src/platform/qt/Window.cpp (view raw)
1#include "Window.h"
2
3#include <QFileDialog>
4#include <QKeyEvent>
5#include <QKeySequence>
6#include <QMenuBar>
7#include <QStackedLayout>
8
9#include "ConfigController.h"
10#include "GameController.h"
11#include "GDBController.h"
12#include "GDBWindow.h"
13#include "LoadSaveState.h"
14#include "LogView.h"
15#include "VideoView.h"
16
17extern "C" {
18#include "platform/commandline.h"
19}
20
21using namespace QGBA;
22
23Window::Window(ConfigController* config, QWidget* parent)
24 : QMainWindow(parent)
25 , m_logView(new LogView())
26 , m_stateWindow(nullptr)
27 , m_screenWidget(new WindowBackground())
28 , m_logo(":/res/mgba-1024.png")
29 , m_config(config)
30#ifdef USE_FFMPEG
31 , m_videoView(nullptr)
32#endif
33#ifdef USE_GDB_STUB
34 , m_gdbController(nullptr)
35#endif
36{
37 setWindowTitle(PROJECT_NAME);
38 m_controller = new GameController(this);
39
40 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
41 format.setSwapInterval(1);
42 m_display = new Display(format);
43
44 m_screenWidget->setMinimumSize(m_display->minimumSize());
45 m_screenWidget->setSizePolicy(m_display->sizePolicy());
46 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
47 setCentralWidget(m_screenWidget);
48
49 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
50 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
51 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
52 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
53 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
54 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
55 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
56 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
57 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
58 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
59 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
60
61 setupMenu(menuBar());
62}
63
64Window::~Window() {
65 delete m_logView;
66 delete m_videoView;
67}
68
69GBAKey Window::mapKey(int qtKey) {
70 switch (qtKey) {
71 case Qt::Key_Z:
72 return GBA_KEY_A;
73 break;
74 case Qt::Key_X:
75 return GBA_KEY_B;
76 break;
77 case Qt::Key_A:
78 return GBA_KEY_L;
79 break;
80 case Qt::Key_S:
81 return GBA_KEY_R;
82 break;
83 case Qt::Key_Return:
84 return GBA_KEY_START;
85 break;
86 case Qt::Key_Backspace:
87 return GBA_KEY_SELECT;
88 break;
89 case Qt::Key_Up:
90 return GBA_KEY_UP;
91 break;
92 case Qt::Key_Down:
93 return GBA_KEY_DOWN;
94 break;
95 case Qt::Key_Left:
96 return GBA_KEY_LEFT;
97 break;
98 case Qt::Key_Right:
99 return GBA_KEY_RIGHT;
100 break;
101 default:
102 return GBA_KEY_NONE;
103 }
104}
105
106void Window::argumentsPassed(GBAArguments* args) {
107 loadConfig();
108
109 if (args->patch) {
110 m_controller->loadPatch(args->patch);
111 }
112
113 if (args->fname) {
114 m_controller->loadGame(args->fname, args->dirmode);
115 }
116}
117
118void Window::setConfig(ConfigController* config) {
119 m_config = config;
120}
121
122void Window::loadConfig() {
123 const GBAOptions* opts = m_config->options();
124
125 m_logView->setLevels(opts->logLevel);
126 // TODO: Have these show up as modified in the menu
127 m_controller->setFrameskip(opts->frameskip);
128 m_controller->setAudioSync(opts->audioSync);
129 m_controller->setVideoSync(opts->videoSync);
130
131 if (opts->bios) {
132 m_controller->loadBIOS(opts->bios);
133 }
134
135 if (opts->fpsTarget) {
136 emit fpsTargetChanged(opts->fpsTarget);
137 }
138
139 if (opts->audioBuffers) {
140 emit audioBufferSamplesChanged(opts->audioBuffers);
141 }
142
143 if (opts->width && opts->height) {
144 m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
145 }
146}
147
148void Window::saveConfig() {
149 m_config->write();
150}
151
152void Window::selectROM() {
153 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
154 if (!filename.isEmpty()) {
155 m_controller->loadGame(filename);
156 }
157}
158
159void Window::selectBIOS() {
160 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
161 if (!filename.isEmpty()) {
162 m_controller->loadBIOS(filename);
163 }
164}
165
166void Window::selectPatch() {
167 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
168 if (!filename.isEmpty()) {
169 m_controller->loadPatch(filename);
170 }
171}
172
173#ifdef USE_FFMPEG
174void Window::openVideoWindow() {
175 if (!m_videoView) {
176 m_videoView = new VideoView();
177 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
178 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
179 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
180 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
181 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
182 }
183 m_videoView->show();
184}
185#endif
186
187#ifdef USE_GDB_STUB
188void Window::gdbOpen() {
189 if (!m_gdbController) {
190 m_gdbController = new GDBController(m_controller, this);
191 }
192 GDBWindow* window = new GDBWindow(m_gdbController);
193 window->show();
194}
195#endif
196
197void Window::keyPressEvent(QKeyEvent* event) {
198 if (event->isAutoRepeat()) {
199 QWidget::keyPressEvent(event);
200 return;
201 }
202 if (event->key() == Qt::Key_Tab) {
203 m_controller->setTurbo(true, false);
204 }
205 GBAKey key = mapKey(event->key());
206 if (key == GBA_KEY_NONE) {
207 QWidget::keyPressEvent(event);
208 return;
209 }
210 m_controller->keyPressed(key);
211 event->accept();
212}
213
214void Window::keyReleaseEvent(QKeyEvent* event) {
215 if (event->isAutoRepeat()) {
216 QWidget::keyReleaseEvent(event);
217 return;
218 }
219 if (event->key() == Qt::Key_Tab) {
220 m_controller->setTurbo(false, false);
221 }
222 GBAKey key = mapKey(event->key());
223 if (key == GBA_KEY_NONE) {
224 QWidget::keyPressEvent(event);
225 return;
226 }
227 m_controller->keyReleased(key);
228 event->accept();
229}
230
231void Window::resizeEvent(QResizeEvent*) {
232 redoLogo();
233 m_config->setOption("height", m_screenWidget->height());
234 m_config->setOption("width", m_screenWidget->width());
235}
236
237void Window::closeEvent(QCloseEvent* event) {
238 emit shutdown();
239 QMainWindow::closeEvent(event);
240}
241
242void Window::toggleFullScreen() {
243 if (isFullScreen()) {
244 showNormal();
245 } else {
246 showFullScreen();
247 }
248}
249
250void Window::gameStarted(GBAThread* context) {
251 emit startDrawing(m_controller->drawContext(), context);
252 foreach (QAction* action, m_gameActions) {
253 action->setDisabled(false);
254 }
255 char title[13] = { '\0' };
256 GBAGetGameTitle(context->gba, title);
257 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
258 attachWidget(m_display);
259 m_screenWidget->setScaledContents(true);
260}
261
262void Window::gameStopped() {
263 foreach (QAction* action, m_gameActions) {
264 action->setDisabled(true);
265 }
266 setWindowTitle(tr(PROJECT_NAME));
267 detachWidget(m_display);
268 m_screenWidget->setScaledContents(false);
269 redoLogo();
270}
271
272void Window::redoLogo() {
273 if (m_controller->isLoaded()) {
274 return;
275 }
276 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
277 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
278 m_screenWidget->setPixmap(logo);
279}
280
281void Window::openStateWindow(LoadSave ls) {
282 if (m_stateWindow) {
283 return;
284 }
285 bool wasPaused = m_controller->isPaused();
286 m_stateWindow = new LoadSaveState(m_controller);
287 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
288 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
289 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
290 m_screenWidget->layout()->removeWidget(m_stateWindow);
291 m_stateWindow = nullptr;
292 setFocus();
293 });
294 if (!wasPaused) {
295 m_controller->setPaused(true);
296 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
297 }
298 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
299 m_stateWindow->setMode(ls);
300 attachWidget(m_stateWindow);
301}
302
303void Window::setupMenu(QMenuBar* menubar) {
304 menubar->clear();
305 QMenu* fileMenu = menubar->addMenu(tr("&File"));
306 fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
307 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
308 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
309
310 fileMenu->addSeparator();
311
312 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
313 loadState->setShortcut(tr("Ctrl+L"));
314 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
315 m_gameActions.append(loadState);
316 fileMenu->addAction(loadState);
317
318 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
319 saveState->setShortcut(tr("Ctrl+S"));
320 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
321 m_gameActions.append(saveState);
322 fileMenu->addAction(saveState);
323
324 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
325 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
326 int i;
327 for (i = 1; i < 10; ++i) {
328 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
329 quickLoad->setShortcut(tr("F%1").arg(i));
330 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
331 m_gameActions.append(quickLoad);
332 quickLoadMenu->addAction(quickLoad);
333
334 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
335 quickSave->setShortcut(tr("Shift+F%1").arg(i));
336 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
337 m_gameActions.append(quickSave);
338 quickSaveMenu->addAction(quickSave);
339 }
340
341#if defined(USE_PNG) || defined(USE_FFMPEG)
342 fileMenu->addSeparator();
343#endif
344
345#ifdef USE_PNG
346 QAction* screenshot = new QAction(tr("Take &screenshot"), fileMenu);
347 screenshot->setShortcut(tr("F12"));
348 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
349 m_gameActions.append(screenshot);
350 fileMenu->addAction(screenshot);
351#endif
352
353#ifdef USE_FFMPEG
354 QAction* recordOutput = new QAction(tr("Record output..."), fileMenu);
355 recordOutput->setShortcut(tr("F11"));
356 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
357 fileMenu->addAction(recordOutput);
358#endif
359
360#ifndef Q_OS_MAC
361 fileMenu->addSeparator();
362 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
363#endif
364
365 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
366 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
367 reset->setShortcut(tr("Ctrl+R"));
368 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
369 m_gameActions.append(reset);
370 emulationMenu->addAction(reset);
371
372 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
373 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
374 m_gameActions.append(shutdown);
375 emulationMenu->addAction(shutdown);
376 emulationMenu->addSeparator();
377
378 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
379 pause->setChecked(false);
380 pause->setCheckable(true);
381 pause->setShortcut(tr("Ctrl+P"));
382 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
383 connect(m_controller, &GameController::gamePaused, [this, pause]() {
384 pause->setChecked(true);
385
386 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
387 QPixmap pixmap;
388 pixmap.convertFromImage(currentImage.rgbSwapped());
389 m_screenWidget->setPixmap(pixmap);
390 });
391 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
392 m_gameActions.append(pause);
393 emulationMenu->addAction(pause);
394
395 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
396 frameAdvance->setShortcut(tr("Ctrl+N"));
397 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
398 m_gameActions.append(frameAdvance);
399 emulationMenu->addAction(frameAdvance);
400
401 QMenu* target = emulationMenu->addMenu("FPS target");
402 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
403 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
404 fpsTargetOption->addValue(tr("15"), 15, target);
405 fpsTargetOption->addValue(tr("30"), 30, target);
406 fpsTargetOption->addValue(tr("45"), 45, target);
407 fpsTargetOption->addValue(tr("60"), 60, target);
408 fpsTargetOption->addValue(tr("90"), 90, target);
409 fpsTargetOption->addValue(tr("120"), 120, target);
410 fpsTargetOption->addValue(tr("240"), 240, target);
411 m_config->updateOption("fpsTarget");
412
413 emulationMenu->addSeparator();
414
415 QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
416 turbo->setCheckable(true);
417 turbo->setChecked(false);
418 turbo->setShortcut(tr("Shift+Tab"));
419 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
420 emulationMenu->addAction(turbo);
421
422 ConfigOption* videoSync = m_config->addOption("videoSync");
423 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
424 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
425 m_config->updateOption("videoSync");
426
427 ConfigOption* audioSync = m_config->addOption("audioSync");
428 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
429 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
430 m_config->updateOption("audioSync");
431
432 QMenu* videoMenu = menubar->addMenu(tr("&Video"));
433 QMenu* frameMenu = videoMenu->addMenu(tr("Frame size"));
434 QAction* setSize = new QAction(tr("1x"), videoMenu);
435 connect(setSize, &QAction::triggered, [this]() {
436 showNormal();
437 resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
438 });
439 frameMenu->addAction(setSize);
440 setSize = new QAction(tr("2x"), videoMenu);
441 connect(setSize, &QAction::triggered, [this]() {
442 showNormal();
443 resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
444 });
445 frameMenu->addAction(setSize);
446 setSize = new QAction(tr("3x"), videoMenu);
447 connect(setSize, &QAction::triggered, [this]() {
448 showNormal();
449 resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
450 });
451 frameMenu->addAction(setSize);
452 setSize = new QAction(tr("4x"), videoMenu);
453 connect(setSize, &QAction::triggered, [this]() {
454 showNormal();
455 resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
456 });
457 frameMenu->addAction(setSize);
458 frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
459
460 QMenu* skipMenu = videoMenu->addMenu(tr("Frame&skip"));
461 ConfigOption* skip = m_config->addOption("frameskip");
462 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
463 for (int i = 0; i <= 10; ++i) {
464 skip->addValue(QString::number(i), i, skipMenu);
465 }
466 m_config->updateOption("frameskip");
467
468 QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
469 QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
470 ConfigOption* buffers = m_config->addOption("audioBuffers");
471 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
472 buffers->addValue(tr("512"), 512, buffersMenu);
473 buffers->addValue(tr("768"), 768, buffersMenu);
474 buffers->addValue(tr("1024"), 1024, buffersMenu);
475 buffers->addValue(tr("2048"), 2048, buffersMenu);
476 buffers->addValue(tr("4096"), 4096, buffersMenu);
477 m_config->updateOption("audioBuffers");
478
479 QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
480 QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
481 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
482 debuggingMenu->addAction(viewLogs);
483#ifdef USE_GDB_STUB
484 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
485 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
486 debuggingMenu->addAction(gdbWindow);
487#endif
488
489 foreach (QAction* action, m_gameActions) {
490 action->setDisabled(true);
491 }
492}
493
494void Window::attachWidget(QWidget* widget) {
495 m_screenWidget->layout()->addWidget(widget);
496 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
497}
498
499void Window::detachWidget(QWidget* widget) {
500 m_screenWidget->layout()->removeWidget(widget);
501}
502
503WindowBackground::WindowBackground(QWidget* parent)
504 : QLabel(parent)
505{
506 setLayout(new QStackedLayout());
507 layout()->setContentsMargins(0, 0, 0, 0);
508 setAlignment(Qt::AlignCenter);
509 QPalette p = palette();
510 p.setColor(backgroundRole(), Qt::black);
511 setPalette(p);
512 setAutoFillBackground(true);
513}
514
515void WindowBackground::setSizeHint(const QSize& hint) {
516 m_sizeHint = hint;
517}
518
519QSize WindowBackground::sizeHint() const {
520 return m_sizeHint;
521}