/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GBA_H #define GBA_H #include "util/common.h" #include "arm/arm.h" #include "core/log.h" #include "gba/interface.h" #include "gba/memory.h" #include "gba/video.h" #include "gba/audio.h" #include "gba/sio.h" #define GBA_ARM7TDMI_FREQUENCY 0x1000000U enum GBAIRQ { IRQ_VBLANK = 0x0, IRQ_HBLANK = 0x1, IRQ_VCOUNTER = 0x2, IRQ_TIMER0 = 0x3, IRQ_TIMER1 = 0x4, IRQ_TIMER2 = 0x5, IRQ_TIMER3 = 0x6, IRQ_SIO = 0x7, IRQ_DMA0 = 0x8, IRQ_DMA1 = 0x9, IRQ_DMA2 = 0xA, IRQ_DMA3 = 0xB, IRQ_KEYPAD = 0xC, IRQ_GAMEPAK = 0xD }; enum GBAIdleLoopOptimization { IDLE_LOOP_IGNORE = -1, IDLE_LOOP_REMOVE = 0, IDLE_LOOP_DETECT }; enum { SP_BASE_SYSTEM = 0x03007F00, SP_BASE_IRQ = 0x03007FA0, SP_BASE_SUPERVISOR = 0x03007FE0 }; struct GBA; struct Patch; struct VFile; mLOG_DECLARE_CATEGORY(GBA); DECL_BITFIELD(GBATimerFlags, uint32_t); DECL_BITS(GBATimerFlags, PrescaleBits, 0, 4); DECL_BIT(GBATimerFlags, CountUp, 4); DECL_BIT(GBATimerFlags, DoIrq, 5); DECL_BIT(GBATimerFlags, Enable, 6); struct GBATimer { uint16_t reload; uint16_t oldReload; int32_t lastEvent; int32_t nextEvent; int32_t overflowInterval; GBATimerFlags flags; }; struct GBA { struct mCPUComponent d; struct ARMCore* cpu; struct GBAMemory memory; struct GBAVideo video; struct GBAAudio audio; struct GBASIO sio; struct mCoreSync* sync; struct ARMDebugger* debugger; uint32_t bus; int performingDMA; int timersEnabled; struct GBATimer timers[4]; int springIRQ; uint32_t biosChecksum; int* keySource; struct mRotationSource* rotationSource; struct GBALuminanceSource* luminanceSource; struct mRTCSource* rtcSource; struct mRumble* rumble; struct GBARRContext* rr; void* pristineRom; size_t pristineRomSize; size_t yankedRomSize; uint32_t romCrc32; struct VFile* romVf; struct VFile* biosVf; struct mAVStream* stream; struct mKeyCallback* keyCallback; struct mStopCallback* stopCallback; enum GBAIdleLoopOptimization idleOptimization; uint32_t idleLoop; uint32_t lastJump; bool haltPending; int idleDetectionStep; int idleDetectionFailures; int32_t cachedRegisters[16]; bool taintedRegisters[16]; bool realisticTiming; bool hardCrash; bool allowOpposingDirections; }; struct GBACartridge { uint32_t entry; uint8_t logo[156]; char title[12]; uint32_t id; uint16_t maker; uint8_t type; uint8_t unit; uint8_t device; uint8_t reserved[7]; uint8_t version; uint8_t checksum; // And ROM data... }; void GBACreate(struct GBA* gba); void GBADestroy(struct GBA* gba); void GBAReset(struct ARMCore* cpu); void GBASkipBIOS(struct GBA* gba); void GBATimerUpdateRegister(struct GBA* gba, int timer); void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value); void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value); void GBAWriteIE(struct GBA* gba, uint16_t value); void GBAWriteIME(struct GBA* gba, uint16_t value); void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq); void GBATestIRQ(struct ARMCore* cpu); void GBAHalt(struct GBA* gba); void GBAStop(struct GBA* gba); void GBAAttachDebugger(struct GBA* gba, struct mDebugger* debugger); void GBADetachDebugger(struct GBA* gba); void GBASetBreakpoint(struct GBA* gba, struct mCPUComponent* component, uint32_t address, enum ExecutionMode mode, uint32_t* opcode); void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode); bool GBALoadROM(struct GBA* gba, struct VFile* vf); bool GBALoadSave(struct GBA* gba, struct VFile* sav); void GBAYankROM(struct GBA* gba); void GBAUnloadROM(struct GBA* gba); void GBALoadBIOS(struct GBA* gba, struct VFile* vf); void GBAApplyPatch(struct GBA* gba, struct Patch* patch); bool GBALoadMB(struct GBA* gba, struct VFile* vf); bool GBAIsROM(struct VFile* vf); bool GBAIsMB(struct VFile* vf); bool GBAIsBIOS(struct VFile* vf); void GBAGetGameCode(struct GBA* gba, char* out); void GBAGetGameTitle(struct GBA* gba, char* out); void GBAFrameStarted(struct GBA* gba); void GBAFrameEnded(struct GBA* gba); #endif