include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/renderers/common.h>
17#include <mgba/internal/gba/video.h>
18
19struct GBAVideoSoftwareBackground {
20 unsigned index;
21 int enabled;
22 unsigned priority;
23 uint32_t charBase;
24 int mosaic;
25 int multipalette;
26 uint32_t screenBase;
27 int overflow;
28 int size;
29 int target1;
30 int target2;
31 uint16_t x;
32 uint16_t y;
33 int32_t refx;
34 int32_t refy;
35 int16_t dx;
36 int16_t dmx;
37 int16_t dy;
38 int16_t dmy;
39 int32_t sx;
40 int32_t sy;
41 int yCache;
42 uint16_t mapCache[64];
43 int32_t offsetX;
44 int32_t offsetY;
45 bool highlight;
46};
47
48enum {
49#ifdef COLOR_16_BIT
50#ifdef COLOR_5_6_5
51 GBA_COLOR_WHITE = 0xFFDF,
52#else
53 GBA_COLOR_WHITE = 0x7FFF,
54#endif
55#else
56 GBA_COLOR_WHITE = 0x00F8F8F8,
57#endif
58 OFFSET_PRIORITY = 30,
59 OFFSET_INDEX = 28,
60};
61
62#define FLAG_PRIORITY 0xC0000000
63#define FLAG_INDEX 0x30000000
64#define FLAG_IS_BACKGROUND 0x08000000
65#define FLAG_UNWRITTEN 0xFC000000
66#define FLAG_REBLEND 0x04000000
67#define FLAG_TARGET_1 0x02000000
68#define FLAG_TARGET_2 0x01000000
69#define FLAG_OBJWIN 0x01000000
70#define FLAG_ORDER_MASK 0xF8000000
71
72#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
73
74struct WindowControl {
75 GBAWindowControl packed;
76 int8_t priority;
77};
78
79#define MAX_WINDOW 5
80
81struct Window {
82 uint8_t endX;
83 struct WindowControl control;
84};
85
86struct GBAVideoSoftwareRenderer {
87 struct GBAVideoRenderer d;
88
89 color_t* outputBuffer;
90 int outputBufferStride;
91
92 uint32_t* temporaryBuffer;
93
94 GBARegisterDISPCNT dispcnt;
95
96 uint32_t row[GBA_VIDEO_HORIZONTAL_PIXELS];
97 uint32_t spriteLayer[GBA_VIDEO_HORIZONTAL_PIXELS];
98 int32_t spriteCyclesRemaining;
99
100 // BLDCNT
101 unsigned target1Obj;
102 unsigned target1Bd;
103 unsigned target2Obj;
104 unsigned target2Bd;
105 bool blendDirty;
106 enum GBAVideoBlendEffect blendEffect;
107 color_t normalPalette[512];
108 color_t variantPalette[512];
109 color_t highlightPalette[512];
110 color_t highlightVariantPalette[512];
111
112 uint16_t blda;
113 uint16_t bldb;
114 uint16_t bldy;
115
116 GBAMosaicControl mosaic;
117
118 struct WindowN {
119 struct GBAVideoWindowRegion h;
120 struct GBAVideoWindowRegion v;
121 struct WindowControl control;
122 } winN[2];
123
124 struct WindowControl winout;
125 struct WindowControl objwin;
126
127 struct WindowControl currentWindow;
128
129 int nWindows;
130 struct Window windows[MAX_WINDOW];
131
132 struct GBAVideoSoftwareBackground bg[4];
133
134 bool forceTarget1;
135 bool oamDirty;
136 int oamMax;
137 struct GBAVideoRendererSprite sprites[128];
138 int16_t objOffsetX;
139 int16_t objOffsetY;
140
141 uint32_t scanlineDirty[5];
142 uint16_t nextIo[REG_SOUND1CNT_LO >> 1];
143 struct ScanlineCache {
144 uint16_t io[REG_SOUND1CNT_LO >> 1];
145 int32_t scale[2][2];
146 } cache[GBA_VIDEO_VERTICAL_PIXELS];
147 int nextY;
148
149 int start;
150 int end;
151
152 uint8_t lastHighlightAmount;
153};
154
155void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
156
157CXX_GUARD_START
158
159#endif