CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23Bugfixes:
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33 - ARM7: Fix Thumb MUL timing
34 - Qt: Cap the maximum number of multiplayer windows
35 - Qt: Fix maximum year in sensor override
36 - GBA: Cap audio FIFO read size during deserialization
37 - GBA: Check for corrupted savestates when loading
38 - GBA: Check for improperly sized savestates when loading
39 - GBA: Check for savestates made from differently sized ROMs
40 - GBA Video: Fix out-of-bounds tiles in mosaic
41 - GBA Memory: Fix potential DMA issue when loading a savestate
42 - GBA Audio: Fix audio pitch changing when adjusting buffer size
43Misc:
44 - Qt: Handle saving input settings better
45 - Debugger: Free watchpoints in addition to breakpoints
46 - Qt: Move GL frame drawing back onto its own thread
47 - GBA: Add status log level
48 - GBA Thread: Add functionality for running callbacks on the GBA thread
49 - Qt: Fast forward (held) option moved from Other to Emulation menu
50 - All: Add --help flag for command line programs
51 - Qt: Show version info in window title
52 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
53 - GBA SIO: Add a dummy driver for Normal mode
54 - GBA: GBARewind now returns how many states it has rewound
55 - All: Enable static linking for Windows
56 - All: Enable static linking for OS X
57 - Qt: Migrate multiplayer window handling into GBAApp
58 - Qt: Unified file opening and saving with last location
59 - Qt: Fix windows being resizable when they shouldn't have been
60 - Qt: Only hide cursor in full screen
61 - Perf: Ability to load savestates immediately on launch
62 - Qt: Replace pause-after-frame mutex with an atomic
63 - Util: Allow disabling the threading code entirely
64
650.2.1: (2015-05-13)
66Bugfixes:
67 - All: Fix sanitize-deb script not cleaning up after itself
68 - All: Fix dependencies for libavcodec on Debian-derived platforms
69 - ARM7: Handle writeback for PC in addressing modes 2 and 3
70 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
71 - ARM7: Fix ARM multiply instructions when PC is a destination register
72 - Debugger: Fix use-after-free in breakpoint clearing code
73 - Debugger: Fix boundary conditions in tab completion
74 - GBA: Fix timers not updating timing when writing to only the reload register
75 - GBA: Fix rewind boundary conditions
76 - GBA: Add initial I/O register settings for background matrix registers
77 - GBA: Fix hang when loading a savestate if sync to video is enabled
78 - GBA: Handle out-of-bounds I/O access
79 - GBA: Fix bounds-checking on EEPROM access
80 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
81 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
82 - GBA Memory: Allow SRAM to be 64kB
83 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
84 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
85 - GBA Video: Fix second frame mode 5
86 - Perf: Fix race condition if a game crashes immediately on start
87 - Qt: Fix Display object leak when closing a window
88 - Qt: Fix .deb dependencies
89 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
90 - Qt: Fix window not regaining focus after exiting savestate window
91 - Qt: Fix regression where video would not record if the game had already started
92 - Qt: Fix potential crash if a gamepad causes focus to change
93 - Qt: Fix controller axis querying
94 - Qt: Fix multiplayer windows opening as the wrong size
95 - Qt: Fix controllers sometimes not loading the right profile
96 - SDL: Fix boundary conditions for joystick adjustments
97 - SDL: Allocate properly sized input maps
98 - SDL: Fix potential build issues when Qt and SDL2 are in use
99 - Util: Fix resource leak in UTF-8 handling code
100 - Util: Fix a null-pointer issue when attempting to delete a key
101 - VFS: Fix resource leaks if some allocations fail
102 - Video: Fix an issue with very long filenames
103Misc:
104 - GBA Memory: Soft-crash if jumping past the end of a ROM
105 - Qt: Show multiplayer numbers in window title
106 - Qt: Solar sensor can have shortcuts set
107
1080.2.0: (2015-04-03)
109Features:
110 - Support for gamepad axes, e.g. analog sticks or triggers
111 - Add scale presets for up to 6x
112 - Settings window
113 - Bilinear resampling option
114 - Add option to skip BIOS start screen
115 - List of recently opened games
116 - Support for games using the Solar Sensor
117 - Better audio resampling via blip-buf
118 - Game Pak overrides dialog for setting savetype and sensor values
119 - Support for games using the tilt sensor
120 - Remappable shortcuts for keyboard and gamepad
121 - Rewinding of emulation
122 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
123 - Support IPv6
124 - Save directory of last loaded file
125 - Support BPS patches
126 - Automatically detect and optimize out idle loops
127 - Configurable game overrides
128 - Support loading 7-Zip files
129 - Drag and drop game loading
130 - Cheat code support
131 - Runtime configurable audio driver
132 - Libretro core for use with RetroArch and other front-ends
133 - Controller profiles for setting different bindings for different controllers
134 - Ability to lock aspect ratio
135 - Local link cable support
136 - Ability to switch which game controller is in use per instance
137 - Ability to prevent opposing directional input
138 - Warning dialog if an unimplemented BIOS feature is called
139 - Debugger: Add CLI "frame", frame advance command
140 - Debugger: Add CLI functions for writing to memory
141 - Debugger: Add CLI functions for examining memory regions
142 - Debugger: Add CLI function for writing a register
143Bugfixes:
144 - ARM7: Extend prefetch by one stage
145 - ARM7: Fix cycle counting for loads
146 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
147 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
148 - GBA: Initialize gba.sync to null
149 - GBA: Fix timer initialization
150 - GBA Audio: Support 16-bit writes to FIFO audio
151 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
152 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
153 - GBA BIOS: Fix BIOS prefetch after reset
154 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
155 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
156 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
157 - GBA Memory: Fix I cycles that had been moved to ARM7 core
158 - GBA Memory: Fix cycle counting for 32-bit load/stores
159 - GBA RR: Fix fallthrough error when reading tags from a movie
160 - GBA Thread: Fix possible hang when loading an archive
161 - GBA Thread: Fix possible deadlock in video sync
162 - Perf: Fix crash when the GBA thread fails to start
163 - Qt: Fix crash starting a GDB stub if a game isn't loaded
164 - Qt: Fix crash when adjusting settings after closing a game
165 - Qt: Fix crash when starting GDB stub after closing a game
166 - Qt: Fix patch loading while a game is running
167 - Qt: Fix crash when loading a game after stopping GDB server
168 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
169 - Qt: Fix crash when attempting to pause if a game is not running
170 - SDL: Properly clean up if a game doesn't launch
171 - Util: Fix sockets on Windows
172Misc:
173 - All: Enable link-time optimization
174 - Debugger: Watchpoints now work on STM/LDM instructions
175 - Debugger: Clean up GDB stub network interfacing
176 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
177 - Debugger: Merge Thumb BL instructions when disassembling
178 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
179 - Debugger: Watchpoints now report address watched (fixes #68)
180 - Debugger: Add support for soft breakpoints
181 - Debugger: Make I/O register names be addresses instead of values
182 - Debugger: Rename read/write commands
183 - GBA: Improve accuracy of event timing
184 - GBA: Add API for getting Configuration structs for overrides and input
185 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
186 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
187 - GBA: Move A/V stream interface into core
188 - GBA: Savestates now take into account savedata state machines (fixes #109)
189 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
190 - GBA Memory: Simplify memory API and use fixed bus width
191 - GBA Thread: Make GBASyncWaitFrameStart time out
192 - GBA Video: Start video at the last scanline instead of the first
193 - Qt: Optimize logo drawing
194 - Qt: Move frame upload back onto main thread
195 - Qt: Remember window position
196 - Qt: Double-clicking on the window toggles full screen
197 - Util: Use proper locale for reading and writing float values
198
1990.1.1: (2015-01-24)
200Bugfixes:
201 - ARM7: Fix LDM writeback to a register already written
202 - GBA: Fix timers 2 and 3 updating incorrectly
203 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
204 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
205 - GBA Audio: Properly initialize audio FIFO channels
206 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
207 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
208 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
209 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
210 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
211 - GBA BIOS: Fix HuffUnComp boundary conditions
212 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
213 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
214 - GBA Memory: Filter out top nybble of DMA addresses
215 - GBA Memory: Properly bounds-check VRAM accesses
216 - GBA Memory: Fix initial DMA state
217 - GBA Thread: Allow halted games to exit cleanly
218 - GBA Video: Fix blend issues with obscured middle layers
219 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
220 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
221 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
222 - GBA Video: Fix sprite boundary conditions with mosaic
223 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
224 - Qt: Fix issue with set frame sizes being the wrong height
225 - Qt: Fix emulator crashing when full screen if a game is not running
226 - Qt: Fix window focus issues
227 - Qt: Properly set default video recording settings
228 - Qt: Fix a race condition when a game crashes immediately
229 - Qt: Fix some cases where key mapping can break if focus is adjusted
230 - Qt: Fix crash if a game pauses before any frames are shown
231 - Debugger: Negative PC-relative loads now properly subtract the offset
232 - Debugger: Align PC-relative loads in Thumb
233 - Debugger: Fix watchpoints triggering too late
234 - Debugger: Fix binary print putting spaces between digits
235 - Video: Ensure FFmpeg encoder has audio frames
236 - Video: Fix uncompressed PCM audio recording
237 - Video: Fix FFmpeg crashing when the file extension is wrong
238 - Util: Fix SOCKET_FAILED macro
239Misc:
240 - GBA: Exit cleanly on FATAL if the port supports it
241 - GBA Memory: Implement 16- and 32-bit loads from SRAM
242 - Qt: Disable sync to video by default
243 - Qt: Handle a game crash without crashing
244 - Qt: Set default log level to FATAL, ERROR and WARN
245 - Qt: Clarify some phrasing in the menus
246 - Qt: Clear active buttons when focus is lost
247
2480.1.0: (2014-12-13)
249 - Initial release