all repos — mgba @ a44a8f668f6a54a4b4ee3e5853d504b2708f8458

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ROMInfo.h"
  51#include "SensorView.h"
  52#include "SettingsView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	m_screenWidget->setPixmap(m_logo);
 141	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 142	m_screenWidget->setLockIntegerScaling(false);
 143	m_screenWidget->setLockAspectRatio(true);
 144	setCentralWidget(m_screenWidget);
 145
 146	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 147	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 148	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 149	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 150
 151	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 152	m_log.load(m_config);
 153	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 154	m_focusCheck.setInterval(200);
 155	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 156	m_mustRestart.setSingleShot(true);
 157
 158	m_shortcutController->setConfigController(m_config);
 159	m_shortcutController->setActionMapper(&m_actions);
 160	setupMenu(menuBar());
 161}
 162
 163Window::~Window() {
 164	delete m_logView;
 165
 166#ifdef USE_FFMPEG
 167	delete m_videoView;
 168#endif
 169
 170#ifdef USE_MAGICK
 171	delete m_gifView;
 172#endif
 173
 174#ifdef USE_SQLITE3
 175	delete m_libraryView;
 176#endif
 177}
 178
 179void Window::argumentsPassed(mArguments* args) {
 180	loadConfig();
 181
 182	if (args->patch) {
 183		m_pendingPatch = args->patch;
 184	}
 185
 186	if (args->savestate) {
 187		m_pendingState = args->savestate;
 188	}
 189
 190	if (args->fname) {
 191		setController(m_manager->loadGame(args->fname), args->fname);
 192	}
 193
 194#ifdef USE_GDB_STUB
 195	if (args->debuggerType == DEBUGGER_GDB) {
 196		if (!m_gdbController) {
 197			m_gdbController = new GDBController(this);
 198			if (m_controller) {
 199				m_gdbController->setController(m_controller);
 200			}
 201			m_gdbController->listen();
 202		}
 203	}
 204#endif
 205}
 206
 207void Window::resizeFrame(const QSize& size) {
 208	QSize newSize(size);
 209	if (windowHandle()) {
 210		QRect geom = windowHandle()->screen()->availableGeometry();
 211		if (newSize.width() > geom.width()) {
 212			newSize.setWidth(geom.width());
 213		}
 214		if (newSize.height() > geom.height()) {
 215			newSize.setHeight(geom.height());
 216		}
 217	}
 218	m_screenWidget->setSizeHint(newSize);
 219	newSize -= m_screenWidget->size();
 220	newSize += this->size();
 221	if (!isFullScreen()) {
 222		resize(newSize);
 223	}
 224}
 225
 226void Window::setConfig(ConfigController* config) {
 227	m_config = config;
 228}
 229
 230void Window::loadConfig() {
 231	const mCoreOptions* opts = m_config->options();
 232	reloadConfig();
 233
 234	if (opts->width && opts->height) {
 235		resizeFrame(QSize(opts->width, opts->height));
 236	}
 237
 238	if (opts->fullscreen) {
 239		enterFullScreen();
 240	}
 241
 242	m_mruFiles = m_config->getMRU();
 243	updateMRU();
 244
 245	m_inputController.setConfiguration(m_config);
 246}
 247
 248void Window::reloadConfig() {
 249	const mCoreOptions* opts = m_config->options();
 250
 251	m_log.setLevels(opts->logLevel);
 252
 253	if (m_controller) {
 254		m_controller->loadConfig(m_config);
 255		if (m_audioProcessor) {
 256			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 257			m_audioProcessor->requestSampleRate(opts->sampleRate);
 258		}
 259		m_display->resizeContext();
 260	}
 261	if (m_display) {
 262		m_display->lockAspectRatio(opts->lockAspectRatio);
 263		m_display->filter(opts->resampleVideo);
 264	}
 265
 266	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 267}
 268
 269void Window::saveConfig() {
 270	m_inputController.saveConfiguration();
 271	m_config->write();
 272}
 273
 274QString Window::getFilters() const {
 275	QStringList filters;
 276	QStringList formats;
 277
 278#ifdef M_CORE_GBA
 279	QStringList gbaFormats{
 280		"*.gba",
 281#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 282		"*.zip",
 283#endif
 284#ifdef USE_LZMA
 285		"*.7z",
 286#endif
 287#ifdef USE_ELF
 288		"*.elf",
 289#endif
 290		"*.agb",
 291		"*.mb",
 292		"*.rom",
 293		"*.bin"};
 294	formats.append(gbaFormats);
 295	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 296#endif
 297
 298#ifdef M_CORE_GB
 299	QStringList gbFormats{
 300		"*.gb",
 301		"*.gbc",
 302		"*.sgb",
 303#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 304		"*.zip",
 305#endif
 306#ifdef USE_LZMA
 307		"*.7z",
 308#endif
 309		"*.rom",
 310		"*.bin"};
 311	formats.append(gbFormats);
 312	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 313#endif
 314
 315	formats.removeDuplicates();
 316	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 317	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 318	return filters.join(";;");
 319}
 320
 321QString Window::getFiltersArchive() const {
 322	QStringList filters;
 323
 324	QStringList formats{
 325#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 326		"*.zip",
 327#endif
 328#ifdef USE_LZMA
 329		"*.7z",
 330#endif
 331	};
 332	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 333	return filters.join(";;");
 334}
 335
 336void Window::selectROM() {
 337	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 338	if (!filename.isEmpty()) {
 339		setController(m_manager->loadGame(filename), filename);
 340	}
 341}
 342
 343#ifdef USE_SQLITE3
 344void Window::selectROMInArchive() {
 345	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 346	if (filename.isEmpty()) {
 347		return;
 348	}
 349	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 350	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 351		VFile* output = archiveInspector->selectedVFile();
 352		QPair<QString, QString> path = archiveInspector->selectedPath();
 353		if (output) {
 354			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 355		}
 356		archiveInspector->close();
 357	});
 358	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 359	archiveInspector->show();
 360}
 361
 362void Window::addDirToLibrary() {
 363	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 364	if (filename.isEmpty()) {
 365		return;
 366	}
 367	m_libraryView->addDirectory(filename);
 368}
 369#endif
 370
 371void Window::replaceROM() {
 372	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 373	if (!filename.isEmpty()) {
 374		m_controller->replaceGame(filename);
 375	}
 376}
 377
 378void Window::selectSave(bool temporary) {
 379	QStringList formats{"*.sav"};
 380	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 381	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 382	if (!filename.isEmpty()) {
 383		m_controller->loadSave(filename, temporary);
 384	}
 385}
 386
 387void Window::selectState(bool load) {
 388	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 389	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 390	if (load) {
 391		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 392		if (!filename.isEmpty()) {
 393			m_controller->loadState(filename);
 394		}
 395	} else {
 396		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 397		if (!filename.isEmpty()) {
 398			m_controller->saveState(filename);
 399		}
 400	}
 401}
 402
 403void Window::multiplayerChanged() {
 404	if (!m_controller) {
 405		return;
 406	}
 407	int attached = 1;
 408	MultiplayerController* multiplayer = m_controller->multiplayerController();
 409	if (multiplayer) {
 410		attached = multiplayer->attached();
 411	}
 412	for (Action* action : m_nonMpActions) {
 413		action->setEnabled(attached < 2);
 414	}
 415}
 416
 417void Window::selectPatch() {
 418	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 419	if (!filename.isEmpty()) {
 420		if (m_controller) {
 421			m_controller->loadPatch(filename);
 422		} else {
 423			m_pendingPatch = filename;
 424		}
 425	}
 426}
 427
 428void Window::openView(QWidget* widget) {
 429	connect(this, &Window::shutdown, widget, &QWidget::close);
 430	widget->setAttribute(Qt::WA_DeleteOnClose);
 431	widget->show();
 432}
 433
 434void Window::loadCamImage() {
 435	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 436	if (!filename.isEmpty()) {
 437		m_inputController.loadCamImage(filename);
 438	}
 439}
 440
 441void Window::importSharkport() {
 442	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 443	if (!filename.isEmpty()) {
 444		m_controller->importSharkport(filename);
 445	}
 446}
 447
 448void Window::exportSharkport() {
 449	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 450	if (!filename.isEmpty()) {
 451		m_controller->exportSharkport(filename);
 452	}
 453}
 454
 455void Window::openSettingsWindow() {
 456	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 457#if defined(BUILD_GL) || defined(BUILD_GLES2)
 458	if (m_display->supportsShaders()) {
 459		settingsWindow->setShaderSelector(m_shaderView.get());
 460	}
 461#endif
 462	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 463	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 464	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 465	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 466	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::mustRestart);
 467	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 468	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 469#ifdef USE_SQLITE3
 470	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 471#endif
 472	openView(settingsWindow);
 473}
 474
 475void Window::startVideoLog() {
 476	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 477	if (!filename.isEmpty()) {
 478		m_controller->startVideoLog(filename);
 479	}
 480}
 481
 482template <typename T, typename... A>
 483std::function<void()> Window::openTView(A... arg) {
 484	return [=]() {
 485		T* view = new T(arg...);
 486		openView(view);
 487	};
 488}
 489
 490
 491template <typename T, typename... A>
 492std::function<void()> Window::openControllerTView(A... arg) {
 493	return [=]() {
 494		T* view = new T(m_controller, arg...);
 495		openView(view);
 496	};
 497}
 498
 499#ifdef USE_FFMPEG
 500void Window::openVideoWindow() {
 501	if (!m_videoView) {
 502		m_videoView = new VideoView();
 503		if (m_controller) {
 504			m_videoView->setController(m_controller);
 505		}
 506		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 507	}
 508	m_videoView->show();
 509}
 510#endif
 511
 512#ifdef USE_MAGICK
 513void Window::openGIFWindow() {
 514	if (!m_gifView) {
 515		m_gifView = new GIFView();
 516		if (m_controller) {
 517			m_gifView->setController(m_controller);
 518		}
 519		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 520	}
 521	m_gifView->show();
 522}
 523#endif
 524
 525#ifdef USE_GDB_STUB
 526void Window::gdbOpen() {
 527	if (!m_gdbController) {
 528		m_gdbController = new GDBController(this);
 529	}
 530	GDBWindow* window = new GDBWindow(m_gdbController);
 531	m_gdbController->setController(m_controller);
 532	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 533	openView(window);
 534}
 535#endif
 536
 537#ifdef USE_DEBUGGERS
 538void Window::consoleOpen() {
 539	if (!m_console) {
 540		m_console = new DebuggerConsoleController(this);
 541	}
 542	DebuggerConsole* window = new DebuggerConsole(m_console);
 543	if (m_controller) {
 544		m_console->setController(m_controller);
 545	}
 546	openView(window);
 547}
 548#endif
 549
 550void Window::keyPressEvent(QKeyEvent* event) {
 551	if (event->isAutoRepeat()) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	GBAKey key = m_inputController.mapKeyboard(event->key());
 556	if (key == GBA_KEY_NONE) {
 557		QWidget::keyPressEvent(event);
 558		return;
 559	}
 560	if (m_controller) {
 561		m_controller->addKey(key);
 562	}
 563	event->accept();
 564}
 565
 566void Window::keyReleaseEvent(QKeyEvent* event) {
 567	if (event->isAutoRepeat()) {
 568		QWidget::keyReleaseEvent(event);
 569		return;
 570	}
 571	GBAKey key = m_inputController.mapKeyboard(event->key());
 572	if (key == GBA_KEY_NONE) {
 573		QWidget::keyPressEvent(event);
 574		return;
 575	}
 576	if (m_controller) {
 577		m_controller->clearKey(key);
 578	}
 579	event->accept();
 580}
 581
 582void Window::resizeEvent(QResizeEvent* event) {
 583	if (!isFullScreen()) {
 584		m_config->setOption("height", m_screenWidget->height());
 585		m_config->setOption("width", m_screenWidget->width());
 586	}
 587
 588	int factor = 0;
 589	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 590	if (m_controller) {
 591		size = m_controller->screenDimensions();
 592	}
 593	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 594	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 595		factor = m_screenWidget->width() / size.width();
 596	}
 597	m_savedScale = factor;
 598	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 599		iter.value()->setActive(iter.key() == factor);
 600	}
 601
 602	m_config->setOption("fullscreen", isFullScreen());
 603}
 604
 605void Window::showEvent(QShowEvent* event) {
 606	if (m_wasOpened) {
 607		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 608			focusCheck();
 609			if (m_autoresume) {
 610				m_controller->setPaused(false);
 611				m_autoresume = false;
 612			}
 613		}
 614		return;
 615	}
 616	m_wasOpened = true;
 617	resizeFrame(m_screenWidget->sizeHint());
 618	QVariant windowPos = m_config->getQtOption("windowPos");
 619	QRect geom = windowHandle()->screen()->availableGeometry();
 620	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 621		move(windowPos.toPoint());
 622	} else {
 623		QRect rect = frameGeometry();
 624		rect.moveCenter(geom.center());
 625		move(rect.topLeft());
 626	}
 627	if (m_fullscreenOnStart) {
 628		enterFullScreen();
 629		m_fullscreenOnStart = false;
 630	}
 631	reloadDisplayDriver();
 632	setFocus();
 633}
 634
 635void Window::hideEvent(QHideEvent* event) {
 636	if (!event->spontaneous()) {
 637		return;
 638	}
 639	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 640		return;
 641	}
 642	if (!m_controller->isPaused()) {
 643		m_autoresume = true;
 644		m_controller->setPaused(true);
 645	}
 646}
 647
 648void Window::closeEvent(QCloseEvent* event) {
 649	emit shutdown();
 650	m_config->setQtOption("windowPos", pos());
 651
 652	if (m_savedScale > 0) {
 653		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 654		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 655	}
 656	saveConfig();
 657	if (m_controller) {
 658		event->ignore();
 659		m_pendingClose = true;
 660	} else {
 661		m_display.reset();
 662	}
 663}
 664
 665void Window::focusInEvent(QFocusEvent*) {
 666	m_display->forceDraw();
 667}
 668
 669void Window::focusOutEvent(QFocusEvent*) {
 670}
 671
 672void Window::dragEnterEvent(QDragEnterEvent* event) {
 673	if (event->mimeData()->hasFormat("text/uri-list")) {
 674		event->acceptProposedAction();
 675	}
 676}
 677
 678void Window::dropEvent(QDropEvent* event) {
 679	QString uris = event->mimeData()->data("text/uri-list");
 680	uris = uris.trimmed();
 681	if (uris.contains("\n")) {
 682		// Only one file please
 683		return;
 684	}
 685	QUrl url(uris);
 686	if (!url.isLocalFile()) {
 687		// No remote loading
 688		return;
 689	}
 690	event->accept();
 691	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 692}
 693
 694void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 695	if (event->button() != Qt::LeftButton) {
 696		return;
 697	}
 698	toggleFullScreen();
 699}
 700
 701void Window::enterFullScreen() {
 702	if (!isVisible()) {
 703		m_fullscreenOnStart = true;
 704		return;
 705	}
 706	if (isFullScreen()) {
 707		return;
 708	}
 709	showFullScreen();
 710#ifndef Q_OS_MAC
 711	if (m_controller && !m_controller->isPaused()) {
 712		menuBar()->hide();
 713	}
 714#endif
 715}
 716
 717void Window::exitFullScreen() {
 718	if (!isFullScreen()) {
 719		return;
 720	}
 721	m_screenWidget->unsetCursor();
 722	menuBar()->show();
 723	showNormal();
 724}
 725
 726void Window::toggleFullScreen() {
 727	if (isFullScreen()) {
 728		exitFullScreen();
 729	} else {
 730		enterFullScreen();
 731	}
 732}
 733
 734void Window::gameStarted() {
 735	for (Action* action : m_gameActions) {
 736		action->setEnabled(true);
 737	}
 738	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 739		action.value()->setEnabled(m_controller->platform() == action.key());
 740	}
 741	QSize size = m_controller->screenDimensions();
 742	m_screenWidget->setDimensions(size.width(), size.height());
 743	m_config->updateOption("lockIntegerScaling");
 744	m_config->updateOption("lockAspectRatio");
 745	m_config->updateOption("interframeBlending");
 746	if (m_savedScale > 0) {
 747		resizeFrame(size * m_savedScale);
 748	}
 749	attachWidget(m_display.get());
 750	setFocus();
 751
 752#ifndef Q_OS_MAC
 753	if (isFullScreen()) {
 754		menuBar()->hide();
 755	}
 756#endif
 757
 758	reloadAudioDriver();
 759	multiplayerChanged();
 760	updateTitle();
 761
 762	m_hitUnimplementedBiosCall = false;
 763	if (m_config->getOption("showFps", "1").toInt()) {
 764		m_fpsTimer.start();
 765		m_frameTimer.start();
 766	}
 767	m_focusCheck.start();
 768	if (m_display->underMouse()) {
 769		m_screenWidget->setCursor(Qt::BlankCursor);
 770	}
 771
 772	CoreController::Interrupter interrupter(m_controller, true);
 773	mCore* core = m_controller->thread()->core;
 774	m_actions.clearMenu("videoLayers");
 775	m_actions.clearMenu("audioChannels");
 776	const mCoreChannelInfo* videoLayers;
 777	const mCoreChannelInfo* audioChannels;
 778	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 779	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 780
 781	if (nVideo) {
 782		for (size_t i = 0; i < nVideo; ++i) {
 783			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 784				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 785			}, "videoLayers");
 786			action->setActive(true);
 787		}
 788	}
 789	if (nAudio) {
 790		for (size_t i = 0; i < nAudio; ++i) {
 791			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 792				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 793			}, "audioChannels");
 794			action->setActive(true);
 795		}
 796	}
 797	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 798
 799#ifdef USE_DISCORD_RPC
 800	DiscordCoordinator::gameStarted(m_controller);
 801#endif
 802}
 803
 804void Window::gameStopped() {
 805	for (Action* action : m_platformActions) {
 806		action->setEnabled(true);
 807	}
 808	for (Action* action : m_gameActions) {
 809		action->setEnabled(false);
 810	}
 811	setWindowFilePath(QString());
 812	updateTitle();
 813	detachWidget(m_display.get());
 814	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 815	m_screenWidget->setLockIntegerScaling(false);
 816	m_screenWidget->setLockAspectRatio(true);
 817	m_screenWidget->setPixmap(m_logo);
 818	m_screenWidget->unsetCursor();
 819	if (m_display) {
 820#ifdef M_CORE_GB
 821		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 822#elif defined(M_CORE_GBA)
 823		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 824#endif
 825	}
 826
 827	m_actions.clearMenu("videoLayers");
 828	m_actions.clearMenu("audioChannels");
 829
 830	m_fpsTimer.stop();
 831	m_focusCheck.stop();
 832
 833	if (m_audioProcessor) {
 834		m_audioProcessor->stop();
 835		m_audioProcessor.reset();
 836	}
 837	m_display->stopDrawing();
 838
 839	m_controller.reset();
 840
 841	m_display->setVideoProxy({});
 842	if (m_pendingClose) {
 843		m_display.reset();
 844		close();
 845	}
 846#ifndef Q_OS_MAC
 847	menuBar()->show();
 848#endif
 849
 850#ifdef USE_DISCORD_RPC
 851	DiscordCoordinator::gameStopped();
 852#endif
 853
 854	emit paused(false);
 855}
 856
 857void Window::gameCrashed(const QString& errorMessage) {
 858	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 859	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 860	                                     QMessageBox::Ok, this, Qt::Sheet);
 861	crash->setAttribute(Qt::WA_DeleteOnClose);
 862	crash->show();
 863}
 864
 865void Window::gameFailed() {
 866	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 867	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 868	                                    QMessageBox::Ok, this, Qt::Sheet);
 869	fail->setAttribute(Qt::WA_DeleteOnClose);
 870	fail->show();
 871}
 872
 873void Window::unimplementedBiosCall(int call) {
 874	if (m_hitUnimplementedBiosCall) {
 875		return;
 876	}
 877	m_hitUnimplementedBiosCall = true;
 878
 879	QMessageBox* fail = new QMessageBox(
 880	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 881	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 882	    QMessageBox::Ok, this, Qt::Sheet);
 883	fail->setAttribute(Qt::WA_DeleteOnClose);
 884	fail->show();
 885}
 886
 887void Window::reloadDisplayDriver() {
 888	if (m_controller) {
 889		if (m_controller->hardwareAccelerated()) {
 890			mustRestart();
 891			return;
 892		}
 893		m_display->stopDrawing();
 894		detachWidget(m_display.get());
 895	}
 896	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 897#if defined(BUILD_GL) || defined(BUILD_GLES2)
 898	m_shaderView.reset();
 899	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 900#endif
 901
 902	connect(m_display.get(), &Display::hideCursor, [this]() {
 903		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 904			m_screenWidget->setCursor(Qt::BlankCursor);
 905		}
 906	});
 907	connect(m_display.get(), &Display::showCursor, [this]() {
 908		m_screenWidget->unsetCursor();
 909	});
 910
 911	const mCoreOptions* opts = m_config->options();
 912	m_display->lockAspectRatio(opts->lockAspectRatio);
 913	m_display->interframeBlending(opts->interframeBlending);
 914	m_display->filter(opts->resampleVideo);
 915#if defined(BUILD_GL) || defined(BUILD_GLES2)
 916	if (opts->shader) {
 917		struct VDir* shader = VDirOpen(opts->shader);
 918		if (shader && m_display->supportsShaders()) {
 919			m_display->setShaders(shader);
 920			m_shaderView->refreshShaders();
 921			shader->close(shader);
 922		}
 923	}
 924#endif
 925
 926	if (m_controller) {
 927		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 928		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 929		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 930		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 931		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 932		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 933		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 934		connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
 935
 936		attachWidget(m_display.get());
 937		m_display->startDrawing(m_controller);
 938	}
 939#ifdef M_CORE_GB
 940	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 941#elif defined(M_CORE_GBA)
 942	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 943#endif
 944}
 945
 946void Window::reloadAudioDriver() {
 947	if (!m_controller) {
 948		return;
 949	}
 950	if (m_audioProcessor) {
 951		m_audioProcessor->stop();
 952		m_audioProcessor.reset();
 953	}
 954
 955	const mCoreOptions* opts = m_config->options();
 956	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 957	m_audioProcessor->setInput(m_controller);
 958	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 959	m_audioProcessor->requestSampleRate(opts->sampleRate);
 960	m_audioProcessor->start();
 961	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 962	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 963}
 964
 965void Window::tryMakePortable() {
 966	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 967	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 968	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 969	confirm->setAttribute(Qt::WA_DeleteOnClose);
 970	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 971	confirm->show();
 972}
 973
 974void Window::mustRestart() {
 975	if (m_mustRestart.isActive()) {
 976		return;
 977	}
 978	m_mustRestart.start();
 979	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 980	                                      tr("Some changes will not take effect until the emulator is restarted."),
 981	                                      QMessageBox::Ok, this, Qt::Sheet);
 982	dialog->setAttribute(Qt::WA_DeleteOnClose);
 983	dialog->show();
 984}
 985
 986void Window::recordFrame() {
 987	m_frameList.append(m_frameTimer.nsecsElapsed());
 988	m_frameTimer.restart();
 989}
 990
 991void Window::showFPS() {
 992	if (m_frameList.isEmpty()) {
 993		updateTitle();
 994		return;
 995	}
 996	qint64 total = 0;
 997	for (qint64 t : m_frameList) {
 998		total += t;
 999	}
1000	double fps = (m_frameList.size() * 1e10) / total;
1001	m_frameList.clear();
1002	fps = round(fps) / 10.f;
1003	updateTitle(fps);
1004}
1005
1006void Window::updateTitle(float fps) {
1007	QString title;
1008
1009	if (m_controller) {
1010		CoreController::Interrupter interrupter(m_controller);
1011		const NoIntroDB* db = GBAApp::app()->gameDB();
1012		NoIntroGame game{};
1013		uint32_t crc32 = 0;
1014		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
1015
1016		char gameTitle[17] = { '\0' };
1017		mCore* core = m_controller->thread()->core;
1018		core->getGameTitle(core, gameTitle);
1019		title = gameTitle;
1020
1021#ifdef USE_SQLITE3
1022		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1023			title = QLatin1String(game.name);
1024		}
1025#endif
1026		MultiplayerController* multiplayer = m_controller->multiplayerController();
1027		if (multiplayer && multiplayer->attached() > 1) {
1028			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1029			for (Action* action : m_nonMpActions) {
1030				action->setEnabled(false);
1031			}
1032		} else {
1033			for (Action* action : m_nonMpActions) {
1034				action->setEnabled(true);
1035			}
1036		}
1037	}
1038	if (title.isNull()) {
1039		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1040	} else if (fps < 0) {
1041		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1042	} else {
1043		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1044	}
1045}
1046
1047void Window::openStateWindow(LoadSave ls) {
1048	if (m_stateWindow) {
1049		return;
1050	}
1051	MultiplayerController* multiplayer = m_controller->multiplayerController();
1052	if (multiplayer && multiplayer->attached() > 1) {
1053		return;
1054	}
1055	bool wasPaused = m_controller->isPaused();
1056	m_stateWindow = new LoadSaveState(m_controller);
1057	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1058	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1059		detachWidget(m_stateWindow);
1060		m_stateWindow = nullptr;
1061		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1062	});
1063	if (!wasPaused) {
1064		m_controller->setPaused(true);
1065		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1066			if (m_controller) {
1067				m_controller->setPaused(false);
1068			}
1069		});
1070	}
1071	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1072	m_stateWindow->setMode(ls);
1073	updateFrame();
1074#ifndef Q_OS_MAC
1075	menuBar()->show();
1076#endif
1077	attachWidget(m_stateWindow);
1078}
1079
1080void Window::setupMenu(QMenuBar* menubar) {
1081	installEventFilter(m_shortcutController);
1082
1083	menubar->clear();
1084	m_actions.addMenu(tr("&File"), "file");
1085
1086	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1087
1088#ifdef USE_SQLITE3
1089	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1090	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1091#endif
1092
1093	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1094		this->selectSave(false);
1095	}, "file");
1096	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1097		this->selectSave(true);
1098	}, "file");
1099
1100	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1101
1102#ifdef M_CORE_GBA
1103	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1104		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1105	}, "file");
1106#endif
1107
1108	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1109
1110	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1111
1112	m_actions.addMenu(tr("Recent"), "mru", "file");
1113	m_actions.addSeparator("file");
1114
1115	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1116	m_actions.addSeparator("file");
1117
1118	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1119		this->openStateWindow(LoadSave::LOAD);
1120	}, "file", QKeySequence("F10"));
1121	m_nonMpActions.append(loadState);
1122
1123	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1124		this->selectState(true);
1125	}, "file");
1126	m_nonMpActions.append(loadStateFile);
1127
1128	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1129		this->openStateWindow(LoadSave::SAVE);
1130	}, "file", QKeySequence("Shift+F10"));
1131	m_nonMpActions.append(saveState);
1132
1133	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1134		this->selectState(false);
1135	}, "file");
1136	m_nonMpActions.append(saveStateFile);
1137
1138	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1139	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1140
1141	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1142		m_controller->loadState();
1143	}, "quickLoad");
1144	m_nonMpActions.append(quickLoad);
1145
1146	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1147		m_controller->saveState();
1148	}, "quickSave");
1149	m_nonMpActions.append(quickSave);
1150
1151	m_actions.addSeparator("quickLoad");
1152	m_actions.addSeparator("quickSave");
1153
1154	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1155		m_controller->loadBackupState();
1156	}, "quickLoad", QKeySequence("F11"));
1157	m_nonMpActions.append(undoLoadState);
1158
1159	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1160		m_controller->saveBackupState();
1161	}, "quickSave", QKeySequence("Shift+F11"));
1162	m_nonMpActions.append(undoSaveState);
1163
1164	m_actions.addSeparator("quickLoad");
1165	m_actions.addSeparator("quickSave");
1166
1167	for (int i = 1; i < 10; ++i) {
1168		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1169			m_controller->loadState(i);
1170		}, "quickLoad", QString("F%1").arg(i));
1171		m_nonMpActions.append(quickLoad);
1172
1173		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1174			m_controller->saveState(i);
1175		}, "quickSave", QString("Shift+F%1").arg(i));
1176		m_nonMpActions.append(quickSave);
1177	}
1178
1179	m_actions.addSeparator("file");
1180	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1181
1182#ifdef M_CORE_GBA
1183	m_actions.addSeparator("file");
1184	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1185	m_platformActions.insert(PLATFORM_GBA, importShark);
1186
1187	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1188	m_platformActions.insert(PLATFORM_GBA, exportShark);
1189#endif
1190
1191	m_actions.addSeparator("file");
1192	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1193		GBAApp::app()->newWindow();
1194	}, "file");
1195
1196#ifndef Q_OS_MAC
1197	m_actions.addSeparator("file");
1198#endif
1199
1200	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1201
1202#ifndef Q_OS_MAC
1203	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1204#endif
1205
1206	m_actions.addMenu(tr("&Emulation"), "emu");
1207	addGameAction(tr("&Reset"), "reset", [this]() {
1208		m_controller->reset();
1209	}, "emu", QKeySequence("Ctrl+R"));
1210
1211	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1212		m_controller->stop();
1213	}, "emu");
1214
1215	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1216		m_controller->yankPak();
1217	}, "emu");
1218
1219	m_actions.addSeparator("emu");
1220
1221	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1222		if (m_controller) {
1223			m_controller->setPaused(paused);
1224		} else {
1225			m_pendingPause = paused;
1226		}
1227	}, "emu", QKeySequence("Ctrl+P"));
1228	connect(this, &Window::paused, pause, &Action::setActive);
1229
1230	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1231		m_controller->frameAdvance();
1232	}, "emu", QKeySequence("Ctrl+N"));
1233
1234	m_actions.addSeparator("emu");
1235
1236	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1237		if (m_controller) {
1238			m_controller->setFastForward(held);
1239		}
1240	}, "emu", QKeySequence(Qt::Key_Tab));
1241
1242	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1243		m_controller->forceFastForward(value);
1244	}, "emu", QKeySequence("Shift+Tab"));
1245
1246	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1247	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1248	ffspeed->connect([this](const QVariant& value) {
1249		reloadConfig();
1250	}, this);
1251	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1252	ffspeed->setValue(QVariant(-1.0f));
1253	m_actions.addSeparator("fastForwardSpeed");
1254	for (int i = 2; i < 11; ++i) {
1255		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1256	}
1257	m_config->updateOption("fastForwardRatio");
1258
1259	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1260		if (m_controller) {
1261			m_controller->setRewinding(held);
1262		}
1263	}, "emu", QKeySequence("`"));
1264	m_nonMpActions.append(rewindHeld);
1265
1266	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1267		m_controller->rewind();
1268	}, "emu", QKeySequence("~"));
1269	m_nonMpActions.append(rewind);
1270
1271	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1272		m_controller->rewind(1);
1273	}, "emu", QKeySequence("Ctrl+B"));
1274	m_nonMpActions.append(frameRewind);
1275
1276	ConfigOption* videoSync = m_config->addOption("videoSync");
1277	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1278	videoSync->connect([this](const QVariant& value) {
1279		reloadConfig();
1280	}, this);
1281	m_config->updateOption("videoSync");
1282
1283	ConfigOption* audioSync = m_config->addOption("audioSync");
1284	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1285	audioSync->connect([this](const QVariant& value) {
1286		reloadConfig();
1287	}, this);
1288	m_config->updateOption("audioSync");
1289
1290	m_actions.addSeparator("emu");
1291
1292	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1293	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1294	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1295	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1296		m_inputController.setLuminanceLevel(10);
1297	}, "solar");
1298	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1299		m_inputController.setLuminanceLevel(0);
1300	}, "solar");
1301
1302	m_actions.addSeparator("solar");
1303	for (int i = 0; i <= 10; ++i) {
1304		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1305			m_inputController.setLuminanceLevel(i);
1306		}, "solar");
1307	}
1308
1309#ifdef M_CORE_GB
1310	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1311		PrinterView* view = new PrinterView(m_controller);
1312		openView(view);
1313		m_controller->attachPrinter();
1314	}, "emu");
1315	m_platformActions.insert(PLATFORM_GB, gbPrint);
1316#endif
1317
1318#ifdef M_CORE_GBA
1319	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1320	m_platformActions.insert(PLATFORM_GBA, bcGate);
1321#endif
1322
1323	m_actions.addMenu(tr("Audio/&Video"), "av");
1324	m_actions.addMenu(tr("Frame size"), "frame", "av");
1325	for (int i = 1; i <= 8; ++i) {
1326		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1327			Action* setSize = m_frameSizes[i];
1328			showNormal();
1329			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1330			if (m_controller) {
1331				size = m_controller->screenDimensions();
1332			}
1333			size *= i;
1334			m_savedScale = i;
1335			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1336			resizeFrame(size);
1337			setSize->setActive(true);
1338		}, "frame");
1339		setSize->setExclusive(true);
1340		if (m_savedScale == i) {
1341			setSize->setActive(true);
1342		}
1343		m_frameSizes[i] = setSize;
1344	}
1345	QKeySequence fullscreenKeys;
1346#ifdef Q_OS_WIN
1347	fullscreenKeys = QKeySequence("Alt+Return");
1348#else
1349	fullscreenKeys = QKeySequence("Ctrl+F");
1350#endif
1351	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1352
1353	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1354	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1355	lockAspectRatio->connect([this](const QVariant& value) {
1356		if (m_display) {
1357			m_display->lockAspectRatio(value.toBool());
1358		}
1359		if (m_controller) {
1360			m_screenWidget->setLockAspectRatio(value.toBool());
1361		}
1362	}, this);
1363	m_config->updateOption("lockAspectRatio");
1364
1365	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1366	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1367	lockIntegerScaling->connect([this](const QVariant& value) {
1368		if (m_display) {
1369			m_display->lockIntegerScaling(value.toBool());
1370		}
1371		if (m_controller) {
1372			m_screenWidget->setLockIntegerScaling(value.toBool());
1373		}
1374	}, this);
1375	m_config->updateOption("lockIntegerScaling");
1376
1377	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1378	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1379	interframeBlending->connect([this](const QVariant& value) {
1380		if (m_display) {
1381			m_display->interframeBlending(value.toBool());
1382		}
1383	}, this);
1384	m_config->updateOption("interframeBlending");
1385
1386	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1387	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1388	resampleVideo->connect([this](const QVariant& value) {
1389		if (m_display) {
1390			m_display->filter(value.toBool());
1391		}
1392	}, this);
1393	m_config->updateOption("resampleVideo");
1394
1395	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1396	ConfigOption* skip = m_config->addOption("frameskip");
1397	skip->connect([this](const QVariant& value) {
1398		reloadConfig();
1399	}, this);
1400	for (int i = 0; i <= 10; ++i) {
1401		skip->addValue(QString::number(i), i, &m_actions, "skip");
1402	}
1403	m_config->updateOption("frameskip");
1404
1405	m_actions.addSeparator("av");
1406
1407	ConfigOption* mute = m_config->addOption("mute");
1408	mute->addBoolean(tr("Mute"), &m_actions, "av");
1409	mute->connect([this](const QVariant& value) {
1410		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1411		reloadConfig();
1412	}, this);
1413	m_config->updateOption("mute");
1414
1415	m_actions.addMenu(tr("FPS target"),"target", "av");
1416	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1417	QMap<double, Action*> fpsTargets;
1418	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1419		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1420	}
1421	m_actions.addSeparator("target");
1422	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1423	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1424
1425	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1426		reloadConfig();
1427		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1428			bool enableSignals = iter.value()->blockSignals(true);
1429			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1430			iter.value()->blockSignals(enableSignals);
1431		}
1432	}, this);
1433	m_config->updateOption("fpsTarget");
1434
1435	m_actions.addSeparator("av");
1436
1437#ifdef USE_PNG
1438	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1439		m_controller->screenshot();
1440	}, "av", tr("F12"));
1441#endif
1442
1443#ifdef USE_FFMPEG
1444	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1445#endif
1446
1447#ifdef USE_MAGICK
1448	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1449#endif
1450
1451	m_actions.addSeparator("av");
1452	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1453	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1454
1455	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1456
1457	m_actions.addMenu(tr("&Tools"), "tools");
1458	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1459
1460	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1461		if (!m_overrideView) {
1462			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1463			if (m_controller) {
1464				m_overrideView->setController(m_controller);
1465			}
1466			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1467		}
1468		m_overrideView->show();
1469		m_overrideView->recheck();
1470	}, "tools");
1471
1472	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1473		if (!m_sensorView) {
1474			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1475			if (m_controller) {
1476				m_sensorView->setController(m_controller);
1477			}
1478			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1479		}
1480		m_sensorView->show();
1481	}, "tools");
1482
1483	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1484
1485	m_actions.addSeparator("tools");
1486	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1487
1488#ifdef USE_DEBUGGERS
1489	m_actions.addSeparator("tools");
1490	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1491#ifdef USE_GDB_STUB
1492	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1493	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1494#endif
1495#endif
1496	m_actions.addSeparator("tools");
1497
1498	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1499	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1500	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1501	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1502
1503#ifdef M_CORE_GBA
1504	Action* frameWindow = addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1505		if (!m_frameView) {
1506			m_frameView = new FrameView(m_controller);
1507			connect(this, &Window::shutdown, this, [this]() {
1508				if (m_frameView) {
1509					m_frameView->close();
1510				}
1511			});
1512			connect(m_frameView, &QObject::destroyed, this, [this]() {
1513				m_frameView = nullptr;
1514			});
1515			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1516		}
1517		m_frameView->show();
1518	}, "tools");
1519	m_platformActions.insert(PLATFORM_GBA, frameWindow);
1520#endif
1521
1522	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1523	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1524
1525#ifdef M_CORE_GBA
1526	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1527	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1528#endif
1529
1530	m_actions.addSeparator("tools");
1531	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1532	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1533		m_controller->endVideoLog();
1534	}, "tools");
1535
1536	ConfigOption* skipBios = m_config->addOption("skipBios");
1537	skipBios->connect([this](const QVariant& value) {
1538		reloadConfig();
1539	}, this);
1540
1541	ConfigOption* useBios = m_config->addOption("useBios");
1542	useBios->connect([this](const QVariant& value) {
1543		reloadConfig();
1544	}, this);
1545
1546	ConfigOption* buffers = m_config->addOption("audioBuffers");
1547	buffers->connect([this](const QVariant& value) {
1548		reloadConfig();
1549	}, this);
1550
1551	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1552	sampleRate->connect([this](const QVariant& value) {
1553		reloadConfig();
1554	}, this);
1555
1556	ConfigOption* volume = m_config->addOption("volume");
1557	volume->connect([this](const QVariant& value) {
1558		reloadConfig();
1559	}, this);
1560
1561	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1562	volumeFf->connect([this](const QVariant& value) {
1563		reloadConfig();
1564	}, this);
1565
1566	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1567	muteFf->connect([this](const QVariant& value) {
1568		reloadConfig();
1569	}, this);
1570
1571	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1572	rewindEnable->connect([this](const QVariant& value) {
1573		reloadConfig();
1574	}, this);
1575
1576	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1577	rewindBufferCapacity->connect([this](const QVariant& value) {
1578		reloadConfig();
1579	}, this);
1580
1581	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1582	allowOpposingDirections->connect([this](const QVariant& value) {
1583		reloadConfig();
1584	}, this);
1585
1586	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1587	saveStateExtdata->connect([this](const QVariant& value) {
1588		reloadConfig();
1589	}, this);
1590
1591	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1592	loadStateExtdata->connect([this](const QVariant& value) {
1593		reloadConfig();
1594	}, this);
1595
1596	ConfigOption* preload = m_config->addOption("preload");
1597	preload->connect([this](const QVariant& value) {
1598		m_manager->setPreload(value.toBool());
1599	}, this);
1600	m_config->updateOption("preload");
1601
1602	ConfigOption* showFps = m_config->addOption("showFps");
1603	showFps->connect([this](const QVariant& value) {
1604		if (!value.toInt()) {
1605			m_fpsTimer.stop();
1606			updateTitle();
1607		} else if (m_controller) {
1608			m_fpsTimer.start();
1609			m_frameTimer.start();
1610		}
1611	}, this);
1612
1613	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1614
1615	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1616		if (m_controller) {
1617			mCheatPressButton(m_controller->cheatDevice(), held);
1618		}
1619	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1620
1621	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1622	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1623		if (m_controller) {
1624			m_controller->setAutofire(GBA_KEY_A, held);
1625		}
1626	}, "autofire");
1627	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1628		if (m_controller) {
1629			m_controller->setAutofire(GBA_KEY_B, held);
1630		}
1631	}, "autofire");
1632	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1633		if (m_controller) {
1634			m_controller->setAutofire(GBA_KEY_L, held);
1635		}
1636	}, "autofire");
1637	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1638		if (m_controller) {
1639			m_controller->setAutofire(GBA_KEY_R, held);
1640		}
1641	}, "autofire");
1642	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1643		if (m_controller) {
1644			m_controller->setAutofire(GBA_KEY_START, held);
1645		}
1646	}, "autofire");
1647	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1648		if (m_controller) {
1649			m_controller->setAutofire(GBA_KEY_SELECT, held);
1650		}
1651	}, "autofire");
1652	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1653		if (m_controller) {
1654			m_controller->setAutofire(GBA_KEY_UP, held);
1655		}
1656	}, "autofire");
1657	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1658		if (m_controller) {
1659			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1660		}
1661	}, "autofire");
1662	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1663		if (m_controller) {
1664			m_controller->setAutofire(GBA_KEY_DOWN, held);
1665		}
1666	}, "autofire");
1667	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1668		if (m_controller) {
1669			m_controller->setAutofire(GBA_KEY_LEFT, held);
1670		}
1671	}, "autofire");
1672
1673	for (Action* action : m_gameActions) {
1674		action->setEnabled(false);
1675	}
1676
1677	m_shortcutController->rebuildItems();
1678	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1679}
1680
1681void Window::attachWidget(QWidget* widget) {
1682	m_screenWidget->layout()->addWidget(widget);
1683	m_screenWidget->unsetCursor();
1684	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1685}
1686
1687void Window::detachWidget(QWidget* widget) {
1688	m_screenWidget->layout()->removeWidget(widget);
1689}
1690
1691void Window::appendMRU(const QString& fname) {
1692	int index = m_mruFiles.indexOf(fname);
1693	if (index >= 0) {
1694		m_mruFiles.removeAt(index);
1695	}
1696	m_mruFiles.prepend(fname);
1697	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1698		m_mruFiles.removeLast();
1699	}
1700	updateMRU();
1701}
1702
1703void Window::clearMRU() {
1704	m_mruFiles.clear();
1705	updateMRU();
1706}
1707
1708void Window::updateMRU() {
1709	m_actions.clearMenu("mru");
1710	int i = 0;
1711	for (const QString& file : m_mruFiles) {
1712		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1713		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1714			setController(m_manager->loadGame(file), file);
1715		}, "mru", QString("Ctrl+%1").arg(i));
1716		++i;
1717	}
1718	m_config->setMRU(m_mruFiles);
1719	m_config->write();
1720	m_actions.addSeparator("mru");
1721	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1722
1723	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1724}
1725
1726Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1727	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1728		if (m_controller) {
1729			function();
1730		}
1731	}, menu, shortcut);
1732	m_gameActions.append(action);
1733	return action;
1734}
1735
1736template<typename T, typename V>
1737Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1738	return addGameAction(visibleName, name, [this, obj, method]() {
1739		if (m_controller) {
1740			(obj->*method)();
1741		}
1742	}, menu, shortcut);
1743}
1744
1745Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1746	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1747		if (m_controller) {
1748			function(value);
1749		}
1750	}, menu, shortcut);
1751	m_gameActions.append(action);
1752	return action;
1753}
1754
1755void Window::focusCheck() {
1756	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1757		return;
1758	}
1759	if (QGuiApplication::focusWindow() && m_autoresume) {
1760		m_controller->setPaused(false);
1761		m_autoresume = false;
1762	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1763		m_autoresume = true;
1764		m_controller->setPaused(true);
1765	}
1766}
1767
1768void Window::updateFrame() {
1769	QPixmap pixmap;
1770	pixmap.convertFromImage(m_controller->getPixels());
1771	m_screenWidget->setPixmap(pixmap);
1772	emit paused(true);
1773}
1774
1775void Window::setController(CoreController* controller, const QString& fname) {
1776	if (!controller) {
1777		gameFailed();
1778		return;
1779	}
1780	if (m_pendingClose) {
1781		return;
1782	}
1783
1784	if (m_controller) {
1785		m_controller->stop();
1786		QTimer::singleShot(0, this, [this, controller, fname]() {
1787			setController(controller, fname);
1788		});
1789		return;
1790	}
1791	if (!fname.isEmpty()) {
1792		setWindowFilePath(fname);
1793		appendMRU(fname);
1794	}
1795
1796	if (!m_display) {
1797		reloadDisplayDriver();
1798	}
1799
1800	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && controller->supportsFeature(CoreController::Feature::OPENGL)) {
1801		std::shared_ptr<VideoProxy> proxy = std::make_shared<VideoProxy>();
1802		m_display->setVideoProxy(proxy);
1803		proxy->attach(controller);
1804
1805		int fb = m_display->framebufferHandle();
1806		if (fb >= 0) {
1807			controller->setFramebufferHandle(fb);
1808		}
1809	}
1810
1811	m_controller = std::shared_ptr<CoreController>(controller);
1812	m_inputController.recalibrateAxes();
1813	m_controller->setInputController(&m_inputController);
1814	m_controller->setLogger(&m_log);
1815	m_display->startDrawing(m_controller);
1816
1817	connect(this, &Window::shutdown, [this]() {
1818		if (!m_controller) {
1819			return;
1820		}
1821		m_controller->stop();
1822		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1823	});
1824
1825	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1826	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1827	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1828	{
1829		connect(m_controller.get(), &CoreController::stopping, [this]() {
1830			m_controller.reset();
1831		});
1832	}
1833	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1834	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1835
1836#ifndef Q_OS_MAC
1837	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1838	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1839		if(isFullScreen()) {
1840			menuBar()->hide();
1841		}
1842	});
1843#endif
1844
1845	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1846	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1847		emit paused(false);
1848	});
1849
1850	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1851	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1852	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1853	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1854	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1855	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1856	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1857	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1858
1859	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1860	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1861	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1862	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1863	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1864
1865#ifdef USE_GDB_STUB
1866	if (m_gdbController) {
1867		m_gdbController->setController(m_controller);
1868	}
1869#endif
1870
1871#ifdef USE_DEBUGGERS
1872	if (m_console) {
1873		m_console->setController(m_controller);
1874	}
1875#endif
1876
1877#ifdef USE_MAGICK
1878	if (m_gifView) {
1879		m_gifView->setController(m_controller);
1880	}
1881#endif
1882
1883#ifdef USE_FFMPEG
1884	if (m_videoView) {
1885		m_videoView->setController(m_controller);
1886	}
1887#endif
1888
1889	if (m_sensorView) {
1890		m_sensorView->setController(m_controller);
1891	}
1892
1893	if (m_overrideView) {
1894		m_overrideView->setController(m_controller);
1895	}
1896
1897	if (!m_pendingPatch.isEmpty()) {
1898		m_controller->loadPatch(m_pendingPatch);
1899		m_pendingPatch = QString();
1900	}
1901
1902	m_controller->loadConfig(m_config);
1903	m_controller->start();
1904
1905	if (!m_pendingState.isEmpty()) {
1906		m_controller->loadState(m_pendingState);
1907		m_pendingState = QString();
1908	}
1909
1910	if (m_pendingPause) {
1911		m_controller->setPaused(true);
1912		m_pendingPause = false;
1913	}
1914}
1915
1916WindowBackground::WindowBackground(QWidget* parent)
1917	: QWidget(parent)
1918{
1919	setLayout(new QStackedLayout());
1920	layout()->setContentsMargins(0, 0, 0, 0);
1921}
1922
1923void WindowBackground::setPixmap(const QPixmap& pmap) {
1924	m_pixmap = pmap;
1925	update();
1926}
1927
1928void WindowBackground::setSizeHint(const QSize& hint) {
1929	m_sizeHint = hint;
1930}
1931
1932QSize WindowBackground::sizeHint() const {
1933	return m_sizeHint;
1934}
1935
1936void WindowBackground::setDimensions(int width, int height) {
1937	m_aspectWidth = width;
1938	m_aspectHeight = height;
1939}
1940
1941void WindowBackground::setLockIntegerScaling(bool lock) {
1942	m_lockIntegerScaling = lock;
1943}
1944
1945void WindowBackground::setLockAspectRatio(bool lock) {
1946	m_lockAspectRatio = lock;
1947}
1948
1949void WindowBackground::paintEvent(QPaintEvent* event) {
1950	QWidget::paintEvent(event);
1951	const QPixmap& logo = pixmap();
1952	QPainter painter(this);
1953	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1954	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1955	QSize s = size();
1956	QSize ds = s;
1957	if (m_lockAspectRatio) {
1958		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1959			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1960		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1961			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1962		}
1963	}
1964	if (m_lockIntegerScaling) {
1965		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1966		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1967	}
1968	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1969	QRect full(origin, ds);
1970	painter.drawPixmap(full, logo);
1971}