CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - GBA: Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27Bugfixes:
28 - LR35902: Fix core never exiting with certain event patterns
29 - GB Timer: Improve DIV reset behavior
30 - GBA Memory: Improve initial skipped BIOS state
31 - GBA BIOS: Implement BitUnPack
32 - ARM7: Fix MLA/*MULL/*MLAL timing
33 - GBA: Fix multiboot ROM loading
34 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
35 - LR35902: Fix pc overflowing current region off-by-one
36 - GB MBC: Fix ROM bank overflows getting set to bank 0
37 - Qt: Fix timing issues on high refresh rate monitors
38 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
39 - Util: Fix overflow when loading invalid UPS patches
40 - Tools: Fix recurring multiple times over the same library
41 - GBA I/O: Handle audio registers specially when deserializing
42 - Util: Fix highest-fd socket not being returned by SocketAccept
43 - Qt: Fix linking after some windows have been closed
44 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
45 - Windows: Fix VDir.rewind
46 - SDL: Fix game crash check
47 - SDL: Fix race condition with audio thread when starting
48 - GB: Fix flickering when screen is strobed quickly
49 - FFmpeg: Fix overflow and general issues with audio encoding
50 - Qt: Fix crash when changing audio settings after a game is closed
51 - GBA BIOS: Fix ArcTan sign in HLE BIOS
52 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
53 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
54 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
55 - Core: Fix crash with rewind if savestates shrink
56 - Test: Fix crash when loading invalid file
57 - GBA Hardware: Fix crash if a savestate lies about game hardware
58 - Test: Fix crash when fuzzing fails to load a file
59 - GBA: Fix multiboot loading resulting in too small WRAM
60 - Test: Don't rely on core for frames elapsed
61 - Test: Fix crash when loading invalid file
62 - GBA Hardware: Fix crash if a savestate lies about game hardware
63 - Test: Fix crash when fuzzing fails to load a file
64 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
65 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
66 - GB: Fix STAT blocking
67 - GB MBC: Fix swapping carts not detect new MBC
68Misc:
69 - SDL: Remove scancode key input
70 - GBA Video: Clean up unused timers
71 - Test: Add a basic test suite
72 - GBA Video: Allow multiple handles into the same tile cache
73 - VFS: Call msync when syncing mapped data
74 - GBA Video, GB Video: Colors are now fully scaled
75 - VFS: Allow truncating memory chunk VFiles
76 - Debugger: Modularize CLI debugger
77 - Core: Clean up some thread state checks
78 - Debugger: Make building with debugging aspects optional
79 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
80 - GBA Memory: Support reading/writing POSTFLG
81 - Util: Add size counting to Table
82 - Qt: Move last directory setting from qt.ini to config.ini
83 - 3DS, PSP2, Wii: Last directory loaded is saved
84 - GB Audio: Simplify envelope code
85 - GB Audio: Improve initial envelope samples
86 - Debugger: Add functions for read- or write-only watchpoints
87 - GBA DMA: Refactor DMA out of memory.c
88 - GBA DMA: Move DMAs to using absolute timing
89 - All: Add C++ header guards
90 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
91 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
92 - Qt: Improved HiDPI support
93 - Qt: Expose configuration directory
94 - Feature: Move game database from flatfile to SQLite3
95 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
96 - VFS: Fix some minor VFile issues with FILEs
97 - Core: Add generic checksum function
98 - Feature: Support ImageMagick 7
99 - All: Move time.h include to common.h
100 - CMake: Add ability to just print version string
101 - Qt: Merge "Save" and "OK" buttons in shader options
102 - SDL: Automatically map controllers when plugged in
103 - Qt: Automatically load controller profile when plugged in
104 - OpenGL: Add xBR-lv2 shader
105 - GBA, GB: ROM is now unloaded if a patch is applied
106 - Util: Add 8-bit PNG write support
107 - Qt: Rename "Resample video" option to "Bilinear filtering"
108 - GBA Video: Optimize when BLD* registers are written frequently
109 - Core: Cores can now have multiple sets of callbacks
110 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
111 - Qt: Remove audio thread
112 - Qt: Remove audio buffer sizing in AudioProcessorQt
113 - Qt: Re-enable QtMultimedia on Windows
114 - FFmpeg: Return false if a file fails to open
115 - FFmpeg: Force MP4 files to YUV420P
116 - Qt: Make "Mute" able to be bound to a key
117 - Core: Restore sleep callback
118 - Qt: Add .gb/.gbc files to the extension list in Info.plist
119 - Feature: Make -l option explicit
120 - Core: Ability to enumerate and modify video and audio channels
121 - Debugger: Make attaching a backend idempotent
122 - VFS: Optimize expanding in-memory files
123 - VFS: Add VFileFIFO for operating on circle buffers
124 - Core: Move rewind diffing to its own thread
125 - Util: Tune patch-fast extent sizes
126 - Qt: Relax hard dependency on OpenGL
127 - GB Video: Improved video timings
128 - Core: List memory segments in the core
129
1300.5.2: (2016-12-31)
131Bugfixes:
132 - All: Fix fullscreen config option being ignored
133 - ARM7: PSR mode bits should not get sign extended
134 - GB: Fix audio not being deinitialized
135 - GB: Fix crash when masking savedata
136 - GB: Properly initialize sramRealVf variable
137 - GB Audio: Fix serialization of channel 3 and NR52 properties
138 - GB Audio: Reset envelope timer when reseting sound channel
139 - GB MBC: Fix SRAM dangling pointer with RTC games
140 - GB MBC: Fix initializing MBC when no ROM is loaded
141 - GB Memory: Fix patching ROM bank 0
142 - GB Memory: Fix starting HDMAs during mode 0
143 - GB Memory: Fix HDMA5 value after DMA completes
144 - GB Video: Initialize LCDC in renderer
145 - GB Video: Hblank IRQs should mask LYC=LY IRQs
146 - GBA: Fix IRQs firing after already being cleared
147 - GBA: Only unhalt CPU if appropriate bit is set in IE
148 - GBA: Add savegame override for Crash Bandicoot 2
149 - GBA BIOS: Fix MidiKey2Freq BIOS reads
150 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
151 - GBA Cheats: Fix GameShark ROM patches
152 - GBA I/O: Mask off WAITCNT bits that cannot be written
153 - GBA Memory: Fix misaligned BIOS reads
154 - GBA Memory: Fix VCOUNT being writable
155 - GBA Video: Fix out of bounds sprite transforms
156 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
157 - Libretro: Fix disabling BIOS
158 - Libretro: Fix Game Boy savestates and audio
159 - Qt: Fix changing resolution of software renderer
160 - Qt: Fix setting overrides
161 - Qt: Fix cut off tiles and alignment issues in tile viewer
162 - Qt: Only reset window dimensions when first shown
163 - Qt: Fix Qt Multimedia audio driver on big endian
164 - Qt: Fix Apply button for key and controller configurations
165 - VFS: Fix resizing memory chunks when not needed
166 - Windows: Fix Unicode directory handling
167Misc:
168 - GB, GBA: Prevent loading null ROMs
169 - GB Audio: Initialize wave RAM to GBC values
170 - GB Memory: Reset ROM bank when loading a ROM
171 - PSP2: Improved controller rumble
172
1730.5.1: (2016-10-05)
174Bugfixes:
175 - Core: Fix importing save games as read-only
176 - FFmpeg: Fix encoding AAC
177 - GB: Fix invalid STOP behavior on Game Boy Color
178 - GB: Initialize audio properly
179 - GB: Properly clear KEY1 bit 0 when switching speeds
180 - GB: Properly unload save files when unloading a ROM
181 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
182 - GB MBC: Fix MBC7 when size is incorrectly specified
183 - GB MBC: Fix RTC access when no save file is loaded
184 - GB SIO: Don't auto-clock external shift clock
185 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
186 - GB Video: Fix video frames getting missed when LCDC is off
187 - GB Video: Clear screen when LCDC is off
188 - GBA Cheats: Fix holding onto pointers that may get invalidated
189 - GBA Cheats: Fix key-activated CodeBreaker cheats
190 - GBA Cheats: Fix uninitialized memory getting freed when saving
191 - GBA Hardware: Improve Game Boy Player rumble behavior
192 - GBA Memory: Fix several unused I/O register read values
193 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
194 - LR35902: Fix events running with the wrong cycle active
195 - Qt: Fix "close" button on Overrides view
196 - Qt: Fix saving overrides
197 - Qt: Fix directory set unloading when replacing the ROM
198 - Qt: Fix patch loading
199 - Qt: Fix crash when saving an override if a game isn't loaded
200 - Qt: Fix showing default display driver as OpenGL (force 1.x)
201 - SDL: Attach rumble in SDL frontend
202 - Util: Fix PNG identification on files too small to be a PNG
203Misc:
204 - All: Only update version info if needed
205 - All: Split out install locations for Libretro and OpenEmu
206 - FFmpeg: Encoding cleanup
207 - GB: Reset active region when reloading ROM
208 - GB Memory: Initialize RAM pattern for GBC
209 - GB Video: Improved video timings
210 - Qt: Manage window sizes slightly better
211 - Qt: Remember scale option independent of core dimensions
212
2130.5.0: (2016-09-19)
214Features:
215 - Game Boy support
216 - Support for encrypted CodeBreaker GBA cheats
217 - Emulation of Vast Fame protected GBA carts (taizou)
218 - Tile viewer
219 - Threaded rendering mode
220 - Libretro: Memory map and achievement support (leiradel)
221 - GUI: Add UI control remapping
222 - GUI: Add fast-forward
223 - Wii: 240p support
224 - 3DS: Adjustable screen darkening
225 - Ability to temporarily load a savegame
226 - Load specific files out of archives
227 - Automatic BIOS detection
228Bugfixes:
229 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
230 - Debugger: Fix GDB breakpoints
231 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
232 - GBA: Fix filehandle leak with savegames
233 - GBA: Timer 0 cannot be count up
234 - GBA: Count up timers should not count themselves
235 - GBA Memory: Fix mirror on non-overdumped Classic NES games
236 - GBA Memory: Fix ldm {pc}
237 - GBA Savedata: Fix savedata sync timer
238 - GBA Savedata: Only unmap savedata if present
239 - GBA Serialize: Savestates now properly store prefetch
240 - GBA Video: WIN0/1 take priority over OBJWIN
241 - GBA Video: Fix out-of-order OBJWIN
242 - PSP2: Fix GPU crash while exiting
243 - PSP2: Fix VSync
244 - PSP2: Fix accelerometer range
245 - PSP2: Actually load screen mode setting
246 - PSP2: Fix gyroscope direction
247 - PSP2: Delete threads after they return
248 - PSP2: Fix mapping/unmapping from not at 0
249 - Qt: Fix bug in software renderer scaling
250 - Qt: Fix hanging key press after disabling autofire
251 - Qt: Fix being unable to pause manually when using auto-pausing
252 - SDL: Fix axes being mapped wrong
253 - Util: Fix realloc semantics in utf16to8
254 - Util: Fix inserting too many items into a hash table
255 - VFS: Fix uninitialized varaible reading from 7z
256 - VFS: Fix reading multiple files from a 7z archive
257 - Wii: Fix framelimiting after a slowdown
258 - Wii: Fix garbage flash at startup
259Misc:
260 - 3DS: Use blip_add_delta_fast for a small speed improvement
261 - 3DS: Allow UTF-16 filenames
262 - 3DS: Port to using citro3D
263 - 3DS: Use system font for menus
264 - 3DS: Attempt to use Core 2 for threads
265 - 3DS: Adjustable filering
266 - 3DS: 3D banner
267 - All: Add QUIET parameter to silence CMake
268 - All: Faster memory read/write
269 - ARM7: Support forcing Thumb mode via MSR
270 - ARM7: Flush prefetch cache when loading CPSR via MSR
271 - ARM7: Clean up instruction decoding for future expandability
272 - Debugger: Support register and memory writes via GDB stub
273 - Debugger: Add software breakpoint support to gdb
274 - FFmpeg: Full support for libavcodec 56+
275 - GBA: Better debug logging if event processing breaks
276 - GBA Audio: Force audio DMAs to not increment destination
277 - GBA BIOS: Use custom ArcTan, not relying on OS
278 - GBA Hardware: Clean up dead code in GBP
279 - GBA Memory: Optimize stalling behavior
280 - GBA Memory: Optimize Load-/StoreMultiple
281 - GBA Savedata: Add realistic timing for EEPROM
282 - GBA Serialize: Savestates now store if CPU was halted
283 - GBA Video: Remove old slow path fallback
284 - GBA Video: Optimize sprite drawing
285 - GBA Video: Optimize mode 0 rendering
286 - GBA Video: Optimize compositing cases slightly
287 - GUI: Screenshot dimensions are now passed through
288 - GUI: Add back logging
289 - GUI: Only reload config if manually saved
290 - GUI: Increase scrolling speed
291 - OpenGL: Log shader compilation failure
292 - OpenGL: Add texSize uniform
293 - Qt: Make -g flag work in Qt build
294 - Qt: Simplify OpenGL context creation
295 - Qt: Thread startup improvements
296 - Qt: Make audio channel/video layer options shortcut mappable
297 - Qt: Remove some C99isms from C++ code
298 - Qt: Remove default autofire mappings
299 - Qt: Make reseting when pasued frame-accurate
300 - Qt: Rearchitect game closing codepath
301 - PSP2: Use system font for menus
302 - PSP2: Add rumble for PS TV
303 - PSP2: Add fit-to-height screen mode
304 - PSP2: Sync files per descriptor
305 - PSP2: Allow UTF-8 filenames
306 - PSP2: Screenshots are now saved into the Photo Gallery
307 - PSP2: Stop underclocking when menuing
308 - SDL: Increase default audio buffer size to 1024 samples
309 - SDL: More responsive rumble
310 - Util: Add Vector GetConstPointer
311 - Util: Add rtrim
312 - Util: Add endswith
313 - VFS: Improve zip file detection
314 - Wii: Add pixelated resample filter
315 - Windows: Add native VDir support
316 - Util: Add PRIz macro for libc versions that don't support %z
317
3180.4.1: (2016-07-11)
319Bugfixes:
320 - All: Fix several file handle leaks
321 - All: Fix instruction tables getting zeroed when linking sometimes
322 - ARM7: Fix flags on SBC/RSC
323 - ARM7: Fix setting spsr privilege bits when spsr is empty
324 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
325 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
326 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
327 - GBA Memory: Fix executing code from OBJ region of VRAM
328 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
329 - GBA Serialize: Fix loading savegames from savestates
330 - OpenGL: Correct boolean vector strcmp strings for uniforms
331 - Qt: Fix sending gameStopped twice
332 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
333 - Qt: Fix initial state of key mapping
334 - Qt: Initialize m_useBios
335 - SDL: Fix joystick initialization on BSD
336 - SDL: Fix potential joystick crash in games with rumble
337 - SDL: Fix SDL 1.2 build
338 - SDL: Fix sporadic crash when deinitializing audio
339 - Shaders: Fix AGS-001 shader with some bad drivers
340 - Util: Use closesocket on Windows
341 - Util: Fix socket bind addresses
342 - VFS: Fix reading 7z archives without rewinding first
343 - VFS: VFileFromFD should not open directories
344 - Wii: Fix tilting direction
345 - Util: Fix realloc semantics in utf16to8
346Misc:
347 - All: Allow use of external minizip library
348 - Debugger: CLI debugger now exits when end-of-stream is reached
349 - FFmpeg: Update dependencies on Ubuntu
350 - GBA: Slightly optimize GBAProcessEvents
351 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
352 - GBA Video: Null renderer should return proper register values
353 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
354 - Qt: Add preset for DualShock 4
355 - Qt: Update 360 input profile on OS X to reflect newer drivers
356 - Qt: Remove use of NaN
357 - Qt: Canonicalize file paths when loading games
358 - Qt: Add refresh button to controller editing
359 - SDL: Remove default gamepad mappings
360 - Util: Fix intermittent build failure on OS X
361 - VFS: VFile.sync now updates modified time
362
3630.4.0: (2016-02-02)
364Features:
365 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
366 - I/O viewer
367 - Booting of multiboot images
368 - Customization of GIF recording
369 - Libretro: Cheat code support
370 - Support for GLSL shaders
371 - ROM information view
372 - Support for VBA-style cheat codes
373 - Savestates now store creation timestamps
374 - Key autofire
375 - Libretro: Allow blocking opposing directional input
376 - OpenEmu core for OS X
377 - Libretro: Settings for using BIOS and skipping intro
378 - Libretro: Customizable idle loop removal
379 - Implemented cycle counting for sprite rendering
380 - Cleaner, unified settings window
381 - Added a setting for pausing when the emulator is not in focus
382 - Customizable paths for save games, save states, screenshots and patches
383 - Controller hotplugging
384 - Ability to store save games and active cheats within savestates
385Bugfixes:
386 - ARM7: Fix sign of unaligned LDRSH
387 - ARM7: Fix decoding of some ARM ALU instructions with shifters
388 - Debugger: Fix watchpoints in gdb
389 - GBA: Fix warnings when creating and loading savestates
390 - GBA: Fix Iridion II savetype
391 - GBA BIOS: Fix misaligned CpuSet
392 - GBA Cheats: Fix cheats setting the Action Replay version
393 - GBA Hardware: Fix GPIO on big endian
394 - GBA Memory: Fix DMA register writing behavior
395 - GBA Memory: Fix DMAs triggering two cycles early
396 - Libretro: Fix aspect ratio
397 - Qt: Fix some potential crashes with the gamepad mapping
398 - Qt: Fix keys being mapped incorrectly when loading configuration file
399 - Util: Fix PowerPC PNG read/write pixel order
400 - Util: Fix excessive memory allocation when decoding a PNG
401 - VFS: Fix VFileReadline and remove _vfdReadline
402Misc:
403 - All: Improved PowerPC support
404 - All: Fix some undefined behavior warnings
405 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
406 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
407 - GBA: Implement bad I/O register loading
408 - GBA: Allow jumping to OAM and palette RAM
409 - GBA BIOS: Finish implementing RegisterRamReset
410 - GBA Config: Add "override" layer for better one-time configuration
411 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
412 - GBA Memory: Use a dynamically sized mask for ROM memory
413 - GBA Memory: Implement several unimplemented memory access types
414 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
415 - GBA RR: Starting from savestate now embeds the savegame
416 - GBA RR: Add preliminary SRAM support for VBM loading
417 - GBA RR: Add support for resets in movies
418 - GBA Video: Remove lastHblank, as it is implied
419 - Libretro: Use anonymous memory mappers for large blocks of memory
420 - Libretro: Add install target for libretro core
421 - Qt: Window size command line options are now supported
422 - Qt: Increase usability of key mapper
423 - Qt: Add 'Apply' button to settings window
424 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
425 - Qt: Allow use of modifier keys as input
426 - Qt: Optimize log viewer
427 - Qt: Added button for breaking into the GDB debugger
428 - Qt: Add box for showing duration of rewind
429 - SDL: Support fullscreen in SDL 1.2
430 - SDL: Allow GBASDLAudio to be used without a thread context
431 - Util: Use VFile for configuration
432 - Util: Add MutexTryLock
433
4340.3.2: (2015-12-16)
435Bugfixes:
436 - ARM7: Fix STRT/STRBT
437 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
438 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
439 - Libretro: Fix problems with rumble not turning off
440 - GBA: Fix idle skip state being retained between games
441 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
442 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
443 - GBA BIOS: Fix Sqrt sign
444 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
445 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
446 - GBA Memory: Fix DMA behavior for SRAM accesses
447 - GBA Memory: Fix Store8 to OBJ VRAM
448 - GBA Memory: Fix alignment of LDM/STM on SRAM
449 - GBA Memory: Fix unaligned out-of-bounds ROM loads
450 - GBA Memory: Fix timing of DMAs
451 - GBA Video: Fix _mix for 15-bit color
452 - GBA Video: Fix OAM and palette initialization
453 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
454 - Qt: Use safer isLoaded check in GameController
455 - Qt: Fix a race condition in PainterGL that could lead to a crash
456 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
457 - Qt: Fix font size in memory viewer
458 - Qt: Fix a crash in the memory viewer
459 - Qt: Add additional checks in CheatModel to prevent crashes
460 - Qt: Fix race condition with setting sample rate
461 - Qt: Fix crash when closing multiplayer windows
462 - Qt: Fix resetting while paused
463Misc:
464 - GBA Audio: Implement missing flags on SOUNDCNT_X register
465 - Qt: Add mute option to menu
466
4670.3.1: (2015-10-24)
468Bugfixes:
469 - ARM7: Fix instruction decoding of Thumb shifts
470 - GBA: Deinit savegame when unloading a ROM
471 - GBA: Fix BIOS check on big endian
472 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
473 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
474 - GBA Audio: Fix audio channels being silenced at the wrong time
475 - GBA Memory: Fix bad BIOS Load16 on big endian
476 - GBA Memory: Fix bad Load8 on big endian
477 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
478 - GBA Video: Fix edge case with sprite blend modes and semitransparency
479 - GBA Video: Fix objwin and blending interaction on sprites
480 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
481 - Libretro: Fix a memory leak with the render buffer
482 - Qt: Windows no longer spawn in the top left on first launch
483 - Qt: Fix install path of XDG desktop file with DESTDIR
484 - Qt: Fix drag and drop on Windows
485 - Qt: Reenable double buffering, as disabling it broke some Windows configs
486 - VFS: Fix return values of VFileFILE.read and .write
487Misc:
488 - All: Reset next event to cycles instead of zero to interrupt
489 - All: Add --version flag
490 - ARM7: Force disable LTO on two files to work around a GCC bug
491 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
492 - GBA: Better memory handling with PNG savestates
493 - GBA: Additional savestate sanity checks
494 - GBA: Check for cycle count being too high
495 - GBA Audio: Allow GBAAVStream to have no video callback
496 - GBA BIOS: Implement RegisterRamReset for SIO registers
497 - Qt: Remove useless help icons in dialogs
498 - Qt: Prevent savestate window from opening while in multiplayer
499 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
500 - Qt: Dropping multiplayer windows works more cleanly now
501
5020.3.0: (2015-08-16)
503Features:
504 - Ability to hide individual background layers, or OBJs
505 - Ability to mute individual audio channels
506 - Palette viewer and exporter
507 - Volume control
508 - More shortcuts are editable (e.g. quick save/load)
509 - Rewind now shows the frame after rewinding
510 - Import/Export of GameShark/Action Replay snapshots
511 - Add "Step backwards" item for single increment rewind
512 - Deadzone estimation for game controllers
513 - Analog inputs can be used for shortcuts
514 - Menu items for specific solar sensor brightness levels
515 - Remappable controls for tilt and gyroscope sensors
516 - Status messages for actions taken while a game is running (e.g. save/load state)
517 - Memory inspector
518 - Screensaver can now be suspended while a game is running
519 - Load/save the most recent savestate slot
520 - Support varible speed (PWM) rumble
521 - Ability to cap fast forward speed
522 - Finer control over FPS target
523 - Holdable shortcut for rewinding one frame at a time
524 - Ability to boot directly into the BIOS
525 - Preliminary support for yanking out the game pak while a game is running
526 - Thumb-drive mode by putting a file called portable.ini in the same folder
527 - Configurable display driver, between software and OpenGL
528 - Undo-able savestate loading and saving
529 - Controller profiles now store shortcut settings
530 - Default controller profiles for several common controllers
531 - Libretro now supports BIOS, rumble and solar sensor
532 - Implement BIOS call Stop, for sleep mode
533 - Automatically load patches, if found
534 - Improved video synchronization
535 - Configurable audio output sample rate
536Bugfixes:
537 - ARM7: Fix SWI and IRQ timings
538 - ARM7: Fix Thumb MUL timing
539 - ARM7: Fix timing of multiplies to use N cycles
540 - ARM7: ARMHotplugDetach should call deinit
541 - Debugger: Fix use-after-free in breakpoint clearing code
542 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
543 - GBA: Cap audio FIFO read size during deserialization
544 - GBA: Check for corrupted savestates when loading
545 - GBA: Check for improperly sized savestates when loading
546 - GBA: Check for savestates made from differently sized ROMs
547 - GBA: Fix calls to endian-independent loadstores
548 - GBA: Fix timing of reading from timer registers
549 - GBA: Ensure cycles never go negative
550 - GBA Audio: Force audio FIFOs to 32-bit
551 - GBA Audio: Fix audio pitch changing when adjusting buffer size
552 - GBA Audio: Fix sample order in audio channel 3
553 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
554 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
555 - GBA Memory: Improve Thumb open bus behavior
556 - GBA Memory: Fix potential DMA issue when loading a savestate
557 - GBA Memory: Fix load/store multiple video memory waitstates
558 - GBA SIO: Fix reseting when there are SIO devices attached
559 - GBA Video: Blended sprites should never have other effects applied
560 - GBA Video: Fix out-of-bounds tiles in mosaic
561 - GBA Video: Fix windows not affecting sprites
562 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
563 - GBA Video: Fix timing on first scanline
564 - Qt: Better cleanup when a game crashes
565 - Qt: Fix open ROM dialog filtering for archive formats
566 - Qt: Cap the maximum number of multiplayer windows
567 - Qt: Fix maximum year in sensor override
568 - Qt: Fix window being too tall after exiting fullscreen
569 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
570 - Qt: Fix analog buttons not getting unmapped
571 - Qt: Fix passing command line options
572 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
573 - SDL: Fix SDL build when OpenGL is missing
574 - Util: Allow loading IPS patches that grow the ROM
575 - VFS: Fix resource leaks if some allocations fail
576 - VFS: Fix line-reading to return proper values
577 - Video: Fix an issue with very long filenames
578 - Util: Fix formatting of floats
579Misc:
580 - All: Add --help flag for command line programs
581 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
582 - All: Enable static linking for Windows
583 - All: Enable static linking for OS X
584 - All: Threads are now named
585 - All: Proper handling of Unicode file paths
586 - ARM7: Add emulation for Undefined CPU mode
587 - ARM7: Reduce the size of the Thumb instruction table
588 - GBA: Add status log level
589 - GBA: GBARewind now returns how many states it has rewound
590 - GBA: SIO logging layer
591 - GBA BIOS: Stub out SoundBias
592 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
593 - GBA: Don't include GBACLIDebugger struct unless needed
594 - GBA: Savedata is now synced shortly after data finishes being written
595 - GBA: Process multiple timer events at once, if necessary
596 - GBA Audio: Implement audio reset for channels A/B
597 - GBA Audio: Process multiple audio events at once, if necessary
598 - GBA Hardware: Backport generic RTC source into core
599 - GBA Input: Allow axes and buttons to be mapped to the same key
600 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
601 - GBA SIO: Add a dummy driver for Normal mode
602 - GBA Thread: Add functionality for running callbacks on the GBA thread
603 - GBA Thread: Split GBASync into a separate file
604 - GBA Video: Refactor software renderer into separate files
605 - GBA Video: Slightly optimize mode 0 mosaic rendering
606 - Debugger: Free watchpoints in addition to breakpoints
607 - Qt: Handle saving input settings better
608 - Qt: Move GL frame drawing back onto its own thread
609 - Qt: Fast forward (held) option moved from Other to Emulation menu
610 - Qt: Show version info in window title
611 - Qt: Migrate multiplayer window handling into GBAApp
612 - Qt: Unified file opening and saving with last location
613 - Qt: Fix windows being resizable when they shouldn't have been
614 - Qt: Only hide cursor in full screen
615 - Qt: Replace pause-after-frame mutex with an atomic
616 - Qt: Add application icon and XDG desktop files
617 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
618 - Qt: Don't save window size when entering fullscreen
619 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
620 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
621 - Qt: Increase usability of key mapper
622 - Qt: Show checkmark for window sizes
623 - Qt: Set window path to loaded ROM
624 - Perf: Ability to load savestates immediately on launch
625 - SDL: Properly check for initialization
626 - SDL: Clean up initialization functions
627 - SDL: Clean up GL context
628 - Util: Allow disabling the threading code entirely
629 - VFS: Add sync method to force syncing with backing
630
6310.2.1: (2015-05-13)
632Bugfixes:
633 - All: Fix sanitize-deb script not cleaning up after itself
634 - All: Fix dependencies for libavcodec on Debian-derived platforms
635 - ARM7: Handle writeback for PC in addressing modes 2 and 3
636 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
637 - ARM7: Fix ARM multiply instructions when PC is a destination register
638 - Debugger: Fix use-after-free in breakpoint clearing code
639 - Debugger: Fix boundary conditions in tab completion
640 - GBA: Fix timers not updating timing when writing to only the reload register
641 - GBA: Fix rewind boundary conditions
642 - GBA: Add initial I/O register settings for background matrix registers
643 - GBA: Fix hang when loading a savestate if sync to video is enabled
644 - GBA: Handle out-of-bounds I/O access
645 - GBA: Fix bounds-checking on EEPROM access
646 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
647 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
648 - GBA Memory: Allow SRAM to be 64kB
649 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
650 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
651 - GBA Video: Fix second frame mode 5
652 - Perf: Fix race condition if a game crashes immediately on start
653 - Qt: Fix Display object leak when closing a window
654 - Qt: Fix .deb dependencies
655 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
656 - Qt: Fix window not regaining focus after exiting savestate window
657 - Qt: Fix regression where video would not record if the game had already started
658 - Qt: Fix potential crash if a gamepad causes focus to change
659 - Qt: Fix controller axis querying
660 - Qt: Fix multiplayer windows opening as the wrong size
661 - Qt: Fix controllers sometimes not loading the right profile
662 - SDL: Fix boundary conditions for joystick adjustments
663 - SDL: Allocate properly sized input maps
664 - SDL: Fix potential build issues when Qt and SDL2 are in use
665 - Util: Fix resource leak in UTF-8 handling code
666 - Util: Fix a null-pointer issue when attempting to delete a key
667 - VFS: Fix resource leaks if some allocations fail
668 - Video: Fix an issue with very long filenames
669Misc:
670 - GBA Memory: Soft-crash if jumping past the end of a ROM
671 - Qt: Show multiplayer numbers in window title
672 - Qt: Solar sensor can have shortcuts set
673
6740.2.0: (2015-04-03)
675Features:
676 - Support for gamepad axes, e.g. analog sticks or triggers
677 - Add scale presets for up to 6x
678 - Settings window
679 - Bilinear resampling option
680 - Add option to skip BIOS start screen
681 - List of recently opened games
682 - Support for games using the Solar Sensor
683 - Better audio resampling via blip-buf
684 - Game Pak overrides dialog for setting savetype and sensor values
685 - Support for games using the tilt sensor
686 - Remappable shortcuts for keyboard and gamepad
687 - Rewinding of emulation
688 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
689 - Support IPv6
690 - Save directory of last loaded file
691 - Support BPS patches
692 - Automatically detect and optimize out idle loops
693 - Configurable game overrides
694 - Support loading 7-Zip files
695 - Drag and drop game loading
696 - Cheat code support
697 - Runtime configurable audio driver
698 - Libretro core for use with RetroArch and other front-ends
699 - Controller profiles for setting different bindings for different controllers
700 - Ability to lock aspect ratio
701 - Local link cable support
702 - Ability to switch which game controller is in use per instance
703 - Ability to prevent opposing directional input
704 - Warning dialog if an unimplemented BIOS feature is called
705 - Debugger: Add CLI "frame", frame advance command
706 - Debugger: Add CLI functions for writing to memory
707 - Debugger: Add CLI functions for examining memory regions
708 - Debugger: Add CLI function for writing a register
709Bugfixes:
710 - ARM7: Extend prefetch by one stage
711 - ARM7: Fix cycle counting for loads
712 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
713 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
714 - GBA: Initialize gba.sync to null
715 - GBA: Fix timer initialization
716 - GBA Audio: Support 16-bit writes to FIFO audio
717 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
718 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
719 - GBA BIOS: Fix BIOS prefetch after reset
720 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
721 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
722 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
723 - GBA Memory: Fix I cycles that had been moved to ARM7 core
724 - GBA Memory: Fix cycle counting for 32-bit load/stores
725 - GBA RR: Fix fallthrough error when reading tags from a movie
726 - GBA Thread: Fix possible hang when loading an archive
727 - GBA Thread: Fix possible deadlock in video sync
728 - Perf: Fix crash when the GBA thread fails to start
729 - Qt: Fix crash starting a GDB stub if a game isn't loaded
730 - Qt: Fix crash when adjusting settings after closing a game
731 - Qt: Fix crash when starting GDB stub after closing a game
732 - Qt: Fix patch loading while a game is running
733 - Qt: Fix crash when loading a game after stopping GDB server
734 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
735 - Qt: Fix crash when attempting to pause if a game is not running
736 - SDL: Properly clean up if a game doesn't launch
737 - Util: Fix sockets on Windows
738Misc:
739 - All: Enable link-time optimization
740 - Debugger: Watchpoints now work on STM/LDM instructions
741 - Debugger: Clean up GDB stub network interfacing
742 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
743 - Debugger: Merge Thumb BL instructions when disassembling
744 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
745 - Debugger: Watchpoints now report address watched (fixes #68)
746 - Debugger: Add support for soft breakpoints
747 - Debugger: Make I/O register names be addresses instead of values
748 - Debugger: Rename read/write commands
749 - GBA: Improve accuracy of event timing
750 - GBA: Add API for getting Configuration structs for overrides and input
751 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
752 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
753 - GBA: Move A/V stream interface into core
754 - GBA: Savestates now take into account savedata state machines (fixes #109)
755 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
756 - GBA Memory: Simplify memory API and use fixed bus width
757 - GBA Thread: Make GBASyncWaitFrameStart time out
758 - GBA Video: Start video at the last scanline instead of the first
759 - Qt: Optimize logo drawing
760 - Qt: Move frame upload back onto main thread
761 - Qt: Remember window position
762 - Qt: Double-clicking on the window toggles full screen
763 - Util: Use proper locale for reading and writing float values
764
7650.1.1: (2015-01-24)
766Bugfixes:
767 - ARM7: Fix LDM writeback to a register already written
768 - GBA: Fix timers 2 and 3 updating incorrectly
769 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
770 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
771 - GBA Audio: Properly initialize audio FIFO channels
772 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
773 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
774 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
775 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
776 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
777 - GBA BIOS: Fix HuffUnComp boundary conditions
778 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
779 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
780 - GBA Memory: Filter out top nybble of DMA addresses
781 - GBA Memory: Properly bounds-check VRAM accesses
782 - GBA Memory: Fix initial DMA state
783 - GBA Thread: Allow halted games to exit cleanly
784 - GBA Video: Fix blend issues with obscured middle layers
785 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
786 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
787 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
788 - GBA Video: Fix sprite boundary conditions with mosaic
789 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
790 - Qt: Fix issue with set frame sizes being the wrong height
791 - Qt: Fix emulator crashing when full screen if a game is not running
792 - Qt: Fix window focus issues
793 - Qt: Properly set default video recording settings
794 - Qt: Fix a race condition when a game crashes immediately
795 - Qt: Fix some cases where key mapping can break if focus is adjusted
796 - Qt: Fix crash if a game pauses before any frames are shown
797 - Debugger: Negative PC-relative loads now properly subtract the offset
798 - Debugger: Align PC-relative loads in Thumb
799 - Debugger: Fix watchpoints triggering too late
800 - Debugger: Fix binary print putting spaces between digits
801 - Video: Ensure FFmpeg encoder has audio frames
802 - Video: Fix uncompressed PCM audio recording
803 - Video: Fix FFmpeg crashing when the file extension is wrong
804 - Util: Fix SOCKET_FAILED macro
805Misc:
806 - GBA: Exit cleanly on FATAL if the port supports it
807 - GBA Memory: Implement 16- and 32-bit loads from SRAM
808 - Qt: Disable sync to video by default
809 - Qt: Handle a game crash without crashing
810 - Qt: Set default log level to FATAL, ERROR and WARN
811 - Qt: Clarify some phrasing in the menus
812 - Qt: Clear active buttons when focus is lost
813
8140.1.0: (2014-12-13)
815 - Initial release