all repos — mgba @ a55a3cb4d4cad2f838e12ce27e61ad97b79dd525

mGBA Game Boy Advance Emulator

src/gba/gba.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba.h"
  7
  8#include "gba-bios.h"
  9#include "gba-io.h"
 10#include "gba-rr.h"
 11#include "gba-sio.h"
 12#include "gba-thread.h"
 13
 14#include "isa-inlines.h"
 15
 16#include "util/crc32.h"
 17#include "util/memory.h"
 18#include "util/patch.h"
 19#include "util/vfs.h"
 20
 21const uint32_t GBA_ARM7TDMI_FREQUENCY = 0x1000000;
 22const uint32_t GBA_COMPONENT_MAGIC = 0x1000000;
 23
 24static const size_t GBA_ROM_MAGIC_OFFSET = 2;
 25static const uint8_t GBA_ROM_MAGIC[] = { 0x00, 0xEA };
 26
 27enum {
 28	SP_BASE_SYSTEM = 0x03FFFF00,
 29	SP_BASE_IRQ = 0x03FFFFA0,
 30	SP_BASE_SUPERVISOR = 0x03FFFFE0
 31};
 32
 33struct GBACartridgeOverride {
 34	const char id[4];
 35	enum SavedataType type;
 36	int gpio;
 37	uint32_t busyLoop;
 38};
 39
 40static const struct GBACartridgeOverride _overrides[] = {
 41	// Boktai: The Sun is in Your Hand
 42	{ "U3IE", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 43	{ "U3IP", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 44
 45	// Boktai 2: Solar Boy Django
 46	{ "U32E", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 47	{ "U32P", SAVEDATA_EEPROM, GPIO_RTC | GPIO_LIGHT_SENSOR, -1 },
 48
 49	// Drill Dozer
 50	{ "V49J", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 51	{ "V49E", SAVEDATA_SRAM, GPIO_RUMBLE, -1 },
 52
 53	// Final Fantasy Tactics Advance
 54	{ "AFXE", SAVEDATA_FLASH512, GPIO_NONE, 0x8000418 },
 55
 56	// Mega Man Battle Network
 57	{ "AREE", SAVEDATA_SRAM, GPIO_NONE, 0x800032E },
 58
 59	// Pokemon Ruby
 60	{ "AXVJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 61	{ "AXVE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 62	{ "AXVP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 63	{ "AXVI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 64	{ "AXVS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 65	{ "AXVD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 66	{ "AXVF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 67
 68	// Pokemon Sapphire
 69	{ "AXPJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 70	{ "AXPE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 71	{ "AXPP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 72	{ "AXPI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 73	{ "AXPS", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 74	{ "AXPD", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 75	{ "AXPF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 76
 77	// Pokemon Emerald
 78	{ "BPEJ", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 79	{ "BPEE", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 80	{ "BPEP", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 81	{ "BPEI", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 82	{ "BPES", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 83	{ "BPED", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 84	{ "BPEF", SAVEDATA_FLASH1M, GPIO_RTC, -1 },
 85
 86	// Pokemon Mystery Dungeon
 87	{ "B24J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 88	{ "B24E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 89	{ "B24P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 90	{ "B24U", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 91
 92	// Pokemon FireRed
 93	{ "BPRJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 94	{ "BPRE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 95	{ "BPRP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 96
 97	// Pokemon LeafGreen
 98	{ "BPGJ", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
 99	{ "BPGE", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
100	{ "BPGP", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
101
102	// RockMan EXE 4.5 - Real Operation
103	{ "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 },
104
105	// Super Mario Advance 4
106	{ "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
107	{ "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
108	{ "AX4P", SAVEDATA_FLASH1M, GPIO_NONE, -1 },
109
110	// Wario Ware Twisted
111	{ "RZWJ", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
112	{ "RZWE", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
113	{ "RZWP", SAVEDATA_SRAM, GPIO_RUMBLE | GPIO_GYRO, -1 },
114
115	{ { 0, 0, 0, 0 }, 0, 0, -1 }
116};
117
118static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component);
119static void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh);
120static void GBAProcessEvents(struct ARMCore* cpu);
121static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles);
122static void GBAHitStub(struct ARMCore* cpu, uint32_t opcode);
123static void GBAIllegal(struct ARMCore* cpu, uint32_t opcode);
124
125static void _checkOverrides(struct GBA* gba, uint32_t code);
126
127void GBACreate(struct GBA* gba) {
128	gba->d.id = GBA_COMPONENT_MAGIC;
129	gba->d.init = GBAInit;
130	gba->d.deinit = 0;
131}
132
133static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
134	struct GBA* gba = (struct GBA*) component;
135	gba->cpu = cpu;
136	gba->debugger = 0;
137
138	GBAInterruptHandlerInit(&cpu->irqh);
139	GBAMemoryInit(gba);
140	GBASavedataInit(&gba->memory.savedata, 0);
141
142	gba->video.p = gba;
143	GBAVideoInit(&gba->video);
144
145	gba->audio.p = gba;
146	GBAAudioInit(&gba->audio, GBA_AUDIO_SAMPLES);
147
148	GBAIOInit(gba);
149
150	gba->sio.p = gba;
151	GBASIOInit(&gba->sio);
152
153	gba->timersEnabled = 0;
154	memset(gba->timers, 0, sizeof(gba->timers));
155
156	gba->springIRQ = 0;
157	gba->keySource = 0;
158	gba->rotationSource = 0;
159	gba->luminanceSource = 0;
160	gba->rtcSource = 0;
161	gba->rumble = 0;
162	gba->rr = 0;
163
164	gba->romVf = 0;
165	gba->biosVf = 0;
166
167	gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
168
169	gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
170
171	gba->busyLoop = -1;
172}
173
174void GBADestroy(struct GBA* gba) {
175	if (gba->pristineRom == gba->memory.rom) {
176		gba->memory.rom = 0;
177	}
178
179	if (gba->romVf) {
180		gba->romVf->unmap(gba->romVf, gba->pristineRom, gba->pristineRomSize);
181	}
182
183	if (gba->biosVf) {
184		gba->biosVf->unmap(gba->biosVf, gba->memory.bios, SIZE_BIOS);
185	}
186
187	GBAMemoryDeinit(gba);
188	GBAVideoDeinit(&gba->video);
189	GBAAudioDeinit(&gba->audio);
190	GBARRContextDestroy(gba);
191}
192
193void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh) {
194	irqh->reset = GBAReset;
195	irqh->processEvents = GBAProcessEvents;
196	irqh->swi16 = GBASwi16;
197	irqh->swi32 = GBASwi32;
198	irqh->hitIllegal = GBAIllegal;
199	irqh->readCPSR = GBATestIRQ;
200	irqh->hitStub = GBAHitStub;
201}
202
203void GBAReset(struct ARMCore* cpu) {
204	ARMSetPrivilegeMode(cpu, MODE_IRQ);
205	cpu->gprs[ARM_SP] = SP_BASE_IRQ;
206	ARMSetPrivilegeMode(cpu, MODE_SUPERVISOR);
207	cpu->gprs[ARM_SP] = SP_BASE_SUPERVISOR;
208	ARMSetPrivilegeMode(cpu, MODE_SYSTEM);
209	cpu->gprs[ARM_SP] = SP_BASE_SYSTEM;
210
211	struct GBA* gba = (struct GBA*) cpu->master;
212	if (!GBARRIsPlaying(gba->rr) && !GBARRIsRecording(gba->rr)) {
213		GBASavedataUnmask(&gba->memory.savedata);
214	}
215	GBAMemoryReset(gba);
216	GBAVideoReset(&gba->video);
217	GBAAudioReset(&gba->audio);
218	GBAIOInit(gba);
219
220	GBASIODeinit(&gba->sio);
221	GBASIOInit(&gba->sio);
222
223	gba->timersEnabled = 0;
224	memset(gba->timers, 0, sizeof(gba->timers));
225}
226
227void GBASkipBIOS(struct ARMCore* cpu) {
228	if (cpu->gprs[ARM_PC] == BASE_RESET + WORD_SIZE_ARM) {
229		cpu->gprs[ARM_PC] = BASE_CART0;
230		int currentCycles = 0;
231		ARM_WRITE_PC;
232	}
233}
234
235static void GBAProcessEvents(struct ARMCore* cpu) {
236	do {
237		struct GBA* gba = (struct GBA*) cpu->master;
238		int32_t cycles = cpu->cycles;
239		int32_t nextEvent = INT_MAX;
240		int32_t testEvent;
241
242		gba->bus = cpu->prefetch[1];
243		if (cpu->executionMode == MODE_THUMB) {
244			gba->bus |= cpu->prefetch[1] << 16;
245		}
246
247		if (gba->springIRQ) {
248			ARMRaiseIRQ(cpu);
249			gba->springIRQ = 0;
250		}
251
252		testEvent = GBAVideoProcessEvents(&gba->video, cycles);
253		if (testEvent < nextEvent) {
254			nextEvent = testEvent;
255		}
256
257		testEvent = GBAAudioProcessEvents(&gba->audio, cycles);
258		if (testEvent < nextEvent) {
259			nextEvent = testEvent;
260		}
261
262		testEvent = GBATimersProcessEvents(gba, cycles);
263		if (testEvent < nextEvent) {
264			nextEvent = testEvent;
265		}
266
267		testEvent = GBAMemoryRunDMAs(gba, cycles);
268		if (testEvent < nextEvent) {
269			nextEvent = testEvent;
270		}
271
272		testEvent = GBASIOProcessEvents(&gba->sio, cycles);
273		if (testEvent < nextEvent) {
274			nextEvent = testEvent;
275		}
276
277		cpu->cycles -= cycles;
278		cpu->nextEvent = nextEvent;
279
280		if (cpu->halted) {
281			cpu->cycles = cpu->nextEvent;
282		}
283	} while (cpu->cycles >= cpu->nextEvent);
284}
285
286static int32_t GBATimersProcessEvents(struct GBA* gba, int32_t cycles) {
287	int32_t nextEvent = INT_MAX;
288	if (gba->timersEnabled) {
289		struct GBATimer* timer;
290		struct GBATimer* nextTimer;
291
292		timer = &gba->timers[0];
293		if (timer->enable) {
294			timer->nextEvent -= cycles;
295			timer->lastEvent -= cycles;
296			if (timer->nextEvent <= 0) {
297				timer->lastEvent = timer->nextEvent;
298				timer->nextEvent += timer->overflowInterval;
299				gba->memory.io[REG_TM0CNT_LO >> 1] = timer->reload;
300				timer->oldReload = timer->reload;
301
302				if (timer->doIrq) {
303					GBARaiseIRQ(gba, IRQ_TIMER0);
304				}
305
306				if (gba->audio.enable) {
307					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 0) {
308						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
309					}
310
311					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 0) {
312						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
313					}
314				}
315
316				nextTimer = &gba->timers[1];
317				if (nextTimer->countUp) {
318					++gba->memory.io[REG_TM1CNT_LO >> 1];
319					if (!gba->memory.io[REG_TM1CNT_LO >> 1]) {
320						nextTimer->nextEvent = 0;
321					}
322				}
323			}
324			nextEvent = timer->nextEvent;
325		}
326
327		timer = &gba->timers[1];
328		if (timer->enable) {
329			timer->nextEvent -= cycles;
330			timer->lastEvent -= cycles;
331			if (timer->nextEvent <= 0) {
332				timer->lastEvent = timer->nextEvent;
333				timer->nextEvent += timer->overflowInterval;
334				gba->memory.io[REG_TM1CNT_LO >> 1] = timer->reload;
335				timer->oldReload = timer->reload;
336
337				if (timer->doIrq) {
338					GBARaiseIRQ(gba, IRQ_TIMER1);
339				}
340
341				if (gba->audio.enable) {
342					if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == 1) {
343						GBAAudioSampleFIFO(&gba->audio, 0, timer->lastEvent);
344					}
345
346					if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == 1) {
347						GBAAudioSampleFIFO(&gba->audio, 1, timer->lastEvent);
348					}
349				}
350
351				if (timer->countUp) {
352					timer->nextEvent = INT_MAX;
353				}
354
355				nextTimer = &gba->timers[2];
356				if (nextTimer->countUp) {
357					++gba->memory.io[REG_TM2CNT_LO >> 1];
358					if (!gba->memory.io[REG_TM2CNT_LO >> 1]) {
359						nextTimer->nextEvent = 0;
360					}
361				}
362			}
363			if (timer->nextEvent < nextEvent) {
364				nextEvent = timer->nextEvent;
365			}
366		}
367
368		timer = &gba->timers[2];
369		if (timer->enable) {
370			timer->nextEvent -= cycles;
371			timer->lastEvent -= cycles;
372			nextEvent = timer->nextEvent;
373			if (timer->nextEvent <= 0) {
374				timer->lastEvent = timer->nextEvent;
375				timer->nextEvent += timer->overflowInterval;
376				gba->memory.io[REG_TM2CNT_LO >> 1] = timer->reload;
377				timer->oldReload = timer->reload;
378
379				if (timer->doIrq) {
380					GBARaiseIRQ(gba, IRQ_TIMER2);
381				}
382
383				if (timer->countUp) {
384					timer->nextEvent = INT_MAX;
385				}
386
387				nextTimer = &gba->timers[3];
388				if (nextTimer->countUp) {
389					++gba->memory.io[REG_TM3CNT_LO >> 1];
390					if (!gba->memory.io[REG_TM3CNT_LO >> 1]) {
391						nextTimer->nextEvent = 0;
392					}
393				}
394			}
395			if (timer->nextEvent < nextEvent) {
396				nextEvent = timer->nextEvent;
397			}
398		}
399
400		timer = &gba->timers[3];
401		if (timer->enable) {
402			timer->nextEvent -= cycles;
403			timer->lastEvent -= cycles;
404			nextEvent = timer->nextEvent;
405			if (timer->nextEvent <= 0) {
406				timer->lastEvent = timer->nextEvent;
407				timer->nextEvent += timer->overflowInterval;
408				gba->memory.io[REG_TM3CNT_LO >> 1] = timer->reload;
409				timer->oldReload = timer->reload;
410
411				if (timer->doIrq) {
412					GBARaiseIRQ(gba, IRQ_TIMER3);
413				}
414
415				if (timer->countUp) {
416					timer->nextEvent = INT_MAX;
417				}
418			}
419			if (timer->nextEvent < nextEvent) {
420				nextEvent = timer->nextEvent;
421			}
422		}
423	}
424	return nextEvent;
425}
426
427void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger) {
428	gba->debugger = debugger;
429}
430
431void GBADetachDebugger(struct GBA* gba) {
432	gba->debugger = 0;
433}
434
435void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname) {
436	gba->romVf = vf;
437	gba->pristineRomSize = vf->seek(vf, 0, SEEK_END);
438	vf->seek(vf, 0, SEEK_SET);
439	if (gba->pristineRomSize > SIZE_CART0) {
440		gba->pristineRomSize = SIZE_CART0;
441	}
442	gba->pristineRom = vf->map(vf, gba->pristineRomSize, MAP_READ);
443	if (!gba->pristineRom) {
444		GBALog(gba, GBA_LOG_WARN, "Couldn't map ROM");
445		return;
446	}
447	gba->memory.rom = gba->pristineRom;
448	gba->activeFile = fname;
449	gba->memory.romSize = gba->pristineRomSize;
450	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
451	GBASavedataInit(&gba->memory.savedata, sav);
452	GBAGPIOInit(&gba->memory.gpio, &((uint16_t*) gba->memory.rom)[GPIO_REG_DATA >> 1]);
453	_checkOverrides(gba, ((struct GBACartridge*) gba->memory.rom)->id);
454	// TODO: error check
455}
456
457void GBALoadBIOS(struct GBA* gba, struct VFile* vf) {
458	gba->biosVf = vf;
459	uint32_t* bios = vf->map(vf, SIZE_BIOS, MAP_READ);
460	if (!bios) {
461		GBALog(gba, GBA_LOG_WARN, "Couldn't map BIOS");
462		return;
463	}
464	gba->memory.bios = bios;
465	gba->memory.fullBios = 1;
466	uint32_t checksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
467	GBALog(gba, GBA_LOG_DEBUG, "BIOS Checksum: 0x%X", checksum);
468	if (checksum == GBA_BIOS_CHECKSUM) {
469		GBALog(gba, GBA_LOG_INFO, "Official GBA BIOS detected");
470	} else if (checksum == GBA_DS_BIOS_CHECKSUM) {
471		GBALog(gba, GBA_LOG_INFO, "Official GBA (DS) BIOS detected");
472	} else {
473		GBALog(gba, GBA_LOG_WARN, "BIOS checksum incorrect");
474	}
475	gba->biosChecksum = checksum;
476	if (gba->memory.activeRegion == REGION_BIOS) {
477		gba->cpu->memory.activeRegion = gba->memory.bios;
478	}
479	// TODO: error check
480}
481
482void GBAApplyPatch(struct GBA* gba, struct Patch* patch) {
483	size_t patchedSize = patch->outputSize(patch, gba->memory.romSize);
484	if (!patchedSize) {
485		return;
486	}
487	gba->memory.rom = anonymousMemoryMap(patchedSize);
488	memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize > patchedSize ? patchedSize : gba->memory.romSize);
489	if (!patch->applyPatch(patch, gba->memory.rom, patchedSize)) {
490		mappedMemoryFree(gba->memory.rom, patchedSize);
491		gba->memory.rom = gba->pristineRom;
492		return;
493	}
494	gba->memory.romSize = patchedSize;
495	gba->romCrc32 = doCrc32(gba->memory.rom, gba->memory.romSize);
496}
497
498void GBATimerUpdateRegister(struct GBA* gba, int timer) {
499	struct GBATimer* currentTimer = &gba->timers[timer];
500	if (currentTimer->enable && !currentTimer->countUp) {
501		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> currentTimer->prescaleBits);
502	}
503}
504
505void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
506	gba->timers[timer].reload = reload;
507}
508
509void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
510	struct GBATimer* currentTimer = &gba->timers[timer];
511	GBATimerUpdateRegister(gba, timer);
512
513	int oldPrescale = currentTimer->prescaleBits;
514	switch (control & 0x0003) {
515	case 0x0000:
516		currentTimer->prescaleBits = 0;
517		break;
518	case 0x0001:
519		currentTimer->prescaleBits = 6;
520		break;
521	case 0x0002:
522		currentTimer->prescaleBits = 8;
523		break;
524	case 0x0003:
525		currentTimer->prescaleBits = 10;
526		break;
527	}
528	currentTimer->countUp = !!(control & 0x0004);
529	currentTimer->doIrq = !!(control & 0x0040);
530	currentTimer->overflowInterval = (0x10000 - currentTimer->reload) << currentTimer->prescaleBits;
531	int wasEnabled = currentTimer->enable;
532	currentTimer->enable = !!(control & 0x0080);
533	if (!wasEnabled && currentTimer->enable) {
534		if (!currentTimer->countUp) {
535			currentTimer->nextEvent = gba->cpu->cycles + currentTimer->overflowInterval;
536		} else {
537			currentTimer->nextEvent = INT_MAX;
538		}
539		gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->reload;
540		currentTimer->oldReload = currentTimer->reload;
541		currentTimer->lastEvent = 0;
542		gba->timersEnabled |= 1 << timer;
543	} else if (wasEnabled && !currentTimer->enable) {
544		if (!currentTimer->countUp) {
545			gba->memory.io[(REG_TM0CNT_LO + (timer << 2)) >> 1] = currentTimer->oldReload + ((gba->cpu->cycles - currentTimer->lastEvent) >> oldPrescale);
546		}
547		gba->timersEnabled &= ~(1 << timer);
548	} else if (currentTimer->prescaleBits != oldPrescale && !currentTimer->countUp) {
549		// FIXME: this might be before present
550		currentTimer->nextEvent = currentTimer->lastEvent + currentTimer->overflowInterval;
551	}
552
553	if (currentTimer->nextEvent < gba->cpu->nextEvent) {
554		gba->cpu->nextEvent = currentTimer->nextEvent;
555	}
556};
557
558void GBAWriteIE(struct GBA* gba, uint16_t value) {
559	if (value & (1 << IRQ_KEYPAD)) {
560		GBALog(gba, GBA_LOG_STUB, "Keypad interrupts not implemented");
561	}
562
563	if (value & (1 << IRQ_GAMEPAK)) {
564		GBALog(gba, GBA_LOG_STUB, "Gamepak interrupts not implemented");
565	}
566
567	if (gba->memory.io[REG_IME >> 1] && value & gba->memory.io[REG_IF >> 1]) {
568		ARMRaiseIRQ(gba->cpu);
569	}
570}
571
572void GBAWriteIME(struct GBA* gba, uint16_t value) {
573	if (value && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
574		ARMRaiseIRQ(gba->cpu);
575	}
576}
577
578void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
579	gba->memory.io[REG_IF >> 1] |= 1 << irq;
580	gba->cpu->halted = 0;
581
582	if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
583		ARMRaiseIRQ(gba->cpu);
584	}
585}
586
587void GBATestIRQ(struct ARMCore* cpu) {
588	struct GBA* gba = (struct GBA*) cpu->master;
589	if (gba->memory.io[REG_IME >> 1] && gba->memory.io[REG_IE >> 1] & gba->memory.io[REG_IF >> 1]) {
590		gba->springIRQ = 1;
591		gba->cpu->nextEvent = 0;
592	}
593}
594
595void GBAHalt(struct GBA* gba) {
596	gba->cpu->nextEvent = 0;
597	gba->cpu->halted = 1;
598}
599
600static void _GBAVLog(struct GBA* gba, enum GBALogLevel level, const char* format, va_list args) {
601	struct GBAThread* threadContext = GBAThreadGetContext();
602	if (threadContext) {
603		if (!gba) {
604			gba = threadContext->gba;
605		}
606	}
607
608	if (gba && !(level & gba->logLevel) && level != GBA_LOG_FATAL) {
609		return;
610	}
611
612	if (threadContext && threadContext->logHandler) {
613		threadContext->logHandler(threadContext, level, format, args);
614		return;
615	}
616
617	vprintf(format, args);
618	printf("\n");
619
620	if (level == GBA_LOG_FATAL) {
621		abort();
622	}
623}
624
625void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...) {
626	va_list args;
627	va_start(args, format);
628	_GBAVLog(gba, level, format, args);
629	va_end(args);
630}
631
632void GBADebuggerLogShim(struct ARMDebugger* debugger, enum DebuggerLogLevel level, const char* format, ...) {
633	struct GBA* gba = 0;
634	if (debugger->cpu) {
635		gba = (struct GBA*) debugger->cpu->master;
636	}
637
638	enum GBALogLevel gbaLevel;
639	switch (level) {
640	default: // Avoids compiler warning
641	case DEBUGGER_LOG_DEBUG:
642		gbaLevel = GBA_LOG_DEBUG;
643		break;
644	case DEBUGGER_LOG_INFO:
645		gbaLevel = GBA_LOG_INFO;
646		break;
647	case DEBUGGER_LOG_WARN:
648		gbaLevel = GBA_LOG_WARN;
649		break;
650	case DEBUGGER_LOG_ERROR:
651		gbaLevel = GBA_LOG_ERROR;
652		break;
653	}
654	va_list args;
655	va_start(args, format);
656	_GBAVLog(gba, gbaLevel, format, args);
657	va_end(args);
658}
659
660bool GBAIsROM(struct VFile* vf) {
661	if (vf->seek(vf, GBA_ROM_MAGIC_OFFSET, SEEK_SET) < 0) {
662		return false;
663	}
664	uint8_t signature[sizeof(GBA_ROM_MAGIC)];
665	if (vf->read(vf, &signature, sizeof(signature)) != sizeof(signature)) {
666		return false;
667	}
668	return memcmp(signature, GBA_ROM_MAGIC, sizeof(signature)) == 0;
669}
670
671void GBAGetGameCode(struct GBA* gba, char* out) {
672	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->id, 4);
673}
674
675void GBAGetGameTitle(struct GBA* gba, char* out) {
676	memcpy(out, &((struct GBACartridge*) gba->memory.rom)->title, 12);
677}
678
679void GBAHitStub(struct ARMCore* cpu, uint32_t opcode) {
680	struct GBA* gba = (struct GBA*) cpu->master;
681	enum GBALogLevel level = GBA_LOG_FATAL;
682	if (gba->debugger) {
683		level = GBA_LOG_STUB;
684		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
685	}
686	GBALog(gba, level, "Stub opcode: %08x", opcode);
687}
688
689void GBAIllegal(struct ARMCore* cpu, uint32_t opcode) {
690	struct GBA* gba = (struct GBA*) cpu->master;
691	GBALog(gba, GBA_LOG_WARN, "Illegal opcode: %08x", opcode);
692	if (gba->debugger) {
693		ARMDebuggerEnter(gba->debugger, DEBUGGER_ENTER_ILLEGAL_OP);
694	}
695}
696
697void _checkOverrides(struct GBA* gba, uint32_t id) {
698	int i;
699	gba->busyLoop = -1;
700	if ((id & 0xFF) == 'F') {
701		GBALog(gba, GBA_LOG_DEBUG, "Found Classic NES Series game, using EEPROM saves");
702		GBASavedataInitEEPROM(&gba->memory.savedata);
703		return;
704	}
705	for (i = 0; _overrides[i].id[0]; ++i) {
706		const uint32_t* overrideId = (const uint32_t*) _overrides[i].id;
707		if (*overrideId == id) {
708			GBALog(gba, GBA_LOG_DEBUG, "Found override for game %s!", _overrides[i].id);
709			GBASavedataForceType(&gba->memory.savedata, _overrides[i].type);
710
711			if (_overrides[i].gpio & GPIO_RTC) {
712				GBAGPIOInitRTC(&gba->memory.gpio);
713			}
714
715			if (_overrides[i].gpio & GPIO_GYRO) {
716				GBAGPIOInitGyro(&gba->memory.gpio);
717			}
718
719			if (_overrides[i].gpio & GPIO_RUMBLE) {
720				GBAGPIOInitRumble(&gba->memory.gpio);
721			}
722
723			if (_overrides[i].gpio & GPIO_LIGHT_SENSOR) {
724				GBAGPIOInitLightSensor(&gba->memory.gpio);
725			}
726
727			gba->busyLoop = _overrides[i].busyLoop;
728			return;
729		}
730	}
731}