CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix LDM^ writeback to user-mode register
9 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
10 - GB: Partially fix timing for skipped BIOS
11 - GB Memory: Fix OAM DMA from top 8 kB
12 - GB MBC: Fix MBC1 mode changing behavior
13 - GB MBC: Fix MBC1 RAM enable bit selection
14 - GB MBC: Fix MBC2 bit selection
15 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
16 - GBA: Fix timing advancing too quickly in rare cases
17 - GBA BIOS: Implement dummy sound driver calls
18 - GBA BIOS: Improve HLE BIOS timing
19 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
20 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
21 - GBA Memory: Improve gamepak prefetch timing
22 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
23 - GBA SIO: Fix copying Normal mode transfer values
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix invalid read in mode 4 mosaic
27 - SM83: Emulate HALT bug
28Other fixes:
29 - All: Improve export headers (fixes mgba.io/i/1738)
30 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
31 - Core: Ensure ELF regions can be written before trying
32 - Debugger: Don't skip undefined instructions when debugger attached
33 - GB Core: Fix extracting SRAM when none is present
34 - GBA Savedata: Fix extracting save when not yet configured in-game
35 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
36 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
37 - Qt: Fix file handle leak on opening an invalid ROM
38 - Qt: Fix a race condition in the frame inspector
39 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
40 - Util: Fix crash if PNG header fails to write
41Misc:
42 - Debugger: Keep track of global cycle count
43 - FFmpeg: Add looping option for GIF/APNG
44 - FFmpeg: Use range coder for FFV1 to reduce output size
45 - Qt: Renderer can be changed while a game is running
46 - Qt: Add hex index to palette view
47 - Qt: Add transformation matrix info to sprite view
48 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
49 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
50
510.8.2: (2020-06-14)
52Emulation fixes:
53 - ARM: Fix timing on Thumb shift instructions
54 - GB: Fix GBC game registers after skipping BIOS
55 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
56 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
57 - GBA: Add missing RTC overrides for Legendz games
58 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
59 - GBA SIO: Fix Multiplayer busy bit
60 - GBA SIO: Fix double-unloading active driver
61 - GBA Timers: Fix deserializing count-up timers
62 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
63 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
64 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
65 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
66 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
67 - GBA Video: Fix sprite/backdrop blending regression
68Other fixes:
69 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
70 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
71 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
72 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
73 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
74 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
75 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
76 - GBA: Reject incorrectly sized BIOSes
77 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
78 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
79 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
80Misc:
81 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
82 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
83 - Qt: Disable Replace ROM option when no game loaded
84 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
85 - Qt: Set icon for Discord Rich Presence
86 - Qt: Show a warning when save file can't be opened
87
880.8.1: (2020-02-16)
89Emulation fixes:
90 - GB Serialize: Fix timing bug loading channel 4 timing
91 - GBA: Fix multiboot entry point while skipping BIOS
92 - GBA BIOS: Fix undefined instruction HLE behavior
93 - GBA DMA: Fix invalid audio DMA parameters
94 - GBA Memory: Misaligned SRAM writes are ignored
95 - GBA Serialize: Fix serializing DMA transfer register
96 - GBA Serialize: Fix audio DMA timing deserialization
97 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
98 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
99 - GBA Video: Fix OpenGL sprite flag priority
100Other fixes:
101 - Core: Fix race condition initializing thread proxy
102 - Core: Fix integer overflow in ELF loading
103 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
104 - FFmpeg: Disallow recording video with no audio nor video
105 - GBA: Automatically skip BIOS for multiboot ROMs
106 - Qt: Only dynamically reset video scale if a game is running
107 - Qt: Fix race condition with proxied video events
108 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
109 - Qt: Fix missing OSD messages
110 - Qt: Fix crash unloading shaders
111 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
112 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
113 - Qt: Fix window title not updating after shutting down game
114 - Qt: Fix GIF view not allowing manual filename entry
115 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
116 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
117 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
118 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
119 - Util: Fix crash reading invalid ELFs
120 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
121Misc:
122 - FFmpeg: Add more presets
123 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
124 - SDL: Use DirectSound audio driver by default on Windows
125 - Switch: Make OpenGL scale adjustable while running
126
1270.8.0: (2020-01-21)
128Features:
129 - Improved logging configuration
130 - One-Player BattleChip/Progress/Beast Link Gate support
131 - Add Game Boy Color palettes for original Game Boy games
132 - Debugger: Add unary operators and memory dereferencing
133 - GB: Expose platform information to CLI debugger
134 - Support Discord Rich Presence
135 - Debugger: Add tracing to file
136 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
137 - OpenGL renderer with high-resolution upscaling support
138 - Experimental high level "XQ" audio for most GBA games
139 - Interframe blending for games that use flicker effects
140 - Frame inspector for dissecting and debugging rendering
141 - Switch: Option to use built-in brightness sensor for Boktai
142 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
143 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
144 - Cheats: Add support for loading Libretro-style cht files
145 - GBA Cheats: Add support for loading EZ Flash-style cht files
146 - Support for unlicensed Wisdom Tree Game Boy mapper
147 - Qt: Add export button for tile view (closes mgba.io/i/1507)
148 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
149 - GB: Yanking gamepak now supported
150 - Qt: Memory range dumping (closes mgba.io/i/1298)
151Emulation fixes:
152 - GB: Fix using boot ROM with MMM01 games
153 - GB Audio: Only reset channel 3 sample in DMG mode
154 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
155 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
156 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
157 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
158 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
159 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
160 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
161 - GB Video: Fix color scaling in AGB mode
162 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
163 - GBA: Reset now reloads multiboot ROMs
164 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
165Other fixes:
166 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
167 - FFmpeg: Drain recording buffers
168 - GB: Fix reading ROM immediately after unmapping BIOS
169 - GB SIO: Fix lockstep failing games aren't reloaded
170 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
171 - Libretro: Fix crash changing allowing opposing directions (hhromic)
172 - Qt: Fix some Qt display driver race conditions
173 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
174 - Qt: Only show emulator restart warning once per settings saving
175 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
176 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
177 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
178Misc:
179 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
180 - Core: Add keysRead callback
181 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
182 - Core: Add more memory search ops (closes mgba.io/i/1510)
183 - Debugger: Make tracing compatible with breakpoints/watchpoints
184 - Debugger: Print breakpoint/watchpoint number when inserting
185 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
186 - FFmpeg: Support audio-only recording
187 - GB Memory: Support running from blocked memory
188 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
189 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
190 - GBA Savedata: EEPROM performance fixes
191 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
192 - Debugger: Add breakpoint and watchpoint listing
193 - mGUI: Remember name and position of last loaded game
194 - OpenGL: Only resize textures when needed
195 - Qt: Don't unload ROM immediately if it crashes
196 - Qt: Support switching webcams
197 - Qt: Cap window size on start to monitor size
198 - Qt: Open a message box for Qt frontend errors
199 - Qt: Increase maximum magnifications and scaling
200 - Qt: Add native FPS button to settings view
201 - Qt: Improve sync code
202 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
203 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
204 - Qt: Remove What's This icon from dialogs
205 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
206 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
207 - Qt: Show list of all sprites in sprite view
208 - Qt: Add option for disabling OSD messages
209 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
210 - SM83: Support PC-relative opcode decoding
211 - Switch: Dynamic display resizing
212 - Switch: Support file associations
213 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
214Changes from beta 1:
215Emulation fixes:
216 - ARM: Fix STR writeback pipeline stage
217 - ARM: Partially fix LDM/STM writeback with empty register list
218 - ARM: Fix stepping when events are pending
219 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
220 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
221 - GBA Timers: Improve timer startup emulation
222 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
223 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
224 - GBA Video: Fix effects blending improperly in some non-last windows
225 - GBA Video: Copy higher priority target 1 flag
226Other fixes:
227 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
228 - Core: Fix uninitialized memory issues with graphics caches
229 - Core: Return null for out of bounds cached tile VRAM querying
230 - GBA Video: Fix OpenGL fragment data binding
231 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
232 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
233 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
234 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
235 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
236 - Qt: Fix several cases where shader selections don't get saved
237 - Qt: Fix division by zero error in invalid TilePainter state
238 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
239 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
240 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
241 - Qt: Fix inability to clear default keybindings
242 - Qt: Release held actions if they get rebound
243 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
244 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
245 - Vita: Fix analog controls (fixes mgba.io/i/1554)
246 - Wii: Fix game fast-forwarding after slowing down
247 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
248Misc:
249 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
250 - GBA: Trim non-movie ROMs to 32 MiB if applicable
251 - GBA Audio: Redo channel 4 batching for GBA only
252 - GBA I/O: Stop logging several harmless invalid register reads
253 - GBA Video: Changing OpenGL scaling no longer requires restart
254 - Debugger: Separate aliases from main commands
255 - Debugger: Print break-/watchpoint ID when breaking in CLI
256 - Debugger: Minor interface cleanup
257 - SDL: Use controller GUID instead of name
258 - SM83: Rename LR35902 to SM83
259 - Tools: Allow using threaded renderer in perf.py
260 - Tools: Clean up unused argument in mgba-perf
261
2620.8 beta 1: (2019-10-20)
263- Initial beta for 0.8
264
2650.7.3: (2019-09-15)
266Emulation fixes:
267 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
268 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
269 - GB Audio: Improve channel 4 supersampling
270 - GB Printer: Reset printer buffer index after printing
271 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
272 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
273 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
274 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
275 - GBA Memory: Fix STM/LDM to invalid VRAM
276 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
277 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
278Other fixes:
279 - Core: Fix crashes if core directories aren't set
280 - Core: Fix crash when exiting game with cheats loaded
281 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
282 - GBA Cheats: Fix PARv3 Thumb hooks
283 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
284 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
285 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
286 - Qt: Fix race conditions initializing GDB stub
287 - Qt: Improve cheat view UX
288 - Libretro: Fix crash changing allowing opposing directions (hhromic)
289 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
290 - Switch: Fix threading-related crash on second launch
291Misc:
292 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
293 - Qt: Show error message if file failed to load
294
2950.7.2: (2019-05-25)
296Emulation fixes:
297 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
298 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
299 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
300 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
301 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
302 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
303 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
304 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
305 - GBA Video: Fix scanline cache with scale factor change edge cases
306 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
307 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
308Other fixes:
309 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
310 - All: Fix several memory leaks
311 - GB Core: Fix toggling WIN and OBJ being swapped
312 - GBA: Fix skipping BIOS on irregularly sized ROMs
313 - CMake: Fix .deb imagemagick dependencies
314 - FFmpeg: Improve initialization reliability and cleanup
315 - FFmpeg: Fix audio conversion producing gaps
316 - LR35902: Fix disassembly of several CB-prefix instructions
317 - LR35902: Fix trailing whitespace in disassembly
318 - Qt: More app metadata fixes
319 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
320 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
321 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
322 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
323 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
324 - Qt: Fix bounded fast forward with Qt Multimedia
325 - Qt: Fix saving settings with native FPS target
326 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
327Misc:
328 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
329 - Qt: Improve camera initialization
330 - Vita: Improved frame drawing speed
331
3320.7.1: (2019-02-24)
333Bugfixes:
334 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
335 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
336 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
337 - GB, GBA Serialize: Fix loading two states in a row
338 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
339 - GBA DMA: Fix Display Start DMAs
340 - GBA DMA: Fix DMA start/end timing
341 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
342 - GBA Memory: Fix a few AGBPrint crashes
343 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
344 - GBA SIO: Prevent writing read-only multiplayer bits
345 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
346 - Python: Fix crash when deleting files owned by library
347 - Python: Make sure GB link object isn't GC'd before GB object
348 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
349 - Qt: Fix tile and sprite views not always displaying at first
350 - Qt: Fix audio context holding onto closed game controller
351 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
352 - Qt: Fix window icon on X11
353 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
354 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
355 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
356Misc:
357 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
358 - Qt: Updated Italian translation (by Vecna)
359
3600.7.0: (2019-01-26)
361Features:
362 - ELF support
363 - Game Boy Camera support
364 - Qt: Set default Game Boy colors
365 - Game Boy Printer support
366 - Super Game Boy support
367 - Customizable autofire speed
368 - Ability to set default Game Boy model
369 - Map viewer
370 - Automatic cheat loading and saving
371 - GameShark and Action Replay button support
372 - AGBPrint support
373 - Debugger: Conditional breakpoints and watchpoints
374 - Ability to select GB/GBC/SGB BIOS on console ports
375 - Optional automatic state saving/loading
376 - Access to ur0 and uma0 partitions on the Vita
377 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
378 - GBA: ARMIPS/A22i-style and ELF symbol table support
379 - Initial Switch port
380Bugfixes:
381 - ARM: Fix MSR when T bit is set
382 - Core: Fix audio sync breaking when interrupted
383 - Core: Fix ordering events when scheduling during events
384 - FFmpeg: Fix encoding audio/video queue issues
385 - GB: Revamp IRQ handling based on new information
386 - GB: Fix IRQ disabling on the same T-cycle as an assert
387 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
388 - GB Audio: Clock frame events on DIV
389 - GB Audio: Fix channel 3 reset value
390 - GB Audio: Fix channel 4 initial LFSR
391 - GB Audio: Fix channel 1, 2 and 4 reset timing
392 - GB I/O: DMA register is R/W
393 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
394 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
395 - GB, GBA Savedata: Fix unmasking savedata crash
396 - GB Serialize: Fix audio state loading
397 - GB Serialize: Fix game title check
398 - GB Serialize: Fix IRQ pending/EI pending confusion
399 - GB Timer: Minor accuracy improvements
400 - GB Video: Fix dot clock timing being slightly wrong
401 - GB Video: Fix loading states while in mode 3
402 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
403 - GB Video: Fix SCX timing
404 - GB, GBA Video: Don't call finishFrame twice in thread proxy
405 - GBA: Reset WAITCNT properly
406 - GBA BIOS: Fix BitUnPack final byte
407 - GBA BIOS: Fix BitUnPack narrowing
408 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
409 - GBA DMA: Fix temporal sorting of DMAs of different priorities
410 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
411 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
412 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
413 - GBA Savedata: Fix savedata modified time updating when read-only
414 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
415 - GBA Serialize: Fix loading states in Hblank
416 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
417 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
418 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
419 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
420 - GBA Video: Start timing mid-scanline when skipping BIOS
421 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
422 - GBA Video: Make layer disabling work consistently
423 - PSP2: Fix more issues causing poor audio
424 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
425 - Qt: Improve FPS timer stability
426 - Util: Fix wrapping edge cases in RingFIFO
427Misc:
428 - 3DS: Remove deprecated CSND interface
429 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
430 - Core: Remove broken option for whether rewinding restores save games
431 - Feature: Added loading savestates from command line
432 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
433 - FFmpeg: Support lossless h.264 encoding
434 - FFmpeg: Support lossless VP9 encoding
435 - GBA Cheats: Allow multiple ROM patches in the same slot
436 - GB: Skip BIOS option now works
437 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
438 - GB Audio: Improved audio quality
439 - GB, GBA Audio: Increase max audio volume
440 - GB MBC: Remove erroneous bank 0 wrapping
441 - GB Video: Darken colors in GBA mode
442 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
443 - GBA: Implement display start DMAs
444 - GBA: Improve multiboot image detection
445 - GBA Memory: 64 MiB GBA Video cartridge support
446 - GBA Savedata: Remove ability to disable realistic timing
447 - GBA Timer: Use global cycles for timers
448 - Libretro: Add frameskip option
449 - mGUI: Add fast forward toggle
450 - PSP2: Use system enter key by default
451 - Python: Integrate tests from cinema test suite
452 - Qt: Redo GameController into multiple classes
453 - Qt: Prevent window from being created off-screen
454 - Qt: Add option to disable FPS display
455 - Qt: Options to mess around with layer placement
456 - Qt: Add load alternate save option
457 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
458 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
459 - Test: Restructure test suite into multiple executables
460 - Util: Don't build crc32 if the function already exists
461 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
462Changes from beta 1:
463Features:
464 - Libretro: Add Game Boy cheat support
465 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
466 - Switch: Rumble support
467 - Switch: Rotation support
468 - Switch: Screen stretching options
469 - Qt: State file load/save menu options
470 - Windows installer
471 - Tile viewer now has adjustable width
472 - Python: Experimental audio API
473Bugfixes:
474 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
475 - Core: Remember to deinit proxy ring FIFO
476 - Core: Reroot timing list when (de)scheduling
477 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
478 - GB MBC: Fix MBC30 SRAM
479 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
480 - GB Video: Fix SGB border hole size
481 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
482 - GBA: Fix GB Player features
483 - GBA I/O: SOUNDCNT_HI is readable when sound is off
484 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
485 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
486 - Libretro: Fix adding codes with hooks
487 - PSP2: Fix audio crackling after fast forward
488 - PSP2: Fix audio crackling when buffer is full
489 - Qt: Fix jumbled background when paused
490 - Qt: Fix FPS counter on Windows
491 - Qt: Fix focus issues with load/save state overlay
492 - Switch: Fix incorrect mapping for fast forward cap
493 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
494 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
495 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
496 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
497 - Qt: Ensure FATAL logs reach log view
498 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
499Misc:
500 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
501 - Debugger: Minor text fixes
502 - Debugger: Readability improvements (fixes mgba.io/i/1238)
503 - GB: Improved SGB2 support
504 - GB Audio: Skip frame if enabled when clock is high
505 - Libretro: Reduce rumble callbacks
506 - mGUI: Add SGB border configuration option
507 - mGUI: Add support for different settings types
508 - Python: Minor API improvements
509 - Qt: Ensure camera image is valid
510 - Qt: Debugger console history
511 - Qt: Detect presence of GL_ARB_framebuffer_object
512 - Qt: Minor memory view tweaks
513 - Res: Improve modeling of AGB/AGS screen in shaders
514 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
515 - Wii: Expose stretch configuration in settings
516 - Wii: Stretch now sets pixel-accurate mode size cap
517
5180.7 beta 1: (2018-09-24)
519- Initial beta for 0.7
520
5210.6.3: (2018-04-14)
522Bugfixes:
523 - GB Audio: Revert unsigned audio changes
524 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
525 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
526
5270.6.2: (2018-04-03)
528Bugfixes:
529 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
530 - 3DS: Fix opening files in directory names with trailing slashes
531 - LR35902: Fix watchpoints not reporting new value
532 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
533 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
534 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
535 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
536 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
537 - GBA: Fix SharkPort saves for EEPROM games
538 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
539 - GBA BIOS: Fix incorrect exit condition in LZ77
540 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
541 - GBA Cheats: Fix slide codes not initializing properly
542 - GBA DMA: ROM reads are forced to increment
543 - GBA Hardware: RTC accuracy improvements
544 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
545 - GBA Memory: Fix copy-on-write memory leak
546 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
547 - GBA Savedata: Fix crash when resizing flash
548 - GBA Video: Force align 256-color tiles
549 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
550 - PSP2: Fix issues causing poor audio
551 - Python: Fix package directory
552 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
553 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
554 - Wii: Fix screen tear when unpausing
555 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
556Misc:
557 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
558 - GB MBC: Remove erroneous bank 0 wrapping
559 - GBA: Improve multiboot image detection
560 - PSP2: Use system enter key by default
561
5620.6.1: (2017-10-01)
563Bugfixes:
564 - GB, GBA: Fix crashes when attempting to identify null VFiles
565 - GB, GBA: Fix sync to video with frameskip
566 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
567 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
568 - GB Core: Fix palette loading when loading a foreign config
569 - GB MBC: Pocket Cam memory should be accessible without enabling
570 - GB MBC: Fix SRAM sizes 4 and 5
571 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
572 - GB MBC: Fix RTC loading when file size is off
573 - GB Memory: Initialize peripheral pointers
574 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
575 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
576 - GB Memory: Actually load latch time from savestate
577 - GB Serialize: Fix deserializing video STAT
578 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
579 - GB Video: Fix potential hang when ending mode 0
580 - GB Video: Fix read mode when enabling LCD
581 - GBA: Reset active region as needed when loading a ROM
582 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
583 - GBA BIOS: Use core's VRAM variable instead of renderer's
584 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
585 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
586 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
587 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
588 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
589 - Python: Fix importing .gb or .gba before .core
590 - Qt: Fix command line debugger closing second game
591 - Qt: Fix LOG argument order
592 - Qt: Fix timezone issues with time overrides
593 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
594 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
595Misc:
596 - CMake: Fix CPack dependencies for libpng 1.6
597 - GBA: Detect hardware for Pokémon FireRed ROM hacks
598 - GBA Cheats: Improve detection of raw cheats
599 - Qt: Don't rebuild library view if style hasn't changed
600 - Qt: Allow overrides to be saved before a game is loaded
601 - Qt: Hide mouse immediately when loading
602 - SDL: Fix 2.0.5 build on macOS under some circumstances
603 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
604
6050.6.0: (2017-07-16)
606Features:
607 - Library view
608 - Sprite viewer
609 - Debugging console
610 - Improved memory viewer
611 - Memory search
612 - Command line ability to override configuration values
613 - Add option to allow preloading the entire ROM before running
614 - Add option for whether rewinding restores save games
615 - Savestates now contain any RTC override data
616 - Add option to lock video to integer scaling
617 - LR35902: Watchpoints
618 - LR35902/GB-Z80 disassembler
619 - GB: Tile viewer
620 - GB: Video/audio channel enabling/disabling
621 - GB: Symbol table support
622 - GB MBC: Add MBC1 multicart support
623 - GBA: Support printing debug strings from inside a game
624 - GBA: Better cheat type autodetection
625 - Implement keypad interrupts
626 - Configuration of gamepad hats
627 - Video log recording for testing and bug reporting
628 - Debugger: Segment/bank support
629 - Debugger: Execution tracing
630 - Qt: German translation (by Lothar Serra Mari)
631 - Qt: Spanish translation (by Kevin López)
632 - Qt: Italian translation (by theheroGAC)
633Bugfixes:
634 - ARM7: Fix MLA/*MULL/*MLAL timing
635 - Core: Fix crash with rewind if savestates shrink
636 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
637 - Core: Fix directory sets crashing on close if base isn't properly detached
638 - FFmpeg: Fix overflow and general issues with audio encoding
639 - GB: Fix flickering when screen is strobed quickly
640 - GB: Fix STAT blocking
641 - GB MBC: Fix ROM bank overflows getting set to bank 0
642 - GB MBC: Fix swapping carts not detect new MBC
643 - GB Timer: Improve DIV reset behavior
644 - GB Timer: Fix DIV batching if TAC changes
645 - GB Video: Reset renderer when loading state
646 - GBA: Fix multiboot ROM loading
647 - GBA: Fix multiboot loading resulting in too small WRAM
648 - GBA BIOS: Implement BitUnPack
649 - GBA BIOS: Fix ArcTan sign in HLE BIOS
650 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
651 - GBA BIOS: Fix INT_MIN/-1 crash
652 - GBA Hardware: Fix crash if a savestate lies about game hardware
653 - GBA I/O: Handle audio registers specially when deserializing
654 - GBA Memory: Improve initial skipped BIOS state
655 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
656 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
657 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
658 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
659 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
660 - LR35902: Fix core never exiting with certain event patterns
661 - LR35902: Fix pc overflowing current region off-by-one
662 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
663 - OpenGL: Fix some shaders causing offset graphics
664 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
665 - Qt: Fix window icon being stretched
666 - Qt: Fix data directory path
667 - Qt: Fix timing issues on high refresh rate monitors
668 - Qt: Fix linking after some windows have been closed
669 - Qt: Fix crash when changing audio settings after a game is closed
670 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
671 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
672 - Qt: Fix game unpausing after frame advancing and refocusing
673 - SDL: Fix game crash check
674 - SDL: Fix race condition with audio thread when starting
675 - SDL: Fix showing version number
676 - Test: Fix crash when loading invalid file
677 - Test: Fix crash when fuzzing fails to load a file
678 - Test: Don't rely on core for frames elapsed
679 - Test: Fix crash when loading invalid file
680 - Test: Fix crash when fuzzing fails to load a file
681 - Tools: Fix recurring multiple times over the same library
682 - Util: Fix overflow when loading invalid UPS patches
683 - Util: Fix highest-fd socket not being returned by SocketAccept
684 - Windows: Fix VDir.rewind
685Misc:
686 - All: Add C++ header guards
687 - All: Move time.h include to common.h
688 - 3DS, PSP2, Wii: Last directory loaded is saved
689 - CMake: Add ability to just print version string
690 - Core: New, faster event timing subsystem
691 - Core: Clean up some thread state checks
692 - Core: Add generic checksum function
693 - Core: Cores can now have multiple sets of callbacks
694 - Core: Restore sleep callback
695 - Core: Move rewind diffing to its own thread
696 - Core: Ability to enumerate and modify video and audio channels
697 - Core: List memory segments in the core
698 - Core: Move savestate creation time to extdata
699 - Core: Config values can now be hexadecimal
700 - Core: Improved threading interrupted detection
701 - Debugger: Modularize CLI debugger
702 - Debugger: Make building with debugging aspects optional
703 - Debugger: Add functions for read- or write-only watchpoints
704 - Debugger: Make attaching a backend idempotent
705 - Debugger: Add mDebuggerRunFrame convenience function
706 - Feature: Move game database from flatfile to SQLite3
707 - Feature: Support ImageMagick 7
708 - Feature: Make -l option explicit
709 - FFmpeg: Return false if a file fails to open
710 - FFmpeg: Force MP4 files to YUV420P
711 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
712 - GB: Reset with initial state of DIV register
713 - GB MBC: New MBC7 implementation
714 - GB Audio: Simplify envelope code
715 - GB Audio: Improve initial envelope samples
716 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
717 - GB Video: Improved video timings
718 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
719 - GBA, GB: ROM is now unloaded if a patch is applied
720 - GBA DMA: Refactor DMA out of memory.c
721 - GBA DMA: Move DMAs to using absolute timing
722 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
723 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
724 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
725 - GBA Memory: Support reading/writing POSTFLG
726 - GBA Memory: Remove unused prefetch cruft
727 - GBA Timer: Improve accuracy of timers
728 - GBA Video: Clean up unused timers
729 - GBA Video: Allow multiple handles into the same tile cache
730 - GBA Video, GB Video: Colors are now fully scaled
731 - GBA Video: Optimize when BLD* registers are written frequently
732 - OpenGL: Add xBR-lv2 shader
733 - Qt: Move last directory setting from qt.ini to config.ini
734 - Qt: Improved HiDPI support
735 - Qt: Expose configuration directory
736 - Qt: Merge "Save" and "OK" buttons in shader options
737 - Qt: Automatically load controller profile when plugged in
738 - Qt: Rename "Resample video" option to "Bilinear filtering"
739 - Qt: Remove audio thread
740 - Qt: Remove audio buffer sizing in AudioProcessorQt
741 - Qt: Re-enable QtMultimedia on Windows
742 - Qt: Make "Mute" able to be bound to a key
743 - Qt: Add .gb/.gbc files to the extension list in Info.plist
744 - Qt: Relax hard dependency on OpenGL
745 - Qt: Better highlight active key in control binding
746 - SDL: Remove scancode key input
747 - SDL: Automatically map controllers when plugged in
748 - Test: Add a basic test suite
749 - Util: Add size counting to Table
750 - Util: Add 8-bit PNG write support
751 - Util: Tune patch-fast extent sizes
752 - VFS: Call msync when syncing mapped data
753 - VFS: Allow truncating memory chunk VFiles
754 - VFS: Fix some minor VFile issues with FILEs
755 - VFS: Optimize expanding in-memory files
756 - VFS: Add VFileFIFO for operating on circle buffers
757Changes from beta 1:
758Features:
759 - Qt: Italian translation (by theheroGAC)
760 - Qt: Updated German translation
761Bugfixes:
762 - GB Audio: Fix incorrect channel 4 iteration
763 - GB Audio: Fix zombie mode bit masking
764 - GB Serialize: Fix timer serialization
765 - GB Video: Fix LYC regression
766 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
767 - GBA Timer: Fix count-up timing overflowing timer 3
768 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
769 - Qt: Fix memory search close button (fixes mgba.io/i/769)
770 - Qt: Fix window icon being stretched
771 - Qt: Fix initial window size (fixes mgba.io/i/766)
772 - Qt: Fix data directory path
773 - Qt: Fix controls not saving on non-SDL builds
774 - Qt: Fix translation initialization (fixes mgba.io/i/776)
775 - Qt: Fix patch loading while a game is running
776 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
777 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
778 - Qt: Fix GL-less build
779 - Qt: Fix Software renderer not handling alpha bits properly
780 - Qt: Fix screen background improperly stretching
781 - SDL: Fix cheats not loading
782Misc:
783 - GB Serialize: Add MBC state serialization
784 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
785 - GBA Timer: Improve accuracy of timers
786 - PSP2: Update toolchain to use vita.cmake
787 - Qt: Add language selector
788 - Qt: Minor test fixes
789 - Qt: Move shader settings into main settings window
790 - Qt: Dismiss game crashing/failing dialogs when a new game loads
791 - Qt: Properly ship Qt translations
792 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
793
7940.6 beta 1: (2017-06-29)
795 - Initial beta for 0.6
796
7970.5.2: (2016-12-31)
798Bugfixes:
799 - All: Fix fullscreen config option being ignored
800 - ARM7: PSR mode bits should not get sign extended
801 - GB: Fix audio not being deinitialized
802 - GB: Fix crash when masking savedata
803 - GB: Properly initialize sramRealVf variable
804 - GB Audio: Fix serialization of channel 3 and NR52 properties
805 - GB Audio: Reset envelope timer when reseting sound channel
806 - GB MBC: Fix SRAM dangling pointer with RTC games
807 - GB MBC: Fix initializing MBC when no ROM is loaded
808 - GB Memory: Fix patching ROM bank 0
809 - GB Memory: Fix starting HDMAs during mode 0
810 - GB Memory: Fix HDMA5 value after DMA completes
811 - GB Video: Initialize LCDC in renderer
812 - GB Video: Hblank IRQs should mask LYC=LY IRQs
813 - GBA: Fix IRQs firing after already being cleared
814 - GBA: Only unhalt CPU if appropriate bit is set in IE
815 - GBA: Add savegame override for Crash Bandicoot 2
816 - GBA BIOS: Fix MidiKey2Freq BIOS reads
817 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
818 - GBA Cheats: Fix GameShark ROM patches
819 - GBA I/O: Mask off WAITCNT bits that cannot be written
820 - GBA Memory: Fix misaligned BIOS reads
821 - GBA Memory: Fix VCOUNT being writable
822 - GBA Video: Fix out of bounds sprite transforms
823 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
824 - Libretro: Fix disabling BIOS
825 - Libretro: Fix Game Boy savestates and audio
826 - Qt: Fix changing resolution of software renderer
827 - Qt: Fix setting overrides
828 - Qt: Fix cut off tiles and alignment issues in tile viewer
829 - Qt: Only reset window dimensions when first shown
830 - Qt: Fix Qt Multimedia audio driver on big endian
831 - Qt: Fix Apply button for key and controller configurations
832 - VFS: Fix resizing memory chunks when not needed
833 - Windows: Fix Unicode directory handling
834Misc:
835 - GB, GBA: Prevent loading null ROMs
836 - GB Audio: Initialize wave RAM to GBC values
837 - GB Memory: Reset ROM bank when loading a ROM
838 - PSP2: Improved controller rumble
839
8400.5.1: (2016-10-05)
841Bugfixes:
842 - Core: Fix importing save games as read-only
843 - FFmpeg: Fix encoding AAC
844 - GB: Fix invalid STOP behavior on Game Boy Color
845 - GB: Initialize audio properly
846 - GB: Properly clear KEY1 bit 0 when switching speeds
847 - GB: Properly unload save files when unloading a ROM
848 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
849 - GB MBC: Fix MBC7 when size is incorrectly specified
850 - GB MBC: Fix RTC access when no save file is loaded
851 - GB SIO: Don't auto-clock external shift clock
852 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
853 - GB Video: Fix video frames getting missed when LCDC is off
854 - GB Video: Clear screen when LCDC is off
855 - GBA Cheats: Fix holding onto pointers that may get invalidated
856 - GBA Cheats: Fix key-activated CodeBreaker cheats
857 - GBA Cheats: Fix uninitialized memory getting freed when saving
858 - GBA Hardware: Improve Game Boy Player rumble behavior
859 - GBA Memory: Fix several unused I/O register read values
860 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
861 - LR35902: Fix events running with the wrong cycle active
862 - Qt: Fix "close" button on Overrides view
863 - Qt: Fix saving overrides
864 - Qt: Fix directory set unloading when replacing the ROM
865 - Qt: Fix patch loading
866 - Qt: Fix crash when saving an override if a game isn't loaded
867 - Qt: Fix showing default display driver as OpenGL (force 1.x)
868 - SDL: Attach rumble in SDL frontend
869 - Util: Fix PNG identification on files too small to be a PNG
870Misc:
871 - All: Only update version info if needed
872 - All: Split out install locations for Libretro and OpenEmu
873 - FFmpeg: Encoding cleanup
874 - GB: Reset active region when reloading ROM
875 - GB Memory: Initialize RAM pattern for GBC
876 - GB Video: Improved video timings
877 - Qt: Manage window sizes slightly better
878 - Qt: Remember scale option independent of core dimensions
879
8800.5.0: (2016-09-19)
881Features:
882 - Game Boy support
883 - Support for encrypted CodeBreaker GBA cheats
884 - Emulation of Vast Fame protected GBA carts (taizou)
885 - Tile viewer
886 - Threaded rendering mode
887 - Libretro: Memory map and achievement support (leiradel)
888 - GUI: Add UI control remapping
889 - GUI: Add fast-forward
890 - Wii: 240p support
891 - 3DS: Adjustable screen darkening
892 - Ability to temporarily load a savegame
893 - Load specific files out of archives
894 - Automatic BIOS detection
895Bugfixes:
896 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
897 - Debugger: Fix GDB breakpoints
898 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
899 - GBA: Fix filehandle leak with savegames
900 - GBA: Timer 0 cannot be count up
901 - GBA: Count up timers should not count themselves
902 - GBA Memory: Fix mirror on non-overdumped Classic NES games
903 - GBA Memory: Fix ldm {pc}
904 - GBA Savedata: Fix savedata sync timer
905 - GBA Savedata: Only unmap savedata if present
906 - GBA Serialize: Savestates now properly store prefetch
907 - GBA Video: WIN0/1 take priority over OBJWIN
908 - GBA Video: Fix out-of-order OBJWIN
909 - PSP2: Fix GPU crash while exiting
910 - PSP2: Fix VSync
911 - PSP2: Fix accelerometer range
912 - PSP2: Actually load screen mode setting
913 - PSP2: Fix gyroscope direction
914 - PSP2: Delete threads after they return
915 - PSP2: Fix mapping/unmapping from not at 0
916 - Qt: Fix bug in software renderer scaling
917 - Qt: Fix hanging key press after disabling autofire
918 - Qt: Fix being unable to pause manually when using auto-pausing
919 - SDL: Fix axes being mapped wrong
920 - Util: Fix realloc semantics in utf16to8
921 - Util: Fix inserting too many items into a hash table
922 - VFS: Fix uninitialized varaible reading from 7z
923 - VFS: Fix reading multiple files from a 7z archive
924 - Wii: Fix framelimiting after a slowdown
925 - Wii: Fix garbage flash at startup
926Misc:
927 - 3DS: Use blip_add_delta_fast for a small speed improvement
928 - 3DS: Allow UTF-16 filenames
929 - 3DS: Port to using citro3D
930 - 3DS: Use system font for menus
931 - 3DS: Attempt to use Core 2 for threads
932 - 3DS: Adjustable filering
933 - 3DS: 3D banner
934 - All: Add QUIET parameter to silence CMake
935 - All: Faster memory read/write
936 - ARM7: Support forcing Thumb mode via MSR
937 - ARM7: Flush prefetch cache when loading CPSR via MSR
938 - ARM7: Clean up instruction decoding for future expandability
939 - Debugger: Support register and memory writes via GDB stub
940 - Debugger: Add software breakpoint support to gdb
941 - FFmpeg: Full support for libavcodec 56+
942 - GBA: Better debug logging if event processing breaks
943 - GBA Audio: Force audio DMAs to not increment destination
944 - GBA BIOS: Use custom ArcTan, not relying on OS
945 - GBA Hardware: Clean up dead code in GBP
946 - GBA Memory: Optimize stalling behavior
947 - GBA Memory: Optimize Load-/StoreMultiple
948 - GBA Savedata: Add realistic timing for EEPROM
949 - GBA Serialize: Savestates now store if CPU was halted
950 - GBA Video: Remove old slow path fallback
951 - GBA Video: Optimize sprite drawing
952 - GBA Video: Optimize mode 0 rendering
953 - GBA Video: Optimize compositing cases slightly
954 - GUI: Screenshot dimensions are now passed through
955 - GUI: Add back logging
956 - GUI: Only reload config if manually saved
957 - GUI: Increase scrolling speed
958 - OpenGL: Log shader compilation failure
959 - OpenGL: Add texSize uniform
960 - Qt: Make -g flag work in Qt build
961 - Qt: Simplify OpenGL context creation
962 - Qt: Thread startup improvements
963 - Qt: Make audio channel/video layer options shortcut mappable
964 - Qt: Remove some C99isms from C++ code
965 - Qt: Remove default autofire mappings
966 - Qt: Make reseting when pasued frame-accurate
967 - Qt: Rearchitect game closing codepath
968 - PSP2: Use system font for menus
969 - PSP2: Add rumble for PS TV
970 - PSP2: Add fit-to-height screen mode
971 - PSP2: Sync files per descriptor
972 - PSP2: Allow UTF-8 filenames
973 - PSP2: Screenshots are now saved into the Photo Gallery
974 - PSP2: Stop underclocking when menuing
975 - SDL: Increase default audio buffer size to 1024 samples
976 - SDL: More responsive rumble
977 - Util: Add Vector GetConstPointer
978 - Util: Add rtrim
979 - Util: Add endswith
980 - VFS: Improve zip file detection
981 - Wii: Add pixelated resample filter
982 - Windows: Add native VDir support
983 - Util: Add PRIz macro for libc versions that don't support %z
984
9850.4.1: (2016-07-11)
986Bugfixes:
987 - All: Fix several file handle leaks
988 - All: Fix instruction tables getting zeroed when linking sometimes
989 - ARM7: Fix flags on SBC/RSC
990 - ARM7: Fix setting spsr privilege bits when spsr is empty
991 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
992 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
993 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
994 - GBA Memory: Fix executing code from OBJ region of VRAM
995 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
996 - GBA Serialize: Fix loading savegames from savestates
997 - OpenGL: Correct boolean vector strcmp strings for uniforms
998 - Qt: Fix sending gameStopped twice
999 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1000 - Qt: Fix initial state of key mapping
1001 - Qt: Initialize m_useBios
1002 - SDL: Fix joystick initialization on BSD
1003 - SDL: Fix potential joystick crash in games with rumble
1004 - SDL: Fix SDL 1.2 build
1005 - SDL: Fix sporadic crash when deinitializing audio
1006 - Shaders: Fix AGS-001 shader with some bad drivers
1007 - Util: Use closesocket on Windows
1008 - Util: Fix socket bind addresses
1009 - VFS: Fix reading 7z archives without rewinding first
1010 - VFS: VFileFromFD should not open directories
1011 - Wii: Fix tilting direction
1012 - Util: Fix realloc semantics in utf16to8
1013Misc:
1014 - All: Allow use of external minizip library
1015 - Debugger: CLI debugger now exits when end-of-stream is reached
1016 - FFmpeg: Update dependencies on Ubuntu
1017 - GBA: Slightly optimize GBAProcessEvents
1018 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1019 - GBA Video: Null renderer should return proper register values
1020 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1021 - Qt: Add preset for DualShock 4
1022 - Qt: Update 360 input profile on OS X to reflect newer drivers
1023 - Qt: Remove use of NaN
1024 - Qt: Canonicalize file paths when loading games
1025 - Qt: Add refresh button to controller editing
1026 - SDL: Remove default gamepad mappings
1027 - Util: Fix intermittent build failure on OS X
1028 - VFS: VFile.sync now updates modified time
1029
10300.4.0: (2016-02-02)
1031Features:
1032 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1033 - I/O viewer
1034 - Booting of multiboot images
1035 - Customization of GIF recording
1036 - Libretro: Cheat code support
1037 - Support for GLSL shaders
1038 - ROM information view
1039 - Support for VBA-style cheat codes
1040 - Savestates now store creation timestamps
1041 - Key autofire
1042 - Libretro: Allow blocking opposing directional input
1043 - OpenEmu core for OS X
1044 - Libretro: Settings for using BIOS and skipping intro
1045 - Libretro: Customizable idle loop removal
1046 - Implemented cycle counting for sprite rendering
1047 - Cleaner, unified settings window
1048 - Added a setting for pausing when the emulator is not in focus
1049 - Customizable paths for save games, save states, screenshots and patches
1050 - Controller hotplugging
1051 - Ability to store save games and active cheats within savestates
1052Bugfixes:
1053 - ARM7: Fix sign of unaligned LDRSH
1054 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1055 - Debugger: Fix watchpoints in gdb
1056 - GBA: Fix warnings when creating and loading savestates
1057 - GBA: Fix Iridion II savetype
1058 - GBA BIOS: Fix misaligned CpuSet
1059 - GBA Cheats: Fix cheats setting the Action Replay version
1060 - GBA Hardware: Fix GPIO on big endian
1061 - GBA Memory: Fix DMA register writing behavior
1062 - GBA Memory: Fix DMAs triggering two cycles early
1063 - Libretro: Fix aspect ratio
1064 - Qt: Fix some potential crashes with the gamepad mapping
1065 - Qt: Fix keys being mapped incorrectly when loading configuration file
1066 - Util: Fix PowerPC PNG read/write pixel order
1067 - Util: Fix excessive memory allocation when decoding a PNG
1068 - VFS: Fix VFileReadline and remove _vfdReadline
1069Misc:
1070 - All: Improved PowerPC support
1071 - All: Fix some undefined behavior warnings
1072 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1073 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1074 - GBA: Implement bad I/O register loading
1075 - GBA: Allow jumping to OAM and palette RAM
1076 - GBA BIOS: Finish implementing RegisterRamReset
1077 - GBA Config: Add "override" layer for better one-time configuration
1078 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1079 - GBA Memory: Use a dynamically sized mask for ROM memory
1080 - GBA Memory: Implement several unimplemented memory access types
1081 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1082 - GBA RR: Starting from savestate now embeds the savegame
1083 - GBA RR: Add preliminary SRAM support for VBM loading
1084 - GBA RR: Add support for resets in movies
1085 - GBA Video: Remove lastHblank, as it is implied
1086 - Libretro: Use anonymous memory mappers for large blocks of memory
1087 - Libretro: Add install target for libretro core
1088 - Qt: Window size command line options are now supported
1089 - Qt: Increase usability of key mapper
1090 - Qt: Add 'Apply' button to settings window
1091 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1092 - Qt: Allow use of modifier keys as input
1093 - Qt: Optimize log viewer
1094 - Qt: Added button for breaking into the GDB debugger
1095 - Qt: Add box for showing duration of rewind
1096 - SDL: Support fullscreen in SDL 1.2
1097 - SDL: Allow GBASDLAudio to be used without a thread context
1098 - Util: Use VFile for configuration
1099 - Util: Add MutexTryLock
1100
11010.3.2: (2015-12-16)
1102Bugfixes:
1103 - ARM7: Fix STRT/STRBT
1104 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1105 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1106 - Libretro: Fix problems with rumble not turning off
1107 - GBA: Fix idle skip state being retained between games
1108 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1109 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1110 - GBA BIOS: Fix Sqrt sign
1111 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1112 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1113 - GBA Memory: Fix DMA behavior for SRAM accesses
1114 - GBA Memory: Fix Store8 to OBJ VRAM
1115 - GBA Memory: Fix alignment of LDM/STM on SRAM
1116 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1117 - GBA Memory: Fix timing of DMAs
1118 - GBA Video: Fix _mix for 15-bit color
1119 - GBA Video: Fix OAM and palette initialization
1120 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1121 - Qt: Use safer isLoaded check in GameController
1122 - Qt: Fix a race condition in PainterGL that could lead to a crash
1123 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1124 - Qt: Fix font size in memory viewer
1125 - Qt: Fix a crash in the memory viewer
1126 - Qt: Add additional checks in CheatModel to prevent crashes
1127 - Qt: Fix race condition with setting sample rate
1128 - Qt: Fix crash when closing multiplayer windows
1129 - Qt: Fix resetting while paused
1130Misc:
1131 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1132 - Qt: Add mute option to menu
1133
11340.3.1: (2015-10-24)
1135Bugfixes:
1136 - ARM7: Fix instruction decoding of Thumb shifts
1137 - GBA: Deinit savegame when unloading a ROM
1138 - GBA: Fix BIOS check on big endian
1139 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1140 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1141 - GBA Audio: Fix audio channels being silenced at the wrong time
1142 - GBA Memory: Fix bad BIOS Load16 on big endian
1143 - GBA Memory: Fix bad Load8 on big endian
1144 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1145 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1146 - GBA Video: Fix objwin and blending interaction on sprites
1147 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1148 - Libretro: Fix a memory leak with the render buffer
1149 - Qt: Windows no longer spawn in the top left on first launch
1150 - Qt: Fix install path of XDG desktop file with DESTDIR
1151 - Qt: Fix drag and drop on Windows
1152 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1153 - VFS: Fix return values of VFileFILE.read and .write
1154Misc:
1155 - All: Reset next event to cycles instead of zero to interrupt
1156 - All: Add --version flag
1157 - ARM7: Force disable LTO on two files to work around a GCC bug
1158 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1159 - GBA: Better memory handling with PNG savestates
1160 - GBA: Additional savestate sanity checks
1161 - GBA: Check for cycle count being too high
1162 - GBA Audio: Allow GBAAVStream to have no video callback
1163 - GBA BIOS: Implement RegisterRamReset for SIO registers
1164 - Qt: Remove useless help icons in dialogs
1165 - Qt: Prevent savestate window from opening while in multiplayer
1166 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1167 - Qt: Dropping multiplayer windows works more cleanly now
1168
11690.3.0: (2015-08-16)
1170Features:
1171 - Ability to hide individual background layers, or OBJs
1172 - Ability to mute individual audio channels
1173 - Palette viewer and exporter
1174 - Volume control
1175 - More shortcuts are editable (e.g. quick save/load)
1176 - Rewind now shows the frame after rewinding
1177 - Import/Export of GameShark/Action Replay snapshots
1178 - Add "Step backwards" item for single increment rewind
1179 - Deadzone estimation for game controllers
1180 - Analog inputs can be used for shortcuts
1181 - Menu items for specific solar sensor brightness levels
1182 - Remappable controls for tilt and gyroscope sensors
1183 - Status messages for actions taken while a game is running (e.g. save/load state)
1184 - Memory inspector
1185 - Screensaver can now be suspended while a game is running
1186 - Load/save the most recent savestate slot
1187 - Support varible speed (PWM) rumble
1188 - Ability to cap fast forward speed
1189 - Finer control over FPS target
1190 - Holdable shortcut for rewinding one frame at a time
1191 - Ability to boot directly into the BIOS
1192 - Preliminary support for yanking out the game pak while a game is running
1193 - Thumb-drive mode by putting a file called portable.ini in the same folder
1194 - Configurable display driver, between software and OpenGL
1195 - Undo-able savestate loading and saving
1196 - Controller profiles now store shortcut settings
1197 - Default controller profiles for several common controllers
1198 - Libretro now supports BIOS, rumble and solar sensor
1199 - Implement BIOS call Stop, for sleep mode
1200 - Automatically load patches, if found
1201 - Improved video synchronization
1202 - Configurable audio output sample rate
1203Bugfixes:
1204 - ARM7: Fix SWI and IRQ timings
1205 - ARM7: Fix Thumb MUL timing
1206 - ARM7: Fix timing of multiplies to use N cycles
1207 - ARM7: ARMHotplugDetach should call deinit
1208 - Debugger: Fix use-after-free in breakpoint clearing code
1209 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1210 - GBA: Cap audio FIFO read size during deserialization
1211 - GBA: Check for corrupted savestates when loading
1212 - GBA: Check for improperly sized savestates when loading
1213 - GBA: Check for savestates made from differently sized ROMs
1214 - GBA: Fix calls to endian-independent loadstores
1215 - GBA: Fix timing of reading from timer registers
1216 - GBA: Ensure cycles never go negative
1217 - GBA Audio: Force audio FIFOs to 32-bit
1218 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1219 - GBA Audio: Fix sample order in audio channel 3
1220 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1221 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1222 - GBA Memory: Improve Thumb open bus behavior
1223 - GBA Memory: Fix potential DMA issue when loading a savestate
1224 - GBA Memory: Fix load/store multiple video memory waitstates
1225 - GBA SIO: Fix reseting when there are SIO devices attached
1226 - GBA Video: Blended sprites should never have other effects applied
1227 - GBA Video: Fix out-of-bounds tiles in mosaic
1228 - GBA Video: Fix windows not affecting sprites
1229 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1230 - GBA Video: Fix timing on first scanline
1231 - Qt: Better cleanup when a game crashes
1232 - Qt: Fix open ROM dialog filtering for archive formats
1233 - Qt: Cap the maximum number of multiplayer windows
1234 - Qt: Fix maximum year in sensor override
1235 - Qt: Fix window being too tall after exiting fullscreen
1236 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1237 - Qt: Fix analog buttons not getting unmapped
1238 - Qt: Fix passing command line options
1239 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1240 - SDL: Fix SDL build when OpenGL is missing
1241 - Util: Allow loading IPS patches that grow the ROM
1242 - VFS: Fix resource leaks if some allocations fail
1243 - VFS: Fix line-reading to return proper values
1244 - Video: Fix an issue with very long filenames
1245 - Util: Fix formatting of floats
1246Misc:
1247 - All: Add --help flag for command line programs
1248 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1249 - All: Enable static linking for Windows
1250 - All: Enable static linking for OS X
1251 - All: Threads are now named
1252 - All: Proper handling of Unicode file paths
1253 - ARM7: Add emulation for Undefined CPU mode
1254 - ARM7: Reduce the size of the Thumb instruction table
1255 - GBA: Add status log level
1256 - GBA: GBARewind now returns how many states it has rewound
1257 - GBA: SIO logging layer
1258 - GBA BIOS: Stub out SoundBias
1259 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1260 - GBA: Don't include GBACLIDebugger struct unless needed
1261 - GBA: Savedata is now synced shortly after data finishes being written
1262 - GBA: Process multiple timer events at once, if necessary
1263 - GBA Audio: Implement audio reset for channels A/B
1264 - GBA Audio: Process multiple audio events at once, if necessary
1265 - GBA Hardware: Backport generic RTC source into core
1266 - GBA Input: Allow axes and buttons to be mapped to the same key
1267 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1268 - GBA SIO: Add a dummy driver for Normal mode
1269 - GBA Thread: Add functionality for running callbacks on the GBA thread
1270 - GBA Thread: Split GBASync into a separate file
1271 - GBA Video: Refactor software renderer into separate files
1272 - GBA Video: Slightly optimize mode 0 mosaic rendering
1273 - Debugger: Free watchpoints in addition to breakpoints
1274 - Qt: Handle saving input settings better
1275 - Qt: Move GL frame drawing back onto its own thread
1276 - Qt: Fast forward (held) option moved from Other to Emulation menu
1277 - Qt: Show version info in window title
1278 - Qt: Migrate multiplayer window handling into GBAApp
1279 - Qt: Unified file opening and saving with last location
1280 - Qt: Fix windows being resizable when they shouldn't have been
1281 - Qt: Only hide cursor in full screen
1282 - Qt: Replace pause-after-frame mutex with an atomic
1283 - Qt: Add application icon and XDG desktop files
1284 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1285 - Qt: Don't save window size when entering fullscreen
1286 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1287 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1288 - Qt: Increase usability of key mapper
1289 - Qt: Show checkmark for window sizes
1290 - Qt: Set window path to loaded ROM
1291 - Perf: Ability to load savestates immediately on launch
1292 - SDL: Properly check for initialization
1293 - SDL: Clean up initialization functions
1294 - SDL: Clean up GL context
1295 - Util: Allow disabling the threading code entirely
1296 - VFS: Add sync method to force syncing with backing
1297
12980.2.1: (2015-05-13)
1299Bugfixes:
1300 - All: Fix sanitize-deb script not cleaning up after itself
1301 - All: Fix dependencies for libavcodec on Debian-derived platforms
1302 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1303 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1304 - ARM7: Fix ARM multiply instructions when PC is a destination register
1305 - Debugger: Fix use-after-free in breakpoint clearing code
1306 - Debugger: Fix boundary conditions in tab completion
1307 - GBA: Fix timers not updating timing when writing to only the reload register
1308 - GBA: Fix rewind boundary conditions
1309 - GBA: Add initial I/O register settings for background matrix registers
1310 - GBA: Fix hang when loading a savestate if sync to video is enabled
1311 - GBA: Handle out-of-bounds I/O access
1312 - GBA: Fix bounds-checking on EEPROM access
1313 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1314 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1315 - GBA Memory: Allow SRAM to be 64kB
1316 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1317 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1318 - GBA Video: Fix second frame mode 5
1319 - Perf: Fix race condition if a game crashes immediately on start
1320 - Qt: Fix Display object leak when closing a window
1321 - Qt: Fix .deb dependencies
1322 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1323 - Qt: Fix window not regaining focus after exiting savestate window
1324 - Qt: Fix regression where video would not record if the game had already started
1325 - Qt: Fix potential crash if a gamepad causes focus to change
1326 - Qt: Fix controller axis querying
1327 - Qt: Fix multiplayer windows opening as the wrong size
1328 - Qt: Fix controllers sometimes not loading the right profile
1329 - SDL: Fix boundary conditions for joystick adjustments
1330 - SDL: Allocate properly sized input maps
1331 - SDL: Fix potential build issues when Qt and SDL2 are in use
1332 - Util: Fix resource leak in UTF-8 handling code
1333 - Util: Fix a null-pointer issue when attempting to delete a key
1334 - VFS: Fix resource leaks if some allocations fail
1335 - Video: Fix an issue with very long filenames
1336Misc:
1337 - GBA Memory: Soft-crash if jumping past the end of a ROM
1338 - Qt: Show multiplayer numbers in window title
1339 - Qt: Solar sensor can have shortcuts set
1340
13410.2.0: (2015-04-03)
1342Features:
1343 - Support for gamepad axes, e.g. analog sticks or triggers
1344 - Add scale presets for up to 6x
1345 - Settings window
1346 - Bilinear resampling option
1347 - Add option to skip BIOS start screen
1348 - List of recently opened games
1349 - Support for games using the Solar Sensor
1350 - Better audio resampling via blip-buf
1351 - Game Pak overrides dialog for setting savetype and sensor values
1352 - Support for games using the tilt sensor
1353 - Remappable shortcuts for keyboard and gamepad
1354 - Rewinding of emulation
1355 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1356 - Support IPv6
1357 - Save directory of last loaded file
1358 - Support BPS patches
1359 - Automatically detect and optimize out idle loops
1360 - Configurable game overrides
1361 - Support loading 7-Zip files
1362 - Drag and drop game loading
1363 - Cheat code support
1364 - Runtime configurable audio driver
1365 - Libretro core for use with RetroArch and other front-ends
1366 - Controller profiles for setting different bindings for different controllers
1367 - Ability to lock aspect ratio
1368 - Local link cable support
1369 - Ability to switch which game controller is in use per instance
1370 - Ability to prevent opposing directional input
1371 - Warning dialog if an unimplemented BIOS feature is called
1372 - Debugger: Add CLI "frame", frame advance command
1373 - Debugger: Add CLI functions for writing to memory
1374 - Debugger: Add CLI functions for examining memory regions
1375 - Debugger: Add CLI function for writing a register
1376Bugfixes:
1377 - ARM7: Extend prefetch by one stage
1378 - ARM7: Fix cycle counting for loads
1379 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1380 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1381 - GBA: Initialize gba.sync to null
1382 - GBA: Fix timer initialization
1383 - GBA Audio: Support 16-bit writes to FIFO audio
1384 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1385 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1386 - GBA BIOS: Fix BIOS prefetch after reset
1387 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1388 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1389 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1390 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1391 - GBA Memory: Fix cycle counting for 32-bit load/stores
1392 - GBA RR: Fix fallthrough error when reading tags from a movie
1393 - GBA Thread: Fix possible hang when loading an archive
1394 - GBA Thread: Fix possible deadlock in video sync
1395 - Perf: Fix crash when the GBA thread fails to start
1396 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1397 - Qt: Fix crash when adjusting settings after closing a game
1398 - Qt: Fix crash when starting GDB stub after closing a game
1399 - Qt: Fix patch loading while a game is running
1400 - Qt: Fix crash when loading a game after stopping GDB server
1401 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1402 - Qt: Fix crash when attempting to pause if a game is not running
1403 - SDL: Properly clean up if a game doesn't launch
1404 - Util: Fix sockets on Windows
1405Misc:
1406 - All: Enable link-time optimization
1407 - Debugger: Watchpoints now work on STM/LDM instructions
1408 - Debugger: Clean up GDB stub network interfacing
1409 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1410 - Debugger: Merge Thumb BL instructions when disassembling
1411 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1412 - Debugger: Watchpoints now report address watched (fixes #68)
1413 - Debugger: Add support for soft breakpoints
1414 - Debugger: Make I/O register names be addresses instead of values
1415 - Debugger: Rename read/write commands
1416 - GBA: Improve accuracy of event timing
1417 - GBA: Add API for getting Configuration structs for overrides and input
1418 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1419 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1420 - GBA: Move A/V stream interface into core
1421 - GBA: Savestates now take into account savedata state machines (fixes #109)
1422 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1423 - GBA Memory: Simplify memory API and use fixed bus width
1424 - GBA Thread: Make GBASyncWaitFrameStart time out
1425 - GBA Video: Start video at the last scanline instead of the first
1426 - Qt: Optimize logo drawing
1427 - Qt: Move frame upload back onto main thread
1428 - Qt: Remember window position
1429 - Qt: Double-clicking on the window toggles full screen
1430 - Util: Use proper locale for reading and writing float values
1431
14320.1.1: (2015-01-24)
1433Bugfixes:
1434 - ARM7: Fix LDM writeback to a register already written
1435 - GBA: Fix timers 2 and 3 updating incorrectly
1436 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1437 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1438 - GBA Audio: Properly initialize audio FIFO channels
1439 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1440 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1441 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1442 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1443 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1444 - GBA BIOS: Fix HuffUnComp boundary conditions
1445 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1446 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1447 - GBA Memory: Filter out top nybble of DMA addresses
1448 - GBA Memory: Properly bounds-check VRAM accesses
1449 - GBA Memory: Fix initial DMA state
1450 - GBA Thread: Allow halted games to exit cleanly
1451 - GBA Video: Fix blend issues with obscured middle layers
1452 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1453 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1454 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1455 - GBA Video: Fix sprite boundary conditions with mosaic
1456 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1457 - Qt: Fix issue with set frame sizes being the wrong height
1458 - Qt: Fix emulator crashing when full screen if a game is not running
1459 - Qt: Fix window focus issues
1460 - Qt: Properly set default video recording settings
1461 - Qt: Fix a race condition when a game crashes immediately
1462 - Qt: Fix some cases where key mapping can break if focus is adjusted
1463 - Qt: Fix crash if a game pauses before any frames are shown
1464 - Debugger: Negative PC-relative loads now properly subtract the offset
1465 - Debugger: Align PC-relative loads in Thumb
1466 - Debugger: Fix watchpoints triggering too late
1467 - Debugger: Fix binary print putting spaces between digits
1468 - Video: Ensure FFmpeg encoder has audio frames
1469 - Video: Fix uncompressed PCM audio recording
1470 - Video: Fix FFmpeg crashing when the file extension is wrong
1471 - Util: Fix SOCKET_FAILED macro
1472Misc:
1473 - GBA: Exit cleanly on FATAL if the port supports it
1474 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1475 - Qt: Disable sync to video by default
1476 - Qt: Handle a game crash without crashing
1477 - Qt: Set default log level to FATAL, ERROR and WARN
1478 - Qt: Clarify some phrasing in the menus
1479 - Qt: Clear active buttons when focus is lost
1480
14810.1.0: (2014-12-13)
1482 - Initial release