CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6Bugfixes:
7 - Qt: Windows no longer spawn in the top left on first launch
8 - Qt: Fix install path of XDG desktop file with DESTDIR
9 - Qt: Fix drag and drop on Windows
10 - Qt: Reenable double buffering, as disabling it broke some Windows configs
11 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
12 - GBA: Deinit savegame when unloading a ROM
13 - GBA: Fix BIOS check on big endian
14 - Libretro: Fix a memory leak with the render buffer
15 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
16 - GBA Audio: Fix audio channels being silenced at the wrong time
17 - VFS: Fix return values of VFileFILE.read and .write
18 - Util: Fix PowerPC PNG read/write pixel order
19 - GBA Video: Fix edge case with sprite blend modes and semitransparency
20 - GBA Video: Fix objwin and blending interaction on sprites
21 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
22 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
23 - GBA Memory: Fix bad BIOS Load16 on big endian
24 - GBA Memory: Fix bad Load8 on big endian
25 - ARM7: Fix instruction decoding of Thumb shifts
26Misc:
27 - Qt: Window size command line options are now supported
28 - Qt: Increase usability of key mapper
29 - GBA Memory: Use a dynamically sized mask for ROM memory
30 - Qt: Remove useless help icons in dialogs
31 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
32 - SDL: Support fullscreen in SDL 1.2
33 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
34 - GBA: Better memory handling with PNG savestates
35 - GBA Audio: Allow GBAAVStream to have no video callback
36 - ARM7: Force disable LTO on two files to work around a GCC bug
37 - Libretro: Use anonymous memory mappers for large blocks of memory
38 - Qt: Add 'Apply' button to settings window
39 - Qt: Prevent savestate window from opening while in multiplayer
40 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
41 - Qt: Dropping multiplayer windows works more cleanly now
42 - GBA BIOS: Implement RegisterRamReset for SIO registers
43 - All: Reset next event to cycles instead of zero to interrupt
44 - GBA Video: Remove lastHblank, as it is implied
45 - GBA: Check for cycle count being too high
46 - GBA Config: Add "override" layer for better one-time configuration
47 - SDL: Allow GBASDLAudio to be used without a thread context
48 - All: Improved PowerPC support
49 - All: Add --version flag
50 - All: Fix some undefined behavior warnings
51
520.3.0: (2015-08-16)
53Features:
54 - Ability to hide individual background layers, or OBJs
55 - Ability to mute individual audio channels
56 - Palette viewer and exporter
57 - Volume control
58 - More shortcuts are editable (e.g. quick save/load)
59 - Rewind now shows the frame after rewinding
60 - Import/Export of GameShark/Action Replay snapshots
61 - Add "Step backwards" item for single increment rewind
62 - Deadzone estimation for game controllers
63 - Analog inputs can be used for shortcuts
64 - Menu items for specific solar sensor brightness levels
65 - Remappable controls for tilt and gyroscope sensors
66 - Status messages for actions taken while a game is running (e.g. save/load state)
67 - Memory inspector
68 - Screensaver can now be suspended while a game is running
69 - Load/save the most recent savestate slot
70 - Support varible speed (PWM) rumble
71 - Ability to cap fast forward speed
72 - Finer control over FPS target
73 - Holdable shortcut for rewinding one frame at a time
74 - Ability to boot directly into the BIOS
75 - Preliminary support for yanking out the game pak while a game is running
76 - Thumb-drive mode by putting a file called portable.ini in the same folder
77 - Configurable display driver, between software and OpenGL
78 - Undo-able savestate loading and saving
79 - Controller profiles now store shortcut settings
80 - Default controller profiles for several common controllers
81 - Libretro now supports BIOS, rumble and solar sensor
82 - Implement BIOS call Stop, for sleep mode
83 - Automatically load patches, if found
84 - Improved video synchronization
85 - Configurable audio output sample rate
86Bugfixes:
87 - ARM7: Fix SWI and IRQ timings
88 - ARM7: Fix Thumb MUL timing
89 - ARM7: Fix timing of multiplies to use N cycles
90 - ARM7: ARMHotplugDetach should call deinit
91 - Debugger: Fix use-after-free in breakpoint clearing code
92 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
93 - GBA: Cap audio FIFO read size during deserialization
94 - GBA: Check for corrupted savestates when loading
95 - GBA: Check for improperly sized savestates when loading
96 - GBA: Check for savestates made from differently sized ROMs
97 - GBA: Fix calls to endian-independent loadstores
98 - GBA: Fix timing of reading from timer registers
99 - GBA: Ensure cycles never go negative
100 - GBA Audio: Force audio FIFOs to 32-bit
101 - GBA Audio: Fix audio pitch changing when adjusting buffer size
102 - GBA Audio: Fix sample order in audio channel 3
103 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
104 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
105 - GBA Memory: Improve Thumb open bus behavior
106 - GBA Memory: Fix potential DMA issue when loading a savestate
107 - GBA Memory: Fix load/store multiple video memory waitstates
108 - GBA SIO: Fix reseting when there are SIO devices attached
109 - GBA Video: Blended sprites should never have other effects applied
110 - GBA Video: Fix out-of-bounds tiles in mosaic
111 - GBA Video: Fix windows not affecting sprites
112 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
113 - GBA Video: Fix timing on first scanline
114 - Qt: Better cleanup when a game crashes
115 - Qt: Fix open ROM dialog filtering for archive formats
116 - Qt: Cap the maximum number of multiplayer windows
117 - Qt: Fix maximum year in sensor override
118 - Qt: Fix window being too tall after exiting fullscreen
119 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
120 - Qt: Fix analog buttons not getting unmapped
121 - Qt: Fix passing command line options
122 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
123 - SDL: Fix SDL build when OpenGL is missing
124 - Util: Allow loading IPS patches that grow the ROM
125 - VFS: Fix resource leaks if some allocations fail
126 - VFS: Fix line-reading to return proper values
127 - Video: Fix an issue with very long filenames
128 - Util: Fix formatting of floats
129Misc:
130 - All: Add --help flag for command line programs
131 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
132 - All: Enable static linking for Windows
133 - All: Enable static linking for OS X
134 - All: Threads are now named
135 - All: Proper handling of Unicode file paths
136 - ARM7: Add emulation for Undefined CPU mode
137 - ARM7: Reduce the size of the Thumb instruction table
138 - GBA: Add status log level
139 - GBA: GBARewind now returns how many states it has rewound
140 - GBA: SIO logging layer
141 - GBA BIOS: Stub out SoundBias
142 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
143 - GBA: Don't include GBACLIDebugger struct unless needed
144 - GBA: Savedata is now synced shortly after data finishes being written
145 - GBA: Process multiple timer events at once, if necessary
146 - GBA Audio: Implement audio reset for channels A/B
147 - GBA Audio: Process multiple audio events at once, if necessary
148 - GBA Hardware: Backport generic RTC source into core
149 - GBA Input: Allow axes and buttons to be mapped to the same key
150 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
151 - GBA SIO: Add a dummy driver for Normal mode
152 - GBA Thread: Add functionality for running callbacks on the GBA thread
153 - GBA Thread: Split GBASync into a separate file
154 - GBA Video: Refactor software renderer into separate files
155 - GBA Video: Slightly optimize mode 0 mosaic rendering
156 - Debugger: Free watchpoints in addition to breakpoints
157 - Qt: Handle saving input settings better
158 - Qt: Move GL frame drawing back onto its own thread
159 - Qt: Fast forward (held) option moved from Other to Emulation menu
160 - Qt: Show version info in window title
161 - Qt: Migrate multiplayer window handling into GBAApp
162 - Qt: Unified file opening and saving with last location
163 - Qt: Fix windows being resizable when they shouldn't have been
164 - Qt: Only hide cursor in full screen
165 - Qt: Replace pause-after-frame mutex with an atomic
166 - Qt: Add application icon and XDG desktop files
167 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
168 - Qt: Don't save window size when entering fullscreen
169 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
170 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
171 - Qt: Increase usability of key mapper
172 - Qt: Show checkmark for window sizes
173 - Qt: Set window path to loaded ROM
174 - Perf: Ability to load savestates immediately on launch
175 - SDL: Properly check for initialization
176 - SDL: Clean up initialization functions
177 - SDL: Clean up GL context
178 - Util: Allow disabling the threading code entirely
179 - VFS: Add sync method to force syncing with backing
180
1810.2.1: (2015-05-13)
182Bugfixes:
183 - All: Fix sanitize-deb script not cleaning up after itself
184 - All: Fix dependencies for libavcodec on Debian-derived platforms
185 - ARM7: Handle writeback for PC in addressing modes 2 and 3
186 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
187 - ARM7: Fix ARM multiply instructions when PC is a destination register
188 - Debugger: Fix use-after-free in breakpoint clearing code
189 - Debugger: Fix boundary conditions in tab completion
190 - GBA: Fix timers not updating timing when writing to only the reload register
191 - GBA: Fix rewind boundary conditions
192 - GBA: Add initial I/O register settings for background matrix registers
193 - GBA: Fix hang when loading a savestate if sync to video is enabled
194 - GBA: Handle out-of-bounds I/O access
195 - GBA: Fix bounds-checking on EEPROM access
196 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
197 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
198 - GBA Memory: Allow SRAM to be 64kB
199 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
200 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
201 - GBA Video: Fix second frame mode 5
202 - Perf: Fix race condition if a game crashes immediately on start
203 - Qt: Fix Display object leak when closing a window
204 - Qt: Fix .deb dependencies
205 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
206 - Qt: Fix window not regaining focus after exiting savestate window
207 - Qt: Fix regression where video would not record if the game had already started
208 - Qt: Fix potential crash if a gamepad causes focus to change
209 - Qt: Fix controller axis querying
210 - Qt: Fix multiplayer windows opening as the wrong size
211 - Qt: Fix controllers sometimes not loading the right profile
212 - SDL: Fix boundary conditions for joystick adjustments
213 - SDL: Allocate properly sized input maps
214 - SDL: Fix potential build issues when Qt and SDL2 are in use
215 - Util: Fix resource leak in UTF-8 handling code
216 - Util: Fix a null-pointer issue when attempting to delete a key
217 - VFS: Fix resource leaks if some allocations fail
218 - Video: Fix an issue with very long filenames
219Misc:
220 - GBA Memory: Soft-crash if jumping past the end of a ROM
221 - Qt: Show multiplayer numbers in window title
222 - Qt: Solar sensor can have shortcuts set
223
2240.2.0: (2015-04-03)
225Features:
226 - Support for gamepad axes, e.g. analog sticks or triggers
227 - Add scale presets for up to 6x
228 - Settings window
229 - Bilinear resampling option
230 - Add option to skip BIOS start screen
231 - List of recently opened games
232 - Support for games using the Solar Sensor
233 - Better audio resampling via blip-buf
234 - Game Pak overrides dialog for setting savetype and sensor values
235 - Support for games using the tilt sensor
236 - Remappable shortcuts for keyboard and gamepad
237 - Rewinding of emulation
238 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
239 - Support IPv6
240 - Save directory of last loaded file
241 - Support BPS patches
242 - Automatically detect and optimize out idle loops
243 - Configurable game overrides
244 - Support loading 7-Zip files
245 - Drag and drop game loading
246 - Cheat code support
247 - Runtime configurable audio driver
248 - Libretro core for use with RetroArch and other front-ends
249 - Controller profiles for setting different bindings for different controllers
250 - Ability to lock aspect ratio
251 - Local link cable support
252 - Ability to switch which game controller is in use per instance
253 - Ability to prevent opposing directional input
254 - Warning dialog if an unimplemented BIOS feature is called
255 - Debugger: Add CLI "frame", frame advance command
256 - Debugger: Add CLI functions for writing to memory
257 - Debugger: Add CLI functions for examining memory regions
258 - Debugger: Add CLI function for writing a register
259Bugfixes:
260 - ARM7: Extend prefetch by one stage
261 - ARM7: Fix cycle counting for loads
262 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
263 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
264 - GBA: Initialize gba.sync to null
265 - GBA: Fix timer initialization
266 - GBA Audio: Support 16-bit writes to FIFO audio
267 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
268 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
269 - GBA BIOS: Fix BIOS prefetch after reset
270 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
271 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
272 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
273 - GBA Memory: Fix I cycles that had been moved to ARM7 core
274 - GBA Memory: Fix cycle counting for 32-bit load/stores
275 - GBA RR: Fix fallthrough error when reading tags from a movie
276 - GBA Thread: Fix possible hang when loading an archive
277 - GBA Thread: Fix possible deadlock in video sync
278 - Perf: Fix crash when the GBA thread fails to start
279 - Qt: Fix crash starting a GDB stub if a game isn't loaded
280 - Qt: Fix crash when adjusting settings after closing a game
281 - Qt: Fix crash when starting GDB stub after closing a game
282 - Qt: Fix patch loading while a game is running
283 - Qt: Fix crash when loading a game after stopping GDB server
284 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
285 - Qt: Fix crash when attempting to pause if a game is not running
286 - SDL: Properly clean up if a game doesn't launch
287 - Util: Fix sockets on Windows
288Misc:
289 - All: Enable link-time optimization
290 - Debugger: Watchpoints now work on STM/LDM instructions
291 - Debugger: Clean up GDB stub network interfacing
292 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
293 - Debugger: Merge Thumb BL instructions when disassembling
294 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
295 - Debugger: Watchpoints now report address watched (fixes #68)
296 - Debugger: Add support for soft breakpoints
297 - Debugger: Make I/O register names be addresses instead of values
298 - Debugger: Rename read/write commands
299 - GBA: Improve accuracy of event timing
300 - GBA: Add API for getting Configuration structs for overrides and input
301 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
302 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
303 - GBA: Move A/V stream interface into core
304 - GBA: Savestates now take into account savedata state machines (fixes #109)
305 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
306 - GBA Memory: Simplify memory API and use fixed bus width
307 - GBA Thread: Make GBASyncWaitFrameStart time out
308 - GBA Video: Start video at the last scanline instead of the first
309 - Qt: Optimize logo drawing
310 - Qt: Move frame upload back onto main thread
311 - Qt: Remember window position
312 - Qt: Double-clicking on the window toggles full screen
313 - Util: Use proper locale for reading and writing float values
314
3150.1.1: (2015-01-24)
316Bugfixes:
317 - ARM7: Fix LDM writeback to a register already written
318 - GBA: Fix timers 2 and 3 updating incorrectly
319 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
320 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
321 - GBA Audio: Properly initialize audio FIFO channels
322 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
323 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
324 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
325 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
326 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
327 - GBA BIOS: Fix HuffUnComp boundary conditions
328 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
329 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
330 - GBA Memory: Filter out top nybble of DMA addresses
331 - GBA Memory: Properly bounds-check VRAM accesses
332 - GBA Memory: Fix initial DMA state
333 - GBA Thread: Allow halted games to exit cleanly
334 - GBA Video: Fix blend issues with obscured middle layers
335 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
336 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
337 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
338 - GBA Video: Fix sprite boundary conditions with mosaic
339 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
340 - Qt: Fix issue with set frame sizes being the wrong height
341 - Qt: Fix emulator crashing when full screen if a game is not running
342 - Qt: Fix window focus issues
343 - Qt: Properly set default video recording settings
344 - Qt: Fix a race condition when a game crashes immediately
345 - Qt: Fix some cases where key mapping can break if focus is adjusted
346 - Qt: Fix crash if a game pauses before any frames are shown
347 - Debugger: Negative PC-relative loads now properly subtract the offset
348 - Debugger: Align PC-relative loads in Thumb
349 - Debugger: Fix watchpoints triggering too late
350 - Debugger: Fix binary print putting spaces between digits
351 - Video: Ensure FFmpeg encoder has audio frames
352 - Video: Fix uncompressed PCM audio recording
353 - Video: Fix FFmpeg crashing when the file extension is wrong
354 - Util: Fix SOCKET_FAILED macro
355Misc:
356 - GBA: Exit cleanly on FATAL if the port supports it
357 - GBA Memory: Implement 16- and 32-bit loads from SRAM
358 - Qt: Disable sync to video by default
359 - Qt: Handle a game crash without crashing
360 - Qt: Set default log level to FATAL, ERROR and WARN
361 - Qt: Clarify some phrasing in the menus
362 - Qt: Clear active buttons when focus is lost
363
3640.1.0: (2014-12-13)
365 - Initial release