - GBA Savedata: Fix savedata sync timer
596 - GBA Savedata: Only unmap savedata if present
597 - GBA Serialize: Savestates now properly store prefetch
598 - GBA Video: WIN0/1 take priority over OBJWIN
599 - GBA Video: Fix out-of-order OBJWIN
600 - PSP2: Fix GPU crash while exiting
601 - PSP2: Fix VSync
602 - PSP2: Fix accelerometer range
603 - PSP2: Actually load screen mode setting
604 - PSP2: Fix gyroscope direction
605 - PSP2: Delete threads after they return
606 - PSP2: Fix mapping/unmapping from not at 0
607 - Qt: Fix bug in software renderer scaling
608 - Qt: Fix hanging key press after disabling autofire
609 - Qt: Fix being unable to pause manually when using auto-pausing
610 - SDL: Fix axes being mapped wrong
611 - Util: Fix realloc semantics in utf16to8
612 - Util: Fix inserting too many items into a hash table
613 - VFS: Fix uninitialized varaible reading from 7z
614 - VFS: Fix reading multiple files from a 7z archive
615 - Wii: Fix framelimiting after a slowdown
616 - Wii: Fix garbage flash at startup
617Misc:
618 - 3DS: Use blip_add_delta_fast for a small speed improvement
619 - 3DS: Allow UTF-16 filenames
620 - 3DS: Port to using citro3D
621 - 3DS: Use system font for menus
622 - 3DS: Attempt to use Core 2 for threads
623 - 3DS: Adjustable filering
624 - 3DS: 3D banner
625 - All: Add QUIET parameter to silence CMake
626 - All: Faster memory read/write
627 - ARM7: Support forcing Thumb mode via MSR
628 - ARM7: Flush prefetch cache when loading CPSR via MSR
629 - ARM7: Clean up instruction decoding for future expandability
630 - Debugger: Support register and memory writes via GDB stub
631 - Debugger: Add software breakpoint support to gdb
632 - FFmpeg: Full support for libavcodec 56+
633 - GBA: Better debug logging if event processing breaks
634 - GBA Audio: Force audio DMAs to not increment destination
635 - GBA BIOS: Use custom ArcTan, not relying on OS
636 - GBA Hardware: Clean up dead code in GBP
637 - GBA Memory: Optimize stalling behavior
638 - GBA Memory: Optimize Load-/StoreMultiple
639 - GBA Savedata: Add realistic timing for EEPROM
640 - GBA Serialize: Savestates now store if CPU was halted
641 - GBA Video: Remove old slow path fallback
642 - GBA Video: Optimize sprite drawing
643 - GBA Video: Optimize mode 0 rendering
644 - GBA Video: Optimize compositing cases slightly
645 - GUI: Screenshot dimensions are now passed through
646 - GUI: Add back logging
647 - GUI: Only reload config if manually saved
648 - GUI: Increase scrolling speed
649 - OpenGL: Log shader compilation failure
650 - OpenGL: Add texSize uniform
651 - Qt: Make -g flag work in Qt build
652 - Qt: Simplify OpenGL context creation
653 - Qt: Thread startup improvements
654 - Qt: Make audio channel/video layer options shortcut mappable
655 - Qt: Remove some C99isms from C++ code
656 - Qt: Remove default autofire mappings
657 - Qt: Make reseting when pasued frame-accurate
658 - Qt: Rearchitect game closing codepath
659 - PSP2: Use system font for menus
660 - PSP2: Add rumble for PS TV
661 - PSP2: Add fit-to-height screen mode
662 - PSP2: Sync files per descriptor
663 - PSP2: Allow UTF-8 filenames
664 - PSP2: Screenshots are now saved into the Photo Gallery
665 - PSP2: Stop underclocking when menuing
666 - SDL: Increase default audio buffer size to 1024 samples
667 - SDL: More responsive rumble
668 - Util: Add Vector GetConstPointer
669 - Util: Add rtrim
670 - Util: Add endswith
671 - VFS: Improve zip file detection
672 - Wii: Add pixelated resample filter
673 - Windows: Add native VDir support
674 - Util: Add PRIz macro for libc versions that don't support %z
675
6760.4.1: (2016-07-11)
677Bugfixes:
678 - All: Fix several file handle leaks
679 - All: Fix instruction tables getting zeroed when linking sometimes
680 - ARM7: Fix flags on SBC/RSC
681 - ARM7: Fix setting spsr privilege bits when spsr is empty
682 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
683 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
684 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
685 - GBA Memory: Fix executing code from OBJ region of VRAM
686 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
687 - GBA Serialize: Fix loading savegames from savestates
688 - OpenGL: Correct boolean vector strcmp strings for uniforms
689 - Qt: Fix sending gameStopped twice
690 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
691 - Qt: Fix initial state of key mapping
692 - Qt: Initialize m_useBios
693 - SDL: Fix joystick initialization on BSD
694 - SDL: Fix potential joystick crash in games with rumble
695 - SDL: Fix SDL 1.2 build
696 - SDL: Fix sporadic crash when deinitializing audio
697 - Shaders: Fix AGS-001 shader with some bad drivers
698 - Util: Use closesocket on Windows
699 - Util: Fix socket bind addresses
700 - VFS: Fix reading 7z archives without rewinding first
701 - VFS: VFileFromFD should not open directories
702 - Wii: Fix tilting direction
703 - Util: Fix realloc semantics in utf16to8
704Misc:
705 - All: Allow use of external minizip library
706 - Debugger: CLI debugger now exits when end-of-stream is reached
707 - FFmpeg: Update dependencies on Ubuntu
708 - GBA: Slightly optimize GBAProcessEvents
709 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
710 - GBA Video: Null renderer should return proper register values
711 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
712 - Qt: Add preset for DualShock 4
713 - Qt: Update 360 input profile on OS X to reflect newer drivers
714 - Qt: Remove use of NaN
715 - Qt: Canonicalize file paths when loading games
716 - Qt: Add refresh button to controller editing
717 - SDL: Remove default gamepad mappings
718 - Util: Fix intermittent build failure on OS X
719 - VFS: VFile.sync now updates modified time
720
7210.4.0: (2016-02-02)
722Features:
723 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
724 - I/O viewer
725 - Booting of multiboot images
726 - Customization of GIF recording
727 - Libretro: Cheat code support
728 - Support for GLSL shaders
729 - ROM information view
730 - Support for VBA-style cheat codes
731 - Savestates now store creation timestamps
732 - Key autofire
733 - Libretro: Allow blocking opposing directional input
734 - OpenEmu core for OS X
735 - Libretro: Settings for using BIOS and skipping intro
736 - Libretro: Customizable idle loop removal
737 - Implemented cycle counting for sprite rendering
738 - Cleaner, unified settings window
739 - Added a setting for pausing when the emulator is not in focus
740 - Customizable paths for save games, save states, screenshots and patches
741 - Controller hotplugging
742 - Ability to store save games and active cheats within savestates
743Bugfixes:
744 - ARM7: Fix sign of unaligned LDRSH
745 - ARM7: Fix decoding of some ARM ALU instructions with shifters
746 - Debugger: Fix watchpoints in gdb
747 - GBA: Fix warnings when creating and loading savestates
748 - GBA: Fix Iridion II savetype
749 - GBA BIOS: Fix misaligned CpuSet
750 - GBA Cheats: Fix cheats setting the Action Replay version
751 - GBA Hardware: Fix GPIO on big endian
752 - GBA Memory: Fix DMA register writing behavior
753 - GBA Memory: Fix DMAs triggering two cycles early
754 - Libretro: Fix aspect ratio
755 - Qt: Fix some potential crashes with the gamepad mapping
756 - Qt: Fix keys being mapped incorrectly when loading configuration file
757 - Util: Fix PowerPC PNG read/write pixel order
758 - Util: Fix excessive memory allocation when decoding a PNG
759 - VFS: Fix VFileReadline and remove _vfdReadline
760Misc:
761 - All: Improved PowerPC support
762 - All: Fix some undefined behavior warnings
763 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
764 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
765 - GBA: Implement bad I/O register loading
766 - GBA: Allow jumping to OAM and palette RAM
767 - GBA BIOS: Finish implementing RegisterRamReset
768 - GBA Config: Add "override" layer for better one-time configuration
769 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
770 - GBA Memory: Use a dynamically sized mask for ROM memory
771 - GBA Memory: Implement several unimplemented memory access types
772 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
773 - GBA RR: Starting from savestate now embeds the savegame
774 - GBA RR: Add preliminary SRAM support for VBM loading
775 - GBA RR: Add support for resets in movies
776 - GBA Video: Remove lastHblank, as it is implied
777 - Libretro: Use anonymous memory mappers for large blocks of memory
778 - Libretro: Add install target for libretro core
779 - Qt: Window size command line options are now supported
780 - Qt: Increase usability of key mapper
781 - Qt: Add 'Apply' button to settings window
782 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
783 - Qt: Allow use of modifier keys as input
784 - Qt: Optimize log viewer
785 - Qt: Added button for breaking into the GDB debugger
786 - Qt: Add box for showing duration of rewind
787 - SDL: Support fullscreen in SDL 1.2
788 - SDL: Allow GBASDLAudio to be used without a thread context
789 - Util: Use VFile for configuration
790 - Util: Add MutexTryLock
791
7920.3.2: (2015-12-16)
793Bugfixes:
794 - ARM7: Fix STRT/STRBT
795 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
796 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
797 - Libretro: Fix problems with rumble not turning off
798 - GBA: Fix idle skip state being retained between games
799 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
800 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
801 - GBA BIOS: Fix Sqrt sign
802 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
803 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
804 - GBA Memory: Fix DMA behavior for SRAM accesses
805 - GBA Memory: Fix Store8 to OBJ VRAM
806 - GBA Memory: Fix alignment of LDM/STM on SRAM
807 - GBA Memory: Fix unaligned out-of-bounds ROM loads
808 - GBA Memory: Fix timing of DMAs
809 - GBA Video: Fix _mix for 15-bit color
810 - GBA Video: Fix OAM and palette initialization
811 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
812 - Qt: Use safer isLoaded check in GameController
813 - Qt: Fix a race condition in PainterGL that could lead to a crash
814 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
815 - Qt: Fix font size in memory viewer
816 - Qt: Fix a crash in the memory viewer
817 - Qt: Add additional checks in CheatModel to prevent crashes
818 - Qt: Fix race condition with setting sample rate
819 - Qt: Fix crash when closing multiplayer windows
820 - Qt: Fix resetting while paused
821Misc:
822 - GBA Audio: Implement missing flags on SOUNDCNT_X register
823 - Qt: Add mute option to menu
824
8250.3.1: (2015-10-24)
826Bugfixes:
827 - ARM7: Fix instruction decoding of Thumb shifts
828 - GBA: Deinit savegame when unloading a ROM
829 - GBA: Fix BIOS check on big endian
830 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
831 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
832 - GBA Audio: Fix audio channels being silenced at the wrong time
833 - GBA Memory: Fix bad BIOS Load16 on big endian
834 - GBA Memory: Fix bad Load8 on big endian
835 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
836 - GBA Video: Fix edge case with sprite blend modes and semitransparency
837 - GBA Video: Fix objwin and blending interaction on sprites
838 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
839 - Libretro: Fix a memory leak with the render buffer
840 - Qt: Windows no longer spawn in the top left on first launch
841 - Qt: Fix install path of XDG desktop file with DESTDIR
842 - Qt: Fix drag and drop on Windows
843 - Qt: Reenable double buffering, as disabling it broke some Windows configs
844 - VFS: Fix return values of VFileFILE.read and .write
845Misc:
846 - All: Reset next event to cycles instead of zero to interrupt
847 - All: Add --version flag
848 - ARM7: Force disable LTO on two files to work around a GCC bug
849 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
850 - GBA: Better memory handling with PNG savestates
851 - GBA: Additional savestate sanity checks
852 - GBA: Check for cycle count being too high
853 - GBA Audio: Allow GBAAVStream to have no video callback
854 - GBA BIOS: Implement RegisterRamReset for SIO registers
855 - Qt: Remove useless help icons in dialogs
856 - Qt: Prevent savestate window from opening while in multiplayer
857 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
858 - Qt: Dropping multiplayer windows works more cleanly now
859
8600.3.0: (2015-08-16)
861Features:
862 - Ability to hide individual background layers, or OBJs
863 - Ability to mute individual audio channels
864 - Palette viewer and exporter
865 - Volume control
866 - More shortcuts are editable (e.g. quick save/load)
867 - Rewind now shows the frame after rewinding
868 - Import/Export of GameShark/Action Replay snapshots
869 - Add "Step backwards" item for single increment rewind
870 - Deadzone estimation for game controllers
871 - Analog inputs can be used for shortcuts
872 - Menu items for specific solar sensor brightness levels
873 - Remappable controls for tilt and gyroscope sensors
874 - Status messages for actions taken while a game is running (e.g. save/load state)
875 - Memory inspector
876 - Screensaver can now be suspended while a game is running
877 - Load/save the most recent savestate slot
878 - Support varible speed (PWM) rumble
879 - Ability to cap fast forward speed
880 - Finer control over FPS target
881 - Holdable shortcut for rewinding one frame at a time
882 - Ability to boot directly into the BIOS
883 - Preliminary support for yanking out the game pak while a game is running
884 - Thumb-drive mode by putting a file called portable.ini in the same folder
885 - Configurable display driver, between software and OpenGL
886 - Undo-able savestate loading and saving
887 - Controller profiles now store shortcut settings
888 - Default controller profiles for several common controllers
889 - Libretro now supports BIOS, rumble and solar sensor
890 - Implement BIOS call Stop, for sleep mode
891 - Automatically load patches, if found
892 - Improved video synchronization
893 - Configurable audio output sample rate
894Bugfixes:
895 - ARM7: Fix SWI and IRQ timings
896 - ARM7: Fix Thumb MUL timing
897 - ARM7: Fix timing of multiplies to use N cycles
898 - ARM7: ARMHotplugDetach should call deinit
899 - Debugger: Fix use-after-free in breakpoint clearing code
900 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
901 - GBA: Cap audio FIFO read size during deserialization
902 - GBA: Check for corrupted savestates when loading
903 - GBA: Check for improperly sized savestates when loading
904 - GBA: Check for savestates made from differently sized ROMs
905 - GBA: Fix calls to endian-independent loadstores
906 - GBA: Fix timing of reading from timer registers
907 - GBA: Ensure cycles never go negative
908 - GBA Audio: Force audio FIFOs to 32-bit
909 - GBA Audio: Fix audio pitch changing when adjusting buffer size
910 - GBA Audio: Fix sample order in audio channel 3
911 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
912 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
913 - GBA Memory: Improve Thumb open bus behavior
914 - GBA Memory: Fix potential DMA issue when loading a savestate
915 - GBA Memory: Fix load/store multiple video memory waitstates
916 - GBA SIO: Fix reseting when there are SIO devices attached
917 - GBA Video: Blended sprites should never have other effects applied
918 - GBA Video: Fix out-of-bounds tiles in mosaic
919 - GBA Video: Fix windows not affecting sprites
920 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
921 - GBA Video: Fix timing on first scanline
922 - Qt: Better cleanup when a game crashes
923 - Qt: Fix open ROM dialog filtering for archive formats
924 - Qt: Cap the maximum number of multiplayer windows
925 - Qt: Fix maximum year in sensor override
926 - Qt: Fix window being too tall after exiting fullscreen
927 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
928 - Qt: Fix analog buttons not getting unmapped
929 - Qt: Fix passing command line options
930 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
931 - SDL: Fix SDL build when OpenGL is missing
932 - Util: Allow loading IPS patches that grow the ROM
933 - VFS: Fix resource leaks if some allocations fail
934 - VFS: Fix line-reading to return proper values
935 - Video: Fix an issue with very long filenames
936 - Util: Fix formatting of floats
937Misc:
938 - All: Add --help flag for command line programs
939 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
940 - All: Enable static linking for Windows
941 - All: Enable static linking for OS X
942 - All: Threads are now named
943 - All: Proper handling of Unicode file paths
944 - ARM7: Add emulation for Undefined CPU mode
945 - ARM7: Reduce the size of the Thumb instruction table
946 - GBA: Add status log level
947 - GBA: GBARewind now returns how many states it has rewound
948 - GBA: SIO logging layer
949 - GBA BIOS: Stub out SoundBias
950 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
951 - GBA: Don't include GBACLIDebugger struct unless needed
952 - GBA: Savedata is now synced shortly after data finishes being written
953 - GBA: Process multiple timer events at once, if necessary
954 - GBA Audio: Implement audio reset for channels A/B
955 - GBA Audio: Process multiple audio events at once, if necessary
956 - GBA Hardware: Backport generic RTC source into core
957 - GBA Input: Allow axes and buttons to be mapped to the same key
958 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
959 - GBA SIO: Add a dummy driver for Normal mode
960 - GBA Thread: Add functionality for running callbacks on the GBA thread
961 - GBA Thread: Split GBASync into a separate file
962 - GBA Video: Refactor software renderer into separate files
963 - GBA Video: Slightly optimize mode 0 mosaic rendering
964 - Debugger: Free watchpoints in addition to breakpoints
965 - Qt: Handle saving input settings better
966 - Qt: Move GL frame drawing back onto its own thread
967 - Qt: Fast forward (held) option moved from Other to Emulation menu
968 - Qt: Show version info in window title
969 - Qt: Migrate multiplayer window handling into GBAApp
970 - Qt: Unified file opening and saving with last location
971 - Qt: Fix windows being resizable when they shouldn't have been
972 - Qt: Only hide cursor in full screen
973 - Qt: Replace pause-after-frame mutex with an atomic
974 - Qt: Add application icon and XDG desktop files
975 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
976 - Qt: Don't save window size when entering fullscreen
977 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
978 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
979 - Qt: Increase usability of key mapper
980 - Qt: Show checkmark for window sizes
981 - Qt: Set window path to loaded ROM
982 - Perf: Ability to load savestates immediately on launch
983 - SDL: Properly check for initialization
984 - SDL: Clean up initialization functions
985 - SDL: Clean up GL context
986 - Util: Allow disabling the threading code entirely
987 - VFS: Add sync method to force syncing with backing
988
9890.2.1: (2015-05-13)
990Bugfixes:
991 - All: Fix sanitize-deb script not cleaning up after itself
992 - All: Fix dependencies for libavcodec on Debian-derived platforms
993 - ARM7: Handle writeback for PC in addressing modes 2 and 3
994 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
995 - ARM7: Fix ARM multiply instructions when PC is a destination register
996 - Debugger: Fix use-after-free in breakpoint clearing code
997 - Debugger: Fix boundary conditions in tab completion
998 - GBA: Fix timers not updating timing when writing to only the reload register
999 - GBA: Fix rewind boundary conditions
1000 - GBA: Add initial I/O register settings for background matrix registers
1001 - GBA: Fix hang when loading a savestate if sync to video is enabled
1002 - GBA: Handle out-of-bounds I/O access
1003 - GBA: Fix bounds-checking on EEPROM access
1004 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1005 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1006 - GBA Memory: Allow SRAM to be 64kB
1007 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1008 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1009 - GBA Video: Fix second frame mode 5
1010 - Perf: Fix race condition if a game crashes immediately on start
1011 - Qt: Fix Display object leak when closing a window
1012 - Qt: Fix .deb dependencies
1013 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1014 - Qt: Fix window not regaining focus after exiting savestate window
1015 - Qt: Fix regression where video would not record if the game had already started
1016 - Qt: Fix potential crash if a gamepad causes focus to change
1017 - Qt: Fix controller axis querying
1018 - Qt: Fix multiplayer windows opening as the wrong size
1019 - Qt: Fix controllers sometimes not loading the right profile
1020 - SDL: Fix boundary conditions for joystick adjustments
1021 - SDL: Allocate properly sized input maps
1022 - SDL: Fix potential build issues when Qt and SDL2 are in use
1023 - Util: Fix resource leak in UTF-8 handling code
1024 - Util: Fix a null-pointer issue when attempting to delete a key
1025 - VFS: Fix resource leaks if some allocations fail
1026 - Video: Fix an issue with very long filenames
1027Misc:
1028 - GBA Memory: Soft-crash if jumping past the end of a ROM
1029 - Qt: Show multiplayer numbers in window title
1030 - Qt: Solar sensor can have shortcuts set
1031
10320.2.0: (2015-04-03)
1033Features:
1034 - Support for gamepad axes, e.g. analog sticks or triggers
1035 - Add scale presets for up to 6x
1036 - Settings window
1037 - Bilinear resampling option
1038 - Add option to skip BIOS start screen
1039 - List of recently opened games
1040 - Support for games using the Solar Sensor
1041 - Better audio resampling via blip-buf
1042 - Game Pak overrides dialog for setting savetype and sensor values
1043 - Support for games using the tilt sensor
1044 - Remappable shortcuts for keyboard and gamepad
1045 - Rewinding of emulation
1046 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1047 - Support IPv6
1048 - Save directory of last loaded file
1049 - Support BPS patches
1050 - Automatically detect and optimize out idle loops
1051 - Configurable game overrides
1052 - Support loading 7-Zip files
1053 - Drag and drop game loading
1054 - Cheat code support
1055 - Runtime configurable audio driver
1056 - Libretro core for use with RetroArch and other front-ends
1057 - Controller profiles for setting different bindings for different controllers
1058 - Ability to lock aspect ratio
1059 - Local link cable support
1060 - Ability to switch which game controller is in use per instance
1061 - Ability to prevent opposing directional input
1062 - Warning dialog if an unimplemented BIOS feature is called
1063 - Debugger: Add CLI "frame", frame advance command
1064 - Debugger: Add CLI functions for writing to memory
1065 - Debugger: Add CLI functions for examining memory regions
1066 - Debugger: Add CLI function for writing a register
1067Bugfixes:
1068 - ARM7: Extend prefetch by one stage
1069 - ARM7: Fix cycle counting for loads
1070 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1071 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1072 - GBA: Initialize gba.sync to null
1073 - GBA: Fix timer initialization
1074 - GBA Audio: Support 16-bit writes to FIFO audio
1075 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1076 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1077 - GBA BIOS: Fix BIOS prefetch after reset
1078 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1079 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1080 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1081 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1082 - GBA Memory: Fix cycle counting for 32-bit load/stores
1083 - GBA RR: Fix fallthrough error when reading tags from a movie
1084 - GBA Thread: Fix possible hang when loading an archive
1085 - GBA Thread: Fix possible deadlock in video sync
1086 - Perf: Fix crash when the GBA thread fails to start
1087 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1088 - Qt: Fix crash when adjusting settings after closing a game
1089 - Qt: Fix crash when starting GDB stub after closing a game
1090 - Qt: Fix patch loading while a game is running
1091 - Qt: Fix crash when loading a game after stopping GDB server
1092 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1093 - Qt: Fix crash when attempting to pause if a game is not running
1094 - SDL: Properly clean up if a game doesn't launch
1095 - Util: Fix sockets on Windows
1096Misc:
1097 - All: Enable link-time optimization
1098 - Debugger: Watchpoints now work on STM/LDM instructions
1099 - Debugger: Clean up GDB stub network interfacing
1100 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1101 - Debugger: Merge Thumb BL instructions when disassembling
1102 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1103 - Debugger: Watchpoints now report address watched (fixes #68)
1104 - Debugger: Add support for soft breakpoints
1105 - Debugger: Make I/O register names be addresses instead of values
1106 - Debugger: Rename read/write commands
1107 - GBA: Improve accuracy of event timing
1108 - GBA: Add API for getting Configuration structs for overrides and input
1109 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1110 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1111 - GBA: Move A/V stream interface into core
1112 - GBA: Savestates now take into account savedata state machines (fixes #109)
1113 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1114 - GBA Memory: Simplify memory API and use fixed bus width
1115 - GBA Thread: Make GBASyncWaitFrameStart time out
1116 - GBA Video: Start video at the last scanline instead of the first
1117 - Qt: Optimize logo drawing
1118 - Qt: Move frame upload back onto main thread
1119 - Qt: Remember window position
1120 - Qt: Double-clicking on the window toggles full screen
1121 - Util: Use proper locale for reading and writing float values
1122
11230.1.1: (2015-01-24)
1124Bugfixes:
1125 - ARM7: Fix LDM writeback to a register already written
1126 - GBA: Fix timers 2 and 3 updating incorrectly
1127 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1128 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1129 - GBA Audio: Properly initialize audio FIFO channels
1130 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1131 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1132 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1133 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1134 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1135 - GBA BIOS: Fix HuffUnComp boundary conditions
1136 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1137 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1138 - GBA Memory: Filter out top nybble of DMA addresses
1139 - GBA Memory: Properly bounds-check VRAM accesses
1140 - GBA Memory: Fix initial DMA state
1141 - GBA Thread: Allow halted games to exit cleanly
1142 - GBA Video: Fix blend issues with obscured middle layers
1143 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1144 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1145 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1146 - GBA Video: Fix sprite boundary conditions with mosaic
1147 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1148 - Qt: Fix issue with set frame sizes being the wrong height
1149 - Qt: Fix emulator crashing when full screen if a game is not running
1150 - Qt: Fix window focus issues
1151 - Qt: Properly set default video recording settings
1152 - Qt: Fix a race condition when a game crashes immediately
1153 - Qt: Fix some cases where key mapping can break if focus is adjusted
1154 - Qt: Fix crash if a game pauses before any frames are shown
1155 - Debugger: Negative PC-relative loads now properly subtract the offset
1156 - Debugger: Align PC-relative loads in Thumb
1157 - Debugger: Fix watchpoints triggering too late
1158 - Debugger: Fix binary print putting spaces between digits
1159 - Video: Ensure FFmpeg encoder has audio frames
1160 - Video: Fix uncompressed PCM audio recording
1161 - Video: Fix FFmpeg crashing when the file extension is wrong
1162 - Util: Fix SOCKET_FAILED macro
1163Misc:
1164 - GBA: Exit cleanly on FATAL if the port supports it
1165 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1166 - Qt: Disable sync to video by default
1167 - Qt: Handle a game crash without crashing
1168 - Qt: Set default log level to FATAL, ERROR and WARN
1169 - Qt: Clarify some phrasing in the menus
1170 - Qt: Clear active buttons when focus is lost
1171
11720.1.0: (2014-12-13)
1173 - Initial release