src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "FrameView.h"
34#include "GBAApp.h"
35#include "GDBController.h"
36#include "GDBWindow.h"
37#include "GIFView.h"
38#include "IOViewer.h"
39#include "LoadSaveState.h"
40#include "LogView.h"
41#include "MapView.h"
42#include "MemorySearch.h"
43#include "MemoryView.h"
44#include "MultiplayerController.h"
45#include "OverrideView.h"
46#include "ObjView.h"
47#include "PaletteView.h"
48#include "PlacementControl.h"
49#include "PrinterView.h"
50#include "ROMInfo.h"
51#include "SensorView.h"
52#include "SettingsView.h"
53#include "ShaderSelector.h"
54#include "ShortcutController.h"
55#include "TileView.h"
56#include "VideoProxy.h"
57#include "VideoView.h"
58
59#ifdef USE_DISCORD_RPC
60#include "DiscordCoordinator.h"
61#endif
62
63#include <mgba/core/version.h>
64#include <mgba/core/cheats.h>
65#ifdef M_CORE_GB
66#include <mgba/internal/gb/gb.h>
67#include <mgba/internal/gb/video.h>
68#endif
69#ifdef M_CORE_GBA
70#include <mgba/gba/interface.h>
71#include <mgba/internal/gba/gba.h>
72#endif
73#include <mgba/feature/commandline.h>
74#include "feature/sqlite3/no-intro.h"
75#include <mgba-util/vfs.h>
76
77using namespace QGBA;
78
79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
80 : QMainWindow(parent)
81 , m_manager(manager)
82 , m_logView(new LogView(&m_log))
83 , m_screenWidget(new WindowBackground())
84 , m_config(config)
85 , m_inputController(playerId, this)
86 , m_shortcutController(new ShortcutController(this))
87{
88 setFocusPolicy(Qt::StrongFocus);
89 setAcceptDrops(true);
90 setAttribute(Qt::WA_DeleteOnClose);
91 updateTitle();
92
93 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
94 m_logo = m_logo; // Free memory left over in old pixmap
95
96#if defined(M_CORE_GBA)
97 float i = 2;
98#elif defined(M_CORE_GB)
99 float i = 3;
100#endif
101 QVariant multiplier = m_config->getOption("scaleMultiplier");
102 if (!multiplier.isNull()) {
103 m_savedScale = multiplier.toInt();
104 i = m_savedScale;
105 }
106#ifdef USE_SQLITE3
107 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
108 ConfigOption* showLibrary = m_config->addOption("showLibrary");
109 showLibrary->connect([this](const QVariant& value) {
110 if (value.toBool()) {
111 if (m_controller) {
112 m_screenWidget->layout()->addWidget(m_libraryView);
113 } else {
114 attachWidget(m_libraryView);
115 }
116 } else {
117 detachWidget(m_libraryView);
118 }
119 }, this);
120 m_config->updateOption("showLibrary");
121 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
122 libraryStyle->connect([this](const QVariant& value) {
123 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
124 }, this);
125 m_config->updateOption("libraryStyle");
126
127 connect(m_libraryView, &LibraryController::startGame, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 if (output) {
130 QPair<QString, QString> path = m_libraryView->selectedPath();
131 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
132 }
133 });
134#endif
135#if defined(M_CORE_GBA)
136 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
137#elif defined(M_CORE_GB)
138 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
139#endif
140 m_screenWidget->setPixmap(m_logo);
141 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
142 m_screenWidget->setLockIntegerScaling(false);
143 m_screenWidget->setLockAspectRatio(true);
144 setCentralWidget(m_screenWidget);
145
146 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
147 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
148 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
149 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
150
151 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
152 m_log.load(m_config);
153 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
154 m_focusCheck.setInterval(200);
155 m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
156 m_mustRestart.setSingleShot(true);
157
158 m_shortcutController->setConfigController(m_config);
159 m_shortcutController->setActionMapper(&m_actions);
160 setupMenu(menuBar());
161}
162
163Window::~Window() {
164 delete m_logView;
165
166#ifdef USE_FFMPEG
167 delete m_videoView;
168#endif
169
170#ifdef USE_MAGICK
171 delete m_gifView;
172#endif
173
174#ifdef USE_SQLITE3
175 delete m_libraryView;
176#endif
177}
178
179void Window::argumentsPassed(mArguments* args) {
180 loadConfig();
181
182 if (args->patch) {
183 m_pendingPatch = args->patch;
184 }
185
186 if (args->savestate) {
187 m_pendingState = args->savestate;
188 }
189
190 if (args->fname) {
191 setController(m_manager->loadGame(args->fname), args->fname);
192 }
193
194#ifdef USE_GDB_STUB
195 if (args->debuggerType == DEBUGGER_GDB) {
196 if (!m_gdbController) {
197 m_gdbController = new GDBController(this);
198 if (m_controller) {
199 m_gdbController->setController(m_controller);
200 }
201 m_gdbController->listen();
202 }
203 }
204#endif
205}
206
207void Window::resizeFrame(const QSize& size) {
208 QSize newSize(size);
209 if (windowHandle()) {
210 QRect geom = windowHandle()->screen()->availableGeometry();
211 if (newSize.width() > geom.width()) {
212 newSize.setWidth(geom.width());
213 }
214 if (newSize.height() > geom.height()) {
215 newSize.setHeight(geom.height());
216 }
217 }
218 m_screenWidget->setSizeHint(newSize);
219 newSize -= m_screenWidget->size();
220 newSize += this->size();
221 if (!isFullScreen()) {
222 resize(newSize);
223 }
224}
225
226void Window::setConfig(ConfigController* config) {
227 m_config = config;
228}
229
230void Window::loadConfig() {
231 const mCoreOptions* opts = m_config->options();
232 reloadConfig();
233
234 if (opts->width && opts->height) {
235 resizeFrame(QSize(opts->width, opts->height));
236 }
237
238 if (opts->fullscreen) {
239 enterFullScreen();
240 }
241
242 m_mruFiles = m_config->getMRU();
243 updateMRU();
244
245 m_inputController.setConfiguration(m_config);
246}
247
248void Window::reloadConfig() {
249 const mCoreOptions* opts = m_config->options();
250
251 m_log.setLevels(opts->logLevel);
252
253 if (m_controller) {
254 m_controller->loadConfig(m_config);
255 if (m_audioProcessor) {
256 m_audioProcessor->setBufferSamples(opts->audioBuffers);
257 m_audioProcessor->requestSampleRate(opts->sampleRate);
258 }
259 m_display->resizeContext();
260 }
261 if (m_display) {
262 m_display->lockAspectRatio(opts->lockAspectRatio);
263 m_display->filter(opts->resampleVideo);
264 }
265
266 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
267}
268
269void Window::saveConfig() {
270 m_inputController.saveConfiguration();
271 m_config->write();
272}
273
274QString Window::getFilters() const {
275 QStringList filters;
276 QStringList formats;
277
278#ifdef M_CORE_GBA
279 QStringList gbaFormats{
280 "*.gba",
281#if defined(USE_LIBZIP) || defined(USE_ZLIB)
282 "*.zip",
283#endif
284#ifdef USE_LZMA
285 "*.7z",
286#endif
287#ifdef USE_ELF
288 "*.elf",
289#endif
290 "*.agb",
291 "*.mb",
292 "*.rom",
293 "*.bin"};
294 formats.append(gbaFormats);
295 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
296#endif
297
298#ifdef M_CORE_GB
299 QStringList gbFormats{
300 "*.gb",
301 "*.gbc",
302 "*.sgb",
303#if defined(USE_LIBZIP) || defined(USE_ZLIB)
304 "*.zip",
305#endif
306#ifdef USE_LZMA
307 "*.7z",
308#endif
309 "*.rom",
310 "*.bin"};
311 formats.append(gbFormats);
312 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
313#endif
314
315 formats.removeDuplicates();
316 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
317 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
318 return filters.join(";;");
319}
320
321QString Window::getFiltersArchive() const {
322 QStringList filters;
323
324 QStringList formats{
325#if defined(USE_LIBZIP) || defined(USE_ZLIB)
326 "*.zip",
327#endif
328#ifdef USE_LZMA
329 "*.7z",
330#endif
331 };
332 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
333 return filters.join(";;");
334}
335
336void Window::selectROM() {
337 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
338 if (!filename.isEmpty()) {
339 setController(m_manager->loadGame(filename), filename);
340 }
341}
342
343#ifdef USE_SQLITE3
344void Window::selectROMInArchive() {
345 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
346 if (filename.isEmpty()) {
347 return;
348 }
349 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
350 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
351 VFile* output = archiveInspector->selectedVFile();
352 QPair<QString, QString> path = archiveInspector->selectedPath();
353 if (output) {
354 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
355 }
356 archiveInspector->close();
357 });
358 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
359 archiveInspector->show();
360}
361
362void Window::addDirToLibrary() {
363 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
364 if (filename.isEmpty()) {
365 return;
366 }
367 m_libraryView->addDirectory(filename);
368}
369#endif
370
371void Window::replaceROM() {
372 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
373 if (!filename.isEmpty()) {
374 m_controller->replaceGame(filename);
375 }
376}
377
378void Window::selectSave(bool temporary) {
379 QStringList formats{"*.sav"};
380 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
381 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
382 if (!filename.isEmpty()) {
383 m_controller->loadSave(filename, temporary);
384 }
385}
386
387void Window::selectState(bool load) {
388 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
389 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
390 if (load) {
391 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
392 if (!filename.isEmpty()) {
393 m_controller->loadState(filename);
394 }
395 } else {
396 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
397 if (!filename.isEmpty()) {
398 m_controller->saveState(filename);
399 }
400 }
401}
402
403void Window::multiplayerChanged() {
404 if (!m_controller) {
405 return;
406 }
407 int attached = 1;
408 MultiplayerController* multiplayer = m_controller->multiplayerController();
409 if (multiplayer) {
410 attached = multiplayer->attached();
411 }
412 for (Action* action : m_nonMpActions) {
413 action->setEnabled(attached < 2);
414 }
415}
416
417void Window::selectPatch() {
418 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
419 if (!filename.isEmpty()) {
420 if (m_controller) {
421 m_controller->loadPatch(filename);
422 } else {
423 m_pendingPatch = filename;
424 }
425 }
426}
427
428void Window::openView(QWidget* widget) {
429 connect(this, &Window::shutdown, widget, &QWidget::close);
430 widget->setAttribute(Qt::WA_DeleteOnClose);
431 widget->show();
432}
433
434void Window::loadCamImage() {
435 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
436 if (!filename.isEmpty()) {
437 m_inputController.loadCamImage(filename);
438 }
439}
440
441void Window::importSharkport() {
442 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
443 if (!filename.isEmpty()) {
444 m_controller->importSharkport(filename);
445 }
446}
447
448void Window::exportSharkport() {
449 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
450 if (!filename.isEmpty()) {
451 m_controller->exportSharkport(filename);
452 }
453}
454
455void Window::openSettingsWindow() {
456 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
457#if defined(BUILD_GL) || defined(BUILD_GLES2)
458 if (m_display->supportsShaders()) {
459 settingsWindow->setShaderSelector(m_shaderView.get());
460 }
461#endif
462 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
463 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
464 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
465 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
466 connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
467 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
468 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
469#ifdef USE_SQLITE3
470 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
471#endif
472 openView(settingsWindow);
473}
474
475void Window::startVideoLog() {
476 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
477 if (!filename.isEmpty()) {
478 m_controller->startVideoLog(filename);
479 }
480}
481
482template <typename T, typename... A>
483std::function<void()> Window::openTView(A... arg) {
484 return [=]() {
485 T* view = new T(arg...);
486 openView(view);
487 };
488}
489
490
491template <typename T, typename... A>
492std::function<void()> Window::openControllerTView(A... arg) {
493 return [=]() {
494 T* view = new T(m_controller, arg...);
495 openView(view);
496 };
497}
498
499#ifdef USE_FFMPEG
500void Window::openVideoWindow() {
501 if (!m_videoView) {
502 m_videoView = new VideoView();
503 if (m_controller) {
504 m_videoView->setController(m_controller);
505 }
506 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
507 }
508 m_videoView->show();
509}
510#endif
511
512#ifdef USE_MAGICK
513void Window::openGIFWindow() {
514 if (!m_gifView) {
515 m_gifView = new GIFView();
516 if (m_controller) {
517 m_gifView->setController(m_controller);
518 }
519 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
520 }
521 m_gifView->show();
522}
523#endif
524
525#ifdef USE_GDB_STUB
526void Window::gdbOpen() {
527 if (!m_gdbController) {
528 m_gdbController = new GDBController(this);
529 }
530 GDBWindow* window = new GDBWindow(m_gdbController);
531 m_gdbController->setController(m_controller);
532 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
533 openView(window);
534}
535#endif
536
537#ifdef USE_DEBUGGERS
538void Window::consoleOpen() {
539 if (!m_console) {
540 m_console = new DebuggerConsoleController(this);
541 }
542 DebuggerConsole* window = new DebuggerConsole(m_console);
543 if (m_controller) {
544 m_console->setController(m_controller);
545 }
546 openView(window);
547}
548#endif
549
550void Window::keyPressEvent(QKeyEvent* event) {
551 if (event->isAutoRepeat()) {
552 QWidget::keyPressEvent(event);
553 return;
554 }
555 GBAKey key = m_inputController.mapKeyboard(event->key());
556 if (key == GBA_KEY_NONE) {
557 QWidget::keyPressEvent(event);
558 return;
559 }
560 if (m_controller) {
561 m_controller->addKey(key);
562 }
563 event->accept();
564}
565
566void Window::keyReleaseEvent(QKeyEvent* event) {
567 if (event->isAutoRepeat()) {
568 QWidget::keyReleaseEvent(event);
569 return;
570 }
571 GBAKey key = m_inputController.mapKeyboard(event->key());
572 if (key == GBA_KEY_NONE) {
573 QWidget::keyPressEvent(event);
574 return;
575 }
576 if (m_controller) {
577 m_controller->clearKey(key);
578 }
579 event->accept();
580}
581
582void Window::resizeEvent(QResizeEvent* event) {
583 if (!isFullScreen()) {
584 m_config->setOption("height", m_screenWidget->height());
585 m_config->setOption("width", m_screenWidget->width());
586 }
587
588 int factor = 0;
589 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
590 if (m_controller) {
591 size = m_controller->screenDimensions();
592 }
593 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
594 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
595 factor = m_screenWidget->width() / size.width();
596 }
597 m_savedScale = factor;
598 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
599 iter.value()->setActive(iter.key() == factor);
600 }
601
602 m_config->setOption("fullscreen", isFullScreen());
603}
604
605void Window::showEvent(QShowEvent* event) {
606 if (m_wasOpened) {
607 if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
608 focusCheck();
609 if (m_autoresume) {
610 m_controller->setPaused(false);
611 m_autoresume = false;
612 }
613 }
614 return;
615 }
616 m_wasOpened = true;
617 resizeFrame(m_screenWidget->sizeHint());
618 QVariant windowPos = m_config->getQtOption("windowPos");
619 QRect geom = windowHandle()->screen()->availableGeometry();
620 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
621 move(windowPos.toPoint());
622 } else {
623 QRect rect = frameGeometry();
624 rect.moveCenter(geom.center());
625 move(rect.topLeft());
626 }
627 if (m_fullscreenOnStart) {
628 enterFullScreen();
629 m_fullscreenOnStart = false;
630 }
631 reloadDisplayDriver();
632 setFocus();
633}
634
635void Window::hideEvent(QHideEvent* event) {
636 if (!event->spontaneous()) {
637 return;
638 }
639 if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
640 return;
641 }
642 if (!m_controller->isPaused()) {
643 m_autoresume = true;
644 m_controller->setPaused(true);
645 }
646}
647
648void Window::closeEvent(QCloseEvent* event) {
649 emit shutdown();
650 m_config->setQtOption("windowPos", pos());
651
652 if (m_savedScale > 0) {
653 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
654 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
655 }
656 saveConfig();
657 if (m_controller) {
658 event->ignore();
659 m_pendingClose = true;
660 } else {
661 m_display.reset();
662 }
663}
664
665void Window::focusInEvent(QFocusEvent*) {
666 m_display->forceDraw();
667}
668
669void Window::focusOutEvent(QFocusEvent*) {
670}
671
672void Window::dragEnterEvent(QDragEnterEvent* event) {
673 if (event->mimeData()->hasFormat("text/uri-list")) {
674 event->acceptProposedAction();
675 }
676}
677
678void Window::dropEvent(QDropEvent* event) {
679 QString uris = event->mimeData()->data("text/uri-list");
680 uris = uris.trimmed();
681 if (uris.contains("\n")) {
682 // Only one file please
683 return;
684 }
685 QUrl url(uris);
686 if (!url.isLocalFile()) {
687 // No remote loading
688 return;
689 }
690 event->accept();
691 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
692}
693
694void Window::mouseDoubleClickEvent(QMouseEvent* event) {
695 if (event->button() != Qt::LeftButton) {
696 return;
697 }
698 toggleFullScreen();
699}
700
701void Window::enterFullScreen() {
702 if (!isVisible()) {
703 m_fullscreenOnStart = true;
704 return;
705 }
706 if (isFullScreen()) {
707 return;
708 }
709 showFullScreen();
710#ifndef Q_OS_MAC
711 if (m_controller && !m_controller->isPaused()) {
712 menuBar()->hide();
713 }
714#endif
715}
716
717void Window::exitFullScreen() {
718 if (!isFullScreen()) {
719 return;
720 }
721 m_screenWidget->unsetCursor();
722 menuBar()->show();
723 showNormal();
724}
725
726void Window::toggleFullScreen() {
727 if (isFullScreen()) {
728 exitFullScreen();
729 } else {
730 enterFullScreen();
731 }
732}
733
734void Window::gameStarted() {
735 for (Action* action : m_gameActions) {
736 action->setEnabled(true);
737 }
738 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
739 action.value()->setEnabled(m_controller->platform() == action.key());
740 }
741 QSize size = m_controller->screenDimensions();
742 m_screenWidget->setDimensions(size.width(), size.height());
743 m_config->updateOption("lockIntegerScaling");
744 m_config->updateOption("lockAspectRatio");
745 m_config->updateOption("interframeBlending");
746 if (m_savedScale > 0) {
747 resizeFrame(size * m_savedScale);
748 }
749 attachWidget(m_display.get());
750 setFocus();
751
752#ifndef Q_OS_MAC
753 if (isFullScreen()) {
754 menuBar()->hide();
755 }
756#endif
757
758 reloadAudioDriver();
759 multiplayerChanged();
760 updateTitle();
761
762 m_hitUnimplementedBiosCall = false;
763 if (m_config->getOption("showFps", "1").toInt()) {
764 m_fpsTimer.start();
765 m_frameTimer.start();
766 }
767 m_focusCheck.start();
768 if (m_display->underMouse()) {
769 m_screenWidget->setCursor(Qt::BlankCursor);
770 }
771
772 CoreController::Interrupter interrupter(m_controller, true);
773 mCore* core = m_controller->thread()->core;
774 m_actions.clearMenu("videoLayers");
775 m_actions.clearMenu("audioChannels");
776 const mCoreChannelInfo* videoLayers;
777 const mCoreChannelInfo* audioChannels;
778 size_t nVideo = core->listVideoLayers(core, &videoLayers);
779 size_t nAudio = core->listAudioChannels(core, &audioChannels);
780
781 if (nVideo) {
782 for (size_t i = 0; i < nVideo; ++i) {
783 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
784 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
785 }, "videoLayers");
786 action->setActive(true);
787 }
788 }
789 if (nAudio) {
790 for (size_t i = 0; i < nAudio; ++i) {
791 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
792 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
793 }, "audioChannels");
794 action->setActive(true);
795 }
796 }
797 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
798
799#ifdef USE_DISCORD_RPC
800 DiscordCoordinator::gameStarted(m_controller);
801#endif
802}
803
804void Window::gameStopped() {
805 for (Action* action : m_platformActions) {
806 action->setEnabled(true);
807 }
808 for (Action* action : m_gameActions) {
809 action->setEnabled(false);
810 }
811 setWindowFilePath(QString());
812 updateTitle();
813 detachWidget(m_display.get());
814 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
815 m_screenWidget->setLockIntegerScaling(false);
816 m_screenWidget->setLockAspectRatio(true);
817 m_screenWidget->setPixmap(m_logo);
818 m_screenWidget->unsetCursor();
819 if (m_display) {
820#ifdef M_CORE_GB
821 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
822#elif defined(M_CORE_GBA)
823 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
824#endif
825 }
826
827 m_actions.clearMenu("videoLayers");
828 m_actions.clearMenu("audioChannels");
829
830 m_fpsTimer.stop();
831 m_focusCheck.stop();
832
833 if (m_audioProcessor) {
834 m_audioProcessor->stop();
835 m_audioProcessor.reset();
836 }
837 m_display->stopDrawing();
838
839 m_controller.reset();
840
841 m_display->setVideoProxy({});
842 if (m_pendingClose) {
843 m_display.reset();
844 close();
845 }
846#ifndef Q_OS_MAC
847 menuBar()->show();
848#endif
849
850#ifdef USE_DISCORD_RPC
851 DiscordCoordinator::gameStopped();
852#endif
853
854 emit paused(false);
855}
856
857void Window::gameCrashed(const QString& errorMessage) {
858 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
859 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
860 QMessageBox::Ok, this, Qt::Sheet);
861 crash->setAttribute(Qt::WA_DeleteOnClose);
862 crash->show();
863}
864
865void Window::gameFailed() {
866 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
867 tr("Could not load game. Are you sure it's in the correct format?"),
868 QMessageBox::Ok, this, Qt::Sheet);
869 fail->setAttribute(Qt::WA_DeleteOnClose);
870 fail->show();
871}
872
873void Window::unimplementedBiosCall(int call) {
874 if (m_hitUnimplementedBiosCall) {
875 return;
876 }
877 m_hitUnimplementedBiosCall = true;
878
879 QMessageBox* fail = new QMessageBox(
880 QMessageBox::Warning, tr("Unimplemented BIOS call"),
881 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
882 QMessageBox::Ok, this, Qt::Sheet);
883 fail->setAttribute(Qt::WA_DeleteOnClose);
884 fail->show();
885}
886
887void Window::reloadDisplayDriver() {
888 if (m_controller) {
889 if (m_controller->hardwareAccelerated()) {
890 mustRestart();
891 return;
892 }
893 m_display->stopDrawing();
894 detachWidget(m_display.get());
895 }
896 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
897#if defined(BUILD_GL) || defined(BUILD_GLES2)
898 m_shaderView.reset();
899 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
900#endif
901
902 connect(m_display.get(), &Display::hideCursor, [this]() {
903 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
904 m_screenWidget->setCursor(Qt::BlankCursor);
905 }
906 });
907 connect(m_display.get(), &Display::showCursor, [this]() {
908 m_screenWidget->unsetCursor();
909 });
910
911 const mCoreOptions* opts = m_config->options();
912 m_display->lockAspectRatio(opts->lockAspectRatio);
913 m_display->interframeBlending(opts->interframeBlending);
914 m_display->filter(opts->resampleVideo);
915#if defined(BUILD_GL) || defined(BUILD_GLES2)
916 if (opts->shader) {
917 struct VDir* shader = VDirOpen(opts->shader);
918 if (shader && m_display->supportsShaders()) {
919 m_display->setShaders(shader);
920 m_shaderView->refreshShaders();
921 shader->close(shader);
922 }
923 }
924#endif
925
926 if (m_controller) {
927 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
928 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
929 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
930 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
931 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
932 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
933 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
934 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
935
936 attachWidget(m_display.get());
937 m_display->startDrawing(m_controller);
938 }
939#ifdef M_CORE_GB
940 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
941#elif defined(M_CORE_GBA)
942 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
943#endif
944}
945
946void Window::reloadAudioDriver() {
947 if (!m_controller) {
948 return;
949 }
950 if (m_audioProcessor) {
951 m_audioProcessor->stop();
952 m_audioProcessor.reset();
953 }
954
955 const mCoreOptions* opts = m_config->options();
956 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
957 m_audioProcessor->setInput(m_controller);
958 m_audioProcessor->setBufferSamples(opts->audioBuffers);
959 m_audioProcessor->requestSampleRate(opts->sampleRate);
960 m_audioProcessor->start();
961 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
962 connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
963}
964
965void Window::tryMakePortable() {
966 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
967 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
968 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
969 confirm->setAttribute(Qt::WA_DeleteOnClose);
970 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
971 confirm->show();
972}
973
974void Window::mustRestart() {
975 if (m_mustRestart.isActive()) {
976 return;
977 }
978 m_mustRestart.start();
979 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
980 tr("Some changes will not take effect until the emulator is restarted."),
981 QMessageBox::Ok, this, Qt::Sheet);
982 dialog->setAttribute(Qt::WA_DeleteOnClose);
983 dialog->show();
984}
985
986void Window::recordFrame() {
987 m_frameList.append(m_frameTimer.nsecsElapsed());
988 m_frameTimer.restart();
989}
990
991void Window::showFPS() {
992 if (m_frameList.isEmpty()) {
993 updateTitle();
994 return;
995 }
996 qint64 total = 0;
997 for (qint64 t : m_frameList) {
998 total += t;
999 }
1000 double fps = (m_frameList.size() * 1e10) / total;
1001 m_frameList.clear();
1002 fps = round(fps) / 10.f;
1003 updateTitle(fps);
1004}
1005
1006void Window::updateTitle(float fps) {
1007 QString title;
1008
1009 if (m_controller) {
1010 CoreController::Interrupter interrupter(m_controller);
1011 const NoIntroDB* db = GBAApp::app()->gameDB();
1012 NoIntroGame game{};
1013 uint32_t crc32 = 0;
1014 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1015
1016 char gameTitle[17] = { '\0' };
1017 mCore* core = m_controller->thread()->core;
1018 core->getGameTitle(core, gameTitle);
1019 title = gameTitle;
1020
1021#ifdef USE_SQLITE3
1022 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1023 title = QLatin1String(game.name);
1024 }
1025#endif
1026 MultiplayerController* multiplayer = m_controller->multiplayerController();
1027 if (multiplayer && multiplayer->attached() > 1) {
1028 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1029 for (Action* action : m_nonMpActions) {
1030 action->setEnabled(false);
1031 }
1032 } else {
1033 for (Action* action : m_nonMpActions) {
1034 action->setEnabled(true);
1035 }
1036 }
1037 }
1038 if (title.isNull()) {
1039 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1040 } else if (fps < 0) {
1041 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1042 } else {
1043 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1044 }
1045}
1046
1047void Window::openStateWindow(LoadSave ls) {
1048 if (m_stateWindow) {
1049 return;
1050 }
1051 MultiplayerController* multiplayer = m_controller->multiplayerController();
1052 if (multiplayer && multiplayer->attached() > 1) {
1053 return;
1054 }
1055 bool wasPaused = m_controller->isPaused();
1056 m_stateWindow = new LoadSaveState(m_controller);
1057 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1058 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1059 detachWidget(m_stateWindow);
1060 m_stateWindow = nullptr;
1061 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1062 });
1063 if (!wasPaused) {
1064 m_controller->setPaused(true);
1065 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1066 if (m_controller) {
1067 m_controller->setPaused(false);
1068 }
1069 });
1070 }
1071 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1072 m_stateWindow->setMode(ls);
1073 updateFrame();
1074#ifndef Q_OS_MAC
1075 menuBar()->show();
1076#endif
1077 attachWidget(m_stateWindow);
1078}
1079
1080void Window::setupMenu(QMenuBar* menubar) {
1081 installEventFilter(m_shortcutController);
1082
1083 menubar->clear();
1084 m_actions.addMenu(tr("&File"), "file");
1085
1086 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1087
1088#ifdef USE_SQLITE3
1089 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1090 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1091#endif
1092
1093 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1094 this->selectSave(false);
1095 }, "file");
1096 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1097 this->selectSave(true);
1098 }, "file");
1099
1100 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1101
1102#ifdef M_CORE_GBA
1103 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1104 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1105 }, "file");
1106#endif
1107
1108 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1109
1110 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1111
1112 m_actions.addMenu(tr("Recent"), "mru", "file");
1113 m_actions.addSeparator("file");
1114
1115 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1116 m_actions.addSeparator("file");
1117
1118 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1119 this->openStateWindow(LoadSave::LOAD);
1120 }, "file", QKeySequence("F10"));
1121 m_nonMpActions.append(loadState);
1122
1123 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1124 this->selectState(true);
1125 }, "file");
1126 m_nonMpActions.append(loadStateFile);
1127
1128 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1129 this->openStateWindow(LoadSave::SAVE);
1130 }, "file", QKeySequence("Shift+F10"));
1131 m_nonMpActions.append(saveState);
1132
1133 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1134 this->selectState(false);
1135 }, "file");
1136 m_nonMpActions.append(saveStateFile);
1137
1138 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1139 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1140
1141 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1142 m_controller->loadState();
1143 }, "quickLoad");
1144 m_nonMpActions.append(quickLoad);
1145
1146 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1147 m_controller->saveState();
1148 }, "quickSave");
1149 m_nonMpActions.append(quickSave);
1150
1151 m_actions.addSeparator("quickLoad");
1152 m_actions.addSeparator("quickSave");
1153
1154 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1155 m_controller->loadBackupState();
1156 }, "quickLoad", QKeySequence("F11"));
1157 m_nonMpActions.append(undoLoadState);
1158
1159 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1160 m_controller->saveBackupState();
1161 }, "quickSave", QKeySequence("Shift+F11"));
1162 m_nonMpActions.append(undoSaveState);
1163
1164 m_actions.addSeparator("quickLoad");
1165 m_actions.addSeparator("quickSave");
1166
1167 for (int i = 1; i < 10; ++i) {
1168 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1169 m_controller->loadState(i);
1170 }, "quickLoad", QString("F%1").arg(i));
1171 m_nonMpActions.append(quickLoad);
1172
1173 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1174 m_controller->saveState(i);
1175 }, "quickSave", QString("Shift+F%1").arg(i));
1176 m_nonMpActions.append(quickSave);
1177 }
1178
1179 m_actions.addSeparator("file");
1180 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1181
1182#ifdef M_CORE_GBA
1183 m_actions.addSeparator("file");
1184 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1185 m_platformActions.insert(PLATFORM_GBA, importShark);
1186
1187 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1188 m_platformActions.insert(PLATFORM_GBA, exportShark);
1189#endif
1190
1191 m_actions.addSeparator("file");
1192 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1193 GBAApp::app()->newWindow();
1194 }, "file");
1195
1196#ifndef Q_OS_MAC
1197 m_actions.addSeparator("file");
1198#endif
1199
1200 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1201
1202#ifndef Q_OS_MAC
1203 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1204#endif
1205
1206 m_actions.addMenu(tr("&Emulation"), "emu");
1207 addGameAction(tr("&Reset"), "reset", [this]() {
1208 m_controller->reset();
1209 }, "emu", QKeySequence("Ctrl+R"));
1210
1211 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1212 m_controller->stop();
1213 }, "emu");
1214
1215 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1216 m_controller->yankPak();
1217 }, "emu");
1218
1219 m_actions.addSeparator("emu");
1220
1221 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1222 if (m_controller) {
1223 m_controller->setPaused(paused);
1224 } else {
1225 m_pendingPause = paused;
1226 }
1227 }, "emu", QKeySequence("Ctrl+P"));
1228 connect(this, &Window::paused, pause, &Action::setActive);
1229
1230 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1231 m_controller->frameAdvance();
1232 }, "emu", QKeySequence("Ctrl+N"));
1233
1234 m_actions.addSeparator("emu");
1235
1236 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1237 if (m_controller) {
1238 m_controller->setFastForward(held);
1239 }
1240 }, "emu", QKeySequence(Qt::Key_Tab));
1241
1242 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1243 m_controller->forceFastForward(value);
1244 }, "emu", QKeySequence("Shift+Tab"));
1245
1246 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1247 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1248 ffspeed->connect([this](const QVariant& value) {
1249 reloadConfig();
1250 }, this);
1251 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1252 ffspeed->setValue(QVariant(-1.0f));
1253 m_actions.addSeparator("fastForwardSpeed");
1254 for (int i = 2; i < 11; ++i) {
1255 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1256 }
1257 m_config->updateOption("fastForwardRatio");
1258
1259 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1260 if (m_controller) {
1261 m_controller->setRewinding(held);
1262 }
1263 }, "emu", QKeySequence("`"));
1264 m_nonMpActions.append(rewindHeld);
1265
1266 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1267 m_controller->rewind();
1268 }, "emu", QKeySequence("~"));
1269 m_nonMpActions.append(rewind);
1270
1271 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1272 m_controller->rewind(1);
1273 }, "emu", QKeySequence("Ctrl+B"));
1274 m_nonMpActions.append(frameRewind);
1275
1276 ConfigOption* videoSync = m_config->addOption("videoSync");
1277 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1278 videoSync->connect([this](const QVariant& value) {
1279 reloadConfig();
1280 }, this);
1281 m_config->updateOption("videoSync");
1282
1283 ConfigOption* audioSync = m_config->addOption("audioSync");
1284 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1285 audioSync->connect([this](const QVariant& value) {
1286 reloadConfig();
1287 }, this);
1288 m_config->updateOption("audioSync");
1289
1290 m_actions.addSeparator("emu");
1291
1292 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1293 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1294 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1295 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1296 m_inputController.setLuminanceLevel(10);
1297 }, "solar");
1298 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1299 m_inputController.setLuminanceLevel(0);
1300 }, "solar");
1301
1302 m_actions.addSeparator("solar");
1303 for (int i = 0; i <= 10; ++i) {
1304 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1305 m_inputController.setLuminanceLevel(i);
1306 }, "solar");
1307 }
1308
1309#ifdef M_CORE_GB
1310 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1311 PrinterView* view = new PrinterView(m_controller);
1312 openView(view);
1313 m_controller->attachPrinter();
1314 }, "emu");
1315 m_platformActions.insert(PLATFORM_GB, gbPrint);
1316#endif
1317
1318#ifdef M_CORE_GBA
1319 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1320 m_platformActions.insert(PLATFORM_GBA, bcGate);
1321#endif
1322
1323 m_actions.addMenu(tr("Audio/&Video"), "av");
1324 m_actions.addMenu(tr("Frame size"), "frame", "av");
1325 for (int i = 1; i <= 8; ++i) {
1326 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1327 Action* setSize = m_frameSizes[i];
1328 showNormal();
1329 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1330 if (m_controller) {
1331 size = m_controller->screenDimensions();
1332 }
1333 size *= i;
1334 m_savedScale = i;
1335 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1336 resizeFrame(size);
1337 setSize->setActive(true);
1338 }, "frame");
1339 setSize->setExclusive(true);
1340 if (m_savedScale == i) {
1341 setSize->setActive(true);
1342 }
1343 m_frameSizes[i] = setSize;
1344 }
1345 QKeySequence fullscreenKeys;
1346#ifdef Q_OS_WIN
1347 fullscreenKeys = QKeySequence("Alt+Return");
1348#else
1349 fullscreenKeys = QKeySequence("Ctrl+F");
1350#endif
1351 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1352
1353 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1354 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1355 lockAspectRatio->connect([this](const QVariant& value) {
1356 if (m_display) {
1357 m_display->lockAspectRatio(value.toBool());
1358 }
1359 if (m_controller) {
1360 m_screenWidget->setLockAspectRatio(value.toBool());
1361 }
1362 }, this);
1363 m_config->updateOption("lockAspectRatio");
1364
1365 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1366 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1367 lockIntegerScaling->connect([this](const QVariant& value) {
1368 if (m_display) {
1369 m_display->lockIntegerScaling(value.toBool());
1370 }
1371 if (m_controller) {
1372 m_screenWidget->setLockIntegerScaling(value.toBool());
1373 }
1374 }, this);
1375 m_config->updateOption("lockIntegerScaling");
1376
1377 ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1378 interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1379 interframeBlending->connect([this](const QVariant& value) {
1380 if (m_display) {
1381 m_display->interframeBlending(value.toBool());
1382 }
1383 }, this);
1384 m_config->updateOption("interframeBlending");
1385
1386 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1387 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1388 resampleVideo->connect([this](const QVariant& value) {
1389 if (m_display) {
1390 m_display->filter(value.toBool());
1391 }
1392 }, this);
1393 m_config->updateOption("resampleVideo");
1394
1395 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1396 ConfigOption* skip = m_config->addOption("frameskip");
1397 skip->connect([this](const QVariant& value) {
1398 reloadConfig();
1399 }, this);
1400 for (int i = 0; i <= 10; ++i) {
1401 skip->addValue(QString::number(i), i, &m_actions, "skip");
1402 }
1403 m_config->updateOption("frameskip");
1404
1405 m_actions.addSeparator("av");
1406
1407 ConfigOption* mute = m_config->addOption("mute");
1408 mute->addBoolean(tr("Mute"), &m_actions, "av");
1409 mute->connect([this](const QVariant& value) {
1410 m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1411 reloadConfig();
1412 }, this);
1413 m_config->updateOption("mute");
1414
1415 m_actions.addMenu(tr("FPS target"),"target", "av");
1416 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1417 QMap<double, Action*> fpsTargets;
1418 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1419 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1420 }
1421 m_actions.addSeparator("target");
1422 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1423 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1424
1425 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1426 reloadConfig();
1427 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1428 bool enableSignals = iter.value()->blockSignals(true);
1429 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1430 iter.value()->blockSignals(enableSignals);
1431 }
1432 }, this);
1433 m_config->updateOption("fpsTarget");
1434
1435 m_actions.addSeparator("av");
1436
1437#ifdef USE_PNG
1438 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1439 m_controller->screenshot();
1440 }, "av", tr("F12"));
1441#endif
1442
1443#ifdef USE_FFMPEG
1444 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1445#endif
1446
1447#ifdef USE_MAGICK
1448 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1449#endif
1450
1451 m_actions.addSeparator("av");
1452 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1453 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1454
1455 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1456
1457 m_actions.addMenu(tr("&Tools"), "tools");
1458 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1459
1460 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1461 if (!m_overrideView) {
1462 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1463 if (m_controller) {
1464 m_overrideView->setController(m_controller);
1465 }
1466 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1467 }
1468 m_overrideView->show();
1469 m_overrideView->recheck();
1470 }, "tools");
1471
1472 m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1473 if (!m_sensorView) {
1474 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1475 if (m_controller) {
1476 m_sensorView->setController(m_controller);
1477 }
1478 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1479 }
1480 m_sensorView->show();
1481 }, "tools");
1482
1483 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1484
1485 m_actions.addSeparator("tools");
1486 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1487
1488#ifdef USE_DEBUGGERS
1489 m_actions.addSeparator("tools");
1490 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1491#ifdef USE_GDB_STUB
1492 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1493 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1494#endif
1495#endif
1496 m_actions.addSeparator("tools");
1497
1498 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1499 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1500 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1501 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1502
1503#ifdef M_CORE_GBA
1504 Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1505 if (!m_frameView) {
1506 m_frameView = new FrameView(m_controller);
1507 connect(this, &Window::shutdown, this, [this]() {
1508 if (m_frameView) {
1509 m_frameView->close();
1510 }
1511 });
1512 connect(m_frameView, &QObject::destroyed, this, [this]() {
1513 m_frameView = nullptr;
1514 });
1515 m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1516 }
1517 m_frameView->show();
1518 }, "tools");
1519 m_platformActions.insert(PLATFORM_GBA, frameWindow);
1520#endif
1521
1522 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1523 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1524
1525#ifdef M_CORE_GBA
1526 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1527 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1528#endif
1529
1530 m_actions.addSeparator("tools");
1531 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1532 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1533 m_controller->endVideoLog();
1534 }, "tools");
1535
1536 ConfigOption* skipBios = m_config->addOption("skipBios");
1537 skipBios->connect([this](const QVariant& value) {
1538 reloadConfig();
1539 }, this);
1540
1541 ConfigOption* useBios = m_config->addOption("useBios");
1542 useBios->connect([this](const QVariant& value) {
1543 reloadConfig();
1544 }, this);
1545
1546 ConfigOption* buffers = m_config->addOption("audioBuffers");
1547 buffers->connect([this](const QVariant& value) {
1548 reloadConfig();
1549 }, this);
1550
1551 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1552 sampleRate->connect([this](const QVariant& value) {
1553 reloadConfig();
1554 }, this);
1555
1556 ConfigOption* volume = m_config->addOption("volume");
1557 volume->connect([this](const QVariant& value) {
1558 reloadConfig();
1559 }, this);
1560
1561 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1562 volumeFf->connect([this](const QVariant& value) {
1563 reloadConfig();
1564 }, this);
1565
1566 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1567 muteFf->connect([this](const QVariant& value) {
1568 reloadConfig();
1569 }, this);
1570
1571 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1572 rewindEnable->connect([this](const QVariant& value) {
1573 reloadConfig();
1574 }, this);
1575
1576 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1577 rewindBufferCapacity->connect([this](const QVariant& value) {
1578 reloadConfig();
1579 }, this);
1580
1581 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1582 allowOpposingDirections->connect([this](const QVariant& value) {
1583 reloadConfig();
1584 }, this);
1585
1586 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1587 saveStateExtdata->connect([this](const QVariant& value) {
1588 reloadConfig();
1589 }, this);
1590
1591 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1592 loadStateExtdata->connect([this](const QVariant& value) {
1593 reloadConfig();
1594 }, this);
1595
1596 ConfigOption* preload = m_config->addOption("preload");
1597 preload->connect([this](const QVariant& value) {
1598 m_manager->setPreload(value.toBool());
1599 }, this);
1600 m_config->updateOption("preload");
1601
1602 ConfigOption* showFps = m_config->addOption("showFps");
1603 showFps->connect([this](const QVariant& value) {
1604 if (!value.toInt()) {
1605 m_fpsTimer.stop();
1606 updateTitle();
1607 } else if (m_controller) {
1608 m_fpsTimer.start();
1609 m_frameTimer.start();
1610 }
1611 }, this);
1612
1613 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1614
1615 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1616 if (m_controller) {
1617 mCheatPressButton(m_controller->cheatDevice(), held);
1618 }
1619 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1620
1621 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1622 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1623 if (m_controller) {
1624 m_controller->setAutofire(GBA_KEY_A, held);
1625 }
1626 }, "autofire");
1627 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1628 if (m_controller) {
1629 m_controller->setAutofire(GBA_KEY_B, held);
1630 }
1631 }, "autofire");
1632 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1633 if (m_controller) {
1634 m_controller->setAutofire(GBA_KEY_L, held);
1635 }
1636 }, "autofire");
1637 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1638 if (m_controller) {
1639 m_controller->setAutofire(GBA_KEY_R, held);
1640 }
1641 }, "autofire");
1642 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1643 if (m_controller) {
1644 m_controller->setAutofire(GBA_KEY_START, held);
1645 }
1646 }, "autofire");
1647 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1648 if (m_controller) {
1649 m_controller->setAutofire(GBA_KEY_SELECT, held);
1650 }
1651 }, "autofire");
1652 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1653 if (m_controller) {
1654 m_controller->setAutofire(GBA_KEY_UP, held);
1655 }
1656 }, "autofire");
1657 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1658 if (m_controller) {
1659 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1660 }
1661 }, "autofire");
1662 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1663 if (m_controller) {
1664 m_controller->setAutofire(GBA_KEY_DOWN, held);
1665 }
1666 }, "autofire");
1667 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1668 if (m_controller) {
1669 m_controller->setAutofire(GBA_KEY_LEFT, held);
1670 }
1671 }, "autofire");
1672
1673 for (Action* action : m_gameActions) {
1674 action->setEnabled(false);
1675 }
1676
1677 m_shortcutController->rebuildItems();
1678 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1679}
1680
1681void Window::attachWidget(QWidget* widget) {
1682 m_screenWidget->layout()->addWidget(widget);
1683 m_screenWidget->unsetCursor();
1684 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1685}
1686
1687void Window::detachWidget(QWidget* widget) {
1688 m_screenWidget->layout()->removeWidget(widget);
1689}
1690
1691void Window::appendMRU(const QString& fname) {
1692 int index = m_mruFiles.indexOf(fname);
1693 if (index >= 0) {
1694 m_mruFiles.removeAt(index);
1695 }
1696 m_mruFiles.prepend(fname);
1697 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1698 m_mruFiles.removeLast();
1699 }
1700 updateMRU();
1701}
1702
1703void Window::clearMRU() {
1704 m_mruFiles.clear();
1705 updateMRU();
1706}
1707
1708void Window::updateMRU() {
1709 m_actions.clearMenu("mru");
1710 int i = 0;
1711 for (const QString& file : m_mruFiles) {
1712 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1713 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1714 setController(m_manager->loadGame(file), file);
1715 }, "mru", QString("Ctrl+%1").arg(i));
1716 ++i;
1717 }
1718 m_config->setMRU(m_mruFiles);
1719 m_config->write();
1720 m_actions.addSeparator("mru");
1721 m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1722
1723 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1724}
1725
1726Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1727 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1728 if (m_controller) {
1729 function();
1730 }
1731 }, menu, shortcut);
1732 m_gameActions.append(action);
1733 return action;
1734}
1735
1736template<typename T, typename V>
1737Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1738 return addGameAction(visibleName, name, [this, obj, method]() {
1739 if (m_controller) {
1740 (obj->*method)();
1741 }
1742 }, menu, shortcut);
1743}
1744
1745Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1746 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1747 if (m_controller) {
1748 function(value);
1749 }
1750 }, menu, shortcut);
1751 m_gameActions.append(action);
1752 return action;
1753}
1754
1755void Window::focusCheck() {
1756 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1757 return;
1758 }
1759 if (QGuiApplication::focusWindow() && m_autoresume) {
1760 m_controller->setPaused(false);
1761 m_autoresume = false;
1762 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1763 m_autoresume = true;
1764 m_controller->setPaused(true);
1765 }
1766}
1767
1768void Window::updateFrame() {
1769 QPixmap pixmap;
1770 pixmap.convertFromImage(m_controller->getPixels());
1771 m_screenWidget->setPixmap(pixmap);
1772 emit paused(true);
1773}
1774
1775void Window::setController(CoreController* controller, const QString& fname) {
1776 if (!controller) {
1777 gameFailed();
1778 return;
1779 }
1780 if (m_pendingClose) {
1781 return;
1782 }
1783
1784 if (m_controller) {
1785 m_controller->stop();
1786 QTimer::singleShot(0, this, [this, controller, fname]() {
1787 setController(controller, fname);
1788 });
1789 return;
1790 }
1791 if (!fname.isEmpty()) {
1792 setWindowFilePath(fname);
1793 appendMRU(fname);
1794 }
1795
1796 if (!m_display) {
1797 reloadDisplayDriver();
1798 }
1799
1800 if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1801 std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1802 m_display->setVideoProxy(proxy);
1803 proxy->attach(controller);
1804
1805 int fb = m_display->framebufferHandle();
1806 if (fb >= 0) {
1807 controller->setFramebufferHandle(fb);
1808 }
1809 }
1810
1811 m_controller = std::shared_ptr<CoreController>(controller);
1812 m_inputController.recalibrateAxes();
1813 m_controller->setInputController(&m_inputController);
1814 m_controller->setLogger(&m_log);
1815 m_display->startDrawing(m_controller);
1816
1817 connect(this, &Window::shutdown, [this]() {
1818 if (!m_controller) {
1819 return;
1820 }
1821 m_controller->stop();
1822 disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1823 });
1824
1825 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1826 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1827 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1828 {
1829 connect(m_controller.get(), &CoreController::stopping, [this]() {
1830 m_controller.reset();
1831 });
1832 }
1833 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1834 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1835
1836#ifndef Q_OS_MAC
1837 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1838 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1839 if(isFullScreen()) {
1840 menuBar()->hide();
1841 }
1842 });
1843#endif
1844
1845 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1846 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1847 emit paused(false);
1848 });
1849
1850 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1851 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1852 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1853 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1854 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1855 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1856 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1857 connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1858
1859 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1860 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1861 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1862 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1863 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1864
1865#ifdef USE_GDB_STUB
1866 if (m_gdbController) {
1867 m_gdbController->setController(m_controller);
1868 }
1869#endif
1870
1871#ifdef USE_DEBUGGERS
1872 if (m_console) {
1873 m_console->setController(m_controller);
1874 }
1875#endif
1876
1877#ifdef USE_MAGICK
1878 if (m_gifView) {
1879 m_gifView->setController(m_controller);
1880 }
1881#endif
1882
1883#ifdef USE_FFMPEG
1884 if (m_videoView) {
1885 m_videoView->setController(m_controller);
1886 }
1887#endif
1888
1889 if (m_sensorView) {
1890 m_sensorView->setController(m_controller);
1891 }
1892
1893 if (m_overrideView) {
1894 m_overrideView->setController(m_controller);
1895 }
1896
1897 if (!m_pendingPatch.isEmpty()) {
1898 m_controller->loadPatch(m_pendingPatch);
1899 m_pendingPatch = QString();
1900 }
1901
1902 m_controller->loadConfig(m_config);
1903 m_controller->start();
1904
1905 if (!m_pendingState.isEmpty()) {
1906 m_controller->loadState(m_pendingState);
1907 m_pendingState = QString();
1908 }
1909
1910 if (m_pendingPause) {
1911 m_controller->setPaused(true);
1912 m_pendingPause = false;
1913 }
1914}
1915
1916WindowBackground::WindowBackground(QWidget* parent)
1917 : QWidget(parent)
1918{
1919 setLayout(new QStackedLayout());
1920 layout()->setContentsMargins(0, 0, 0, 0);
1921}
1922
1923void WindowBackground::setPixmap(const QPixmap& pmap) {
1924 m_pixmap = pmap;
1925 update();
1926}
1927
1928void WindowBackground::setSizeHint(const QSize& hint) {
1929 m_sizeHint = hint;
1930}
1931
1932QSize WindowBackground::sizeHint() const {
1933 return m_sizeHint;
1934}
1935
1936void WindowBackground::setDimensions(int width, int height) {
1937 m_aspectWidth = width;
1938 m_aspectHeight = height;
1939}
1940
1941void WindowBackground::setLockIntegerScaling(bool lock) {
1942 m_lockIntegerScaling = lock;
1943}
1944
1945void WindowBackground::setLockAspectRatio(bool lock) {
1946 m_lockAspectRatio = lock;
1947}
1948
1949void WindowBackground::paintEvent(QPaintEvent* event) {
1950 QWidget::paintEvent(event);
1951 const QPixmap& logo = pixmap();
1952 QPainter painter(this);
1953 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1954 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1955 QSize s = size();
1956 QSize ds = s;
1957 if (m_lockAspectRatio) {
1958 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1959 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1960 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1961 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1962 }
1963 }
1964 if (m_lockIntegerScaling) {
1965 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1966 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1967 }
1968 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1969 QRect full(origin, ds);
1970 painter.drawPixmap(full, logo);
1971}